Fallout 4 location of stellar cores. Star Dispatcher

Star cores in Fallout 4 are a technology that must be collected in large quantities in order to complete the Star Dispatcher quest. This pre-war development, oddly enough, is distributed throughout the world of the Nuka-World add-on. But exactly where the stellar cores in Fallout 4 lie, you still need to find out.

Star cores: what are they and why are they needed in Fallout 4

Stellar cores are a pre-war telemetry module technology invented by RobCo. They are interchangeable and able to communicate with robotic systems and the central computer. Designed to restore the computer and disable protection on it. Each module has a bright red light. It will be difficult to miss her light.

The stellar core ID in Fallout 4 is xx01e367. But if you add them through the console, there will be no sense from them. "Cheat" objects cannot be inserted into the computer.

Quest "Star Dispatcher" in Fallout 4

You will need to find star devices during the Fallout 4 quest Star Dispatcher. The Survivor will receive it automatically as soon as he enters the Galaxy Park and sees the carnage. On the corpse of Tiana Alston you can find a diary from which you will learn what happened here. It will become known that all the cores were pulled out by merchants, because of which the robots became aggressive, and now the stellar cores need to be returned to their place.

You will have to come to the Fallout 4 Yader Spaceport and find a computer. He does not work. Therefore, you will have to look for cores lying nearby in order to launch it. You need at least one to be enabled. Fortunately, it lies very close - in the window just above the pavilion with a broken PC or on the corpse of Kendell Alston. It is enough to take the device, plug it into one of the sockets and turn on the computer.

After that, you need to click on "Browse the network of stellar cores" to download the location tags of each item. The action will turn on the core counters in each zone. You can go searching.

Where to find stellar cores in Fallout 4

So, now let's get down to the most interesting thing - finding the necessary star boards throughout the entire area of ​​\u200b\u200bGalaxy from Fallout 4. They are located in ten sectors of the amusement park - somewhere in several pieces at once, and somewhere - one device at a time.

On the territory of the Galaxy

There are seven modules here. You should have already picked up one of them - he was lying on the corpse of Kendall Alston.

The rest are located as follows:

  1. Near the emergency exit to the RobCo arena, in the underpass.
  2. In the red and white booth next to the pool, if you look to the right of the entrance to the territory of the "Nuclear Galaxy".
  3. Immediately after the Yader-Cosmoport, to the left of the camp. An excavator stands nearby, next to it is a corpse. And the corpse is the desired.
  4. On the second floor of the spaceport, inside a showcase under a lock of medium difficulty.
  5. On the observation platform of the Yader-spaceport, it can be turned on only after the activation of the power plant. But it can only be taken away when 34 boards are installed in the slots.
  6. On top of the Arcjet G-Force.

This is where the boards end, you can move on to the next sector.

In the Nucleus Galaxy

The next sector of interest to us is the Nucleus Galaxy. There are seven more stellar instruments here. They are located as follows:

  1. There are two in the control room. You need to climb the stairs located to the left of the entrance.
  2. In the service room on the floor below, the door is hidden behind a red booth and locked with a complex lock. Reward - two modules on the second floor.
  3. In the room with the Nucleus Girl lies another device. There is also a key to some rooms.
  4. Now you need to go against the direction of the monorail to the nook, where it goes a little lower. You will have to jump down from the space or carefully go down the stairs and find a terminal there with a core lying on it. He is standing on the stairs.
  5. We need to find the nearest room with an elevator and return on it. Then turn right and go up the narrow corridor to the terminal.

This completes the cleaning of the building, you can move on.

In "Starlight"

The Starlight Cinema offers the traveler four more star devices. You can find them in these places:

  1. At the terminal located in the main hall.
  2. In the toilet on the corpse of another merchant.
  3. In the kitchen. You'll have to open the door.
  4. On the top floor of the cinema. You can take the local elevator up.

Four boards have been found, now it's time to move on to the next zone.

At the Vault-Tec exhibition "Among the Stars"

The exhibition offers six modules at once. But it is better to enter it through the back door. We pass along the corridor to the very end. On the left there should be a locked door, on the right - a regular table in which there are keys. They need to unlock the door on the left, then go down the stairs and find another bunch. And further along the corridor - another. Now it's time to go back to the room and look further.

  1. Behind the door, which is unlocked by one of our keys, is a room that looks like the Vault-tech Vaults. We turn left and pick up the core and keys.
  2. Three pieces lie behind a door with a very complex lock. But it can be unlocked with the key that we found in the previous room.
  3. The next board is in the room behind the breach. But there is a very high background radiation, so be careful.
  4. We pass into the Atrium. We find a large rock and go around it. Behind her is a door. And behind the door - the desired nucleolus. Locked with a complex padlock.

Now it's time to head straight to the arena!

At the RobCo Arena

Here you can find six more cores. The arena is very small. All the items you are looking for are in the office. It won't take long to find them. It is better to enter from the back entrance - then you can immediately pick up the first device. If there is no desire to fight robots, it is better to disable them through the terminal.

In other sectors

Now there are five more cores left. They are scattered throughout the park. You have to try hard to find everything. Location of the remaining appliances:

  1. Nuclear town. Market. You need to find the counter to the left of Shelby Chase.
  2. Junkyard of Yader-world. Stock. On the second floor.
  3. world of freshness. Next to the corpse of Sergeant Lantier.
  4. Saloon of Doka Phosphate. Turn left and go forward to the lamppost.
  5. Yader-Arcade. To the right of the entrance there is a utility room - lies on a workbench.

Generous rewards are due for the quest. So it's better to take care of its implementation and collect all 35 stellar cores.

Reward for installing modules in Fallout 4

In the process of collecting and installing modules, the central terminal will open up new possibilities for the security protocol. For every five pieces, it will be possible to disable one type of robot. It is better to start with the most dangerous ones.

If you bring 20 pieces to the "Dispatcher", it will turn off the security system, and all robots will be neutral to the Survivor. It will now be safe to travel around the park in Fallout 4.

But if you bring 35 modules and install them in a computer, the Survivor will become the owner unique set Power armor "Quantum X-01" in Fallout 4.

Important! To get all the rewards, do not shoot the entire enemy force in the territory of the Galaxy. This will complete Fallout quest 4, and markers with modules will disappear from the map. And you have to look for them literally by touch

If you find an error, please highlight a piece of text and click Ctrl+Enter.

Where should you go:

- To the transit center "Yader-Mir".

It will become available to you automatically immediately after installing this DLC.

Target. Listen to the radio station "Yader-Cola".

The first task will appear. Open your Pip-Boy, go to the radio tab and select a new radio wave - "Radio Station Yader-Cola". Listen to what the announcer is broadcasting, after which the task will automatically become completed.

You will learn about the amusement park called "Yader-Mir". Everyone who wants to relax is invited there. You can get to the park only through the transit center "Yader-Mir", where you need to take the "Yader-Express".

Target. Get to the transit center "Yader-Mir".

The place you need is located to the west, on the very edge of the Commonwealth. Follow there, but be careful - several gangs of shooters are waiting for you. You will need to fight, among other things, with a rifle assault gun, Commander Keillor, using stealth in battle.

How to defeat the Stormtrooper?

Try to make sure that this opponent does not use the energy weapon located on his head. One shot will practically destroy your character. If he shoots, then try to dodge to the side. Stormtrooper attacks you continuously. You have to make sure he doesn't back you into a corner. Try to constantly stay at a distance from the enemy, which will be useful to you for carrying out vital maneuvers.

Use the more powerful weapons you have. Take a companion with you who will distract the attention of this piece of iron.

Having approached the destination, examine the Yader-Mira transit center, look for useful loot. Look into the building located on the right side of the main gate. Here is an elevator that will take you to the roof. At the top there is a bridge leading to another roof. You can also climb up the ruins of the building on the left side. On the roof of the left building (relative to the gate) there is a bag, a chest and a safe with a medium difficulty lock. Inside you will find supplies, weapons and even explosives.

What is "Yader-Mir"? This is an amusement park on the theme of "Yader-Cola". In the trash cans throughout the park, you can find cans of Yader-Cola different types. For this reason, it can look into urns if you need to restore health. You will see buses at the transit center. Inside the bus near the entrance you can find covers, inside the cache. Search the bodies of passengers and one of them will find tickets to the Yader-Arcade. Surely they will come in handy in the park!

To get one of the achievements, you will need to use 100,000 Yader-Arcade tickets.

Follow down the Yader-Mir transit center, chat with Harvey about everything.

Target. Talk to Harvey.

According to this man, raiders robbed him and kidnapped his wife and son. There are raiders in the park, contrary to the assurances of the merchants Harvey met days earlier. A man asks for help finding his family. Offer Harvey a stimulant, but for some reason he refuses.

Charisma

If your charisma level allows you to use persuasion (difficult), then you can choose three options to find out exactly what Harvey is hiding. Whether you can solve Harvey's secret or not, you will learn the password to the control terminal, which allows you to activate the monorail and go to Yader-Mir.

Target. Restore power supply to Yader-Express.

Explore the territory of this station. On the left side you can find a first aid kit and a staff room with a lock of an easy difficulty level. There will be antiradin inside. You can not break this door at all. Follow the detour through the rails, where there will be a passage. At the end of the rail there is a safe with a lock of medium complexity.

On the right side you can find the office, inside of which the Yader-Express control terminal is located. This is the ticket office. Log in to the terminal, click on the "Grid Management" item and select "Enable Monorail Power".

Target. Get to the "Yader-Mir" on the "Yader-Express".

It's time to go to the study of "Yader-Mir". Inside the Yader-Express, you need to activate the control panel for this monorail, which is in front of the car, where the driver should be.

Listen to Porter Gage's message about the trap ahead of you. Looking ahead, it is worth noting that Gage is the main quest giver in the DLC.

SUBJECT QUEST "THIS IS THE RIDE"

Where should you go:

- To the Yader-Mir station.
- to the arena for Yader-Mobils.

Upon completion of the quest "In places!" you will find yourself in the amusement park "Yader-Mir".

Target. Pass the Trial.

A test will begin that you must pass. Find purified water located below the construction with the terminal at the Yader-Mir station. As mentioned earlier, it was necessary to go here in full combat readiness, taking with you a partner, ammunition and medicines.

Turret room

Move through the doorway marked ENTER. Follow the stairs down and you will find yourself in the first test room. There are several turrets of different types here. How to overcome the rooms:

– Try to deal with these turrets (some of them) before entering the room. As soon as the door slams shut, the turrets will be on alert. It is for this reason that you have a great opportunity to start shelling the visible turrets, positioned in the doorway. Use the V.A.T.S. system to make it easier to deal with mechanical opponents.

- When you enter inside, then follow the shelter on the left side, where there is a wall and a Yader-Cola vending machine. Not all turrets will be able to reach you here. Deal with those who are still firing at you. Run to the opposite wall and finish off the rest of the turrets.

- Some of the turrets are hidden behind the wall and you won't be able to spot them right away. Be careful!

After destroying these turrets, examine the room. On the right side there is a rack, under which there is a cache with lids. On the left side, at the end of the room, you can find a first aid kit. See the fallen shelves of cards? There is an ammo box here.

trap room

Continue to move through the location, guided by the white arrows depicted on the walls and other objects. In the new room there will be a lane consisting of obstacles and traps. Be sure to look where you step, pay attention to the walls. Disarm the traps until you are at the end of the room.

If you have pumped lockpicking, then you can completely bypass these traps. On the left side behind the first trap there will be a small corner with another trap, where there is a red door. You have to break the lock of a difficult level. Open this door and go around several traps at once.

Falling floor room

Having overcome the room with traps, or passing through the door that allows you to bypass them, move up the wooden steps. You must overcome the floor of falling boards. You can go around this section using the narrow part of the floor. To see it, turn around in the other direction after climbing the stairs here. If you do not have time to go over the boards and fall, then return here and use this part of the floor.

Now you need to go along the windows, but first you should definitely look into the niche on the side. There is a safe with an easy lock. But do not rush to hack it, because there is a trap on the ceiling, which must first be neutralized. Move past the windows, pay attention to the traps under your feet. There are also traps on the ceiling. Soon you will find yourself in a corridor with three red doors.

Three red doors and a room with radiation

The desired door is located on the left side, while the other two lead to dead ends with traps. When you open the door in the middle, you will see a monkey playing cymbals. After opening the door on the right side, you will come across a grenade trap. Move through the left door until you go down into the barrel room. You will need radiation protection, a few doses of antiradium.

But still, you can not linger here for a long time and do without the antiradium. You must open the red door with a hard level lock. Use either lockpicking skills if they allow you to do so, or find a bunch of keys. It is located on the surface of the rack, hidden in a small niche, behind the cash desk located in the corner. Under the rack itself is a cache with lids.

Room with turrets and monkey

Walk down to the door that leads to the Yader-Mir tunnels. Go there and search the cabinets on the left side for some ammo. Use the terminal that controls the turret and located on the table. You need an easy level to hack. This terminal will be very useful to you a little later! Hack it ahead of time.

Move into the new room, search the shelves on both sides and see the turrets. They will only attack you when the monkey on the other side starts hitting the cymbals. If you deal with the monkey before that, then the turrets will not shoot at you. Otherwise, you will need to return to the terminal hacked earlier and disable the turrets.

In order to leave the room with the monkey and the turrets, you must open the door to the Yader-Mir pantry. The key is on the spare parts located behind the position of the monkey.

Labyrinth with traps

Next, you will find a small labyrinth in which there are traps - buttons in the floor, mines, turrets disguised as aliens. Get to the door on the other side of the room. When you pass the alien, then climb the wooden steps and move along the surface of the equipment - along the top of the labyrinth. Jump down, where the exit is located, on the other side.

Deal with the turret at the front door. Behind this door with the middle level of the lock there will be a box and explosives. Move along the tunnel with destroyed equipment, paying attention to the mines placed everywhere. Use V.A.T.S. to find them. Defuse the mines by shooting them from a distance. Through the tunnel you will reach a dilapidated bridge, consisting of planks. As soon as you stand on it, it will start to fall. Once on the other side, you will see a door. It needs to be cracked - a medium-level lock.

If you have a low level of hacking that does not allow you to open the door, or the bridge collapsed, and you did not have time to get to the door, then you will have to duel with the swamps that live below. Moreover, one of the opponents will be the legendary luminous swamp. It's not easy to kill him! Try to position yourself somewhere higher, use the companion's distractions. When you deal with opponents, then explode the eggs with different parties using explosives. Otherwise, swamps will start to hatch out of them.

Move through the cave, which will lead you to the same place as the door with the middle lock on top, behind the collapsed bridge. But before you open the door, you need to neutralize the trap on its canvas. The door will lead you to a narrow corridor with floor traps. At the end of it will begin new part tests, one of the most interesting in this task.

gas room

After you enter the room, the door will close behind you. Gradually, the room will fill with gas, killing you. To leave the room, you must turn off the gas supply, or simply find a way out as quickly as possible. Valves must be used to shut off the gas supply. There are four valves in total that you can find:

- on the left side of the entrance;
- behind the locked door, located near the first valve;
- behind the grate on the left side, below, closer to the floor;
- in another part of the room, next to the door.

Everything would be fine, but in addition to the difficulty with gas, you will also be attacked by radroaches. You must destroy them using melee weapons. If you fire a gunshot, the gas will ignite. In the room on the left side of the front door there is a table where you can find the password for the power plant. In the room on the right side, which is located at the end of the service room, there is a key to the door of the electrical substation "Yader-Mira"

Having opened closed door near the first valve, you will find another one of the four. There is also an electrical substation terminal and several radroaches. Deal with opponents, use the terminal and enter the password found in the room to the left of the entrance. By opening the door, you can get out of the trap. Next, you need to visit the Yader-Mira office space.

Indoors, you will encounter ants, new enemies in Fallout 4. They fly or crawl. Near the abandoned equipment there is a closed door with a light lock. Behind the door is a file cabinet with a cache, inside of which the covers are hidden. Go through the doorway on the other side of the room. You will find yourself in a corridor where a mesh is installed instead of a roof. This mesh will prevent you from shooting at raiders attacking you from above.

Along the way, you will come to a section with hanging grenades that you need not to touch. There will also be turrets, which you probably haven't had time to miss yet. Move along the corridor, as soon as possible, go through the door to the arena with the Yader-Mobilchiks. Follow up the stairs to the second tier. Here the last stage of your tests will begin - you have to fight with the boss of the raider gang named Colter. He has very powerful armor, there is little chance, but you have them.

Target. Enter the dressing room.

You have time to prepare. Go to the indicated dressing room through open door after a conversation with Colter. When you go inside, you can chat with Gage. You must approach the intercom located on the wall.

Target. Talk on the intercom.

Approach the wall and chat with Gage. Find out what's going on here.

Charisma

If your charisma level is average, then you can put pressure on Gage, who will tell you everything. Gage clearly wants to help you. There is no way to defeat Colter, since his power armor is constantly powered by an electricity source in the arena. The enemy is invulnerable. In one of the cabinets there is a weapon from Gage, which will allow you to destroy the boss.

Target. Find a weapon.

You can collect weapons and ammunition in the locker room, but it is useless against Colter. On the bottom shelf of the locker you will find Gage's weapons. In that locker, which is near the bench in the corner. In front of you is a thirst quencher. It's just a regular water gun...

Target. Talk to Gage on the intercom.

According to Gage, it is this weapon that is ideal in a fight against Colter. Why? Water causes short circuits that turn off for a short period of time power armor Colter.

Now you must find the arena where you have to fight Colter. There are a few other things you can do to improve your chances. Go to the toilet located in the locker room. Move into the breach in the wall and take the nuclear unit from the generator. So you will reduce the power in the arena by 30%. This means that the power of Colter will drop by the same amount. All the raiders of Yader-Mir will be watching the battle.

Target. Defeat the Colter boss.

How to beat Colter? Take the Thirst Quencher in your hands, hit the Colter with water to cause a short circuit. Then swap the Thirst Quencher for the most powerful weapon in your inventory and shoot the boss as much as you can until his armor is restored. Repeat these steps until you finally hit the enemy. It is very good to have a companion with you. It's not forbidden in combat!

Use power armor, go into stealth mode…

After defeating Colter, be sure to search him. You will receive the key and password of the boss, which will be useful to you in the future. By the way, you can pick up Colter's power armor.

Power armor, as always, consists of six parts - two arms, two legs, a head and a torso. The torso is a legendary part that deals electrical damage to nearby enemies, among other things.

More about the characteristics of Colter's power armor:

- Head: damage resistance - 220, electrical damage resistance - 220, radiation resistance - 150, weight - 14.
- Torso: damage resistance - 320, electrical damage resistance - 320, radiation resistance - 300, weight - 22.
– Left and right hands: damage resistance - 170, electrical damage resistance - 170, radiation resistance - 150, weight - 16.
– Left and right legs: damage resistance - 170, electrical damage resistance - 170, radiation resistance - 150, weight - 17.

Target. Talk to Gage.

As it turned out, now you have become the new boss of the raider gang and will be able to meet personally with Gage. Chat with the man, find out that the raiders have long wanted to kill Colter. Currently, Yader-Mir is divided between three gangs of raiders, called Adepts, Operators and Flock.

Colter was a bad leader and that's why this place is on the brink of war. It is you who will have to change everything and return the world to the "Yader-Mir" (such is the tautology). The boss's lair is inside a restaurant located on Mount Fizztop. You will get there in the third in a row story mission, but more on that later.


Mount Fizztop, where the lair of the raider boss is located.

Explore the arena "Yader-Mobilchikov", move to the amusement park. Inside the trash can near the entrance to the arena there is a new drink - "Yader-Cola Pobeda".

Let's compare Yader-Cola Pobeda and Quantum Yader-Cola:

- "Yader-Cola Pobeda": health points - 840, radiation - 11, action points - 0, weight - 1, price - 40.
- Quantum Yader-Cola: health points - 400, radiation - 2, action points - 100, weight - 1, price - 50.

Find the counter with the terminal, where there is a business card with a map of the park. Look down to find a first aid kit. Inside the terminal, you can study information about the park, nothing more.

STORY QUEST "AN AMBITIOUS PLAN"

Where should you go:

- In Yader Town, USA.
“The Fizztop Bar and Grill.”
- Mount Fizztop.
- Restaurant-theater "Salon".
“The Bradburton Amphitheater.

Target. Talk to Gage in the boss's quarters.

When Porter Gage declares you the boss of the raiders, you will hear from him that you need to meet inside the boss's lair, which is located in a restaurant on Mount Fizztop. Go there now!

Mount Fizztop is located in Yader Town (USA). You will be able to find the entrance to this area of ​​the park as soon as you leave the Yader-Mobilchikov arena. Activate the radio waves of "Yader-Kola" and move through the "Yader-Town" to the indicated mountain. The fastest way:

- Pass through the gates of Yader Town.
- Move on the right side.
– Turn into the first alley on the right side, from where you will see the mountain.
- Go forward towards the mountain.

When you enter the territory of the mountain, you can meet Sierra Petrovita. So you activate the task in the "Miscellaneous" section. Objective: Talk to Sierra Petrovita After the conversation, you will receive a new side quest - "The Cover in the Haystack".

Walk around the lake to get to the right place, near Mount Fizztop. There is a lift that goes directly to the lair, to the Fizztop Bar and Grill.

Upstairs you will meet Porter Gage. Chat about everything, find out about the plans of the raiders at Yader-Mir. There was supposed to be a huge base here, but Colter did not want to continue to take over the territory of the park. Gage says that to start you will need to get support from three different gangs.

Charisma

If your charisma level allows (medium), then ask Gage what ideas he has for achieving this goal. Gage will tell you exactly what to promise each of the gangs in exchange for their support:

- Adepts - a lot of blood.
- Operators - a lot of money.
- Pack - you need to prove that you are the strongest.

First of all, you need to talk with the leaders of these three gangs, and then start capturing Yader-Mir. You can look around in the restaurant, find a reservation service station, chemical laboratory, supplies and drinks. The nuclear block is hidden in the nightstand by the bed. There is also a safe with a complex lock.

Target. Meet with the leader of the Adepts.

Adepts are located not far from you, in Mount Fizztop. They are bloodthirsty raiders who live in violence and wear masks. Their leader is Nisha. Chat with a woman about everything, not forgetting about Adepts' addictions to blood. You must capture the park and make the Adepts in charge, and then go to capture the Commonwealth.

Nisha will offer you a job. You can do it at will. To receive the quest, talk to Nisha again. side quest It is called "It was secret, it will become clear."

Before you go to the new gang, you can explore Mount Fizztop. Anything you find here can be taken away. In addition to ammunition, food and medicine, you can find Quartz Yader-Cola, which Sierra Petrovita needs. You will learn more about this in the quest "Miscellaneous: The Secret of Sierra Petrovita".

The bottle can be found near the place where the Adepts rest. Move from the entrance to the right side in a circular motion until you see mattresses scattered on the floor. If possible, hack Nishi's terminal (hard level). The terminal is located in the Adept boss room, on top of the mountain. You will need to climb up the slope. Inside it, there is information about the objects that Nisha was following, the Hobologists (more in the Miscellaneous: Learn more about the Hobologists quest and the mysterious mansion called Grandchester. There is also information about the old attraction related to the Miscellaneous: Inspect the Mysterious Mansion quest Grandchesters."

Target. Meet with the leader of the Operators.

As for the gang of Operators, they are located inside the restaurant-theater "Salon". This place is located outside the territory of Mount Fizztop, near the monument to the Master of the Bottle and Mr. Cap. Their leader is Maggie Black, whose right-hand man is Brother William. Outwardly, they are a kind of opposite of the Adepts. Absolutely not aggressive, neat and well-mannered people. Chat about everything, not forgetting their love for lids. Operators want the park to be able to pump caps out of visitors, but by different methods. In addition, they do not recognize other gangs.

Maggie Black can give you a task if you want to complete it. To do this, you need to talk to her again and take the side (repeating!) quest "Under the Collar".

Inside the restaurant-theater there is a huge amount of ammunition, food and drinks.

Through the kitchen, you can reach the office of Lizzie Wyeth, the scientist. She is testing an unknown drug on humans. As planned, the drug should make people do exactly what Lizzie wants. Reports about this are in the terminal with an easy access level.

If your level of hacking is high enough, then you can go to Maggie's room, located on the right side of the stage. The door inside is closed, and the level of the castle is very difficult. Inside you can find a cache with lids, holographic recording about the backstory of Maggie and William, a terminal with a complex access level, inside which there is a dossier on the gamblers of Yader-Mir. There is also a safe on the wall with supplies and weapons and a medium difficulty level.

Target. Meet with the leader of the Pack.

The flock is located inside the Bradburton amphitheater, located at the exit from Yader Town, not far from the Yader Mobilchikov arena. Inside this place, real madness is going on. You will see dogs, animals in cages, furniture made from other creatures. The boss of the gang is Mason, sitting on a kind of throne, next to the place where the mole rat fights take place. Chat with him, not forgetting that they will follow the strongest person.

Charisma

If your level of charisma is high enough, then you can learn useful information from Mason. Namely:

- Medium charisma will allow you to ask if Mason wanted to take the place of the boss of the raiders.
- A difficult level of charisma will allow you to learn more about the history of Gage and Colter.

Mason will also offer you additional work. To take the task, talk to the raider again. You will receive a side (repeatable!) quest "Once and For All"

Explore this part of the amusement park, be sure to go to the rear stage of Yader Town, through the door on the right side of the people captured in the cage. Here you can find useful items. You can pick up the Pack costumes, colorful weapons, including the Pack assault rifle. You can hack the hard level terminal and find Mason's notes about the key figures of Yader-Mir.

Target. Return to Gage.

When you have talked to all the leaders, then go back to the Fizztop Grill Bar, where Gage is waiting for you. Talk to him and find out a plan for further action. You must capture the entire territory of the Yader-Mira park. When capturing territory, you need to set the flag of any gang in this place. From now on, the land will belong to this particular gang. Only you decide who and what to leave.

Gage will agree to cover for you. That is, he is your new partner (optional).

STORY QUEST "BIG TOUR"

Target. Capture the zone baby kingdom».

Go around Mount Fizztop on the left side and move diagonally slightly to the right, towards the Ferris wheel. So you get to the "Children's Kingdom" zone. Go to the territory and destroy the first painted ghouls ..

STORY QUEST "CHILDREN'S KINGDOM"

Target. Search the pavilion of laughter.

Find the pavilion of laughter and go inside. Kill the ghouls and then go through the door on the right. Next up is the labyrinth. Nothing really complicated, the enemy is one charred ghoul. Go through the red door into the next corridor.

Around the corner you will need to run against the treadmill. It is desirable to do this with the SHIFT key pressed and constant jumps. It will be faster.

Entrance to the "Children's Kingdom".


Next, there will be a segment where you have to jump onto one rotating platform, pick up the moment and jump over to another, and then to the door. If you fall down, then be prepared to fight two ghouls.

To the left of the door there is a terminal with an easy access level. Use it to reduce nausea in hypnosis rooms. Either way, go through the door. Go forward and turn into the tunnel on the right. Go left and turn into the tunnel on the left. Look to the left at the end of the tunnel - you came from there, but the path is blocked by a mirror. You need to go into another long tunnel and look to the left. Here the room is larger than the previous ones. Run forward towards the door, but be careful. There are holes in this tunnel and you can fall down.

If this happens, then under the metal stairs, find a passage leading to a room with rotating platforms. You will need to repeat the path from here again. Go through the door.

Next you will find a room with upside down doors and windows. Get to the room with the rotating floor. Open all doors one by one. You need a red door leading to a hallway with a green door. Go through the green door.

Open the doors with chains and go outside.

P.S. You can go left in front of the doors with chains and try to catch the clown, but if this is your first visited place, then nothing will come of it.

Target. Search the tunnels.

Leave the pavilion of laughter. If you stand with your back to the front door, then on the right side behind the fence you can see rails along which cars periodically move. Move there. Go against traffic. You will need to jump over them. Halfway there will be a door leading to the tunnels you need.

Go down the corridor and through the window on the right, eavesdrop on the conversation between Oswald and the painted ghoul. The goal has been reached. Leave the tunnel.

Target. Search the theatre.

You must find the Yader-King's castle. To do this, continue to walk along the rails against the movement of cars. On the left side there will be a bridge leading to the castle. Go through it, killing opponents, and go through the indicated red door into the courtyard. Do not forget to heal and get rid of radiation using anti-radians.

The road to the Yader-King's castle.


Target. Deal with Oswald the Shocking.

Inside, go to the scene and wait for Oswald to appear. After a short speech, he will attack you, reviving other ghouls along the way. Kill them all, shoot Oswald until he runs out of HP. But that's not all.

Go to the stage, there will be a passage. Get to the elevator on the left and go up to the fourth floor.

There are two options. If your charisma level allows, then you can convince Oswald that there is no cure (difficult) or that he should help Rachel (difficult). If something comes out of this, then Oswald will give you his sword, hat, and then leave the location. Otherwise, you will have to fight him. Another zone has been taken!

Target. Assign a gang in charge of the "Children's Kingdom".

Choose one of the three gangs by hanging their emblem on the indicated flagpole (located in the same place where you last saw Oswald). In our case, Adepts.

Target. Capture the Galaxy Zone.

Move to the left of Mount Fizztop, where there will be a passage. You will see a stand with a map of the park. Cross the bridge to the left to find new location- Galaxy. After a few seconds, a new task is activated.

Once you have collected 20 Star Cores as part of the Star Dispatcher quest (out of 35 possible), you can turn off the defensive mode. After that, this zone can be transferred to the disposal of one of the gangs.

STORY QUEST "STAR DISPATCHER"

Target. Examine the star controller.

Examine the corpse lying on the ground. Be sure to pick up Tiana's diary to update the quest.

Open your inventory, go to the "Miscellaneous" section and select Tiana's diary. Open the first entry to update the assignment.

Target. Find the Star Dispatcher.

Move into the zone. Here you will need to destroy several robots. In addition to them, laser turrets hang on the walls - be sure to pay attention to them. Approach the marker to find a new location.

Found: "Yader-Cosmoport".

Enter the room with the power armor in the center through the glass door. Inside, find the star controller and interact with it. At least one stellar core is required.

Target. Find the stellar core.

Turn around and near the corpse on the right, find the stellar core - a bright and colorful device.

Target. Install star core.

The equipment will indicate the place where you must install the stellar core. Just press the E key.

Target. Reboot the central computer.

It is pointless to interact with the computer, because for this you need to collect all the lost stellar cores. Inspect the equipment and realize that in total there are over 30 stellar cores missing. Let's go in search of them!

NOTE. To capture this territory in the "Big Tour" quest, it is enough to find 20 stellar cores. But we will find them all!

First, we will indicate the stellar nuclei located on the territory of the "Galaxy" zone, but not inside the objects that can be visited. That is, outside.

1. First, exit the building and look at the entrance. There are stairs to the right and left. But in addition to the stairs there is a passage. Go around the building on the right side, go past the old machinery, through a small building, which may contain two robots. In the end, you will find a room with a yellow bulldozer. To the left of him lies a corpse, near which lies stellar core (2/35). The first core, if you remember, was found earlier

2. Go back to the star controller and from the street climb any stairs to the top. Inside the room above the room with the dispatcher there is a glass showcase. There is a stellar core in the display case. There are two options. Either you hack the mid-level storefront, or you hack the easy lock door of the room right here. This is the admin room. Inside you will find a table with a terminal and an admin key. Take this key and use it to open the showcase. Take away stellar core (3/35).

3. Return to the building of the star controller. Look to the right. Nearby there is a ladder, and further - a passage. Follow through it and up the stairs. Ahead you will see a huge rocket and a sign "Yader-Galaktika" in English. There will be many opponents here. One of them is on the structure on the left side. It consists of several spans leading up. Find a passage and climb to the very top. There will be a dashboard with stellar core (4/35).

4. Look at the entrance to the Nuka-Galaktika. A path leads up to it. But to the right of this path there are two red booths. In the farthest of them (closer to the wall) find the dashboard with stellar core (5/35).

5. Move to the RobCo Arena. Stand facing the building and go left. Ahead there will be a road going up through the tunnel. At the very beginning, on the left side is a remote control with stellar core (6/35).

ATTENTION! There is another core outside, but you will only pick it up after you finish the main storyline.

Inside the Nucleus-Galaxy building there will be seven cores at once, but you will have to clear it from numerous robots. There are two options: either use a suit with a jetpack, or go through the main entrance (described in the fourth paragraph) and pick very difficult locks. The first option is to find the key. But we will describe the second option with the main entrance and lock picking.

6. Go to the corridor and destroy the three Mr. Penka robots and one laser turret in the upper right corner. Follow the only path to the left to find a somewhat spacious room with galactron guardians and one powerful robot. This fenced room looks like a subway station - there are narrow rail tracks. Approach these paths and go to the cabin on the right, white. Just in it there will be that powerful robot inside you will find stellar core (7/35).

7. There is a red booth on the other side of the room. To the right of it is a passage with rails. But between the rails and the booth there is a barely noticeable door. The castle is very complex. After hacking it, enter the room and climb up the stone steps. Remove the next item from the equipment. stellar core (8/35).

8. Here, find a door with another very difficult lock. Hack it and find in the control room stellar core (9/35). You could see this room when you climbed the first steps and killed two robots inside it.

9. Go downstairs and break the very difficult lock of another door without going back. Go into the room and kill the robot at the terminal. Just pull out the terminal from this stellar core (10/35). By the way, this room contains a rocket and a girl sitting on it - "Yader-Girl".

10. From this room, move along the rails in the other direction, against the direction of the missiles. Through one room you will find yourself in a spacious and high hall with a huge number of robots and turrets mounted on the bottom of the flying saucers. Jump to the very bottom and in the corner find the terminal with stellar core (11/35).

11. Next, find a door on the side wall (you need to move down from this corner, the door is in the middle of the wall, below). Go to the corridor, press the red button to extend the bridge. Call the elevator on the right side and go up (or down?). Whatever it was, go down the stairs and pull out the panel stellar core (12/35). Kill the robots below, including the giant star guard.

12. Return to the top on the same elevator, but now go to the right, where you have not been before. Climb up the slope, move into the passage with the stairs. At the top there will be a brave space lieutenant and a panel with stellar core (13/35).

Get out of the Nuka-Galaktiki building. Find approximately in the middle of the Galaxy zone the RobCo Arena. Get inside. Here you have to find six cores at once.

13. Enter inside through the two double red doors located opposite the large carousel that once rotated in a circle. Go into a spacious room, but do not go down the stairs. You can first destroy the robots. You need a door on the left, with a sign Employees Only, break open it and go up to the service room upstairs. Take away one (14/35) and other stellar cores (15/35). All in one room.

14. Return to the main room. See the robot behind the glass? You need to go there. Go down the stairs and go through the door on the left. Follow the door on the right and kill the robot. In a small niche there is a panel with one (16/35) and others stellar cores (17/35).

Attention! As soon as you take the cores, a battle against robots will begin in several stages. After defeating everyone, be sure to take nuclear blocks from the body of a large robot.

15. Exit through the same door, but now go down the stairs to the right. After destroying the robots, take out the red dashboard stellar core (18/35).

16. Return to the main hall, where there are steps and glass. Between the steps there is a passage leading, as it were, under the stands. Go there and behind the bar, where there may be a robot, find on the shelf stellar core (19/35).

Go to the Vault-Tec: Among the Stars building. Enter inside through the main entrance opposite the large ball.

17. There are two elevators on the left side. But you go to the right until you exit the tunnel, after which you will need to destroy three robots among the stones. There is a door behind the stone. Hacking it, inside you will find a panel with stellar core (20/35).

18. Move further along the path, deal with the enemies. Get down below. Jump down, where there are robots, do not rush. Go to the right, where there will be a descent even lower and a small foyer. There is a counter at the kitchen wall, there is also a refrigerator. There is a breach in the wall. Go through it, destroy the two robots and the turret, and then pull it out of the panel stellar core (21/35).

19. Come back. If you stand with your back to this gap, then on the left side you will find two more doorways. Go through the right one. You will find yourself in a children's room. Follow on, you will find yourself in a room with several paths. Kill the novatron and other opponents. Do you see a panel with a core behind the glass? On the right there is a door to this room with a very complex lock. Hacking it, find inside the room one (22/35), other (23/35) and third (24/35) core. Three cores in one room!!!

20. Go back to the room with the kitchen nook and the gap behind which you found the stellar core. Stand with your back to the gap while in the kitchen area. See the door on the right? Open it by hacking or finding the key to the Vault-Tec Lab. The key is in the same building. Inside you will find the key to the hall and stellar core (25/35).

Exit the RobCo arena through the other door and go right (north). On the right there will be a door leading to the Starlight Cinema.

21. Find here the central hall, in which, in addition to the usual robots, there will be a large star bartender. After its destruction, take away two nuclear blocks. There is a remote control in the hall with the first one at this location stellar core (26/35).

22. Stand facing the screen and go through the far left passage (or the near one if you are standing near the screen). Go to the toilet in the hallway. Go to the right restroom and find the breach. Lying next to a human corpse stellar core (27/35).

23. Exit through the main room with the screen into the corridor on the right, through the passage next to the screen. Go to the kitchen, destroy the star chef. Break the door and take stellar core (28/35) from the panel.

24. Return to the corridor and move in the direction of the exit. Do not go into the hall with rockets and a screen, but find the elevator on the right side. Use the elevator to go down. Kill the robot and in the panel on the right, find stellar core (29/35). This is the last core in this location.

You can find the rest of the stellar nuclei already in the rest of the Yader-Mir territory. It's six cores. The last core, as mentioned above, is located in the Galaxy zone, but you can pick it up at the end of the story.

25. Go to Yader Town and go to the market, in the southern part of the city, practically opposite the Yader Express station. Inside, on one of the counters, look for one stellar core (30/35), between the first and second merchant from left to right (clockwise). You need to go through the red door, which is indicated by the white inscription "MARKET INSIDE".

Entrance to the Yader Town market.


26. Go towards Mount Fizztop. Before the last doorway (to the reservoir), on the left side there will be an entrance to the Yader-Arcade building. On the right side there is also a “Salon” of Operators. Enter the "Yader-Arcade" and go forward. Go down the stairs and in the room on the right, find the door to the staff room. Open it and the next one. Inside the room with some aggregates, on the table on the right, find stellar core (31/35).

27. Next stellar core (32/35) look at the junkyard "Yader-Mira". It is located west of Yader Town. Move to the point shown in the screenshot below. On the right side at the entrance to the dump there will be a metal barn. Go inside and go upstairs. At the very end, where the turret disguised as an animatron is located, there will be a stellar core in the panel on the left.

A junkyard located west of Yader Town.


28. Move to the Yader-Cola bottling plant. Climb up the metal ladders so that you end up on the roof of the left side of the building, where the blue tower is located. Standing at the top of the stairs, look down and see the blue outbuilding, as in the screenshot below. Enter inside and immediately through the blue door on the left to enter the "World of Freshness". Once it's loaded, go right. Move up the stairs, and then further and down several flights. There will be two corpses on the floor below. Lying around one of them stellar core (33/35).

The passage you need is at the bottom left.


29. Move to the Dry Gorge Theatre. Go to the left side of its designation on the map. That is, you need to get to the other side of the overturned trolleys from the roller coaster. Among the corpses, at the pillar you will find stellar core (34/35).

30. The last stellar core remains. After completing the Demonstration of Strength quest and restoring power in the park, you can return to the Yader-Cosmoport, go upstairs to where the stellar core was found under a glass showcase, and use the elevator car in the center. Climb up, where you can find the last stellar core (35/35) inside the console.

So, go downstairs and place all the remaining cores in their nests inside the control room. Interact with the star controller, select the protocol for accessing the diorama and confirm its opening.

Reward

The protective glass in the center will lower, and you will be able to pick up a new set of power armor - "Quantum X-01 Type V".

- Head: damage resistance - 300, electrical damage resistance - 220, radiation resistance - 150, weight - 14.3.
- Torso: damage resistance - 400, electrical damage resistance - 290, radiation resistance - 300, weight - 24.
- Left and right hands: damage resistance - 250, electrical damage resistance - 190, radiation resistance - 150, weight - 18.
– Left and right legs: damage resistance - 250, electrical damage resistance - 190, radiation resistance - 150, weight - 18.

Unique ability. If you use all the elements of power armor, then the speed of recovery of points of action increases.

Target. Designate a gang in charge of the Galaxy.

Choose a gang that will get the Galaxy zone. Move to the Yader-Spaceport area, go upstairs, where you found the stellar core under the glass showcase, and hang the flag of the desired gang.

Power armor "Quantum X-01 Type V".

STORY QUEST "GREAT TOUR" (CONTINUED)

Target. Capture the zone dry gorge».

From the "Galaxy" zone, move to the left, to the "Dry Gorge". Here you will meet sandworms. Destroy them and go a little further, where a robot named Hawk Sheriff is waiting for you. Talk about everything, use the robot expert.

SUBJECT QUEST "DISMANTLING IN A DRY GORGE"

Target. Collect parts of the cipher from the safe.

Now you need to communicate with three robots. You can either complete their tasks, or use the Robot Expert to avoid them and take the cipher pieces.

The next part of the text is for those who cannot use the Robot Expert.

Find the first robot nearby (go forward) named Scout. Chat with him. Either use the Robot Expert or complete his task.

Target (optional). Take Buttercup to the corral.

When you find a saloon, then stand with your back to it. Look to the left and you will see another street parallel to the one opposite the saloon. At the beginning of the street on the left side there is a tower. Below there are some outgrowths of aliens. To the right of the tower you can find Buttercup Robopony. From the tower, go so that the saloon remains on the right side. Enter the paddock, open the "Junk" tab in your inventory and discard the robopony. After talking with the robot, you will receive a part of the cipher.

Find Doc Phosphate's saloon, talk to him and get the task - to serve drinks.

Target (optional). Serve drinks.

Climb to the second floor and put a glass of "Yader-Cola" on the indicated table. Exit the saloon and go forward. On the right and on the left there will be two open buildings with tables on which you need to put another bottle of Yader-Cola.

Not far from the saloon (you need to get out of it and go straight) there is a building guarded by One-Eyed Hayk. Talk to him, he will offer a duel. Agree, for which you will receive a revolver with cartridges. Equip it and then stand in the center. When the robot says to shoot, then shoot once at him. You will receive another part of the cipher.

Target. Find the key to the Mad Mulligan Mine.

When you collect all the parts of the cipher, then follow the marker to the Dry Gorge Theater. Inside the indicated building, open the safe (as you kill the opponents) and take the key. By the way, the safe could probably be cracked if you knew its location.

Target. Enter the Mad Mulligan Mine.

Go to the indicated place and open the door using the key.

Target. Destroy the bloodworm lair.

Get inside the lair, get to the bloodworm uterus and destroy it. Get out, talk to the Sheriff-Eagle robot. Now you can assign a gang here.

Target. Designate a gang in charge of the Dry Gorge.

Select the gang responsible for this zone by hanging their flag on the flagpole. To find it, go to the Sheriff-Eagle robot and break open the door on the right side (hard level). In a small room, you immediately need to break open another door (a complex lock) in order to be on the other side of the building. There are steps leading up to the building. Climb up them, and then up the lowered wooden stairs. Hang the flag of the selected gang on the flagpole. In our case, Operators.

STORY QUEST "GREAT TOUR" (CONTINUED)

Target. Take over the bottling plant.

Head from the Children's Kingdom towards the factory and the first place you will find is the World of Freshness. The quest of the same name will begin.

STORY QUEST "WORLD OF FRESHNESS"

Target. Clean up the Yader-Cola bottling plant.

Get down into the water and enter the dark tunnel in the middle, where the marker points.

Inside this building you will have to destroy the opponents. We are talking about large "Yader-Crabs" (all) and assault guns.

ADVICE. In order not to miss anything, as soon as you get here, move along the tunnel with water, dealing with opponents. It will lead you to a dead end, but behind the screen on the right there will be a passage to the workshops. There will be assault guns in the shops. As soon as all opponents are destroyed, one of the objectives of the mission will be crossed out.

Target. Clean up everything around the Yader-Cola bottling plant.

Find another exit from the Yader-Cola bottling plant. It can be a narrow tunnel, or it can be a door that can only be opened after hacking the terminal nearby.

Outside, you will need to kill all the same "Nuclear Crabs", as well as their Womb (in a huge "puddle"). You need to finish off the remaining enemies on the building itself. To do this, climb up the metal stairs. When you kill everyone, you will need to choose a gang.

Target. Raise the flag to take over the bottling plant.

Follow the marker and you will see a building in the form of a red rocket. There is an outbuilding next to it. Go through the extension to the lift and go upstairs. There will be a flagpole here - choose the flag of one of the three gangs.

STORY QUEST "GREAT TOUR" (CONTINUED)

Target. Capture the "Safari" zone.

This is the last zone that needs to be captured as part of our passage. Go across the bridge from the bottling plant, go into the territory and help the savage named Cyto destroy the crocodile claw. A new quest will start.

STORY QUEST "SAFARI"

Target. Find out where crocodile claws came from.

Talk to the savage, agree to help. Follow Cyto inside the primate house. Along the way, you will need to kill one crocodile claw.

Target. Listen to Dr. McDermott's holotape.

After talking with Cyto, the task will be updated. Open your inventory, go to the "Miscellaneous" section. Find the item "Doctor McDermot's Diary Entry 47B". Open it.

After listening, be sure to chat with Cito. Using high level charisma, you can ask the help of gorillas.

Target. Enter the large triangular house.

Move to the indicated place - the visitor center. The task will be updated.

Target. Examine the triangular building and find the entrance to the cloning department.

Go downstairs, destroy the crogodiloclaw and around the turn find a locked door with a terminal.

Target. Examine the terminal by the door.

Examine the terminal, view all the tabs. As it turns out, the code "Grizzly" is now set, which means the doors are completely blocked. Gotta unlock them!

Target. Find out if Cyto knows anything about the Evil Anaconda.

Chat with Cito.

Target. Get to the giant metal snake.

You have probably already noticed a house on a tall tree in the northern part of the Safari. So to the left of it is the House of Reptiles. When approaching him, he will be marked on the map. That is, from the tree house, the Reptile House is located to the west, to the left. A stream flows next to it. Follow the stream to the north and you will see a huge roller coaster. This is the Evil Anaconda.

Target. Look near the giant metal snake for Dr. Hein's password.

Move to the location, kill opponents, among which there will even be a two-headed bull. You are interested in a small hut with a yellow horizontal stripe. You will need to break the lock of a difficult level. Inside there will be a corpse of a scientist and a wooden suitcase on the table. From there you need to get Heine's password.

The body of Dr. Hayne, to the right - a table with a password.


Target. Get into the cloning department.

Follow the Safari marker and enter the park. You need to go forward to the visitor center where you were inspecting the terminal. Examine the terminal again and select the item that opens the doors.

Target. Disable faulty apparatus cloning.

Move along the corridor, kill the crocodile claw in the room and follow through the red door ahead. After the next corridor, go down below, into a room with water. Kill a Common Crocodile Claw and an Albino Crocodile Claw. Interact with the indicated red bar. Disable the current replication procedure.

Target. Kill the remaining crocodile claws in the Safari area (15/21).

In your case, the numbers may be different. Exit the niche with the terminal, two more crocodile claws will appear. After killing them, go to the place where they appeared. There is a broken pipe here. If you go through it to the left, then you will run into the front door. But she's locked up. Go back and look at the pipe outside. There is a terminal here. Use it to open that very door. Get outside.

Cross the bridge located between the treehouse and the Reptile House. Behind the cages there will be a hatch to the basement called "Bear's Lair". Kill the bear and crocodile claw, and then exit here through another passage.

You must have noticed the sculpture of an angry bear. Go to her. To the north of it there is a lattice fence. There is a gap in it. Go through and find another crocodile claw in the pool.

After the kill, new markers will appear on the map. So, one by one, kill all the opponents. After that, return to the primate house and talk to Cyto. you can use average level charisma to convince Zito to live with new friends - the raiders. You can just ask him to leave. Or you can attack at all - with or without dialogue. But then you have to kill both Zito and the gorillas.

Target. Designate a gang in charge of Safari.

You need to climb to the roof of the visitor center. If you look at the front door of this building, then you should look for the stairs to the roof on the right side. Choose a gang to which you will give this territory. Mission "Big Tour" completed!

STORY QUEST "HOME, SWEET HOME"

Target. Talk to Shank.

Go to Shank, who is standing near the Yader Town market. Talk to him about everything and agree to settle in the Commonwealth.

Target. Capture an outpost for the gang.

Decide what to do: try to ask the settlers to leave the territory of the outpost, or destroy them along with the raiders. The first option is chosen.

ATTENTION! When Shank asks which gang you will give the territory to, remember who has how much at their disposal. In total, five different locations were captured. Two went to two gangs, one to the third. Or did you give everything to one? Then the war will definitely break out! If you acted reasonably, as described by the suggestions earlier, then give the outpost to the gang that has one zone at its disposal.

Next, you will need to select an outpost located near the settlements. Shank recommends the following outposts - Sweatshop, Croup Mansion, boat house Tuffington and Greentop Nursery. The solution is the Greentop greenhouse.

If the selected settlement belonged to you, then you will lose control over it, after which you will have to capture it again. So it was in my case with the Greentop greenhouse.

Shank, adviser to the boss.

STORY QUEST "GRINTOP GREENHOUSE: CLEAR"

Target. Greentop Greentop: Convince the villagers to leave the settlement.

Move to the settlement, talk to the main, marked marker. Use Charisma a few times if you don't want to use caps. On the other hand, you can tell the villagers to leave immediately, and then offer about 1000 caps.

Target. Build a signal flag for your gang in the workshop in the Greentop Greenhouse settlement (or the place you have chosen).

Use the workshop, go to the very last section (new) - "Raiders". Select the first item - flags. Depending on which gang you are giving territory to, set a signal flag.

Target. Meet with the squad.

Just chat with the marked member of the selected gang, who, in a group with his friends, will arrive in the newly captured settlement.

Target. Talk to Shank.

Talk about everything with Shank, who will tell you that now you need to provide the outpost of the rangers with supplies.

Target. Force settlements to supply your gang with supplies.

There are two ways - either decide peacefully, or get into a fight, like last time. The first option is chosen. So, now all gangs have the same number of zones - someone has two zones in the "Yader-World", and someone has one zone in the "Yader-World" and an outpost on the territory of the Commonwealth. Therefore, you can choose any gang that will look after the settlement, giving supplies to the outpost captured minutes earlier. Make a choice (in our case, Adepts).

Choose a settlement from the available ones.

STORY QUEST "COUNTRY-CROSSING: REQUEST"

Target (optional). Turn on the radio transmitter in the Greentop Greentop settlement.

First, return to the captured settlement, the outpost of the raiders. Enter the workbench menu, go to the "Raider - Resources" section and select the "Yader-Mira" transmitter. After creating it, install it anywhere in the location. Job completed even without power.

Target. Country Crossing: Convince the villagers to supply your gang with supplies.

Just chat with the settler and try to negotiate using caps or charisma.

STORY QUEST "HOME, SWEET HOME" (CONTINUED)

Target. Talk to Shank.

Return to Yader Town again and talk to Shank. It turns out that enemy raiders are about to attack your outpost in the Commonwealth. You decide whether to communicate with them or kill them. Since these are bad people, you can even go into battle without hesitation.

Target. Greentop Greentop (or outpost captured by you): meet with a detachment of raiders.

Return to the outpost you captured, where one of the three gangs is located. Talk to the gang members to upgrade the target.

Target. Greentop Greentop: Protect the settlement.

You can use charisma to drive the raiders away, or silently attack them.

Target. Talk to Shank.

Report to Shank that you have completed the task. Shank will complete the introduction and walk you through the contents of the outpost.

Send Shank to the outpost, or offer to carry out additional operations (to capture other points).

Target (optional). Talk to Shank about new operations.

Target. Provide the outpost with everything you need (N%).

If you have this task, then something is missing in the outpost. There should be no problems with food, so the marker will probably point to the workshop. Make sure you have enough energy, beds and protection. Be sure to add an amplifier to the transmitter that increases the signal from the Yader-Mir radio wave and, for example, a kiosk with drugs. In general, something that improves the mood in the settlement. You need to achieve 100% results.

Target. Create raider outposts (1/3).

In total, three captured and well-functioning outposts are needed. One is already there. Just chat with Shank, choose operations, create an outpost. Click on the outpost you would like to capture. Shank will say if it's possible or not. If not, then choose another place.

When you capture two outposts, and there will be a total of three (when capturing, you need to either convince the settlers to leave, or kill them, and then hang the flag through the workshop), then the task will end. But a new one will become available - “Demonstration of Force”.

NOTE. If you want to access the tribute chest, you will need to create five more, for a total of eight raider outposts.

STORY QUEST "DEMONSTRATION OF FORCE"

Target. Talk to Shank.

This happens if one of the gangs does not like that the others have more territories. Return to the indicated location of the "Yader-Mir" and talk to the gang leaders who are waiting for you.

There are two options:

- Or look for a previous save and make one of the decisions in favor of the gang (give them the territory).
- Or agree with these circumstances and go to the destruction of the gang and its leader.

In any case, one of the gangs after the previous task will not like something. You will have to destroy it! You can simply choose which gang you want to get rid of - give the last two outposts from the previous quest to the gangs you want to keep.

In our walkthrough, a gang of Adepts was destroyed.

After talking with the leaders of the other two gangs, you will have no choice - you need to agree with the harsh punishment of traitors.

Target. Find and kill Nisha (or the leader whose gang you are destroying).

Climb up the path, kill the gang members. Enter inside the Yader-Mira power plant. You need to climb to the very top of the power plant, killing opponents along the way. Next, get on the roof and deal with last enemies and the leader of the gang.

The Yader-Mira power plant, where the enemy gang settled.


Target. Take the key to the control center.

Search the body of the gang leader to collect the key to the control center.

Target. Get to the control center.

Enter the blue building on the roof using the same key.

Target. Activate the main switch.

Interact with the marked remote with the button. So you will return electricity to Yader-Mir.

Target. Talk to Gage.

Talking to Gage will complete the walkthrough. storyline additions to the post-apocalyptic RPG Fallout 4: Nula-World to the website

FALLOUT 4: NUKA-WORLD ENDINGS

The game has several endings - one bad and three good.

First you must understand that you will not be able to keep all three gangs alive. The start of what kind of ending you earn is taken from Yader-Mir. You yourself choose the gangs that will live in a particular territory.

First ending. bad-good

SIDE QUEST "HUNT SEASON". GOOD ENDING?

At the beginning of "Yader-Mir" there is a "Yader-Town" market. Go through it, the door is on the left. Here you can buy useful items. One of the merchants is called Mackenzie. Talk to her and get an offer. She will offer you to kill all the gang leaders. What will come of it? Let's check!

Target. Find and kill Mason.

Target. Find and kill William Black.

Target. Find and kill Maggie Black.

Target. Find and kill Nisha.

In general, you will have to destroy the leaders of the three (the Operators have two leaders), then return to the market, clear everything there and talk to Mackenzie. So you free all the slaves and save Yader-Mir. But all tasks related to the storyline and the capture of the park will fail. It seems that the gangs have been destroyed, but you will not get satisfaction from this.

Second / third / fourth endings

You have already received one of them. To take others, you need to pay less attention to the Operators or the Flock in order to destroy them.

ATTENTION! Depending on which gangs remain, you will receive unique perks - one per gang.

The Operators perk is called "Professional". Increases stealth in the shadows and damage from weapons with a silencer.

The Pack perk is called "Pack Leader" (in the ability section, look for "Pack Alpha Male"). Significantly increases damage resistance, as well as increased damage dealt with melee and melee weapons.

The perk of the Adepts is called "Adept". When you kill enemies with melee weapons, you recover 25% of your action points.

SIDE QUEST "STRIGGER DISCIPLINE" (REPEATABLE)

The task is taken in the lair of the Adepts from their leader Nisha. Talk to her to find out about the target.

Target. Rexford Hotel: Put a collar on the target (Scavenger).

Return to the Yader-Mira monorail and ride it to the Commonwealth. Move to a place near Goodneighbor. Approach the indicated point and follow to Goodneighbor.

Go around the building on the left side and go inside the Rexford Hotel. Move to the goal, which is in the back room opposite the entrance. There are three options:

- Press the CTRL key to enter stealth mode, and then approach the Scavenger and press R to put on the collar (the corresponding inscription will appear). In this case, if you succeed, no one will raise the alarm.

- You can approach the Scavenger and during the dialogue use charisma (easy level) to offer to wear a necklace. But in this case, Markowski and his bandits will attack you, as the Scavenger will raise the alarm.

- The third option is to invite the Scavenger to come with you. Intermediate charisma needed! If he agrees, go towards the exit and through the blue door on the right. Get down. Here you can use the second option, inviting the Scavenger to put on the necklace through the dialog box. He will scream, but no one will attack you.

Target. Return to Nisha.

Take the Yader-Express back to the Yader-Mir park, where you report to Nisha about the completion of the task.

SIDE QUEST "GUARDING THE GOODS" (REPEATABLE)

Target. Meet with the squad.

This side quest is taken from the same Nisha, the head of the Adepts. A prerequisite is to complete her previous task called "Strict discipline".

Move to the Commonwealth, select the closest checkpoint to the marker - for example, "Atomic Cats Garage".

If you follow this route, you will encounter several Minutemen along the way. The fact is that it is they who will attack the detachment of Adepts in the future. So far, do not touch them, go further to the indicated building. The task should be updated.

Target. Kill all opponents.

Kill all the Minutemen that attack you. Hide inside the building, behind the remains of the car nearby, in order to attack some of the opponents, and hide from others.

SIDE QUEST "SHOULD BE TAKEN OUT OF THE GARBAGE"

Target. Kill the Scavenger at the "Bench" location.

The task is issued by Nisha, the leader of the Adepts. A prerequisite is to successfully complete the previous mission "Guarding the Goods".

Talk to Nisha and learn about the defector who went to the Operators. You need to eliminate the target. Follow the Commonwealth, move to Diamond City. In the city, go down and to the right. Find the entrance to the Bench building. Inside, the Scavenger will be sitting on the couch. There are two options:

- Or you kill him in front of everyone and fight with the rest of the characters, among which there is an important NPC for the original Fallout 4.

- Or you offer the Scavenger to go with you (if you used this option in one of the previous quests, then charisma is not required). Take the Scavenger to the back room and shoot him with an accurate headshot.

Target. Return to Nisha.

Return to the quest giver at the Adept camp and complete the quest.

SIDE QUEST "WAS A SECRET, IT WILL BE REVEALED"

Target. Meet with the squad.

The task is taken from Nisha, the head of the Adepts, after completing the quest "We need to throw out the garbage" (mandatory!). Talk to the woman in the Adept camp, on the top floor.

Move to the Commonwealth, to the station "Andrew". Move to the north, where the detachment is waiting for you.

Target. Kill the guards near the cache.

Enemies will be everywhere - outside and on the territory of the place where the cache is located. One enemy will probably be at the top. When you kill everyone, then return to Yader-Mir and inform Nisha about the work done.

ATTENTION! After this task, Nisha will continue to issue new ones, but similar to those that were already there - put a collar on another Scavenger, eliminate him, etc.

SIDE QUEST "Once and For All"

This is the first task that can be taken from the leader of the Operators - Maggie Black. Just talk to her in the Salon.

Target. Kill the Super Mutant Leader at Long John's Junkyard.

Go to the specified location in the Commonwealth. There will be a huge number of super mutants, but your goal is marked with a red marker. It is enough to destroy this enemy, and hide from the rest. You can use the rocket launcher to finish off the enemy faster. Return to Maggie and turn in the quest to her.

SIDE QUEST "IMORAL BATTLE"

When you go through the storyline, leave the Commonwealth and return to it again, you will hear a message from a passerby: someone has come for a test.

Target. Talk to Fritch.

Go inside the specified building "Yader-Arcade" and chat with its owner - a raider named Fritsch. There are three options for the development of events (a person appeared who went the same way as you):

1. You are fighting the poor fellow from the Wasteland.

2. You declare that you will not fight. In this case, he will be filled up in the maze.

3. You order Fritsch to release the man. The task will fail.

Target. Enter the Yader-Mobilchikov arena.

If you agree to fight, then this task will appear. Prepare for battle. The fight will take place in a 1 vs 1 format.

SIDE QUEST "CAP IN A HAYSTACK"

To receive the task, you must chat with a blond girl with glasses named Sierra Petrovita. You can meet her when you first visit Yader-Mir, when you head towards Mount Fizztop. One way or another, look for her on the territory of Yader Town. After the conversation, agree to help.

Target. Put on Mr. Cap's glasses.

Sierra will give you points. Look for them in your inventory in the "Clothes" section. Put on your glasses. Only in them you can see the hidden drawings. In total, you need to find 10 drawings. These are clues to the whereabouts of Bradburton, the creator of Yader-Cola.

Let's clarify right away - you will find images of Mr. Cover with one of the Latin letters. From them you will need to make a word.

Target. Find the hidden images of Mister Cap in Yader Town.

Put on your glasses! It is necessary! Go to the Fizztop Bar and Grill where your lair is located. From the bar, if you are facing the entrance, move to the left, to the west. You will see a Nuka-Cherry sign. Found? Then go left from the sign, along the buildings. To the right there will be a porch with an entrance to two latrines. You must go past this porch and turn right. On the wall behind the bushes will be the first hint (picture) of Mr. Cap (1/10). This is the letter G.

ATTENTION! You must approach the hint image and interact with it. Only in this way will this point be counted. By the way, in Yader Town there is only one hint, so you will see how the achieved goal is crossed out.

Target. Find the hidden images of Mister Cap in the Dry Gorge.

Move to the Dry Gorge Theater, which is at the beginning of this zone. To the right should be an opening with an orange fabric canopy and a THEATER sign. But you must turn away from him to the left and go forward along the fallen pillar on the left hand. Turn left behind the pillar. There is a stroller diagonally to the right (for reference). But you go ahead, leaving it on your right hand. There will be a small fence ahead, and next to it is a haystack (to the left). Behind this fence there is a small cemetery with tombstones. On the highest gravestone on the left, near the brickwork, find hint (picture) of Mr. Cap (2/10). This is the letter E.

Move in the same location to the point called "Mad Mulligan Carts". Inside this building, you were also looking for the queen of worms. Enter inside through the red door, go to the passage on the right, to which 3-4 steps lead. After a long shaft tunnel you will see a ladder. But before it, on the left side, there is another descent down, with a yellow fence. Below there is a metal building, on the wall of which, to the right of the entrance, there will be hint (picture) of Mr. Cap (3/10). This time with the letter H.

Target. Find the hidden images of Mister Cap in the Galaxy.

Use fast travel to get to the Yader-Spaceport. Stand facing the entrance, there are stairs to the left and right. Go to the right of the stairs on the left side! Go along the Yader-Cosmoport building and in the place where there will be a narrow passage, on the wall of a high flower bed on the left, find hint (picture) of Mr. Cap (4/10). Remember the S.

Approach the entrance to the Yader-Cosmoport building again, but this time stand with your back to it and walk away, towards the exit from the Galaxy zone. In the center of the location is some kind of construction with a planet. Before reaching it, turn left. There are steps here. Climb up them, go right. Behind the next flight there will be an index sign. Look at the passage to the broken escalator stairs, but go past it to the left. Find a passage behind the bridge with a SPACEWALK sign on top. Approach the passage, but do not go forward, but turn left. Find on the wall hint (picture) of Mr. Cap (5/10). This will be the letter R.

Target. Find the hidden images of Mister Cap in the "Children's Kingdom".

Move to this area and enter the Pavilion of Laughter. Inside the building, go through the door on the left, on which the chain originally hung (before the story). Keep moving to the left, into the corridor and open the red door. You will find yourself in a room with a rotating floor. Remember this? The floor is no longer spinning. Unless, of course, you turned it off. After going inside, open the second door if you go to the right (it will be red just like this one).

Behind the door there will be a small room with hint (drawing) of Mr. Cap (6/10). This is the letter F.

Stay in this zone. Move to the Yader-King's castle. Do not go inside the theater where you fought Oswald. Come back, cross the bridges. Stand facing the bridge you just came back over. But do not go there, but look to the left. There is a tower with a destroyed roof, to which steps lead. Climb up them, go inside the building and follow the stairs to the fourth floor. Immediately after the last step, look at the wall on the left, where there will be hint (picture) of Mr. Cap (7/10). This is the letter I.

Target. Find the hidden pictures of Mister Cap in Safari.

Move to the "House of Primates", enter inside it. Approach the entrance inside, but on the right side, find a path among the trees. Approach the wall and look even more to the right. That is, now you will stand with your back to the “House of Primates”. On the brick wall ahead you'll see hint (picture) of Mr. Cap (8/10). The letter N is shown here.

Follow to the house on the roof of Mr. Cap. Go through the passage with the inscription, choose turns after the first fork: right, right, left, right. To the right of the tree, as you face it in the direction of the roller coaster, there will be Brick wall with the one you need hint (drawing) of Mr. Cap (9/10). This is the second letter E.

Target. Find the hidden images of Mister Cap at the Yader-Cola bottling plant.

Move on the marker of the World of Freshness. Enter inside through the tunnel with water, where there is an inscription in black on blue: "ENTER". Go forward along the tunnel with water, into the corridor with a sign on top WORLD OF REFRESHMENT. Run all the way forward, turn under the arch on the right (you will be walking past the layout of small multi-storey buildings). Next up is a Wild West style layout, with cacti and old saloons. You need a third or fourth saloon on the left side. If you look at this house, then you should go around it on the right side and find on the outer wall hint (picture) Mr. Caps (10/10). This is another R.

Target. Return to Sierra Petrovita.

Go back to Yader Town and chat with the girl. It will form a password from the letters - REFRESHING.

Target. Use the digital pad.

Sierra will be standing near the door you need. On the right there is a panel - enter the received code.

Target. Search the office.

Once the password is confirmed, then go inside Bradburton's office. The quest has multiple endings.

Explore the office, but be aware that you need to climb up to the second tier. Use the terminal and read useful information. You can either crack Bradburton's safe or open it later when you have the key. Inside the safe, there is actually nothing related to the quest.

Go to the Yader-Cola vending machine in the corner, click on the hidden button located on the right outer wall. After opening the secret passage, call the elevator and go down on it. You will enter the lair of Mr. Bradburton and even get to know him. Its life has been supported by a special machine for more than one century.

You will immediately three options for completing this quest:

“Either you act like a human being and kill Bradburton, who is tired of such an existence. As a reward, you will get access to his secret vault with powerful weapon. Also in the safe you will find the Yader-Cola formula, which you can give to Sierra Petrovita.

- Either you do not touch Bradburton at the request of Sierra Petrovita, for which you get a unique Yader-Mira jumpsuit from the girl.

“Either you agree not to kill Bradburton, get the overalls from Sierra Petrovita, and then still deal with the desperate man. In this case, you will get both awards, but the angry Sierra will have to be shot.

All that remains of John-Caleb Bradburton, the creator of Yader-Cola.

SIDE QUEST "JEEREL MEDALLIONS"

A robot in the shape of a bottle (red) from the floor of Yader-Cola walks around the territory of Yader-Town. Find him and talk about everything. You will receive another side quest related to the search for collectibles. In total, you will need to find seven medallions. Some of them you may have already found.

Target. Obtain the Ferris Wheel medallion.

Move to the "Children's Kingdom", to the Ferris wheel (in the lower left corner of the park on the map). On the side of the Ferris wheel there is a machine with medallions. Interact with him to get Ferris wheel medallion (1/7).

Target. Obtain the Mad Mulligan Mine medallion.

At the location "Dry Gorge" move to the point "Mad Mulligan Cart". Enter inside the building, Mulligan Mine. Go through the passage on the right, go past the descent down, where there is a metal building with a picture of Mr. Cover (read the quest above). Move along the wall and note that you can jump off the bridge to the left. There will be steps up. Climb up and find the machine in the room ahead, from where you can get Mad Mulligan Mine medallion (2/7). Or at the entrance, go into the room on the left and find the machine, which is probably even easier.

Target. Get the medallion "Treehouse".

Stand at the passage to the treehouse in the Safari location. Go through the passage with the inscription, turn right at the fork. Further iditol to the left, to the right and the following turn to the left, in front of the metal arch similar to the entrance passage to the house. Turn left, left again and through the metal archway. Go further, choosing turns to the right. There will be two more such arches, and then an elevator leading to a tree. Climb into the tree house and find the machine with medallions inside. Take away Treehouse medallion (3/7) on the first floor.

Target. Obtain the Vault-Tec: Among the Stars medallion.

To search for this medallion, move to the "Galaxy" zone, to the point "Volt-Tec: Among the Stars". Find not the main entrance, but the back one, with the usual red door and the red EXIT sign above it. To do this, after moving to the point, jump down to the left (if you have power armor). Go through the passage of this building and you will see a door on the left. Go inside, immediately after the turn on the right there will be a machine with medallions. Take away Medallion Vault-Tec: Among the Stars (4/7).

Target. Get the World of Freshness medallion.

Open the map and move along the marker "World of Freshness". The medallion machine is located outside, opposite the Yader-Cola bottling plant. Take away medallion "World of freshness" (5/7).

Target. Get the medallion "Nuclear Racers".

Move to the pavilion of laughter. From here, find the very rails along which you walked through the tunnel when you overheard the conversation between Oswald and some wild ghoul. But you don't have to go into the tunnel. When you find the rails with moving cars again, then right next to the fence next to them, find the machine. Take away Medallion "Nuclear Racers" (6/7).

Target. Get the medallion "Nuclear Galaxy".

Select the Nucleus-Galaxy control point in the Galaxy zone. Climb up and enter through the front door. Move along the corridor until you enter a hall with rocket rails. Move along the rails to the hall with Yader-Girl. Climb up the steps from her statue to find a medallion machine. Get out of there Nucleus Galaxy medallion (7/7).

Target. Receive a reward from Leah.

As soon as you have all 7 medallions (they are in the inventory in the Miscellaneous section), then go back to Yader Town and talk to Leah. As a reward, you will receive "Dark Nuka-Cola", "Nuclear Grapes" and "Quantum Nuka-Cola".

THE HISTORY OF THE MYSTERIOUS GRANDCHESTER MANSION

This is not a quest, but rather a narrative story. You can learn about the terrible events that happened at the Grandchester mansion. The main culprit is Lucy. To get to the mansion, you need to go west from the Yader-Express station, beyond the Hobology camp. The mansion is visible from afar.

During the period of prosperity of the Yader-Mira park, the Grandchester Mystery Mansion attraction was very popular among visitors. By visiting it, one could learn about the terrible history of the Grandchester family. A daughter named Lucy was possessed by the devil, doing terrible things. The parents tried to exorcise the demons until Lucy ultimately killed them, after which she committed suicide.

Someone unknown has turned this mansion, a former attraction, into a huge death trap. There must be an ominous presence hiding behind these traps...

The mansion consists of linear corridors - you will not be allowed into that part of the building where it is too early to go. Be careful - neutralize the traps you meet on the way.

Enter the room on the left through the red door. Disarm the trap at the entrance - there will be scales under your feet, and a trap is installed on the wall above them. The door will open further. Go there (if the door did not open, then examine the hall of the mansion again).

In the corridor with flamethrowers, destroy the gunner robot. Look at the wall on the right and you will see a box. There is a switch inside - switch it to disable the trap.

By the way, some doors in the rooms open only at the end of the announcer's speech. When the announcer finishes, the door will open, through which it will be possible to leave the upside down room.

In the kitchen, kill the two robots and climb the stairs to the next door. It will open after the announcer's speech ends.

After destroying the turret, go to the balcony of the hall, where you could already visit. Go further, when you are in the children's room, then immediately leave it, because grenades fall from the ropes. In the next room you will meet Zechariah. After killing him, take the key to the Grandchester mansion. It is here that there is a recipe for "Yader-Strike". Read below.

SIDE QUEST "JOURNEY TO THE STARS"

You can get the quest from Dara Hubbell, who lives at the Hobology Camp location, which is west of Yader Town. But first, it seems like, it is necessary to find the Purified One. If you arrive at the camp without talking to the man, then most likely the hobologists and Dara will attack you. In short, you must find 5 suits in the Vault-Tec: Among the Stars location in the Galaxy Zone and bring them to Dara.

For the suits, you will receive 200 caps, but if you use your charisma and complete three stages, then raise the reward to 350 caps.

Space suits must be removed from the animatrons (alien dummies).

Take the Hobologists to the junkyard. Or tell them that it is cleared (if they were before). Once in place, pick up the power distributor and cores. Approach the alien ship. Install three fused cores as Dara asks to see a good ending.

If you install four fused cores, ignoring Dara, then all the hobologists will die, and you will see a bad ending. If you do not kill them (install three cores), you will receive 100 ammo for the alien cannon from Dara, and after that all the Hobologists will disappear.

DIFFERENT

After completing the storyline, several tasks will appear at once in the Miscellaneous quest. Select it and click on the jobs you want to track.

Target. Talk to Lizzie Wyeth.

Chat with the girl who is in the "Salon" of Operators. You will receive a Persuasion grenade from her. By throwing such a projectile at the feet of opponents, you can convince them of anything.

Target. Talk to Harvey.

Do you still remember the guy who tried to lure you into Yader-Mir? So you can find it near the Yader Town market. Just chat and decide what to do with him - kill or spare.

Target. Collect the first tribute collected in the Commonwealth.

Return to Mount Fizztop, where the boss's lair is located. There is a red chest on the top balcony, inside of which you will find the first Commonwealth caps looted by the raiders.

WHERE TO SEARCH ALL "NUCLEAR"-RECIPES?

In total, the game has 15 books with recipes for Nuclei-something-there.

1. In Yader Town, stand near the doors to the Salon, where the Operators are located. Walk diagonally from the mountain and you will find Mr. Cap's cafe here. Inside the cafe, go into the room ahead and on the counter on the right you will find recipe "Yader-Cida" (1/15).

2. If you go from the "Yader-Express" to the south, down the map, you will find Evan's house. Chat with the owner of the house to get recipe "Yader-Love" (2/15).

3. If you go from the Yader-Express station to the west, to the left on the map, you will find a camp of hobologists. Recipe "Yader-Frutti" (3/15) located on one of the tables inside the diner.

4. Move from the Hobologist camp to the west and down the map a bit. Here you should discover the mysterious Grandchester Mansion. Inside the room with a portrait, on a wooden pedestal lies Yader-Strike recipe (4/15). Where exactly this room is located and how to explore the mansion, read the description above.

Note. To get inside the mansion, you need to talk to the robot usher to the left of the entrance. Either you buy a ticket, or use your charisma to convince you that you should be given free admission. Moreover, you can buy a ticket not with caps, but with pre-war dollars. All you need is 65 pieces!

5. Move to the "Galaxy" zone and stand facing the "Yader-Cosmoport". Go left through the passage marked STAR MARKET. On one of the stands in the nook on the left will be Yader Breezer recipe (5/15).

6. Go inside the Starlight Cinema. There is a small building in the main hall. Under the roof on the rack lies another "Yader"-recipe (6/15).

7. Enter inside the RobCo Arena, go downstairs, and then turn around and go into the room under the stairs. Again, find stands with books where it will lie "Yader"-recipe (7/15).

8. The next place is the Yader Town power plant. Inside you need to find a small office with a table on which the fan, terminal and documents are located. On the edge of the table is also Yader-Sila recipe (8/15).

More about it. So, having moved to the location, go inside the building. Get down and then up. There will be two more paths in the office - either up or down again. Choose the path leading down. From the room with the red remotes, go down to the left. Find the stone steps on the right and climb up. As a result, you have to climb up a long flight. On the right there will be a room with the corpse of a charred ghoul (possibly), and on the left there will be a descent to the office you need.

9. Move to the theater "Dry Gorge" and go to its territory with stands. Look at the stands and to the left of them, find the storage (warehouse), where there is a large dummy bottle from under the "Yader-Cola" and take it from the table Yader-Dawn recipe (9/15).

10. Follow the "Dry Gorge" and climb the building where the flagpole for the gang flag is located. That is, according to the same stands of the theater, which were written about in the ninth paragraph. There will be a table on which lies Yader-Extreme recipe (10/15).

11. In a dry gorge, find an alley with a shooting range - a shop signed in two words: "BANDIT ROUNDUP". The tent is located to the right of the tower, on the side of which you could find Buttercup's robopony. To the right of it, if you look facing the bench, there will be a table with recipe "Nuclear Bombs" (11/15).

12. Follow to the "Safari" area and enter the building of the visitor center. On one of the admin tables that are located at the bottom (forming an open circle), find Yader-Onslaught recipe (12/15).

13. In the "Safari" area, go to the "Reptile House", located diagonally from the tree house. You had to pass by it (over the bridge) when moving towards the giant snake (roller coaster). Stand with your back to the bridge and go down the stairs. Turn right. On the left side ahead you will see a scene. Behind the scene there is a hut, inside of which lies on the table recipe "Yader-Athlete" (13/15).

14. Move inside the "Pavilion of Laughter" and go to the control room, which became available after passing all the obstacles. That is, after entering, go into the passage on the left and immediately turn into the corridor on the right. On one of the control panels, standing close to each other, lies Yader-Lixir recipe (14/15).

15. Enter inside the Yader-King's castle, more precisely, inside the theater on the territory of the castle. Where you fought Oswald. On the first floor, find the utility room (go through the audience hall) and look for a room with a pedestal on the right. Take away from the table Yader-Berries recipe (15/15).

WHERE TO SEARCH ALL ISSUES OF THE MAGAZINE "SCAVENGER!"?

There are five magazines in total. You will learn more about where to look for them in this chapter.

1. Move to the "Yader-Spaceport" and go around it on the left side. Behind the gate in the form of a lattice, find the frame from the minibus. Near him, on the box lies the first issue of the magazine "Scavenger!" (1/5).

Impact: Increases the chance of passing a credibility test.

2. Go look for the next issue in the landfill, which is to the left of Yader Town. Go to the barn on the right (with the broken gate), go into the room on the left side and go up the red metal stairs. Go to the very end on top, where the animatron is located - a turret disguised as an alien. Perhaps when you came here for the stellar core, you had already destroyed the enemy. The second issue of the magazine "Scavenger!" (2/5) lies on the table next to the safe and the animatronic.

Impact: +25% combat knife and switchblade damage.

3. Move to the "Children's Kingdom" zone and enter the "Laughter Pavilion". Through the mirror labyrinth, along the platforms rotating in a circle in the water, get to the room with hypnotizing tunnels (hypnosis room). Take the first turn on the right. Look left. Move forward all the way (through the tunnel). Lying on the ground to the right the third issue of the magazine "Scavenger!" (3/5).

Impact: +10% melee damage.

4. Move to the mysterious Grandchester mansion and go inside. If you haven't been here, read our walkthrough above (The History of the Grandchester Mansion) to find out how to get into the room with Zacharias (he has the key to the Grandchester Mansion). In this room you could find one and "Yader" recipes. There is also a red door, to the left of the bed. Hack it, move through the corridor and open the broken door of the same color. Go to the far room filled with all sorts of junk. Immediately after entering, pay attention to the wooden box on the right, on which lies the fourth issue of the magazine "Scavenger!" (4/5).

Impact: +5% explosion damage.

5. Move to the Dry Gorge Theater. Move forward and stick to the right side to head towards another exit where the sheriff robot is standing. Before reaching it, on the right there will be a red rocket at an angle. Climb up on it, jump on the rocks so as to climb onto the ledge on the left. To the left there will be other ledges. Use them to climb onto the stone fence of the Dry Gorge zone. Turn around and look towards the flagpole. It is on the right, but on the left side, it turns out, there is another territory. Jump down there.

Discovered: "Zone for employees of the Dry Gorge."

Kill the ghouls. You need to go to the roof of the building in the center of the territory. To do this, find wooden boards on the right, along which you can climb to the roof of another building, and from there - along other wooden boards to the roof of the desired one. Here is one hundred the fifth issue of the magazine "Scavenger!" (5/5).

Here it is, a hidden zone for the employees of the "Dry Gorge".


This magazine three different influences, depending on how many caps you have in your backpack. More about it:

– If you have more than 10,000 caps in your backpack, you get +1 strength and +1 stamina.
– If you have more than 1000 caps in your backpack (but less than 10000), then you get +2 points of strength and +2 points of stamina.
– If you have more than 100 caps in your backpack (but less than 1000), then you get +3 points of strength and +3 points of stamina.

HOW TO EARN (WIN) ARCADE TICKETS QUICKLY?

This question will be asked by those gamers who are looking to earn all sorts of achievements in the game, including the Nuka-World add-on. To get one of the achievements, you must spend 100,000 arcade tickets in the Yader-Arcade building. You can find all these tickets on the territory of Yader-Mir. But they come across a few hundred maximum.

You spend them in this building to get unique weapons or armor. Most of the new weapons and armor (unique) will not be available at all without such tickets! Here are some basics:

1. Tickets are earned during mini-games in the Yader-Arcade building.

2. To play these mini-games, you must spend arcade tokens, which can be found anywhere. You will receive the first of them from Fritsch, who owns the establishment.

3. All earned or found arcade tickets can be spent at the Yader-Arcade terminal. Interact with the terminal and select "Spend" (Spend), then insert arcade tickets. You can buy prizes for them!

Where to find arcade tokens:

1. Arcade tokens can be found in trash cans on the territory of Yader-Mir, or they can be obtained for pre-war money.

2. For one pre-war dollar (let's call this money) you get 3 arcade tokens. To exchange, use the machine with tokens, located inside the building, in the main hall to the left of Fritsch.

3. To start the mini-game, you must interact with the coin slot on the corresponding slot machine. This will cost you one Arcade Token. You will have limited time to complete the mini-game and earn arcade tickets. Every game ( slot machine) is different from the other.

And here are some ways to quickly get a huge amount of arcade tickets:

THE BEST WAY TO GET ARCADE TOKENS.

Go to the shooting gallery on the left side. There is a BANDIT ROUNDUP sign at the top. The token hole is located at the bottom of the rack. Take with you a weapon with a maximum clip size!

The best weapon, which you could use is a unique submachine gun "Press and Pray" (Spray n "Pray). Choose only automatic weapons that shoot bursts.

Also, the task is greatly simplified if you use a weapon with an explosive effect. You don't even need to aim. Just shoot at the top left and bottom right corners to destroy each of the targets.

How many arcade tickets can you earn in the dash? The shooting gallery will allow you to earn about 600 tickets at a time if you use automatic weapons. When using the explosive at a time, you can get about 1000 arcade tickets.

ATTENTION! If you use the legendary explosive automatic weapons, you can earn about 4,000 arcade tickets per game.

Where can I find the Press and Pray submachine gun? This legendary weapon can be bought from a merchant named Cricket. Look for these merchants outside Diamond City, in Vault 81 or Bunker Hill.

In the "Galaxy" zone, you can find a supercomputer called " Star Dispatcher". In order for its performance to be 100 percent, you need to find 35 stellar cores. Without these cores, it will also be impossible to access the unique Kvant X-01 Type V Power Armor. Note that in the main terminal you can find a clue to how many stellar cores you need to find, and where they are hidden.

Note: the first core can be found right in the room with the supercomputer. Look, don't pass by.

Galaxy

First, we examine the "Galaxy" zone, in which five stellar nuclei are hidden. The first can be found on the second level of the building with the Star Dispatcher inside the display case. The key to it lies in the next room.

The second is located next to the corpse of the merchant in the "backyard". The road to this area will be blocked by a gate, but you can easily jump over it.

The third chip is located on the tower next to the Nucleus Galaxy location.

You can find the last core of this area near the entrance to the Nucleus Galaxy - it will lie next to the red booth.

Note: you will only be able to get the last core after the end of the main story campaign of the add-on Nuka World. At the second level of the building with a supercomputer, an elevator is activated, which will take you to the desired microcircuit.

Cinema "Starlight"

There are four star cores scattered around this location, but finding them is quite simple. The first lies on the terminal in the main hall.

The next one is hidden in the toilet, not far from the merchant's body.

The third lies in the kitchen behind a locked door.

The fourth can be found on the upper level, which can be reached by an elevator.

Nucleus-galaxy

This area is quite large, so the developers have hidden seven chips here, and to get to them you will have to fight with a lot of robots. There are two ways to get here. If you decide to choose the main entrance, then your character should be well pumped in lockpicking, as you will have to deal with very difficult locks. Those who choose the second entrance should prepare armor with a rocket pack, but the locks will not need to be opened, since you can find the key to all the doors.

The first core is located in the control center. If you choose the main entrance, you will get here immediately after descending the stairs.

On the other side of the control room, right behind the red cabin, there will be a locked door, protected by a good locking mechanism. Open it to get into the service room. The second chip will lie on the second level next to the terminal, and the third in the systems control room.

In the room where the Yader-girl costume is hidden, you can find the key and the fifth core lying on the terminal.

Then we go to the right along the monorail, move down the stairs and move forward to the ledge.

Then we look for an elevator here and go down on it to the lower floor (you can just jump down if you are wearing power armor). We turn left and find ourselves in a hall that imitates the Earth. We go down even lower, we reach the terminal and take the stellar core.

We head back to the elevator and go upstairs. We get out, turn right, go up and find a terminal in the corridor, on which the core will lie.

Vault-tech "Among the Stars"

Here you can find six cores. We advise you to go through a hidden passage, which used to be an exit for visitors to the attraction. You need to reach the very end and find a locked door on the left. On the other side there will be a table on which the keys lie. We take the keys and unlock the door with them. We go down the stairs, again we take the keys lying on the table, and we pass into the corridor with red illumination. Here we find one more keys with which you can open the door to the laboratory. If you go forward, you can get to the atrium (here we will be merrily met by a dead end).

We go back and find a door closed with a heaped lock mechanism. There will be three stellar cores in the room.

Next, we pass through the next door, opened by the key. We find ourselves in a new room, made in the style of a shelter. On the left we find the entrance to the laboratory. We unlock the door with the previously found key and go inside. Here you will find a nuclear block, a stellar core and a key to the control room. We return to the room with 3 cores (if you did not manage to unlock it with improvised means).

The fifth core is waiting for us in a room that can be accessed through a hole in the wall. We warn you - there is very high radiation.

We pass through the door with a bright inscription "Atrium". Let's go to the exposition. The sixth core will lie behind a locked door. It can be overlooked, because it is hidden behind a large stone. In this room, you can also find an astronaut suit. This door can either be hacked or opened with keys.

Arena "RobCo"

Six cores are hidden at this location at once. If you get here, passing through the back door, then you will immediately find the first core.

The rest of the chips are scattered around the service rooms. This area is small, and therefore you can easily find all the stellar nuclei. The second and third lie in the room to the right of the entrance to the arena. There are also keys to various doors here.

Among a large number content that was added to Fallout 4 by issuing Fallout add-ons 4: Nuka World, there is a quest called "The Star Dispatcher" in which players are asked to find 20 star cores in order to restore power to the park and take over the zone. If you wish, you can collect not 20, but all 35 cores, which will allow you to unlock a completely new set of power armor, located in a closed display case on the first floor of the building with the Star Dispatcher.

This mission is a necessary step in story quest"Big Tour" and takes place in the "Galaxy" zone. You can complete the Star Dispatcher quest by simply destroying every robot and turret on the map and their associated zones (indicated by symbols fast travel), but it's still worth doing it "correctly" by collecting stellar cores. So you can advance through the storyline and take advantage of the new power armor. Great reward for hard work!

The task is complicated by the absence of markers indicating the location of stellar cores. Below we will tell you where to find all 35 items.

Star cores in the Galaktiki park

There are a total of four dungeons in Nuka World's Galaxy Zone - Starlight Cinema, RobCo Arena, Vault-Tec: Among the Stars Exposition, and Nuka Galaxy. Purging them will allow you to collect a maximum of 23 stellar cores - this is more than enough to restart the stellar dispatcher. These are the easiest stellar cores to find, since you know the total number of them in each of the indicated places. Once the enemies are killed, it's only a matter of time before you find all the cores. You can check how many cores are left to collect in a particular place through the control panel of the star dispatcher.

However, it is very easy to miss a couple of others, so we have listed the location of all stellar cores in the main areas of the Galaxy Park. Where applicable, we have tried to sort them in the order in which the cores can be found by traversing the zone in a linear fashion. So if you are missing at least one core, then just use our sequential route and check each point to find the core that was missed.

All Star Cores in the Starlight Cinema Zone (four cores)

On the territory of this cinema, you can find a total of four star cores:

  • From the entrance, follow the left corridor until you reach the restrooms at the far end. Enter the men's room (blue walls) and look for a rift in one of the walls. There will be a dead merchant with a stellar core here.

Star core near a corpse inside the men's room

  • From the entrance, follow the right corridor until you reach the kitchen at the far end. There will be a door behind which there is a second stellar core inside the terminal.
  • Enter the main cinema area. In the far part of the room, behind the counter opposite the screen, there is a console with a third star core.
  • Use any elevator to get to the control room on the top floor. On the console inside it is the last star core in the cinema.

All stellar cores of the RobCo Arena zone (six cores)

There are six star cores in this location, but you will need to destroy a considerable number of strong robots first in order to pick up the last of them. If you don't need every core, then just ignore the last item in the list below.

  • From the entrance, enter the hall with stands for spectators and immediately turn left. Walk along the wall to find a locked door leading to a room with two star cores. This room is on the right side when facing the entrance to the arena. There you will find the keys.
  • Follow one of the aisles between the grandstands in the main hall to find a gift shop tucked away in the distance. There is one star core on the shelf. In this case, look not for a store, but just a counter against the wall with a lamp.
  • Next, you will need to find the main participant in the battle of robots in the arena, below, and pull the core out of the terminal
  • Finally, save and then enter the robot battle arena, where you can collect two more star cores. Before you can get out of here, you will need to deal with three attacking waves of robots. By the way, using the terminal, it will be possible to turn off the robots in advance so as not to fight with them.

All Star Cores on the Vault-Tec: Among the Stars Exhibit (six cores)

There are six stellar cores in this confusing and sometimes deadly region. As a guide, we will take the scenery of each room.

This attraction has several locked rooms at once, and also with different keys. For this reason, it is worth entering through the "exit" for visitors who ride the attraction (on the north side). Move to the very end and you will see a closed door on the left side. On the right side is a table inside which you need to find the keys. Use them to open the door and go downstairs to find another bunch of keys on another table.

The key to the laboratory is inside the corridor, illuminated by red lamps. There is a dead end at the end of the corridor, so you should not go there.

  • Behind one of the locked doors with a complex lock there are three star cores at once.

Behind this door are three stellar cores at once

  • Open the other door with the key and you will see a room that looks like a hideout. On the left side is a laboratory, which must be opened with a key. There is a fourth star core and other useful items here. Be sure to take the key to the Vault-Tec control room. If you couldn’t open the rooms above with a master key, you can do it with the key you just found, and then pick up three star cores.
  • Find a kitchen room with a hole in the wall. Behind this hole is the fifth stellar core. Be prepared for high levels of radiation!
  • Find the door that is signed "Atrium". Go forward until you find the exposition, where there will be a door with the last core. This door is hidden, so you can skip it. You can open it with keys, but if you have a high level of hacking, then it is completely optional to look for them.

All stellar cores of the Nuclei-Galaxy (seven cores)

There are a total of seven star cores in this linear location. There are two ways to explore this area. If you proceed through the main entrance, you will need to pick several complex locks. But if you have jetpack, then you can use the emergency entrance (this way you will find the key and you will not need to hack anything).

  • From the entrance, take the only path to the landing pad. Before moving along the rails, look for the door on the right. Inside this control room is the first stellar core.
  • On the other side of the control room, all the same rails have a door blocked by a red booth. It is locked with a complex lock. If you hack it, you will find yourself in the office premises. There are two cores here at once - one in the control room, and the other in the terminal upstairs.
  • Once in the room with girl cores, where the terminal is located, find the key and another stellar core, the fourth in a row.
  • From the model of the girl, move to the right side (along the rails, but against the movement of the rockets), go down the stairs until you get to the ledge. The terminal contains the fifth stellar core.
  • Look for an elevator nearby and go down. After exiting the elevator car, turn left and you will enter a room that simulates the surface of the planet. Follow down to the terminal and pick up the sixth star core.
  • Take the elevator back up and turn right. Move up the corridor, go forward and even higher to find the terminal with the seventh core.

Stellar nuclei in the Nucleus-world and the Galaxy zone

Despite the huge number of stellar cores that can be collected on the territory of individual locations in the Galaxy zone, there are 12 more that you will find while exploring the rest of the Nucleus World. Seven stellar cores are located in the same "Galaxy" zone, while the remaining five are scattered in other parts of the game world.

All stellar cores in the Galaxy zone (seven cores)

There are a total of seven stellar cores in Galaxy Park. Kill opponents to make the task easier.

  • One stellar core is located near the corpse next to the stellar controller. It's impossible to miss it.
  • The second stellar core can be found in the glass case on the top floor of the stellar controller. By the way, in the next room is the key to this showcase.
  • The last core is at the top of the star controller. You can go up there only by elevator, which will work after installing 20 cores and returning power to the Nucleus World.
  • All stellar cores in Nuka-world

    To get the last five stellar cores, you will need to explore the rest of the Nucleus World.

    • On a table in the market of Yader Town, in the northern part.
    • Inside the Yader-Arcade staff room. Turn right from the entrance and return to the work area.
    • In a shed northeast of the junkyard found in the southwest of the game location (the Hobology quest will take you to the junkyard). Look in the lower left corner of the map.
    • Find the corpses in the Dry Gorge and look for the stellar core lying nearby.
    • Next to a corpse at the Yader-Cola bottling plant. Enter through the entrance just below the huge blue rocket mock-up, on the roof, and go all the way to the right until you see a ladder leading down. There will be a corpse with a core.

    Stellar Core IDs via Developer Console

    Although there is a code that allows you to create stellar cores through the console (ID 0601E367), you won’t be able to install them on the stellar dispatcher, and therefore, you won’t be able to complete the quest.

    Igor Patrin

    Publication date: 09/06/2016 09:02:17

    AT Fallout 4: Nuka World there is a quest called "Star Dispatcher" where the player needs to collect 20 star cores in order to fix the mainframe. An optional part is to collect all the cores to open a new armor.

    This mission is part of the "Big Tour" story quest, which takes place throughout the "Galaxy" zone. You can complete the Star Dispatcher simply by destroying all the robots and turrets on the map in their respective locations (marked as rides on the map), but finding the Star Cores will pay off later on. For this, galactic modifications are issued, and of course you can get power armor.

    Zone "Galaxy"

    There are four locations here: the Starlight Cinema, the RobCo Arena, Vault-Tech: Among the Stars, and the Nucleus Galaxy zone. Completely clearing them will collect 23 Star Cores - more than enough to reset the mainframe. These are the easiest cores, because you can find out exactly how much is left in each zone, and after clearing it of enemies, all that remains is to thoroughly search the area.

    For convenience, the cores will be listed in the order they were found from the entry, where possible. If you miss a couple, it's best to return to the entrance and start a thorough inspection from the very beginning.

    Cinema "Starlight"

    There are only 4 cores in this small, confusing room.



    Starting from the entrance, go left into the corridor until you reach the toilets at the far end of the passage. Go into the men's room (with blue paint) and look for a broken wall. There lies a dead merchant with a stellar core.



    Go from the entrance to the right corridor until you find the kitchen. There will be a door behind which you will find the core.



    Search the main hall of the cinema. Opposite the screen, in the back of the room there will be a console with another core.



    On any of the elevators, go up to the platforms or to the control room above the cinema. In the control room there will be a console with a fourth star core.

    Arena "RobCo"

    There are six stellar cores in this location, but in order to get them, you will have to fight a couple of heavy robots.



    From the entrance to the location, go to the seats for spectators and turn sharply to the left. Look for a closed door along the wall, behind which there will be two star cores.



    Walk between the rows in the auditorium to the gift shop at the end of the room. There on the shelf you will find a stellar core.



    Standing facing the robot arena, go counterclockwise to find tunnels leading down (beware of security robots). There is a kernel in the console.



    Finally, save and go inside the arena itself, where you will find two star cores. Be careful as the door won't open until you get through three waves of dangerous robots.

    Vault-Tec: Among the Stars

    There are six stellar cores in this confusing and deadly location.



    After entering the location, go to the elevator to "start the ride" on the attraction. In the room with rocks and protectors, look for a closed door that is not visible from the path of the attraction. Behind it will be a stellar core.



    Follow the paths until you reach the living room. There are several exits from the room. One of the closed sliding doors leads to a room with a star core.



    Two exits from the living room form a small loop. There is a room with high radiation contamination along the way. There lies the core.



    Finally, there is a nursery at the exit from the living room. After opening the lock of the sliding door, you will find yourself in the central office - beware of the novatron. One of the doors leads to the main observation center, where three star cores and a treasure chest await.

    Zone "Nuclear Galaxy"

    There are seven cores on this linear location. If you are playing the game in stealth, you can work on the lighting in one of the terminals. Otherwise, normal alarm lighting will help you see better.



    From the entrance, head through the queue lines to the pickup point. Standing facing in the direction of the tracks of the attraction, look for the door to the right of the tracks. There will be a star core in this room.



    From the previous room, go through the door leading deeper into the attraction. When you enter the room with many planets, go to the opposite side of the edge you started on and you will see a staircase leading down. Go through the room to the corridor, and in it you will find a stellar core.



    Continue following the corridors and take the elevator on the left. At the exit from it, turn left and find a small passage leading to the next room. Exactly opposite the entrance there will be a console from which you can take the stellar core.



    Make your way through the stone setting until you reach a hidden door followed by long haul up the stairs. When you climb up to the ride paths again, immediately turn left and go up a small flight of stairs - there you will find another console with a core.



    At the end of the ride, you can collect the Star Core and Key from the console in the drop zone. Use the key on the nearest door to open the path to the entrance. In a small tunnel between the entrance and exit of the attraction, there is a small staircase leading to the office. There lies the stellar core.



    Finally, enter the small control booth in the previously mentioned office and grab the star core from the computers.

    Yader-Mir and amusement park

    Also outside the locations are 12 stellar cores. Seven of them are in the "Galaxy" zone, and five are simply scattered throughout the Nuka-World.

    Zone "Galaxy"

    In the park itself, seven cores can be found.

    • One of them is located near the corpse, lying near the mainframe in the Yader Spaceport.
    • The second can be found in a closed display case on the top floor of the Yader Spaceport.
    • At the base of the Nucleus Spaceport, go through the gate and search the cabins for a star core. It should be near the next corpse.
    • Another core is located in the console at the top of the Arcjet G-Force, where a very long climb of stairs leads. It is located not far from the Nucleus Galaxy.
    • Standing at the entrance under the very frame of the Nuclear Galaxy, search the house on the right. There you will find another core.
    • One of the stellar cores is hidden on the console, near the lower exit of the Spacewalk attraction. If you are descending from the Yader-Spaceport, then at the very end it will be on your right hand. Approaching the RobCo arena, he will be on the left, but from here it will be much more difficult to spot him.
    • The last stellar core at the very top of the Nuka-Spaceport, and it is available only after the completion of the storyline to restore power to the Nuka-World.

    Yader-Mir

    To get the last five stellar cores, you will have to explore the entire Nucleus World map.



    Nuka Town Market, on the north side right on the table lies the core.



    Inside Yader-Arcade. Turn right from the entrance and go to the employee area.



    In the northeast of the landfill in the barn, you can find the core. The landfill itself is located in the south-west of the map (if you have any difficulty finding this location, go through the "Hubologists" quest).



    South of the Phosphate Dock saloon in Dry Gorge, near the corpse.



    Near a corpse in a bottling plant. Get to the quantum zone and turn right to find it.

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