Rules of the game "sea battle". System for winning the game sea battle Games for three sea battles

All children (especially boys different ages)) attracted to games military themes, while the most interesting are war games combined with nautical romance.

Few of the male half of humanity can remain indifferent to the combination of exciting battles and sea adventures. That is why the game with the long-familiar name “ Sea battle"has never lost its popularity.

In addition to the traditional “Sea Battle” using a ballpoint pen and a sheet of checkered paper, there are a huge number of varieties of this game, many of which are made in a tabletop version.

The Battleship variants have a variety of designs, at different levels complexity, numerous additional features.

And, of course, all options differ in size and price, but retain the main idea of ​​​​this board game - this is a naval battle, a battle, i.e., a battle between two fleets.

Not all boys who are interested in “Battleship” will become sailors or, especially, admirals. But the qualities that they cultivate while fighting the enemy will be useful to them in adulthood.

The main thing is that they will learn to win and not give up, learn the basics of tactics and psychology, and will rejoice in their achievements, starting with small things - the game.

Game description

The board game “Sea Battle” is designed for two players. Once upon a time, this game was played with a pen and a lined sheet of paper. Despite such modest equipment, the naval battle was still exciting and captivating.

The boys could sit at their desks for hours, creating more and more new tactical situations, thinking through the strategy of their attack on the enemy.

The goal of the game has never changed. It consists of sinking the entire enemy fleet. This is not as easy as it might seem, since just being a good shooter is not enough to win.

It is very important to be able to structure the game in such a way as to hinder the enemy, prevent him from realizing his plans, causing confusion in his ranks, and disrupting the strategy.

How to play

As we already said, two people play.

Each of them needs a piece of paper (preferably checkered), a pencil or a pen. The game begins with preparing the field. Two squares of 10×10 cells are drawn on a piece of paper. On one of them they will deploy their ships, in the other they will “fire” on enemy ships.

The sides of the squares are signed with letters horizontally and numbers vertically. You need to agree in advance which letters will be written (the main debate arises whether or not to use the letter “Y”).

By the way, in some schools, instead of the boring alphabet, they write the word “REPUBLIC” - it just contains 10 non-repeating letters. This is especially useful for those who have never mastered the alphabet.

Ship placement

Next, the deployment of fleets begins. Classic rules naval combat they say that there should be 4 ships of one cell each (“single-deck” or “single-tube”, “boats” or “submarines”), 3 ships of 2 cells each (“destroyers”), 2 ships of 3 cells each (“cruisers” ) and one - a four-deck “battleship”.

All ships must be straight; curved or “diagonal” ones are not allowed. The ships are placed on the playing field in such a way that there is always a gap of one square between them, that is, they should not touch each other either with their sides or corners. In this case, ships can touch the edges of the field and occupy corners.

Ship types

The actual game

Before the start of hostilities, players cast lots or agree on who will go first. When the ships are placed, the players take turns firing, naming the squares by their “coordinates”: “A1”, “B6”, etc. If the shot hits a square not occupied by any enemy ship, then the answer is “Past” ! and the shooting player places a dot on someone else’s square in this place. The right to move passes to the opponent.

If the shot hits a cell where a multi-deck ship is located (more than 1 cell in size), then the answer is “Wounded!” or “Got it!”, except in one case. The player who shot puts a cross on someone else's field in this cell, and his opponent puts a cross on his field also in this cell. The player who shot is entitled to one more shot. If the shot hits the cell where a single-tube ship or the last unhit cell of a multi-deck ship is located, then the answer is “Killed!” or “Sunk!”

Both players mark the sunken ship on the sheet. The player who shot is entitled to one more shot. The game is played until one of the players completely wins, that is, until all the ships are sunk. At the end of the game, the loser can ask the winner to look at his arrangement of ships.

Mastery (Battleship tactics)

If you think that sea battle is a game built solely on luck and chance, then you are mistaken. In fact, it contains both strategy and tactics, which we will talk about in conclusion. So - about tricks and also various honest and not so honest methods of playing sea battle: First of all (and this is the most important thing!), you need to keep your sheet of ships so that the enemy cannot spy on your location;

  • Be sure to keep a record of your own and other people's moves, marking them with dots. This will prevent shots fired at the same cells;
  • After sinking an enemy ship, also surround it with points so as not to shoot at places where there are obviously no ships;
  • You should not place ships in the corners of the field: usually newbies shoot at them first. However, exceptions will be discussed below;
  • It is necessary to develop a strategy for placement. An uneven distribution of ships gives a good result: gather all the “large” ships into one or two dense groups, and hide the remaining “single-deck” ships separately in secret places playing field. In this case, the enemy will quickly identify and destroy the group of large ships, and then will spend a long time searching for the remaining small ones;
  • By killing big ship, the enemy surrounds him with dots. This means that, having found a “four-decker”, the enemy immediately opens (4+1+1)*3 = 18 cells (that is, 18% or almost 1/5 of the field). “Three-decker” gives 15 cells (15%), “double-decker” - 12%, and “single-decker” - 9%. If you place the “four-decker” against the wall, then it will allow you to open only 12 cells (10 for a three-decker, 8 for a two-decker). If you place the “four-decker” in a corner, it will allow you to open only 10 cells (8, 6 and 4, respectively). Of course, if the enemy realizes that all the ships are on the edge, he will quickly sink them. Therefore, it is better to use this advice in combination with the previous one.
  • Shooting tactics can also be different. However, it is best to start destroying enemy ships by looking for a “four-decker”. To do this, you can shoot diagonally, or draw a diamond, or shoot through 3 cells to the fourth. As soon as a four-deck ship is found, we look for three-deck ones, then two... Of course, during the search process we will come across “all sorts of little things” and make adjustments to the plans.
  • Here’s a dishonest way: arrange all the ships except the last single-deck (it will serve as the Elusive submarine). And he will be placed (and killed) only in the last remaining cell. It's quite easy to combat this: let the players place ships in one color and fire in another. It is possible, for example, for players to have pens or pencils of different colors and, after arranging the ships, simply exchange pens.

Game options

Complicated "Battleship"

"Volley"

This more challenging version of Battleship requires a more thoughtful approach from players. The fields for your own and foreign fleets remain the same, but the ships used and the principle of the game change somewhat. Each player now has one « battleship » (five squares), one « cruiser » (three cells) and two « destroyer » (two cells). The ships are distributed across the field according to the rules stated above. But, unlike “Naval Battle”, in which three shots can be fired per turn, in the “Valley” game as many as seven are fired: three for the battleship, two for the cruiser and one each for the destroyers. The enemy notes where the shots hit on the field of his fleet, but does not specify which of the shots was effective. Instead, he might say "one hit on the cruiser and one on the destroyer." If the ship was hit more than once, this must also be reported.

After this, the ships of the second player fire a salvo, and at this time the first player must think carefully about which cells he should shoot at on his first move in order to find out which of his first hits were accurate.

A ship is considered sunk when all its cells are damaged, and players must report this immediately. This is very important because the next player's number of shots will be reduced by the number that was provided lost ship. Therefore, if you lose a battleship, your firepower will be reduced by three units and the next time you will only have four shots. As in “Battleship,” the winner is the one who sinks all the enemy ships first.

There are variants of the game that differ in rules (mainly common outside Russia). This mainly concerns the number and size of ships, for example, the Milton Bradley company's version is five-cell, four-cell, two three-cell and two-cell. There are options where the player can shoot more than once in a row. Also, a very different version is described in Ya. I. Perelman’s book “Entertaining Problems and Experiments.”

With a standard field size (10x10) and a standard set of ships (1x4 + 2x3 + 3x2 + 4x1), you can add one mine (or more than one) to the game. A mine is indicated by a circle inscribed in one cell. A cell with a mine should not touch ships, and if there is more than one mine, then other cells with mines.

If a player, as a result of his move, hits a mine (an enemy mine), then he must inform the owner of the mine (the enemy) the coordinates of one of his unaffected cells, occupied by any of his ships (a ship can have as many cells as he wants, but only one cell is given out). After this, the owner of the mine has the opportunity to shoot accurately (the given cell does not die when it hits the mine - in order for it to die, it must be shot; in other words, the mine only reports the coordinates of the ship). The owner of the mine is not obliged to hit the given square immediately - he has the right to shoot at it at any time. Since the shot at the given cell is accurate, the owner of the mine after this shot receives the right to take a second turn. A used mine is “extinguished” by placing a dot in the center of the circle (in the center of its cell).

The field size can be increased - for example, the size 16x16 or 18x18 allows you to conveniently use the entire size of a single notebook sheet. In this case, the number of figures can be increased - for example, as suggested by Ya. I. Perelman. Then, due to the increase in the number of armies and the size of the field, you can increase the number of mines (for example, up to three) and add a minesweeper to the game (say, one for each player). A minesweeper is designated by an isosceles triangle inscribed in one cell, so that the base of the isosceles triangle coincides with the bottom side of the cell, and the vertex opposite to the base lies on the top side of the cell, dividing the top side in half.

If a player, after making a move, ends up on a minesweeper, then he must give the enemy (the owner of the minesweeper) the coordinates of one of his mines that have not yet been triggered - so that the owner of the minesweeper knows that these coordinates of the given cell with a mine should not be walked on. A cell with a minesweeper should not touch cells with ships and mines, and also, if there is more than one minesweeper, and cells with other minesweepers. If by the time the minesweeper is triggered, the minesweeper does not have a single mine left, then the enemy of the similar one informs the similar one that he has hit a minesweeper, but the similar one does not give him anything.

Since hitting a mine or a minesweeper is not a success, but is a nuisance for the one who walked, then after such an unsuccessful move, the turn passes to the owner of the triggered mine or the triggered minesweeper. If you hit a mine, you cannot give a cell with a minesweeper instead of the coordinates of a ship cell. Mines and minesweepers are single-celled figures. Mines and minesweepers are not considered significant figures - therefore, if a player has only mines and minesweepers left, but all the ships are lost, and the other player does not have all the ships lost, then the game is considered over, and the first player is a loser.

There is a variant of the game in which mines and minesweepers can touch ships or each other.

Options with a “submarine”

In some versions of the game there is a so-called "submarine". On the playing field it is indicated by a diamond inscribed in a cell and always occupies one cell, that is, it is “single-deck”. A "submarine" can be in contact with any ship in its fleet, but not be "under" it, that is, not in the same cell. When one player hits the “submarine” of the second player, the “submarine” sinks, but fires a dying shot at its own coordinate of the first player’s field. Thus, the game becomes more complicated, since there may be a “submarine” in the single-cell halo of a sunken ship.

Option "Flying Dutchman"

Unlike many other variants of "Sea Battle", here each player has only one ship, with the number of decks from 5 to 8 (their exact number is discussed before the game). The game is played on a field of 20 × 20 cells. The ship itself can occupy cells vertically, horizontally and diagonally at the same time. If the ship of one of the players is hit by another player, then the first has the right to move his “Flying Dutchman” to any other place on the field, but he loses the damaged deck. All other rules are the same as in the classic version of sea battle.

Hmm...did someone say "The Flying Dutchman"?

"Spaceships"

Large-scale naval battles are a heritage of a bygone century, so many children will prefer to play “ Spaceships" - disguised "Battleship". Replace the battleship with an intergalactic rocket ship, the cruiser with a laser frigate, the destroyer with a space infantry transport, and the boat with a fighter, or let the kids come up with their own names - and here's a new game for you.

Tabletop versions of "Sea Battle"

As we have already said, a number of companies have implemented “Battleship” in the format of a board game. The following most successful options should be mentioned.

"Battleship" by Stellar. Classical board game“Battleship” from Stellar is made of safe plastic. The items are small, but well packaged and brightly colored. If a chip suddenly rolls somewhere, it is easy to find. Game boxes are very similar to laptops. Children really like this because it creates the illusion of playing on the computer - the most favorite pastime of gamers of all ages.

Many travelers take board games with them on the road, and Battleship is no exception. Road version of the company Hasbro Games convenient, compact, helps pass the time and make new friends and acquaintances while traveling. After all, everyone loves to play! Of course, no one will miss the opportunity to fight with you in a sea battle if this beautiful and original box is on the table.

The original Battleship game set is offered by DJECO, who developed the original bright design of game cards for this board game aimed at primary schoolchildren.

Electronic game "Sea Battle". In addition to the colorful mechanical version, there is an equally attractive model - the electronic board game “Battleship”. Here, too, the task is to be the first to destroy the enemy fleet. Only for this you need to indicate the coordinates for the “shelling”. If the point on the map that the player names coincides with the location of the ship, then the ship is considered shot down. To make it easier to follow the progress of the game, a record of all shots, including those that did not reach the target, is kept on a special field. This set includes two game boards, the covers of which are used to count shots. Each player receives a set of ships, which he places at his discretion on the playing field provided to him. The set also contains multi-colored chips. They serve to record attacks on the enemy: hits are marked with one color, and misses with the other.

Battery powered sea battle. Many children enjoy board games with beeps. The battery-powered board game “Battleship” will delight you good sound, various effects that create the illusion of the operation of real military equipment.

Special mention should be made of the game "Sea battle" with balls. The destruction of ships of the enemy flotilla can be carried out with small balls that roll out onto the playing field of the board game “Sea Battle”. This version of the game is suitable even for the youngest children, since it does not require the ability to read coordinates and think through the location of ships. The mechanical design allows you to shoot accurately and send shells at the enemy flotilla, which knock out ship figures. Even a child preschool age, and it is recommended for children from five years old, will easily cope with such a task and will play the board game “Battleship” along with older children.

Who is this game for?

This board game is recommended for children from seven years old, because battles in a certain coordinate system can be played by children with well-formed abstract thinking, who imagine the enemy’s playing field in their minds and think through their own strategy.

Sea battle for every taste

The board game “Battleship” for two is entertainment not only for children. Adults also enjoy spending their leisure time in fights. Thus, the tabletop version with balls allows grandfather and grandson to play at the same table, and their chances of winning are equal. This adds excitement and brings generations closer together in emotional experiences.

If a child loves gadgets, then “Battleship” (board game) - the electronic version with interesting sound signals will captivate him more than a mobile phone.

In addition to "Battleship" there are similar games on paper, most of which are also aimed at children aged six years and older.

1. Tic-tac-toe

This is the most famous of these games. A playing field of 3 by 3 cells is drawn (9 cells in total). Players take turns making moves, placing a cross or a zero in an empty cell. The goal of the game is to build a line of 3 crosses or toes horizontally, vertically or diagonally. It is extremely difficult to win in this game; basically the game comes down to a draw and more than one game is played.

2. Tanks

To play you need an A4 piece of paper folded in half (you can take any notebook sheet). Two players draw 10 tanks, each on their own half of the sheet. Having finished the alignment of forces, the players begin to “fire” at each other in this way: a shot is drawn on their half of the field, then the sheet is folded in the middle and the shot, visible through the light, is marked on the second half of the field. If a shot hits a tank, it is considered “knocked out” and another additional shot is needed to destroy it. If the player hits the tank directly, then one shot is enough.
Each successful shot entitles the player to the next shot. To make the game more difficult, you can introduce a ban on the next shot at a tank that has just been knocked out.

Under the game there is a description, instructions and rules, as well as thematic links to similar materials - we recommend that you read it.

How to play - rules and description

A favorite childhood game, familiar to many since preschool times. “B-2” - “Past!” - “D-5” - “Wounded!” - “D-6” - “Killed!” - came from the neighboring rooms. Was there such a thing? But no equipment was needed to play. Just a couple of pencils or pens and two pieces of squared paper.

Time goes by, but the game continues to be popular. We invite you to play online version"Sea Battle". Everything is the same, on checkered pieces of paper, only now the program draws them, and instead of pencils there is a mouse pointer or a finger. Everything is as usual here. A complete illusion of playing on paper. Before the game, you need to place the ships on a prepared 10x10 field. Traditional ships: one 4-deck (4 cells), 2 three-deck, 3 two-room apartments and 4 one-room apartments. If you play with a computer (AI), then you can start the battle immediately after this. If you are with a friend, let him supply the ships too.

After the ships are positioned, the battle itself begins.

Each player takes turns “hitting” one of the opponent’s squares. If it is empty, the cell is painted over and the move is passed to the opponent. If there is a ship or part of it, a red cross is placed in the cell and the “sniper” continues his move, shooting at the next cell.

It’s nice that the game is made on the universal html5 platform, which means that you can play it on anything: PC, tablet, smartphone, modern TV - everything will do! No download or installation!

Happy hunting!

Can download game SEA BATTLE 2 on your computer, it will not take up much space, but think about whether it makes sense to do this, because it is always available here, you just need to open this page.

Take a break and play online games , which develop logic and imagination, allow you to relax pleasantly. Relax and take your mind off things!

The ships in the game are very different: from a small tugboat to a luxurious three-masted ship! Shooting takes place in the game in turns, but if someone hits the target, a red cross appears on the opposite field, and the same player has the right to another shot, and so on.

Victory goes to the one who destroys the enemy fleet first, and doing this quickly (especially at first) is quite difficult. If memories of your school and college years about playing “Battleship” pop up in your head from time to time, then it’s time to remember this exciting and intense game!

“Battleship” will also be interesting for young players who are trying the game for the first time, and who did not play it in the back desks, hiding from teachers.

So, after you have decided who you are playing with and against, let’s get down to the game itself. Your field (like that of your opponent) contains 10 cells vertically and horizontally. Place ships on your field, and the placement should be as confusing as possible. If you don’t want to strain your brains, feel free to press the random selection button, and the ships will be placed themselves. But then don't be surprised if you get crushed quickly!

You have to monitor two playing fields at the same time: on the enemy field you have to watch shots fired at enemy ships, and on your own field you need to track hits and misses on your own ships.

In general, in “Battleship” everything is the same as in the old ones good times, so sit down at your favorite gadget and start playing.

Purpose of the game

The goal of the game is very simple - to teach players to analyze the situation both in relation to the placement of their own ships and the possible location of others. In order to learn how to blow up other people’s ships, you need to “get into someone else’s head” and learn to live in the thoughts of another person. This is very difficult, but still possible if you practice and try to analyze your own mistakes!

So everything is in your hands and in your brain convolutions of course!

Incredible popular game on paper. And although there are now special gaming kits for “Battleship”, as well as a lot of computer implementations, classic version on the leaflet remains the most popular.

Rules of the game "Battleship"

Two players play. Each of them needs a piece of paper (preferably checkered), a pencil or a pen. The game begins with preparing the field. Two squares of 10×10 cells are drawn on a piece of paper. On one of them they will deploy their ships, in the other they will “fire” on enemy ships.

The sides of the squares are signed with letters horizontally and numbers vertically. You need to agree in advance which letters will be written (the main debate arises whether or not to use the letter “Y”). By the way, in some schools, instead of the boring alphabet, they write the word “REPUBLIC” - it just contains 10 non-repeating letters. This is especially useful for those who have never mastered the alphabet.

Ship placement

Next, the deployment of fleets begins. The classic rules of naval combat say that there should be 4 ships of one cell ("single-deck" or "one-pipe"), 3 ships of 2 cells, 2 - 3 cells and one - four-deck. All ships must be straight; curved or “diagonal” ones are not allowed. The ships are placed on the playing field in such a way that there is always a gap of one square between them, that is, they should not touch each other either with their sides or corners. In this case, ships can touch the edges of the field and occupy corners.

When the ships are placed, players take turns firing, calling the squares by their “coordinates”: “A1”, “B6”, etc. If a square is occupied by a ship or part of it, the opponent must respond “wounded” or “killed” (“sunk”). This cell is crossed out with a cross and you can take another shot. If there is no ship in the named cell, a dot is placed in the cell and the turn goes to the opponent.

The game is played until one of the players completely wins, that is, until all the ships are sunk.

At the end of the game, the loser can ask the winner to look at his arrangement of ships.

Mastery

If you think that sea battle is a game built solely on luck and chance, then you are mistaken. In fact, it contains both strategy and tactics, which we will talk about in conclusion. So - about tricks and various honest and not so honest methods of playing sea battle:

  • First of all (and this is the most important thing!), you need to keep your sheet of ships so that the enemy cannot spy on your location;
  • Be sure to keep a record of your own and other people's moves, marking them with dots. This will prevent shots fired at the same cells;
  • Having killed a large ship, the enemy surrounds it with dots. This means that, having found a “four-decker”, the enemy immediately opens (4+1+1)*3 = 18 cells (that is, 18% or almost 1/5 of the field). “Three-decker” gives 15 cells (15%), “double-decker” - 12%, and “single-decker” - 9%. If you place the “four-decker” against the wall, then it will allow you to open only 12 cells (10 for a three-decker, 8 for a two-decker). If you place the “four-decker” in a corner, it will allow you to open only 10 cells (8, 6 and 4, respectively). Of course, if the enemy realizes that all the ships are on the edge, he will quickly sink them. Therefore, it is better to use this advice in combination with the previous one.
  • Shooting tactics can also be different. However, it is best to start destroying enemy ships by looking for a “four-decker”. To do this, you can shoot diagonally, or draw a diamond, or shoot through 3 cells to the fourth. As soon as a four-deck ship is found, we look for three-deck ones, then two. Of course, during the search process you will come across “all sorts of little things” and make adjustments to your plans.

Almost everyone who was once a schoolchild knows the game "Battleship", playing which you can have a wonderful time on a trip or break. The game of "sea battle" is played by two people. To play “sea battle”, a regular checkered sheet is suitable, which can be downloaded and printed on our website.

However, specifically for the game "battleship", you can print a table for two players on this page. The battleship game can only be played by two people or two teams. First, players draw a fleet of ships on their field. The fleet consists of: one ship - a row of four cells - "four-deck", two ships - a row of 3 cells - "three-deck", three ships - a row of two cells - "double-deck" and four ships - a row of one cell - "single-deck" ". At the bottom of the tables for playing "sea battle", which can be downloaded and printed below, is what ships the player has and in what quantity. When drawing, ships cannot touch each other at their corners and cannot be positioned diagonally. The decks of ships should be located in one line vertically or horizontally. Ships can touch the edges of the field, but not each other. The second field is used by the player to mark moves already made and “destroyed” enemy ships. Otherwise, the player may forget which cells he has already “shot” and which he has not.

Once the ships are positioned, players draw lots to see who starts first. After this, each player takes turns calling the coordinates of the ships on the enemy’s map, for example, “D-2”. The Battleship tables below already contain 10v10 tables for two players with numbered spaces. If the player has an enemy ship at the specified coordinates, then the entire ship or part of it is considered damaged. A player who has made an effective move has the right to make another one without a turn.

Print the table for the game "sea battle" on A4 or download

You can print the table for the game "sea battle" on A4 sheet in PDF or Word format. Printable PDF and editable RTF files can be found at the links below. The file contains one A4 sheet with tables for two players.

Also on our website, in the lined sheets section, you can simply print a sheet in a square or line.

The game "Battleship" has been helping people pass the time during classes, lectures, lunch breaks, or just on cold winter evenings for more than 80 years. During this time, many generations have changed, but the game still remains relevant. Although it is being replaced by more modern and dynamic computer games, today it is almost impossible to find a schoolchild who does not know how to play naval battle and what it even is. I will tell you about the rules of the game, and also describe winning tactics. Let's look at how to play sea battle.

Rules of the game

Each player's playing field is a 10x10 square on which ships are placed. The field must contain numeric and letter coordinates (vertical numbers are numbers 1-10, and horizontally letters are from a to k). For classic game four single-cell ships (submarines), three two-cell ships (destroyers), two three-cell ships (cruisers) and one four-cell ship (battleship) are used. They are drawn inside the square. According to the rules, the ships should not touch each other. It is best to play on a sheet of paper with a square, because the drawing of ships is a circle of squares. One deck - one cell. Ships can be placed both horizontally and vertically. Next to his square, the player draws a second one, on which he marks “shots” at the enemy. When hitting an opponent's ship, a cross is placed on the opponent's field. The hit player fires another shot.

Violations

  • The number of ships does not correspond to the rules
  • The ships are located close to each other
  • Changed field size
  • Incorrect coordinates specified

Game process

  • Players decide who will go first
  • The player making the move names the coordinate where, in his opinion, the opponent's ship is located. For example, square A1.
  • If he misses, the opponent must say “Miss!”; if he hits, “Hit,” “Wounded,” or “Killed,” depending on the size of the ship.
  • The game continues until all the ships of one of the players are sunk.

How to win a sea battle

This strategy is one of many options for building a battle. Its essence lies in the fact that all large ships (from two to four cells) are located in one corner of the field and as compactly as possible. But single-celled ships are scattered throughout the rest of the field. As a result, your opponent will quickly find a grouping zone of large ships quite quickly and begin to mercilessly destroy them. At this moment he will feel like a real genius, but we know what the catch is. During the time that your opponent spends searching for small ships, you will most likely have time to understand his tactics and destroy most of the ships, thereby making him nervous. The rest is a matter of technique. This article talked about the rules, the process of the game and gave examples of winning tactics on how to win a sea battle. With the right approach, all of the above can serve as a good knowledge base for getting maximum pleasure from the game.

An incredibly popular paper game. And although now there are special play sets For " Sea battle", as well as a lot of computer implementations; the classic version on a piece of paper remains the most popular.

The goal of the game is to sink the enemy's ships before he can sink yours.

Rules of the game " Sea battle»

Two players play. Each of them needs a piece of paper (preferably checkered), a pencil or a pen. The game begins with preparing the field. Two squares of 10×10 cells are drawn on a piece of paper. On one of them they will deploy their ships, in the other they will “fire” on enemy ships. The sides of the squares are signed with letters horizontally and numbers vertically. You need to agree in advance which letters will be written (the main debate arises whether or not to use the letter “Y”). By the way, in some schools, instead of the boring alphabet, they write the word “ REPUBLIC" - it just contains 10 non-repeating letters. This is especially useful for those who have never mastered the alphabet.

Ship placement

Next, the deployment of fleets begins. Classic rules sea ​​battle they say that there should be 4 ships in one cell (“ single-deck" or " single-pipe"), 3 ships with 2 squares, 2 with 3 squares and one with four decks. All ships must be straight; curved or “diagonal” ones are not allowed. The ships are placed on the playing field in such a way that there is always a gap of one square between them, that is, they should not touch each other either with their sides or corners. In this case, ships can touch the edges of the field and occupy corners.

Game

When the ships are placed, players take turns firing, calling the squares by their “coordinates”: “A1”, “B6”, etc. If the cell is occupied by a ship or part of it, the enemy must answer “wounded” or “killed” "("sunk"). This cell is crossed out with a cross and you can take another shot. If there is no ship in the named cell, a dot is placed in the cell and the turn goes to the opponent.

The game is played until one of the players completely wins, that is, until all the ships are sunk. At the end of the game, the loser can ask the winner to look at his arrangement of ships.

Mastery

If you think that sea ​​battle- a game built solely on luck and fortune, then you are wrong. In fact, it contains both strategy and tactics, which we will talk about in conclusion. So - about tricks and various honest and not so honest methods of playing sea ​​battle:

  • First of all (and this is the most important thing!), you need to hold your sheet with ships so that the enemy couldn't peek your location;
  • Be sure to keep a record of your and other people's moves, marking them dots. This will prevent shots fired at the same cells;
  • After sinking an enemy ship, also surround it with points so as not to shoot at places where there are obviously no ships;
  • You should not place ships in the corners of the field: usually newbies shoot at them first. However, exceptions will be discussed below;
  • It is necessary to develop a strategy for placement. An uneven distribution of ships gives a good result: gather all the “large” ships into one or two dense groups, and hide the remaining “single-deck” ships separately in secret places on the playing field. In this case, the enemy will quickly identify and destroy the group of large ships, and then will spend a long time searching for the remaining small ones;
  • Having killed a large ship, the enemy surrounds it with dots. So, having found " four-decker", the opponent immediately opens (4+1+1)*3 = 18 cells (that is, 18% or almost 1/5 of the field). " Three-decker"gives 15 cells (15%), " double decker" - 12%, and " single-deck" - 9%. If you place the “four-decker” against the wall, then it will allow you to open only 12 cells (10 for a three-decker, 8 for a two-decker). If you place the “four-decker” in a corner, it will allow you to open only 10 cells (8, 6 and 4, respectively). Of course, if the enemy realizes that all the ships are on the edge, he will quickly sink them. Therefore, it is better to use this advice in combination with the previous one.
  • Shooting tactics can also be different. However, it is best to start destroying enemy ships by looking for a “four-decker”. To do this, you can shoot diagonally, or draw a diamond, or shoot through 3 cells to the fourth. As soon as a four-deck ship is found, we look for three-deck ones, then two... Of course, during the search process we will come across “all sorts of little things” and make adjustments to the plans.
  • Here’s a dishonest way: arrange all the ships except the last single-deck (it will serve as the Elusive submarine). And he will be placed (and killed) only in the last remaining cell. It's quite easy to combat this: let the players place ships in one color and fire in another. It is possible, for example, for players to have pens or pencils of different colors and, after arranging the ships, simply exchange pens.

Do you think you know how to play Battleship? Well, let's say, which one? Yeah, have you been stumped?

Let's start with original version, I’ll remind you of it for those who have forgotten: two people are playing. Everyone places 10 ships on their 10x10 field:

  • 1 battleship
  • 2 cruisers
  • 3 destroyers
  • 4 boats

The ships should not touch each other either at the corners or at the sides. It is prohibited to move or finish painting ships during the battle.

Field columns have a letter designation (a-k), rows have a numerical designation (1-10). They take turns: the first player names the opponent the square where the shot is fired (for example, b6), the opponent marks this place on his field and reports the result of the shot - missed or hit. If there is a hit, the player shoots again, if it misses, it’s the enemy’s turn. The ship is considered wounded if it has at least one intact hole, otherwise it is sunk. The battle continues until the fleet of one of the players is completely destroyed.

Usually, each player draws an additional field where he marks his shots and their results - this makes it much easier to do tactical analysis. The game through the eyes of one of the players ends up looking something like this (shots are shown as dots, hits are shown as crosses. On the left field the enemy’s shots are marked, on the right field one’s own shooting is carried out, in principle, the enemy’s 4-deck battleship has already been decided - the next move should be aimed at the square g4):

Firstly, you can introduce not only straight ships, we also allowed such bizarre examples of the navy:

Secondly, you can play with three players according to the “Each against all” rule, when a player makes a shot at any of the opponents on his turn. But there is one BUT. Similar games end with two almost always uniting against a third (this is a form of manifestation of a well-known psychological law), first overwhelming his fleet, and then dealing with each other. To avoid this, you can play with four players according to the “pair for pair” rule.

Thirdly, shooting can be carried out in volleys - we played three shots in a volley, but here, as you agree, at least all ten. In this case, the enemy is told the number of hits, but does not say in which cells the hit occurred.

And finally fourthly... I don’t even remember who brought up this option, but honor and praise to him. The field was the size 20x15 cells, was divided by a wavy line into “land” and “sea” (“land” was slightly shaded for clarity). The figures were also special - they were divided into land and sea and placed on the corresponding part of the field; the plus was also air forces, which could be installed in any cell of the field. Contact between them was not allowed. In total, each had 14 figures:

Ground forces: tanks, battery, anti-aircraft gun

Naval forces: battleship, cruisers, destroyers, aircraft carrier

Air Force: stormtroopers

The battle was conducted according to standard rules. There was scope for tactics - to determine where the enemy’s border between land and sea was and to estimate their size.

Naturally, during the game there were often “clever people” who thought of it not so easy, not to draw the last boat when arranging the ships, but to place it on the field at the last moment on the remaining square. Previously, such people were beaten with candelabra. The game suddenly becomes uninteresting, which is true for all games where winning is ensured by deception. Therefore, be good boys and don’t deceive your people, otherwise they might remember the good old law about the candelabra.

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