Why is the world of tanks test server unavailable. Can't establish a network connection in WoT

World of Tanks. Second general test of update 1.0.1. The second stage of testing is almost entirely devoted to Italian tanks and the “Front Line”

List of changes relative to the first test 1.0.1
"Front line"

Account progress in mode

The mode provides 30 levels of player progression

The player increases his level by participating in battles in the “Front Line” mode.
At the end of each battle, the player receives Valor Points.
The number of Valor Points received depends on the rank the player finished the battle in:
Private: all players start the battle with this rank;
Sergeant: +150 Valor Points;
Lieutenant: +250 Valor Points;
Captain: +600 Valor Points;
Major: +900 Valor Points;
General: +1200 Valor Points.
Upon reaching each level of progress, the player receives a reward and a Supply Point.

Valor system
Having reached maximum level, the player can reset progress to the first level.
In total, the player can reset progress three times.
For each progress reset, the player receives a unique reward.
Each time progress is reset, combat reserve levels are reset to zero.
After each reset, the player can again receive a reward for each level of progress.

Changes in vehicle parameters
44

Pantera (tier VIII):

The dispersion of the Cannone da 90/53 gun in the P.44 Pantera prima variante turret has been changed from 0.36 to 0.35 m.
The dispersion of the Cannone da 90/74 gun in the P.44 Pantera prima variante turret has been changed from 0.36 to 0.35 m.
The dispersion of the Cannone da 90/53 gun in the P.44 Pantera seconda variante turret has been changed from 0.35 to 0.34 m.
The dispersion of the Cannone da 90/74 gun in the P.44 Pantera seconda variante turret has been changed from 0.34 to 0.33 m.

Prototipo Standard B (level IX):

The spread of the Cannone da 90 Rh gun in the Prototipo Standard A (W 2) turret has been changed from 0.34 to 0.33 m.
The spread of the Cannone da 105 Rh V1 gun in the Prototipo Standard A (W 2) turret has been changed from 0.36 to 0.35 m.
The spread of the Cannone da 90 Rh gun in the Prototipo Standard B (R 1) turret has been changed from 0.33 to 0.32 m.
The spread of the Cannone da 105 Rh V1 gun in the Prototipo Standard B (R 1) turret has been changed from 0.36 to 0.35 m.
The dispersion of the Cannone da 105 Rh V1 gun when rotating the Prototipo Standard B (R 1) turret has been reduced by 12%.
The dispersion of the Cannone da 105 Rh V1 gun when rotating the Prototipo Standard A (W 2) turret has been reduced by 12%.
The aiming time of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret has been changed from 2.5 to 2.3 s.
The aiming time of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret has been changed from 2.5 to 2.4 s.
The reload time inside the drum for the Cannone da 105 Rh V1 gun for all turrets has been reduced from 3.25 to 3.0 s.

Progetto M40 mod. 65 (X level):

The spread has been changed from 0.34 to 0.33 m.
Spread when turning the turret has been reduced by 14%.
Aiming time changed from 2.3 to 2.1 s.
Reload time inside the magazine has been reduced from 2.75 to 2.5 s.

How to take part in testing
DOWNLOAD THE SPECIAL INSTALLER
Run the installer, which will download and install the test version of the client 1.0.1 (10 GB for the SD version and an additional 7 GB for the HD version). When you run the installer, it will automatically prompt you to install test client to a separate folder on your computer; You can also specify the installation directory yourself.
If you have the previous test version (1.0) installed, then when you launch the general test launcher it will be updated: 1.01 GB for the SD version and an additional 430 MB for the HD version.
Please note: Installing in a folder containing legacy test client files may cause technical problems.
Run the installed test version.
Only those players who registered in World of Tanks before 23:59 (Moscow time) on April 7, 2018 can take part in the test.

GENERAL INFORMATION
Due to the large number of players on the test server, there is a restriction on user entry. All new players who want to take part in testing the update will be placed in a queue and will be able to log onto the server as it becomes available.
If the user changed the password after 23:59 (Moscow time) on April 7, 2018, authorization on the test server will be available only with the password that was used before the specified time.

Peculiarities
Payments are not made to the test server.
In this testing, earnings of experience and credits do not increase.
Achievements on the test server will not transfer to the main server.
We would also like to inform you that during testing of 1.0, scheduled technical work will be carried out on the test servers (25 minutes per server):

First server - 05:00 (Moscow time)
Second server - 05:30 (Moscow time)
Third server - 06:00 (Moscow time)
Pay attention! The test server is subject to the same rules as the main game server, and therefore penalties for violating these rules apply in accordance with the License Agreement.
We remind you: the most reliable way to download the World of Tanks client, as well as its test versions and updates, is in a special section on the official game portal. By downloading a game from other sources, you expose your computer to the risk of malware infection. The development team is not responsible for links to the game client and updates (as well as their content) on third-party resources.via

Servers for update test Games World of Tanks 1.6 are dedicated servers where the playability of cards, characteristics of vehicles, general updates ordinary wot players. Test server available only at certain times, entry is possible only when the developers are ready to check the functionality of game innovations.

Release date - updates 1.5

Download general test World of Tanks 1.6.1

As soon as the link to download the test client 1.6 appears, it will be published right here! Tentatively, we should expect it in the late afternoon after 18:00 Moscow time. The client 1.6 release date should be expected by October 2019, as indicated in the table below.

How does this work?

Let's look at what a test server is. Basically, this is a virtual resource where a modified copy of the game is located. The main purpose is to test and check the capabilities of any innovations before including them in the main patch.
WG developers get access to test domains first. Then super-testers are connected to look for shortcomings and bugs. After the fix, additional testing is carried out with the maximum load of the game client.

To do this, a copy of the game is “uploaded” to a backup domain, where anyone can access it. After this, the detected deficiencies are again eliminated, after which changes are made to the main game client.

How to take part in the WoT test?

Anyone can take part in testing the game. To do this, you need to download the installer with version 1.6 After which, the installer will prompt the user to download the test game client. After the download is complete, a new folder WORLD of TANKS is created on the desktop, with a directory of graphics settings specified by the player.

Key Features

There are two basic rules for test participants:

  1. Participants receive: 20,000 game gold, 100,000,000 credits and free experience.
  2. Experience earned on the test server, game currency and purchased equipment are not transferred to the main client.

Test goal for patch 1.6.1

Players will have to test the following innovations:

  • Changes for the LBZ tank: Object 279 early;
  • 3 maps converted to HD:
    "Empire's Border"
    Widepark,
    Highway
  • Changes and edits on maps: Ruinberg, Overlord, Redshire, Sand River and Paris;

Update 9.20.1 is getting closer to its official release and we're starting to new series general tests. Participate in testing and evaluate the changes that the developers have been working on recently. Here's what will be available on the public test server:

  • Rebalance of Tier X light tanks, as well as British and American vehicles.
  • Recycled personal combat missions with a new interface and mechanics that allow you to complete them faster.
  • Additional rewards for high performance in battle are new ways to obtain bonds.

The changes can be found in detail in recent publications:

How to get to the general test?

Bonuses and medals

From 9.20.1, when winning medals in the “Epic Achievements” and “Battle Hero” categories, the player will receive additional encouragement in the form of bonds. Please note: coupons will not be awarded for cumulative medals. The number of bonds is not final and may change.

Improvements for pitched battles

The following changes have been made to the “General Battle” battle type:

  1. The message about victory or defeat in battle has changed.
    Added a new type of battle victory or defeat message to make it easier for players to understand when and why a battle ended. The message has separate animations for winning, losing and drawing. Additional text shows why the fight ended. When a battle ends when a base is captured, the capture progress bar goes into a "locked" state shortly before a message appears to indicate that the outcome will not change.
    This innovation applies to all random and ranked battles, as well as to a general battle.
  2. Updated reward tooltips, which describe various conditions receipt. In a standard, oncoming battle and assault, the conditions are the same, but in a general battle the requirements are higher.
  3. Improved combat interface (HUD) in general battles.
    The background transparency of player list panels has been reduced to make the information easier to read against a light background (sky, water, etc.).
    IN top panel Border markings have been added to improve perception.

Improvements for Training Ground mode

Changes:

  • Irrelevant options have been disabled in the context menus of vehicle upgrade windows, the research tree, and the vehicle carousel.
  • Balanced rewards (credits and experience) for victories and defeats during the passage training ground.
  • Rewards for completing the training ground are now displayed in the notification center.
  • Added a notification to players that they will not receive a reward when completing the training ground again.
  • The crew recruitment window has become more informative.

Corrections:

  • Fixed a bug where some interface elements were displayed incorrectly in color blind mode.
  • Fixed errors that occurred when saving and restoring settings (vehicle panel and sights) when the player entered the training range and exited this mode.
  • Fixed the rendering of some game hints (unmasking when shooting, the need to return to the capture circle).
  • Fixed a rare bug where the “Skip Tutorial” button was not displayed correctly.
  • The results of battles in the mode have been removed from the notification center.
  • Fixed display of the EULA license window when restarting the game client.
  • Descriptions of vehicle characteristics in training ground loading screens are now correct.
  • Fixed a bug due to which the music tracks of the battle, Hangar and the final video of the training ground overlapped each other.
  • Added reward descriptions to the victory screen.
  • Fixed bugs in bot behavior.
  • Fixed errors in displaying map boundaries.

New game models in HD quality

Sound

We switched to new version Wwise 2017.1.1, which will expand the possibilities for further audio improvements.

Technique changes

  • Changed the name of the second turret from Centurion Action X* to Centurion 32-pdr.
  • Added OQF 32-pdr Gun Mk. II with 50 units of ammunition. to the Centurion 32-pdr tower. The flight speed of the new top gun's shells is 878/1098/878 m/s, the flight speed of the old top gun's shells is 1020/1275/1020 m/s. The basic performance characteristics of the guns are as follows:
    • elevation angle 18 degrees;
    • declination angle -10 degrees;
    • spread 0.34 m per 100 m;
    • recharge time 6.5 s;
    • mixing time 2.3 s.
    • damage 280 units;
    • penetration 220 mm.
    • damage 280 units;
    • penetration 252 mm.
    • damage 370 units;
    • penetration 47 mm.
  • The OQF 20-pdr Gun Type A Barrel with 60 units of ammunition has been removed. from the Centurion Action X* tower.
  • The OQF 20-pdr Gun Type B Barrel with 60 units of ammunition has been removed. from the Centurion Action X* tower.
  • The carrying capacity of the FV221A chassis has been changed from 63,000 to 64,000 kg.
  • The dispersion of the gun due to the movement of the FV221 chassis has been increased by 12%.
  • The dispersion of the gun due to the movement of the FV221A chassis has been increased by 14%.
  • The dispersion of the gun due to rotation of the FV221 chassis has been increased by 12%.
  • The dispersion of the gun due to rotation of the FV221A chassis has been increased by 14%.
  • Dispersion of the OQF 17-pdr Gun Mk. VII when rotating the Centurion 32-pdr turret is increased by 25%.
  • Turret traverse speed of Centurion Mk. II changed from 30 to 26 deg/s.
  • The traverse speed of the Centurion 32-pdr turret has been changed from 36 to 30 deg/s.
  • Elevation angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II changed from 15 to 18 degrees.
  • Declination angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II changed from -8 to -10 degrees.
  • Changed the name of the first turret from Centurion Action X** to Conqueror Mk. II.
  • Changed the name of the second turret from Conqueror Mk. II on the Conqueror Mk. II ABP.
  • Added OQF 32-pdr Gun Mk. II with 50 units of ammunition. into the Conqueror Mk. II. The basic performance characteristics of the guns are as follows:
    • elevation angle 15 degrees;
    • declination angle -7 degrees;
    • spread 0.33 m per 100 m;
    • reload time 5.9 s;
    • mixing time 2.1 s.
  • Added OQF 32-pdr Gun Mk. II with 50 units of ammunition. into the Conqueror Mk. II ABP. The basic performance characteristics of the guns are as follows:
    • elevation angle 15 degrees;
    • declination angle -7 degrees;
    • spread 0.33 m per 100 m;
    • reload time 5.9 s;
    • mixing time 2.1 s.
  • Added APCBC Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 220 mm;
    • speed 878 m/s.
  • Added APDS Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 252 mm;
    • speed 1098 m/s.
  • Added HE Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 370 units;
    • penetration 47 mm;
    • speed 878 m/s.
  • The OQF 20-pdr Gun Type A Barrel with 65 units of ammunition has been removed. from the Centurion Action X* tower.
  • The OQF 20-pdr Gun Type B Barrel with 65 units of ammunition has been removed. from the Centurion Action X* tower.
  • The OQF 20-pdr Gun Type A Barrel with 65 units of ammunition has been removed. from the Conqueror Mk. II.
  • The OQF 20-pdr Gun Type B Barrel with 65 units of ammunition has been removed. from the Conqueror Mk. II.
  • Removed AP Mk. 1 for the OQF 20-pdr Gun Type A Barrel.
  • Removed APC Mk. 2 for the OQF 20-pdr Gun Type A Barrel.
  • Removed HE Mk shell. 3 for the OQF 20-pdr Gun Type A Barrel.
  • Removed AP Mk. 1 for the OQF 20-pdr Gun Type B Barrel.
  • Removed APC Mk. 2 for the OQF 20-pdr Gun Type B Barrel.
  • Removed HE Mk shell. 3 for the OQF 20-pdr Gun Type B Barrel.
  • Load capacity of the Conqueror Mk. I changed from 65,004 to 65,504 kg.
  • Reload time for the 120 mm Gun L1A1 gun for the Conqueror Mk turret. II ABP changed from 10.5 to 11.3 s.
  • Turret traverse speed of the Conqueror Mk. II changed from 36 to 30 deg/s.
  • Turret traverse speed of the Conqueror Mk. II ABP changed from 34 to 32 deg/s.
  • The armor of the turret and hull has been strengthened.
  • The tower's armor has been strengthened.
  • The tower's armor has been strengthened.
  • Added OQF 32-pdr AT Gun Mk. II with 30 units of ammunition. to the Avenger tower. The basic performance characteristics of the guns are as follows:
    • elevation angle 20 degrees;
    • declination angle -10 degrees;
    • horizontal guidance angles -60 and 60 degrees;
    • spread 0.35 m per 100 m;
    • reload time 7.8 s;
    • mixing time 2 s.
  • Added APCBC Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 220 mm;
    • speed 878 m/s.
  • Added APDS Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 252 mm;
    • speed 1098 m/s.
  • Added HE Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 370 units;
    • penetration 47 mm;
    • speed 878 m/s.
  • Challenger turret traverse speed changed from 14 to 16 deg/s.
  • Avenger turret traverse speed changed from 16 to 18 deg/s.
  • The tower's armor has been strengthened.
  • The engine power of the Rolls-Royce Meteorite 202B has been changed from 510 to 650 hp. With.
  • The declination angle of the OQF 20-pdr AT Gun Type A Barrel gun has been changed from -5 to -9 degrees.
  • The declination angle of the OQF 20-pdr AT Gun Type B Barrel gun has been changed from -5 to -9 degrees.
  • The declination angle of the 105 mm AT Gun L7 gun has been changed from -5 to -10 degrees.
  • Added B.L. gun 5.5-in. AT Gun with 30 units of ammunition. to the FV4004 Conway tower. The basic performance characteristics of the guns are as follows:
    • elevation angle 10 degrees;
    • declination angle -10 degrees;
    • horizontal guidance angles -90 and 90 degrees;
    • spread 0.38 m per 100 m;
    • reload time 14.4 s;
    • mixing time 2.4 s.
  • Added AP Mk. 1 for gun B.L. 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
    • damage 600 units;
    • penetration 260 mm;
    • speed 850 m/s.
  • Added HE Mk. 1T for B.L. gun 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
    • damage 770 units;
    • penetration 70 mm;
    • speed 850 m/s.
  • Added HESH Mk. 1 for gun B.L. 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
    • damage 770 units;
    • penetration 200 mm;
    • speed 850 m/s.
  • FV4004 Conway turret traverse speed changed from 16 to 18 deg/s.
  • The declination angle of the 120 mm AT Gun L1A1 gun in the FV4004 Conway turret has been changed from -5 to -10 degrees.
  • Added Rolls-Royce Griffon engine. The basic performance characteristics of the engine are as follows:
    • power 950 l. With.;
    • 20% chance of fire.
  • Removed Rolls-Royce Meteor Mk engine. IVB.
  • The dispersion of the 183 mm L4 gun when rotating the FV4005 Stage II turret has been reduced by 12%.
  • FV4005 Stage II turret traverse speed changed from 12 to 16 deg/s.
  • The declination angle of the 183 mm L4 gun in the FV4005 Stage II turret has been changed from -5 to -10 degrees.
  • The horizontal guidance angles of the 183 mm L4 gun in the FV4005 Stage II turret have been changed from 45 to 90 degrees in both directions.
  • The ammunition capacity of the 183 mm L4 gun in the FV4005 Stage II turret has been changed from 12 to 20 shells.
  • The maximum forward speed has been changed from 35 to 50 km/h.
  • The maximum reverse speed has been changed from 12 to 15 km/h.
  • The tower's armor has been strengthened.

Added machine for testing by supertesters:

  • Kanonenjagdpanzer 105.
  • The dispersion of the gun due to the movement of the Rheinmetall Panzerwagen chassis has been reduced by 22%.
  • The dispersion of the gun due to rotation of the chassis of the Rheinmetall Panzerwagen has been reduced by 22%.
  • The dispersion of the 105 mm Kanone gun when rotating the turret has been reduced by 17%.
  • The reload time of the 105 mm Kanone gun has been changed from 10 to 9 s.
  • The aiming time of the 105 mm Kanone gun has been changed from 1.9 to 1.6 s.
  • Projectile Damage Exp. APDS of the 105 mm Kanone gun, changed from 360 to 320 units.
  • Projectile Damage Exp. HE of the 105 mm Kanone gun, changed from 440 to 420 units.
  • Projectile Damage Exp. HEAT of the 105 mm Kanone gun, changed from 360 to 320 units.
  • Ammunition increased from 30 to 35 shells.

It is good practice for any addition to a multiplayer game to undergo preliminary debugging in a narrow circle of people - supertesters or the like. The World of Tanks project has taken a slightly different path - before the release of any update, it is tested for quite a long time on a separate server, which anyone can access. So today we will look at what a World of Tanks test server is and what features should be taken into account when playing on it.

The opening of a test server is announced several weeks after the announcement of a particular update. After opening, anyone can download the world of tanks client (namely, a test client) and install it. Attention - the test and production clients of the game are completely independent applications and must be installed in different folders. When downloading the test client, it will not be possible to upload only the patch files - you need the entire game, so be prepared to provide the necessary space on your hard drive. After the test client is installed, you can launch it and start testing World of Tanks for new products. What you need to know first of all - spare your nerves and time, do not try to log into the test server in the first few days after it opens. A place in the queue in the second ten thousand and several hours of waiting are guaranteed to you (provided that you don’t get thrown to the end of the queue again). On the third or fourth day you can safely come in and play.

You should log in using your personal data - create new account no need. Accordingly, your nickname will remain in the game, only with the addition of a small prefix indicating that you are on the test server. The main "trick" of this server is that in addition to the opportunity to get acquainted with the newest games, the World of test server

Tanks gives you the opportunity to drive almost any car. When you first log in to your test account, the following is listed:

100,000,000 silver;
100,000,000 free experience;
20,000 gold.

Accordingly, you decided to upgrade Soviet medium tanks, but what to expect for top cars you don’t know (the forum and VODs are a good thing, but I want to try it myself). Go to the test server, open for free experience all the tanks you need, buy them and calmly test this or that sample. Another situation is buying a premium tank - no one wants to shell out real money for a pig in a poke. The test server allows you to evaluate this or that premium device, after which it will be much easier to choose a car.
Second important point, which must be taken into account - 100 million silver is burning everyone’s pockets, so on the test server, fully researched top configurations of vehicles, pumped up to the brow with the most expensive consumables and ammunition, go into battle. Everyone on the test server shoots gold, so this needs to be taken into account when evaluating a particular tank model.

The next point is that most players are eager to play on top technology, so finding partners for levels 5-7 may be a problem. The World of Tanks test server is international - you can meet representatives of all clusters from European to Asian.
After some time, the second version of the test server will be available - you can safely delete the first one and start downloading the new one. This usually happens a couple of weeks before the update is released. If it is content-based (new tanks or maps), then two stages are usually enough; in other cases (as was the case when introducing physics), there is a third stage of testing.
After the release of the official update, the test server does not close automatically, but continues to exist for about a week. News about its closure usually appears on the portal and in the game client launcher.

The Common Test client server has a test version of your Wargaming account, meaning that all the vehicles purchased and the research that you have completed will be the same. But don"t forget these key points:

  • Though your login details are the same, your test account is still completely separate from your normal account. Achievements and research that you complete on the test client will not be carried over to your normal play account
  • Real money transactions are not possible on the test server and payments will not be accepted
  • All test accounts will receive a one-time payment of:
    • 100,000,000
    • 100,000,000
    • 20,000
  • Depending on the aims of the test, Credits and Experience rates may not be increased

The test server is subject to the same EULA and general rules as the World of Tanks game server. This means that you still need to play nice, or you will be subject to the same consequences as on the regular, "production" game servers.

Getting Started

Installing and playing in the Common Test is virtually the same as installing the "regular" World of Tanks. To participate in the test, you need to take the following steps:

  • Install the Common Test client,

  • Update World of Tanks via the launcher (total download depends on the update, but is more than 8 GB)

  • If you have already installed the Common Test game client, the launcher will update to the new version automatically

Be sure to install the Test launcher in a different folder from the current game client version. Also, close all game clients before installing the update.

If you previously installed the Test client and are having problems updating or starting, we recommend uninstalling and reinstalling the Test client.

Feedback

Once you have logged into the test client, you are free to play as much or as little as you want. We encourage you to try out everything the new features and see what you can do!

Once you have been playing for a while, please let us know your feedback by posting in the dedicated forum threads. The appropriate links will be provided in the respective announcement. Wargaming community managers will collect feedback and report to the development team after the test period.

What makes good feedback? Here"s some examples of things you can bring up:

  • Any bugs or glitches that you have found in the game. Got stuck in the scenery? Game crashes when you do a certain action? Tell us all about it!
  • Honest feedback about vehicles and game mechanics. If you think something doesn't function well, then please tell us
  • Feedback isn't just about being negative! Anything you particularly like? Do you love the new stats for a vehicle? If the developers get a sense of what the community likes, it can allow them to focus on other improvements

Remember that the Common Test is about testing! Every new feature is subject to change before the final release.

Server Cycles

In order to make the test experience more efficient, it may be necessary to limit the number of players on the test server. If the server is full when you log in, you"ll be placed into a queue.

In addition, each periphery (server) of the Common Test will be restarted regularly according to the following schedule:

  • First Periphery: Every EVEN day of the month. Average duration will be around 25 minutes
  • Second Periphery: Every ODD day of the month. Average duration will be around 25 minutes
  • Central Database: Every day. Average duration will be around 2 or 3 minutes
  • The test server may also be subject to unscheduled restarts and maintenance.

Finally, the Common Test is also updated a few times each test period to address collected feedback or add other new features. Keep an eye on the Common Test article(s) and the forum for details on new iterations!

Share: