Polish nation. Polish tanks in World of Tanks (I-VI level) At what stage is the development of Polish tanks in WoT

Wargaming.net has released another update for the multiplayer arcade tank simulator World of Tanks numbered 1.1. The key features of this patch were new maps “Minsk” and “Studzianki”, the second season of personal combat missions, a new combined branch of Polish tanks and the “Battle of the Bloggers” game event.

According to the developers, the Minsk map recreates the center of the capital of Belarus in the early 1970s with unprecedented accuracy. Thanks to the use of photo scanning technology, many small details have been reproduced, for example, bas-reliefs and capitals of building columns. Residents and guests of Minsk can easily recognize the circus, Gorky Park, the Svisloch embankment, the opera house and the architectural ensemble on Victory Square.

“The Minsk card is a way to visit the capital of Belarus without leaving home. If you like Minsk, you can continue the virtual tour with a real one by arriving on September 9 at the “Tankman’s Day” holiday in Victory Park, which is located beyond the edge of the map,” said Yuri Kuryavyi, Operations Director of World of Tanks in the CIS.

Personal combat missions of the “Second Front” campaign were created taking into account the wishes of the players. Completing them will allow “tankers” to earn new awards in battle and receive free unique armored vehicles that cannot be obtained in any other way: the British Excalibur tank destroyer and the Chimera medium tank, as well as the heavy Soviet tank “Object 279 (r)” on four tracks, which was created to overcome atomic strike zones. Tasks can be completed as part of a team of one of four famous tank bloggers in the CIS region (Amway921, LeBwa, Jove and Yusha), receiving additional points for returning friends to the game. Personal contributions to the “Battle of the Bloggers” are generously rewarded (including in-game gold, team emblems, inscriptions and styles). Returning players will receive additional gifts, and the winners will receive unique chevrons.

The Polish tank line consists of light, medium and heavy tanks from the interwar period and World War II. They differ from their “classmates” in their high one-time damage and thick armor at the upper levels. Machines from the fifth level and above are created on the basis of projects from the era of the Polish People's Republic and have never been realized “in metal”.

Along with Polish tanks, the Studzianki map appeared in World of Tanks. The location was created based on the site of a major battle of World War II, in which the Soviet-Polish group defeated the tank divisions of the German corps "Hermann Goering". The map's musical theme is built around the Polish folk song "W moim ogródecku" ("In my garden") performed by the folk rock band Żywiołak.

You can get acquainted with all the changes and innovations of the World of Tanks 1.1 patch at

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The most interesting topics: what stage of development are Polish tanks at, will there be a new engine in World of Tanks, what is happening in the test and how developers react to amateur mods. Maxim Chuvalov answers all questions.

AND.- interviewer;
M.- Maxim Chuvalov (World of Tanks manager).

Polish tanks and historical battles

AND.- Let's start with the most important thing, how many fights do you have on your account?
M.- Not so much on Russian servers, about seven thousand. I also played on European, American and Asian clusters, if you count everything together - about 12 thousand.

AND.- At what stage of development are Polish tanks now?
M.- We have collected a lot of information about Polish tanks. Wide variety of models. What's blocking us at the moment is the lack of tanks at high levels. Low and medium levels are filled, but not all vehicles are unique, there are modifications of Soviet tanks, but this is not a tragedy. With the "tops", however, we have serious problems, especially with the X level. That is why we took on Sweden in the first place. There is no shortage of tanks in the future.
We wanted the Polish tree to finally appear in the game. We'll work on it, but We don’t yet know what it will look like in the end. Will it be a separate branch for Polish cars or, most likely, a collection of cars from different countries.

AND.- But all is not lost yet?
M.- The case remains open, work continues. We don't know when it will be completed or what the end result will be. We don't want to make promises, but you can be sure that we do what we can.

AND.- Now about . We can see the Stridsvagn 103 in their tree. This vehicle was produced in 1967, so it is very modern. Where is the time scale limit for tanks in WOT?
M.- From the very beginning we were interested in the period from the 20s to the end of the 60s. We try not to go further.

AND.- Is there a chance to bring back historical battles that have recently disappeared from the game?
M.- We thought about it. Last time, we were unable to achieve everything we wanted. Thus, they weren't entirely successful. We're currently thinking about how to do this in a way that the story doesn't necessarily ruin the game. At the moment, we are operating at the concept level.

Currently the focus is on the core of the game in the most important modes. To balance equipment, to improve maps or interface. We are improving graphics, sounds, physics. We've been updating all this time, so the game doesn't seem outdated. There was a lot of effort invested in WoT optimization.

AND.- Do you think the game will need to switch to a new engine at some point?
M.- If you compare the game from 2010 and now, it turns out that these are completely different engines. WoT is designed in such a way that a single jump will be very difficult to achieve. We have too much content. Maps, physics, balance, and therefore we are improving our engine. Most recently, we have been working on optimizing visibility, migrating to a new physics movement for tanks. In short, we are not planning to switch to a completely new engine.

Reviews from tankers and amateur fashions

AND.- A large number of people are concerned about the upcoming “global rebalancing” in World of Tanks. What can you say about the changes?
M.- There is no need to be afraid. We need help with tests. The first version brought us a huge amount of data and feedback from players. Nothing will be released into the game unless we test it and get positive feedback from players. Our community reacted very strongly to the changes, and even negative. Not surprising, because during testing, players saw a game that was very different from what they were used to. Many tanks changed, which was often difficult to accept. So now we're looking to make changes on a smaller scale. This year we will be holding , and we invite you to participate. What happens in the game depends entirely on the players and their assessment of our experiments.

AND.- Okay, but if there are three players, there are three different opinions, and if there are millions... How do you decide which opinion is worth listening to?
M.- We collect feedback on forums and social networks, listen to our “opinion leaders.” These could be clan members. Those for whom tanks are a great passion. The response from the community is a double-edged sword. On the one hand there will be happy players, on the other hand you cannot give millions what they want. Therefore, we carefully approach the opinions of the players, and do not try to blindly change the game in accordance with what they say. At the same time, we remember that without their participation and their opinion nothing will come of it. As are most of the detailed, constructive comments. They give us much more than the usual "game is ruined" or "I don't like this."

AND.- On the occasion of the 100th anniversary of tanks, we had a new regime. Why didn't you make a special version of the game where this mode remained forever?
M.- Firstly, we are introducing these modes for players to break up the monotony of random battles. In order to be able to play without thinking about statistics, pumping up tanks, and so on. We introduce them over a short period of time, and their real job is to try out new mechanics in the game to see how players react. During the convoy, created to mark the centenary of the first tank's participation in battle, we prepared the physics for movement from wheeled vehicles. We looked at how it will work and may use this data in the future.

AND.- And if any of the special modes turned out to be quite popular. Then could they stay in the game permanently?
M.- I think so, but then it would be necessary to develop more content, goals, achievements for players if any of the special modes turned out to be particularly popular. We think about such modes, but preferably in a subtle form and only after a while. That's how it was with football.

AND.- What do you think about amateur mods for World of Tanks? A statement to the player about which ones can be used and which ones cannot.
M.- for example, an automatic shot, or mods that show the location of enemy tanks from shell tracers. We look at useful mods, and areas for improvement, such as improving the interface. There was one mod that added an additional selection panel for tanks in the hangar. We liked it and will add something similar in the next update. There are many good ideas, but there are also bad ones. They aren't exactly scams, but they do provide an unfair advantage. This is an eternal debate. We can lock the game's code, but modders will invent solutions to bypass this lock. We don’t want to close everything, because then we could lose a lot of good ideas that fans of the game create.


That's why we are working on a comprehensive solution. We want to keep modding possible, but also not let people ruin the fun for others. This will be a platform for exchanging ideas where modifications will be tested by us. To improve them, because some can reduce the performance of the game. Therefore, players will be able to download and install mods easily and safely, without having to visit external websites and end up downloading something that ruins our enjoyment of the game, or even a virus.

This year we promised to add two new nations to the game. The “Italians” appeared first, and now the time has come for the “Poles”. The branch will start with light tanks at low levels, continue with STs at medium levels, and end with heavy tanks at high levels.

The addition of the Polish nation to the game is logical, given the dedication and bravery of the Polish people during the world wars. In addition, Poland was among the countries that developed their own tank production before the start of World War II.

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Low level machines

Early Polish vehicles borrowed a lot from the equipment of the leading tank powers. Their characteristics are similar to those of vehicles of other nations: good mobility, relatively weak armor.

In terms of gameplay, already at the initial levels, a distinctive feature of the “Poles” begins to appear - their slightly increased one-time damage compared to their “classmates”.

  • 10TP and 14TP

This vehicle is based on the famous Vickers Carden Loyd tank. It weighs just over 4 tons and is driven by an 85 hp engine. With.

British influence continues at level II. Created under the influence of the ideas inherent in the Vickers Mk. E., this machine achieved more than its “younger brother” - and almost 150 units of equipment rolled off the assembly line.

Vehicles at tiers III and IV can be considered as a transitional stage from light tanks to medium ones. A prototype was created for the 10TP and successfully tested in 1938-1939, but due to the outbreak of World War II, work on the vehicle was stopped and the prototype was destroyed.

The 14TP had a similar story: work was suspended in early 1939 because a suitable engine could not be found. As a result, the tank was never assembled due to the outbreak of war in September of that year.

Average levels

Representing a transition to heavy tanks at higher levels, Tier V-VII vehicles are quite heterogeneous in terms of gameplay and perform several combat roles. It’s easier to imagine average levels like this:

  • Tier V - a hybrid of light and medium tanks;
  • Tier VI - medium tank with heavy armor;
  • Tier VII is a heavy tank that is played as a hybrid of medium and heavy tanks.
  • 25TP KSUST II
  • 40TP Habicha and 45TP Habicha

The Polish gaming community has been waiting for this Tier V tank for a long time, the concept of which was developed in 1937. This vehicle is a development of low-level Polish equipment with a 75 mm gun and one-time damage of 135 units. Impressive when compared with “classmates”.

We've reached two incarnations of Edward Habich's concepts. Both tanks are the ideas of a talented Polish engineer, in which he combined the best of German and Soviet models of that time. The Soviet influence is noticeable in the sloped armor, and the German influence in the compact turrets and high firepower, which will be a feature of Polish tanks starting from Tier VI.

Please note: when playing a Tier VII transitional vehicle, it is important to be extremely careful in battle, since it has very modest armor.

Top levels

Since high-end Polish vehicles have remained blueprints in the archives, we think this is a great opportunity to show what these tanks would have looked like in metal. Three projects by graduate engineers - these vehicles would be significantly different from the post-war Soviet equipment that was in service.

You would be mistaken if you thought this car was Soviet based on its size and appearance. Considering that the tank is equipped with a 152 mm gun, you need to shoot extremely wisely. 250 mm of armor penetration is not very much, but with accurate shooting you can deal 750 units of damage at a time. The gun declination angle is very good and amounts to −8 degrees.

This Tier X monster ranks somewhere between the IS-4 and E-100. This is a heavily armored, slow tank that can deal high damage and is ideal for pushing through enemy defenses.

World of Tanks is expecting some serious reinforcements: two new nations will be added to the game! You've probably heard about Italian cars - they are now available in the general test and will appear on the main servers in the next update. But this publication is not about them, but about tank reinforcements from Central Europe.

Today we are talking about Polish tanks and their features. We are also sharing a preliminary list of this equipment and a description of the first premium machine, which was created based on archival projects from Poland.

Historical background

We have already touched on the topic of the tank history of Poland. We are talking about the German Panther Ausf. G, captured by Polish forces during the Warsaw Uprising in 1944. The tank became known under the nickname "Poodle" (in the original Pudel). The rebels painted the car in national colors and applied various emblems to it. It was used in street fighting during the heroic Warsaw Uprising. This vehicle appeared in World of Tanks in August 2017 as VI Pudel .

Since Poland did not focus on developing its own vehicles, the armored forces mainly consisted of foreign equipment. The first to enter service in the Polish army immediately after the First World War was the compact and incredibly successful (at that time) Renault FT tank from France. Later it was joined by British vehicles. And the tanks developed in Poland borrowed a lot from successful projects in Germany, the USSR and the USA. In general, Polish tank building adopted a lot from other countries, and often simply copied their successful solutions.

What we offer

That is why we did not introduce into the game equipment that was in service with the Polish Army. For the most part, these would be clones of existing machines. Instead, our historians worked with the archives of the mid-20th century and found information about some original and unusual Polish projects - drawings developed by Polish designers.

So, the Polish branch will consist of ten vehicles of different types: light, medium and heavy tanks.

Like other countries, Poland tried to keep up with the leading tank powers. Its tank construction can be divided into three stages:

  1. The pre-war period, when various projects were developed.
  2. The stage of experimentation, when the engineers' ideas were based on real military experience.
  3. The post-war period, when projects were created on the basis of successful post-war models of world powers.

In the branch of Polish cars, this division is very noticeable, since each stage corresponds to a specific type of vehicle:

  • Stage I. At levels I-IV there are early light tanks, which date back to the formation years of Polish tank building. Having borrowed a lot from the British vehicles British Vickers Carden Loyd and Vickers Mk .E, the Polish ones received additional improvements and began their journey with the 4TP light tank, which was located at the 1st level of the branch. Lightly armored, agile and equipped with an automatic cannon, this vehicle, designed to destroy enemy personnel, set the tone for the entire branch of Polish light armored vehicles. The remaining tanks up to Tier IV are a development of the concept of lightly armored mobile vehicles with not the most serious weapons. Most tanks at these levels were in pre-production testing or on the way to prototype production.
  • Stage II. Tier V-VII vehicles. In the game they will be classified as medium tanks. A little more armor, a little bigger gun. A Tier V vehicle is a transitional project between light tanks of the initial levels and what awaits us next. Levels VI and VII are projects of various engineers, created under the influence of the German and Soviet schools of tank building. Polish designer E. Habich and his team worked on tank designs with rational declination angles and the use of a locked chassis.
  • Stage III. All actual tanks of the Polish army of the post-war era were Soviet vehicles that were used for a long time with various Polish modifications. Therefore, we turned to the archives and found three diploma projects of graduate engineers of the Military Technical Academy. We will implement their ideas in the game at levels VIII, IX and X. These will be mobile and compact heavy tanks with interesting guns. What is their appeal? In balance between one-time damage and rate of fire.

Debut tank

The Project 51 premium vehicle will appear in the game on the eve of the branch's release. This is a Tier VIII heavy tank with good frontal armor (you will be surprised by the armor of the turret and VLD), impressive one-time damage of 440 units, and a gun depression angle of 8 degrees, which allows you to play from the terrain. The vehicle will perform most effectively at close and medium combat distances. Analogues? You are unlikely to find many direct competitors.

There is very little information about the new technology yet, but you can be sure that the branch will contain unusual vehicles with original gameplay.

We will continue to share more details as we develop and fine-tune the Polish research tree. Follow the news!

Update 1.1: meet Polish tanks in World of Tanks.

In 2018, the developers promised to add two new nations to the game. The “Italians” appeared first, and now the time has come for the “Poles”. The branch will start with light tanks at low levels, continue with STs at medium levels, and end with heavy tanks at high levels.

The addition of the Polish nation to the game is logical, given the dedication and bravery of the Polish people during the world wars. In addition, Poland was among the countries that developed their own tank production before the start of World War II.

Low level machines

Early Polish vehicles borrowed a lot from the equipment of the leading tank powers. Their characteristics are similar to those of vehicles of other nations: good mobility, relatively weak armor.

In terms of gameplay, already at the initial levels, a distinctive feature of the “Poles” begins to appear - their slightly increased one-time damage compared to their “classmates”.

This vehicle is based on the famous Vickers Carden Loyd tank. It weighs just over 4 tons and is driven by an 85 hp engine. With.

British influence continues at level II. Created under the influence of the ideas inherent in the Vickers Mk. E., this machine achieved more than its “younger brother” - and almost 150 units of equipment rolled off the assembly line.

Vehicles at tiers III and IV can be considered as a transitional stage from light tanks to medium ones. A prototype was created for the 10TP and successfully tested in 1938–1939, but due to the outbreak of World War II, work on the vehicle was stopped and the prototype was destroyed.

The 14TP had a similar story: work was suspended in early 1939 because a suitable engine could not be found. As a result, the tank was never assembled due to the outbreak of war in September of that year.

Average levels

Representing a transition to heavy tanks at higher levels, Tier V–VII vehicles are quite heterogeneous in terms of gameplay and fill multiple combat roles. It’s easier to imagine average levels like this:

Tier V - a hybrid of light and medium tanks;
Tier VI - medium tank with “heavy” armor;
Tier VII is a heavy tank that is played as a hybrid of medium and heavy tanks.

The Polish gaming community has been waiting for this Tier V tank for a long time, the concept of which was developed in 1937. This vehicle is a development of low-level Polish equipment with a 75 mm gun and one-time damage of 135 units. Impressive when compared with “classmates”.

We've reached two incarnations of Edward Habich's concepts. Both tanks are the ideas of a talented Polish engineer, in which he combined the best of German and Soviet models of that time. The Soviet influence is noticeable in the sloped armor, and the German influence in the compact turrets and high firepower, which will be a feature of Polish tanks starting from Tier VI.

Please note: when playing a Tier VII transitional vehicle, it is important to be extremely careful in battle, since it has very modest armor.

Top levels

Since high-end Polish vehicles have remained blueprints in the archives, we think this is a great opportunity to show what these tanks would have looked like in metal. Three projects by graduate engineers - these vehicles would be significantly different from the post-war Soviet equipment that was in service.

This Tier VIII machine prepares you for Tier X gameplay. This is a heavy and bulky tank with a strong turret on a lightly armored hull. The vehicle has three guns, but it is most effective and comfortable to play with two of them (105 mm and 122 mm).

This Tier IX tank can be considered as the “little brother” of the top vehicle in the branch. It will have high one-time damage from a 130mm gun. In general, it is worth paying attention to its destructive power and good armor, which, however, greatly affected its speed.

You would be mistaken if you thought this car was Soviet based on its size and appearance. Considering that the tank is equipped with a 152 mm gun, you need to shoot extremely wisely. 250 mm of armor penetration is not very much, but with accurate shooting you can deal 750 units of damage at a time. The gun declination angle is very good and amounts to −8 degrees.

This Tier X monster ranks somewhere between the IS-4 and E-100. This is a heavily armored, slow tank that can deal high damage and is ideal for pushing through enemy defenses.

Polish tanks

You've probably heard about Italian cars - they are now available in the game. But this publication is not about them, but about tank reinforcements from Central Europe.

Today we are talking about Polish tanks and their features. We are also sharing a preliminary list of this equipment and a description of the first premium machine, which was created based on archival projects from Poland.

As of the release of update 1.0, the only Polish tank in the game is the Pudel, but in 2018, after the Italian branch, it is planned to release Polish pumpable vehicles as part of one branch of light, medium and heavy tanks.

In April 2018, the first level was announced - 4TP, and it was also announced that the branch would be preceded by a premium heavy tank of level 8 with the working title Czołg 51.

Developer Diaries. Polish branch. Part 1

Developer Diaries. Polish branch. Part 2

Developer Diaries. Polish branch. Part 3

Historical background

We have already touched on the topic of the tank history of Poland. We are talking about the German Panther Ausf. G, captured by Polish forces during the Warsaw Uprising in 1944. The tank became known under the nickname “Poodle” (originally Pudel).

The rebels painted the car in national colors and applied various emblems to it. It was used in street fighting during the heroic Warsaw Uprising. This vehicle appeared in World of Tanks in August 2017 as a Tier VI Pudel medium tank.

Since Poland did not focus on developing its own vehicles, the armored forces mainly consisted of foreign equipment.

The first to enter service in the Polish army immediately after the First World War was the compact and incredibly successful (at that time) Renault FT tank from France. Later it was joined by British vehicles.

And the tanks developed in Poland borrowed a lot from successful projects in Germany, the USSR and the USA. In general, Polish tank building adopted a lot from other countries, and often simply copied their successful solutions.

What's on offer

That is why the developers did not introduce into the game equipment that was in service with the Polish Army. For the most part, these would be clones of existing machines.

Instead, historians worked with archives from the mid-20th century and found information about some original and unusual Polish designs - drawings developed by Polish designers.

So, the Polish branch will consist of ten vehicles of different types: light, medium and heavy tanks.

Like other countries, Poland tried to keep up with the leading tank powers. Its tank construction can be divided into three stages:

  1. The pre-war period, when various projects were developed.
  2. The stage of experimentation, when the engineers' ideas were based on real military experience.
  3. The post-war period, when projects were created on the basis of successful post-war models of world powers.

In the branch of Polish cars, this division is very noticeable, since each stage corresponds to a specific type of vehicle:

  • Stage I. At levels I–IV there are early light tanks, which date back to the formation years of Polish tank building. Having borrowed a lot from the British vehicles British Vickers Carden Loyd and Vickers Mk.E, the Polish ones received additional improvements and began their journey with the 4TP light tank, which was located at the 1st level of the branch. Lightly armored, agile and equipped with an automatic cannon, this vehicle, designed to destroy enemy personnel, set the tone for the entire branch of Polish light armored vehicles. The remaining tanks up to level IV are a development of the concept of lightly armored mobile vehicles with not the most serious weapons. Most tanks at these levels were in pre-production testing or on the way to prototype production.
  • Stage II. Vehicles of levels V–VII. In the game they will be classified as medium tanks. A little more armor, a little bigger gun. A Tier V vehicle is a transitional project between light tanks of the initial levels and what awaits us next. Levels VI and VII - projects of various engineers, created under the influence of the German and Soviet schools of tank building. Polish designer E. Habich and his team worked on tank designs with rational declination angles and the use of a locked chassis.
  • Stage III. All real-life tanks of the Polish army of the post-war era were Soviet vehicles that were used for a long time with various Polish modifications. Therefore, turning to the archives, the developers found three diploma projects of engineer graduates of the Military Technical Academy. Their ideas will be implemented in the game at levels VIII, IX and X. These will be mobile and compact heavy tanks with interesting guns. What is their appeal? In balance between one-time damage and rate of fire.

Debut tank

The Project 51 premium vehicle will appear in the game on the eve of the branch's release. This is a Tier VIII heavy tank with good frontal armor (you will be surprised by the armor of the turret and VLD), impressive one-time damage of 440 units, and a gun depression angle of 8 degrees, which allows you to play from the terrain.

The vehicle will perform most effectively at close and medium combat distances. Analogues? You are unlikely to find many direct competitors.

There is very little information about the new technology yet, but you can be sure that the branch will contain unusual vehicles with original gameplay.

We will continue to share more details as we develop and fine-tune the Polish research tree. Follow the news!

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