Spellforce 2 demon of the past walkthrough.

Do you know the joke about the Estonian paratroopers who hovered over the city for three days? In reality, there are more abrupt examples. If it had appeared… well, just a little earlier, the developers could probably count on restrained applause. Today, the addition to the 2006 hit looks strange.

About heroes, demons and sclerosis

By the standards computer games the time frame is really big. It is all the more surprising that we did not bother to retell the content of the previous series. Loyal fans will definitely pay attention to the abundance of familiar names and names, although for me the meeting with "childhood friends" each time ended in a puzzled scratching of the back of the head.

The template tie is boring. An ancient evil that has been sleeping peacefully for thousands of years has woken up and wants to destroy all life. Demons from a neighboring dimension are indifferent to skin color and religious preferences - in order to withstand the aggressor, the "natives" need to forget about disagreements. The role of the universal savior habitually went to the shaikan - the descendant of the disgraced alchemist Malakai. Once, Malakai saved a dragon from death, who in response shared his blood - thanks to her, the shaikans received magical powers and the ability to return comrades-in-arms from the other world. True, their unique superpowers did not improve their reputation. The races inhabiting the world of Io still consider the "Dragon Tribe" a crowd of unruly psychopaths (Malakai's legacy manifests itself in regular bouts of anger) and traitors.

Screenwriters SpellForce always gravitated toward long stories. There is a great goal, there are means (swords, clubs, staves, etc.) too. Entourages are constantly changing, and as a result, the process does not bother for a long time. With one hand we crush hyperactive ghouls, with the other we go through the “obstacle course” built by one of the gods (how else to understand who is worthy of an audience and who is not?), with the third we save the underworld from invaders. There is also complete bullshit. It is unlikely that anyone will be pleased with the request to bring a certain number of skins or giblets of a certain monster. The stupidest, far-fetched puzzles have not gone away, and finding and deciphering the clue is sometimes unrealistic. However, the worst thing is the “stealth” mission, where the hero runs through the labyrinth of streets, dodging patrols.

What a fair duel! A user-friendly interface allows you to make meaningful and tactically correct decisions in the heat of battle (without any pause there). If there are a lot of enemies and the help of satellites is no longer enough, then it's time to build a base. Spell Force 2 was one of the more robust hybrids of RTS and RPG, and continues the tradition. Alas, progress does not stand still. The strategic half immediately hints at the age of the game. Peasants are slowly picking the ground with hoes, soldiers hatch out of the barracks, laboratories are selling cheap upgrades - even in 2006 it looked archaic. Chains of shooting towers on the border of the enemy settlement and a primitive heap-small (selected the crowd, clicked on the target and you're done) guarantee success.

After the victory, it's time to sort out the trophies and distribute the experience points. There is very little useless "loot" - each item of equipment found gives genuine joy, especially when there are representatives of all classes in the squad. "Leveling" is tightly tied to quests, so the difficulty is balanced almost perfectly. The system itself turned out to be surprisingly simple and logical. The skill tree is not able to boast a lush crown, but the constant choice between "necessary" and "very necessary" maintains proper tension.

At first glance, the absence of unnecessary elements is a definite plus. But only at first - the longer you play, the more obvious that this kind of conciseness rather interferes. One gets the impression that the authors dreamed of a full-fledged RPG (if not about - at least about Titan Quest ), but were forced to work in a rigid and uncomfortable framework created back in the days of . A lot of ruthless compromises turned into an ugly monster sewn from pieces of alien flesh. Here are sloppy engine videos (in obedience to unknown algorithms, the camera often misses the “actors” and looks at the wall), and endless dialogues (after all, there are no other means of expression), and labored plot forks that do not affect anything ... Although there are nice exceptions - for example, a hilariously funny skirmish with the guards guarding the gates of the heavenly city, who are convinced that main character, like other visitors, died a long time ago.

A breath of fresh air - and a new jump into the rotten swamp of routine and technical problems. And the frogs are furious! For example, by completing the tasks in the wrong order, you can make the game impassable. When everything goes according to plan, you can’t relax either. Sometimes, upon completion of the main quest, we are transferred without warning to the next map, preventing us from finishing off the "side", bypassing the merchants, and choosing skills. After this, it is already stupid to scold for the missing lines of dialogues and other trifles.

For nobody

Dealing with another batch of blue-eyed nonhumans, I could not get rid of the depressing thought - this can only be done "at work." Yes, - a good gift for fans of the series, but, as they say, a spoon for dinner is expensive. Even if you remember how it ended Spell Force 2, think twice before buying. Hopelessly outdated graphics and a general taste of amateurism negate all the advantages.

But in the third part I would play.

Riot Pixels score55%


Minimum Requirements Recommended system

Core 2 Duo/Athlon x2 2.4 GHz
1 GB memory
3D accelerator with 512 MB memory
9 GB hard drive

  • Three completely unique races with a unique appearance and parameters: Undead, Pact and Shaykan;
  • A very unusual combination of seemingly incompatible genres - RPG and real-time strategy;
  • "Survival" mode, in which you can test your reaction and coordination of the group's actions;
  • Maximum respect for the canons, full compliance with previous games in gameplay, plot, and controls.

Quality Supplement

Launching SpellForce 2: Demons of the Past for the first time, it's hard not to notice that the graphics have improved a lot. Which is not surprising - the previous addition was released two years ago, during which time the power of gaming computers has increased significantly. But even more important is the presence of multiplayer. Now players can jointly go through the most difficult quests, helping each other. Of course, this will make the passage even more exciting and atmospheric.

Fortunately, myself game process practically did not change. Management remains the same, and the essence is the same. A group of heroes of different races travels the lands, completes numerous quests, collects useful resources and regularly grapples with numerous opponents-bots. But as you progress through the story, you have to switch from RPG to real-time strategy. Having received a few workers at your disposal, you need to start extracting valuable raw materials, building warehouses to store them, barracks where you can hire soldiers, as well as many other useful buildings. Moreover, it is not at all necessary to look at assistants building buildings or extracting wood all the time. You can safely give them an order, and go in search of adventure yourself, as in a regular RPG.

The transition from one genre to another can be very abrupt, but this is one of the advantages of the game - the plot constantly keeps in suspense, not allowing you to relax for a second. Therefore, it is not surprising that many fans of RPGs and real-time strategies were delighted with both original game, and from numerous additions to it.

Conclusion

Alas, with all the pluses, the add-on has its drawbacks. Yes, the developers have kept the controls the same. Just as uncomfortable as it was in the original. Of course, the graphics were improved, but the total overhaul that many had hoped for did not happen.

Introduction.

There are 55 achievements in the game, I will describe the nuances of those that I managed to get myself. In addition, I will try to help with difficult quests.
Empirically, it was possible to establish that some achievements do not work, and some that require passing on high levels difficulty, you can get by fulfilling the conditions on easy, and then, just change the difficulty level to the required one, in certain moment games.

For convenience, I have arranged the achievements as you progress through the game, linking them to the places where they can be obtained. Achievements that are not tied to specific places (cumulative and complex, difficult, the completion of which will require visiting different places) are located at the end of the guide.

Westguard

"While you sleep, the Lich swings." While you cover the guards - Lich swings while you save a redneck - Lich swings while you drag a caravan with provisions - Lich swings. While you are running all over the map, then to the lighthouse, then to the keeper - the Lich is swinging.
No, I'm serious. The initial line of quests must be completed with maximum speed otherwise, having taken control of the first base, you will be demolished by the undead zerg rush in a couple of minutes. The undead have been accumulating resources and building up an army all this time, from the very beginning of the game. Therefore, when you, with a small detachment of surviving guards, begin to build the first mine and a stonemason, often a whole horde of undead arrives at you, and at this time you also have to save stupid pisants who heroically rush to certain death (they drag their tail after behind the Avatar) Moreover, the level of complexity does not matter here. You can rake even on a light one. I can only surmise that such an unfortunate blunder scares off a certain percentage of glorious warriors, and I hope that with this in mind, you will be able to cope with this scourge.

Save all - Save everyone

Complete Lieutenant Kai Quintar's quest chain. Rescue all peasants, farmers and scouts at the undead base. Don't let anyone die. As partners, I can recommend taking Alana, a healer.
-Defend Westgard.
-Evil within. Destroy several groups of undead, save the guards. The death of the guards does not affect the achievement, but it makes the passage somewhat easier.
- The enemy is at the gate. The gate is free. A few more groups of undead.
- Recruitment of guards. All surviving guards will help.
-Looking for the keeper of souls.
-Destroy the northern scouts. Undead in the village in the northeast of the map. From the binding stone of the northeast gate to the north. There is no marker on the map. Skeleton archers level 10. Ring chest. After destroying the group, independently go to the lieutenant and report on the success. Then the task will be counted.
-Destroy the southern scouts. The village is in the south of the map, in the middle, but there is a rather large detachment there and it is very difficult to destroy it with a small group. Better get back there later, with the army.
- Lighthouse protection. The lighthouse is attacked by a detachment of undead. It must be destroyed.
IMPORTANT! Before you speak to the lighthouse keeper and go to meet the Guardian of Souls, make sure you have the Southeast Camp Binding Stone activated and take your party to the South Village, this is necessary to protect the refugees. You can make a separate save, just in case.
-Saving people. This is perhaps the most difficult part of the task. As soon as you get to the peasants, the undead begin to attack you, a squad of surviving guards should not let you break through to them. Moreover, the peasants run after the Avatar with their tail and, like lemmings, rush into battle, quickly raking. This cannot be allowed. It is necessary to take the Avatar away from the base of the undead, I used the road through the east past the lighthouse, through our camp and the upper bridge. The task will be completed when a group of peasants arrive in the city center.
-Destroy the invaders. Destroy the undead base in the southwest of the map. We are rebuilding the base, hiring troops. I recommend doing a full camp upgrade and hiring a Titan.
And at the same time look at the detachment of the undead in the South. After its destruction, report to the lieutenant.
-Warn the farmers. We teleport to the stone of the northeast gate and go north, in the village we just approach the locals (Jason, Belle, Kit and Anna). And again we return to the lieutenant.
-Find survivors in the harbor. After destroying the base of the undead, inspect the surroundings around the harbor (scout Ogi and scout Rupert). We return to the lieutenant, if all the conditions have been met, then we should give achievement.

Faster than Darc - Faster than Dark

Quest Good boy. Catch Dark before he runs around the circle of rocks. Return the dog to trader Odelle (in the market in the city). Teleport to the Southeast camp and run after the dog (he walks not far from the camp) to the east, into the thicket to the circle of stones. First you need to complete the quests of the merchant to collect food.
Quest Food deliveries. From the lieutenant, go down the road to the south, at the turn to the cemetery (base of the undead) turn east. Two ogres, bags near them. Then continue east, just above the southern village, more bags.
Quest. Replenishment of goods. Barrels based on the undead. Fine pottery and barrels of sweet grapes. Returning to the merchant we get desired quest.

You won "t come back - You won't come back

Kill and prevent the Lich from respawning a second time, on Hard/Very Hard difficulty (he respawns once anyway). Destroy the Lich's base. It is played on an easy difficulty level, after which we switch to a hard one in the settings.

First Steps - First steps

(plot) Complete Westgard. Obtained automatically when moving to the next card.

Stone Isthmus (Stepping Stones)

Here you have to go through ten different tests on ten islands.

First island. Trial of Hirin: The girl in the NE of the labyrinth is a messenger. Will give a quest (destination on the 6th island). The girl in the center, near the entrance to say "the time has come." A warrior in the NW is a madman.

Second island. Ellen test. Animal hunting.
Before going through the portal, it makes sense to switch the difficulty to very hard to get the achievement.

Third island. Zebro test. City - sneak like a thief. Don't get caught by the guards. Interact with the NPC.

Berserker thief - Berserker Thief

Give the madman near the barrels 100 gold. He will give the Mace of the Guardian for them. After slipping out of the city and activating the portal, we save and equip the club, we return to the city. The guards will become hostile and run to attack. Killing them all will get the achievement.

Difficulty courts - Difficulties of the judicial system

Sneak through the city with the Mace of the Guardian on Very Hard difficulty. Before jumping to the island, we set the desired level of difficulty (many guards, some move on the run, the fog of war is activated). We pass the level, not forgetting to redeem the mace from the madman with barrels. We equip the mace and sneak again. Didn't get it the first time.

Fourth island. Trial of the Nameless. Survive the night, escape the undead. In the graves around the perimeter, you need to collect an excellent Set of Rage (Armor, helmet and ring). Equip yourself.
Closer to dawn, the ghost of Colin will appear.

Quest 6 diary pages.
-1st page. 7th island. Just west of the Great Tree, shrub.
-2nd page. 1st island. In the southeastern part of the labyrinth is a skeleton.
-3rd page. 5th island in the center of Ogre.
-4th page. 3rd island. City of Zerbo. Down the street South, from where the barrels exploded.
-5th page. 2nd island. Not far from the entrance portal. Sheaf of wheat.
-6th page. On the 4th island, it drops from the last skeleton.

Fifth island. Trial of Nietalf. Escort and protect the gnomes.

Dwarf gush - Dwarf Avalanche

Don't lose a single dwarf on Very Hard difficulty. Received by including Och. heavy in front of Zerbo City. It is necessary to fill up all the creatures on the island without letting a single dwarf die.

Sixth island. Einar's trial. Find an honest one. Urgi speaks the truth.
Hirin's message from the 1st island must be given to Einar.

Seventh island. Shanna test. We protect the tree. We are building a small outpost, recruiting support for the shooters.

Eighth island. Eighth test. Run across bridges.

Ninth island. Build a ziggurat. Collect as many resources as possible. Place craft buildings near resource sources.

tenth island. Tiara test. You need to activate the pedestals in the correct order:
Torch.
Knight - turn to the sword.
Sword - turn to the chest.
Chest - turn to the crystal.
Crystal.
Shield - turn towards the bowl.
Bowl.
Boiler.

Stepping up - Stepping up

(plot) go through the Stone Isthmus.

Realm of the Gods

You need to get inside the city, first you need to lift the siege, destroying the attackers. Then go through all the gates, reaching the center.

I can do it alone! - I can do it alone!

Destroy the ballista, evil spirits and portal attacking the city with less than 3 helpers.

After passing through the bridge, you need to access the city by getting the lowest number in the local queue.
No. 7361 received initially.
No. 3758. The child will give us just like that.
No. 111. Will give in exchange for this number the Great magician Alira. (To flatter.)
No. 99. Elder Tario will give. (Beg. The mountain loves honey).
No. 70. Give Elune.
No. 35. Will give Shan Muir. (To learn more)
No. 42. Will exchange for No. 35 Drakkar Master Carl (To flatter.)
No. 13. Dat Turner wants No. 42.

Don "t feed the trolls - Do not feed the trolls

The third district, the center, fulfill the request of the troll. Not difficult at all.

Behind the rabbit - Behind the rabbit

Single monsters (five pieces) are scattered under the arena - you need to kill everyone.

IMPORTANT! Before choosing your next partner after talking with the gods, I recommend changing the difficulty level to "Very Hard", this will help you get the achievement on the next map.

Walking among us - Walking between us

(plot) Complete the Realm of the Gods.

Citadel

You need to choose one of the four opposing sides and sequentially destroy the other three.

Silly walk - The fool walks

Change side of the conflict three times.

Thought one - Thoughtful

Complete the Citadel on Very Hard difficulty. We change the difficulty level before choosing a hero in the Abode of the Gods. Only the demons in the middle of the map, and the leaders of the parties themselves, cause inconvenience. After the last side of the conflict remains and the hero approaches the portal, an achievement will be obtained.

Tour to the past - Journey to the past

(plot) Complete the Citadel.

Depths of Kul'rath

First you need to get to the orc shaman and gain their trust, then rebuild the camp and get inside the enemy fortifications to duel with the Shaikan leader. By joining forces to destroy the base of the Nameless. Summon a dragon and use it to destroy the enemy's corrupted dragon.

It makes sense to help the troll hunter with the collection of fangs, as a reward he will give a necklace. This necklace can then be traded to Nulok in exchange for enhanced air units, Mediums. Come in handy.

Lost Recon - Lost Scouts

Find a squad of orc scouts. After teaming up with the orcs, Borala will head north, a group of level 20 wolves.

Spider-Hunter - Spider Hunter

Kill all the spiders on the hills. Hills in the center of the map, several groups of spiders. Just in case, I also cleared the spiders around the Shaman's village.

Duel-Master - Master Duelist

Win a duel on the first try. Defeating the leader of the Shaikan in a duel is not difficult if you have good equipment and spells suitable for a duel.

Fly - Flight

(plot) Complete the depths of Keel Rath.

Remains of Steelcoast

Team-play - Team play

Kick the seal with each of the fire golems. Puzzle with the first seal. 26 golems, you need to "kick" the seal with each one, so that it moves to the next position. To do this, the golem must be killed. It is more convenient to do this with an Avatar riding a dragon, arming it with a bow and equipping it with fire-protected gear.

Mindhacker - Mind hacker

Destroy all of Sariel's mind barriers within 10 minutes on Hard/Very Hard difficulty. After the duel with Sariel in the laboratory, I switched the difficulty level to very hard. I don’t know from what moment the countdown starts, so do not hesitate.

Disinfection - Disinfection

Kill all animals. Wyvern in the north, at the very top - take off on a dragon, not reachable on foot.

The bowls in the last room must be extinguished in a certain order:
1 - lower right.
2 - top right.
3 - lower left.
4 - top left.

Footsteps in dust - Footprints in the dust

(plot) Complete the Remnants of the Steel Coast.

Shadow Realm

Shadow Army - Army of shadows

After we get control over the shadow base, we take the heroes back, recruit an army of fifty people and go to the demon base. Level 25 units will help. We destroy portals and all enemies, after completing the task they will give achievement.

On the fly - On the fly

Kill the 3rd seal golem without trapping it on the bridge.
Leave a detachment of shadows at the crossroads to intercept.

Walking in the shadow- Walking shadows

(plot) Complete the Shadow World.

Icewastes of Shalibar

Steal the key - Steal the key

Obtain a part of the key without killing the Lich on Hard or Very Hard difficulty. Obtained by changing the difficulty level from Easy to Very Hard, just before getting the key from the chest. He demolished the base, ignoring the Lich himself. Then he lured him away from the chest and took the key.

Animal Protection - Animal protection

Do not kill the penguin, the northwest island, feed the fish. The captain will ask for a parrot, save, leave the penguin alive, get the achievement, load, complete the task, give the penguin to the captain to get several tasks. (Also the captain will come to the rescue in last mission, it can be found in the northwest of the map.)

PathFinder - Pathfinder

Complete the maze without ever taking lightning damage. Make a separate save before entering the maze. Find a path, remember, download - run.

Frozen steps - Frozen steps

(plot) - Complete the Ice Wastes of Shalibar.

Forests of Argan

Location of the final battle.

Green day - Green day

Find the mysterious green relic. It is located in a chest west of the Western Shaikan Camp.

We reflect the attacks of the nameless and rebuild the base. It is worth hurrying up and calling on the titan, with the army we are heading to the northeast and attacking the nameless base, as soon as the attack begins, the orcs will come to our aid. Shaman and Throwing Troll are very formidable warriors, they will perfectly help in battle.

First strike still deadly - First strike is still deadly

Destroy Nameless One's Southeast Base in less than 20 minutes on Hard or Very Hard difficulty. Passed on easy, later, already during the escape from Zazut, I switched the difficulty level to "Very hard" and received the achievement.

In the southeast of the kingdom base, we will find Professor Twiddle and will be able to complete the final stage of the quest, receiving excellent equipment as a reward. The passage of the quest in the next section.

Crystal Mountain - Mountain of crystals

Collect all crystals and activate all towers before attacking Zazut. Crystals fall from nameless flocks scattered across the map. The towers will be marked, it's hard to miss. It turned out to collect about 20 crystals, only 15 towers, you just need to get close to each during the task, the Avatar will respond with a cue.

I couldn't get the achievement for completing the map and beating the game - apparently a bug. Therefore, the end game achievements are located in the last section.

Cumulative Achievements

Here are the achievements that you can get anywhere by completing the requirements.

Minor Hero - Minor hero

Reach level 10 as a hero. Not difficult.

Major Hero - The main character

Reach level 20 as a hero. (Reached on the Remains of the Steel Shore)

Epic Hero - Epic Hero

Reach level 30 as a hero. (Forests of Argan, towards the end of the game)

Bill Gates - Bill Gates

Receive 20,000 gold as a reward, received towards the end of the Ice Wastes of Shalibar. For killing animals.

Donald Duck - Donald Duck

Get 50,000 gold as a reward. The icy wastelands of Shalibar are full of beasts and skeletons. Cumulative, optional for one campaign (Received during the second playthrough).

True Dragon - Real dragon

Use any Shaikan skills 200 times. The Avatar's first skill will be Thunder Shaikan - quite a useful spell against groups of opponents. You can also use other skills from the skill tree.

Handsome - Handsome

Enchant 50 enemies with "charm". Magic - Peace - Mind - Submission.

Can "t touch this - Don't you dare touch

Cast Avatar "Invulnerability" 75 times. Magic - Celestial - White - Protective - 2nd level.

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