Sports event “Balloon relay. Methods of playing games with sports elements (skittles) Game with a suspended ball with skittles

Fania Amirova

Target: improve health; develop dexterity, coordination, attention; improve running skills; foster a sense of collectivism.

Equipment: balloons, skittles, baskets, rackets, scarves, gymnastic sticks, bags.

1. "Volleyball with a ball"

Batting with your hand air the ball reaches the pins, goes around and back with the same task, return to the team, pass the ball to the second participant.

2. "Kangaroo"

The ball is between the legs, we press the balls with our feet, jumping to reach the pin and go around. Back without a task.

3. "Waiter"

Place the balls on the racket, without holding your hands, reach the pin, go around and return without a task.

4. "Game with balls»

The first participants with the ball run to the pins, put them in baskets, return to the team, pass them hand touch relay. The second ones run to the baskets, take the balls, pass relay race to the third participant, etc.

5. Captains competition. Options:

1) Inflate the balloons; the one who bursts the fastest wins.

2) Inflate the balloons and release them on command. Who will fly further?

6. "Help Matryoshka".

For the competition you need two balls and two headscarves. Two girls stand in front of the players. In their hands balloon . Before the competition starts, draw a matryoshka doll on each ball.

The first players from each team run to the balls and tie a handkerchief on the ball with one knot and pass it relay race. The next players run to the nesting dolls and carefully remove the scarf. The winner is the team that finishes faster and does not make a mistake in putting on the scarf.

7. "Garden"

The presenter gives each team captain a bag containing 6-8 balls.

The game is next: at the presenter’s signal, team captains run to the line, shake out the balls from the bag, run back, pass relay race. The second ones collect them in a bag and run back.

8. "Race"

Drive the ball along the floor, going around the pins arranged like a snake.

9. "Sweet couples"

Stand in pairs facing each other. The ball is between the stomachs, hands behind the back. Walk with side steps to the pins and return to the team.

10. "Face to face"

Participants stand in pairs, a ball between their foreheads, hands behind their backs, and thus reach the pins and return to the team.

11. "Twins"

Carry two balls, pressing them between your palms, go around the pins and return to the team.

12. "Hand to Hand"

Teams stretch out at arm's length.

Passing the ball over your head from hand to hand. The last players who have the balls run forward, pass the balls, and so on in this pattern until the captains take their places.

13. "Hand to Hand"

As in point No. 12, only passing the ball from below, between the legs. The main thing is that no one throws the ball.

Summing up.

Team awards.







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10 FUN GAMES WITH SKINS

10 PIN Relay
Representatives of two teams compete to see who can quickly collect and then place 5 pins. The pins are placed at a distance of 2 meters from each other in one row. The first participant collects all the pins - the next one puts them in their original places. After completing the stage, all pins must be in place.

Game "KNITTLE KNOCK"
The set consists of 9 pins (one taller) and 2 balls. The pins are placed on a flat path, preferably in front of a fence or wall, so that the balls do not roll away far, forcing children to run after them. Balls are rolled from a distance of 1.5-3 m.
The winner is the one who knocks out more pins with fewer ball throws. The game can be gradually complicated by introducing different formations: pins close together in one row, high in the middle; pins in one row at a distance of 3-5 cm from one another; pins in a circle, high in the middle; pins in three rows of 3 in each, the distance between the pins is 7-8 cm; skittles in two rows, high between the rows.

Team game"WHO WILL TAKE THE PIN"
To play you will need a pin. Participants line up in two lines and face each other. The distance between players is 10 m. Players in each line are counted in order. A pin is placed between the ranks at an equal distance from the participants.
The presenter calls a number. The participants run out. Everyone tries to grab the object first.
The one who succeeded runs away towards his line, and the enemy seeks to tarnish him. If the participant with the pin still returns to the line, remaining unspotted, his team receives two points. If it is stained, the team receives one point. After this, the presenter calls another number, and the players repeat the above steps. The team with the most points wins.

Game "LABYRINTH"
The pins are placed in different ways. Skittles of different sizes filled with sand are used. Children run between them; dribble the ball between them with their feet.

Relay race "DOCTOR AIBOLIT"
Equipment: 2 less pins than participants; 2 buckets.
Thermometers will replace skittles; they are placed in a basket. The number of pins is 2 less than the number of participants. At the signal, the first “Aibolit” takes the basket and runs to the mark and returns (the way to Africa). Having returned, he takes out the pins one at a time and, in turn, places them under the armpits of all participants (like thermometers), except for the last one. “Aibolit” gives him the basket, and he is eliminated from the game. The new “Aibolit” quickly collects the pins and again does what the first player did. Skittles (thermometers) should not be dropped.
The relay ends when there is only one "Aibolit" left, returning from "Africa", and not a single patient.

Game in pairs "TWO OUT OF THREE"
Children are divided into pairs. Three pins are placed on the floor in front of each pair. The players' task is to run around the pins to the music (or the sound of a tambourine). As soon as the music stops, quickly grab 2 pins. Whoever succeeds in this wins. The pins are put back on the floor and the game is repeated.

Relay race "TWO KINKINS"
Children stand in two columns, each participant has one pin in their hands, the first has two. At the end of the relay line there is a pin in the hoop.
The game develops attention and reaction speed. The player’s task is to run to the hoop, replace one of his pins with the one in the hoop and return to the team to give one of the pins to the next participant.

Relay race "VANKA - STAND UP"
Participants are divided into teams and stand in two columns behind the starting line.
In front of each team, 5-7 pins (or any other vertical objects) are placed at a distance of 1-2 meters from each other. At the very end, a stand is installed that you will need to run around.
On the command Start, the first players from each team run forward and place each pin horizontally, then run around the rack and return to their team.
The next participant runs forward and places all the pins vertically, runs around the rack and passes the baton to the next player.
The next one runs and puts the pins horizontally and so on.
The team whose players finish the relay first wins.

Team game "DEFEND YOUR FORTRESS"
Children build a fortress out of pins; the team's task is to knock down as many of the enemy's pins as possible during the battle. The signal for the beginning of the battle and its end is given by an adult. You can hit them with balls.
Each team tries to protect its fortress, protecting it from attacks, catching thrown balls.

Elimination game "ONE OVER"
The pins are placed in a circle, the number of them is one less than the number of players. Players run around the pins to the music, and when it ends they try to quickly grab the nearest pin. The participant who does not have enough pins is eliminated from the game.
The game resumes, but before the start one pin is removed again, so that in the end there will again be one less player than the players.

WARM-UP TO PREPARE THE BODY FOR LOAD

Set of exercises “DRAWING BALLS”

One, two - don't be lazy,

Get ready to warm up!


Do you want to draw?
But we don’t have chalk or brushes; body parts will help us with this.
- “Draw with your head”: feet shoulder-width apart, hands on the belt; circular rotations of the head.
- “Draw with your elbows”: feet shoulder-width apart, hands to shoulders; circular movements with elbows forward (4 times); circular movements back (4 times).
- “Draw with the body”: legs shoulder-width apart, arms to the side (4 times).
- “Drawing with the knee”: one leg is bent at the knee and moved to the side, hands on the belt; circular movement of the knee of the left (right) leg; return to IP (4 times)
- “Drawing with the foot”: one leg is bent at the knee and raised, hands on the belt; rotational movements of the foot in one direction and the other (8 times).


Methods of playing games with sports elements (skittles)

The essence of the game. After a run-up consisting of 3 steps, the participant directs the ball along the bowling alley with his hand in order to knock over the maximum number of pins installed at the opposite end of the bowling alley with one send.

The meaning of the game. Sports bowling is a truly athletic game. It requires solid physical preparation and, above all, endurance and an excellent eye. The alternation of movements during the game occurs in such a way that almost all muscle groups are involved in the work, especially the muscles of the legs, back and shoulders. In this case, the load is distributed evenly. In addition, the athlete's concentration required for each subsequent throw is good training for his psyche.

Bowling is a sport that can be practiced all year round, regardless of weather conditions and at any time of the day. Historical development. Skittles is an ancient game. The ancient Egyptians also had a game very similar to skittles: they knocked down wooden figures with balls. In an Egyptian tomb estimated to be 5,200 years old, a set of skittles was found, or rather similar to what modern skittles players play.

Skittles are an interesting, useful and very common sport. People of all ages are interested in it. World and continental championships are held in skittles. It is assumed that the game of bowling in Europe first appeared in the territory of modern Northern Italy. In Central Europe, the game of skittles arose from the game of hitting stones, common among the Germans, during which they threw stones at set 3, 7 and 9 wedges (pins) made of wood or horse bones. It has now been established that for the first time in Germany, the game of skittles was mentioned in the famous Rothenburg Chronicle dating back to 1157. It states that already at that time the game of skittles was in full bloom and there were certain rules of the game.

During the Middle Ages, skittles were played at fairs and during church holidays. There were bets around the game, and its rapid development led to numerous bans. For the most part, the ruling classes did not support this type of physical exercise, since it seemed to them that it was not suitable for strengthening the country's defense capability.

In 1885, the first skittles sports organization in Europe was created - the German Skittles Association. However, the various types of tracks that existed at that time made it difficult to develop the game in accordance with sporting principles. Only as a result of the rationing of lane types after the First World War was the game of bowling able to develop on a sporting basis. Games were played with 50, 100, 200 and 300 throws in succession, and the first international bowling competitions were organized.

The International Federation of Bowling (FNK) was created in 1952. It arose from the International Bowling Association. Currently included International Federation Skittles games include about 60 countries. World and European championships are held regularly.

The leading countries in the game on asphalt bowling are GERMANY, Romania, Czechoslovakia, Hungary and Yugoslavia. IN GERMANY there are more than 130,000 bowlers on the asphalt track. GERMANY athletes have been world champions more than once. The strongest capitalist country in bowling is the Federal Republic of Germany.

Bowling leaders: USA, Mexico, Japan, Sweden and Finland. Bowling is also becoming quite popular in a number of countries. Material support. In earlier times, bowling alleys were installed under open air, often at fairs or in hotel basements. A level area with a hard surface was enough to place the pins, which had a wide variety of shapes. Later, bowling alleys began to be built, fenced and under a canopy. Clay, slate, wood, gypsum and marble were used as materials for making hard surfaces to accelerate the ball. Wood, asphalt and plastic currently dominate. Creation of national federations at the end of the 19th century. contributed to the formation of the game of bowling in four types with sports equipment, track parameters and rules of the game corresponding to each type. The rapid development of this sport has led to the creation of complexes with several tracks, changing rooms and showers, as well as stands for spectators, instead of installations with one or two tracks. IN GERMANY, for example, there are currently over 4,000 bowling alleys.

Types of tracks. From the many that existed previously, 4 types of bowling alleys were formed, standardized in all components, namely the asphalt track, boleban and shereban, as well as the 10-pin parquet track, or bowling alley, created in America. Last type goes back to the South German type of parquet track, or track made of planks, designed for 9 pins. German travelers brought this game to America. Since a huge number of risky bets began to be made around the game, it was banned. The ten-pin game arose as a way to circumvent this prohibition. Asphalt path. The surface of the path is covered with an absolutely even layer of asphalt or synthetic material. The thickness of the concrete base depends on the unevenness of the soil on which it is installed. On the sides, the asphalt path is limited by 10 cm high sides that reach the front pin, as well as gutters where the ball falls in case of an unsuccessful throw. Currently, asphalt paths are most popular in Europe. Among the countries that have numerous cadres of bowling players on the asphalt, GERMANY ranks first, followed by Romania and Hungary.

Boleban. Throughout the entire length, the height of the track increases by 10 cm. Along the entire rolling surface of the track (width 35 cm), a groove 4 mm deep is made, which gives direction to the ball. The boleban's homeland is the northern regions of GERMANY and Germany, as well as Denmark and Poland. Shereban. The track is a beam with a knocked-out groove 3.5 mm deep, which, gradually expanding, reaches two corner pins (according to the principle of scissors), hence the name shereban. "Shere" scissors. The height of the track also gradually increases by 10 cm. Skittle skittles are popular mainly in Germany. Belgium, Luxembourg, France and South America (Brazil, Uruguay).

Bowling alley. The track is completely horizontal. The acceleration section is separated by a black line 2.5 cm wide. The surface of the track is made of polished parquet. On the sides of the track there are outlet grooves 23 cm wide, which have a slope with a height difference of 4.5 cm. The ball that has rolled off the track continues to roll along the groove past the pins into a special receiver-trap. Originating in America, the game of bowling has spread across all continents. Of all four species, it is the most important internationally.

Track components and sports equipment. A segment (bar) of launching a ball. On the asphalt track, shereban and boleban, the section for launching the ball is covered with linoleum. During this segment, the athlete can control the linear movement of the ball. The disadvantage is the fact that the athlete is forced to launch the ball only on this narrow (35 cm wide) section, in contrast to the bowling alley, where the width of the launch section corresponds to the width of the parquet-covered part of the track. Firpas. A standardized platform for installing pins with 9-10 supports for them.

The pins for the asphalt bowling alley, boleban and shereban have the same shape, a height of 40 cm (only the height of the average pin is 43 cm) and a maximum diameter at the level of impact with the ball of 10 cm. At the base of the pin there is a slightly protruding ball thanks to a steel spring, which allows you to install pin in a special recess on the surface of the firmas. This ensures precise pin placement. The diameter of the base of the pin is 6.5 cm. At a height of 16 cm from the base, the diameter of the pin gradually decreases to 5 cm, forming the “neck” of the pin. The rounded top is like the “head” of a pin. Pins No. 14 and No. 6-9 weigh from 1750 to 1800 g each, the weight of pins No. 5 is 1800-1950 g. The maximum difference in the weight of the pins of one set should not exceed 110 g. The 3 front pins, the most open for hitting, are marked in color rings on the “neck”; pin No. 1 is black, pins No. 2 and 3 are red. The pins are made entirely of wood, wood with a plastic collar around the thickest part of the pin, and all plastic. Plastic skittles last ten times longer than wooden ones.

The bowling pin resembles a convex bottle. At the base of the pin there is a recess that fits onto a special protrusion on the surface of the firmas, which also allows you to fix the position of the pin. Bowling pins are wooden, in a plastic shell, weigh from 1305 to 1640 g.

The height of the pin is 381 mm (10.7939 mm). The “head” also has an “arc-shaped” shape with an arc radius of 32.33 mm.


Ball. The weight of the ball for asphalt bowling alley and shereban is 2800-2900 g; for boleban-3050-3150 g. The circumference of a bowling ball should not exceed 68.58 cm (diameter = 21.8 cm), weight should not be more than 7255 and less than 4536 g. Since a ball of such dimensions is difficult to hold in the hand, in It has three holes for the thumb, index and middle fingers. The holes should correspond to the thickness of the fingers.

Previously, balls were made from particularly hard South American wood; nowadays, pins made of “Novotex” or ebonite, which have great strength, are used. Automatic devices for placing pins. The invention of an automatic device for arranging pins is increasingly replacing the hard work of “assistants” who did this manually. There are devices with and without cables. The cable-free device is fully automatic. It removes the remaining pins from the recesses, throws the knocked down ones onto the conveyor belt, returns the balls through the underground channel to the athlete, puts the remaining pins back into the “nest” and places a new set of pins if they are all knocked down.

Thanks to the introduction of automation, the game of bowling has developed rapidly throughout the world in recent years. Automation significantly reduces the financial costs of paying for the work of “assistants”, allows you to practice this sport at almost any time of the day and helps to increase the volume and intensity of training for top-level athletes.

Dress code. At all championships, tournaments and cup competitions, players in appropriate sportswear are allowed to start. Uniform for men: long or short white trousers (they should not be tight), a white belt is allowed. In addition, a white sports shirt, white knee socks and white sports shoes are provided. Uniform for women: dress with short sleeves or shorts with a sports shirt, white knee socks, special shoes. As a rule, all team members dress in the same way. Athletes should also train only in sportswear. Technique. The alternation of movements when playing on an asphalt track, boleban and shereban is the same. First of all, the player catches the ball returning to him along the outlet groove. To prevent the ball from hitting your hand with force, it is recommended to take it from the side in relation to the direction of its movement. Right-handers catch the ball with their left hand so as not to create unnecessary stress on the throwing hand. This is significant given that approximately 200 throws are performed in a row. The athlete then takes his starting position. This position is located near the end of the launch segment depending on the athlete's stride length. Attention is focused on the target of the throw - the passages between the rows of pins. The gaze is directed to the point where the ball first touches the track. The ball should seem to “sink” in the palm of your hand. The fingers are spaced as wide as possible and pressed tightly to the surface of the ball. The thumb is set to the side, the middle finger is under the center of gravity of the ball and directed towards the throw.

Of the technical elements, the three-step run-up and straight throw with a full swing are of particular importance.

Asphalt path. The basic techniques for throwing a full set or knocking down individual groups or individual pins are the same. Only the starting position changes. To perform a full set throw, a three-step run-up is used. From the starting position left leg steps forward, the outstretched right arm is carried forward past the body. At this moment, the ball is still supported by the left hand. During the second step, the throwing arm is pulled back, the left one maintains the balance of the body. During the third step, the left hand is carried far forward. When the center of gravity is correctly shifted, the body tilts so low that the throwing hand almost touches the floor. Shifting your weight is critical to performing a flawless and successful throw. After sending the ball, the athlete straightens up again and monitors the progress and action of the ball so that, in a calm state of the final position, he can mark mistakes. For example, the ball, despite the straightness of the swing, hits the surface of the bowling alley too sharply or does not roll in a straight line. Only by establishing errors can a player change anything in the original position on the next throw and not repeat the errors.

Particular attention should be paid to the position of the fingers.

A relaxed, calm final position is aesthetically pleasing and gives the athlete a chance to compose himself before the next throw.

Competitions on an asphalt bowling alley acquired completeness in sports and technical terms only after the technical principles of throwing across the entire set and knocking down the pins with one blow were combined into the game. Fluency in the three-step run-up is a prerequisite for successfully knocking down the remaining pins. When shooting the remaining pins or groups of pins, the basic technique remains the same, however starting position is changing. The main rule is that in the starting position the outstretched arm is always directed towards the finish, i.e. an imaginary line between the points: the throwing hand - the point where the ball touches the surface of the track - the finish line, must always be straight. After the first throw, groups of very different configurations remain throughout the entire set, which, however, are often repeated and can be knocked down by the athlete by appropriate changes in position.

Shereban. On Shereban, due to the existing depression on the surface of the track, the point of application of the ball should be different than on an asphalt bowling alley. The depression gives the ball a certain direction, which the player must take into account when sending the ball. So, for example, if you need the ball to enter a certain passage between the pins, it is necessary to launch it on the side opposite to this passage, since the ball, thanks to the groove, will deviate to the side during the rolling process. From the point of application to the entrance to the “corridor” the ball describes half an arc. The trajectory of the ball is always determined starting from the side of its application to the beam. Since the groove on the shereban only reaches the beginning of the “fork”, the ball, leaving it, makes its further path in a straight line. Thus, he changes direction (side) once and hits the left “corridor” if he first touched the track surface on the right side. game skittles equipment

Corner pins are especially difficult to knock down. If, for example, you need to knock down the left corner pin No. 4, you can send the ball from the left side of the acceleration bar. In this case, the athlete deviates to the right and sends the ball so that it ends up on the left side at the top of the fork, i.e., where the groove turns into “scissors.” When throwing, the arm is strongly bent at the elbow, the thumb turns to the left, so that the little finger is the last to come off the surface of the ball.

Boleban. The design of this lane allows you to throw only the entire set of pins. The average number of points scored per throw on a boleban is 7 (on a shereban - 6, on an asphalt track - 5). Since on the boleban the groove along which the ball moves continues to the firpass, the ball during normal rolling describes one or two complete arcs, i.e., it changes sides twice. Thus, if you need to send the ball into the right “corridor”, it must also be launched from the right side. Unlike asphalt bowling alleys and sherebans, on bolebans the ball is sent more calmly and not so sharply.

Bowling alley. Fundamentals of technology. The run-up length is 4.5 short steps to the black line. The starting position is such that when accelerating straight ahead, the throw can be made slightly to the right of the middle of the lane, approximately behind the third marking marked in front of the black line. In the starting position, the weight of the ball is concentrated mainly in the left hand. The thumb, middle and ring fingers of the right hand are in special holes in the ball, the remaining fingers are also on the surface of the ball, but they are not widely spaced. Thus, the hand forms a natural straight line with the forearm. The body is in a vertical position, the shoulders are at an angle to the track, the right leg is half a foot forward, the body weight is transferred to the right leg - in this position the athlete is preparing to perform a throw.

The first step is a calm, short movement of the right leg forward (15-20 cm) while simultaneously moving the ball forward straight (not upward) with both hands.

The second step (with the left foot) is slightly longer than the first. At the same time, the hand begins to move, similar to the movement of a pendulum, down and back, with the ball occupying the lowest position. The elbow, forearm and wrist form a straight line. Like a pendulum, the arm swings from the shoulder joint near the leg. With the third step (right foot), the ball is simultaneously pulled back to approximately shoulder level. Raising the ball higher will make it more difficult to move forward and perform the final phase correctly. A backswing that is too low makes the throw “flat” and short. With the fourth step, the final phase and the throw itself begin. The vibration of the body is accompanied by a weak movement of the left knee. The right leg and left arm maintain the balance of the body in the final phase. The humeral axis is parallel to the linea nigra. The right shoulder, together with the pendulum-like oscillation of the arm, moves forward and falls below the left. The thumb, as before, occupies a position similar to the hour hand showing 10-11 o'clock. He is the first to leave his hole. Then the middle and ring fingers are released. The pendulum-like movement of the hand continues until all the fingers come out of their holes.

All steps are performed with slightly bent legs. If you perform them with straight legs, this can negatively affect the pendulum-like movement of the arm.

Under all circumstances, during all phases of the run-up and throw, rotation of the wrist joint, which could change the direction of the throw, should be avoided.

Special preparation (technique of knocking down groups or individual pins). The prerequisite is mastery of all phases of the running and throwing movement. In the initial position, the distance from the demarcation line remains the same as when throwing at a full set. For shots on pins No. 1, 2, 3, 5, 8 and 9, the starting position remains the same. Only the axis of the body shifts slightly due to the extension of the right leg in the direction of the pin being knocked down. When knocking down pins No. 4 and 7, the athlete takes the starting position slightly to the right, maximum by the width of the foot. When knocking down pins No. 6 and 10, take the starting position approximately a foot's width to the left.

Rules. Division into age categories.

IN GERMANY there are the following age categories: age category 10/11 years (girls from 10 to 11 years, boys from 10 to 12 years); age category 12/13 years, age category 14/17 years; juniors (men and women) from 18 to 23 years; men from 18 to 55 years old; seniors (men) from 55 years old; women (group A) from 18 to 50 years old; women (group B) over 50 years old. Representatives of youth teams (women), juniors (women) and women of group B can play in women's teams of group A. Juniors (men) can play in adult men's teams. In special cases, the relevant committees may give special permission for representatives of youth teams (men) to compete in adult men's teams (100-throw bowling game, tarmac and bowling game, 4-series game and bowling). Seniors and representatives of youth teams who play as part of men's teams during a given sports year may no longer play for that year as part of teams of the age category to which they belong. In individual championships, they have the right to compete only in the senior and youth age categories.

Disciplines. All age categories, with the exception of the junior age category, play skittles on the asphalt and bowling alley. Juniors do not play bowls on the asphalt track. Number of teams. Women's and men's teams of all gaming classes consist of 6 athletes (sportswomen) - bowling game on an asphalt track and a ball pit; of 5 athletes (sportswomen) - playing on a bowling alley. Children's, youth and senior teams of all playing classes consist of 4 athletes (athletes) in all disciplines. Within the children's age category, mixed teams (girls and boys) are allowed.

Types of games. The so-called mixed game is common on the asphalt track. In this case, half of the throws (see also the section “Number of throws”) are carried out on a full set of pins; the second half of the throws is intended to knock down individual groups or individual pins (knocking out the remaining pins to the last). When playing the boleban, throws are made using a full set of pins. A change of corridors is necessary. The game starts from the left corridor, it is located between the 1st and 11th pins, the right corridor is located between the 1st and 3rd pins. At competitions in each discipline, a change is made after 25 throws are completed, for example: on an asphalt track, 25 throws are performed on a full set of pins, then 25 throws are intended to knock down individual groups or individual pins. In the process of playing the ball, first 25 throws are made into the left corridor, then 25 throws into the right corridor. The lane changes after every 50 throws.

International rules are established only for playing on a bowling alley. There is a “European” style of play, with a change of lanes after knocking out 10 sets, and an “American” style of play, in which the change of lanes occurs after knocking out each set.

Number of throws. At all bowling championships on the asphalt track and bowling alley, each athlete must complete 200 throws (special league, major league, and district league) and 100 throws (district league and district league groups). In children's, youth and women's teams, as well as in senior teams in all playing classes, each athlete performs 100 throws. Game time. A maximum of 20 minutes is allotted to complete 50 throws. If, due to the fault of a competitor, 50 throws are not completed within the time period intended for the game, then the athlete receives a zero score for each missed throw.

Evaluation and counting. On all types of tracks, the game is scored by points. For each pin knocked down, one point is awarded. Points for knocked down pins and penalties for erroneous shots in all disciplines except bowling are recorded from left to right and then tallied. And here international rules exist only for playing on a bowling alley. Compared to bowling, during a game of skittles on an asphalt track and a bowling pin, which, when hit by a ball, remains standing, but outside its “nest,” is not considered to be knocked down. This pin is reinstalled in its original place using an automatic pin placement device. It is not considered knocked down when placing pins manually. A pin knocked down by a ball or another pin that bounced out of the “trap” is considered knocked down.

Zero rating. Such a score is given in the following cases: if the ball rolls off the track (on the ball); hits the sides (on an asphalt bowling alley); rolls into the side gutters (on a bowling alley); if during the game on an asphalt track and on a ball pit the ball first touched the track next to the acceleration bar or behind it (after one warning). During the game of knocking out individual groups of pins, as well as individual pins, the pins knocked down as a result of such throws are put back in their original place. During the bowling game, a score of zero is given if the throw is directed into the wrong corridor. If an athlete, when playing bowls on an asphalt track and on a bowling ball, crosses the white front demarcation line (it is allowed to touch it with the toe of the foot) and during the game on a bowling ball crosses the rear dividing line, then after a single warning he also receives a zero score for the throw. Any touching of the dark line on the lane (bowling alley) without warning will result in a zero score. Knocked down pins must be put back in place.

A zero score is given after a single warning if the athlete slides on an asphalt track or wall, as well as after launching the ball, being behind the white line, holding on or leaning on something. When playing on a bowling alley, sliding is a consequence of the throw. When standing in front of the demarcation line, it is permitted to use a support.

Summing up the game results. On asphalt bowling alleys, shereban and boleban, the basis for summing up the results of the game is a firmly established number of throws. The situation is different in bowling. Here the game is played in series (“passes”). Each “pass” represents knocking down 10 sets of pins. Each set consists of 10 pins arranged in a specific order. To knock down one set, 2 hits are given (a set is 10 pins in a certain arrangement. This principle is used to guide the calculation of the results of the competition. If a player knocks down the entire set with one hit, he receives 10 points, to which the points for the next two hits on the next one are added set of pins (in this case, the second hit on the first set is called a “strike”) If the athlete manages to knock down the entire set with two hits, he also receives 10 points for this, but only the points he receives for the first are added to them. hitting the next set of pins is called a spare.

If two strikes fail to knock down all the pins, only the number of pins knocked down is counted. This type of strike is called “mis”. The results of knocking down individual sets are summarized from blow to blow.

At the end of the “pass,” the athlete takes free kicks depending on the result of knocking down the 10th set. If the set is knocked down with one blow, two free kicks are taken; if it is knocked down with two blows, then one free kick is taken. If there are still unknocked pins, this position is called a “split”.

“Fault” is an incorrectly executed throw when the athlete has crossed the black line or if the ball rolls off the lane.

International rules provide for a “double fight” for bowling, in which, after punching through each set, the athlete changes lanes.

In the event of an equal number of points, the winner in personal competitions is determined as follows: a) on an asphalt bowling alley - based on the best result in knocking down. If these results are the same - fewer incorrect throws; b) on the ball - the last five throws in each “corridor” on each track; c) in bowling - according to the smaller difference between the highest and lowest results individual series(meaning all series played in the individual competition) of one athlete. If these results are equal, the number of “strikes” decides. If these results are equal, solve larger number"Spairs". If this comparison does not upset the balance, the victory is distributed among the respective athletes.

Judicial panel. Management of championships, tournaments and cup competitions is carried out by the person leading the home team. The regulations on refereeing define the responsibilities of team leaders; judges, including secretaries, representatives supervising the conduct of competitions, tournaments, relay races, and representatives of gaming commissions; as well as the tasks, rights and responsibilities of all persons involved in the preparation and conduct of championships and tournaments.

Preparation and training. To excel at the international level, as in other sports, a top bowls player must train intensively several times a week. Along with practicing techniques, such as, for example, training throws for the entire set or for individual groups or pins, throws in the left and right “corridors”, as well as training in conditions close to competitive ones, general physical, special strength training and special training to develop mobilization readiness.

Areas and forms of application. Skittles are an ideal sport and leisure activity; people of all ages can practice them. age categories regardless of climatic conditions at any time of the day. The rules of the game and competition are simple and easy to understand. The playing technique is easy to master. Another advantage of playing bowls is the fact that the period of loading evenly alternates with a period of relaxation when the athlete takes the next ball. Constant alternation of load and rest eliminates the possibility of overwork. Unlike other sports, as athletes age, bowling does not cease to be accessible to them, but, on the contrary, attracts an increasing number of participants.

When playing bowls during leisure hours, there is no need for special refereeing. An objective measure of the achieved result is the number of pins knocked down.

Bowling can also be successfully used as physical therapy, especially when treating injuries to the feet, legs and arms, and also as a compensatory sport.

Bowling is one of the popular forms of mass sports events. For such competitions, temporary bowling alleys made of wood, concrete or plastic covering may be constructed. Floors can be used in schools, gyms or short grass lawns.

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