Far harbor has a good ending. Quest "Cleansing the Land" (DLC Far Harbor)

It assumes that the player has a choice, depending on which the situation in the game world radically changes. The main character really has a significant influence on the distribution of forces and the development of events in the game. How exactly Fallout 4 Far Harbor will end depends on his actions.

The player's choices as he progresses can lead to the global destruction of all the inhabitants of the island or to the establishment of peace between factions. Endings are also possible in which representatives of some factions will receive significant advantages by destroying their ill-wishers.

Not only the fate of Acadia, Far Harbor and the Core, but also specific characters - DiMA, Avery, Tect and Kasumi - depend on the actions of the main character in the last two plots. The bonuses that the player receives also vary depending on one outcome or another.

We have collected all the turning points in Fallout 4 Far Harbor, that is, key events in the main storyline that affect the redistribution of forces in the final game. Let us remind you that as you progress through the game, the main character can take the side of one of three game factions: the inhabitants of Far Harbor, the Children of the Atom (Core) or the synths (Acadia).

Peaceful ending

The most peaceful ending comes when completing the Reformation quest. It is issued if, in the mission “The Way Life Should Be,” the main character tells DiMA about Captain Avery from Far Harbor and emphasizes that the synth is capable of doing the right thing with the High Confessor of the Children of the Atom. Then, after completing the Reformation quest, peace will reign on the island. In the new conditions, DiMA will control the process through his people in each faction, and the main character will receive the “Defender of Acadia” perk.

Devastating ending

There is a scenario in which all three factions represented in Far Harbor could be destroyed. In fact, all actions are performed by the main character consciously, that is, in this case the player is aware of what exactly he is doing. In fact, this option for the development of events is meaningless for the main character and does not imply any benefits. And what are the advantages if you are left alone on a lifeless piece of land?!

To destroy the Children of the Atom, use the missile launch key in the High Confessor's submarine. To destroy the population of Far Harbor, it is necessary to disrupt the operation of the fans that protect the town from the destructive fog. The shutdown code can be found in the quest “It’s better not to remember”, after which you can proceed to the task “Cleansing the Earth”. Finally, to destroy the synths, you need to go to the Commonwealth and report the location of the colony to the Brotherhood of Steel or the Institute, depending on which side you chose at the end in Fallout 4. You can also deal with the synths through the efforts of settlers from Far Harbor before they are destroyed.

Factions can also be dealt with selectively. Some of them will be destroyed depending on the decisions made, some will remain on the island.

Destruction of Far Harbor and its citizens

In the quest “Cleansing the Earth”, make your way to the wind power plant building and select Tempest at terminal 03, this will turn off the capacitors. Naturally, before this you will need to obtain the shutdown codes in the quest “It’s better not to remember.” As a reward from Tekt for such actions, you can receive the Inquisitor of the Atom perk and the Bastion of the Atom armor. The player will also be given the "Cleansing the Land" achievement.

Destruction of the Core and Children of the Atom

By siding with the citizens of Far Harbor, you can destroy the Children of Atom faction in the quest "Cleansing the Earth". To do this, you need to enter the home of the High Confessor in a submarine and use the missile launch key. The core will be destroyed, and you will receive the Far Harbor Resident perk and, as in the first case, the “Cleansing the Earth” achievement.

Destruction of Acadia and the synths

If you decide to deal with synths in Fallout 4 Far Harbor, then you have several options. Firstly, having learned DiMA’s secret about the substitution of Captain Avery, you can tell the residents of Far Harbor about this in the quest “What Life Should Be.” Secondly, you can set the Institute or the Brotherhood of Steel against the synths, depending on who you joined in the original game. For the destruction of Acadia, the main character receives a unique sniper rifle, Lucky Eddie, and the perk, Death of Acadia. The player is also given the achievement “The Way Life Should Be.”

Kasumi's fate

Separately, it is worth considering the fate of Kasumi. If you choose a peaceful ending, the girl will remain alive and will be able to go to her parents in the Commonwealth, and you will finish the game by completing the quest “Close to Home”. The same development of events is possible if you decide to help the synths and act together with DiMA. But if Acadia is destroyed, Kasumi will die.

Having read the complete walkthrough of Fallout 4 Far Harbor, it is difficult to disagree with the fact that the DLC turned out to be extremely exciting, and in terms of the plot and atmosphere of the presented world it is quite comparable even to the original game. The presence in Far Harbor of a coherent storyline, interesting additional quests and several endings depending on the decisions made by the player make Fallout 4 Far Harbor not only the largest addition to Bethesda, but also one of the most interesting from a content point of view.

Complete walkthrough of Fallout 4

-





In order to begin the passage of Fallout 4: Harbor, the only condition must be met: in order to play in addition, you must complete the story mission "Revelation" by this point. If the latter was completed, after the first login to the game after installing the DLC, the first quest of the addon will be activated on its own. After checking your Pip-Boy, you will find a new task there, which we will analyze further.

At the first stage, you need to listen to the message from Valentine’s detective agency, after which we will find out that Ellie (Valentine’s assistant) and Nick have a new case for you, they are already waiting for us in the office of their agency. After this, you should head to Diamond City, where this very agency is located. On the spot we learn that in our absence, old friends have a new client named Kenzi Nakano, who is a fisherman living on the outskirts of the Commonwealth. Kenzi disappeared somewhere, before that he was very alarmed.

Having agreed to help, continue the passage of Fallout 4: Far Harbor, going to Nakano's residence. The latter, in the company of his wife, will be in his home and will tell a lot of additional information about the current circumstances. It turns out that the family is worried about the disappearance of their daughter Kasumi, who the day before repaired an old walkie-talkie through which someone contacted her. It was after this that she disappeared, and it is unknown whether she left on her own or whether someone kidnapped her. The only clues we have is that the boat also disappeared along with the girl.

Having agreed to take up the investigation, you can begin this investigation in different ways, where the most obvious option is to carefully study Nakano’s residence, where his daughter’s room is of particular interest to us. Climbing up the stairs, in Kasumi’s room on the chest of drawers you can find her diary, where there is an entry that she is going to go to her grandfather’s boat house to repair the walkie-talkie mentioned above.

Here, the passage of Fallout 4: Far Harbor also has an alternative option: ask the parents in detail about the missing daughter, asking all the questions available in the dialogue. In any case, all the clues will point to the same boat house where we need to go. You will find it nearby further along the coast, there is a safe on the floor, on the safe there is a note from grandfather, based on which you can get a hint where to look for the key to this safe.

There we are talking about a picture, and if you look around the place, you will find one on the desk just next to the entrance, with a lighthouse drawn on it. After examining the picture, press the action key to pick up the key, use it to open the safe, in which you will find a new tip in the form of an extreme holotape of the disappeared Kasumi, from which we will build in our further searches.

In which the main character can destroy the inhabitants of the Far Harbor settlement, or destroy the Children of the Atom. This quest, unlike the Reformation quest, leads to the "bad"/"evil" endings of the Far Harbor Fallout 4 DLC.

For convenience, use summary:

Walkthrough of the quest “Cleansing the Land” (DLC Far Harbor)

After the main character has completed the quest “It’s better not to remember” and found the key to launch the rockets, as well as the code to turn off the capacitors, the quest “Cleansing the Earth” will automatically begin. Every step of the main character in this quest will be very important and, unfortunately, will lead to whose -to the victims, be they the fanatics Children of the Atom, or the settlers of Far Harbor.

From DiMA's memoirs, it turns out that he was afraid that either the Children of Atom or the settlers of Far Harbor would one day decide that a colony of synths was close to them, this was very bad and would decide to destroy them or send them into exile. Therefore, DiMA worked out 2 emergency plans, this is the destruction of the settlers of Far Harbor, or the destruction of the Children of Atom, but after working through these plans, he was so ashamed that he removed these memories and hid them.

But now, with the help of the main character, these memories have been found and you need to go to DiMU in order to decide what to do next. As soon as the main character approaches DiMA, he reports that he sent to monitor the main character Chase and since the main character left the Core, it turns out that he extracted DiMA’s memories. Therefore, DiMA wonders if there is a peaceful way to resolve the conflict on the island. He asks what was discovered from the memories, here is a choice:

  • Missile launch key - this choice leads to the destruction of the Core, or to the destruction of the Core and Far Harbor;
  • Capacitor Shutdown Code - This choice leads to the destruction of Far Harbor, or the destruction of the Core and Far Harbor.

We select the desired point and decide the fate of the people of this island.

Important: If you don't want people to die on the island, then stop doing this quest and go to the quests "What Life Should Be" and "Reformation".

Destruction of the Far Harbor settlement

In order to destroy the settlement of Far Harbor in Fallout 4, it is necessary to turn off the wind power plant, which prevents the poisonous fog and, accordingly, the monsters that are hiding in it from covering the settlement. This wind farm is located east of Acadia, once inside, you first need to find several fuses to get to the control terminal, and then use the terminal to stop the operation of the wind power plant. By the way, after the main character gains access to the terminal, he will be attacked by stormmatrons.

Important: After the destruction of Far Harbor, all quests from this settlement that have not yet been completed will be failed.

Destruction of the Core

In order to destroy the Core with all the fanatics, you need to come to their Control Center, start the process of launching missiles and try to quickly get out of there. After the missiles are launched, all the inhabitants of the Core will become hostile to the main character, so you will have to fight to get out. The core will be destroyed because the launch system is completely rotten and the missiles simply will not be able to fly anywhere.

Important: After the destruction of the Core, all quests from the Children of the Atom that have not yet been completed will be failed.

Destruction of Far Harbor and the Core

In this case, you must follow the instructions described above.

As you already understand, when playing through Fallout 4 Far Harbor, you are given many different options for passing the game and many branches in the scenario. That is, all actions can really lead to several fundamentally different endings, and we will try to tell you how exactly Fallout 4 Far Harbor can end.

Your choice, in the end, can lead to the complete destruction of all the inhabitants of the island, as well as to the fact that peace will reign on the island between all factions. Also, you can destroy each faction individually and give the surviving factions huge advantages.

The decisions you make during the missions “What Life Should Be” and “Cleansing the Earth” will determine not only the fate of the synths, Far Harbor and the Children of the Atom, but also specific game personalities such as Dima, Avery, Tekta and Kasumi . Also, the receipt of some bonuses, as well as the specific outcome of the game, will depend on your specific decision.

We have collected for you all the endings in the Fallout 4 Far Harbor add-on, and specifically, the key events that will influence the distribution of forces at the end of the game and further life on the island. We would like to remind you that as you progress through the game, you will be able to take a specific side or one of the sides.

Peaceful ending

The Reformation mission is suitable for those who prefer a peaceful ending to the game. This mission will be available to you if, in the quest “What Life Should Be,” you tell Dima about Captain Avery, who is the leader of the Far Harbor settlement, and emphasizes that Dima can deal fairly with the High Confessor of the Children of the Atom. In this case, after completing the “Reformation” mission, peace will reign on the entire island. Under these conditions, Dima will be able to control what is happening on the island with the help of his people. You will also receive the “Defender of Acadia” perk.

Devastating ending

Also, as we said in the previous part, the game also has an ending in which none of the factions survives. No chance will play a role here, here all actions will be done consciously and you will be fully aware that all life on this island will be destroyed. That is, there will be no one to blame for this. To be honest, this turn of events will be completely meaningless and will give you absolutely no advantage. What advantages can we talk about when you are left all alone on an unfortunate piece of land?!

In this option, you will need to first destroy the Children of Atom. To do this, you will need to use the key to launch missiles from the submarine of the Supreme Confessor of the Children of the Atom. Next, you will need to destroy Far Harbor. To do this, you will need to turn off the fans that protect the settlement from the deadly fog. You can get the code to turn off the fans during the mission “It’s better not to remember” and after that go to the task “Cleansing the Earth”. And finally, you will need to deal with the synths. To do this, you will need to go to the Commonwealth and tell the Institute about the location of Acadia, or the Brotherhood of Steel, it all depends on which side you were on at the end of Fallout 4. Also, you can deal with Acadia with the help of the inhabitants of Far- Harbor, but for this, they will need to be left alive.

With these options you can destroy factions selectively. Depending on the decisions you make, certain settlements will be destroyed.

Destruction of Far Harbor and its citizens

In the mission "Cleansing the Earth", you will need to infiltrate the wind power plant building. At terminal 03 you will need to select Tempest, which will give you the option to turn off the capacitors. To carry out this action, you must have a code in your hands, which you could get during the mission “It’s better not to remember.” After you destroy Far Harbor, you will receive the Atom Inquisitor perk from Tect, as well as the Atom Bastion armor. And as a bonus you will receive the “Cleansing the Earth” achievement.

Destruction of the Core and Children of the Atom

If you choose the Far Harbor side, you will have the opportunity to destroy the Core and all the Children of the Atom with it in the mission “Cleansing the Earth”. To do this, you will need to sneak into Tekt's house in a submarine and use the missile launch key in it. The core will be completely destroyed, and the Children of the Atom on this island will remain history. You will also be given the “Far Harbor Resident” perk, as well as the “Cleansing the Land” achievement, as was the case in the first case.

Destruction of Acadia and the synths

If synths infuriate you with their sense of self-importance, then you can deal with them too. To do this, you will be given several options. The first option, in the mission “What Life Should Be,” tells the residents of Far Harbor about the substitution that Dima made at one time. Residents of Far Harbor will definitely not be happy about this. The second option is to go to the Commonwealth and tell the Institute or the Brotherhood of Steel (it all depends on which faction you chose in the original Fallout 4 game) about the synths. For destroying Acadia, you will receive the "Lucky Eddie" sniper rifle, as well as the "Acadia's Bane" perk. In addition, you will receive the achievement "The Way Life Should Be."

Kasumi's fate

Also, don’t forget about why we came here. For Kasumi to return home, she must at least remain alive. If you decide that Acadia must die, then Kasumi will die with her, which will block the completion of the mission "Close to Home". So if you decide to finish this quest and send the girl home, then you need to choose a peaceful solution, or choose an ending in which Acadia does not suffer. Everything is in your hands.

Indeed, having become acquainted with such a phenomenon as Fallout 4 Far Harbor, one comes to the understanding that DLC is not a useless thing and that this thing is worth paying attention to. The storyline, the presence of intrigue and other elements that make us worry and sometimes start going through these additions all over again. In addition, the presence of various additional quests and a serious branch in the storyline, each playthrough of the game may not be similar to each other and you will have to go through a new game every time. So we can safely say that Fallout 4 Far Harbor is not only Bethesda's biggest addition to Fallout 4, but also one of the most interesting.

If you find an error, please highlight a piece of text and click Ctrl+Enter.

Quest "Reformation" - a story quest in the popular game Fallout 4, leading to one of the peaceful endings of the Far Harbor add-on. Quest "Reformation" is an alternative to the “power” quest “Cleansing the Earth”.

For convenience, use summary:

Walkthrough of the quest “Reformation” (DLC Far Harbor)

The "Reformation" quest leads to one of the "peaceful" endings of the Far Harbor DLC in Fallout 4, in the previous quest "The Way Life Should Be", the main character learned that DiMA was involved in the murder of Captain Avery and her subsequent replacement with a synth. The main character decided not to tell the settlers of Far Harbor about this, so as not to provoke a subsequent conflict, because it is clear that upon learning this news, the settlers will first kill Avery and run to destroy Acadia. Instead, the main character decides, with the help of DiMA, to replace the head of the children of Atom, confessor Tekta, with a synth. To do this, you need to somehow lure Tekt out of your home and, after eliminating him, replace him with a completely identical synth. These are the problems the main character will have to solve in the “Reformation” quest.

Task #1: “Visit Confessor Martin’s old hideout”

After the main character and DiMA come to the decision that Tekt needs to be replaced, they begin to come up with a plan to lure Tekt out of his home. The solution to this problem is found by DiMA; it turns out that Tecta is very afraid of the return of the former head of the children of Atom - confessor Martin, whom everyone considers dead, but no one has seen the corpse. DiMA invites the main character to go to Martin’s abandoned hideout and get there any halo recordings with the voice of confessor Martin, based on these recordings, DiMA will make fakes, after listening to which you might think that Martin is going to return and take power from Tekt.

Therefore, the main character needs to go to an abandoned shelter and look for halo records there. There may be wild ghouls lurking around the hideout, but they are not a difficult enemy.

Task #2: “Transfer records to DiMA”

Having received the records, we return to DiMA, he quickly prepares a fake and gives it to you with the task of ingratiating yourself with Tekt.

Task #3: “Gain Tekt’s trust”

It’s quite easy to gain trust in Tekt, you just need to complete a couple of quests for the Children of the Atom faction and the trust of the confessor Tekt will be yours.

Task #4: “Show the fake post to Tekt”

After the main character has won the trust of Tekt, you need to show him the halo-recording, during the conversation you will tell Tekt that you found a halo-recording from which it becomes clear that Confessor Martin is going to return and overthrow Tekt, and since you are loyal to Tekt both in soul and body, then you will help him develop a plan to prevent Martin from coming. But it is worth discussing this in a place where you cannot be overheard, for example in the tunnels that run under the control center. Apparently Tect had been expecting something like this for a long time, because he immediately believes in this fake and agrees to a meeting in the tunnels.

Task #5: “Eliminate Tekt and hide his remains”

We follow Tect into the tunnels under the command center. After he is left alone with the main character, there are 2 possible paths:

  1. You can, as planned, kill Tekt; he has long been just a confessor, so he is no good as a fighter. It’s easy to kill Tekt, and you can remove unique equipment from his body;
  2. You can tell Tect that DiMA ordered to kill him, and convince him to leave the island and never appear again, he loses power, but his life remains with him.

Share: