The evil within 2 where is the assault rifle. Where to find the sniper rifle at the start of the game

sniper rifle in The Evil Within 2 one of the best views weapons. You can find a broken sniper rifle at the very beginning of the game. It will be discussed in our next guide. The Evil Within 2.

This weapon will help save your life for Detective Castellanos, so the sooner you find it, the better. The sniper rifle is one of the best weapons in The Evil Within 2. It's perfect for taking out your enemies at medium to long range.

Unfortunately, a working sniper rifle will appear only towards the end of the game, but you can get it almost at the very beginning, during the passage of chapter 3 in Evil Within 2. The only problem is that it is broken. But we will tell you how to fix it.

Where to find the sniper rifle at the start of the game

Almost at the very beginning of chapter 3 in The Evil Within 2, once you're ready to leave the safe, try to walk quietly through the Residential Area. You will need to find an alley between the Guest Center and the Jason Franklin Restaurant. See on the map below:


Next, you will need to climb the stairs to get to the roof. There you will find the Lost Enemy. It is here that the broken sniper rifle and cartridges for it are located. Search the corpse and you will find, among other things, a communicator that will tell you where to go next. The marker will be displayed on the map.

After you get to the place, be careful. There the enemy will be waiting for you - the Wailer, you will not be able to defeat him, therefore it is best to quickly run to the barn.


Inside the barn, you will find a workbench where you can repair a broken rifle. After repairing it, you will have a fully functional rifle, which can be used to destroy enemies.

There are a total of 15 guns to collect in The Evil Within 2. In this guide, we will tell you where to find them and how to get them.

Attention! If you plan to get the achievement " power house/ Forces and means" (Find all the guns), remember that you have to complete the game on Nightmare difficulty or Classic mode in order to get Knuckles. So the trophy " power house/ Forces and means"Unobtainable on Walk and Survival difficulties.

List of weapons (in chronological order):

  • Semi-Automatic Pistol - Chapter 2
  • Knife - Chapter 2
  • Crossbow Guardian - Chapter 3
  • Sniper Rifle - Chapter 3
  • Pistol with a laser sight - Chapter 3
  • Shotgun - Chapter 3
  • Revolver - Chapter 3 – 11
  • Silenced Pistol - Chapter 7
  • Long Barrel Shotgun - Chapter 7
  • Double Barreled Shotgun - Chapter 7 – 13
  • Flamethrower - Chapter 11 - 14
  • Assault Rifle - Chapter 13
  • Magnum - For completing the game on any difficulty.
  • Brass Knuckles - For completing the game on Nightmare difficulty or Classic mode.
  • Automatic pistol - pre-order bonus. Not required for the trophy.

Semi-automatic pistol:

You will receive it automatically in the second chapter. Get it at the exit of the house after escaping from the monster with a circular saw. Impossible to miss (this is your first firearms).

As well as with a pistol, you will receive the story in the second chapter.

Crossbow Guardian:

You can get it in chapters 3 and 4. After you exit the hideout at the start of chapter 3, turn left down the street and follow the road until you see an armored car. Behind him you will find a crossbow. In the same place you will find one cartridge for it. You will also need it to access the hideout in the north of the map.

Sniper rifle:

You can get this weapon for the first time in chapter 3. After you exit the hideout at the beginning of the chapter, look for the tallest building on the left across the road. On its roof you will find a broken sniper rifle. Use the stairs on the right side of the building. Climbing up it you will see a steep ladder that leads to the roof with a sniper room. Now head to the northwest corner of the map to find some rifle repair parts in a detached garage. The parts will be on the workbench. Use the workbench to combine the parts with the broken rifle and repair it. It can also be obtained later in chapters 11 to 13 on the roof of the John's Coffee building or in chapter 15 in the ruined area of ​​the city.

GunWithlaserat gunpoint:

In chapter 3, check the parking lot north of the auto repair shop to find this gun. It has improved aiming.

Trim:

Can be found in chapter 3 in the arsenal by the mercenary Moebius. During an additional task " Unusual signal"(get from O" Neil in the first shelter in chapter 3), you will be taken to a car repair shop. It's very dark inside and you can listen to the flashbacks inside with the walkie-talkie to progress through the quest. In the message, you will learn that an arsenal is hidden under the auto repair shop. Use the power switches to turn on the electricity (in the same place where you played the memory). You can now go down to the armory if you use the hydraulic lift switch. Be careful, because after you raise the elevator, an enemy locked there will attack you from there.

Revolver:

Complete all 4 Anima Flashback events to get it. You can take part in them if you find certain items collectibles. You should find Photo Slide #2 (Chapter 3), File #12 "A Woman's Diary" (Chapter 3), Fragment of Memories #12 (Chapter 7), File #32 "Watching the Pit". See" Location guide for all collectibles".

Silenced pistol:

Given for completing an additional task " Back in touch" in Chapter 7.

Long Shotgun:

Can be obtained in chapter 7 and 11 to 13. Just south of the first shelter in the business district, you can see a small utility block. In it you can find and you will find a long-barreled shotgun. However, in order to open this brick "shed", you need a key, which is located on a corpse in an alley in the very south of the location. Watch the video guide to understand exactly where to look for the key and hozblok.

Double-barreled shotgun:

To get this weapon, you need to complete an additional task " Last step". It is only available if you have completed all the sides in Chapter 7. At the end of the " last step"you will see a guy sitting in an escape pod and then a lot of smoke will fill the room with him. This completes the quest. Search the room with the escape pod and you will find a box in the corner that contains a double-barreled shotgun (the area is called "Network: Experimental Wing") .

Flamethrower:

Find it in chapter 11. First you have to defeat the minion boss. Then pick up a broken flamethrower from his corpse. To repair it, you will need fuel tanks, which can be obtained from the corpses of the enemies of the Minions. You will meet several of them in the business district.

Assault rifle:

In chapter 13 in a hideout called "Network: Production Rooms". You can find it at the very beginning of the chapter. You will see an assault rifle right in front of your eyes once the chapter starts. It's very hard to miss.

Magnum:

Awarded for beating the game for the first time on any difficulty.

Brass knuckles:

Reward for beating the game on Nightmare difficulty or Classic mode.

Automatic pistol:

This weapon is from the pre-order bonus. If you pre-ordered the game, you will receive a code for this gun. However, for the trophy Powerhouse / Forces and facilities"It's not required.

The "Making Things a Little Easier" achievement in The Evil Within 2 is unlocked by first using special weapon upgrade parts. Standard weapons are characterized by low efficiency. Special parts (High-Grade Weapon Parts) allow you to increase the characteristics and pump weapons. All weapon upgrades in the game are carried out at workbenches located in the Vaults or in Sebastian's office. Basic upgrades for weapons require normal parts, but for advanced upgrades locked in the tree with locks, you need to use special parts that are occasionally found in red wooden boxes on Sebastian's path while exploring Union locations. Often special details are hidden in hard-to-reach or secret places, but are sometimes given as rewards for defeating bosses.

The easiest way to complete The Evil Within 2 "Things Will Be a Little Easy" Achievement is to visit the B-34 storage in the Auto Repair Shop in the Residential Area and find special parts that are enough to make one Advanced Upgrade for the trophy. The auto repair shop is located in the northwestern part of the Residential District. We enter the auto repair shop, go into the back room, activate the memory on the switch. We turn on the electricity on the brush by pressing the second and fourth toggle switches (the countdown goes from left to right). In the room we raise the car to the ceiling, go down through the hatch to the basement, go along the corridor and scan the corpse for a fragment of memories. We bend down and climb along the tunnel, in the corridor we find two doors.

Vault door B-34 is locked on code lock. To crack the door, you need to pick up the correct four-digit cipher. At a dead end near the green barrels, we inspect the body of a fighter and take special card key access. We approach the terminal and enter the code 9676. If the inscription on the door differs from B-34, then we look at the key card and independently select the correct numbers according to the following principle: the letter is the vertical value, the numbers are the horizontal values. At the beginning, we find the desired column by letter, and then select the values ​​of the numbers opposite the desired numbers. For example, A-25 is written on the door - the code is 2542, since the number 25 is indicated in cell A2 on the key card, and 42 in cell A5. After breaking the door, we inspect the storage room, pick up special parts and return to the shelter to improve weapons.

The "Powerhouse" achievement in The Evil Within 2 is unlocked after finding all the weapons and compiling a complete weapon collection. In total, 15 weapons are hidden on the territory of Union: brass knuckles, knives, pistols, revolvers, shotguns, rifles and flamethrowers. New weapons appear gradually, as the plot develops and the game progresses. To get the most powerful weapon The Evil Within 2 requires a number of conditions to be met, such as beating the game on a certain difficulty, or beating Additional tasks. Not all weapons found are in perfect condition, some samples will have to be collected in parts, which are stored in tool boxes and scattered throughout the locations. Repair and restoration of weapons in The Evil Within 2 takes place at workbenches in hideouts.

Award weapon

  1. Automatic pistol(Burst Handgun) — redeemable with a code from the Last Chance / The Last Chance Pack", which is issued for pre-order games Evil Within 2.

Prize weapon

  1. Magnum(Magnum) - Unlocked after beating the game for the first time on any difficulty.
  2. Brass knuckles(Brass Knuckles) - unlocked after beating the game on Nightmare or Classic level difficulties.

Steel arms

  1. survival knife(Survival Knife) - appears at the moment of escaping from the Guardian with a chainsaw and returning to reality in chapter 2 "Something went wrong." You can't miss.
  2. Axe(Hand Axe) - is picked up from the bodies of enemies or lies on the ground in locations throughout the game.

Thrown weapons

  1. (Warden Crossbow) - lies on a weapon container behind a hummer at a makeshift checkpoint at the end of the main road in the western part of the Residential Area location in chapter 3 "Resonance".

Pistols

  1. semi-automatic pistol(Semi Automatic Handgun) - Appears at the exit of the house after escaping from the Guardian with a chainsaw and returning to reality in Chapter 2 "Something Went Wrong". You can't miss.
  2. Pistol with laser sight(Laser-Sighted Handgun) - is in the hands of a torn man lying near a white car and truck in the parking lot behind the auto repair shop in the northwestern part of the Residential Area location in Chapter 3 "Resonance". To the north of the parking lot is a garage with parts from a sniper rifle. laser pistol has a high rate of fire. As soon as the weapon is in the hands of Sebastian, a mutant will jump out from behind the car and try to kill.
  3. Silenced pistol(Silenced Handgun) - issued for completing the "Getting Back Online" side mission, which begins after rescuing a surviving operative from hordes of zombies in a parking lot with an overturned truck in the central part of the Business District location in chapter 7 "Thirst arts." After saving Sykes, we reach the shelter and agree to restart the server in the location "The Marrow". As a reward for the executed order, we pick up a pistol with a silencer from the container with provisions in Sykes' hideout.
  4. Revolver(Revolver) - opens after finding two documents and viewing the residual memory: Document "Torn Psychological Evaluation Report Top" (Chapter 3) - we go to explore the area south of the northern shelter in the Residential area, we study in an abandoned house 345 on Cider Avenue / Cedar Ave. TV and from the bedside table in the next room we select the red folder with the report. If you completely inspect the house and collect all the documents, then at the end you can for. Residual Memory (Chapter 7) - we look at the memory of the shot man in the kitchen in the roadside diner "Juke Diner", located in the eastern part of the location "Business District / Business District". Document "Computer File: Pit Observatory" (Chapter 11) - in the eastern part of the underground laboratory in the location "Network / The Marrow" we shoot at the shield of the jammed folding door with an electric bolt, run along the corridor to the disposal pit, kick it out white door into the control room and inspect the computer.

Shotguns and shotguns

  1. Short Shotgun(Sawed-Off Shotgun) - unlocked during the side quest " ", which is given by O'Neil in the shelter in chapter 3 "Resonance". In the auto repair shop, we listen to radio signals and learn about the location of the secret passage to the armory. We go into the house 322 on Sider Avenue / Cedar Eve., located in the eastern part of the Residential Area location, in the basement we inspect the computer and move to the arsenal in the Network / The Marrow location. We run through the DS-CO4 compartment, in the DW-BO3 compartment we pass through a hole in the wall, kill the zombies and break open the armory door through the shield. The weapon is hidden in a box in the corner of the room.
  2. Smoothbore Shotgun(Full Barreled Shotgun) - stored in a weapon case in a locked warehouse in the northeastern part of the Business District location in chapters 6, 7, 11-13. The key to the warehouse lies on the body of a soldier near the hammer, in a nook south of the shelter, in the southwestern part of the Business District location. Here, in a dumpster, there is a Mysterious figurine from.
  3. double barrel shotgun, or shotgun(Double Barreled Shotgun) - Awarded for completing the side quest " ", which appears only after completing all the side quests in Chapter 7 "Thirst for Art". We arrive at Sykes' hideout in the central part of the Business District location. With the help of a computer, the operative will send to the laboratory in the experimental wing in the "Network / The Marrow" location, where he will sit in a rescue capsule bath and blow smoke into the room. After we enter the room, we take away from the weapon box on the table unique weapon.

Rifles

  1. Sniper rifle(Sniper Rifle) - A broken sniper rifle lies on the roof of a four-story brick warehouse in the western part of the Residential Area in Chapter 3 Resonance, not far from the crossbow checkpoint and O'Neill's hideout. Spare parts for the sniper rifle are stored in the garage behind the house in the northwestern part of the Residential Area. Here, in the garage on a workbench, you can combine parts and repair a sniper rifle.
  2. Assault rifle(Assault Rifle) - located right in front of the main character in the shelter "The Marrow: Facilities" at the very beginning of the passage of Chapter 13 "Stronghold".

Assault weapon

  1. Flamethrower(Flamethrower) - A broken flamethrower lies next to the body in the eastern part of The Marrow location in chapter 11 "Reunion". You can repair the flamethrower at the workbench in Sebastian's house with the help of two fuel tanks, which are taken from Harbingers flamethrowers in the northeastern part of the Business District location in Chapter 13 "Stronghold". The first Harbinger pours fire next to the starting shelter, the second - next to the diner south of the shelter. You can get to Sebastian's house through the mirror in the shelter.

Location of pistols in The Evil Within 2

There are four weapons of this category in the game. Each of them uses the same ammo.

semi-automatic pistol
Will be available: the second chapter.

This is your standard, everyday pistol. We will take it as a basis in order to compare all other pistols in the game. This will be your first firearm and you will receive it automatically at the end of the second chapter.

Pistol with laser pointer
Will be available: the third chapter.

When you use this pistol, a laser pointer will appear, which is used for aiming instead of a normal crosshair. Close-range damage is lower than a regular semi-automatic pistol, but it does more damage with better accuracy at long range. You can find this weapon during the passage of the third chapter in the parking lot of the Union auto repair shop.

Silent pistol (with silencer)

This is the weakest pistol in terms of damage, but it is much more useful than the rest. You can use it to destroy lone targets. First, lure one enemy by making him notice you, but not find you (which would lead to the fact that the rest would know about your location), and then shoot, acting silently.
To get such a firearm, you will need to complete Sykes' side quest related to restoring power to the "Network" during the passage of the seventh chapter. You can start this quest by rescuing Moebius operative Julian Sykes, located near the northern hideout in the Union business district (the location where the theater is located).

explosive pistol
Will be available: only to those who pre-ordered.

This bonus weapon has slightly better damage than the standard pistol and fires three rounds. You can get it if you pre-ordered the game from addition The Last Chance Pack.

Shotgun locations in The Evil Within 2

During the passage of the game, you can find three different shotguns at once, and they all use the same ammunition.

shotgun
Will be available: the third and sixth chapters.

This weapon has a much higher power compared to a pistol. Unfortunately, when fired, the shells scatter significantly, which means that in order to get the maximum effect, you need to approach the opponents almost closely. You can find this weapon in several places.

You have three chances to get this shotgun:

The first way to find it is through the "Network" armory, which you will enter during the passage of the third chapter and the side quest "An Unusual Signal".
You can also find a shotgun inside the building on the territory of the trucking company, a little further than the auto repair shop. You will get there after you track Lily's voice in that very third chapter.
Your last chance to pick up the sawn-off shotgun is the "Network" pantry in the sixth chapter.

Long Shotgun
Will be available: the seventh chapter.

Long-barreled shotgun is capable of more accurate shooting at medium distances. This is precisely its main advantage, while the disadvantage can be called lower damage compared to the sawed-off shotgun. You can find him in the business district of Union, at the location with the theater.

You need to unlock the vault near the hideout at the post office (where you spawn at the very beginning of the level). To get the key to the barn, you need to find an armored personnel carrier in the alley in the opposite part of the location, behind which, near the wooden fence, lies the corpse of a girl. There will also be a fragment of memories - search the dead body and get the key. It's not far from the Devil's personal bar and the Abode Hotel.

Double-barreled shotgun
Available: chapter 13.

This shotgun shoots two rounds at once, which means that it deals huge damage up close. The downside is that it has to be reloaded after every shot. To get it, you will need to complete side quests in the "Out There" and "Reconnected" sections, which are given out by Julian Sykes during the passage of the seventh chapter.

If you have already completed Julian's quests before (sleeping him, etc.), then you will have to return to him during the passage of the thirteenth chapter, in the business district. When you meet him, he will send you to the experimental wing of the Network. It will be necessary to ask him about everything. After completing the mission, you can find a double-barreled shotgun lying in a nearby weapon crate.

Location of the crossbow in The Evil Within 2

To find the Guardian crossbow, you will have to go from O'Neill's hideout along the road to the left during the passage of the third chapter and find the weapon you need at the crossroads near the armored personnel carrier.

Location of revolvers in The Evil Within 2

Two revolvers can be found in The Evil Within 2.

Revolver
Ammunition: pistol cartridges.
Available: chapter 11.

In order to get Sebastian Castellanos' revolver, you will need to complete three encounters with Anima. As soon as you meet her in the "Network" in the forbidden laboratories, then after a collision with her, you will receive your revolver.

Magnum
Ammunition: cartridges for the Magnum.

Available: Complete the game on any difficulty and get a weapon for the " A new game +».

The Magnum does way more damage per shot than any other pistol in the game. Unfortunately, you cannot use it during the first playthrough of the game. You must complete the game once on any difficulty to unlock the Magnum.

Location of the sniper rifle in The Evil Within 2

There is only one sniper rifle in the game, but in order to use it, you will have to find two parts and repair it at a workbench or through "Handicraft" in the inventory.

Will be available: chapter 3, 11-13 or 15.

The sniper rifle makes powerful shots at long distances with high accuracy. You can get this weapon after you start the third chapter.

There are three possibilities to do this:

In the third chapter, you can find a malfunctioning sniper rifle lying on the roof of a house west of O'Neill's hideout. Cross the road and look for stairs near the house on the side of the church. The second part can be found in one of the garages in the northern part of the residential area at the same location.
You will get another opportunity to pick up a sniper rifle during the passage of chapters 11-13. You need to get to the roof of John's coffee restaurant and pick up the weapon.
The last chance to get a rifle falls in the fifteenth chapter. You will find her in the ruined city.


Available: chapter 11.
This unique weapon allows you to destroy enemies with fire. The downside is that Sebastian destroys opponents more slowly, but runs out of ammo very quickly.

To get the flamethrower, you need to defeat the boss in the eleventh chapter. Once that's done, you'll get the Malfunctioning Flamethrower from the Forbidden Lab in The Network. Then you will need to defeat two more enemies with flamethrowers in the business district (it seems there are at least three of them) and pick up the fallen kegs. When you have a faulty flamethrower and two such barrels, then through the "Handicraft" in the inventory you will receive a full-fledged flamethrower.

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