Question: stellaris worm waiting for signals to pass. Walkthrough of the main quests in Stellaris Stellaris worm waiting for signals walkthrough

In addition to the standard tasks that are present in almost all global strategies (conquer the entire map, achieve a cultural victory, and so on), Stellaris has special quests for which various rewards are issued (bonuses, ships, technologies, and so on). In fact, these tasks are projects that open up to players when exploring space. Some of them are given a limited period of time, while others can be done at any time. All information about the missions you have can be read in the event log. Below we decided to consider the passage of the most interesting quests.

Resettlement of the Datnak

When expanding your Empire and exploring new corners of space, you may receive an SOS signal from one of the planets belonging to the gas giants. This task has a time limit, and therefore we advise you to take it as soon as possible. All missions in this quest chain require you to have a scientist above level 2 and one science vessel.

In the obtained coordinates you will find a colony of mysterious aliens calling themselves Datnak. They will ask to be moved to another world called Baldarak. The name of the planet does not change, but its location turns out to be different each time, so it makes sense to restart the game a couple of times so that the Datnaks name the planet (usually it turns out to be another gas giant) located near their current location.

As soon as you transport the aliens, new house they will reward you with some energy credits and a bonus to social research on the new planet. After a certain period of time (sometimes you have to wait several days), this race will again turn to you for help. They will ask you to establish a new colony for them in another world, which they will call New Baldarak. He will also have the above bonus.

Again we wait a little and get next quest: The residents of Baldarak will inform you that they have lost contact with the colony and ask you to find out what's wrong. Send a science ship there and find out that a revolution has taken place in the colony. Now you can either help the space Che Guevara by sending rebel spies to Baldarak, or transfer military forces from the first planet to suppress the rebellion.

In the first case, you just need to transport the scouts and wait until both planets change their name. If you decide to choose the second option, then you need to abandon the New Baldarak quest and help the current authorities. In any case, you will receive physics points as a reward. In the future, Datnaks may issue another mini-quest related to transporting one of the colonists to Baldarak.

Forerunners

Thousands, maybe even millions of years ago, the Forerunners ruled the galaxy undividedly, long before the appearance of the Fallen. During build game world before the start of a new game, the system itself chooses which Forerunner empire the players will get: First League, Cybrex, Vultaum, Irassy or Yuuta.

To start the chain of tasks related to the Forerunners, you need to seriously study all the star systems. Sooner or later, you will stumble upon an anomaly, after studying which you will be able to get 1 out of 5 special projects.


When implementing this project, you will need to find your way to the alien home world. To do this, you will have to find 6 unique artifacts in the anomalies. Unfortunately, these items are scattered randomly around the galaxy, so the necessary anomalies can be either near the border of your Empire, or on the opposite side of the game world. We advise you to search for anomalies to take several scientists who have a high chance of detecting mysterious objects. By the way, only players can explore them, so the computer will not be able to take away your opportunity to complete this task.

Once you have found all 6 artifacts, a new star system will appear near your capital, which was previously hidden. Its appearance directly depends on the type of Forerunners that you got at the beginning of the game, for example, Cybrex is talking about the ring world. Among other things, you will receive a good reward, namely:

  • Irasses: physics points (from 150 to 500 units), minerals (from 350 to 2,000 units), unity points (from 240 to 9,999 units).
  • Cybrex: Engineering Points (from 150 to 500 units), Energy Credits (from 350 to 2000 units), Unity Points (from 240 to 9,999 units).
  • Yuuts: Minerals (from 350 to 2,000 units), Energy Credits (from 350 to 2,000 units), Unity Points (from 240 to 9,999 units).
  • Vultaum: research points (from 120 to 350 units), unity points (from 240 to 9999 units).
  • First League: sociology points (from 150 to 500 units), influence points (from 150 to 300 units), unity points (from 240 to 9999 units).

Limbo

When exploring the galaxy, there is a small chance to find a large desert world whose population has died out due to a series of terrible cataclysms. In the ruined buildings, you will be able to find a computer system into which the inhabitants of the dead planet were able to record their digital versions. It will be possible to leave the computer and get out of this grave planet as soon as possible, or take the data and then transfer it to your androids, robots or synthetics. As a result, you will be able to revive the lost race, which will move to random world and receive a set of random ethics. In some cases, the race turns out to be amusing.

To complete this task, you need to open technologies related to the production of robots (synthetics, droids and robotic workers), have at least one scientific vessel and a scientist of level 2 and above. The mission has a time limit, so do not slow down with the study of these technologies.

Capturing the uterus

Scenario of one of the crises late game- Scourge of the Void - involves an attack on your galaxy by hostile aliens. It is not easy to repulse their attack, but they allow you to get a good reward. The fact is that if you manage to capture and heal the queen uterus, then she will produce Praetorian starships for you completely free of charge once every 4 months until the end of the game.

This quest is randomly generated when invaded, however if you stop it too soon it may not start. When you receive this project, start acting immediately, because other empires will also want to get their hands on the uterus.

horizon signal

At the end of last year, the game came out major update, which added to the strategy a unique novel called "Signal of the Horizon" with elements of horror. The script for it was written by Alexis Kennedy, who previously worked on Sunless Sea. The source of his inspiration was the horror film "Through the Horizon".

Starting this quest will not be easy - it can be started by visiting a random system where the black hole is located (the probability of receiving the task is 0.5 percent). You will receive a mysterious signal straight from the black hole, adding a special mission to the log. When you decipher it using the Science Vessel, it will become clear that the signal was intended for your scientist. If you decide to stop the research and complete the task, you will be given a small amount of physics points, but your scientist will constantly have nightmares and, as a result, he will start injecting himself with various substances.

To continue the study, it is worth sending a scientific starship directly into the black hole. You will get a huge amount of physics points for this. In about a year, a mysterious message will be sent to you from a disappeared explorer, containing the name of one of the leaders of your race. It will be possible to destroy the ship and then you will receive a small amount of physics points, but your leader will begin to have nightmares and become addicted to drugs (the task will not fail).

The second option is to send a starship with the right leader on board into a black hole. The ship will naturally disappear. You can destroy the ship before it is pulled into the hole to unlock a technology called Entropy Recursion. Otherwise, after 12 months, a signal will come again with a call to send a new leader. The situation will repeat itself, but with one difference - you will find the very first starship with a strange entry on the computer (its study will allow you to make the above discovery).

Another year later, a small earthquake will occur on your home planet and a project will begin to excavate a temple dedicated to the Waiting Worm. If you open it to the public, you can get a 5% increase in happiness (for spiritualists it will be 10%). For his study will give sociology points. If you decide to complete the quest chain at this stage, your reward will be between 100 and 600 influence points. If you continue, you will unlock the technology "Doctrine: Strange Ring" and start new subquests, which are described below.

The world is waiting

During the creation of the colony in new system you will see that someone's outpost was already present in the selected world. If you decide to reconstruct past structures, you can get farms and mines at your disposal. However, the colonists will start sending you complaints about seeing strange hallucinations. If you do not pay attention to them, then the population on the colony will increase dramatically, and the first team of settlers will disappear. There will be 3 options: explore the world (get physics points), make the colony independent or clear the entire planet (you can get unity points if your race is xenophobic). When destroying buildings, you will receive a 20% penalty to the happiness of the colonists.

Meeting

When jumping through various systems, your admiral may collide with a copy of himself. If he can defeat his evil counterpart, he will receive a considerable amount of experience points and a bonus to movement speed.

Messenger

Again, jumping through the systems, you can find a strange capsule, which will contain the corpse of the Messenger. If you examine the capsule, you will unlock the Genetic Mapping technology.

With continued research, the scientist will be able to find out that your race was changed at the genetic level a long time ago. He immediately begins the reverse process. You can let him finish the procedure or execute him immediately. In the first case, the scientist will begin to remake the entire race and may limit himself to one world or change all the inhabitants of the Empire. In the end, your subjects will change traits: they will become smart, stable and disgusting. In addition, their principles can radically change, that is, pacifists are able to become militarists.

Cult of the Worm

Sooner or later, the observation post will send you a message that a religious cult has appeared on a certain planet. You can research it and get sociology points or immediately suppress it (there is a small chance that the cultists will run away underground). If you do not touch the cult, then over time it will appear on all your planets.

Vassal

In the presence of the Leviathans Story Pack expansion, a Leviathan called the Machine of Eternity will suddenly contact you. This usually happens when visiting a system with a Gargantua. This creature will ask you for energy credits and minerals. You can refuse him (nothing will happen) or give resources. The machine of eternity will pick up the materials and then go into the black hole. You will receive a +20 bonus to sociology points.

End at the beginning

After unlocking Entropy Recursion and Doctrine: Strange Ring, you will be able to explore absolutely new technology called "Omega Synchronization". Having explored it, you will have the opportunity to build a new structure in your home world to create a portal through which the Worm can penetrate our world. Here you will have two choices: submit to the almighty creature or fight him.

In principle, the Worm is not very strong (equivalent to 18k fleet), and the battle with him is not much different from the battle with the Interdimensional Terror. For defeating the worm, you will receive energy credits and physics points.

Decided to accept the conditions of the monster? Then he will fly to the star of your native system and make a black hole out of it, and all the planets will turn into devastated. In addition, representatives of your race will begin to give preference to devastated planets and receive the quality of "physics".

  • Stellaris Forum. Gameplay. Technical questions. Modifications.
  • The worm is waiting. Danil Alecsandrov Status: offline Expert rating: 7.
  • At the first signal he sent a scientist - he disappeared, after some time a second signal appeared, he also sent a scientist - he disappeared.

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  • Passage of the main quests in Stellaris | Cult of the Worm

    • A guide to completing the main quests in the Stellaris strategy: Forerunners, Signal of the Horizon and others.
    • one year, a small earthquake will occur on your home planet and a project will begin to excavate a temple dedicated to the Waiting Worm.
  • Secret: Stellaris: quests (part 1) - Games Mail.Ru | Information about some interesting quests + complete passage of the "Signal of the Horizon" chain

    • Back in late 2016, Stellaris received update 1.4, which, in addition to the usual changes, added a full-fledged horror novel "Signal
    • strange seismic activity, after which a project will be launched to excavate the temple in honor of the Waiting Worm.
  • Game questions on Stellaris - Page 246 - Stellaris / Stellaris - Strategium.ru | Forum

    • Stellaris. Register or login with your account to see hidden
    • If you wait a bit, a signal will come from him that you can talk to this machine.
    • There then you need to build a pyramid of the worm. And he will appear. Where can I get a pyramid?

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  • Walkthrough of the "Mysterious Fortress" Stellaris | Stellaris Play

    • Passage of the "Mysterious Fortress" Stellaris. Galactic Leviathan monsters in Stellaris. Translation of all Stellaris achievements.
    • Check out the Stellaris utopia add-on. We are waiting for DLC Synthetic Dawn! Waging wars. Learning to fight in space and capture planets.

    Stellaris-play.com

  • Steam Community:: Guide:: Getting Achievements. Guide for dummies.

    • This item is incompatible with Stellaris.
    • Important: do the "Signal of the Horizon" quest only after completing the quest for the machine!
    • After all this, the worm will subside, and the technology of a unique advanced energy node will become available to you at + 20% of the planetary...

    steamcommunity.com

  • Stellaris, a game from Paradox Interactive | Forum

    • If anyone has not yet met the "Worm Waiting: Signals" event line, be careful if you value the appearance of your race
    • The fortress did not drop in this passage.

    Information about some interesting quests + full walkthrough Horizon Signal chains

    Useful guides

    Trainer (cheats) for Stellaris

    Stellaris: a guide for beginners

    Stellaris: a quick guide to ships

    Stellaris: War and Peace

    Stellaris: the basics of economics

    Short guide to Stellaris: Leviathans Story Pack

    A short guide to Stellaris: Utopia

    Creating races in Stellaris

    Stellaris: ship designer

    In the global space strategy Stellaris the role of habitual quests is played by special projects. These are events that occur during space exploration and require one reaction or another from the player. Some of them are limited in time, some will wait for your intervention indefinitely. All information about available quests is in the event log. For the successful completion of projects, the game gives out rewards in the form of bonuses, technologies, ships, and other useful things. Let's take a look at some of the most interesting special projects.

    Forerunners

    The Forerunners are ancient galactic empires that existed long before the Fallen. When generating a galaxy at the beginning of each new campaign, the player is randomly assigned one of five types of Forerunners: Cybrex, Yuuta, Irassy, ​​Vultaum, and First League.

    To start the Forerunner quest chain, you need to methodically explore the systems one by one. Shortly after the start of the game, you will come across an anomaly, after studying it, you will receive one of the five special projects that we have listed above.

    To find the way to the Forerunner home system, you need to find six special artifacts in the anomalies. The location of these relics is completely random - you can find several desired anomalies within the same system, or you can search almost until the end of the game. If the relevant technologies have already been studied, it is better to use scientists with an increased chance of detecting anomalies and their accelerated research. With the new patches, the desired objects can only be explored by the player, so the AI ​​won't take away your chance to complete the chain. Sooner or later you will find all the artifacts.

    If successful, a previously hidden system will open near your capital, the appearance of which depends on the type of Forerunner (Cybrex has a ring world). In addition, you will receive a reward:

    Cybrex- unity points (120x from production, reward in the range 240-9999), energy credits (24x from production, reward in the range 350-2000), engineering points (24x from production, reward in the range 150-500).

    Yuuty- unity points (120x from production, reward in the range 240-9999), energy credits (24x from production, reward in the range 350-2000), minerals (24x from production, reward in the range 350-2000).

    Irasses- unity points (120x from production, reward in the range 240-9999), minerals (24x from production, reward in the range 350-2000), physics points (24x from production, reward in the range 150-500).

    Vultaum- unity points (120x from production, reward range 240-9999), research points (18x from production, reward range 120-350).

    First League- unity points (120x from production, reward range 240-9999), influence points (24x from production, reward range 150-300), sociology points (24x from production, reward range 150-500).

    Resettlement of the Datnak

    During the game, you can receive a distress signal from one of the gas giants. The quest (like all subsequent ones in the branch) is limited in time, and if you complete it in time, it will start a fun storyline. All quests in the chain require a scientist above level 2 and at least one science ship. In the indicated place, you will find a colony of aliens - Datnak, who will ask you to move them to another planet called Baldarak. The planet may be very far from the original, and the project is limited in time. You can try to reload the save and hope that the Datnaks will like the house closer. Most often it will be a similar gas giant, sometimes the requirements may change.

    After a safe move, the aliens will thank you with energy credits and a bonus to sociological research on a new planet. After a while (and a lot of time can pass), they will again turn to you with a request. This time they need help to create a colony on another gas giant with the sonorous name "New Baldarak", which will also receive a bonus to sociology.

    The next quest in the chain - the worried government of Baldarak has lost contact with the colony and asks our scientists to figure out what happened there. The sent scientific ship will discover the real revolution. Then you will have a choice - you can help the revolutionaries by sending rebel scouts to the first planet, or you can help the old government by sending a punitive detachment to the rebellious colony. In order to help the government of Baldarak, decline the quest from New Baldarak, and soon a request for help will come from the first planet. To support the revolution, accordingly, we accept the first task - in this case, both planets will soon be renamed by the new government. Your help will be rewarded with physics points. The Datnaks may receive another request at any time - a colonist from New Baldarak will miss his homeland and ask us to take her back.

    Limbo

    While exploring the galaxy, there is a chance to find a desert planet whose inhabitants died out as a result of cataclysms. Among the ruins of civilization, you will find a computer on which the inhabitants of the dead world managed to download digital copies of their personalities. You can leave the digital tomb and fly away, or you can take the data and load it into robots, androids or synthetics. Thus, you will revive the Awoken race, which will settle on a random planet, having received a random set of ethics. Sometimes the result can be quite interesting.

    In order to complete the quest, you need to have a researched robot production technology (Robotic Workers, Droids, Synthetics), a scientist of level 2 or higher, and one science ship. The quest is limited in time.

    Seize the uterus

    Sooner or later, hostile invaders, the Praetorians, may appear in your galaxy. Dealing with them is quite difficult, but you can benefit from their coming. If you capture and heal their queen mother, she will start producing your own Praetorian ships every four months. Admirals on these ships are immortal. The event is randomly generated during the invasion, but if you defeat the Praetorians too quickly, you won't get it.

    Hurry - other rulers will want to capture the wounded queen.

    horizon signal

    Back at the end of 2016 Stellaris got update 1.4, which, in addition to the usual changes, added a full-fledged horror novel "Signal of the Horizon" to the game. Authorship belongs to the British writer Alexis Kennedy, screenwriter Sunless Sea. He drew inspiration from space horror "Through the Horizon".

    It is very difficult to start the storyline - you will get this quest with a 0.5% chance when you visit a random system with a black hole. A signal will come from the black hole that will add a new special project to your event log. After decoding with the help of a science ship, it will become clear that it is addressed to your scientist, while the text of the signal will look like "GRAVITY IS DESIRE" and "TIME IS LOOKING". If you refuse to research and break the chain, you will get some physics points, but your scientist will start to suffer from nightmares and eventually get addicted to substances (get the corresponding trait). If you send a science ship into a black hole, it will disappear into it, and you will get an impressive amount of physics points. A year later, you will receive a strange message from a missing scientist, which will contain the name of one of your leaders. If you blow up the ship, you are entitled to the same physics points, and the named leader - nightmares and drug addiction (the quest will not be interrupted in this case).

    Trailer "Signal of the Horizon"

    In the case of sending a ship with a leader into a black hole, the story of the disappearance will repeat itself. If you blow up the ship before it hits the hole, you will unlock the Entropy Recursion technology. Otherwise, a year later, a mysterious signal will call the next leader. The situation with it will be similar with the only difference that after that the very first ship will return to you with the entry "WHAT WAS - WILL BE" in the logbook. Examining the journal will unlock the Entropy Recursion technology. Another year later, strange seismic activity will begin on your home planet, after which a project will be launched to excavate a temple in honor of the Waiting Worm. The temple can be opened to the public for a 5% happiness boost (10% for Spiritualists) or studied for sociology points. By completing the chain at this stage, you will receive 100-600 influence points. The sequel will open the Doctrine: Strange Ring technology and a chain of further quests.

    The world is waiting

    When colonizing a new planet, you will find that a colony already existed on it, and if you restore the old buildings, you will get two good mines and farms. The colonists will begin to complain about "shadows in the walls", and if you ignore these complaints, the population will inexplicably increase year after year. As a result, your original group of settlers will disappear altogether. Then you can choose one of three options: explore the planet (and get physics points), give the colony independence, or clear the planet if your race belongs to the Xenophobes (and get unity points). Destroying buildings at any stage of the quest will give a -20% penalty to the happiness of the colonists.

    Meeting

    While jumping through the systems, you can meet a copy of your admiral, which you have to fight (unless you are playing as Fanatic Pacifists). After the victory, your admiral will receive a new trait with bonuses to flight speed, and if he personally participates in the battle, he will get a large amount of experience points.

    Messenger

    Soon (also during system jumps) you will find an abandoned escape pod with a dead Envoy inside. Researching the capsule will unlock the Genetic Mapping technology if it hasn't been unlocked before.

    If you continue your research, your scientist will discover a strange truth: your species was once genetically modified. He will immediately start modifying himself back and you can either let him or execute him. If you allow the scientist to complete the process, he will begin to do the same with your entire species. You can limit the process to one planet, or you can allow the whole view to be redone. In this case, your subjects will receive the traits "Disgusting", "Sustainable" and "Smart", and the principles of some of them will be reversed (for example, militarists will turn into pacifists).

    Cult of the Worm

    One of your observation posts may sooner or later inform you of a new religious cult on a random planet. You can research them for sociology points, or you can try to suppress them (there is a small chance that the cultists will manage to hide underground). If the cult is allowed to exist, its followers will infiltrate all your planets.

    Vassal

    If you have the Leviathans Story Pack add-on, as part of the Horizon Signal, one of the Leviathans, the Eternity Machine, will unexpectedly contact you. This will happen when you arrive in the system with the Gargantua. She will ask you for 800 energy credits and minerals. If you refuse, nothing will happen, and if you agree, the Machine will absorb the resources and disappear into a black hole. This will give a permanent +20 bonus to sociology points.

    End at the beginning

    The Doctrine: Strange Ring and Entropy Recursion technologies will open up a new rare technology, Omega Synchronization, for study. After studying, you will be offered to build a new building in the capital, with which you can create an entry point to your world for the Worm. Then you can choose one of two ways: submit to the Worm or give him a fight.

    Defeating him is not so difficult: the power of the monster is equal to the strength of the 18k fleet, and he fights in the same way as Leviathan "Interdimensional Terror". Victory gives a large number of energy credits and physics points.

    If you accept the teachings of the Worm, it will wrap around the star of your home system and turn it into a black hole, and the planets will become devastated. Plus, your race will begin to prefer devastated worlds and get the "physics" trait.

    Foreword!

    ATTENTION!!! Achievements do NOT work with mods! Thank you for your attention!!!

    Hi all!
    In addition to achievements, this guide will also describe some tricks with obtaining them and other .. features, let's say so.
    Well, turn on Iron Villas and go!

    P.S. I hope you already know that achievements don't work without iron will mode enabled?

    P.S.S. I already know that there are enough achievement guides in steam, but I don’t like them ~ In this regard, I have to say that all possible matches are random, and in cases of quoting, an actual link to the source of the original publication is given. If you think your copyright has been violated, feel free to swear at me in the comments. I will delete your comment, but authorship, if the claim is justified, I will indicate.

    Achievements from DLC "Horizon Signal".

    The goal of the achievement is to complete the main quest added by the free DLS "Horizon Signal".

    The quest begins when you accidentally visit a system with a black hole. And it does not matter whether the system has been explored or not, besides, one and the same black hole can be visited as many times as desired, and each time there is a probability of trigger activation. Thus, we simply travel between neighboring black holes from one to another until the quest begins.
    During the quest, all sorts of strange events will periodically occur, which, in fact, are not very important.
    At the very beginning, you will be given a choice three times in a row: sacrifice another scientist, hammer in a bolt, or plant explosives in the ship. So far, I've only tested the first option, so I'll write about the others later. Most likely they just interrupt the quest, so I do not advise using them.
    After all this, the worm will subside, and the technology of a unique advanced energy node for +20% planetary energy and -5% happiness and some institution for +5 happiness and -10% to change principles will become available to you. These technologies are basically harmless, use as much as you like.
    Further, various events (also not very necessary for us) start triggering one after another: then an older version of your admiral arrives on a cruiser; then scientists invent a virus that changes your root race (changes the portrait of the race, traits (always adds the "Disgusting" trait) and the principles of the population, but not the empire); then you find a corpse in space, then a temple on the planet, then a village with ghosts appears, and so on. Like I said, it's not all that important.
    The following is important: after some time, you will be able to research the Omega Theory technology (drops out randomly, like everyone else).

    After researching this technology on the capital planet, you will be able to build a structure called Omega Synchronization. The construction of this building will instantly trigger the last stage of the quest, where you are given the choice to accept or reject the worm.
    In the first case, your star turns into a black hole, the population of your race gets a second adaptation to the devastated world, and all lifeless and similar worlds in your system become devastated and available for colonization. In general, a very useful help.
    It looks something like this:

    On the second choice, Extradimentional-Horror-Jr. is selected from your star and.. merges, since this is not the most difficult leviathan actually ~
    In both cases, you get an achievement, you're done.

    P.S. Performance this quest adds additional quest with the Infinity Machine, as a result of which Gargantua can receive a bonus of +20 social points. The Infinity Machine itself is likely to collapse, ruining its achievement quest.

    P.S.S. Ascension of your race partially breaks the quest. For example, it will be incredibly difficult to find a "founder race scientist" >< Так что желательно выполняйте перед взятием бонусов за вознесение.

    Achievements from DLC "Utopia"

    WAYS OF ASCENSION

    Note: taken in 2 and 4 slots.


    Starstruck
    Own 200 Starbases (Outposts are counted)

    Have 200 star bases, including outposts. The easiest way to do it is blank map, or abuse in regular game status quo bug (allows you to assign all occupied territories regardless of the requirements).


    Pandora's World
    Use a Global Pacifier to shield a planet belonging to Fanatic Purifiers, Ravenous Swarms, or Determined Exterminators

    Seal the world of Purifiers, Exterminators or Swarm. Actually, these are the most aggressive civilian models added back in utopia. Sealed by a Colossus with a Global Suppressor barrel.


    imperial highway
    Own 4 active Gateways

    Have 4 active stargates. Megastructures that can sometimes be found just like that in a deactivated state. To repair it, you need to research the "Gate Activation" technology (drops out after the third hyperdrives). Repair cost - 10,000 energy, 5,000 minerals, 720 days. Can be built at the end of the game, but building requires 15,000 minerals, 10,000 energy and 1,800 more days.


    Citadel of Death
    Own a Citadel with 40k fleet power

    Have a starbase with 40k damage. To make sure: we pump defensive platforms to the maximum in the constructor, study the technology of titans, build ion cannons, install defensive modules, build structures to increase the number of defensive platforms. You can also take the bonus for the "Eternal Vigil" aspiration, without it it will be a very long time.
    As an alternative: capture the base of the fallen and rebuild it.


    Tradition is Everything
    Unlock all 42 Traditions

    Unlock all bonuses for unity. 7 branches with 6 (5+1 for adoption) traditions in each, total 42.


    Emissary
    Explore a Natural Wormhole

    Explore the wormhole. Like star gates, they are objects of the game world. For research, it is necessary to study the technology "Wormhole Stabilization", appears after the Cold Fusion Generators. To get the achievement, you need to study the wormhole and use it.


    No Khan Do
    Kill the Great Khan in battle

    Destroy the Great Khan's fleet 2 times. The Great Khan appears midgame in Marauder Empires. Sometimes it spawns just like that, but more often - with a 5% chance after the destruction of each Dwelling in the Void (marauder enclave). He is the admiral of the most powerful (35k) fleet. After the destruction of the first fleet, it will run away and reappear after some time. After the destruction of the second fleet dies. Lives from 15 to 50 years, so don't delay if you want to get the achievement. The main threats come from side fleets of 20k and fortified initial systems. It is easiest to rake in fleets of 100+ missile corvettes from 20k and above, with a total firepower of at least 50-60k.

    Achievements from DLC "Distant Stars"

    I am very happy to update and rewrite this guide every few months, thanks to paradoxes for defining my place in life!!!
    Nevertheless, here (05/22/2017) a couple of new achievements were brought up, so let's look at them.


    Who Scraps the Scrapper
    Destroy the Scrapper Bot

    Break the Scavenger. Leviathan. Found in a trashed system. Was destroyed by a fleet of corvettes at 45k power. A minimum fleet of 30-35k is required. When it is destroyed, you will receive 2 of the 5 end-game weapon technologies (gamma lasers, gauss, predator missiles, hyper shields and neutron armor), as well as nanite technology (an improved version of regeneration skin).


    1999 A.D.
    Slaughter the Voidspawn

    Break the Void Spawn. New Leviathan, found in the main galaxy. Initially looks like a planet (random biome). After colonization, there will be 2 ways: either put him to sleep, or let him hatch. It must be allowed to hatch and destroyed. In terms of strength, the leviathan is approximately equal to the stellarite, in other words, it is destroyed by the fleet at 40-50k power. After the destruction, you can explore the shattered world and get tech for + 5% to energy credits.
    Hatches regardless of colonization.
    If you destroy the "foreign" generation, the achievement will still be given. Not detected by curators (at least for me).


    A Hump Like a Snow Hill
    Hunt the Tiyanki Matriarch

    Defeat the Tiianki Matriarch. New Leviathan, found in separate systems. Fairly weak. He is armed with two one-shot guns, so it is advisable not to take large ships against him. The minimum fleet is 20-25k power. As a reward, you will receive a captain and a ship. The ship can be sold for 1,500 minerals.


    It Followed Me Home
    Befriend a Space Amoeba

    Explore an anomaly with a space amoeba "attached" to a science ship. Located randomly. After the study, we will be given 3 options for action: leave the amoeba, try to break away from it or open it. We choose the first option and rejoice.


    ...and Hope?
    Unseal the path to the L-Cluster

    <Выполнимо в бете 2.1.1>
    Find a gate in the L cluster and activate it. To do this, you need to collect 7 "knowledge" about the L-gates. They are obtained in several ways: directly researched, bought from curators, obtained by studying anomalies. Sometimes an Enigmatic Cache leviathan will appear hovering over your planets. By studying it, you can also get one tech for knowledge ..
    As far as I understand, the L-cluster is a mid-game crisis. So before activating the gate, do not forget to make a fleet of at least 100k power.

    Achievements from DLC "MegaCorp"

    Note: Can't upload pictures lol. While it will be in the text version.


    franchising
    As a Corporate empire, have a branch office on 5 different empires" capitals

    As a corporate empire, have a branch in the capitals of five different empires. We conclude an economic (or commercial, I don’t remember) pact, click on the capital of the empire, select the "Branch" tab, build. Repeat 5 times.
    The easiest way to do this is in a small galaxy, making pacifist, xenophilic, or egalitarian empires mandatory. The only problems in achieving this achievement are competing corporations and the impossibility of entering into economic pacts with certain types of empires.


    Incrutable power
    I won the Galatron and all I got was this lousy achievement

    Get Galacton. We just find caravaners and buy reliquaries from them. The number of relics per rink, as I understand it, is limited, so just re-create the easy game with one empire (your) until you knock it out.


    Megapolis
    Have a planet with at least 100 Pops

    Have a planet with a hundred pops. The easiest way to do it is for hivemind because of the wildest boosts to growth (up to 110%), housing and benefits. But in general, it is done without problems to the midgame on any planet of 12+ cells.


    Obscure Tastes
    Build a Mega-Art Installation in a nebula system

    Build a mega-building - Mega Installation in a system with a nebula. The presence of a nebula is checked by the possibility of building a processing plant on a space base or global map. For general requirements for megastructures, see the "Utopia" DLC achievements section.
    It costs 50,000 alloys and 300 influence, so keep in mind that "raw" minerals will not help you now - they must be processed.
    Gives a bonus of +15% Empire Goods and +300 Unity monthly.


    Black Hole Mining
    Build a Matter Decompressor

    Build a mega-structure - Matter Decompressor. It is built only in the orbit of a black hole. It costs 55.000 alloys, brings +1000 minerals monthly.


    Strategic Initiative
    Build a Strategic Coordination Center

    Build a mega-structure - Strategic Coordination Center. Build near a star for 50,000 alloys. Gives +225 fleet capacity, +15 bases, +15% sublight speed and +15% rate of fire like. For some reason, the built center does not show what it adds, although the unfinished one does. Glory to the sailors.


    United Space
    Build an Interstellar Assembly

    Build a mega-structure - the Interstellar Assembly. Build in the capital system near a star for 45,000 alloys. Can be built in binary, triple, and regular star systems. Gives +50 to relations with all surrounding empires and some other nonsense about migration.
    IMPORTANT: even beyond the collective mind consumes consumer goods instead of energy.


    Center of Trade
    Earn at least 1000 Energy Credits per month from trade

    Have a monthly increase in energy credits from trading from +1000 per month. To begin with, we create a Megacorporation with boosts to trade (economical for priests), set the policy "Accumulation of wealth", expand and build branches everywhere. On the planets, we focus on clerks and other people who produce trade value. Do not forget to protect trade routes, for this we build weapon blocks at the bases.
    IMPORTANT: just stirring up a monthly increase from trading is not enough, you need to keep it for several months or even a year.


    Giga Engineering
    Have at least 4 fully operational Megastructures within your borders (Habitats, Ring Worlds and Gateways do not count)

    Arcana
    Study Minor Artifacts and discover a random technology

    Conduct an engineering analysis of a mysterious technology.
    In short, this is how it is done. First, we study the technology "Deciphering riddles". Then press F8, select the relics, on the right click on one of the lines for 5 small artifacts. We get a temporary effect for 60 months, and with it the achievement.


    Archaeologist
    Successfully investigate an archaeological site

    Complete the excavation.


    Artificer
    Have 100 Minor Artifacts

    Have 100 small artifacts. It couldn't be easier: complete 5 excavations and the achievement is yours.


    dust off
    Complete the Zroni Precursor chain

    Complete the quest chain for the new Forerunners - Zroni. To pass the chain of new forerunners, now you need to do excavations, and not farm anomalies.


    green thumb
    Complete the Baol Precursor chain

    Complete the New Forerunner questline - Baol. To pass the chain of new forerunners, now you need to do excavations, and not farm anomalies. It all starts with the discovery of grunur, through which we go to the bayol, etc. Completed the chain with a level 4 scientist without a single failure, looks simple.
    After completing the quest chain, we will receive the relic "The Last of the Baols", gives a passive effect of + 10% to growth and sociological research, activates once every 10 years for 150 influence, when activated, gives access to a decree for 200 influence, instantly transforming the selected world into the ideal.


    Raiders of the Lost Galatron
    Capture the Galatron from another empire

    Take Galakton from another empire. In the current patch, if an AI empire gets a Galacton (an artifact of caravaners), it becomes possible to declare war on them for this very Galacton.
    Method from │ Avängärd │ (read "from the comments"):
    "We create a map for 200 stars, the speed of researching technologies is 0.25. We only allow caravaners to spawn. We find them, knock out the galatron. Then we get an uprising of machines in our empire. We go over to their side. We stop the war. In 10 years we declare war for the galatron. Profit ."


    It belongs in a museum!
    Find a Relic

    Find an artifact. It is done simultaneously with achievements for the forerunners.


    Relic Hunter
    In one game, find 5 Relics from Ancient Relics Story Pack

    Find 5 artifacts in 1 game. The easiest way to do this is on an empty map, since only Galakton can be taken away from another empire.

    Artifact List:
    Activation cost: 150 influence.

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