Worldedit plugin for minecraft 1.10 2. Studying the World Edit plugin

World Edit is a plugin with which you will be able to edit game world your server.

At the moment, the developers have also implemented the ability to use this plugin in single player. In total, they added more than 100 interesting and useful functions.

All that is required of you is the presence of direct hands, knowledge of some commands and the desire to edit the world around you.

Plugin installation:

  • Unzip WorldEdit.jar to the plugins/ folder on the server.
  • To use plugin scripts, unpack craftscripts/ into the same plugins/ folder.
  • If necessary, restart the server.
  • Just install a special mod.

Selecting a region to edit.

After installation, we can start the server to try out WorldEdit. The first thing you need to understand is how the territory is edited - the plugin allows you to select a rectangle - “cuboid”, marking 2 points on the terrain:

This is done in several ways:

  • Getting up first at the first point, type //pos1 into the chat, go to the second and write //pos2. The method is long and labor-intensive.
  • The second method is suitable for working from a long distance - we select points for the cuboid with a sight and alternately type in the chat: //hpos1 and //hpos2.

Well, the third, most common way is to simply pick up the necessary tool - a wooden ax. You can get it from the creative menu, or using one useful command, which is the most basic for this plugin, namely //wand. Using this tool, we can select the territory we need. With the right mouse button you select one point, with the right mouse button you select another. A cuboid is formed by drawing a diagonal from one point to another. (By the way, this tool is inseparable from another plugin - WorldGuard, which was developed by the same developers as World Edith.) So, we can manipulate the selected territory. Let's master the most basic commands.

World Edit Commands:

  • //wand - we already talked about this command a little higher. It gives the user who entered this command a wooden ax - the main tool for working with the plugin.
  • //set - filling the selected area with the required material, depending on what id you entered (see table of item IDs). Also, instead of id, you can enter the name of the material itself (for example, Stone or Wood). This function is useful when you need to quickly furnish an area with solid material.
  • //walls - filling only the outer blocks that were selected with an axe. Those. instead of filling the entire area and getting a whole cube, only the walls, so to speak, will be filled. A very convenient and practical command when you need to build a wall in a few seconds.
  • //expand [number of blocks] [side] - allows you to change the size of the selected territory, or rather increase it. Each side must be written down English word. If you don’t know this language well or at all, then there is a hint for you (up - up, down - down, left - up, right - right). It also supports the ability to navigate along the sides of the horizon (west - west, south - south, east - east, north - north). If you have selected the wrong area that you would like to highlight, you can always correct it using this command.
  • //shift [number of blocks] [side] - the difference between this command and the one mentioned above is that you do not expand the territory, but shift it in the desired direction for a certain number of blocks. Specifying the side is also the same as with the //expand command: you can specify both the name of the side and the side of the horizon. The developers have definitely provided for everything. Also a very helpful command.
  • //cut is the exact opposite of the //set command. With it you can cut out a piece of the region that you selected with a wooden ax. The area that is cut will also go to the clipboard and can be pasted anywhere.
  • //regen - regenerates the territory that you have selected. It is not generated randomly, but makes the territory look the way it was at the very beginning of the game. Can be used when you need to fix areas damaged by griefers.
  • //ex [scale] - allows you to put out the fire at the desired distance. The higher the number you enter, the further the range will be and the fire will go out. The main thing to consider is that the larger the range, the more lags there will be on the server, but, fortunately, this is a short-term effect.
  • //undo [player nickname] - cancels the last action. If you screw something up, then this simple command will come to the rescue. By the way, if you add a player’s nickname after //undo, you will not undo your last action, but the last action of the player whose nickname you just added. Agree, is it convenient?
  • //redo [player nickname] is the opposite command to //redo. Repeats the last action. Again, if you enter the player’s nickname after this command, you will repeat the action of the player whose name was written in the command.
  • //replace - replaces one type of block with another in the selected area. For example, you can completely replace grass with stone, or immediately replace sandstone buildings with brick. It all depends on what exactly you need.
  • //overlay - covers the surface with a specific block. This function is useful for quick creation floors, ceilings, etc.
  • //copy - copies the selected area. Later you can install it anywhere.
  • //past - pastes the copied section into the desired location.

It’s also worth talking a little about another tool that can most often be used on the server, namely brushes. The brush is a wooden shovel. With its help you can perform very interesting manipulations with game card: smooth, crop surfaces, create mountains, magnificent structures that cannot be created by a regular map generator.

In order to use the tool, you should select the desired function for it (note that the commands in this case are written with a single slash):

  • /brush sphere [sphere radius size] - creates spheres from a specific block. By holding the right mouse button and holding your tool, you can create impressive terrain.
  • /brush cyl [cylinder radius] - creates a relief from cylinders. Again, holding the right mouse button can create excellent terrain.
  • /brush smooth [range of action] - makes the terrain smooth.
  • /size [size] - change the brush size. Very convenient if you need to quickly change the brush type.
  • /none - disables the tool from all selected features.

There are quite a lot of functions in WorldEdit. If you enter a help command, you will certainly be presented with a complete list of commands, each of which has its own unique function. If you can master this plugin, then you can build yourself an excellent spawn without any problems, so be sure to install this plugin on your server.

Description:

In WorldEdit, a region is highlighted using a cuboid point notation.

A cuboid is a parallelepiped.

There are 3 options for selecting a cuboid:

  1. We stand on point 1 and write //pos1 in the chat, stand on point 2 and write //pos2.
  2. We aim the sight at point 1 and write //hpos1 in the chat, accordingly we aim the sight at point 2 and write //hpos2.
  3. Take the wooden ax in your hands (if not, then write the command //wand), left-click on point 1 and right-click on point 2.

Actions with regions

//replace - replace with. Example: //replace dirt glass - replace dirt with glass in the selected cuboid.

//overlay %,%, ... - cover % of the cuboid with a block and % of the cuboid with a block. Example: //overlay 5%torch,95%air - cover 5% of the cuboid with torches.

//set — fill the entire cuboid with a block. Example: //set 0 — remove all blocks in the cuboid (fill with air).

//move — move the cuboid by blocks in the direction and replace the remaining blocks with.

//walls - create walls around the cuboid.

//cyl - create a cylinder from with radius and height .

//hcyl - create a hollow cylinder from with radius and height .

/forestgen - create a forest of x blocks with type and density, density ranges from 0 to 100. Tree types

Full list of commands (in translation state)

//limit - the maximum number of blocks used for commands. Only affects you. Used to prevent catastrophic incidents.

Actions with history

//undo - undoes your last command. — number of cancellations of the last commands.

//redo - returns commands you canceled. — the number of returns of commands canceled by you.

/clearhistory - clears history.

Selection

//wand - gives you a wooden ax (edit axe). LMB on a block with a wooden ax assigns the first position, RMB on a block assigns the second position.\

/toggleeditwand - disables the wooden ax. Now it can be used for its intended purpose.

//sel — selecting the shape of the selected region. cuboid - selects a cube. poly - selects only in the plane.

//pos1 — assigns the first position for selection to the block on which you are standing.

//pos2 — assigns the second position for selection to the block on which you are standing.

//hpos1 - assigns the first position for selection to the block you are looking at.

//hpos2 - assigns the second position for selection to the block you are looking at.

//chunk - selects the entire chunk you are on.

//expand - expands your selected region by an amount of blocks in the direction you are facing.

//expand - expands the region you select by an amount of blocks in the direction (north, east, south, west, up, down)

//expand - expands the region you select in two directions. amount is the number of expansion blocks in the first direction, reverse-amount is the number of expansion blocks in the second direction, direction (north, east, south, west, up, down). For example: //expand 10 7 south - will expand the selected region by 10 blocks to the south (south) and 7 blocks to the north (north).

//expand vert - will expand the selected region up and down as much as possible.

//contract - reduces the region you selected by the amount of blocks in the direction you are facing.

//contract - reduces the region you selected by the amount of blocks in the direction (north, east, south, west, up, down)

//contract - reduces the region you select in two directions. amount is the number of reduction blocks in the first direction, reverse-amount is the number of reduction blocks in the second direction, direction (north, east, south, west, up, down). For example: //contract 10 7 south - will reduce the selected region by 10 blocks to the south (south) and by 7 blocks to the north (north).

//outset [-hv] — Outset the selection in every direction.

//inset [-hv] — Inset the selection in every direction.

//shift - moves the selection region. Does not move the contents of the region. amount — distance, direction (north, east, south, west, up, down).

//size — enter to find out the size of the selected region.

//count — enter to find out how many blocks of something (block) are in the selected region.

//distr — enter to get a list of blocks located in the selected region.

Operations with regions

//set — fill the selected region with a specific block (block>).

//replace - replace all blocks in the selected region with a specific block (to-block).

//replace - replace certain blocks (from-block) with other specific blocks (to-block) in the selected region.

//overlay — cover the selected region with a specific block. For example: //overlay 50 - cover the selected region with torches.

//walls — create walls around the selected region with a specific block.

//outline - creates walls, floor, ceiling around the selected region.

//smooth - smoothes (makes more realistic) the selected region. iterations — intensity.

//regen - restores the selected region. Regenerates it.

//move — move the contents of the selected region by count blocks in the direction (north, east, south, west, up, down). And replace the freed area with a specific block (leave-id).

//stack — extend the selected region by count blocks in the direction (north, east, south, west, up, down).

Buffer

//copy — copy the selected region.

//cut — cut the selected region.

//paste - paste the copied region.

//rotate — rotate the copied region on the clipboard in the angle-in-degrees direction.

//flip — flip the region in the buffer.

//load — load buffer files.

/clearclipboard - clear the clipboard.

Creation

//hcyl - creating a hollow (wall only), vertical cylinder from block block, radius radius, and height height.

//cyl - creating a vertical cylinder from the block block, radius radius, and height height.

These commands are needed if the WorldEdit plugin is installed on the server and you have no restrictions on its use. On a regular server, for most players, these commands will be prohibited.

To select the active area using WorldEdit, do the following:

To simplify actions in regions, you can use WorldEditCUI.

//pos1 – The first coordinate point is the cube where you are now.

//pos2 – The second coordinate point becomes the cube where you are now.

//hpos1 – The first coordinate point is the cube, where you point with your gaze.

//hpos2 – The second coordinate point becomes the cube, where you point with your gaze.

//wand – Equips you with a special tool made of wood that allows you to place the first point by clicking LMB on the cube, and RMB will place the second point.

//replace - The specified cubes will be replaced with others in this zone. Example: //replace dirt glass – will replace dirt blocks with glass ones.

//overlay - Can be covered with written blocks.

Example:

//overlay grass – the region will be covered with grass blocks.

//set - The empty area will be filled with the registered blocks.

Example:

//set 0 – Blocks will be deleted in the entire selected area.

//move - Shifts the specified number of cubes and their direction, changing them to others.

//walls - Makes a wall of registered cubes in a given zone.

//sel – The selection will be removed.

//sphere – Creates a sphere with a given radius. Raised can be set to yes/no, where yes moves the sphere up.

//hsphere – An empty sphere is created taking into account the selected parameters.

//cyl - Creates a cylinder figure from the specified blocks with a given radius and height.

//hcyl - Creates an empty cylinder figure with the given parameters.

//forestgen - A forest will be created with the specified block volume, density (from 0 to 100) and type.

//undo - Removes what you have done.

//redo – Actions you deleted are returned.

//sel - Selects a shape for the selected area. cuboid – parallelepiped. extend – identical to cuboid, but by setting the second point, the object will be expanded without losing the selection of the already refined region. poly – plane. cyl – cylinder shape. sphere – sphere shape. ellipsoid – the shape of an ellipsoid (capsule).

//desel – Deselects the selection.

//contract – Reduces the area by the amount you specified in a given direction (north, east, south, west, up, down), and if you specify, the direction will be different.

//expand - Increases the region by the number you specified in the specified direction (north, east, south, west, up, down), and if specified, the direction will be different.

//inset [-hv] - The circle will be narrowed in all directions.

//outset [-hv] - The region will be expanded in all directions.

//size - Displays the number of cubes in the selected area.

//regen – The zone will be generated again.

//copy – The content in the region will be repeated.

//cut – Content in the region will be cut.

//paste – Replaces with the region that was copied.

//rotate - The copied region will be rotated by a certain number of degrees.

//flip – The region will be shown in the dir direction, or in the direction you are facing.

//pumpkins – Creates a field of pumpkins according to the size you specify.

//hpyramid – A pyramid will be created from the specified blocks and size.

//drain - Removes water from a specified distance.

//fixwater - The water level at a certain distance will be fixed.

//fixlava - The lava level at a certain distance will be fixed.

//snow - The area will be covered with snow at the specified distance.

//thaw - Snow will be removed from the area at the specified distance.

//butcher [-a] – Hostile mobs will be destroyed in an area within the specified distance. [-a] - also kills peaceful mobs.

// - Equips you with a super pickaxe that will allow you to destroy any blocks.

List of commands

Utilities

//repl - Makes the tool in your hand a “substitute”, right-clicking changes the selected block to the specified one.

//toggleplace- switch between the first position and your current position.

//fill - fill the holes with block block, in radius and in depth depth.

//fillr - recursive filling of holes with a block block, within a radius.

//drain - drain pools of water/lava within a radius.

//fixwater - level of nearby reservoirs.

//fixlava - level of nearby lava pools.

//removeabove- remove blocks above your head.

//removebelow - remove the blocks under your feet.

//replacenear - replace blocks at distance size, replace from-id blocks with to-id blocks.

//removenear - remove blocks block at a distance size.

//snow - cover everything within the radius with snow.

//thaw - remove snow within a radius.

//ex- extinguish the fire at a distance of size. By default, the radius is 40 blocks.

//butcher- kill all mobs within the radius. Default worldwide.

// -- if you break blocks with a pickaxe, they break very quickly.

//regen- restores the selected region. Regenerates it.

//limit - the maximum number of blocks used for commands. Only affects you. Used to prevent catastrophic incidents.

Interaction with history

//undo- cancels your last command. - number of cancellations of the last commands.

//redo- returns the commands you canceled. - the number of returns of commands canceled by you.

//clearhistory- clears history.

Creation

//hcyl - creating a hollow (walls only), vertical cylinder from the block block, radius radius, and height height.

//cyl - creating a vertical cylinder from the block block, radius radius, and height height.

//sphere - create a sphere from with radius

//hsphere - create a hollow sphere from with radius .

//forestgen- creating a forest with size size, type type (Tree types) and density density (1-100)

//pumpkins- making pumpkins.

Selection

//wand- gives you a wooden ax (edit axe). LMB on a block with a wooden ax assigns the first position, RMB on a block assigns the second position.

//toggleeditwand- turns off the wooden ax. Now it can be used for its intended purpose.

//sel - selection of the shape of the selected region. cuboid - selects a cube. poly - selects only in the plane.

//pos1- assigns the first position to highlight the block on which you are standing.

//pos2- assigns the second position to highlight the block on which you are standing.

//hpos1- assigns the first position for selection to the block you are looking at.

//hpos2- assigns the second position for highlighting to the block you are looking at.

//chunk- selects the entire chunk you are on.

//contract - reduces your selected region by the amount of blocks in the direction you are facing.

//contract - reduces the region you select by the amount of blocks in the direction (north, east, south, west, up, down).

//contract - reduces the region you select in two directions. amount - the number of reduction blocks in the first direction, reverse-amount - the number of reduction blocks in the opposite direction, direction - direction (north, east, south, west, up, down). For example: //contract 10 7 south - will reduce the selected region by 10 blocks to the south (south) and by 7 blocks to the north (north).

//expand - expands your chosen region by an amount of blocks in the direction you are facing.

//expand - expands the region you select by an amount of blocks in the direction (north, east, south, west, up, down).

//expand - expands the region you select in two directions. amount - number of expansion blocks in the first direction, reverse-amount - number of expansion blocks in the opposite direction, direction - direction (north, east, south, west, up, down). For example: //expand 10 7 south - will expand the selected region by 10 blocks to the south (south) and 7 blocks to the north (north).

//expand vert- will expand your selected region up and down as much as possible.

//outset [-hv] - Expands the selected region in each direction.

//inset [-hv] - Narrows the selected region in each direction.

//shift - moves the selection region. Does not move the contents of the region. amount - distance, direction (north, east, south, west, up, down).

//size- enter to find out the size of the selected region.

//count - enter to find out how many blocks of something (block) are in the selected region.

//distr- enter to get a list of blocks located in the selected region.

Operations with selected regions

//set - fill the selected region with a specific block.

//replace - replace all blocks in the selected region with a specific block (to-block) (does not touch air).

//replace - replace certain blocks (from-block) with other specific blocks (to-block) in the selected region.

//overlay - cover the selected region with a specific block . For example: //overlay 50 - cover the selected region with torches.

//walls - create walls around the selected region with a specific block.

//outline - creates walls, floor, ceiling around the selected region.

//smooth- smoothes (makes more realistic) the selected region. iterations - intensity.

//move- move the blocks of the selected region to count blocks in the direction direction(north, east, south, west, up, down). And replace the freed area with a specific block (leave-id).

//stack– copying the selected region to count copies in the direction direction(north, east, south, west, up, down).

Region buffer

//copy- copy the selected region.

//cut- cut the selected region.

//paste- paste the copied region.

//rotate - rotate the copied region on the clipboard in the angle-in-degrees direction.

//flip- reflect the region in the buffer.

//load - load buffer files under the name filename.

/clearclipboard- clear the buffer.

***Be sure to use a double slash before commands

If you don't have this plugin yet, then you can download it here.


WorldEdit This is the easiest way to edit maps without leaving the game. Thanks to a convenient map editor that includes a set of special commands and tools, you can quickly build anything, of any shape and scale, and you can also move or save your favorite building to a separate file. With which you can insert it into another world. The only limitation is the power of the computer; manipulation of large areas of the map with a huge number of blocks can cause lags and crashes. The mod does not affect game files, so it is compatible with many different modifications.

WorldEdit Features

  • Quickly create, replace or delete thousands of blocks
  • No more wasting time leveling the terrain, removing water and lava
  • Quickly create spheres, cubes, cylinders, etc.
  • Copy/Paste areas and save them in .schematics format
  • Use special brush tools to remove mountains, ravines, etc.
  • Use the compass to quickly teleport to different areas
  • You can rollback changes using backups
  • WorldEdit is one of the oldest surviving Minecraft projects from the alpha version!
  • WorldEdit works in single player and on the server. This map editor has no effect on the game or your world until you use it. This will not cause any mod conflicts, and it will only work when you need it to.

Screenshots




How to install WorldEdit?

  1. Install Minecraft Forge
  2. Press Win+R (the “Win” button is between “Ctrl” and “Alt”)
  3. In the window that appears, write %appdata%
  4. Go to .minecraft/mods (if there is no “mods” folder, then create it)
  5. Drag the mod (.zip/.jar) into the mods folder
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