Combat stats in wot. How to find out your efficiency in World Of Tanks? How it works

In the CTTS program, the leading developers of the World of Tanks game share their plans with the players, talk about innovations in future patches and answer the most popular questions from World of Tanks players.

Thirty-fifth issue. Update 0.9.10

What to expect from Japanese heavy tanks? What locations will disappear from Random Battles? How will it change global map? What is "Fight to the last"?

Thirty-fourth edition. Update 0.9.9

How will it develop game event"Superiority"? Can a Tiger be Japanese? Will the graphics get better? What will happen to the Swamp and Highway cards? Answers to questions and information about all the new features of update 9.9 are in this issue of CTTC.

Thirty-third issue. Update 0.9.8

What is a Combat Efficiency Ribbon? How will the cards change? What tanks will "up"? And what new mode waiting for us in update 9.8? You will find the answers to these and other questions in this issue of CTTS.

Thirty-second edition. New Global Map

A new Global Map will appear in World of Tanks soon. Fronts, Divisions, Influence and unique rewards - I wonder how much the new items will change the gameplay?

Thirty-first edition. Update 0.9.7

In the new issue of CTTS, you will learn a lot of interesting things about update 9.7. How big new map? Will there be French tanks with a drum? How will team combat change? These and other details are in this video.

Thirtieth edition. Toxicity

What is toxicity? How to deal with it? What has already been done and what is planned? The answers are in this issue of CTTS.

Twenty-ninth edition. Update 0.9.6

Mikhail Zhivets will talk about update 9.6. The main changes affected the accuracy and visibility of tank destroyers. And also expect new combat consumables in fortified areas. See this issue for more details.

Twenty eighth edition. winter battle

What awaits you in the new New Year mode? Is it true that it looks like 8-bit tanks? When will it be possible to play? Why did the developers introduce a new type of shells? In this issue of KTTS, a reputable developer of World of Tanks will tell you all the details about the Winter Battle mode.

Twenty-seventh issue. Update 0.9.5

Mikhail Zhivets will talk about update 9.5. New British tanks, new maps and individual combat missions.

Twenty-sixth edition. Update 0.9.4

What will appear in update 9.4 for World of Tanks? Changed format of the "Team battle" mode, historical map"Stalingrad", battles for fortified areas - you will learn about these and other innovations from this video.

Twenty-fifth edition. tank racing

Racing is coming to World of Tanks! Which tank is the fastest? How will the fights go? Which card was returned to the game? What kind of racing tournament have the developers prepared? You will learn about all this from this issue of the CTTC program.

Twenty-fourth edition. Update 0.9.3

Special video about update 9.3. New light tanks, rebalance of old vehicles, reworking of the Murovanka map, new Strongholds.

Twenty-third edition. Update 0.9.2

Stanislav Kargin will talk about the main changes in update 9.2. Tank rebalance, map rework, new Prokhorovka.

Twenty-second edition. fortified areas

Issue about the Strongholds. About the bonuses that you can get. And also about why mode testing is needed.

Twenty-first issue. Update 0.9.1

Update 9.1 for World of Tanks turned out to be compact. In 9.0, the game introduced many innovations that caused controversy. For example, HD models of tanks. Therefore, the developers have so far taken a break in global transformations and are carefully studying the opinions of the players regarding innovations. Nevertheless, Mikhail Zhivets has something to tell. You will learn about changes in the visibility of TDs, historical battles, new sounds, and much more.

Twentieth edition. New Mode

Already on April 1, World of Tanks will have a new game mode "Labyrinth" with unique vehicles, a map and combat achievements!

Nineteenth edition. Closed Beta World of Tanks Blitz

Dear players! Tomorrow is the start of the World of Tanks Blitz closed beta test. You can apply for participation in the test here: www.wotblitz.ru You will learn the details from this video!

Eighteenth edition. Update 0.9.0

Update 9.0 for World of Tanks. it new graphics, historical battles and broken towers! Find out more in this video!

Seventeenth edition. Update 0.8.11: New mode

  • What changes will be in World of Tanks:
  • What will happen to the cards?
  • What new mode will appear in the game?
  • What will happen to tier 10 tank destroyers?

Mikhail Zhivets will answer these and other questions. Enjoy watching!

Sixteenth edition. Plans for 2014

Sergey Burkatovsky tells what will happen to World of Tanks in 2014. You will learn about Japanese heavy tanks, historical battles, how graphics will change and much more.

Fifteenth edition. Update 0.8.10: Japanese tanks

New Japanese tanks, redesigned maps, fresh graphics. All this in "CTTS" No. 15. Community questions about Update 8.10 are answered by Head of Game Balance Stanislav Kargin aka Veider.

Fourteenth edition. Update 0.8.9

In the fourteenth episode of the CTTS program, the producer of the World of Tanks project, Mikhail Zhivets aka Storm, will talk about the main changes and innovations in version 8.9. You will learn about new game mode"Team Battle" and new German tank destroyers, and you will also see the first frames showing the map "North-West".

Thirteenth edition. Update 0.8.8

  • Quests in World of Tanks?
  • New level 10 ST
  • What is the strength of the new Soviet medium tanks?
  • What does the Tundra map look like?
  • What happened to the Swamp card?

You will learn about this and much more in this issue.

Twelfth issue. Update 0.8.7

Dear players, in the twelfth episode of the CTTS program, the producer of the World of Tanks project, Mikhail Zhivets aka Storm, will talk about the main changes and innovations of update 8.7. What are the features of the British SPG branch? What caused the replacement of the T-50-2 light tank by the MT-25 tank? What does the new Severogorsk map look like? You will learn about this and much more in the new episode of the program.

Eleventh edition. WOT Assistant

Wargaming TV presents the eleventh episode of the CTTS program, in which Denis Fileev, Wargaming representative responsible for the development of service mobile applications, will talk about the features of the World of Tanks Assistant mobile assistant.

Tenth issue

Dear players, in the tenth episode of the CTTS program, the producer of the World of Tanks project, Mikhail Zhivets aka Storm, will talk about the main changes and innovations of Update 8.6. How will the accuracy of hitting and armor penetration of shells change? How will SPGs be rebalanced? What will happen to the economy of the game? You will find answers to these and many other questions in the new issue of the program.

Ninth issue

Dear players, in the ninth episode of the CTTC program, the producer of the World of Tanks project, Mikhail Zhivets, will talk about why it was decided to introduce the ability to create companies and platoons of three players for basic account holders, as well as about Soviet light tanks of update 8.5, fixes in game mechanics and new tier 10 tanks seen by players on the battlefields common test 8.5.

Eighth edition

Dear players, in the eighth edition of the CTTS program with the participation of the producer of the World of Tanks project Mikhail Zhivets aka Storm, you will learn about the reasons for the visual changes of some maps of update 8.4, what awaits players in the upcoming update 8.5, as well as about the features of the Soviet medium premium tank and much more.

Seventh issue

In the seventh episode of the KTS program, Wargaming's lead designer Sergey Burkatovsky aka SerB will talk about the reasons for balancing the SPG in update 0.8.3 and what awaits the SPG in the future. Enjoy watching!

Sixth issue

Part 2

In the second part of the sixth issue of the CTTS program, Sergey Burkatovsky will talk about the features of British technology, the role of top British tanks in virtual battles, as well as the advantages of these combat units over tanks of other nations.

Part 1

Wargaming TV presents the sixth part of the CTTS program. In the new issue, Sergei Burkatovsky will talk about the features and differences between Chinese tanks and vehicles from other nations.

In the first part of the sixth issue of the CTTS program, Sergey Burkatovsky will talk in detail about the Chinese technology that will appear in update 0.8.2, and will talk about some other innovations in the upcoming update.

Fifth release

Dear players, Stanislav Kargin aka Veider, the game designer of the World of Tanks project, became a guest in the fifth part of the already traditional CTTS program from the Wargaming TV team. In this issue, you will learn about the main reasons for introducing the functionality of selling premium shells for credits, as well as about what factors can affect the change in the characteristics of military vehicles, and what the new "tutorial" for novice tankers will look like.

Special release for update 0.8.0

Tankers, especially for you - an extraordinary release of the program "KTTS". In it, project producer Mikhail Zhivets will answer questions that players have after the release of update 0.8.0.

Fourth release

Tankers, we are pleased to present you the next episode of the popular CTTS program with the producer of the World of Tanks project, Mikhail Zhivets. He will talk about how combat tactics have changed with the release of update 0.8.0, how quickly you can accelerate in the game, about the priority tasks of developers after the physics update, and about the introduction of British vehicles.

Third issue

Part 2

Tankers, we are glad to present you the next issue of the "CTTS" program, but this time the main character release is not Sergei Burkatovsky. Wargaming.net CEO Viktor Kisly will tell you a lot of interesting things about the company's plans, new games and favorite tanks.

Part 1

Tankers, we have prepared a continuation of the popular CTTS program, but this time the main character of the episode is not Sergei Burkatovsky. We are pleased to present an interview with Wargaming.net CEO Viktor Kisly. In the first episode, he will tell a lot of interesting things about our company, as well as share his thoughts on why the World of Tanks game has become so popular.

Second release

Part 3

In this issue, Sergey Burkatovsky talks about how many years it is planned to develop World of Tanks, is it a bug when you leave an enemy with less than 1% durability, and much more.

Part 2

In this issue Sergey Burkatovsky talks about British tanks, physics and new rendering. Enjoy watching!

Part 1

In this issue, Sergey Burkatovsky talks about level 10 STs and TDs, how tanks can be decorated, why the developers will allow you to choose the game mode yourself, and much more.

First edition

Part 2

Continuation of the program "KTTS", in which Sergei Burkatovsky answers the questions of the players. From this video you will learn about the Japanese branch, about French tank destroyers and self-propelled guns with a drum, also in this video Sergey talks about his personal life.

Part 1

In this issue, Wargaming Lead Designer Sergey Burkatovsky will talk about the branches of tank nations, share his plans for eSports and other global changes games.

AT game world of Tanks, it is difficult to overestimate the importance of rating indexes of players. They are dedicated to tabs in the game itself and various third-party projects. When calculating real indicators and efficiency statistics play a key role WoT players. On its basis, various mods work and rating tables are compiled.

Statistics on the gaming site

In 2010, an epidemic among men began. Belarusian studio Wargaming.net. released new online game dedicated to tanks of the middle of the 20th century. For seven years, it has collected more than 1.2 million players. Since its inception, developers and third-party sites have been collecting various data. Thanks to this, the statistics of WoT players is available to everyone.

Novice tankers in the process of mastering the rules of the game practically do not pay attention to the rating. But in vain. The first time gives them some success. However, they soon notice that the rating in the statistics of WoT players in battle is not enough for a comfortable game.


How not to be among the outsiders and where is it displayed? It can be tracked on the site during the game or on third-party resources. On game portal there are two sections:

  1. Ratings.
  2. Clans.

Here you can compare the statistics of WoT players with their own indicators. However, first you need to achieve certain results in order to get into rating list. The Clans section looks like this:

WoT players appear after clicking on the corresponding line:

To find the data of your clan, just enter the site under your name. On the main page there is a section "Premium Store". Anyone can buy there WoT account(premium). It provides the participant with additional preferences.

The WOT-O-Matic service allows you to track the statistics of individual players or clans. It is enough to enter a nickname in the search bar. After that, the statistics of WoT players opens. Similarly, the program reveals data on clans.

In-Game Metrics


When entering the game and during the break between battles, all actions take place in the hangar. It looks like this:

All control is concentrated on the page gameplay other than actual combat. You can also buy here World premium account of tanks. The user just needs to click on the "Buy Premium" icon. It is located to the right of the player's nickname.

Viewing player statistics in WoT takes place on the Achievements, Barracks, and Research tabs. The first tab lets you know:

  • a summary of all-time fights and significant awards;
  • a list of awards received and a list of those awaiting him in the future;
  • WoT player;
  • hall of fame ratings (indicators for random battles and vehicles in them).

The "Statistics HERE" tab partially repeats the "Summary" data. Additionally, it displays the overall average parameters, battle results and personal records, including the number of "Master" badges.

By pressing the "Infographics" button, the tanker can see on a color graph the number of battles fought on each tank with divisions by country. The "Vehicles" tab contains statistics of WoT players for each tank. Displayed here:

  • the number of fights fought;
  • the number of those won;
  • average experience per battle;
  • crew class.

More detailed information information about each combat unit is displayed to the right of the list when you click on the name of the tank. There you can also find out the statistics of WoT players by tanks and usage ratings. To get into the rating you need to fight at least 50 battles.

Additional WoT player statistics are available in the barracks. Here, crews are hired and fired, tankers' skills are improved through training, and all information about personnel is concentrated.

On the "Research" tab, branches of tanks and self-propelled guns with performance characteristics are displayed by belonging to the states. Before acquiring any technique, it must be studied.

Battle statistics

Detailed statistics of WoT players for each battle is displayed in the hangar. She looks like this:

The window that appears is very informative. Displayed here:

  • personal result;
  • command indicator;
  • a detailed account of the actions on the tank, including experience, money and time.

WoT player statistics are available right on the battlefield if you download the XVM mod for World of Tanks 1.0.2.

Ratings in World of Tanks

To compare the statistics of WoT players, not only the authors of the game, but also the creators third party resources engaged in the development of various ratings. Main:

  1. RE (EFF).

All of them use WoT player statistics. WN8 is no exception. It was created by enthusiasts from Europe. The rating in it depends on the amount of damage inflicted on the enemy, full frags and the number of detected enemy tanks. The final score is given after comparing the player's WN8 with other participants using the same vehicle class.

  • damage per battle;
  • the number of phages per battle;
  • base defense points per battle;
  • detection of the enemy;
  • capture points;
  • tank level.

The first three are decisive in determining the rating. If you download a mod for the statistics of WoT players called XVM on the armored site (modxvm.com), the following indicators will become available:

  • combat vehicle level;
  • total number of fights;
  • number of wins in %;
  • personal rating efficiency (RE);
  • percentage of victories for a particular tank.

XVM rating (Olenemer) replaced xTE after update 9.7. Now a two-digit number has appeared near the tank - rating. It evaluates how a gamer owns a certain combat vehicle compared to other participants.

RE is defined in XVM by colors - from red (600) to purple (1800). The WTR rating evaluates players only in random battles. For specific tank efficiency is calculated according to the following criteria:

  • damage done;
  • assistance in causing damage;
  • damage blocked by armor;
  • the number of destroyed tanks;
  • survival.

Third Party Resources

Today, there are many sites that provide extended statistics of WoT players. Here are some of them:

  • wot news;
  • wblitz.net;
  • kttc.ru (KTTS);
  • www.wotsite.net
  • wotgame.com

Wot-news.com is a site used by game developers to publish World of Tanks news. It also highlights the dynamics of the statistics of WoT players, reviews of patches that have appeared, various and video materials on tanks. Users can find out a variety of information on the history of tank building and the use of armored monsters.

Using extended player statistics, wot-news has created a performance rating calculator. It is commonly used to calculate WN8.

Another resource is considered a site of unofficial statistics of WoT players. Wblitz.net provides:

  • site averages of all tanks;
  • comparison of all configurations of tanks according to performance characteristics;
  • comparison of basic configurations of all tanks;
  • player ratings for the month and / or for the entire time;
  • player statistics for a WoT session;
  • various services.

The CTTS website publishes statistics of WoT players by TOPs:

  • top ten in WN8 rating (15,000 fights each);
  • top ten in tank (100 battles each);
  • a thousand of the best players according to various ratings;
  • the best players in recent sessions;
  • the best players of the month (10 and 1000);
  • top 10 and 1000 clans according to WN8 (from 90 players);
  • information about various events.

The wotsite.net portal deals mainly with mods for World of Tanks. Show session statistics players WoT mod has 11 options for the most popular ratings. This includes WN8. Anyone can download the latest version.

Anyone who follows the number of victories and losses per day/week, is interested in damage dealt and base capture points, can see the statistics of WoT players here. And also learn about new programs for tracking the achievements of battle participants.

The Wot-Game site is not much different from other resources. Here you can find game news, find a mod or read guides from top players. The main difference is an interesting calculator. If you enter a character's nickname, then the statistics of WoT players and their efficiency become available.

The table shows what a particular tanker costs:

The Wargaming.net website has many additional . In addition to tank battles, gamers can take part in air battles or sink enemy ships in naval battles. Statistics are collected in a similar way. Data analysis allows you to improve the mastery of military equipment.

Those who play World of Tanks have probably come across terms such as "efficiency" or "rating". Hearing these words for the first time, I want to know what it is, what it consists of, what it affects and how it can be improved.

What is efficiency and rating in World of Tanks

Like many other multiplayer games, World of Tanks has its own ratings and indicators that show how well a particular person plays.

All of it is summarized in one word "statistics".

It means your percentage of wins, the average damage for the account and for individual tanks, accuracy and survivability indicators.

Important for the in-game community are unofficial ratings created not by developers, but by the WoT audience itself. There are several such ratings, but they are all united by the common name efficiency - efficiency.

As the name implies, they characterize how useful this or that player is in battle, whether he benefits his team.

  • RE (Performance Rating) is one of the first rating systems.
  • WN6 - this rating was created by American players in World of Tanks, and they tried to take into account both the personal wishes of the players, and the experience of using RE and their knowledge in the field of statistics.
  • WN7 - having collected the experience of using the WN6 rating, its authors have made some amendments.
  • WN8 is the next version of WN7, at the moment it is the most popular of the presented ratings, RE can compete with it in the championship.

What does the rating value in World of Tanks affect?

Like official statistics, the efficiency of a player in WoT is a universal “measurement”, a way to compare gaming skills, abilities and experience (all this is collectively called “skill”) of yourself and other players.

Efficiency is important when entering into good clan- First of all, you will be judged by its value. The more prestigious and stronger the clan, the tougher these requirements will be.

https://miaset.ru/education/tips/wot.html

Determining your rating and other players in battle

You have chosen a tank, replenished it with shells and consumables, and entered the battle. How to find out the efficiency in World of Tanks during the game? This can be done using the XVM modification - eXtended Visualization Mod, called the "deer meter" and "user meter". You can download it either from the official site www.modxvm.com.

After downloading and installing the mod, XVM needs to be activated - without this, the "deer gauge" will not work, and you will not be able to see your own and other people's statistics in battle. You need to visit the XVM website (link is given above) enter Personal Area using the login and password of your WoT account.

It is completely safe for your data and account if you visit the site indicated by us. Next, click on the "Activate Services" button located at the top of the page. Now the "reindeer gauge" will be available to you within 2 weeks. Then it will again require re-activation.

In the "Settings" tab, located in the upper right part of the site, you can choose additional options for the XVM mod and which of the above ratings it will display.

How to find out the efficiency in World of Tanks without a "deer gauge"

The need to know the rating of a player in WoT (both himself and someone else) often arises outside of combat. For example, when accepting a newcomer to the clan. There are many sites that allow you to do this. We will list them below, you will need to copy this or that site and paste it into the search bar of your browser.

  • mirtankov.su/stat
  • noobmeter.com
  • wot-news.com/stat/calc/ru/ru

Having opened the site, you need to drive in the required line the nickname of the player whose efficiency you want to know, and click the appropriate button. You will receive all information.

The wot-news.com website has a player gradation scale - that is, you can not just look at the bare numbers, but see whether he performs well or poorly in WoT, or he is a strong average player. If you need to see extensive account statistics, with graphs and tables showing the change in efficiency, then noobmeter.com is for you.

There is a plug-in for WoTClanInfo browsers. By installing it, you get the opportunity to find out the extended statistics of the player and his ratings directly on the official website of World of Tanks by finding the player through the Community-Players tab (worldoftanks.ru/community/accounts/).

Ways to increase your efficiency in the game

Now you know your rating in World of Tanks and want to improve it.

You can increase it by following a few tips:

  • Deal as much damage as possible during combat. it The best way improve your rating, their calculation algorithms largely depend on the damage you deal. To do this, use a high-level technique with a large "alpha-strike" (that is, damage per shot), or with a high DPM (that is, rate of fire).
  • The second point is in many ways a continuation of the first. Play on fairly well-known machines, on which the average statistics are quite low. Therefore, if you are able to fill them with enough experience and damage, your rating will increase. An example of these machines can be KV-1, IS-3, T67. Try to minimize the number of battles with rare or unpopular vehicles.
  • Use light tanks. If you have enough experience in the game and are able to effectively fight on the LT, then this will be a good way to increase your efficiency. As good cars, you can advise ELC AMX, T67, LTTB. Try to conduct reconnaissance and "light up" enemy tanks, and - capture his base or defend your own.
  • Play as a squad. In battles, coordination between players on the same team is weak or non-existent. Therefore, if you take 2 comrades with you, then you and your team will only benefit from this.
  • Try to play more on high-tier vehicles, the increase in ratings from playing on low-tier vehicles is small. This is done so that unscrupulous players do not "stuff" themselves with high efficiency, fighting with inexperienced players on tanks of 2-5 levels.
  • Improve your gaming skills, learn to analyze the situation in battle, predict the actions of the enemy, learn weak spots and the features of those tanks that you are facing, study the maps, look for good positions on them. The growth of gaming skills is well facilitated by various manuals, guides, tips, which can be found in many on the official forum of the game, and on YouTube channels of World of Tanks video bloggers (Jove, Murazor, Amway921 and many others).

Now, after reading this article, you know what the efficiency and efficiency ratings of a player in WoT are, how to find them, and how to increase their values. By fully following the tips above, you will be able to significantly increase your game skill, statistics, and efficiency ratings.

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What is the efficiency or statistics of a wot player?

Statistics in World of Tanks (efficiency, stats) - called the player's efficiency indicator, it takes into account your overall merits in battles on all your vehicles.

What are statistics made up of?

When forming the efficiency, it is taken into account a large number of factors:

Percentage of wins- this factor is the most important, it shows how skillfully you play and most importantly win.
Damage per battle- Depending on the type of tanks, the importance of this criterion also varies. Damage per battle is the actual amount of damage dealt to the enemy.
Survival.
Accuracy (percentage of hits).
kill/kill ratio.
Lights.
Base Capture Points and Base Defense Points.
Middle level fights.

Formula world statistics of Tanks is constantly changing, adding new criteria for calculating efficiency, providing a more complete picture of your skills and abilities.

The optimal technique for raising statistics:

TT- AMX 50B, T57 Heavy, T110E5, E100, Maus,IS7,S.Conqueror,WZ-111 5A, 113.
ST- E50M, T-62A, Object 140, TVP T 50/51, E50, T-54,121, B-C 25 t, M46 Patton, M48 Patton.
LT- AMX 13 90, Ru251, WZ-132, M41 Walker Bulldog, Т71, Type 64 and LT lvl 10
Fri- Hellcat, Т110Е4, Т110Е3, Object 263, Object 268, Grille 15, Foch B, FV4005, Strv 103B.
ACS- Object 261, Conqueror Gun Carriage, Т92,M40/M43, FV304, G.W. Panther, M53/M55.

10 levels France: Bat.-Chatillon 25 t, AMX 50B, Germany: E 50 Ausf. M, Leopard 1, USA: USA: M-48 Patton, T57 Heavy, Japan: STB-1, China: Heavy 113, WZ-111 model 5A.

Why do we need statistics?

World of Tanks statistics is simple essential for strategic decisions.

By checking the statistics of WoT players, you can estimate the approximate strength of the team, and take this data into account during the battle.
The decision to accept a new player to the clan or not is always based on statistics.
"Kopeck saves the ruble" - the statistics of each player separately forms the clan statistics and the rating as a whole.

How to raise statistics?

Raising statistics World of Tanks begins to worry when the percentage of your efficiency is not at all high and your comrades tease you with "red"; or when you finally decide to take part in battles in companies or join a clan, but they don’t take you because your efficiency is not satisfied.

The service for upgrading World of Tanks accounts will help solve this problem as soon as possible:

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raise statistics on any vehicle professional World players of Tanks;
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An experienced team raises statistics for you, professional players, which have one of the highest statistics in the entire WORLD OF TANKS, you can find more information in the section. Instant processing of your orders, the shortest lead times, guaranteed results and refund, great experience - the service is already 3 years old, positive

Hello tankers!

Today I want to touch upon such an extensive and interesting topic for many thousands of players - how to raise your statistics.

Each player, from the moment when he understood the basic mechanics of the game, its rules and ways to achieve victory, begins to be interested in his success, his place among other players. Everything is like in life here - every healthy person wants to be the best in what he does, or at least strives for it, right? Everyone comes to this in their own time. When such thoughts begin to visit the player, he is interested in his successes on the battlefields, and then the question arises, how can you still improve your skill and place in the ratings? This is where a person asks himself a question, the answer to which I will try to give in this article.

Today, there are a huge number of types of statistics, as well as ways to raise it, but here I will try to tell my vision of the topic. It may differ from yours, there is nothing surprising in this. And this topic is starting to bother players who already understand how to play, so let's get started!

Types of statistics

Let's start with the types of statistics in WoT - there are several of them:

  • official and public figures- % of wins, WG personal rating (hereinafter referred to as WGR), as well as indicators such as average damage dealt per top cars, average damage dealt by account, medals, and other little things,
  • unofficial indicators developed by players- ratings such as Performance Rating (RE), WN6/WN7, WN8 (the most common now), Bronesite, Ivanerr power ratings and others.

If everything is simple and clear with official indicators, they are available even from the game client without third-party modifications, then with unofficial ratings everything is somewhat more complicated. For example, in order to check them, you need to install a third-party mod on the client, or go to a special site where you can see the statistics by entering a nickname in the appropriate field.

Official and public figures

Percentage of wins- everything is simple and clear here. The greater the number of battles in which your team wins, the greater the percentage of victories you will have in the end.

Player's personal rating(LRI or WGR) - was introduced by WG in update 0.8.8 after much request, its formula has undergone minor changes twice in patches 0.8.9 and 0.8.10. WGR is, like many other ratings, a mathematical formula for calculating a player's performance based on a variety of parameters. A kind of vision of the player's skill ratings from the WoT developer himself.

If we talk about damage on tops, the average damage dealt by account, medals, average experience and other little things - these things are very subjective. Each player has their own, and some of them do not depend specifically on the skill: for example, one plays with an activated Premium account, and the other does not: as a result, the first has an average account experience 1.5 times more than the second. The situation is the same with medals - some medals are received only with a successful set of circumstances, but not because of their playing skill. For example, the medals of Fadin, Biyot, Raider, and some others. The average damage on tanks and on the account is also subjective. A skillful player maintains indicators that a beginner never dreamed of; for this you need to have a huge pool of knowledge: maps, positions, the use of equipment, enemy vulnerabilities and much more, which can be devoted to more than one hundred pages. Today we will talk about how to raise statistics for a novice player.

Unofficial Player-Developed Metrics

Many different mathematical formulas for calculating the effectiveness of players appeared throughout the entire life cycle of the game. At different times, different indicators dominated. Patch after patch, the game accumulated changes that were incompatible with the current calculation formulas, and the old methods of skill ranking were replaced by other, more advanced ones.

RE

One of the first appeared the so-called "Efficiency Rating", aka RE. With the spread integrated fashion XVM, the so-called "reindeer gauge", it received wide publicity and the first users - after all, before that, statistics could not be viewed directly in battle. And now - the revolution! But few people remember what tricks they had to go to in order to play with the “reindeer” - they had to put a separate XVM module on the computer and run the whole game through it.

Some people still use RE, as they say, "the old fashioned way." Why sin, your obedient servant himself used it and focused on it for quite a long time. Only relatively recently I switched to WN8, as a more objective rating. RE is still present in many modpacks and on many sites for viewing statistics. It takes into account many indicators, but the developers have put in it a strange dependence on base capture / defense points. This resulted in the fact that the players who understood this began to quickly "grow" the stat, becoming a capture and achieving huge results. For example, in a week it was possible to grow RE by as much as 30 or even 40 points! While an ordinary player grows it by an average of 2-5 points per week. To make it even clearer, here the following fact- 10 base capture or defense points equals 4,000 damage - numbers that a player can not knock out every battle! So over time, many refused such a rating, and the “WN era” came to replace it.

WN6/WN7

Ratings developed by players from the American cluster for the entire tank community. At one time they replaced RE (WN6), later WN6 replaced WN7 - more advanced than RE, but as it turned out, not the best rating.

We will not dwell on them for a long time, we can only say that no one really used them and almost no one uses them now. They are in many places (modpacks, sites for calculating stats), but this is just a tribute to time and respect.

In one way or another, these ratings were skewed in some respects, they were biased, because at low levels, in the so-called "sandbox", they made it possible to fill in large numbers of statistics, doing practically nothing. For example, doing 1 frag at level 1 and at level 10 are different things, but WN6/WN7 was treated almost the same way. Hitting 3,000 damage at level 7 and at level 10 are also different things, but also calculated incorrectly. I think there is a difference.

WN8

To date latest version WN* formulas, the most perfect and objective, take into account many indicators depending on the state of the art. It is used almost everywhere, it is widespread, thousands of players are guided by it during their game. Yes, yes, it's all about WN8. The formula was developed in 2014, since then almost never changed. In his work, he uses the so-called "expected values", i.e. an average sample of statistics for all players and all tanks for a certain period. Each tank has "expected values" for average damage, exposure, win percentage and other indicators. If you do more on a certain technique than in the "expected values", then your statistics grow. WN8 greatly encourages flare, damage, and frags when there is damage. Just ride for fun, deal as much damage as possible, shine as much as possible, and your WN8 stats will skyrocket!

How do you still raise the statistics?

Here we will consider raising the most important and common indicators, such as: percentage of wins, WGR, RE and WN8, omitting the less significant WN6 / WN7.

I want to make a reservation right away that the fewer fights you have, the easier it is to raise statistics. The more fights you have, the harder it is to grow it, but the more pleasant the result will be, because you remember where you started.

Try to NEVER substitute and take damage, play thoughtfully, watching the minimap, the location of allies and opponents, change positions in time, I emphasize again, take care of your tank as long as possible, because the more you live, the more useful you are to the team and the more you will be able to deal or shine damage. Watch allies and foes, remember Golden Rule a good field commander - don't forget to "reduce barrels" - after all, even a tank with the amount of health for one of your shots is still alive and can fire. Let's go directly to the ratings.

Upgrading Win Percentage

To increase the percentage of wins, it is recommended to play in a platoon. Yes, yes, nothing surprising, because there is always someone to cover you, there is always someone who is ready to lend a shoulder, help, and, if necessary, drag them;) And also the very fact that you play not 1 against 29, but would be 3 against 27 :) Plus, no one canceled the recently introduced dynamic platoons.

Find one or two players, preferably good ones, who will sometimes play with you in a platoon - and you yourself will notice how your percentage will slowly but surely creep up. If you are not a fan of playing in a platoon, then deal as much damage as possible. This will help not only raise all your efficiency ratings, but also provide all possible assistance to the team, which, in which case, will have an easier time with less enemy durability, and if you're lucky, even with fewer tanks. Do not hesitate to follow good players - you will be able to find good positions for yourself, see how the player acts in battle, and, in case of emergency, help him. The main thing is not to cross the line where help will only be a hindrance.

You can play on any vehicle, the main thing is that it affects the outcome of the battle (i.e. art will not work in most cases). Platoons from equipment of the same class are recommended.

To summarize:

  • play as a platoon
  • inflict damage

Increase LRI (aka WGR)

To raise the LRI, it is necessary to inflict damage, knock down the tracks of enemy vehicles and shine (the so-called "assist" damage is counted). The mathematical formula developed by the WG pays the most attention to these indicators. And it doesn't matter how you played before patch 0.8.8 - it takes only up-to-date data, discarding the "history". That is, starting from patch 0.8.8, your LRI will grow, as well as other ratings from glare, knocking down caterpillars and causing damage. In principle, nothing complicated, but the greatest emphasis was placed on these coefficients.

To summarize:

  • inflict damage
  • make frags
  • knock down tracks
  • shine on allies, both on LT and, if possible, on other vehicles

Raising RE

To raise the RE, it is recommended to deal as much damage as possible, to make frags. And also, no matter how trite it may sound - to capture, and even better - to shoot him down from the allied base. But it is not worth it with fanaticism and round eyes to rush to the enemy flag at the beginning of the battle - in most cases this ends very deplorably and predictably. Wait until the fight goes into the last phase, when there are a few opponents left to finish off, or allies that distract the enemy. This is where you get a precious chance to win the battle. Sometimes some obviously "draining" battles can be won by becoming a capture in time, but again, I repeat, without fanaticism! For example, you are on a slow weight, and against you is a nimble LT or ST - so why chase him if allies can do it? Or, for example, there is only one art left against you, which still needs to be found. Again, why scour the whole map in search of a cunning self-propelled guns - it's easier to become a capture.

I am generally silent about knocking down the capture from my own base - you need to rush to your flag after the first sounds of the siren, notifying you that the enemy is already at your respawn.

To summarize:

  • inflict damage
  • make frags
  • capture the enemy base
  • defend the allied base

Boost WN8

To raise WN8, you need to deal a lot of damage, more damage, even more damage! Also WN8 encourages flashing a lot. Moreover, one must try to shine both on LT and on any other technique that, in principle, is capable of this. The ideal option for you would be to shine for yourself and shoot at your own. WN8 will grow right before your eyes! Also, to raise WN8, you need to make several frags, coupled with damage, preferably more than two. Which is generally logical, if you look from the outside - a skillful player not only shoots damage at opponents, he also destroys them and highlights for his own.

I would also like to tell you a few secrets of raising WN8, which few people know about (and who knows, is in no hurry to share). I want to tell you what tanks you need to play to raise your WN8. First of all, you need to determine which of your machines you can play best on - for this, go to and enter your nickname in the appropriate field. Next, click on the "recommended tanks" button and look at the list of vehicles that raise your WN8. On these machines you should play more. Also, similar ratings for your own equipment can be found on the website by entering your data and going to the "Technology" tab. At the end there will be a column "WN8" by which you can sort your combat vehicles. By myself, I can say that there are my favorite tanks, playing on which I get the most pleasure.

I would like to add that WN8 grow LT very much, especially from the sixth level, because. you increasingly find yourself in battles with "serious" machines that have a lot of hit points, for illuminating and killing which (according to your intelligence, of course) you will receive huge figures of the indicator per battle. Not without reason, for example, in my top ten tanks in WN8 there is an AMX 12t - a tank that I used to go through with great pleasure - because it can not only “highlight” the allies, but also “snarl” at the expense of its small drum. Raising the statistics of LT-7 and LT-8 also helps a lot in this matter, but they are already harder to play, because. they are always at the bottom of the list. To you, my dear reader, I want to advise you to learn to "shine" the allies on your LT, and not rush headlong at the beginning of the battle in search of enemy "art". Then you will understand what a “high” you can experience when you see enemy heavy vehicles, but they don’t see you. How they try to do something in a panic, move their proboscis, and your allies kill them - an indescribable feeling!

We figured out the LT, now I would like to talk about another feature of raising WN8. This indicator is growing very well when playing on ST. Skill thoughtful game on ST. Especially on ST-9. Yes, it didn’t seem to you, ST-9. Why this is so - I will explain. As I wrote above, WN8 takes into account the difference between machines. Most often on your CT-9 you will play in level 8-10 battles, even more often with “tens”, and since. some CT-9s are practically not inferior to their older counterparts in terms of characteristics (after all, once level 9 was the crown of the CT branch), then you will be quite comfortable fighting with 10 levels. Now, WARNING! Playing with level 10 tanks on your “nine”, you will deal damage to them, shine them, destroy them, and because. If the formula takes into account the difference in levels, then you will receive exorbitant numbers at the end of the battle, taking into account normal activity in battle. That is, I repeat, you take the CT-9, “pump” its combat power and vision, and “farm” the WN8 in every battle! Yes, it's that simple! It is also worth mentioning that the good old ninth CTs, such as the T-54, M46 Patton, E-50, the last two in particular, cope with this task best, due to their excellent firepower and visibility. Upgrade your “Combat Brotherhood” to your crew, install modules to suit your play style (most often a rammer, stabilizer vertical aiming and ventilation), please your crew with an additional ration, chocolate bar or cola - and that's it! Here it is the recipe for bending over, having fun and raising statistics! Also, if possible, I recommend using premium shells against tanks of your level and above, standard BB-shki will also work against "kids". Let me explain why: the M46 and E-50 have premium shells - sub-caliber, which have great speed coupled with high penetration, that is, you will have to aim less and take lead and penetrate more often. Try it, and all your questions will disappear by themselves, and the financial costs of using rations and shells can be replenished in a day of moderate farming without a Premium account and in half a day with it, fortunately, now almost every clan has boosters for "farming" silver .

So let's recap:

  • deal damage, more damage, AS MUCH DAMAGE AS POSSIBLE!
  • do not forget to make frags, preferably more than two
  • shine on allies, both on LT and, if possible, on any vehicle
  • determine the tanks that raise your WN8 the best and play them, or the generally recognized "imbs" that farm statistics with pleasure

I can also recommend you several sites that keep track of your statistics. They show you how your general "status" can be shown at different intervals - the main thing is that you go there more often for the greatest accuracy of measurements. They played the session - they checked it, good, they can do it anyway. I recommend you the following resources that I use myself:,. That's all, in principle, more is not needed.

If you are interested, welcome to the comments! I am also attaching a series of training videos called "Bifurcation Point" - they talk in great detail and clearly about common mistakes how to avoid them, teach game thinking and much more:

The same "Bifurcation Point"

Good luck on the battlefield!

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