Death in the Pot. Divinity: Original Sin

Game modes

There is such a party!(Successfully start a Game Master session)

Feel free to go into battle(Successfully start a duel in arena mode)

Witch(Complete the game in Adventure mode)

Awakened(Complete the game in "Classic" mode)

Divine(Complete the game in "Tactics" mode!)

All for the sake of honor(Complete the game in Valor mode)

Everyday life of an adventurer

Thief(Perform a successful theft)
It is necessary to steal something belonging to someone, such things are highlighted in red. You need to steal in stealth mode (the default is the "C" button).
You can get it right in the prologue, when the witch Windego summons the Kraken, on the lower deck in the very first room near Master Siven there is a “forbidden book”, we steal it.

Criminal Intents(Break the law and get caught red-handed)
One way is to get caught after a successful theft or murder. For example: after an NPC loses something, he will periodically begin a dialogue with passing characters for the purpose of searching, if in this case he finds something stolen - the achievement is yours. Definitive Edition - cannot be obtained in the specified way through theft and capture .The achievement is given out in Fort Joy if you take off the collar and get caught by any master. When asked “Where is the collar?”, they say that “it never existed,” after which the GG is sent to prison.

Wrangler(Win victory in persuasion)
It is necessary to convince someone in a dialogue due to the item using a characteristic or trait of the hero; such options are marked with a label in square brackets.
Can be done in the prologue, after the witch Windego summons the kraken, Masters Rix and Murtough are standing on the middle deck of the ship’s stern, you need to convince them that you are not dangerous.

Grenadier(Craft a grenade)
Chemical grenade: empty can + guts. Empty cans can be purchased from Exter in Amadia's hideout.

Master Mystic(Make a scroll)
Resurrection Scroll: piece of paper + water essence + life essence

Skill Master(Craft skill)
Combine a blank book and a spell of the same school. Or combine schools for example: Necromancy + water school.

Rune Master(Decorate all available item slots with runes)
Weapons with a slot are marked with a small circle, right. mouse button (rune control), insert a rune.

...The louder it falls(Finish an enemy using teleportation)
It is necessary to finish off the enemy in battle with the teleportation skill.
In Fort Joy you can get teleportation gloves through the quest “Teleport” (by killing a crocodile with it). Whoever wears it will receive the necessary skill. Or kill any animal, for example a cat, who will follow you.

Hero(Get the "Hero" tag)
This calling can be obtained in dialogues by standing up for someone or performing a noble deed. Fort Joy has several such opportunities:

  • In the square after entering the Ford, he will stand up for the elf Elodie against the thugs before Ifan.
  • For the quest “Captured Elf”, persuade Tentail to give up the stolen provisions and then not hand him over to Camp Leader Griff.
  • During the quest "Geist Killer", if you give Magister Arnika Migo's ring (which belonged to her father) as confirmation of your words.
  • Save Marie from the fiends in the Bridge Guardians' House.
  • Standing up for the Crossley family in the Black Mines
Villain(Get the "Villain" tag)
We absorb innocent souls of the source (ghostly vision + drawing out the source), for example, on a quest from Riker (graveyard), when we bring him the tablet and he starts the ritual, interrupt him, kill him, and absorb the souls for the ritual. In Arks, the quest "Secrets of the Dwarves" will lead you to the sewer, at the end of the quest we kill Isbeel and you can use the "Infernal Machine", if the achievement does not work, then try activating the "machine" with another character.

Student(Use first Origin skill)
The author got it when he removed the face from a corpse. Fein's quest chain, where he is looking for a device to remove faces from corpses. After talking with Nebora (the blacksmith), she will say that Niles has such a device in the fort’s dungeon.

Expert(Open the second source points cell)
The author received it when he mortally wounded Mardus in the cave of the shipwreckers; during his life, he allowed the heart of the void to be eaten, thereby strengthening the power of the source.
The second slot is also opened:

  • Jaan, if you complete his quest "Monster Hunter"
  • Hannang, if you complete the quest "On My Last Legs"
  • Riker, if you complete the quest "Generous Offer"
  • Almira, if you complete the quest "Sudden Lovers"
  • Saheila after the rescue.
Master(Open the third Source points slot)
The author received it when he Freed Saheila from the Wolves at the sawmill and returned her to the camp with her mother. After a short dialogue, she will open the third slot.

Thunder on a clear sea(Escape from the grip of the kraken)
Given at the end of the prologue, when you leave the attacked ship.

Fort Joy

Eye of the Reaper(Get to the Eye of the Reaper)
Given at the very beginning of the act, when you wake up on the shore.

Gladiator(Become the champion of the Fort Joy arena)
South of the Fort Joy teleport, Nuzi stands near the hatch to the basement, and she will invite you to the arena.

Long-awaited freedom(Remove collar)
To remove the collar, one of the ways is the title of the Chosen One, which is given after you become the champion of the Fort Joy arena, but there can only be one champion. After the victory, you need to talk with Tola Thorn (the manager of the arena), she will direct you to the blacksmith Nebora, who will free the Chosen One.
Also, after you get out of the fort and get to the Amadi Sanctuary, you can turn to Leia (Sitting with a gnome just to the left of the sanctuary itself), who will remove the collar from everyone.

Bountiful Blessings(Meet a higher being)
Having killed three crocodiles on the “teleport” quest, we find a corpse with a note about the Brakk treasury, a mark appears on the map (Mysterious Cave), after going through the entire treasury, at the exit we will touch the statue without limbs, talk to the “voice”.

All escapes escape(Escape from Fort Joy)
In fact, a plot achievement requires you to find the way to the “Resonant Marshes”, which is to the right of the Fort Joy castle. The game provides several ways for the player to choose:

  • One of the ways you can do it is through the “Teleport” quest from Gavin. Subsequently, he will ditch us during teleportation, but by passing the glove to your partner, you can follow him. At the pier he will run into a fight, but in stealth mode you can get around it along the top.
  • You can also make your way into the “Fort Joy Prison” through the “Prison Cells” and without going into the “Flayer’s Game” you will go downstairs to Delorus’s two accomplices, who are threatening the boy Khan by the boat. After you deal with them, Khan will take you to the coast in the Sounding Marshes.
Cat in a poke(Get the black cat out of Fort Joy)
When approaching Fort Joy, a black cat will follow you; he does not remember who he is or how he got here. It is necessary to get him off the island safe and sound. The achievement is given along with the previous "The Great Escape", if it was with you at that moment.

Sledgehammer - fight(Tell Dallisa not to attack Fort Joy)
Approaching the fort for the first time, we will see the execution of a lizard. You need to attack Dallisa from afar, with small arms or attack. To knock down half of her HP, to do this you need to climb into the fort along the stairs, which is located behind the boxes to the right of the gate. We download the party, only inside the fort, you cannot leave the fort, otherwise there will be a note in the diary in the “escape” section and Dallis will leave the fort. Inside the fort, do not approach the gate, an execution cut scene will begin.

Noisy swamps

Masquerade(Accept the appearance of all races)
The Windego witch sits by the fire a little to the right of the pier on the other side of the fort; by killing her you will receive Fein's mask. Applying all 4 races on yourself in turn will give you the achievement.

The witch as she is(Kill the witch Radek)
The witch herself is located in a cave next to the teleport, "The Sounding Swamp - Dragon Beach", (entrance in the form of a skull).
At the end you will find a massacre site strewn with rotting flesh, where she grows Bloody Roses (which Grendal mentioned about the rats). During the dialogue before the battle, most likely she will attack you with a disease.

A breath of hope(Get to the Shrine of Amadia)
We teleport to the "Roaring Swamp Bridge" and go south to the rocks. You need to ring the bell and persuade Bahara to let you in.

Dragonslayer(Kill the winter dragon Slaine)
The dragon is located between the teleports, "Abandoned Camp" and "Dragon Beach", in the Noisy Marsh, ice in the sand, don't miss it. Attention! This is a battle for a busy party, since the dragon moves first for five turns in a row. While two totems are holding him, damage cannot be done to him, we arrange the fighters so as not to fall under a circular attack, we destroy the totems and my shooter managed to shoot 3 times, which makes the battle much easier.

His father's son(Defeat Aleksandar at Fort Joy)
Alexander is located on the pier north of the portal "The Sounding Swamps - Abandoned Camp". He is protected by the Screaming, they were killed by the winter dragon Slane, since the author freed him from the shackles of the witch Redeka. From the very beginning, fall on Alexander’s minions, and “stun him, stand still, etc.” as in a few moves he will appear worm and Alexander's minions will attack him too. Otherwise, if you kill Alexander right away, then all your enemies will be against you.

By honor and truth(Rescue Gareth from Brakk's armory)
Gareth fights off the masters in Brakk's armory, which is northeast of the Bog Swamp Bridge teleport.

Mistress "Revenge"

Expert in the Secret Sciences(Accept Tarkin into the ranks of the seekers)
In the bow of the ship we select a diary from a corpse, from it we learn the password for the captain’s cabin “Fortitude”. After going into the cabin and talking with Tarkin, there will be a meeting with the party members on whether to believe him. To achieve this, turn it.

Sails in the sun(Subdue "Mistress Vengeance")
In the Dallis cabin, where Tarkin was imprisoned, we find a book of songs Ancient Empire, we return to the upper deck, to the statue on the bow of the ship, sing a song from the book and say that the ship obeys us. We tell Khvori that it’s time to hit the road.

Thug(Escape from Dallis aboard the Lady Vengeance by killing all of Hammerhead's henchmen)
When Dallis is boarded by the Lady "Revenge", we kill everyone. We throw a lot of grenades, actively use the skills of the source, and treat illnesses.

Free waves(Escape Dallis aboard the Lady Vengeance without killing all of Hammerhead's henchmen)
We kill as many as we can, gather around the Illness, treat it and wait for the teleport to end.

Heaven's Gate(Enter the Halls of Echoes)
We get into the hall when we fight off Dallisa. We use the blessing on any god.

Reaper Coast

Millions of lambs(Lands on Reaper Coast)

Death in a bowler hat(Serve Garvan the spoiled stew)
In Driftwood at the Black Bull tavern, Garvan will confuse you with the waiter and ask for stew, we buy meat stew from the bartender in the tavern and add any spoiled fish with emptiness to it, the recipe can be told at fish factory or in the toilet behind the tavern.

Spider's Kiss(Get Dorothea's kiss)
In Driftwood in the Black Bull tavern there is a lower level, there you will meet Dorothea the Luxurious, in the conversation mention that you are the champion of the Fort Joy arena and agree to meet in private, agree to a kiss under any circumstances and the achievement is yours. Please note that the spider's kiss will take away two physiques. The author chose a “transparent doll” as a reward, this is a Shining Idol of Rebirth (auto resurrection), helps in difficult battles, do not spend Od on resurrection, but the choice, as always, is yours. The author chose the reward and killed Dorothea, the physique was not taken away, but the idol was taken from the corpse.

Unkillable hero(Become the champion of the Driftwood arena)
In Driftwood, the Black Bull tavern has a lower level, where the arena is located. The first battle must be carried out blindfolded. Then challenge Murga and win.

Master(Meet with Maester Siva)
You will find Maistra east of Driftwood, just across the river on the gallows.

Animal instincts(Talk to the ghost animal)
With Maestra Siva, perform a ritual in her basement: use the knife on yourself, bowl + plant, bloody knife + bowl with plant, fry everything on the brazier, as a result of the ritual we will be given the “Ghost Vision” skill. Kill any animal and use the skill, talk to the ghost.

Egg cutter(Destroy all Netherspawn eggs in Reaper's Cove)
In Driftwood in the Black Bull tavern there is a lower level, you will meet Lohar there, he will give the quest “Shadow over Driftwood”, completing the quest you will go to the cave There are a lot of eggs, A LOT, they are everywhere, on the walls, around the rocks, on the ground, Carefully and slowly move the cursor and find the masonry. Don't miss the cave that is teeming with them; there are 3 barrels of water near the entrance. Whoever doesn't succeed, knock in PM, I'll give you a save.

To the distant shore(Take a ferry to the island Blood Moon)
The ferryman's pier is located in the north of the Monastery Forest. The lake is covered with the fog of death, only the undead will survive, to achieve this they must be in the party, if they are not, then we run to the ship, drive out 1 anyone and hire the witch Taylia from Sergeant Zrilla.

Furious Avenger(Set Gareth on the path of vengeance)
In a hut south of the Driftwood Fields teleport, Gareth knocked out Master Jonathan and persuaded him to finish what he started and kill his friend.

Forgive and forget(Guide Gareth to the path of forgiveness)
In a hut south of the Driftwood Fields teleport, Gareth knocked out Master Jonathan to persuade him to forgive his friend.

Proud Parent(Adopt Squeaky)
There is a chicken coop across the river east of Driftoon. Find there Big Marge, you need a perk (talk with animals), she will say that the fiend of the void stole the egg, the fiend is located a little further up the river behind the chicken coop, the egg lies at the very end of the bank. Return the egg to Marge. And come back after a couple of quests for the squeaker.

Onward and inward(Break into Mordus's lair)
In Driftwood, we go into Mordur's house, go down to the basement, move the wall with the lever, release the gnomes, go inside, move the drawers, take books from the shelf, read. In the stone bust, we find a button (you can also find the button with the help of high perception), we make money, then we go to the opposite part of the basement and there, opposite the beer barrels, near the corner, we find a skull with an empty eye socket in the wall. We hack with a master key (hacking level 5). You need to hack with any Persian EXCEPT skeletons (Fein in particular), i.e. a prerequisite is the presence of a master key during the hacking process

Anathema(Get Anathema)
At the entrance to the graveyard we see Tarkin, who talks about a certain powerful object hidden in the Surrey crypt and asks us to get it, since he had a fight with the owner of the graveyard and cannot do it at all. After which we go to the center of the churchyard and find a crypt near which a dog is spinning and does not allow entry, we send the dog to the god-dogs and go down into the hatch, there we rob Kwanna (note and key), go to the Surrey crypt (or you can immediately break into the Surrey crypt). In the first hall we are looking for 2 buttons to the left of the entrance and to the right. We enter the second room, place the item on the button, and use the skill (ghost vision). Press levers 2-1-3. We go down and pick up the first part of the Anathema. We speak with Tarkin on the “Mistress Vengeance”, the weapon said that the second part is on the island of the “Bloody Moon”. We stomp there and in the north-eastern corner of the island (at perception 22-23) we find a hatch, go down and take the second part. We return to Tarkin. He takes both parts. He excuses himself from going to the city of Arx (such masterpieces take time). And only when we get into the secret library of the masters and at the lowest level on the table (X: 151 Y: 45), we take the note and find out Tarkin’s secret, he will give Anathema, how to get to the library of the masters is described in the achievement (Lair of the White Worm )

Pogost and surroundings

Nest on high(Tame Featherfall)
In the churchyard, 2 streams east of Driftwood, there is a tower with crows circling above it, in the northernmost part of the cemetery. Featherfall sits there, convince him that you are his new master, then finish off the old master with him. Profit.

Rootless dog(Kill Andras, the necromantic dog)
The dog is walking in the center of the churchyard, don't miss it.

Existential crisis(Give the correct answer to all Crispin's questions)
East of the Pogost teleport at the cliff, a (bunch of grass) will speak to you, dig up Crispin, he proposes a contest of wits. The author played with him, Fein, used tags (Undead, Mystic, Scientist)

Bridge over stormy waters(Help free Marie from the fiends)
South of the chicken coop, the boy Barrin stands in front of the raised bridge. He asks to save her mother. We go into the “House of the Bridge Guardians”, through the cemetery, by breaking the lower gate, killing the fiend, we get the achievement.

Nice Doctor(Successfully operate on Natalie)
On northeast from the "Pogost" teleport to the house where Dr. Gregorius Swan lives, after asking, he will tell you that he has a difficult patient, we go down to the basement with a character with the Scientist tag and answer the question with this tag, the battle begins. It is not necessary to kill Natalie's fears. It is enough to wound Natalie and stun her. We carry out the operation with a saw and slowly.

Sheep in wolf's clothing(Free Saheila without fighting the Lone Wolves)
Walking straight north from the Paladin Drygehead teleport, we will come across an elf camp that is holding a ceremony, let me in for the ceremony, the persuasion skill, level 5, helped me. We will be asked to free the child as an elf from the wolves who have settled in the sawmill north of the elf camp. We arrive at the camp and go up to the second floor, killing everyone. To get the achievement, you should teleport to any altar immediately after Saheila joins the group, without going down to the bottom

Blood Moon Island

Island of the Gods(Find out from the supreme being where the Council of Seven is)
Before sailing to the island, you should have 3 slots, return to Maester Siva and perform the ritual for the third time. The Black Root can be taken in the Monastery Forest. Once we find ourselves in “Echo”, we fight back with “Voice” against the fiends of the void, and he will tell you about the Nameless Island.

Defense takes the floor(Find out from the Lawyer where the Council of Seven is located)
On the island you will have two battles, the second will take place around the tree. After the second battle, a lawyer will appear and talk about the "Council of Seven"

What's in my name?(Awaken the corrupted ancestral tree on Blood Moon Island)
In the north-eastern corner of the island, with a perception of 25 or higher, you will find a hatch to the archive; after climbing through the books you will find a letter with the name and history of the tree. You kill the lawyer and tell the name of the tree. If perception is low, then to the west of the “Blood Moon Island” teleport there are 3 lizards sitting by the fire, next to it is a map of the island; when you use it, all places, including the archive, will be marked.

Last Chance Island(Find out from Khvori where the Council of Seven is located)
To get the achievement you need to take a maximum of 2 origin points, abandon the rest or kill the corresponding teachers. The author did not get it the first time, as a bug worked on the island of the bloody moon, the battle next to the tree. In order: killed Mordus (Cave of the Shipwreckers), killed Riker (City Graveyard), Hannag (Monastery Forest, completed her quest), Saheila (Sawmill, freed her from captivity), Almira (Paradise Hills, completed her quest). When we sail to Blood Moon Island, walk along the shore until you come to the lawyer, and a little to the right will be Sickness. We attack the lawyer without talking to him, after the death of the lawyer we return to Jaan, after talking with him a bird will fly in with a request from Khvori to return to the ship, we talk to her on the ship and get the achievement.

Nameless Island

From island to island(Arrive at Nameless Island)
We get it after landing on the island.

The song is unsung(Sebilla: kill the Master)
Sebilla should be in the party and complete her personal quest throughout the game:

  • Kill Stingtail and talk to Cook Griff, Find Zeleskar (Reaper Coast)
  • Find Rust Anlon (Driftwood).
  • Find the Prince of Shadows. The Prince of Shadows sits in the southern part of the island, next to the Zorl-Stissa temple. Let's sing a counter song (Sebilla will tell you about it before disembarking, only if she treats you well)
Back to school(Infiltrate the Academy)

Science is serious(Find the secret entrance to the Academy)
In the southeast of the island, there will be ruins with lava, on the outermost ledge, the author found a hole (perception 24) (x: 375 y: 700)

Who else?(Convince all companions that it is you who should ascend)
As soon as you go down the hole, in reaching higher, the team will begin to argue about who should be the deity. The author had this arrangement. Sebilla, after killing the Prince of Shadows, supported me immediately. With Ifan, a high relationship (love, fuck) there was no need to persuade either. Fayna persuaded (persuasion level 5)

Seven altars(Pray at all altars on Nameless Island)
Zorl Stissa - Killing the Prince of Shadows
Dune - Killing the possessed gnome
Amadia - Click on the pedestals one by one
Tyr Tsendelius - killing the tiger
Zantezza - near the altar (mark on the map) we use “ghostly vision” and talk with the ghost of the imp, run to the Lunar Sanctuary and take the ruby ​​from the two wolves and in the inventory (right button, “grip the ruby ​​tightly”, in the conversation we use the tag twice Mystic or we answer incorrectly and after talking a second time we select “no numbers”), in the pocket of the imps, when we reach the core we teleport closer to it, because if it doesn’t reach, everyone will die. We touch the core, then we pray (a bug is possible. If the altar is not activated, talk to it with all the companions)
Ralik - we kill any of the parties to the conflict
Vrogir - In the black circle camp, we convince them that we are the boss and order the water to be released or we kill everyone.

Answer to the riddle:

Wizard's Column (Amadia) Y
Lizard Column (Zorl Stissa) *
Column of man (Ralik) *
Orc Column (Vrogir) *
Elf Column (Tir Tsendelius) Y
Colon impa (Zantezza) Y
Dwarven Column (Dune) Y

Enters the ring...(Enter the Arena of the Chosen)
They gave the author how he got to the Academy, through the “secret passages,” and you will receive this when you go around all seven altars and enter the Academy, through the main passage.

Promise(Accept the Covenant)
It works if you have undead in your party! At the entrance to the Academy, you will meet the Delegate of the Void Fiends, talk and accept the covenant of the God King.

Until the seventh generation!(Use skill "Curse")
When we accepted the covenant, the “blessing” will be replaced with a “curse”, we use a new skill. In Driftwood, in the secret lair of Mordus, on one of the two bookshelves recipe for crafting a curse scroll.

Favorite son(Convince Aleksandar to take your side)
At the academy, after you reach the arena, you will meet Alexander. The author convinced him with agility 29 and persuasion 5 lvl. Ifan may not listen to you if the relationship between party members is bad and will kill Alexander.

Crash of the Titan(Arrive in Arx)

Lair of the White Worm(Find where Raymond is hiding)
In the city of Arks we go into the masters' barracks into the kitchen, there near the entrance the corner is littered with boxes, behind it is a hatch, the answer to the code is hidden in the signs in the barracks, or it can be cracked with master keys. Having opened the hatch and going down, on the left side (high perception is needed) we notice a button and find ourselves in the treasury, there we also break open the second hatch.

Toy Story(Convince toy merchant Zanders to give you the amulet)
Having come to Zanders and getting into his second room behind the door, he will kick you out and the quest “Master of Dreams and Nightmares” will appear. As soon as you go down to the masters’ library (described in the achievement above), then by opening the metal door on the left on the table there will be a book where you will find out that the toymaker is the creator of the “path of blood”, we return to Zander and ask him to tell you how to go through the “path of blood”. The author used tags (Hero and Perception at the same time). Arhu will also tell you about Zanders.

Signed in blood(Make a deal with Adramakh)
In Arks we come to the Black House, in front of the house we tell Khvori that we will not go into the “demon’s pocket”, we find the “Doctor” in the house and make a deal.

Doctor, heal yourself!(Defeat Adramalich)
The author, Mr. Lowe, received an achievement at the very end of the game, when he killed the kraken, the Doctor got out and killed the GG, but the rest killed him.

Man and cat(Save Arhu)
To the east of the masters' barracks there is a school, behind the school there is a descent to the shore, then we go into the sewer. In the sewer we go down to the level below, we find a passage (X: 470 Y: 630). Walking around the children's room we notice a picture. In a conversation with Big Tomorra, we learn about the painting and the lever for descending into Kemm’s lair. The author bought the painting. We go to Kemm's garden following the mark on the map. We use the lever and go down to the storage room. We kill the Lucian warriors while they are overloaded, and use the “Draw Source” skill on them. On the left side of the entrance, after passing two illusory walls, we take the painting “portrait of the Divine”. We go to the opposite side from the entrance (X: 491 Y: 990). We use “ghostly vision” and put in place the painting that we bought from Big Tomorra. Opposite the entrance there are two cabinets, on the one on the right on the bottom shelf, click on the “Tome of the King of God”. Let's go down. Under the statue of the God King, we place an altar on it with a painting “portrait of the Divine”. Let's go down. We use “ghostly vision” and place three fighters on top, because as soon as we draw out the source from the ghosts, a battle will begin in which Arhu must survive, after the battle we talk to him about the tomb and get the achievement.

Unsullied(Go to the end of the Path of Blood)
In the cathedral, the statue needs to answer 4 questions, about theft and murder and so on. The author's party, although it bears the tag "Hero", killed everything for the sake of experience and stole everything. You can find a “pure soul” on a ship (Chamber of Echoes), to do this we expel any party member, and from Sergeant Zrilla we hire any character and answer the statue’s questions.

From the back door(Get into Lucian's Tomb without going through the Path of Blood)
To get into Lucian's crypt you need an amulet from the toymaker and free Arha. Where Arkha was freed, we charge the amulet. We go to the cathedral to the statue and it kills one of you. We return to the toy maker, he tells us about the scroll on the second floor, and the password for the chest. We take the scroll and the charged amulet and insert the amulet into the left column, a hatch appears

Horror of the Abyss(Defeat the Kraken)
When we find ourselves in Lucian’s tomb, we solve a puzzle with three elements, only two are active, there is a grate below the altar (we spill blood there), the author used the “blood rain” skill, when all three elements reach their bowls, then we cast a blessing on the grate with blood. Solution to the riddle. In the room with toys, we don’t pay attention to them, but look for levers in the location that start with letters P, R, A, B, O, as you click, the toys will disappear and you can move on. Tip number “one”: we hit only Dallis, tip number “that” we hit only Bracca, tip number “free”: how to kill the doctor, we will save before choosing what to do with the source, so as not to replay the battle again. That's the end of the fairy tale!

Return of the King(Submit to the God King)
When the author killed the kraken and the doctor, the “narrator” offers the first choice, accept divinity or refuse, we refuse, the God King appears and says: “You have all abandoned the source and we are all assholes.”

Ascension(Achieve divinity)
We kill everyone and choose "Do what is required, gain divinity"

No one will leave offended(Give the Source to all of Rivellon)
We kill everyone and select "Distribute the source equally to everyone"

Supreme Sacrifice(Destroy all of Origin in Rivellon)
Needed before final battle take Lucian's side. If Ifan is in the party, then there will be a long conversation before the finale, at the end there will be a choice whether Ifan will attack Lucian, we forbid him from doing this. Also, if GG Lowe (or possibly in a party), then the Doctor needs to be killed in Arx, because he will appear and kill Lucian, even if he survived the battle.

Personal quests for companions

Some achievements are temporarily not working, I will describe which ones later.

All-father life-giving (Red Prince: Become the Father of Dragons)
We do everything story quests The Red Prince all the way to Arx. In Arks we go to the embassy, ​​run past the burning lizards to the pool, Spanish. “ghost vision” and jump into the teleport, in the arena we first kill the black mirrors, and then those whom we killed. Having come to the Sadha in a dream, we take the eggs and promise to kill the God King. It is possible to obtain Achivi without the Red Prince

The collapse of a dream (Red Prince: kill the Red Princess)
Having come to the Sadha in a dream, we talk to the Sadha and choose that the eggs need to be destroyed. We kill everyone except the Dreaming Lizards, then break the egg and into the portal. It is possible to obtain Achivi without the Red Prince

No doctors (Louse: exorcise the demon)
We complete the quest “The Thing Within the Lowes” throughout the game. In Arks we go to the Black House, where the Ailment will meet us and offer to weaken the Doctor, teleport you to the “demon’s pocket”, put out the candles there, return and kill the Doctor.

Demon's Embrace (Louse: make peace with the demon)
Works if gg NOT Lowse!!! We complete the quest “The Thing Within the Lowes” throughout the game. In Arks we go to the Black House, where the Ailment will meet us and offer to weaken the Doctor, we refuse and do not go to the “demon’s pocket”, when the “mixture” begins in the house, we just wait 2 turns and the doctor will “subdue” Lowse

The adventure begins... (Fein: accept this strange new world)
If Messrs. Fein. We complete the quest “Scientist of the Departed Echopi-Fein” throughout the game. After winning the final battle, we first accept divinity, then choose: “Rid the whole world and yourself from the source”

Eternal Salvation (Fane: return the Eternals to Rivellon)
If Messrs. Fein. We complete the quest “Scientist of the Departed Echopi-Fein” throughout the game. After winning the final battle, we first accept divinity, then choose: “Acquire divinity”

Blue blood (Forge an alliance with the Queen)
We complete personal quests throughout the game. In the sewer in Arks we find Isbeil and the Queen, after Isbel’s death to the left of the “Infernal Machine” we find a “false wall”, we forgive the queen in the dialogue

Regicide (Kill the Queen)
We complete personal quests throughout the game. In the sewer in Arks we find Isbeil and the Queen, after Isbeil’s death to the left of the “Infernal Machine” we find a “false wall”, we kill the queen

Real estate (Serve the Mother Tree)
We spend the entire game completing her personal quests. On an unnamed island, in an elven village, we take on the quest “Mother Tree”. We complete it, bring the heart of the prince of shadows, become the mother of dragons, and get an achievement. The author works if Sebilla does not Messrs.

Liberator (Destroy the Mother Tree)
Not working yet! We make a separate save on an unnamed island, in front of the elf village.

Let's make peace! (Ifan: forgive Lucian)
Only if Mr. Ifan. We complete the quest “Wolf in Solitude - Ifan ben Mezd” throughout the game. Before the final battle, after listening to everyone, we choose: “You will receive your sacrifice, I will give up the entire Source”

Wolf avenged (Ifan: kill Lucian)
Only if Mr. Ifan. We complete the quest "Wolf in Solitude - Ifan ben Mezd" throughout the game. Before the final battle, after listening to everyone, we choose: “Lucian is screwing you, it’s over.” It is not necessary to kill everyone to achieve the achievement, only Lucian

For Hardcore lovers

Thanks)

Now about the pleasant things.
Special thanks to: Chief, Shini, Montollio, Teo Valder, warask, r_raven, Uncle Pasha, futaba-tian, Good People Die, adgiCat 788188, Kamio

side quest in the game, which invites you to go through all the seasons and find an unknown elven building, which will be surrounded by four strange statues.

Passing the quest

First of all, we will need to find the necessary clearing in which the brazier will be located, surrounded by four statues. For convenience, we suggest using the coordinates: X: 448, Y: 343. In order to receive the quest, we need to interact with the brazier and accept the task. As a result, we need to attack all four statues using different elements.

Each statue has its own name:

  • Hero of Winter;
  • Hero of Autumn;
  • Hero of Summer;
  • Hero of spring.

Each will require its own individual approach. It is strongly recommended to attack the Hero of Winter with the spell “Cold Explosion” or “Destructive Hail”. a combination of “Rain” and “General Cooling” will also work.

The Hero of Autumn will be attacked by casting a fire spell on water. After this, you need to electrify the resulting cloud using the “Electric Discharge” skill. You can also use similar skills that can be created using . Alternative option- use of an electric boom.

To attack the Hero of Summer, you must use the Laser Beam ability. Another option is to use a fire slug. This is necessary so that he can use the aforementioned spell. If your character does not have one, then summoning a slug is the only possible option.

The Hero of Spring will be attacked using the Blood Rain skill. You can also use the elf racial ability called Flesh Sacrifice.

Immediately after the very last statue is attacked, four challengers will appear in front of your character, with whom you must fight. Each of them reflects the seasons in Divinity Original Sin 2. In addition, it is endowed with its own immunity, which had its own individual element. If your character is developed at the same level as the statues, that is, level 14, you will still have a rather difficult time. Therefore, superiority in development will not play a big role.

After you defeat each of the opponents, you will receive congratulations on your victory from the brazier. As a reward, you will find a chest containing an artifact and a phoenix heart.

Note: you will need this in order to receive new ability called "Tongues of Flame". To do this, just eat this heart in front of the elf.

This way you will complete the Seasons quest in Divinity Original Sin 2.

Aggressive Takeover Objectives

  1. Follow the trail of blood.
  2. Find the corpse of Garvan's master.
  3. Dig down.
  4. Speak with the spirit of Liam.
  5. Execute Garvan.
  6. Bring Garvan's head to the spirit of Liam.

Aggressive Takeover Walkthrough

A trail of blood can be found west and north of Driftwood, just south of the westernmost troll bridge, which is protected by Grog the Troll . (location marked in quest Red Ink in the Ledger)

Following the trail a little east to an area roughly below the bridge leads to Garvan's supplies. A void-touched beastmaster and his pets will ambush you.

Using Wits you can discover a shallow grave with a limb for an elf to eat. Cast Spirit Vision in this spot and the ghost of Trader Liam appears (X:190 Y: 168). Talk to him to discover the truth of his death and agree to avenge him. YouMUST speak to him and agree to kill Garvan to properly progress this quest. If you do not, Garvan won"t give you any dialogue options that would lead into a confrontation with him.

Find Garvan in the above-ground tavern in Driftwood sitting at a table. The only way to kill him without causing the entire town to become hostile is to poison him with Tainted Stew . Exit the door near Garvan and walk toward the rear of the tavern to the outhouses and speak with the ill woman inside. She will hint that you can craft Tainted Stew from a Meaty Stew and any Void-tainted fish. You can purchase Void-Tainted fish cheaply from the fishmonger merchant in the Driftwood Square.

Speaking with Garvan with the stew in your inventory will give you the option to feed him the Tainted Stew. Garvan will then move to the other outhouse behind the tavern, next to the woman's outhouse. Speak to him through the door and he will emerge. Confront him about the murder of Trader Liam and he will attack you without making anyone else hostile.

Looting his corpse will give you Garvan's head. Hand it over to Liam and he will mark the treasure Garvan failed to find as your reward..

Rewards:

  • 2000 exp for killing Garvan.
  • If you return Garvan's head intact to Trader Liam, he will provide you with 6950 experience and the location of his treasure cache.
  • If you eat Garvan's severed head looted from his corpse, your character will gain a permanent +1 Barter trait. You can use the Mask of the Shapeshifter to turn any character into an elf in order to eat the head. He or she will retain the trait even after turning back. Return to Trader Liam after eating the head for 5575 experience. You can still claim Trader Liam's treasure by finding it with Wits. (X:145 Y:235)

Tips & Tricks

  • Do not attempt to kill Garvan via traditional direct/indirect means. The entire town will turn on you. (This may have been caused from a recent update.) Instead, poison him as was intended by using the Tainted Stew.
  • Buy a Meaty Stew from Lovrik in the Tavern and craft it together with a Tainted Fish and give Garvan the Tainted Stew. I had to give him 2 normal stews first and for the third he asks for a special one.
  • Liam's treasure can be discovered normally without having to do the quest.
  • Liam's treasure usually contains at least 1000 gold and a legendary item.
  • Location of the dead trader is X:190 Y: 168. You should see a blood stain.
  • Treasure is located at X:145 Y:235, southwest of the Cloisterwood waypoint.

Detailed walkthrough of side quests in the Reaper's Coast Cemetery in Divinity game:Original Sin 2

Other guides:

  • Divinity: Original Sin 2: completing the side quests of the first act (part 1)
  • Divinity: Original Sin 2: completing the side quests of the first act (part 2)
  • Divinity: Original Sin 2: completing side quests on the Reaper's Coast
  • Divinity: Original Sin 2: completing side quests on the Reaper's coast (graveyard/cemetery)
  • Divinity: Original Sin 2: completing side quests on Blood Moon Island
  • Divinity: Original Sin 2: completing side quests on the Nameless Island (Academy)
  • Divinity: Original Sin 2: completing personal quests for companions - the Red Prince and Sebilla
  • Divinity: Original Sin 2: completing side quests in the city of Arx

Three altars

Go to the Monastery Forest and go to coordinates X:115, Y:269, where the Lamenting Abomination character is located. When you approach it, wolves will appear and attack your squad. Kill the enemies, and then kneel before the altar.

First altar

The second altar is located at coordinates X:414, Y:301, on the river.

Second altar

The third altar is located at coordinates X:482, Y:260, also on the river. When you get close, fiends will attack you.

Third altar

Elven Seer

  • Sawmill - Saheila.

Location map

If you managed to convince the elves to let you into the ritual site, then after its completion you will be able to talk with them. You learn that Saheila has been kidnapped by the lone wolf Rust and is being held captive on the grounds of the sawmill. If you have high level convictions, you can convince the elves to leave her there.

Your next goal is to go to the sawmill and get inside. Saheila is being held captive on the floor of one of the buildings. Most of the territory is well guarded by Rust's people, which means you will either have to pay handsomely or fight serious enemies.

Another fight awaits you on the floor. This time you will face Rust himself and his bodyguards, including two wolves and crossbowmen. If you stay in a small room throughout the battle, you will greatly simplify your task. When the battle is over, you can free Saheila. She will ask you to escort her back to the elf camp. If you defeat the Rust people you met before, then this task should not be a problem.

Talk to Saheila as soon as you reach the camp. She will teach you how to collect additional source points.

Reward: four guaranteed items and one item from three powerful ones to choose from - depending on the character class.

Lost and Found

  • Reaper Coast - Lagan.

Location map

Not far from Driftwood, you will come across a fishing hut, inhabited by a character named Lagan. He will tell you that he lost his ring and ask you to return it.

At the same time, you will not need to go far and search uncharted territories. The ring is in the area marked below. It will also be automatically detected as soon as you and your team get as close to its location as possible. However, when you pick up the ring, fiends will appear.

Ring location

If Lagan survives, then you can decide what to do with the ring.

Choice 1- give the ring.

Talk to Lagan and confirm in your conversation that you really want to return the ring to him. If your conviction is strong enough, you can convince him to give up the extra gold.

Reward: 5000 experience points and additional gold.

Choice 2- keep the ring for yourself.

You may also decide that you want to keep the ring for yourself.

Reward: copper ring.

Saheila tribe

  • Reaper's Coast - elf camp.

Location map

If you saved Amiro on the territory of Fort Joy, then he will definitely ask you to tell the story about Saheil to all the remaining elves who live on the territory of the Reaper Coast. You can do this in this location, since the elf camp is located here.

Entrance to the elf camp

When you appear at the camp, you will find an elf performing a mysterious ritual. If you try to get closer, a conversation with the guard will begin, which can end in two ways.

Ending 1- get permission.

If your conviction is high enough, you will be allowed to enter the ritual site. This will allow you to unlock the quests Burial Rites and The Elven Seer.

Reward: 5800 experience points.

Ending 2- you were denied entry.

If you fail to convince the elves, they will not want to listen to you. Additionally, you will be asked to leave the ground.

Reward: absent.

Funeral rites

If you have been admitted to sacred ground, one of your party members will take part in the ritual. You should raise the elf if you can (ideally Sebilla can do this). Your task is to choose those dialogue options that will most impress the elves. These are always the top phrases in the dialog box!

Reward: the number of experience points you receive depends on how much you impressed the elves; four guaranteed items and one of four powerful ones to choose from depending on the character's class (only if the ritual ends well).

Wishful thinking

  • Reaper's Coast - Genie's lamp.

Location map

You will see a mysterious lamp lying on one of the beaches of the Reaper coast.

Location of the lamp with the Genie

If you interact with her, a Genie will appear. It turns out that the lamp was thrown away because the Genie was acting very aggressive. There are two ways to solve this problem.

Ending 1- fulfillment of desire.

If you have a high enough level of persuasion, then you can convince the Genie to fulfill the wish, and not pester you. You can choose which wish the Genie should fulfill.

Reward: 9750 experience points and the item you wish for.

Ending 2- battle with the Genie.

If you were unable to convince the Genie, he will attack your squad. The battle is not that difficult, but ends with the death of the Genie, which means no reward.

Reward: absent.

Bite

Right place

Activate the ghostly vision at the sawmill to see the ghost of an elf located near the timber. He will ask you to help him take revenge on the spirit of the sawmill master. The spirit of the former sawmill master is located southwest of the bridge near the same sawmill. The location will be marked on the map! Apply the source of vampirism on him to completely destroy and absorb the source point. Explore this skill possible in the quest Sharp Awakening.

Return to the spirit who gave you the quest, talk to him and complete the quest.

Reward: 25,950 experience points and a unique shield called Livewood Shield.

Enduring Spirit

Activate the ghost vision at the sawmill to find the mute spirit and learn that his name is Syrus Oates.

State of mind

He was burned by the lone wolf Pigsbane, who is still alive. Now the spirit wants its killer to die. After you deal with Pigsbane (his location will be marked with a marker on the map), return to Sirus and collect the reward.

Former lovers

Use ghost vision to see the ghost of a woman named Edie Angrim located at the sawmill.

The right spirit

She was killed by her former lover named Firewater. And he did this in order to undergo initiation and join the ranks of the lone wolves. Now she wants to hear him say her name so she can rest in peace. Make the man say Edie's name, then return to the woman for your reward.

Forced Recruited

In the Lone Wolves camp you will meet a man named Corbin Day.

Location of Corbin

Rust Anlon forced him to come here and work for the Wolves. After you kill the Lone Wolves, talk to Corbin and tell him that he is free. Invite him to the Lady Vengeance galley.

Reward for murder

The deer spirit will ask you to find a wreath of wildflowers. Dig up the burial site of the deer and the poacher who killed it.

Eye for an eye

State of mind

Cast a ghostly vision spell while at the sawmill (in the Lone Wolves headquarters) to find the master's spirit. He will ask you to take revenge on the Lone Wolves archer who killed him. After you kill Deadeye, return to the spirit for a reward.

You can receive different rewards:

  • Tell him you like the air (Pressure Spike).
  • A surge of pain around (Global cooling).
  • Say you are looking for earthly strength.
  • You can also choose a board in the form of a source - you can absorb the master's ghost.

Bitters

While at the sawmill, cast a ghostly vision spell to encounter the spirit of the lizard named Black Widow (rough translation) - this is a known poisoner of the Lone Wolves.

Lizard Spirit

He was tricked by Lone Wolves member Snakeroot into consuming poison. He wants her to die. You can absorb the spirit of this lizard or kill the “lone wolf” marked with a marker on the map. Ask the character about the reward if you helped the lizard.

No reason for jokes

While at the sawmill, cast a ghostly vision spell to see the spirit of Mudbarrow. He wants you to force the sleeping Lone Wolf to reveal where she hid her gold after she killed him.

Talk to the correct character (marked with a marker) at the sawmill to find out where the loot is, and then kill it. If you have already killed the Lone Wolves before completing this quest, then it appears that this quest can no longer be completed. Return to the quest giver for your reward.

Reward to the finder

Use Ghost Vision at the Lone Wolves Lumber Mill.

Paladin Spirit

Then talk to the paladin spirit. After you collect the mummy's head, give it to the paladin to complete the quest. The task is easy - the necessary points are marked with markers.

Dangerous to yourself and others

Northeast of the churchyard (cemetery) you will come across a healer's house. Convince him that he can trust you and tell you about his problems, allowing you to enter the house to cure the infected seeker.

Follow the healer into the basement (or hack it), where you will have two options: kill the girl or heal her. If you approach her with a character who does not have the “Scientist” tag, then there will be no opportunity to cure the girl. The only option in this case is to kill all enemies that appear in the location. However, if you approach her with a character with the Scientist tag, you can point out that she is suffering from a trepanation wound. The healer will ask you not to kill her during the fight so that he can heal her. Either way, both paths will lead to the seeker, who will attack you along with four of her nightmares (Natalie's Misery, Natalie's Fury, Natalie's Despair, and Natalie's Fear).

In the ensuing fight, you will face four monsters created by Natalie's emotions, and Natalie herself. Each enemy killed will reward you with 10,775 experience points. If you decide to cure Natalie, you will have to weaken her by lowering the health bar to the minimum level. However, as soon as you do this, all emotions will disappear! Thus, in order to get the maximum possible amount of experience points, it is recommended to kill the monsters first, and only then attack Natalie herself. Of course, if the battle seems too difficult, then ignore the monsters and attack Natalie.

After you successfully weaken the girl, a dialogue related to the operation will begin. To ensure that Natalie doesn't die during the operation, you'll need the help of a healer to hold her down, so don't start the operation right away. Select dialogue options:

  • Ask the healer to hold her.
  • Select a pair of fine tweezers and try to carefully remove the larva.
  • Slowly close the wound.

You will successfully cure Natalie and receive 13,450 experience points for your efforts. Talk to the healer to receive +50 attitude and an epic item of your choice as a reward. From now on, he will also be available as a healer and merchant (remember that healing spells damage undead, Fain). After this you will complete the quest.

If the girl does not survive the operation, then you will not receive experience points and reduce your relationship with the healer to a minimum. The quest will also be completed after you simply kill the girl in battle (if characters with the “Scientist” tag did not approach her). In this case, you won’t be able to get anything other than experience for destroying each of the four monsters.

If you decide to kill her, then simply finish off all opponents.

Reward:

  • 5800 experience points for convincing a healer to send a squad into your home.
  • 10,775 experience points for killing each monster from Natalie's emotes - a total of 53,875 experience points can be gained if you decide to go the "Kill Her" route.
  • 10,775 experience points for killing each monster from Natalie's emotions and 13,450 experience points for a successful operation - for a total of 56,550 experience points if you go the "Heal her" route.
  • Gregory will be available as a healer and merchant, you will automatically receive +50 units of attitude with him, as well as one epic item of your choice (if you manage to cure the girl).

Bury the past

To start this quest, you must travel south of Driftwood to coordinates X:380, Y:274 - inside or in front of the burning house. If you start the quest in the area X:380, Y:274, you will find Gareth standing over an old friend, White Master Jonathan. After a short dialogue, you will be given the opportunity to convince Gareth (intelligence or memory check) to either free Jonathan or kill him. Regardless of the outcome, you will still be able to attack and kill Jonathan, who will offend Gareth and force him to leave.

Otherwise, Gareth will show mercy and go to Paradise Dawns.

After convincing him of mercy, you can choose the lowest option to bypass the check. As soon as your journal is updated and the phrase “We convinced Gareth that...” appears (the continuation depends on what exactly you convinced Gareth of), then you will be able to advance the quest.

If you start the quest in Paradise Downs or find Gareth after the above line, he will want you to kill the Silent Monks as revenge. These monks are located on the farmer's house, you will have to convince the paladins to let you inside. You can do what he asks, or talk and convince him that this is not an option.

Opposites attract

In the basement of Riker's mansion you can find a rat and a turtle. If you have the Animal Friend talent, you will learn that the turtle is in love with the rat. You can use a variety of products to lure your rat to your turtle. Drag food from your inventory and throw it on the ground, forming a path of food.

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yYEUFY RTEDMBZBENSHI URKHFOYLPCH NPTsOP RTYUPEDYOYFSH FTEI - LFP LMBUUILB. OP ЪDEUSH CHBY URKHFOILY OE FKHRP UMEDHAF ЪB CHBNY Y DEMBAF CHUE DMS URBUEOYS NYTB. ъDEUSH CHUE YODYCHYDHBMYUFSHCH, LBTSDSCHK CH PUOPCHOPN DKHNBEF FPMSHLP P TEYEOYY UCHPYI RTPVMEN YUHFSH YuFP NPTsEFY CH ZMB DBFSH ZMBCHOPNH ZETPA. UPCHEFHA UPITBOSFSHUS LBL NPTsOP YUBEE Y PVSBFEMSHOP RETED LBTSDSCHN TBZPCHPTPN, YuFPVSH RPFPN, RPFETSC URKHFOILB, OE RETEYZTSCHBFSH UACEF.

ТББЗПЧПТШЧ Divinity Original Sin 2 ПУЕОШ ЧБЦОСЧ, TBZPCHPTSH VSHUFTP NEOSAF UATSEFOPE RPCHEUFCHPCHBOYE Y CHBTYBOFSH TEYEOYS LCHEUFPCH. pFOPUYNUS L TBZPCHPTBN Y RPUFHRLBN RPUME TBZPCHPTPCH LTBKOE UETSHOP. pF LFPPZP ЪBCHYUYF OE FPMSHLP CHBTYBOF TBYCHYFYS UATSEFB, OP Y PFOPYEOYE URKHFOYLPCH, CHPNPTSOPUFSH RPMKHYUEOYS PRSHCHFB, OBCHSHLPCH Y UOBTSCEOYS.

OE VPYNUS PYYVYFSHUS CH UFYME RTPLBYULY ZETPECH, CH OBYUBME FTEFSHEK ZMBCHSHCH VHDEF CHPNPTsOPUFSH RETETBURTEDEMYFSH CHUE PYULY OCHSHCHLPCH X CHUEI. pF UEVS UPCHEFKHA CHSHVTBFSH LMBUUYUYUEULHA LPNBODH: CHPYO-DCHHTHYUOIL (VMYTSOYK VPK), CHPT-MHYUOIL (DBMSHOYK VPK), ЪBEYFOIL-FBOL (VMYTSOYK VPK), NBZ (DBMSHOYK VPK). fBLPK LPNBODPK CHUESDB YZTH RTPKDEFE.

PTHTSYS Y VTPOY PZTPNEOOPE LPMYUEUFCHP, TEUKHTUPCH ABOUT ITS RTYPVTEFEOYE X FPTZPCHGECH ICHBFBEF VEJ DYZHYGYFB (EUMY CHSHRPMOSFSH VPMSHYOUFCHP LCHEUFPC). TBOPPVTBYE RTEDNEFPCH ЪБЧПТБЦИЧБЭФ ЪБУФБЧМСEF YUBUBNY LPRBFSHUS CH YOCHEOFBTE Y RETETBURTEDEMSFSH PTHTSYE Y VTPOA NETSDH URKHFOILBNY VHLCHBMSHOP LBTSDPZ P UETSHEЪOPZP VPS.

Knobeoboyk y Khneoik Chemilpe Novopzeufchp Yumi Uchch Uchkhkh Oe Preedemimyush, False Hnois Chbn Okhosch, KhBU RPU RPU YUBOCHI VHDEFA CHDNPTSOPUFSH UFBTFB. nPNEOF, LPZDB NPTsOP RETETBURTEDEMYFSH OBCHSHLY, CHSHVTBO PYUEOSH HDBYUOP, CHSH HCE RPOSMY, YuFP CHBN OHTSOP Y CH YUEN CH PYYVMYUSH Y CH FPTSE CHTENS CHSH FPMSHLP OBYUBMY YZTBFSH Y PUOPCHOBS UFSH YZTSH EEE CHREDEDY.

RTPTBVPFBOOPUFSH PE CHUEN, op! OE ICHBFBEF TBULTSHCHBAEYI UACEF Y CHOKHFTYRBTFYKOSCHE PFOPYEOYS LBF-UGEO. th ChPNPTSOP UBN UACEF OENOZP ЪBFSOKHF. b CHUE RPFPNKH, YuFP OEF IPTPYEK BOINBGYY LBF-UGEO.

UFBTBENUS UOBVDYFSH CHUEI URKHFOILPC OBCHSHLPN RPMEFB, FEMERPTFBGYEK YMY CHPNPTsOPUFSHA VSHUFTPZP RETENEYEOYS ABOUT TBUUFPSOYY. OBCHSHL yЪNEOYUCHSC VTY (FEMERPTFBGYS PF KHDBTB) PYUEOSH RPMEЪEO NBZBN Y TBVPKOILBN. OBCHSHL PYUBTPCHBOYE FPCE OE VHDEF MYYOYN.

YZTB DMS OEFPTPRMYCHPZP RTPIPTSDEOOYS, ZDE YUBUFP OHTsOP RTDPDHNSCHBFSH OE FPMSHLP VPY, OP Y RTPUFPE RETEDCHYTSEOYE RP NEUFOPUFY, LPFPTBS DP RTEDEMB OBUSCHEEOOOB OE FPMSHLP TBUF EOYSNY, RPUFTPKLBNYY TSYCHPFOSHNYY, OP Y MPCHKHYLBNYY, LMBDBNYY Y RTPUFP CHUECHPNPTSOSCHNY RETUPOBTSBNY Y CHEEBNY. ABOUT OEVPMSHYPK RP FETTYFPTYY MPLBGYY CHBU TsDEF PUEOSH NOPZP UATSEFOSHHI UPVSCHFYK Y LBTSEFUS, YuFP MPLBGYS OBNOPZP VPMSHYE, YUEN EUFSH ABOUT UBNPN DEM. ABOUT NEUFOPUFY LTPNE PYUECHYDOSHI DPTPZ EUFSH NOPZPHTPCHOECHES RPDJENEMSHS Y NOPZPFBTSOSH RPUFTPCLY UP UMPTsOPK RMBOYTPCHLPK Y FBKOILBNY, OELPFPTSHCHE YJ LPFPTSCHI PFLTSCHCHBAFUS F PMSHLP RPUME CHSHRPMOEOYS UREGYBMSHOPZP LCHEUFB. about LBTFE TBURMPPTSEOP OEULPMSHLP FEMERPTFPCH, OP OE VHDSH YI, RETENEEOOYE VSH OE UIMSHOP HUMPTSOYMPUSH.

lBL UPVTBFSH IPTPYKHA LPNBODH URKHFOYLPCH

nooeoye LPOYUOP UHVSHELFYCHOPE, OP NOE OTBCHYFUS YZTBFSH FBLPK LPNBODPK:
  1. tSHGBTSH - YUEMPCHEL (zz) UP UREGYBMYBGYEK CHPYOB (DCHHTHYUOIL). h PUOPCHOPN LBUBEN UIMKH Y DTHTHYUOPE PTHTSIE. xTPO ZHYYYUEULYK
  2. chPMYEVOIL - YUEMPCHEL UP UREGYBMYBGYEK NBZB. lUBEN CHUE FYRSCH NBZYK Y JOFEMMELF. xTPO NBZJEK, PRPBOBOYE Y MEYEOYE
  3. lMYOPL FEOY - LMSHZH UP UREGYBMYBGYEK MHYUOILB. lBUBEN CH PUOPCHOPN DBMSHOYK VPK Y MPCHLPUFSH. hTPO UFTEMBNY CHAMPN ЪBNLPCH
  4. YOLCHYYFPT - OETSYFSH UP UREGYBMYBGYEK CHPYOB (EIF Y NEYU). LBYUBEN ЪДПТПЧШе ГДОП ПТХЦЕ. oELTPNBOFYS Y ЪBEIFB
RPMME MORE GENERAL:
  1. YoYGYBFYCHB - HCHEMYYUYCHBEF LPMYUEUFCHP DEKUFCHYK CH VPA
  2. rBNSFSH - KHCHEMYUYCHBEF LPMYUEUFChP UMPFPCH VHI BLMYOBOIK
UBNSCH RPMEЪOSCH YOZTYDYEOFSH:
  1. lTPCHBCHBS TPUB + rHUFBS VBOLB = xCHEMYUEOYE CHUEI IBTBLFETYUFYL +1 (OP FPMSHLP DP RETCHPK UNETFY)
  2. uHEOPUFSH CHPDSH + uHEOPUFSH TsYYOY + mYUF VKHNBZY = uCHYFPL CHULTEEEOYS
UBNSH RPME MORE CH YZTE HNEOS:
  1. nBUFETUFChP PIPFSCH
  2. OBOYE MEZEOD
  3. oELTPNBOFYS
  4. xVETSDEOYE

lBL RPMKHYYFSH VEULPOYUOPE ЪПМПФП Х Divinity Original Sin 2

yURPMSH'KHEN YZTPCHPK VBZ (KhDPVOEE DEMBFSH ABOUT LPTBWME):
  1. lMBDEN CHUE UCHPE ЪPMPFP CH TALYBL URKHFOILB
  2. chShchZPOSEN URKHFOILB Y LPNBODSCH (ЪPMPFP OE FPMSHLP BCHFPNBFYUEULY CHPCHTBBEBEFUS L CHBN, OP Y PUFBEFUS CH TABLE URKHFOILB)
  3. UTBH RTYOINBEN URKHFOILB PVTBFOP CH LPNBODH Y ЪBVYTBEN X OEZP YЪ TALBLB ЪPMPFP, KHCHEMYUYCHBS EZP LPMYUEUFChP CH DCHB TBBB
  4. rPCHFPTSEN DP VEULPOYUOPUFY Y ЪPMPFP KHCHEMYUYCHBEFUS CH ZEPNEFTYUEULPK RTPZTEUUYY

lBL HVYFSH rTEDCHEUFOILB tPLB O 13 HTPCHOE

fP OBCHETOPE UBNSCHK UMPTSOSHCHK VPK CH 4-K YUBUFY YZTSCH. h HUMPCHYSI OUEUOINBENPZP RTPLMSFYS OECHPNPTSOP MEYUYFSH ЪДПТПЧШЭ мМЛУИТБНY. vYFCHB PUMPTSOSEPHUS PFTTBCHMEOOOPK BFNPUZHETPK Y UYMSHOSHCHNY CHTBZBNY. dTBLPO - UETSHEOP VYAEF RP RMPEBDY Y OBIPDIFUS CHOE DPUZBENPUFY PVSHYUOSHI CHPYOPCH. OP EUFSH CHPNPTSOPUFSH RTPKFY LFPF VPK Y OB 13 HTPCHOE YMY CH OBYUBME 14, LPZDB PUCHPEOSCH FPMSHLP DCHYUEKLY NBZY Y UBNSCHE UMSHOSCH ЪBLMYOBOYS OE DPUFHROSCH.

VPK DEMIN ABOUT DCHB LFBRB Y RTYNEOSEN RBTFYЪBOULHA FBLFYLH - CH MPV ABOUT CHTBZB OE UKHENUS, B FP LPUFEK OE UPVETEN RPUME RETCHPZP TSE KHDBTB DTBLPOB.
uOBYUBMB CHSHCHNBOYCHBEN Y KHOYUFPTSBEN OETSYFSH, RPFPN HIPDYN RPDBMSHYE Y MEYYINUS PFDSCHIPN. chPCHTBEBENUS, FEMERPTFYTHENUS ABOUT ULBMH Y DBMSHYE CHPYOPCH FEMERPTFYTHEN L DTBLPOKH, B NBZ Y MHYUOIL DPUFBAF rTEDCHEUFOILB tPLB DYUFBOGYPOOSCHNY BFBLBNY.

ЪDEUSH ZMBCHOPE OE FPTPRYFSHUS, KHVYFSH ЪMPCHTEDB CHUEZDB KHUREN, ZMBCHOPE UBNYN OE RPZYVOKHFSH. MEYYNUS ЪBLMYOBOYSNYY CHPUUFBOBCHMYCHBEN VTPOA JEMSHSNY. ъДПТПЧШЭ РПМХУИФУС МЭУИФШ П УХФШ-УХФШ И ФПМШЛП ЪБЛМІОБОСНY. x NEOS ABOUT BFKH VYFCHKH HYMP OENOPZYN NEOEE YUBUB, VSHMP YOFETEUOP!

bTLU. lCHEUF mPHUE. YuETOSCHK DPN. xVYCHBEN CHETIPCHOPZP DENPOB bDTBNBMYIB, TSYCHHEEZP RPD CHYDPN DPLFPTB dCHB.
ZETPY RTYIPDSF CH bTLU RTPLBYOOOSCHNY DP 18 HTPCHOS, Y VYFCHB U bDTBNBMYIPN OE RTEDUFBCHMSEF PUPVPK UMPTSOPUFY, EUMY RTBCHYMSHOP TBUUFBCHYFSH LPNBODH. chP-RETCHI UBNH mPKHUE ABOUT VYFCHH OE VETEN, DBTSE CH DPN POB OE DPMTSOB ЪBIPDYFSH. pOB RTYUPEDYOSEFUS L VYFCHE FPMSHLP RPUME UNETFY bTZBNBMYIB, RPFPNH UOBYUBMB KHVYCHBEN EZP.
fBLFYLB VYFCHSH FBLBS. uOBYUBMB KHVYCHBEN RTYUMKHZH CH DPNE, CHUEI DP LPZP UNPTSEN DPVTBFSHUS (YI VHDEF RPTSDLB RSFI CHTBZPCH), OE RTPChPGYTHS UBNPZP DENPOB. rPUME bFPZP CH DPNE PUFBEFUS UBN DENPO 20 HTPCHOS Y RSFSH EZP RPNPEOILPC, DP LPFPTSCHI OE DPVTBFSHUS. FERETSH PUFBCHMSEN mPHUE UOBTHTSY FTENS CHPYOBNY ЪBIPDYN CH DPN, RTDPDCHYZBSUSH RP EZP RTBCHPK YUBUFY, DPIPDN DP RPUMEDOEK LPNOBFSCH. ъDEUSH KHVYCHBEN DENPOB Y UTB KH RPDLMAYUBEN L ZTHRRE MPHUE. rPUME bFPZP PUFBEFUS TBBPVTBFSHUS U PUFBCHYYNYUS RPNPEOILBNY DENPOB. sing YURPMSH'HAF ЪBLMYOBOYS PYUBTPCHBOYS, OBDP VSHFSH ZPFPCHSHN L LFPNH.

vTPOS cheyuoschi.
TEGERF VTPOY- OBIPDN CH yuETOSHI lPRSI - rEEETB CH MPLBGYY tBULPRLY RP BDTEUKH X: 333, Y: 657.
bTFEFJBLF CHYUSHI- OBIPDN CH yuETOSCHI lPRSI - rEEETB CH MPLBGYY iTBN CH UHODHLE URTBCHB PF CHIPDB.
fBTEMLB CHEYOSHI- OBIPDN CH yuETOSCHI lPRSI - rEEETB CH MPLBGYY tBULPRLY RP BDTEUKH: X: 455, Y: 536.
UZHETB YUFPLB- NPTsOP OBKFY CH ITBNE YMY LHRYFSH X FPTZPCHGECH.
notEFBMMPMPN- OBIPDN CH RTPGEUUE RTPIPTSDEOOYS YZTSCH (EUFSH ABOUT rPVETETSSHE TsOEGB, EUFSH ABOUT VESCHNSOOPN PUFTPCHE).

lPUB yЪVBCHYFEMSHOYGB.
TEGERF LPUSCH- RPMKHUBEN X UHLHLHVYY BMSHNYTSCH CH TBKULYI iPMNBI.
tHLPSFLB- OBIPDN ABOUT VESTHNSOOPN PUFTPCHE REEETH VEMPMYLPZP. UHODHL U THLPSFLPK CH REEETE RP BDTEUH: X: 129, Y: 202.
lMYOPL LPUSCH- ABOUT VESCHNSOOPN PUFTPCCH ITBNE MHOSH RP BDTEUKH: X: 335, Y: 823. CHOKHFTY ITBNB RTPIPDDYN RPTFBM RP BDTEUKH: X: 618, Y: 600. .
dTECHOSS ULTYTSBMSH- OBIPDN CH yuetoschi LPRSI CH iTBNE CHYUOSCHI RPUME RPVEDSCH OBD cheyuopk bFETPK.

EUMY OE OBYMY CHCHYERETEYUUMEOOPE, ZPFPCHBS LPUB NEOSHYEZP 16 HTPCHOS EUFSH CH bTLUE CH ITBOYMYEE LENNB.

lBL PVPKFY rKHFSH LTPCHY

h bTLUE YDEN L LHLPMSHOILH ъBODETUKH Y KHVETSDBEN EZP RPNPYUSH H RTPIPTSDEOOY RKHFY LTPCHY. according to DBEF BNHMEF, LPFPTSCHK OHTSOP OBPMOYFSH YUFPLPN 5/5. ъBVYTBEN, YDEN Y CHSHCHFSZYCHBEN PYULY YUFPLB YЪ FTHRPCH. hPCHTBEBENUS L BODETUKH Y TBRPTFKHEN PV YURPMOOYY. according to DBEF RBTPMSH (ZYKPTB) PF RYUSHNEOOOPZP UFPMB ABOUT CHFPTPN LFBCE EZP DPNB. yЪ UFPMB ЪBVYTBEN UCHYFPL yULHRMEOYS. eUMY ъBODETU OE PFDBUF CHEY DPVTPCHPMSHOP, KHVYCHBEN EZP Y ЪBVYTBEN BNHMEF Y UCHYFPL.

YDEN CH ITBN, ЪBIPDYN CH ZTPVOYGH (DCHETY ЪBLTPAFUS - OBBD RKhFY OEF) Y RTPIPDDYN NYNP UFBFKHY MAGIBOB CH MECHSHCHK OJEZH DP LPOGB. URKHFOIL Y CHPURTYSFYEN ЪBNEFSF ABOUT UFEOE UMECHB UELTEFOKHA LOPRLH. h KHZMKHVMEOYE OBD LOPRLPK CHUFBCHMSEN OBRPMOEOOSCHK BNHMEF ъBODETUB Y YUIFBEN UCHYFPL yULHRMEOYS. oERPDBMELH CH RPMKH PFLTSCHCHBEFUS UELTEFOSHCHK MAL, YUETE LPFPTSHCHK RPRBDBEN CH ZTPVOYGH. h ZTPVOYGE RETED ZHOBMSHOPK VYFCHPK OHTsOP TEYYFSH DCHB LCHEUFB - lPNOBFB U FTHVBNY Y lPNOBFB UNETFY.

LBTFB ZhPTFB tBDPUFSH. chFPTBS ZMBCHB RPMOPUFSH. pVPOBYOOSH CHTBZY (LTBUOSCH), FPTZPCHGSHCH (UYOYE), LMBDSCH (JEMEOSHCH LTKHZY), FEMERPTFSCH (JEMEOSHCH FPYULY), REEETSCH (TSEMFSHCH LTKHZY), URKHFOILY (PTBOTSCHSHCHE LCHBDTBFSCH)

LBTFB RPDENEMYK ZhPTFB tBDPUFSH. chFPTBS ZMBCHB RPMOPUFSHA

LBTFB Divinity Original Sin 2. yuEFCHETFBS ZMBCHB. pUOPCHOBS LBTFB YZTSCH. pVPOBYOOSH FPTZPCHGSHCH

nYYB l . 2017 Z.

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