Correct placement of checkers on the board. Russian checkers online

Checkers, sport, board game between two opponents by special round pieces (which are also called checkers) on a board divided into squares-fields, alternately colored in dark and light colors. The goal of the game is to take all the opponent's checkers or create a position in which the remaining checkers on the board will not have an opportunity to move.

There are many (national) varieties of checkers game, differing from each other in size (number of squares-fields) and - less often - in the shape of the board, the number of chips used and their initial arrangement, the rules of move and capture, etc. The most common games are on 64 and 100 squares ...

In addition to face-to-face competitions in "classic" checkers, tournaments are held in correspondence play (by correspondence, by e-mail, by phone), on lightning and fast drafts, on composing and solving drafts compositions.

64-square checkers

Rules

General Provisions. Board, figures. Checkers are played on a square board divided into cells of two contrasting colors, alternating with each other in all directions. During the game, the board is positioned so that the square in the left corner closest to the player is black (dark). The opponents have an equal number of chips: one has white (light), the other has black (dark). Before the start of the game, the chips are placed in several rows on opposite horizontal lines of the board on dark squares (this is called the initial placement).

Move, capture, simple checkers and kings. White starts the game. Opponents take turns making moves, moving one or another of their pieces diagonally to an unoccupied dark square. In the course of the game, you can beat, or take (i.e. remove from the board) an opponent's piece that is in the neighborhood, "jumping" to a free field directly behind it (situations are possible when one of the players can take several opponent's pieces at once, sequentially jumping over them).

Having reached the last rank on the opposite side of the board, a simple checker turns into a king, which in some variants of the game (for example, in Russian checkers) gives it advantages over ordinary chips in the nature of movement on the board and capture. (Depending on the presence / absence of such an advantage in the kings, some classifications subdivide all drafts games into two large groups: respectively, "long" and "short" checkers). The player can play an unlimited number of checkers into the kings.

Determination of the winner. The game is won by the one who will be able to beat all the opponent's checkers or deprive other people's chips remaining on the board of the opportunity to make a move ("banning" them). If none of the opponents succeeds in achieving this (there is a draw on the board), a draw is declared. The result of the game can also be determined "ahead of schedule" - if one of the opponents surrenders without completing the game, or both of them agree to a draw. In addition, an athlete is credited with a defeat if the time allotted for the game is overdue, as well as in case of certain technical or disciplinary violations committed by him during the game (competition). A draw can also be declared in a situation where, after a certain number of moves, the material balance of forces on the board does not change (the number of moves allowed in this case is determined by the number and quality of the pieces on the board), the same is repeated 3 or more times game situation(in this case, the next move each time will be behind the same side), in the ending “three kings (possessing a long diagonal) against one” cannot destroy it within 15 moves, and so on.

(At the current level of development of the theory of checkers play, the martial arts often end in a draw. To avoid an excessive number of draws, the organizers of the competitions sometimes hold them in a different format from the classical one. For example, national and world championships in American drafts checkers are divided into two types: with parties, playable according to the usual rules, and with the opening of the established pattern, when the first three moves in the game are predetermined.)

Timing. Determined by the rules of the competition.

In Russian drafts competitions, the following systems are usually used:

45 minutes per game for each of the opponents (in micromatches with a classic opening);

1 hour per game for each participant (in youth competitions, etc.);

1 hour 10 minutes for the first 35 moves plus 15 min. (in competitions with the drawing of the first moves).

The usual (or classic) time control in international drafts is 2 hours for the first 50 moves plus 1 hour for every next 25 moves (games usually last no more than 75 moves and take 4-6 hours on average). Replay games are played with shortened time control: 20 minutes. per batch with the addition of 10 sec. for each turn. The next stage: control - 10 minutes. per party plus 5 sec. on the move. If even in this case it is not possible to identify the winner, the new rules provide for a game with 10-minute control plus 5 seconds. accumulation for the move made, if it ends in a draw - one more game with the time remaining on the clock, etc. - until the "effective" outcome.

In a lightning (blitz) game for the whole game, each of the opponents is given 3-5 minutes, in competitions of quick game, - respectively, from 10 to 30 minutes.

Competition regulations. According to the form of the drafts competitions, they are subdivided into championships, championships, tournaments, matches and match-tournaments. They can be personal, team and personal-team.

There are several systems for conducting competitions: round-robin (participants alternately meet each other - in one or several rounds), Olympic (or with elimination: after losing the meeting, the athlete (team) is eliminated from the fight), "Swiss" (i.e. with selective by lot: depending on the number of participants, a certain number of rounds is established), "Scheveningen" (members of one team / group alternately play with representatives of another team / group) and mixed (different systems are used at different stages of the competition). In South America, competitions (in Brazilian drafts) are held according to a "scoring system" similar to that adopted in Formula I racing: participants receive a certain number of points depending on the results at a particular stage, which are then summed up.

Competitors are divided into several age categories: up to 12 years old (boys and girls), 12-13 (younger boys / girls), 14-15 (boys), 16-17 (older boys), 18-19 (juniors), not over 23 (youth), from 23 and more (adults). There are also competitions for veterans.

Varieties of checkers game.

Russian checkers. The game is played on a 64-square (8 × 8) board with the same notation as in chess (to record moves or positions, the squares are denoted horizontally by Latin letters from "a" to "h", vertically - by numbers from 1 to 8 , the countdown comes from the lower left corner - on the diagram - the board). The players have 12 checkers at their disposal, at the beginning of the game they occupy the first three rows on each side.

A simple checker can move one square - only forward diagonally (left or right), and beat - both forward and backward. The Queen moves (and hits) in any direction diagonally to any number of free squares. If the king appeared as a result of a quiet move (i.e., without capturing someone else's piece), it has the right to capture not earlier than the next move. If she appeared on impact (move with capture), then - if there is such an opportunity - beats on the same move already as a king. According to the rules of Russian checkers, the king is obliged to take someone else's checker - regardless of the number of empty cells before it. It is obliged to take the enemy token located in the neighborhood and an ordinary checker. In a situation where several options for capturing are possible, the player can choose any of them at his discretion.

The captured checker (s) can be removed from the board only at the end of the move, you can jump over each of them only once. (The situation when a checker (king) is prevented from taking further by the opponent's checker, already knocked down by it on this move, but not yet removed from the board (or it is necessary to go through it again), is called a Turkish blow.)

In addition to competitions in classical Russian drafts, so-called tournaments with a random draw are also held: with an officially approved list of initial two or three moves. Another option is "flying checkers", when at the beginning of the game, one piece from each side occupies a position on the board that is different from the traditional one. Before the start of the game, the opponents determine by lot the number of the opening or starting position. (Such competitions - like the 80-square checkers that once existed in the rank of an official discipline - are designed to save traditional Russian checkers from the predicted "no-man's death": for the reason that the theory of the game has reached a critical limit in its development).

International (100-cell) checkers. The most common checker game. It was first known as "French Checkers". In addition to France, it was cultivated primarily in other French-speaking countries (Belgium, Switzerland, Canada, plus some African states), as well as in the Netherlands and Poland (one of the names of the game adopted abroad is “Polish Checkers”), but over time gained worldwide recognition - and its current name.

They play international checkers on a 10 × 10 board with numerical notation (from left to right and from top to bottom - that is, in the same order as we read the lines in the text - all dark fields are conventionally designated by ordinal numbers from 1 to 50). V initial placement 20 pieces occupy four rows on opposite sides of the board.

The moves are made in the same way as in Russian checkers, but there are three fundamental differences in the capture rules, which - along with the larger number of checkers and the size of the board - make international checkers more complex, rich and varied in terms of the possibilities for the combination game:

The king, which appeared as a result of the blow, has the right to hit like a king only on the next move;

If, upon impact, a simple checker reaches the last rank and can hit further as a simple one, it is obliged to do this, but at the end of the move it remains a simple one;

With several possible capture options, the player must choose the one that will result in the largest number of opponent's checkers beaten (majority rule).

Some other variations of the game. There are several dozen varieties of checkers - both sports and “everyday” ones, which are played exclusively at leisure. Often these games bear “nationally colored” names, but at the same time they can be actively cultivated far outside the historical homeland (for example, Spanish drafts are played in the countries of South America and North Africa, hence their other name: Algerian).

In Brazilian and Canadian drafts the game is on according to the rules of international checkers, but on the boards, respectively, 8 × 8 and 12 × 12 - and with a different number of checkers (12 - in Brazilian and 30 - in Canadian).

A number of drafts games are essentially close to Russian or international drafts and differ from them only in some peculiarities in the rules of the move and capture. The extremely popular checkers game in the USA uses the same board as Russian checkers. The initial arrangement of the figures is similar. The main difference is that a simple checker can only hit forward, while a king can only move and hit one square (in any direction).

In Czech checkers, a simple checker can also only hit forward, while it is necessary to take the maximum possible number of enemy chips, if there are several options for "beating" the player chooses any of them, but if a strike is possible with both a simple checker and a king, it is necessary to beat be sure to be a king.

An 8 × 8 board - but rotated 90 degrees (relative to the position we are used to) - is also used in Italian checkers. A simple checker cannot beat back (as well as a king), and a king can only move one square. The player is obliged to beat the maximum number of other people's checkers, and in case of quantitatively equal capture options, he must choose a move that allows him to beat the largest number of kings.

The rules of the pool game, which is extremely widespread in the USA and a number of other countries, are very similar to Russian checkers, the main difference is that a simple checker, reaching the last rank during the fight, does not turn into a king.

There are a lot of checkers games that have more significant differences from the "classic" checkers: by the number of pieces used, by their initial arrangement, by the rules of the game, etc. rows on the 2nd and 3rd horizontal lines ("ladies' fields" remain free). Checkers move one square forward (vertically) or to the side (horizontally), but not diagonally. In the same directions, they take enemy checkers. A simple checker cannot walk (beat) back. The queens move in any direction - forward and backward - on any number of fields. Capture is mandatory - majority rule applies.

In Frisian (or German) checkers, the game is played on a 100-square board according to the rules, in many ways similar to international ones, but capture in them is possible not only diagonally, but also vertically and horizontally. You cannot move one king more than three times in a row (unless a shock move is made, as well as with the exception of situations when the player has no other checkers on the board except this king). If the opponents have made 25 moves with kings in a row and have not taken a single foreign checker, the game ends in a draw.

In an old Russian game, column checkers (towers), all the chips remain on the board until the end of the game: a beaten checker is placed under the striking one. Towers formed in the course of the game move around the board entirely, "obeying" the top checker. The tower can go into kings (only the top checker turns into it). When capturing a tower, the top piece is removed from it: the piece that was previously under it now becomes the main one in this tower.

In northern checkers, in contrast to traditional Russian, when capturing someone else's king, it is not removed from the board, but replaced with a simple checker. According to the rules of Stavropol checkers, you can play for your opponent, but in Samoyed checkers you can (and should) hit another checker regardless of its color, i.e. both his own and someone else's.

In two-move checkers, the opponents make 2 moves in a row (which gives a serious advantage to White), and the diagonal ones differ from the classical Russians in the initial arrangement of the pieces: they line up in opposite corners of the board on dark squares in three rows so that in the first (from the corner) row there is 2 checkers, in the second - 4 and in the third - 6.

In Pskov and Novgorod drafts, the game is played on a hexagonal (6-sided) board. At the same time, the Novgorod checkers differ from the Pskov ones not only in the initial arrangement of the pieces and their number (respectively, 8 checkers on the small board and 15 on the big board for the “Novgorodians” and 13 and 24 in the Pskov checkers), but also by the fact that they participate in the game three rivals.

The game of Neva checkers (it is played on a special board) simultaneously involves 4 people, each of whom has 6 checkers (of a different color).

Some drafts games are fundamentally different from those recognized as "sports" by the essence and purpose of the game. So, in giveaways, you need to give up all your checkers (or make sure that the ones remaining on the board are locked). The essence of the game in the corners is to try to quickly move the opponent all your pieces, lined up in a square in the corner, to the opposite corner, in turn moving the pieces to the nearest empty cells or "jumping" over adjacent pieces, if there is a free field behind them (capturing pieces in this game No).

In the game of go-ban, opponents, having 12 checkers on their hands, put them in turn (one by one) on any field of the board, trying to put 5 of their chips in a row in a straight line (horizontally, vertically or diagonally) - and not give do it to the opponent. Having put all the checkers on the board, they then move them one by one (in any direction, but only to an adjacent square, not occupied by another checker), striving all towards the same goal. Each successful combination (in the form of 5 checkers in a row) brings the player a point. Whoever gets 10 points first wins the game.

Belarusian checkers are one of the varieties of the "chess-checkers" game. Each player, in addition to 12 checkers located on black squares and moving, as in ordinary checkers, has 12 pawns that move along chess rules(i.e. forward), but they cannot beat at the same time, but only contribute to the destruction (locking) of other people's checkers and the protection of their own.

Some checker games are named after their creators. For example, Lasker's checkers, invented by the world chess champion in the 1910s, on the basis of Russian post checkers. The game is played on a 7 × 7 board on white squares (the corner squares on such a board are white). In Wigman's checkers, the opponents have 24 chips, arranged in three rows on black and white squares and moving diagonally. In fact, two games are played simultaneously on the board: on the black and white squares. In this case, the rule of a double move applies: a player can move twice with the same checker, or make two moves in a row with different counters.

Russian checkers rules

In the most brief summary, the rules of the game are as follows: the game is played on a board of 8 x 8 cells, checkers occupy the first three rows on each side; you can beat an arbitrary number of checkers in any direction; the simple one can beat back, the king can move to any number of squares; the goal of the game is to eat or lock up all the opponent's checkers.

Let us now consider these rules in more detail:

The playing field. Starting position

The playing field is a square board of 8 × 8 cells, similar to a chessboard. Verticals (columns) are denoted by Latin letters from a to h, and horizontals (lines) - by numbers from 1 to 8. Unlike chess, not all are considered playable, but only dark fields (in the program they are displayed in green). For example, square a1 is a playable square, but square c4 is not.

Each side at the beginning of the game has 12 checkers. Checkers are placed on the three horizontal lines nearest to the players. In particular, white checkers are located on squares a1, c1, e1, g1, b2, d2, f2, h2, a3, c3, e3 and g3, and black, respectively, on squares h8, f8, d8, b8, g7, e7 , c7, a7, h6, f6, d6 and b6.

The two central rows of fields remain free.

Here, on these squares, there is a convergence and the first contact of the opposing forces, here, from the very first moves, a struggle for possession of the center unfolds, which gives a significant advantage in checkers. The placement of the starting position is shown in the diagram on the left.

Opponents move alternately, moving checkers of their color along playing fields... White starts first. Situations on the board are called positions, or positions.

The game played from beginning to end is called a game, and the movements of checkers are called moves.

The side that managed to destroy or block the movement of all opponent's checkers wins. == Simple Checkers ==

At the beginning of the game, all checkers are simple (see picture).

A simple checker can make, depending on the position, moves of the types: quiet and shock.

Quiet move - moving one space forward diagonally. A quiet move is possible if the corresponding square is free and there is no need to capture the opponent's checkers anywhere on the board. For example, the correct move from the starting position would be the movement of a checker from the c3 square, for example, to d4 (in the notation of the game, this is denoted as c3-d4), or to b4 (c3-b4).

Shock move (fight of the opponent's checkers) - moving two fields forward or backward diagonally, through the opponent's checker. A checker during its move is obliged to beat (take) an opponent's checker if it is located on an adjacent (diagonal) square and if the next square is free.

The taking checker stands on this free field, jumping over the enemy checker, which is removed from the board. Taking can be done not only forward, but also backward.

If, after capturing one checker, it is possible to beat another opponent's checker, the capture continues, that is, in one move (in one move) the checker must beat as many opponent's checkers as there are in its path. Captures in Russian checkers are compulsory.

If it is possible to take in different directions, the choice, regardless of the number or quality of the removed checkers, is given to the taker. When capturing several opponent's checkers, you can remove them from the board only after completing your striking move. When capturing, it is forbidden to jump more than once with a striking checker (king) over the same opponent's checker (but it is allowed to step on a free field several times). == Ladies ==

If a simple checker reaches the last rank, it becomes a king. Queens, unlike ordinary checkers, are capable of moving an arbitrary number of fields along the selected diagonal, both forward and backward.

The king, during its move, must take the opponent's checker (both forward and backward), regardless of the number of free squares before it, if only this checker is on the same diagonal with the king and there is one or several free squares behind this checker. Moreover, in the latter case, the king, having captured the opponent's checkers, can stop at any of them.

If, when capturing on any of the intersecting diagonals, there are also opponent's checkers, behind which there are free squares, then the king must continue capturing these checkers, no matter how many of them are on its way.

Just as in the case of simple checkers, if there are several ways to make a striking move (with the same or different kings), the choice of the latter remains with the taker.

If an ordinary checker reaches the last rank as a result of the fight of the opponent's checkers (where it is supposed to turn into a king), and if it is given the opportunity to further capture the enemy's checkers, then it must continue the battle with the same move, but already as a king. Please note: this rule is valid only if the checker reaches the last rank as a result of the shock move. If a simple checker reaches the last row without capturing and after that it has the opportunity to fight, then it must beat (if such an opportunity persists) only on the next move.


Is your preschooler already old enough and at the same time quite assiduous for playing board games? Tell him how to play checkers. A new hobby will help develop intellectual abilities, which will contribute to the upcoming good studies.

Checkers is an addicting board game

Everyone knows that sports are not only outdoor games, but also board games - checkers and their origins are rooted in the distant past. Some historians believe that they were invented by the Greek warrior Palamed during the ten-year siege of Troy, while others believe in the Egyptian origin of this ancient fun. As a result of excavations, archaeologists have found similar in appearance sets of boards with cells or squares and round chips on the territory of Kievan Rus, Sweden, Norway and many other countries. This means that checkers have been very popular for a very long time due to their simplicity and at the same time the need to have a rather sharp mind in order to master this, one might say, science. And in our time, this board game captivates everyone - from small to large. It is noteworthy that even small mini-checkers are produced, designed for useful pastime while traveling, while the chips have special legs for firm attachment to the playing field.

Types of checkers

Historically, in each country this hobby acquired its own distinctive features... How to play checkers, for example, in Armenian or Brazilian? Let's get acquainted with the rules of some countries:

International... The rules are similar to the Russian game, but the playing field consists of one hundred cells (10 by 10). Only the checker that ended the battle on one square can become a king (which, for example, is impossible with a long set of moves when beating the enemy).

English... The game is in many ways similar to Russian checkers. The differences are in the prohibition to beat in the opposite direction and the requirement to find the kings in only one playing field.

Armenian... Checkers do not move diagonally, but in a perpendicular direction, crossing cells of different colors. Just like the English ones, there is a prohibition against destroying the opponent's pieces with a backward move.

Brazilian... The rules are like international ones, and the playing field is like the Russians: 8 by 8 cells with 12 chips for each opponent.

Spanish... Brazilian rules apply, but checkers are located on white squares when the playing field is rotated 90 degrees. You can't beat back.

Basic rules of the game of checkers (Russian) for simple pawns

Let's get acquainted with the basic principles that need to be followed when moving chips across the field, hitting the enemy and turning into kings. Pay special attention to the distinctive features of the game when the status of a checker changes. The rules of the final stage (after the appearance of kings) acquire different conditions and are described later in the article.

  1. The game board is the same as the chessboard and consists of 64 squares alternating in color (8 horizontally, 8 vertically).
  2. Each opponent has 12 checkers, which are initially arranged in three rows on black cells.
  3. The fold on the board is the dividing line of the players' fields.
  4. The moves are made alternately in the diagonal direction only along the cells of a dark color.
  5. In one move, you can simultaneously beat (remove from the board) several opponent's checkers, if they are located so that there are free cells between them for moves.
  6. The direction of movement can be changed (right, left). The reverse move can only be in case of beating the opponent.
  7. All affected pieces are removed from the board only after the end of the move.

Final Game Rules

  1. The transformation into a king is possible upon reaching the opposite row (initial for the opponent). Usually the chip is turned over, but sometimes the game set contains specially marked elements of the corresponding color.
  2. The queen has the right to move any number of cells in any diagonal direction.
  3. There should be no refusal to beat the opponent from the king, therefore, thanks to this rule, "crowned persons" often fall into traps.
  4. The winner is the player who takes all the opponent's checkers or creates a situation in which he cannot make a single move.
  5. Draw is determined after triple repetition the same moves and the impossibility of making others.
  6. The game is recorded by locating the cells by putting numbers on the board next to each square along the left vertical line of the board and letters along the lower horizontal line.

Rule options

But our people love to deviate from the standards, therefore, in simple everyday life, some interesting interpretations of the unified rules of the game of Russian drafts often arise. Children especially fantasize. Surely many will remember the eccentric "giveaway", when the goal of the game is not to beat the enemy, but to lose as soon as possible, substituting their chips under the battle. How to play checkers following these "rules"? There are many options! Here are some of them:

Stavropol... In the game, a participant can, in the order of his turn, make a move not with his own chips, but with his opponent.

Pillar... Checkers move across the field, under which there is a knocked out trophy of the enemy.

Samoyeds... According to the rules, you need to beat not only the opponent's checkers, but also your own.

How to play

This board game differs significantly from the traditional one, both in terms of rules and content. First, immediately striking appearance a board that is shaped like a six-pointed star. Secondly, checkers are replaced by tokens. At the same time, from two to six players can participate in the game (maximum - according to the number of colors used). What are the rules of the game? Checkers are located on the tops of the star, their number depends on the size of the field and ranges from six to ten. The brightest player starts moving. Then the order changes clockwise. The goal is to reach the opposite end of the star. According to the rules, you can move in any direction, while jumping over other people's chips, behind which there is free cell... Whoever achieved the required goal first won.

Isn't it simple and easy to understand how to play checkers? Try it! And you will definitely succeed!

Checkers rules? Dispute with your son - does the checker chop back? And how can the king cut? Tell me please

  1. And there are different options - this is how you agree!
    With us, the checker also chopped back and the king chopped obliquely, and not for one move)))) but you can complicate it, for example, the king can chop only for one move))))
  2. back checkers chop

    But with the king, everything is much more interesting - the king cuts back along the length of the entire diagonal, while continuing the move (cutting) the checkers when turning e into a king on the last square is different in Russian and international checkers:

    Russian checkers (64 squares): The queen can move to any number of squares, during a simple fight through the square of transformation she becomes a king and continues the fight like a king.

    International checkers(100 squares): The queen can move to any number of squares, when fighting across the transformation square, a simple one does not become a king and continues the fight as a simple one.

  3. There are many types of checkers. The most popular of them are International checkers (100) and Russian checkers (64). In them, simple pawns can beat back.
  4. so that there are no disputes, it is better to discuss the rules before the game
  5. The rules of the game of checkers. The answer to the question: is it possible to beat back

    The question often arises for a beginner: you cannot go back, but what about the rules of battle? Is it possible to eat back in checkers? Yes you can! But not all the rules of checkers games allow it.

    There are many variations of the rules. In the so-called Russian checkers, which are most familiar to me, a checker can (and must) cut both forward and backward. Most often, the differences between the variants of the rules are in the number of cells on the board (international and Canadian checkers).
    But there are so-called Italian checkers. In them, simple checkers can only move forward. The queen moves only one square, but also forward and backward.

  6. The saber cuts back. The queen ruds in any direction on the diagonal everything that is on the way at least through the cell.
  7. A pawn can cut backwards, but it is forbidden to just walk backwards!
  8. many options
    http://ru.wikipedia.org/wiki/Shashki
  9. checker cuts back
  10. The checker does not chop back, and the king as you like!
  11. cuts a checker and back and forth walks forward ... the king can walk through two cells and cut at least
  12. And the pressure will be normal.
  13. Answer. A checker can cut backward, but not just walk.
  14. Main article: Russian checkers
    Used board 8 # 215; 8 cells. Each player has 12 so-called simple checkers in the starting position, which occupy the first three rows on each side. During the game, checkers move on black squares, they can only stand on unoccupied squares. A simple checker can move diagonally forward one square and beat back and forth (while the checker moves diagonally by two squares, jumping over the opponent's checker or king, which is removed from the board; if from the new position of the hitting checker it is possible to beat another opponent's checker, the move continues, and so on). Upon reaching the queen square (any square of the last horizontal) or when fighting through the queen square, a simple checker turns into a king and continues the fight according to the rules of a king (now it can move to any number of squares diagonally in any direction). In one move, the opponent's checker can be beaten only once (the rule of the Turkish strike). According to this rule, if, after a fight of several opponent's checkers, a checker or king re-enters an already beaten checker, then the move stops. The defeated checkers of the opponent are removed only after the end of the move. The player on his move is obliged to beat the opponent's checker if he has such an opportunity, but with several battle options, the player is free to choose any. Skipping a turn is not allowed. The goal of the game is to eat or lock (make it impossible to move) all the opponent's checkers.

    Recently, Russian drafts competitions have been held in two ways: classic Russian drafts, etc. tournaments with a random draw. The second option assumes the presence of an officially approved list of initial two or three moves (there is also a variant of flying checkers, in which one checker on each side in the starting position occupies some other position).

There are many activities and games to keep children, especially schoolchildren, busy in their free time.

Board games are popular, among them the game of Russian checkers can be noted. Before starting to play it correctly, you need to study its basic rules.

It is allowed to play it for children and adults with different age category, an important stage is the study and understanding of the essence of the game. It will be more useful for children to start training from the age of 5.

The board game helps children:

  • Train your memory.
  • Develop intelligence and skills.
  • Develop logic and thinking.
  • Strengthen math skills.
  • Develops perseverance.

It is important to note! It is allowed to play checkers (the rules are the same in many games) even in preschool age to develop the skills you need in school.

It is the most educational game among many others.

You will need the following accessories to play:

  1. A game board consisting of 64 cells, half black and white.
  2. There are 24 game pieces in total. For each player, it drops out, 12 pieces.
  3. 2 players take part in the new game party.
  4. The main goal of entertainment is to win.

The win is counted if the players have no chips left. Or the player himself admits the loss. It can result in a tie if both players cannot win.

Let's briefly consider the basic rules of the game of checkers for beginner children:

  1. The game board is placed between two participants in the correct position with the dark field on the left.
  2. Which tokens will be awarded is determined by drawing lots.
  3. You need to arrange them on the corresponding colors, in total, 3 horizontal rows are obtained.
  4. The first move is given to children with white chips.
  5. The moves must be made diagonally to a free square.
  6. The game contains simple pawns and kings. Ordinary ones are capable of hitting and walking through 1 square of their color. It is worth remembering how the king moves. She walks and hits diagonally, to a different number of cells.
  7. Those who have reached the last upper cell are recognized as queens, they are turned over and recognized as kings.
  8. Simple pawns can be pushed back and forth, after which they are removed from the board.

It is important to note! Many people doubt whether it is necessary to beat the opponent's checker. Necessarily, this phenomenon serves as a prerequisite.

The opponent deliberately substitutes his chip in order to quickly get to the very top and get the king.

For beginners, there are basic conditions:

  • The moves should be carried out on break.
  • The move is considered completed after the participant removes his hands from the field.
  • The participant must necessarily walk after touching the chip.
  • It is not allowed to move objects on the playing field.

Checkers game rules for beginners

Checkers can be played in various games, in giveaways, in Russian checkers, Japanese, as well as corners. They are considered the most ancient board game.

2 opponents take part in it. The goal of the game is to move your checkers to the opponent's place.

Each fun has basic conditions. Consider the basic rules of the game with checkers in the corners:

  1. The board is placed between two people in the correct position. The participant chooses the color of the checkers.
  2. The player must place a house of checkers. One of them places at the top of the board on the right, and the second participant at the bottom left.
  3. The house is built in the form of a rectangle, 4 checkers are placed in length, 3 pieces in height.
  4. With the help of horizontal and vertical movements of the checkers, the opponent must build his own moves in order to quickly move all the components to the opponent's place.
  5. It is allowed to jump over one, two or three checkers. You can stop the moves yourself at any time.
  1. One of the participants was the first to transfer all the checkers to the opposite place of the opponent.
  2. The opponent has made more than 40 moves, and there are uncalled chips on his main square.
  3. After 40 moves, the participant returned the chip to its main place.

Many beginners do not know what can and cannot be done in the game corners. You cannot make asymmetrical moves.

You can jump vertically and horizontally. It is allowed to walk once, but to do several jumps along empty cells.

Important to remember! To quickly learn how to play corners for children, you need to exercise regularly, as well as learn the basic rules and the purpose of the game.

Rules of the game in Chapaeva checkers

There is a board game with checkers "Chapaev", which appeared and was the most widespread in ancient times. This entertainment got its name in honor of the hero of the war in the Soviet Union.

For fun was used Chess board and a set of checkers, which consists of 12 white and 12 black pieces.

For the first time, fun appeared in Egypt. And only in the 19th century such tournaments were held in Russia.

Let's consider in stages, the rules of the game in Chapaev:

  1. Each side must place the checkers in horizontal rows, 8 pieces in each row.
  2. The opponent must knock out everything from the opponent with a flick of his finger on the chips.
  3. The end of the game will be considered when all of the opponent's figures have been knocked out.
  4. The opponent starts the move after one participant loses his piece, or cannot knock out someone else's.
  5. The player who was the first to knock out all the chips from the opponent moves one row higher in the second round.

For Soviet fun can be used different kinds checkers. They are:

  • Classic.
  • International.
  • American.
  • Italian.
  • Canadian.
  • Brazilian.

All species are similar to each other.

To compare their specific characteristics, a table will help us:

To achieve the desired success in any interesting entertainment, special attention is required to the basic rules of the game. Knowledge and skill come only after long training, thinking and developing tactics.

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