The world of tanks test will begin. World of Tanks test server download

Obviously, the third operation is different from the first two and requires above all consistency and precision. Since the task is distributed over several battles (say, inflict at least 3000 units of damage in 5 consecutive battles), there is an option that allows you to pause progress in the task. It will come in handy if you feel that you need a break before the next push.

Artificial intelligence

In certain regions (for example, on servers for players from Latin America), you have to wait a very long time for the battle to start, especially at low levels. That's why we're introducing tanks controlled by artificial intelligence. And in the general test you will be able to fight with them.

Artificial intelligence will control tanks from levels I to V. Such machines will only play on certain maps. You will easily understand that in AI battle: at the beginning and end of the nickname there will be a colon sign, and next to the nickname there will be a special patch.

Although during general test mechanics will be available to all players, eventually artificial intelligence will appear only on the LATAM server. Perhaps we will add AI on the Australian server as well. On EU, RU, APAC (except Australia), as well as on North American (NA) servers located in the USA, everything will remain unchanged.

The number and types of AI-controlled vehicles in each team will always be the same. So neither team will be in a better position. The number of cars in a team controlled by AI will be limited.

We will definitely study the feedback from everyone who tests this mechanic. This will allow us to plan other PvE events. Current testing is the first step towards adding a PvE component to World of Tanks.

Levels covered

I–V

Minimum number of real players per team

Waiting time limit

20 seconds before the balancer adds AI-controlled cars

How to spot AI-controlled cars

By the colon sign (“:”), as well as a special patch next to the nickname

"Karelia", "Prokhorovka", "Rudniki", "Redshire", "Steppes", "Fisherman's Bay", "Ensk", "Lasville", "Ruinberg", "Murovanka" , "Erlenberg", "Siegfried Line", " Cliff", "Sandy River" , "El Halluf", "Airfield", " Pass" , "Mannerheim Line", " Calm", "Quiet Coast", "Overlord"

enCore is a program that will help you check if your PC is compliant minimum requirements to use HD graphics in World of Tanks.

World of Tanks Core

World of Tanks 1.0 or World of Tanks Core will be released in the spring of 2018. This is a completely new version of your favorite game with an improved graphics engine, which will allow you to play World of Tanks on HD cards with realistic graphics. Installing WOT 1.0 will require a more powerful computer. The enCore program will help you find out which one.

Check if your computer is suitable for World installations of Tanks 1.0 s graphics engine Core is possible now using the enCore program. The program will demonstrate the capabilities new version game and measure the results of its processing on your PC.

Download and run the file WoTEnCore_internet_install.exe from the archive to install the PC performance evaluation program from World of Tanks. After automatic WOT installations enCore, choose one of three graphics settings to test your PC for compliance with World of Tanks Core:

  1. Minimal;
  2. Average;
  3. Ultra.

Depending on the hardware used, the program will recommend you certain preset graphics settings to run the test. You can independently choose the graphics settings that are convenient for you in World of Tanks Core. The enCore graphics test will only recommend the best option for your PC and tell you why WOT has low FPS. You can independently tell the program which graphics settings to use to test your computer.

Before running a graphics test, we recommend disabling background processes and closing the programs you are using. This will increase the objectivity of PC performance evaluation results using enCore. After completing the test, Anchor will display the final result of your computer's assessment in points. The more points your computer scores in the test, the better suited it is for

The Common Test client server has a test version of your Wargaming account, meaning that all the vehicles purchased and the research that you have completed will be the same. But don"t forget these key points:

  • Though your login details are the same, your test account is still completely separate from your normal account. Achievements and research that you complete on the test client will not be carried over to your normal play account
  • Real money transactions are not possible on the test server and payments will not be accepted
  • All test accounts will receive a one-time payment of:
    • 100,000,000
    • 100,000,000
    • 20,000
  • Depending on the aims of the test, Credits and Experience rates may not be increased

The test server is subject to the same EULA and general rules as the World of Tanks game server. This means that you still need to play nice, or you will be subject to the same consequences as on the regular, "production" game servers.

Getting Started

Installing and playing in the Common Test is virtually the same as installing the "regular" World of Tanks. To participate in the test, you need to take the following steps:

  • Install the Common Test client,

  • Update World of Tanks via the launcher (total download depends on the update, but is more than 8 GB)

  • If you have already installed the Common Test game client, the launcher will update to the new version automatically

Be sure to install the Test launcher in a different folder from the current game client version. Also, close all game clients before installing the update.

If you previously installed the Test client and are having problems updating or starting, we recommend uninstalling and reinstalling the Test client.

Feedback

Once you have logged into the test client, you are free to play as much or as little as you want. We encourage you to try out everything the new features and see what you can do!

Once you have been playing for a while, please let us know your feedback by posting in the dedicated forum threads. The appropriate links will be provided in the respective announcement. Wargaming community managers will collect feedback and report to the development team after the test period.

What makes good feedback? Here"s some examples of things you can bring up:

  • Any bugs or glitches that you have found in the game. Got stuck in the scenery? Game crashes when you do a certain action? Tell us all about it!
  • Honest feedback about vehicles and game mechanics. If you think something doesn't function well, then please tell us
  • Feedback isn't just about being negative! Anything you particularly like? Do you love the new stats for a vehicle? If the developers get a sense of what the community likes, it can allow them to focus on other improvements

Remember that the Common Test is about testing! Every new feature is subject to change before the final release.

Server Cycles

In order to make the test experience more efficient, it may be necessary to limit the number of players on the test server. If the server is full when you log in, you"ll be placed into a queue.

In addition, each periphery (server) of the Common Test will be restarted regularly according to the following schedule:

  • First Periphery: Every EVEN day of the month. Average duration will be around 25 minutes
  • Second Periphery: Every ODD day of the month. Average duration will be around 25 minutes
  • Central Database: Every day. Average duration will be around 2 or 3 minutes
  • The test server may also be subject to unscheduled restarts and maintenance.

Finally, the Common Test is also updated a few times each test period to address collected feedback or add other new features. Keep an eye on the Common Test article(s) and the forum for details on new iterations!

We present the first general test of update 1.1 with the campaign of personal combat missions “Second Front”, a branch of Polish tanks, new and updated maps and something else.

Personal combat missions: “Second Front”

The long-awaited new campaign of personal combat missions “Second Front” is already here. Three combat operations with different conditions completing tasks and three new tanks as the main reward. This campaign will be a great challenge, and completing the tasks will be generously rewarded.

“Second Front” will be available to all players. If you haven't completed the first campaign, you can complete both sets of objectives simultaneously. After the release of update 1.1, we plan to gradually open operations: the first will be available immediately, then the second will appear for those who completed it, and some time after the release, the third.

Second Front is a new challenge for your gaming skills. In the three operations of this campaign, personal combat missions will have a different set of conditions:

  • First operation: you need to fulfill a certain condition for an unlimited number of battles (for example, inflict 10,000 units of damage for any number of battles). The tasks are cumulative and will require diligence.
  • Second operation: it is necessary to fulfill a certain condition in one battle. Very similar to the tasks from the first campaign: you will have to show how tough you can be in one battle.
  • Third operation: stability is a sign of mastery. You will have to show consistent results in a series of battles (for example, maintain a certain average damage in ten battles in a row).

In the new campaign of personal combat missions there are no strict restrictions on vehicle classes. Instead, national associations will appear, on whose equipment it is necessary to perform tasks - one chain (15 tasks) in an operation for each of them. There are four in total:

  • Union: USSR and China.
  • Block: Germany and Japan.
  • Alliance: USA, UK and Poland.
  • Coalition: France, Sweden, Czechoslovakia and Italy.

The reward within the “Second Front” will be three completely new vehicles with unique features. Here they are:

British Tier VI tank destroyer Excalibur

A car created as part of a British project known collectively as “Beetles” due to its unusual body shape.

You will receive not only these cars, but also other in-game equipment, as well as a female crew.

You can track the completion of tasks directly in battle using the key Tab or N. This feature will only be available for new missions within the Second Front, but we plan to add this feature for the first campaign as well.


We will tell you more about the “Second Front” in a separate article.

New cards

Minsk

The map is at the stage of final optimization and improvements. There may be performance issues with this card.

As you know, Minsk is a special city for Wargaming, because the company was founded here. On the map, we recreated the city center of the early 1970s, changing some things to make the gameplay easier. If you have visited Minsk, you will recognize many places immediately. If not, just admire the cityscape and immerse yourself in the city's past!

Studzianki

This map is not based on any specific historical site. It was created based on the Battle of Studzianki and combines open spaces and points of confrontation. At the location you will find wide fields, a large amount of vegetation, small village buildings centered around a tall church. The central point of the map is small brick factory, which will become an important strategic point during the battle.

Changes to current maps

Calm

Many positions (including the aircraft carrier and serpentine road) have been redesigned. Fights on this map will become more fair.

Siegfried Line

The positions of the northern team are fortified on the map. Many points are reinforced with additional stones. The landscape has also changed.

Mines

The map required rebalancing because it gave the northern team a significant advantage: the left flank gave them easier and faster access to the central island. Using heatmaps and statistics, we made this location more balanced and fair towards the southern team.

Provinces

Now only Tier IV-VII vehicles can fight on this map. With minor modifications to help the southern team, the bulk of the changes should provide cover from fire in various positions.

Industrial zone

The map has been redesigned in HD quality, and its size has increased from 800x800 to 1000x1000 m. Changes have also been made that will improve gameplay for all types of equipment. In addition, the eastern part of the map has been completely redesigned.

Before the release of update 1.1, we will publish a separate article with detailed information about the changes to each map.

Polish branch of technology

With the Polish map, Polish tanks will also appear in the game. It's time to meet new branch equipment: ten vehicles are ready to be tested in battle!

We decided to add this nation as a sign of respect for the dedication and courage of the Polish people during two world wars, when Polish territory was at the very center of conflicts.

The branch will start with LT at low levels, continue with ST at medium levels and end heavy tanks on high. Enter the game and test Polish vehicles in battle!

List of changes to the general test

New campaign of personal combat missions “Second Front”

  1. The new campaign consists of three operations:
    1. Excalibur (available immediately);
    2. Chimera (will become available after unlocking for order forms that will be credited on the evening of August 3);
    3. “Object 279 (p)” (will not be available on the general test).
  2. Each operation includes four task branches. Each branch is executed on machines of a certain association of nations (without reference to the type of equipment):
    • Union: USSR, China.
    • Block: Germany, Japan.
    • Alliance: USA, UK, Poland.
    • Coalition: France, Czechoslovakia, Sweden, Italy.
  3. Access to a new campaign is available immediately and does not depend on the results achieved in the first campaign. This way, the tasks of the two campaigns can be completed simultaneously.
  4. Each branch of the “Second Front” campaign has 15 combat missions: 14 can be completed in any order, and the 15th opens after completing all the previous ones (as in the first campaign).
  5. Each operation has its own characteristics of performing tasks:
    • Operation Excalibur: cumulative tasks. The condition is met for an unlimited number of battles (for example, inflict 10,000 damage over any number of battles).
    • Operation Chimera: the condition is fulfilled in one battle (as in the first campaign).
    • Operation "Object 279 (r)": the condition is met for a certain number of battles. If you fail, progress is reset and the task must be started again. This operation is not available on the general test.
  6. For completing each task, a reward is given in the form of credits, equipment, etc. For completing the entire operation, a reward is given unique car, which cannot be obtained in any other way.
  7. Added progress for completing tasks in battle:
    • In version 1.1, progress will only work for a new campaign.
    • A detailed description of accepted tasks will appear in battle when you press Tab or N.
  8. There are now two indicators of personal combat missions in the Hangar, one for each campaign.
  9. Operations of the “Second Front” campaign will be opened sequentially after a certain period of time. Those who complete the operation before the next one appears will receive a unique emblem.
  10. The interface of the first campaign has been improved:
    • The home screen has been completely redesigned to allow both campaigns to be displayed on one screen.
    • The task card has been improved.
    • All elements are brought to a single form, taking into account the features of both campaigns.
    • New reward screens have been added for completing personal combat missions.
    • The display of tasks in battle by pressing the Tab key has been redesigned.

Graphics

  • Added the “Studzianki” map in the Polish setting.
  • Added map "Minsk".
  • The "Industrial Zone" map has been converted to HD and added to the game. Main changes:
    • The size has been increased from 800x800 to 1000x1000 m.
    • The eastern part of the map has been completely redesigned.
    • Balance and gameplay changes have been made.

Balance changes have been made to the following maps:

  1. "Calm";
  2. "Siegfried Line";
  3. "Mines";
  4. "Province".

Only Tier IV-VII vehicles will now be included in battles in the Provinces.

  • Now you can change appearance all Tier IX vehicles.
  • The Wwise sound engine has been updated: critical errors in the sound system have been fixed, and new features have appeared to improve the sound in the game.

Polish branch of technology

A complete branch of Polish vehicles has been added, consisting of ten vehicles from Tier I to Tier X:

  1. 25TP KSUST II
  2. 40TP Habicha
  3. 45TP Habicha
  4. 53TP Markowskiego
  5. 50TP Tyszkiewicza
  6. 60TP Lewandowskiego

Changes in vehicle parameters

  • Added the Object 279 Early tank (for testing by super testers).
  • Added IS-2M tank.
  • Added medium tank Chimera (for testing by supertesters).
  • Added Excalibur tank destroyer (for testing by super testers).

IX Object 430 Option II: displayed 4TDF engine power changed from 580 to 610 hp. pp., which corresponds to the actual one.

  • Run the installer, which will download and install the test version of the client 1.1 (4.83 GB for the SD version and an additional 1.74 GB for the HD version). When launched, the installer will automatically offer to install the test client in a separate folder on your computer; You can also specify the installation location yourself.
  • If you have the previous test version installed, then 748 MB will be downloaded.
  • Please note: installation in a folder containing files test clients previous versions may cause technical problems.
  • Run the installed test version.
  • Only those players who registered in World of Tanks before July 24, 23:59 (Moscow time) can take part in the test.
    • Because of large quantity tankers on the test server there is a restriction on user entry. All new players who want to take part in testing the update will be placed in a queue and will be able to join the server when it is free.
    • If the user changed the password after July 24, 23:59 (Moscow time), authorization on the test server will only be available using the password that was used before the specified time.
    • Payments are not processed on the test server.
    • This testing does not increase experience and credit earnings.
    • Achievements on the test server will not transfer to the main one.
    • During testing 1.1, the test servers undergo scheduled maintenance (25 minutes on each server, starting at 7:00 (Moscow time)).
    • Please note: on test server The same rules apply as for the main game. Consequently, there are penalties for violating these rules in accordance with the License Agreement.
    • The Help Center does not review requests related to the General Test.
    • Reminder: download World client of Tanks, as well as his test versions and updates are most reliable on the official game portal. By downloading a game from other sources, you expose your computer to the risk of malware infection. The development team is not responsible for links to the game client and updates (as well as their content) on third-party resources.

    When we started working on a new graphics engine, HD maps and new sounds, we set ourselves a goal - to create such graphics and sound in the game that when you enter the battle, you are simply stunned and say: this is incredible! This game can't be eight years old!

    Today this moment has arrived. You can literally immerse yourself in exciting battles on realistic terrain with updated HD maps, atmospheric environmental sounds and original music themes. And that's not all. We not only offer you a new gaming experience in World of Tanks 1.0, but we also invite you to be part of these monumental changes.

    In this article we will talk about what will be tested at this stage, what will be added in the near future and what you can count on after the update is released on main servers in March. Let's go!

    Participation in testing
    DOWNLOAD THE SPECIAL INSTALLER
    Run the installer, which will download and install the test version of the client 1.0 (8.73 GB for the SD version and 15.4 GB for the HD version). When you run the installer, it will automatically offer to install the test client in a separate folder on your computer; You can also specify the installation directory yourself.
    If you have the previous test version installed (9.22_test2), then when you launch the general test launcher it will be updated: 5.36 GB for the SD version and 7.49 GB for the HD version.
    Please note: Installing in a folder containing legacy test client files may cause technical problems.
    Run the installed test version.
    Only those players who registered in World of Tanks before 23:59 (Moscow time) on February 4, 2018 can take part in the test.

    General information
    Due to the large number of players on the test server, there is a restriction on user entry. All new players who want to take part in testing the update will be placed in a queue and will be able to log onto the server as it becomes available.
    If the user changed the password after 23:59 (Moscow time) on February 4, 2018, authorization on the test server will be available only with the password that was used before the specified time.

    Peculiarities

    Payments are not made to the test server.
    In this testing, earnings of experience and credits do not increase.
    Achievements on the test server will not transfer to the main server.

    We would also like to inform you that during testing of 1.0, scheduled maintenance will be carried out on the test servers at 7:00 (Moscow time) daily. The average duration of work is 25 minutes.

    Pay attention! The test server is subject to the same rules as the main game server, and therefore penalties for violating these rules apply in accordance with the License Agreement.
    The Help Center does not review requests related to the General Test.
    We remind you: the most reliable way to download the World of Tanks client, as well as its test versions and updates, is in a special section on the official game portal. By downloading a game from other sources, you expose your computer to the risk of malware infection. The development team is not responsible for links to the game client and updates (as well as their content) on third-party resources.

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