The best mystic quests. A selection of mystical games

Very often these genres overlap, but in mystical games ah, the main character is usually not a pumped-up Marine, but an ordinary guy who looks like us. At the beginning of the game, he understands nothing, is out of breath, confused, but gradually begins to grasp the thread of events and, without question, kills enemies with a couple of shots.

10. Alan Wake

This is how Alan Wake appears to us - a writer who just wanted to relax in a house in the middle of the mountains and forest. In this he was prevented by the night creatures that kidnapped his wife.

Shootouts at abandoned industrial sites and in forests turned out luxuriously. The game was made by Finnish developers - the authors of a series of games about the famous policeman Max Payne. Unlike Max, Alan cannot solve all his problems with weapons. Most monsters have to be killed with the electric light of a flashlight.

The hero finds clues in the form of pages from a novel he has not yet written. Following his own script, he is getting closer to unraveling the dark entity.

9. ObsCure

What is the most mystical place for five teenagers to adventure? Of course, their home school is in an ordinary American town.

In the best traditions of the film The Faculty, the player will have to alternately control five heroes. The first is the most popular girl in school, the second is an athlete from the local basketball team, the third is a difficult teenager, the fourth is a nerd girl, and finally the fifth is an attentive journalist.

By coincidence, teenagers find themselves locked in the school for the night, and wandering through the corridors, they discover the entrance to a dungeon infested with unknown creatures and mutants. It turns out that these creatures are the fruit of failed experiments by the school principal, who wants to find a cure for his twin brother, who has turned into a huge poisonous plant.

The game has many weapons and types of mutated creatures. Each hero has unique abilities, which diversifies the process of destroying monsters and solving simple puzzles.

8. Scratch

Argentine rustle - this is how the name of the game is translated. This is the only quest in our mystical top ten. How can a quest be scary? It would seem that you click the mouse and take away the artifacts... But the developers managed to achieve this. As writer Michael Artheit, you explore the mysterious Blackwood estate, where strange murders have occurred for generations.

Why did the writer end up in this house? He is its new owner. And out of curiosity, he begins to explore the mysterious mansion.

Atmospheric music, colorful locations and first-person view immerse us in a state of constant tension. What caused the appearance of the creature pursuing the writer in his own home remains a mystery.

7. Slender

The game, which originated in 2012 as a free toy, quickly found a publisher and was re-released in 2013. And all because the game coped with a very difficult task in our age - to really scare.

A tall guy in a black suit, white shirt, tie, but no face, did a good job playing the role of the only monster. You can’t kill him, it’s scary to approach him, all you have to do is film him and run away. So he follows the main character Kate alone in the hope that she will keep him company.

But the girl’s task is different - to collect leaves with drawings and in every possible way avoid meeting with Slender. For it is terribly unpleasant when a creature in a decent suit begins to elongate its limbs, and the screen begins to shake to the noise from the speakers. Nobody wants to be friends with someone like that.

6. Fahrenheit

Imagine waking up in the toilet with a bloody knife in your hands. There is a corpse nearby, and a patrol policeman is about to come in. You don’t even remember how you got here, why do you have the murder weapon in your hands? This is how our acquaintance with Lucas Kane begins.

This is not just a game, but an interactive film. Most of the time you will watch interesting scenes, occasionally helping the hero dodge or balance over an abyss.

The variety of incidents, characters, mini-games and plot twists immediately made the project very memorable. And the superpowers of the main character and his connections with the otherworldly add a fair amount of mysticism to the game.

Dedicated to lovers of the plot, branching dialogues and varied gameplay.

5.FEER

It’s not for nothing that the paranormal investigation unit’s abbreviation translates to fear. There is more than enough of this in the game from the Monolith studio.

In the role of the last surviving special forces soldier, you find yourself in a secret research institute, where, many years before, research was carried out on a telepathic girl named Alma Waite. After several descendants were made from her DNA, the girl was left to die, and the research institute was closed. Later it turned out that the girl remained in the form of a ghost, calling for help from one of her artificially created children - the telepathic cannibal Paxten.

The game is replete with scary moments that can cure the player of hiccups once and for all. The first-person view narrows the already narrow corridors of the laboratory. Constant flickering of light, the appearance of a little long-haired girl in a nightgown and the ghosts of disfigured employees lie in wait at every turn. Well, the time has come to shoot bloodthirsty opponents.

4. Doom 3

The same Mars, the same monsters, the familiar running through the corridors and shooting at everything that moves. In general, everything is the same as in the first two parts. But not really...

Improved graphics engine allowed us to bring more mysticism into the game. Flashing lights, otherworldly sounds of monsters and closed spaces create an atmosphere of anticipation of something scary.

An important role is played by a realistic flashlight, with which the hero tries to illuminate the impenetrable darkness of the Martian bases, every moment waiting for the next monster. Compared to the first two Dumas, the third part has a real plot that is very interesting to dive into. Duum 3 is really scary to play. Evil hellish creatures jumping out from different corners can make even an experienced gamer tick.

3. The Suffering Prison is Hell

We already had darkness, there were ghosts and fear. This time the hero will be a prisoner named Tork, sentenced to death for the murder of his family. As usual, the hero does not remember whether he committed murder or not.

The prison that shelters Torka is preparing a surprise on the very first day. All prisoners and their punishers rise from the dead and in the form of monsters penetrate from all the cracks to take revenge and kill.

By the way, a separate team worked on the monsters, having previously worked on the games Alien and Predator. Therefore, the enemies came out creepy and memorable.

Throughout the game, Tork learns more and more details about the prison and its executioners, and each story is more terrible than the other. It’s also worth mentioning the rage scale, which fills up when killing enemies. It allows Torque to turn into an angry monster and, like the Hulk, destroy everything in his path.

2. Amnesia

Few people have heard about the Penumbra horror series. Frictional Games trained itself to make good mystery games, cutting its teeth on this line of games before releasing the masterpiece Amnesia.

So, a medieval castle. Main character Daniel wakes up unconscious and begins searching for clues. In general, everything is standard. The clues are the pages of the diary, from which we learn about the secret spheres that were disturbed by the main character during the opening of ancient tombs. Fleeing from the shadows of the other world, he finds shelter in the castle of his colleague, Baron Alexander. He first helped Daniel and then dragged him into a series of ritual murders.

The gameplay involves solving various puzzles and exploring locations in search of various artifacts and memories. You have no weapons, you are defenseless. And the first-person view only enhances the effect of identifying the player with the main character.

When Daniel sees monsters, he has to run away, hide in closets or dark corners. And the enemies here are not inferior to you in speed.

1. Silent Hill

The winner of our TOP mystical games is the founder of the Survival horror genre “Silent Hill”. But which of the seven games in the series is the most mystical, you ask? Experienced players will say that the first one. After all, it was here for the first time that the mystical town of Silent Hill was shown, full of terrible creations of the fears of the main character Harry, who is looking for his daughter, a radio that, with its crackling noise, signals impending danger, finishing off monsters with his foot, interesting story, interesting video inserts and constant tension.

But dedicated fans may object. The story of the tragic love of James and Mary, told in the second part, makes us talk about a sequel, thanks to which the series gained popularity. To complete the horror, the now famous creepy, sexually horny monstrosity is Pyramid Head.

Well, what about the third part? It's hard to forget about Heather and her bloody stuffed bunnies. Silent Hill 3 was a breakthrough in terms of graphics. It is also worth noting the wonderful music of Akiro Yamamoto, without which the heartbreaking scenes of most parts of Silent Hill would not be remembered for long. Subsequent parts became a departure from the main concept, and then a return to it with a new look.

Conclusion: no one else can scare you the way Japanese developers do. Good luck on your mystical adventures! Don't forget to like if you liked the article.

Quests in St. Petersburg from Rabbit Hole are an exciting world of riddles, puzzles and adventures of various genres. In atmospheric escape rooms you can have an interesting weekend with colleagues, organize a party for your child, or have fun in the company of friends. The Rabbit Hole offers you more than 10 locations of varying difficulty levels, where both beginners and experienced players can demonstrate their sharp mind, intuition, logic and ingenuity. Each of the stories we create is unique, giving vivid experiences and new emotions.

The best quests in St. Petersburg

Rabbit Hole quests in St. Petersburg are real quests in several locations in St. Petersburg, where teams of 2 to 6 people participate. The rules of the game are as follows. You and your team are left for one hour in a designated escape room. To solve the puzzle, it is proposed to consider, study and use the objects and available means in the room. As you get out of the room, you will solve mysteries, solve logic problems, open safes, look for secret passages and open new doors. To accomplish all this in 60 minutes, you need to use innovative thinking, intuition, logic and attentiveness, because the tasks are not as simple as it seems at first glance.
Quests in St. Petersburg from Nora Krolika are not only for adult groups, but also for children and teenagers. To adapt your chosen adventure to childhood, we offer the help of an animator. He will become the hero of the adventure, make the legend as interesting as possible for children, and in difficult moments he will tell the child the correct answer to the puzzle. You must order an animator in advance when booking a quest, checking the appropriate box in additional options. Have a fun and exciting time children's party cryo show, dry ice show, chemical show, soap bubble show or 3 in 1 show will help.
The cost of Rabbit's Hole quests St. Petersburg starts from 2500 rubles. for a team with any number of players. The price of the puzzle can include holiday services: photographer, videographer, animator, face painting, bonus riddle with a gift, festive decoration of the lounge area, table setting, food ordering, etc. On your birthday, as well as within 7 days before and after when you book, you receive a 10% discount on quests in St. Petersburg from Rabbit Hole.
We also offer the opportunity to give a holiday to your friends. It's easy to do: just buy gift certificate to the quest in St. Petersburg. The cost of a certificate for a quest in St. Petersburg is from 2500 to 4500 rubles, for a performance – 6500 rubles. You can order a certificate online, courier delivery will cost an additional 300 rubles.
After completing the intellectual puzzle, we offer a lounge area. Here, in a cozy atmosphere, you can relax with friends, share your emotions and impressions of the game with colleagues, and spend time with your family.

It would seem that the end of the working day... You put your time sheet in the safe, hang your uniform jacket in the closet, and almost one step beyond the threshold, all the languor of the evening is covered with that same copper basin. A large-scale operation is coming to an end, there are not enough hands, not enough cartridges... and a lot of things are missing, so we - trusted partners - were cheerfully dragged into the last stage of Operation Trap. There’s nothing left to do: visit the last hideout of the leader of an almost completely liquidated criminal network, and rid the world of the Spider once and for all. It would seem that he has nowhere to go - all his accomplices have been caught, all his accounts are blocked... But it’s not for nothing that he is considered one of the most dangerous and unpredictable criminals of our time. Well, where can he go? Yes, we underestimated the spider, and even though we opened its hiding place, mother of our colleagues, and even bypassed a couple of traps... But then things started to go wrong! There was not a moment to think, it was necessary to act in order to have time to prevent all the nasty things that the Spider scattered with his generous hand over... but never mind, and not only inside, but also outside his shelter. How can one not remember the honor of the uniform and still put the scoundrel to death for many years... In fact, seconds counted! And with much greater emotions! The quest is very unique. And it fully lives up to its name. It’s Brain... you’ll have to use your brain so much! And that's great! To begin with, this is a real linear quest; it couldn’t be more linear. One thing clearly follows the other, preventing you from relaxing. There is nothing superfluous here, no unnecessary details. Here is the shelter from which the Spider safely left, leaving a bunch of traps not only for uninvited guests. There is nothing to distract from the process, everything is designed minimalistically, and only what you need is at hand. And it’s even more surprising how they managed to cram so much into such a small space. And it is in this combination: crammed with riddles, minimalistic surroundings that lies the main charm of the game - the players are truly one on one with the criminal. You can't get him, but you can manage to prevent trouble and still catch him. And most importantly, there are no hints here. That's it! You are operatives, and you are in complete autonomy. The only rule worth remembering is not to destroy or break. It still won't help. So it all depends on how quickly you can get involved in the process. This is not a classic of the genre: found it - solved it - applied it - was happy - went on to solve it further - couldn’t solve it - asked for a hint and solved it. Here is a different principle: he decided - he exhaled - he swore at the restless Spider - and decided again - he didn’t decide - he had a fight, ran and went to decide again. The riddles are difficult due to the pace of the process; there will be very little time, if any, to poke everything that was found into everything that was found. Although if you weigh it and think about it, there is nothing completely sky-high complicated in the process except for one moment)) The main thing is that attentiveness and observation with memory are activated one hundred percent. Otherwise, everything will end badly... both for you and for others. And this is despite the fact that there are several endings))) One could also say about the light and sound components, but... a paradoxical picture emerges here - one can say that they complement each other, but it doesn’t matter. Light is just light, a real refuge, and that’s all... but the sounds... the sounds are what draw you into the game, especially when you hear a crash behind you and realize that you can’t keep up. As a result, we have an excellent quest, involving an almost real situation, and focusing not on the surroundings, but on the game component. And it's not for children. You will have to act too harshly. It’s difficult to recommend this, but it should be in the treasury of what you’ve completed. Perhaps someone will turn up their nose, but the game is worth the candle. Well, are you ready to take on the challenge from Spider? Then go ahead... and remember that this is a game of rage. No, he won't kill you, but living with guilt is much more difficult.

Contacts

Prospect Stupinsky, 7 (show map)

Found a typo on the site? Select a piece of text and press Ctrl + Enter

The quest has

Wi-Fi: yes

Parking: free parking available

Waiting room: there is a guest area, designed for 7 people, no party area

Description

What do young people like? Of course, have fun and relax. “Parties” often took place in this place, but after the disappearance of a whole group of young people, this place had to be closed and guards installed.
The search yielded nothing; an unknown force repelled the uninvited guests.

Our subconscious is most afraid of what it believes in, but does not see, painting terrible pictures. You have to find out what happened in this place, and maybe even come face to face with the entity that lives there.

Age restrictions: 14+ (12+ (children's script), 14+ (adult scenario))

Peculiarities

Children's version 12+
Non-linear plot
Safe and clean location
There are no rooms in the location! How? Come and see!

Prices

The cost of the game for a team of 1 to 4 people is from 4,000 to 5,000 rubles. Additional payment for each additional player - 500 rubles

We don't take commission for booking a game on the site from players. If you were given the opposite information in the quest, please write to us at

Reviews for the performance “Mysticism (suspense)”

Average rating: 4.5 ( 31 reviews )

Click on the stars to filter reviews
78 %
6 %
3 %
13 %
Q-master 16 %

Verified reviews

Reviews of the quest “Mysticism (suspense)” from players who booked the game on our website, successfully visited it and rated it especially for the “World of Quests”.

    about a year ago

    Great quest, we liked everything!

    Polina Romanova(amateur)
  • more than a year ago

    We went to the quest at 4. To say that we were disappointed would be an understatement! The location is small, there is no plot. We completed the entire quest in about 40 minutes, and this despite the fact that at first the actor told us the backstory for about 10 minutes. In principle, there are no questions for the actors, they played well. But there was no involvement in gameplay. In a nutshell: You are let into a dark room where there is so much smoke that you can’t see anything through it. They simply threw old things into the room and scattered figures around it that we had to find. While you are in the room, they throw pillows and rags at you. The quest itself is not scary, the fear simply consists of loud unexpected sounds. My personal opinion is that the price for this quest is not justified; for such a quest I would not give more than half of its current cost. I have everything. Thank you.

    Alexandra(amateur)
  • more than a year ago

    I went with friends, some of them were on a quest for the first time. A group of four people, all 14 years old. Everyone really enjoyed it! The riddles are quite complicated, but we managed to figure out the clues. I recommend it, it’s better not for the faint of heart)))

    Yulia Krylova(newbie)
  • more than a year ago

    I was with my wife, my wife was 9 months after giving birth... After entering, we left after 2 minutes of playing... My wife started to get scared... How was there no such instruction... No explanation was given regarding the level of fear of the game. When asked to reduce the level of fear, they skated; They didn’t turn the music down... They didn’t give me the opportunity to continue the quest alone... As a result, they paid 4 thousand rubles for 2 minutes of staying at the location... They didn’t return the money and didn’t give a discount. I think the approach is not client-oriented.

    Quest comment: Hello, Konstantin! I would like to draw your attention to the fact that our quest is in the “scary” section; also on the quest page there is a description of the quest, the complexity of the riddles and the level of fear. While studying the recording of your game, we carefully listened to the instructions, which, for greater immersion, are carried out in game form. During the briefing, you were warned that our quest is not recommended for pregnant and nursing mothers. Unfortunately, we cannot exclude, at your request, important components of our quest, such as music and fog. It was also not possible to reduce the level of fear, since the actor did not even have time to appear in front of you. At the same time, we apologize for the behavior of our staff with whom we were subjected to educational work. Best regards, "Dread Room"

    Konstantin Gridasov(amateur)
  • more than a year ago

    Excellent acting, tense atmosphere, scary but interesting! Give some sweets to the actor!!!

    Lyudmila Dudar(amateur)
  • almost 2 years ago

    Today we visited the Mystic quest. The description says that the quest starts from the threshold. One of his tasks is to find the venue itself. But kind guards helped us. Actor Mikhalych occupies great attention. Our entire group of 3 people was very tense. Everyone sat, trembling with fear and cold. At the moment of explaining the history of the quest, the majority already at this stage wanted to leave it. We gave Mikhalych the money and went into the games room. The music, background noises and atmosphere were overwhelming. The only man in our company rushed to solve the riddles, while the female owners trembled in the corner. After repeatedly turning off the lights, the entire team decided to leave the quest. (A small disadvantage of being in a room with a computer is the presence of haze, possibly dust. The team was literally suffocating from it). Mikhalych spent a long time trying to persuade us to continue the quest, but we were already hysterical and in a hurry to get out of there. We want to come again and take this quest)

    Irina Ponomareva(newbie)
  • almost 2 years ago

    Thanks to the team for a great adventure!! It was sooooo cool!!! Immerse yourself in the events of the quest right from the start. You are greeted by the character Mikhalych (simply BRAVO)). He tells a legend... After you get into the room, real horror awaits you (but that's what you came for))) The setting, the acting - everything is very realistic. The ending is unusual! It would seem!! All!! But... Something went wrong... In general, have time to get out before the darkness swallows you..... I gave the guys 10 points (out of 10) Well done!!!

    Anastasia Kotikova(amateur)
  • almost 2 years ago

    So far the coolest quest that we have completed, unlike many of the “most terrible” ones, this one really keeps you in suspense and you don’t know what will happen next (and there are more than 100 quests under your belt). Well, there’s nothing to complain about, from the meeting to the farewell.

    Alexey Alexey(guru)
  • about 2 years ago

    They played great, the location seemed huge, the acting was beyond all praise, we didn’t even realize how many of them there were, but definitely not just one. Everything is great! Now I’ll drag all my friends there!

    Mikhail Kiselev(amateur)
  • about 2 years ago

    Atmosphere of this quest From the first minutes it makes you forget about reality and become imbued with the ominous events that happened here. We held our breath at every slightest rustle or creak, just so as not to meet the one we were so afraid of! Frightening darkness, terrifying sounds, excellent acting, logical and interesting riddles - all this cannot but bring a lot of emotions! Thanks a lot!

    Natalya Filkina(amateur)
  • about 2 years ago

    Great quest, I really liked it. The meeting was simply magnificent, we immediately immersed ourselves in the atmosphere. The quest itself is very unusual and unique, nothing like this has ever been seen before! The perfect balance between solving mysteries and laying bricks! What I liked most was the large open space, at some point we thought we had left the building)))) Well done guys, 10 out of 10!!!

    Dmitry Best(amateur)
  • Dmitry Korshunov(guru) Quest Master

  • about a year ago

    The quest was canceled by the organizers. Without warning in advance - that's one thing, for some reason they were deceived from the very beginning, that the actors were delayed - that's two, they reported that the site was flooded at the very last moment - that's three. Complete disrespect for visitors, waste of other people's time.

    Quest comment: Olga, we are sorry that your team was unable to take part in the quest. The organizer told us that he is in touch with you and is ready to provide discounts as an apology for what happened. We hope you find the time to revisit the location and finally play Mystic. Best regards, "World of Quests" team

    Olga Gavrilova(amateur)
  • more than a year ago

    First we visited the company’s second project - Diagnosis, which left very bright and positive emotions. Therefore, it was worth finding out that the guys had another quest, especially a contactless one, we immediately decided - let's go! The game begins from the threshold, or rather, from the colorful watchman Mikhalych (special bow, he is magnificent), who, not without humor, brings you up to date. Well, everything is extremely simple - we were “lucky” again and we chose a very cool place for the party. But we are no strangers to difficulties, and what’s important is to drive out some kind of nasty thing that is terrorizing the entire local population. “Pfft, nonsense,” we thought. “Oh, fool..”, thought Mikhalych. Yes, we ourselves very soon realized how wrong we were. Despite the fact that we have passed more than a dozen questors, we have never seen such a location and approach 😱 Sounds came from everywhere, it seemed that there was not just one Entity, but 5 of them, and only Mikhalych tirelessly encouraged us (jeered) and guided us. In short, we came out completely delighted, it was really very, very scary. Well done guys, thank you!

    Victoria Valueva(amateur) Quest Master
  • more than a year ago

    I have a lot of performances in different cities, but I have never been to such blatant bullshit... Let's start from the beginning. Entrance. There is no guest area. We have to hang around near some kind of dining room. Further. Background. Sooooo long... let's go to the "quest". A stupidly dirty, dusty basement littered with rubbish from the dump. Nothing is visible. All contact is just someone throwing pillows and dirty shoes. Entourage 0, atmosphere 0, acting 0. And by the way, there are only two riddles))) Wasted money and time. I absolutely do not recommend it

It would seem that the end of the working day... You put your time sheet in the safe, hang your uniform jacket in the closet, and almost one step beyond the threshold, all the languor of the evening is covered with that same copper basin. A large-scale operation is coming to an end, there are not enough hands, not enough cartridges... and a lot of things are missing, so we - trusted partners - were cheerfully dragged into the last stage of Operation Trap. There’s nothing left to do: visit the last hideout of the leader of an almost completely liquidated criminal network, and rid the world of the Spider once and for all. It would seem that he has nowhere to go - all his accomplices have been caught, all his accounts are blocked... But it’s not for nothing that he is considered one of the most dangerous and unpredictable criminals of our time. Well, where can he go? Yes, we underestimated the spider, and even though we opened its hiding place, mother of our colleagues, and even bypassed a couple of traps... But then things started to go wrong! There was not a moment to think, it was necessary to act in order to have time to prevent all the nasty things that the Spider scattered with his generous hand over... but never mind, and not only inside, but also outside his shelter. How can one not remember the honor of the uniform and still put the scoundrel to death for many years... In fact, seconds counted! And with much greater emotions! The quest is very unique. And it fully lives up to its name. It’s Brain... you’ll have to use your brain so much! And that's great! To begin with, this is a real linear quest; it couldn’t be more linear. One thing clearly follows the other, preventing you from relaxing. There is nothing superfluous here, no unnecessary details. Here is the shelter from which the Spider safely left, leaving a bunch of traps not only for uninvited guests. There is nothing to distract from the process, everything is designed minimalistically, and only what you need is at hand. And it’s even more surprising how they managed to cram so much into such a small space. And it is in this combination: crammed with riddles, minimalistic surroundings that lies the main charm of the game - the players are truly one on one with the criminal. You can't get him, but you can manage to prevent trouble and still catch him. And most importantly, there are no hints here. That's it! You are operatives, and you are in complete autonomy. The only rule worth remembering is not to destroy or break. It still won't help. So it all depends on how quickly you can get involved in the process. This is not a classic of the genre: found it - solved it - applied it - was happy - went on to solve it further - couldn’t solve it - asked for a hint and solved it. Here is a different principle: he decided - he exhaled - he swore at the restless Spider - and decided again - he didn’t decide - he had a fight, ran and went to decide again. The riddles are difficult due to the pace of the process; there will be very little time, if any, to poke everything that was found into everything that was found. Although if you weigh it and think about it, there is nothing completely sky-high complicated in the process except for one moment)) The main thing is that attentiveness and observation with memory are activated one hundred percent. Otherwise, everything will end badly... both for you and for others. And this is despite the fact that there are several endings))) One could also say about the light and sound components, but... a paradoxical picture emerges here - one can say that they complement each other, but it doesn’t matter. Light is just light, a real refuge, and that’s all... but the sounds... the sounds are what draw you into the game, especially when you hear a crash behind you and realize that you can’t keep up. As a result, we have an excellent quest, involving an almost real situation, and focusing not on the surroundings, but on the game component. And it's not for children. You will have to act too harshly. It’s difficult to recommend this, but it should be in the treasury of what you’ve completed. Perhaps someone will turn up their nose, but the game is worth the candle. Well, are you ready to take on the challenge from Spider? Then go ahead... and remember that this is a game of rage. No, he won't kill you, but living with guilt is much more difficult.

Anyone who has read, watched or otherwise touched the work of the magnificent Agatha Christie will remember that ten complete strangers, not counting one married couple, were found murdered on the island. The murder weapons and crime scenes vary beyond description, and you need to understand who did it, why and how to stop the psychopath. The police have already trampled and inspected everything here, but the chronology and the main suspect have come to a screeching halt. That’s why the players take the stage))) All the cards are in your hands)) On the issue of spoilers, those who have read, seen and remember what is there and how can calm down. The killer is unknown to you, just as a good half of everything else is unknown))) The quest is non-linear, and this is a huge plus. Without some action you can’t move forward - yes, but otherwise you decide for yourself what you decide for what. Whatever clue they found, they solved it. Sometimes we stalled, sometimes we were too clever, but there was a lot of pleasure from it. We played together, and we had to run from riddle to riddle, from room to room) The location itself is simply interesting. The surroundings and decoration are designed in the style of the 30s and 40s. Everything is so prim, correct, laconic and strict! The mechanisms fit almost perfectly, some of them cause delight. And yes - original riddles. Something is familiar, but interestingly designed and the solution will not fall into your hands so easily. Something new, but the solution gives no less pleasure. And with every piece of evidence, with every clue found, we get closer to unraveling the identity of the killer. The main thing is not to turn off attentiveness and observation with logic, and not to get too clever, otherwise you can get completely stuck))) And in the finale... but feel the finale yourself, as they say. It's sudden, it's unexpected, and it's...logical, damn it)))

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