The elder scrolls iv oblivion enchantment. TES IV: Oblivion, Magic, School of Mysticism

Oblivion - armor enchantment

(post too old to reply)

Jurij Kashinskij

2006-08-19 01:41:42 UTC

OT> No one can advise what is the best way to enchant a set of Daedric
OT> armor?

Why do you need it? Mages usually enchant with mana, preferably with transcendental ones
sigils. You can also use absorption, the atronachs can catch up to a hundred. But for magicians
Daedric - bad manners. To carry this scrap metal, you may need to sew in strength
or a feather (my Persian had lungs). Enchantment capacity is the same as
heavy and light armor, and even rags. Meaning?

With best wishes Jurij

2006-08-22 02:54:42 UTC


Why do you need it? Mages usually enchant with mana, preferably -
transcendental
sigils. You can also use absorption, the atronachs can catch up to a hundred. But for
magicians

I have a melee swordsman who throws fireballs just for extra fun.
I have a flashlight in my necklace, that's enough. I'm thinking about The Shield
increasing Strength, Dexterity or Swords. What would be smarter?


This is understandable; I already have Azura's Star. The question is: who should be shoved there? Golden
The saints and those with trunks don’t seem to be visible.

Alexander E. Volkov

2006-08-22 04:19:14 UTC

??>> And so - anything, even detect life or a flashlight.
OT> I have a flashlight in my necklace, that's enough.
A flashlight is not very convenient, night vision is more useful. and freer.
detect life with a radius of 180 (with sigilstone) is also very nice.

OT> I'm thinking about "The Shield"
Keep in mind that maximum AC = 85.
a full set of intact Daedric gives comparable.
I practiced wearing a shield with a fire shield sewn into it. AC 28+25=53.
one more elementary shield of 25% in some kind of item - and armor is unnecessary.

OT> increase in Strength,
increasing strength above 100 only adds lifting capacity.
Moreover, the “feather” increases the carrying capacity more strongly.

OT> Agility or Swords. What would be smarter?
similarly, there is absolutely no point in raising it above 100,
and you can pump it up to 100.

OT> What is the point of shoving a long Daedric sword?

??>>> By the way, is there a list of the “weight” of souls somewhere?
??>> Yes. Only grand souls are of interest for enchantment.
OT> This is understandable; I already have Azura's Star. The question is: who should be shoved there?
senior scream - master level summoner. with a soul size of 1600.
Gloom Wraith
Goblin Warlord
Lich
Minotaur Lord
Savage Orge
Xivilai

or non-scripts (from black stones)
I preferred to call the banshee.

??>> For enchanting items (not weapons), sigils rule.
OT> So far I have one and it’s kind of a dud.
Glorious sigilstones - given at hero level 17+
You can get a lot of them.
And if you play saveloads before taking the stone -
then you’ll get the ones you need right away.

OT> Why are sigils better? Do they have more capacity?
the effects are already built into them, and stronger ones at that
than you can get in Azura.
for example, a grand soul gives +24 mana, and a sigilstone +50.

--
Alexander E. Volkov

The patient began to recover. But I didn't get there...

In Oblivion, you can apply a magical effect to an item in two ways:

1. Use Sigil Stone, obtained when closing the gates of Oblivion.

Each sigil carries two specific magical effects: “when hit” and “on oneself”. The strength of the effect is determined by the quality of the stone, and the quality directly depends on the hero’s level until he reaches level 17, after which the player always receives transcendental sigils.

2. Use Soulgem and Altar of Enchanting.

Altars are available in the Arcane University - public access and in the archmage's chambers, as well as in the Frostcrag tower from the official Wizard's Tower plugin. In order to get into the University, the hero must be a full member of the Mages Guild, i.e. .e. complete the initial chain of the corresponding group of quests. The player himself chooses what magical effect will be applied to the item. The strength of the magical effect, as in the case of the sigil, is determined by the quality of the stone used, however, even a 1st level player can obtain great soul stones. Note that several magical effects can be applied to weapons.

To enchant, you can use any non-magical weapon, shield, armor, clothing, ring or amulet. Clothing, armor, shields, and jewelry are given a permanent effect, and weapons are “discharged” with each hit. Once the charges run out, the magical effect stops working. Weapons can be recharged for money at the Mages Guilds or independently by spending a soul-filled stone or using a varla stone from Ayleid ruins.

There are no non-magical staves in the game. The only time the player will have the opportunity to choose the enchantment for the staff (see GM quests).

A detailed description of each type of enchantment can be found in the relevant sections:

Although the range of effects that can be applied to an item using sigils is limited, the magic is much more powerful. Here is a table comparing some enchantments (with a permanent effect) using the Great Soul Stone and the Transcendent Sigil Stone:

Effect Great Soul Stone Transcendent sigil
Fortify Attribute 10
any
12
only speed, strength, willpower, int.
Fortify Skill 10
any*
12
only blades and blunt or.
Fortify Fatigue / Strengthening 25 50
Fortify Health 10 30
Fortify Magicka / Increase Magicka 24 50
Feather / Feather 50 125
Shield / Shield 10 20
Fire Shield / Fire Shield 9 25
Resist Fire / Resistance to fire 30 35
Chameleon / Chameleon 20 30
Spell Absorption No 15
Resist Magic / Magic Resistance No 20

There are some magical effects that you can't give to your items with an altar, but you can with a sigil - these are Resist Magic and Spell Absorption.

Merchants do not sell spells with the Skill Up effect, but you will be able to create such spells yourself and enchant items if you gain an ability with this effect, such as visiting Jone Stone (see section

All about enchantment.
In the world of Oblivion, enchantment is of great importance. This article aims to explain the mechanism of action of enchantments, as well as to reveal the possibilities for independent enchantment.

1. What is enchantment.
Enchantment is a kind of spell placed on an object. This spell works automatically when using an item. 2. What types of enchantments are there?
Game mechanics include four types of enchantments:
- weapon enchantment
- enchanting objects
- enchantment of staves
- enchanting scrolls

3. How to distinguish enchanted objects.
Enchanted items are very easy to distinguish from ordinary ones, both by their icon in the inventory and by their name. In your inventory, in the lower left corner of the icon of any enchanted item, you will see a bluish circle. This is the distinguishing feature.
The names of normal items usually consist of an adjective and a noun, sometimes with an auxiliary adjective (for example, Daedric axe, glass longsword), while the names of enchanted items usually consist of a nominative noun and a genitive noun. Sometimes auxiliary adjectives are also found (for example, cuirass of invincibility, ax of hellfire). Only unique or quest items are exempt from this rule; you can easily recognize them by their original name.
Unfortunately, enchanted objects do not differ in appearance from ordinary ones. But you can always look at the name and find out what the item is. Also, remember that staves are always enchanted.

4. How to find out what kind of enchantment is applied to an item.
In your inventory, move the cursor to the icon of the enchanted item and information about the enchantment will appear on the right.

5. How enchantments work.
Enchantments placed on weapons usually cause some additional damage to the enemy upon impact, such as fire damage or life drain. However, weapon enchantments do not have a permanent effect. Additional damage can only be dealt for a certain number of hits, after which the weapon requires a "reload".
You can find out how many times you can use an enchanted weapon by hovering over it in your inventory. The drop-down menu will say “Can use N”, where N is the number of possible uses of the magic weapon before it needs to be “recharged”. Weapon enchantments only work when you hit a living creature. When hitting the air or interior items, the enchantment does not work and the weapon charge is not consumed.
A weapon that has exhausted its magical charge and has not been “recharged” turns into, in fact, a simple weapon. You can “reload” your weapon at any time and turn it back into a magical one.
Enchantments placed on armor, clothing or jewelry (hereinafter referred to as simply clothing) have a permanent effect, i.e. the enchantment lasts as long as you are wearing the enchanted item. Clothes enchantments always affect only your hero. If you see that the enchantment has a negative effect, it will still affect your hero. Typically, the negative effects of enchantments are offset by powerful positive effects (for example, you can gain protection from fire, but vulnerability to cold). Enchanted clothing has an eternal magical charge, i.e. you don’t have to be afraid that the item will “discharge” and the enchantment will stop working. Remember, you will never have to “recharge” your enchanted clothing.
Staff enchantments have the same mechanics as weapon enchantments, with the exception that staves do not deal damage on their own. Remember, if your staff runs out of charge, it is useless until you "recharge" it.
Scroll enchantments are essentially one-time spells. You can read scrolls regardless of your skill level in a particular school of magic. Also, reading scrolls does not consume your magical energy (mana). Scrolls appear in both your inventory and your spellbook. You can put scrolls on hotkeys like regular spells. Reading a scroll produces the same visual and audio effects as casting a similar regular spell. After reading, the scroll disappears and you will have to look for a new one. If you want to continue casting this spell from scrolls. That. You will never need to “recharge” your scrolls either.

6. How to “recharge” enchanted weapons and staves.
There are three ways to recharge your enchanted items:
- Use Soul Gem. The larger the soul is contained in the stone, the greater the percentage of the magical charge of your weapon it can restore. To completely “recharge” one unit of most enchanted weapons, one great soul is enough. Remember, if you use a soul with more charge to “recharge” than is necessary to replenish the item’s charge, you will lose excess energy. Enchanted weapons and staves do not have to be "recharged" only when they are completely depleted. You can “recharge” them at any time, but be aware of energy losses. When you “reload” a weapon, you see the following entry under its name: n/m, where n is the current charge of the item, and m is the maximum. Under each soul stone its charge is indicated. Try to make sure that the charge of the stone you use to “recharge” is as close as possible to the number m-n, then energy losses will be minimal.
- You can recharge your magical weapons and staves from special people whom you can find in any branch of the Mages Guild. This recharge is not free and it is not cheap.
- In the Island Ruins you can find large transparent Varla stones (not to be confused with the smaller bluish Welkynd stones). One such stone will charge ALL weapons in your inventory to maximum. However, Varla stones are rare, so use them carefully.

7. How to cast enchantments yourself.
You can enchant weapons yourself. Remember that an enchantment once applied cannot be removed or changed, so be careful when enchanting rare or unique items.
You can enchant weapons or clothing yourself (remember that clothing also includes armor and jewelry). You cannot enchant staves, scrolls, or arrows yourself. There are two ways to enchant an item yourself: - During the story quest, you will have to close at least 2-3 Oblivion gates. From these gates you can remove artifacts - Sigil stones. They carry an enchantment that you can apply to any item. To enchant with a sigil stone, you do not need anything other than the stone itself and the thing you want to enchant. However, each Sigil Stone only allows you to apply a specific effect to a weapon or clothing (each Sigil Stone carries a weapon effect and a clothing effect, but you can only use one of them, your choice). Those. you cannot choose anything, as with the other enchanting method, which will be described below. However, if you save just before taking the stone from the Oblivion Gate, after a certain number of reloads you will be able to pull out exactly the stone that suits you best. This is due to the fact that the effect of the stone you receive is random and is generated at the moment you take the stone. With a little patience, you can get the Gates of Oblivion enchantments that you need for your playstyle.
- The second enchanting method will require you to have three things: a non-empty soul stone, the item you want to enchant, and access to the interior of the Imperial City Mystery University. Having these three things, you must go to the University of Mysteries, find there the door to the "Chironasium", inside the "Chironasium" you will see several formations similar to music stands, which are called "Altars of Enchantment" (not to be confused with "Altars of Spells"). Click “Use” on one of these Altars and the enchanting process will begin. In the window that opens, you must first select which item you want to enchant. Then select a soul stone from the ones you have. The stronger the charge of the selected stone, the more powerful the enchantment you can cast. Next. At the bottom left of the window, select the effect you want to apply to the item. If you enchant a weapon, you will be asked to choose the strength of the effect. Here it is necessary to maintain a balance between the strength of the effect and the number of uses (you can see it next to the candle icon). Remember, the stronger the soul stone you choose, the more uses you will receive with the same effect strength. If you enchant clothes, then you will only be asked to agree with the choice of effect and its strength will automatically be adjusted to the strength of the charge of the soul stone that you have chosen. You can put several effects into enchanting a weapon, as many as you see fit. Homemade clothing enchantments always have only one effect. The selected effect(s) will appear in the lower right part of the window, indicating their strength. Next, you must enter the name of the new item in the field at the top (you may or may not follow the rules for naming items described above) and click on “Create”. The game will congratulate you on creating a new enchanted item, and the enchanted item will appear in your inventory. The item you turned enchanted and the soul stone used to enchant it will disappear. Warning! You can only enchant an item with an effect that you have already used at least once with a spell. Don't be surprised that some effects are not on the list of available ones.
Afterword.
The author wishes you good luck in mastering a difficult but interesting phenomenon of the world of Oblivion - enchantments.

Shows all visible and invisible living creatures at a distance of M (magnitude) feet for D (duration) seconds, illuminating them with purple light, even through obstacles such as houses, doors or walls. With the help of this effect, you can also detect the undead; using it makes life easier for the hero in battles with magicians and creatures that use the Invisibility or Chameleon spells.

  • Effect type - special
  • Base_Cost - 0.08
  • Purchased spells - yes
  • Scrolls - yes
  • Spell volumes* - yes
  • Enchanted items - yes
  • Sigil stones - yes
  • Ready-made potions - yes
  • Creating spells - for yourself
  • Enchanting things is possible
  • Making potions is possible

Dispel

Terminates magical effects on the target. The effect only works when a normal spell is cast on the target, and does not affect abilities, diseases, curses, effects of potions and scrolls, as well as enchantments of weapons and clothing. This magical effect can be useful both for the hero himself and in battles with enemies - with its help you can get rid of the impact of long-term harmful effects on the hero, such as Drain Health and others; You can remove casted protective effects from enemies, such as Fire Shield and others. The pts value determines the maximum power of the affected spell that can be removed from the target. This power is equal to the mana cost of the spell for the caster, but not the base one, but taking into account the level of his knowledge in the school of magic of this spell. Therefore, it is difficult to say what power each specific spell can be canceled by Dispelling, because the exact data on the level of knowledge in schools of magic is usually known to the player only about his hero. As an example, a 25 point dispel removes spells costing up to 100 units. mana. For multi-part spells, Dispel affects all effects at once, meaning it either removes all or none.

  • Effect type - defensive or offensive
  • Base_Cost - 3.60
  • Purchased spells - yes
  • Scrolls - yes
  • Spell volumes* - yes
  • Enchanted weapons - yes
  • Sigil stones - yes
  • Ready-made potions - yes
  • Enchantment is possible
  • Making potions is possible

Reflect Damage

Allows the target to absorb (avoid damage) and reflect M (amount) percent of physical damage dealt back to the attacker for D (duration) seconds. The effect works against attacks with regular unenchanted weapons or melee attacks from NPCs and creatures (does not work against damage dealt from bows). If your enemies are armed with unenchanted weapons or attack hand-to-hand, it turns out that trying to kill your hero they kill themselves. If the attackers are armed with an enchanted weapon, then the hero receives damage only from its enchantment (but not all enchantments cause direct harm). If you manage to collect things that give a total of more than 100% damage reflection, then the damage caused to the hero will be reflected in the actual value, without taking into account the excess of 100%.

  • Effect type - protective
  • Base_Cost - 2.50
  • Purchased spells - no
  • Scrolls - no
  • Spell volumes* - no
  • Enchanted items - yes
  • Sigil stones - no
  • Ready-made potions - no
  • Creating spells - for yourself
  • Making potions is possible

Note: In the original, the effect is available only to those who have chosen the Tower as their birth sign, then, using the power of the Tower Keeper, you can independently create similar spells on the altar at the University of Magic. You can also get this effect by installing the Shivering Isles, if during the quest Rebuilding the Gatekeeper you select the Heart of Wound as part of the Guardian, this will allow the hero to gain the power “Heart of Wounds”. Wound Sharing)", after which you can create spells with this effect. Enchanting for the effect is not available, the following is a list of several enchanted items that can be found and receive a total of more than 100% damage reflection:

  • starting from level 20, enchanted items with 33% damage reflection - Ring of the Iron Fist, Necklace of Swords and Amulet of Axes - will randomly drop out,
  • level quest Escutcheon of Chorrol, reward for completing the quest Sins of the Father - up to 35% damage reflection,
  • leveled Armor of the Bloody Mark (The Raiment of the Crimson Scar) from the official plugin “The Vile Lair”, available after purchasing the entire environment of the Deepscorn Hollow cave - up to 35% damage reflection.

Reflect Spell

Allows the target to reflect the spell back to the caster with a M (magnitude) percent chance, thereby avoiding damage from it. If the effect reaches 100%, the hero will become invulnerable to magic and all spells aimed at him will be reflected back to those who cast them (it does not matter whether the character is friendly or hostile), causing them harm depending on the presence of various abilities. .

  • Effect type - protective
  • Base_Cost - 3.50
  • Purchased spells - yes
  • Scrolls - yes
  • Spell volumes* - yes
  • Enchanted items - yes
  • Sigil stones - no
  • Ready-made potions - yes
  • Creating spells - on yourself, on touch, on target
  • Enchanting things is impossible
  • Making potions is possible

Note: Enchantment for the effect is not available, the following is a list of several enchanted items that can be found and receive a total of more than 100% spell reflection:

  • random Mundane Ring enchanted to 35% spell reflection, if the hero is level 22 or higher, then this ring can be guaranteed to be taken from the body of the quest character Raven Camoran (main quest),
  • level quests Ring of Sunfire, reward for completing the quest Order of the Virtuous Blood and Ayleid Crown of Nenalata, reward for completing quests for the collector Umbacano - up to 25% reflection spells,
  • Spell Breaker - a shield with 30% spell reflection and Ring of Namira with 10%, which the hero receives in the Peryite and Namira quests, respectively.

Soul Trap

Captures and places the soul of a selected creature or NPC into an empty soul stone after its death, and you must have time to kill the victim within D (duration) seconds while the spell with this effect is in effect. If you fail to meet the allotted time, the soul will not be caught. Also, to successfully capture a soul, the hero’s inventory must have an empty soul stone that is suitable in capacity for this soul. All creatures and NPCs in the game have souls of the following sizes:

  • Effect type - offensive
  • Base_Cost - 30.00
  • Purchased spells - yes
  • Scrolls - yes
  • Spell volumes* - yes
  • Enchanted weapons - yes
  • Sigil stones - yes
  • Ready-made poisons - no
  • Spell creation - touch, target
  • Enchanting weapons - possible
  • Making potions is impossible

Spell Absorption

Allows you, with a probability of M (magnitude) percent, to absorb a hostile spell within D (duration) seconds and convert its energy into the magic of the target, and thereby avoid damage from it. Experiments show that for this effect the percentages are equal to the points of absorbed magic, that is, 1 pts (pct) = 1% probability of absorbing a spell and replenishing the hero’s magic by 1 point. Therefore, an effect size greater than 100% is useless, since one cannot have a chance of absorption greater than 100%.

  • Effect type - protective
  • Base_Cost - 3.00
  • Purchased spells - yes
  • Scrolls - yes
  • Spell volumes* - yes
  • Enchanted items - yes
  • Sigil stones - yes
  • Ready-made potions - yes
  • Creating spells - on yourself, on touch, on target
  • Enchanting things is impossible
  • Making potions is possible

Note: In the original, the effect is received by Atronachs with the Atronach Birthsign ability as a constant value of 50%, the remaining 50% can be obtained by finding randomly dropped and quest items or by enchanting ordinary items with sigil stones (enchanting on the altar at the University of Magic for this effect is impossible ):

  • level quest Amulet - Spelldrinker Amulet, reward for completing the mage guild quest Ulterior Motives - up to 26 pts spell absorption,
  • Mankar Camoran's Robe can be removed from the body of its owner (main quest) - up to 20 pts spell absorption,
  • random Sorcerer's Ring - 25 pts spell absorption; Helmet of the Mage, Magekiller Greaves - 14 pts spell absorption.

Telekinesis

Allows you to move an affected object located at a distance of M (magnitude) feet for D (duration) seconds. Using spells with this effect, you can remove Welkynd Stones and Varla Stones installed on high pedestals, disarm or drop traps on the heads of enemies, and also carry other people's objects to the nearest dark corner - such movement of someone else's property is not considered theft , but it’s worth remembering that it’s only moving, not putting into inventory. Using this effect, it is impossible to open containers standing far away or collect ingredients from afar. A little about how to use the spell - when you aim at an object that you want to move, then in the lower right corner of the screen the information inscription about this object turns red, if you hit the target with the spell, then an icon for this effect will appear in the upper right corner of the screen and it will be possible to pull the target towards you.

  • Effect type - special
  • Base_Cost - 0.49
  • Purchased spells - yes
  • Scrolls - yes
  • Spell volumes* - yes
  • Enchanted weapons - yes
  • Sigil stones - no
  • Ready-made potions - no
  • Spell creation - on target
  • Enchanting weapons is impossible
  • Making potions is impossible

* You must install the official Spell Tomes plugin.

** The size of NPC souls is equal to great, but their souls can only be caught in special stones - black ones.


Useful bugs, tricks and small strategies for Oblivion on PC and Xbox360

All of the above that follows has been collected from many sites - these are tips from players from all over the world. Many of them can be useful and will come in handy if you play Oblivion on PC or Xbox360. However, it doesn’t hurt to at least try it on PS3 either.

Fighting melee attacks

If a melee fighter comes towards you, climb onto a hill and shoot him with all the weapons you have.

If you're scared of a big, scary melee that's coming right at you, then... run.

Run and look for stones, rocks - anything you can jump on.

So, climb to the very top and just shoot the enemy with arrows, fireballs - whatever you have.

The poor guy may live a long time, but he won’t be able to defend himself.

How to get to you.

Your success is guaranteed!

Slowing Items

If you play Oblivion and use different weapons, you may notice how quickly your inventory fills up.

If you play Oblivion like a true nerd and use different weapons, you may notice how quickly your inventory fills up. Well, how much can objects slow you down, even if you still have two-thirds of free space.

So, gentlemen, here's a good way for you to carry around a bunch of armor, potions, weapons - whatever your darling desires, and even useless items for quests that, in general, you didn't give up on.

When you receive Shadowmane from the Dark Brotherhood, you automatically forget about all the other horses in principle. Unless animal rights activists will suffer.

So, beat Shadowmane until he loses consciousness. His, not yours. And immediately, before he comes to his senses, search him like any enemy. Typically, an unconscious character lying on the ground will only give you, um, "Talk" to yourself. You can search the horse; press the left trigger and throw away everything you need to transfer. This is much better than carrying junk in your inventory during battle.

This works on Xbox360 using horse armor; in other cases... Well, check.

Correct selection of weapons

Carry different types of weapons with you at the same time: fiery, stunning, having a magical effect - and ordinary.

There are so many different enemies in Oblivion, and remembering them all is simply unrealistic. And even more so their vulnerability to different elements and abilities. After the fifth level, you can’t escape enchanted weapons, so carry with you both a fire weapon, a stun weapon that has a magical effect, and a regular, unenchanted one. Yes, all together. And the Ease Burden spell, which can be bought at magic guilds, will help you with weight.

Why is this? So that you don't feel stupid, hammering a fireproof enemy with a fire weapon and wondering what you will need to take with you next time. You meet an enemy and start going through weapons one after another in search of a vulnerability. Yes, sometimes the difference is measly units per shot. But somehow this can save your life.

Quickly close the Oblivion Gate

If you don’t want to worry about it for a long time or anything else, then believe me, it’s not difficult. Once you get into Oblivion, run as fast as you can and grab the Sigil Stone. All.

Rapid increase in Acrobatics skill

Well, who doesn’t want to quickly gain a skill? That's it. Acrobatics is no exception. Run towards the stairs or steep hill and just jump your way up. This way you will be in the air for a record amount of time and quickly start a new jump. Voila!

To increase your stealth skill, you should go to the Arena of the Imperial City, approach one of the ponds with sacred lotuses and press Q (by default) to enter Stealth mode.

The same egg, only in profile.

Go to the Imperial City Arena, go to one of the sacred lotus ponds and press Q (by default) to enter Stealth mode.

There are guards behind the door, so your skill will increase.

Don’t worry - go, have a cup of coffee, let the brave hero run around on the courts, think about his behavior, learn to hide well.

By the way, if Stealth is your core skill, then your level will increase.

Take note.

Fun is in the air

Well, finally, this is not a hint. But it's fun.

Jump up next to the NPC and start a conversation with him. And while he talks to you, you... will remain in the air. It's a pity, but when you leave the conversation, you will also fall. Sadness.

Duplicate items

To duplicate any item in your inventory, you will need a bow and at least two arrows.

To duplicate any item in your inventory, you will need a bow and at least two arrows - any. Pull the string and, leaving the bow in this state, enter the inventory. You need to remove equipped arrows from the active cell; then a message will appear stating that you cannot remove the weapon during the attack.

After that, select the item you want to copy and throw it away.

Upon exiting your inventory, you will find that there are as many discarded items on the ground as there are arrows equipped.

This only works if there were more arrows equipped than the items you wanted to copy. That is, if there are two arrows, and, for example, three keys, it will not work. Make sure the bow is fully drawn before opening your inventory.

This doesn't work on most enchanted and rare items either, but there are exceptions.

They say that if you double-click on a magic scroll and then throw away the item, the effect will be the same... But this is not certain.

Kill Umbra and take her armor and sword

To kill Umbra and take her equipment, jump onto the destroyed pillar in the square and shoot her. Well... That's it. The sword that devours souls is yours.

Rapid increase in Stealth skill

There is another way, yes. Enter a house where someone is sleeping, go into Stealth mode, and then go into the wall. Into the wall. Into the wall. And don't stop.

In my opinion, the option of drinking coffee is still preferable.

Reminder

Play Oblivion as if you were in the world, living the life of the character you created.

Just a little reminder that Oblivion is a sandbox in which you can and should have fun.

Many gamers try to play Oblivion the same way they played any other RPG - Final Fantasy, Neverwinter Nights, Diablo... They think they are playing a game with standard features and goals.

However, Oblivion is meant to be played as if you were in the world, living the life of the character you created. When someone says that they didn’t like Oblivion, but liked other RPGs, it usually comes down to the desire to stupidly follow instructions: tasks in the journal, a strictly structured plot...

Only in Oblivion you create your own story. And, realizing this, you will make the game process much easier for yourself. You just have to make choices the way you would make them in real life - and don't be afraid of making mistakes.

The most fun for me usually began when I was about to be caught, or when I was not strong enough to win the fight - and I had to get out and come up with something unusual. No, really, “Oblivion” is a huge sandbox where you can either build your little world out of sand or destroy it to hell! Don't be shy.

Easy enemies during the walkthrough

If you want to make enemies easier to defeat, simply create a new character and choose the main skills that you hardly use or don't use at all. Yes, you won’t be particularly pumped up - just like the opponents you’ll meet.

Tired of being overloaded?

To reduce weight, you can make potions that will reduce weight, although not for long.

Unfortunately, this advice does not apply to real life, but only to games.

In general, there are several tips. One of them requires a more or less leveled up Alchemy skill and access to the Arcana University.

The simplest solution is to enchant a weapon or piece of armor to increase strength or reduce weight.

There is something more complicated - through alchemy. If your skill is up to par, you can make potions that will reduce your weight by hundreds.

True, only for a few minutes. And if you drink several potions at a time, you can lose weight over 1200 units for more than 500 seconds.

Kill ten bears quickly

In order to get a bear, you can lure it into the garden, and then shoot it with a bow or fill it with spells.

If you have problems with leveling, and you still have to kill ten wild bears for the farmer, then you shouldn’t despair.

Go for a walk, and when you come across a bear, run as fast as you can back to the farm. And then head to the fenced garden.

The bear will chase you. And when he is in the garden, run outside before he kills you and slam the door behind you.

All. The bear is trapped, and now you can shoot him with a bow or fill him with spells. Repeat ten times.

Easy Killing of Minotaur Lords

The Minotaur Lord is the most difficult and expensive monster.

Once you go through all the steps to the title of Grand Champion of the Arena and become one, you will be able to fight against some monsters once a week for a certain fee. The most difficult - and expensive - of them all is the Minotaur Lord. It gets to the point where you can go up against three of these peppers at a time.

The trick is to run back to the exit to the Arena at the very beginning of the battle: the minotaur lords are simply too gigantic to crawl behind you. And, since they do not have long-range weapons, you become unattainable.

You will need a bow and at least about 50 arrows. Well, or a good arsenal of attacking spells. Voila - the minotaur lords are defeated without any problems. And for your torment you receive at least 2000 gold. Agree, quite good.

Solving problems with Speech

Everything will become much easier when you join Arcana University (Mutki with the Mages Guild). You just need to create a very cheap spell: increase Charm (Enchant) by 100 points for 2 seconds. It's really cheap. This will solve all possible problems with Speech. This is incredibly useful in terms of Trading.

Gold from Count Skingrad

The Count of Skingrad is very absent-minded - which is where he needs to take advantage.

Oh, this Count of Skingrad is very absent-minded - and this will do you good.

When you complete the vampire quest (the one where you are cured of vampirism), he will offer you a reward for saving his wife from suffering.

Only he won’t remember that he has already rewarded you.

Ask him for 2500 gold again and again.

You will quickly be able to afford that lovely little house or improve your Alchemy or Trade skills, which are slowly gaining momentum.

Easier to win battles

The easiest way to defeat the AI ​​is to climb to a high point where the enemy cannot reach you.

The easiest way to defeat the AI ​​is to climb to a high point (for example, on a rock), where the enemy cannot reach you.

The upgraded Acrobatics skill will be very useful here - you can easily jump to where no one will ever touch you.

Well, now use long-range attacks - magic and arrows to help.

Well, what if the enemy is also a truck driver? See if you can hide in cover or at least dance around something without going down.

If you fall or the enemy somehow rises towards you, try to do the same thing again in the same place - or find a better place.

Best light armor for beginners

The best light armor for beginners is the Bruzef Amelion armor set

Perhaps the best light armor you can get at the beginning. Go to Leyawiin (a town in the south). Just outside the city you will find the Tomb of Amelion - in the north, on the eastern bank of the "river". Follow the right side of the river and you will be happy.

Inside there will be a whole set of Bruzef Amelion's armor. They increase resistance to ice damage, the sword adds 5 units of cold damage. Believe me, at the beginning of the game it is simply wonderful. And it looks nice. Pieces of armor are scattered throughout the tomb, but they are not difficult to find.

Just leave the cuirass and sword in your inventory later - a quest will be associated with this tomb, and if you don’t have them, you will lose a thousand gold.

You don’t have a home, but you need to leave your trash (and other things) somewhere? Use roofs. Country houses are especially good for this purpose; They can usually be jumped onto from slopes or rocks. Items are not in the inventory, NPCs do not climb onto roofs, so your things will be safe and sound.

But you shouldn’t shove anything into random containers - when the game restarts, everything can simply self-destruct.

+5 to favorite stats

Oh, this is puzzling. The matter is resolved through the console. Will you take the risk? Forward.

Open the console ("~" key) and enter "setdebugtext 10", then add "TDT" - these commands will display all the information about your skills and show how much time is left before leveling up the skill. By entering "TDT" over and over again, you can open and close this information.

Have you played enough? Also admire how many points you have earned in each attribute.

For example, if it says STRENGTH: 10, this means that you received 10 strength points, which means that you will receive another +5 after leveling up. If you can take advantage of this and choose your profiling skills wisely, it will be quite easy to have +5 to your chosen stats during each level up.

Easily increase Stealth and Athletics

To improve your Stealth and Athletics skills, rest your forehead against a wall or corner and turn on autorun.

These two skills can be improved quite well at once. Stealth increases when you meet the following three conditions at the same time: you have at least one NPC near you, you remain undetected (the eye icon is dark), you move. Achieving this is very simple: just find a wall or corner next to which there is an NPC who is not looking at you.

Well, a guard or a goblin in a cave would be absolutely perfect. Did you find one? Great. Enter stealth mode, rest your forehead against a wall or corner and turn on autorun. Well, autorun, whatever you like. The hero will continue to move into the obstacle, while remaining hidden, and at this time you can calmly admire how your skill is growing. Just remember to first get rid of all sources of light: spells, torches... And remember: if your Stealth is less than 50, take off your shoes, otherwise you will be noticed.

Athletics, even though it is not a core skill, is even easier to learn. To do this, you just need to walk or run. Well, you understand, right? You run into a wall - preferably a corner, so you can't turn anywhere - and use the autorun. Thus, the displacement is zero, but the speed is not. This means that you swing calmly, as if you were traveling. You also automatically provide yourself with +5 speed when you catch the next level-up.

The plot comes first

In open world games, as a rule, everyone dilutes the storyline with the help of side quests and exploring locations. However, in Oblivion everything will have to be done a little differently. To be more precise - quite the opposite. The fact is that by completing all kinds of tasks you level up, and at the end of the game your opponents will automatically be of the same level as you. But the allies you go with will remain low-level, and therefore die easily. And you most likely will not beat the game.

One hundred percent invisibility

First of all, you need to be able to enter the University of Magic - to do this you need to complete at least one quest from the Mages Guild. Then make sure you have five large soul stones. Yes, it is difficult, but very important. Now enchant the five pieces of armor with Chameleon. Congratulations, you are completely invisible! Enemies will not attack you, and the guards will not even notice that you are stealing something. Check it out if you don't believe me.

Is there a threat?

If you are unsure whether you should be wary of an attack, quickly enter stealth mode. If the crosshair is yellow, then look around: the enemy is somewhere nearby.

Storing loot in bones

Perhaps the most heartbreaking thing in Oblivion is when you have to part with valuable loot due to overload. This problem can be solved by killing a collapsing enemy - for example, a skeleton or a thunder atronach.

Take a fragment from the corpse of a fallen enemy using the "Z" key. In a small bone you can store as much loot as you need. Don't forget to bring it back to town to sell it or keep it for the future.

Finding cover under fire

When you are brutally assaulted in an abandoned tower, run up the stairs to the very top.

When you are brutally assaulted in an abandoned tower, run up the stairs to the very top.

There you can jump onto the ledge, where the enemies will no longer reach you.

There you will have time to heal and prepare for the second run.

This is also a great point to estimate the number of enemies - not only for tactical purposes, but also, um... Aesthetic ones.

Always immediately try to mark such safe places.

These can be high cliffs that are not easy to reach, destroyed walls... Sometimes it can even reach the roofs of buildings.

Easy increase in Alchemy skill

Alchemy, oddly enough, is one of the easiest skills to level up. Duplicate the necessary ingredients (it is written above how) and start preparing potions. Lots of potions. And yes, these potions can also be sold, and not cheaply...

Lifehack for the quest “Through a Nightmare”

To successfully complete it, reload until you get a weapon with 80 damage and an enchantment to use weapon disintegration nine times.

For those in the tank: a quest from the Mages Guild, in which you need to free Henantier from the world of his dreams. We're talking about the Test of Determination. Firstly, it’s worth saying that if you have a leveled-up Acrobatics skill, you can jump onto the balcony without a ladder and avoid the battle with two minotaurs. If your skill is insufficient... Let's move on to the second point.

Save before starting the Challenge. The fact is that the weapon spawns randomly, that is, it is different every time. Yes, the staff of lightning will always be in place, but the other two... Randoooom!

Did you receive a not very good set? Reboot. Reload until you have a weapon with 80 damage and an enchantment to use weapon disintegration nine times. Now you can destroy the minotaurs' hammers, and everything will become much easier. This is especially noticeable at higher difficulty levels.

Lots of free money

Once you become the Grand Champion of the Arena, you will have the opportunity to fight one, two, or three Minotaur Lords.

This thing will provide you with at least 6000 gold per week. Once you become the Grand Champion of the Arena, you will have the opportunity to fight one, two, or three Minotaur Lords. Actually, these guys are hard to put down. But go ahead and take three at once. But when the gates go down, run not forward into the arena, but back.

Minotaurs simply won’t fit into your corridor because of their huge heads. It is enough to move away and throw spells at them or run up to them with a sword, hit them and run back so as not to get hit.

If you start to lose health, move away. Wait until your mana is restored, heal and... Do it again.

You will receive 3200 gold for victory and will be able to pick up three weapons that the minotaurs will leave behind - usually axes, hammers, etc. Doesn't sell cheap.

Almost easy to increase your Speech skill

A fairly quick and easy way to level up Speech - however, only for Xbox360. Start a conversation with someone and try to convince him. Start the mini-game with a circle - it doesn't matter whether you understand what to do or not. Just spin the circle and press A without stopping. You can do this for a very long time. You can take a break and watch TV. The main thing is to keep twisting and pressing. It doesn’t matter how the NPC reacts there. Well, something like this...

Enemies don't like eyebrows

Well, eyebrows. Curbs. Like invisible barriers between locations. As some oldfags remember, in Morrowind, opponents could not move to another zone. In Oblivion this seems to have been fixed... Or not?

It turned out that aggressive NPCs can indeed cross the boundaries between locales. But they very rarely do this in large groups. Sometimes they don't do it at all. This is especially noticeable in Kvatch if you enter a location with about six hostile Daedra subjects. You can just turn around and leave - one will follow you, the rest...

Further experiments showed that enemies leave the zone one at a time, or at most two at a time.

Rule and humiliate, gentlemen.

Free cool horse

The game gives you the opportunity to get a unicorn or a horse.

To get a free horse or even a unicorn, head south of the Imperial City across the moat until you see a camp on your compass.

Enter it and go south again until you see the Shrine of Hircine, then go south again into the open field, kill three minotaurs and...

Here it is, the unicorn.

Fast and strong!

Just don’t attack him, otherwise he’ll never let you ride him again.

Choose Journeyman as a magician's birth sign

When starting a game as a mage, always choose the Apprentice as his birth sign. In the end, this will allow you to cast master spells that require 500+ mana.

Well fed crab

On the road from Skingrad to the Imperial City there is a cave called “Green Meadow”. You will have to wander around inside, but in the end you will find a crab that has already eaten even the grandmother who cooked for it.

Secrets of the game The Elder Scrolls IV: Oblivion

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