Watch the walkthrough of the game return to the mysterious island. Return to Mysterious Island Walkthrough


The game is non-linear, many items are interchangeable.

Interface

Inventory and menu are called by the right mouse button.

In the inventory, under the slots for collected items, there is a build area where you can combine new item, as well as disassemble the object into its components. On the right - an encyclopedia (available after the battery of the mobile phone is charged).

The last item slot is for "junk" - items that will no longer be used.


The game has an intelligence meter. For each action you are awarded a certain number of points (ingenuity is especially appreciated). As bonuses for collected points, new comics appear in the gallery.

1. Feed Mina

After the shipwreck, the heroine, whose name is Mina, will want to eat. The first task is to find food on the island and feed Mina so that the health indicator in the lower left corner of the inventory rises to 40 (now it is at 10).

Turn around and approach the rock. Automatically you will see a man in a black suit who will immediately disappear. Look under your feet and pick up a rusty nail. Nearby on the rock - a bird's nest from which you need to take an egg, above - another nest that you can't reach.

Go to the path in the rocks. After a small earthquake, step forward and look at your feet. Pick up the iron plate. To the left is a cave where there is a place for a fire. Go there and take flint and stone.

In the game, you will need to build a fire three times. A fire is "matches" and two types of fuel (coal, logs and dry palm branches are fuel; chaga, lichen and a burnt rag are tinder).


Making a knife: combine an iron plate and a stone.

(Optional: return to the coast, where a wooden skeleton of a boat sticks out of the sand near the stone arch. Hit the bulging piece of wood with a piece of iron with a stone and pick up a piece of iron and a piece of wood. Combine the piece of iron and stone - you get a second knife.)


Turn around and take wet seaweed from the sand. Go to the stone arch and collect four oysters from the stones. Please note that fish are splashing in the puddle. Go under the arch and turn right, pick up a lichen (fuel for a fire) from a stone. Turn around and find an active point on the sand. Dig a hole and take two eggs. There is also a chest in the sand. Open it with a nail and take out the broken spyglass and silver coins.


We make "matches": combine flint and knife to get flint. This design is collapsible, and it can be divided into components.

(Optional: disassemble the pipe with a nail or knife and remove the lens.)


Walk along the beach. Pay attention to the turtle, dig up the sand and get two more eggs. In the clearing, pick up a palm branch (fuel for a fire or a base for an onion), a green coconut and a ripe coconut (you need to turn around).

Catch two crabs that eat a porcupine carcass. Wait for both crabs to turn towards the porcupine and grab the green one. Likewise, grab the orange crab. Take the porcupine as well (you will need it to make a bow and bait).

It remains to make a fishing rod.


We make a hook for a fishing rod: with a knife, cut the thorns from a wild acacia that grows opposite the cave. When you build a fire, they need to be thrown into the fire - you will get crooked spikes.

(Optional: if you stand facing the wild acacia and raise your head, you will see a growing tree on the left cliff. Combine the piece of wood and the knife - you get a spear. Use the spear on the tree and take the crooked spikes.)


Follow the path into the rocks. The way up is blocked by a log. Turn left and remove the chaga from the tree (this is a tree fungus - fuel for a fire). Nearby is a horn that needs to be picked up for a fishing rod.


We make a fishing line for a fishing rod: standing at the top of the path, turn right and cut the vine with a knife.

(Optional: combine brown coconut and knife. Mina will make rope from coconut fiber).


Pick up worms near the cave and make a fishing rod. Combine spear, hook (any), rope (any) and worms. Catch a fish.

Make a fire - a lens or an armchair and two types of fuel (chaga, lichen, palm branch; a piece of wood is also suitable).

Combine egg and nail (extra point). If you throw an egg into a fire, the health bar will increase, but additional points will not be counted. You need to eat 4 eggs in one way or another.

Fry two crabs and a fish. Eat two coconuts (if the coconut is green, first peel it with a knife, then combine the knife and brown coconut).

Combine knife and oyster (extra point). It is enough to eat one oyster. If you throw an oyster into the fire, no points will be scored.

When Mina said she was full, I was left with two oysters, an egg, and a green coconut.

2. Get rid of the monkeys and treat Jupe

Climb up the path, move the log and climb onto the plateau. Step forward. In front of you is a crossroads of four roads.

To the left, smoke is pouring from behind the trees, go there and inquire - there is a sulfur source here. From here there are two paths (if you stand with your back to the source): the right one - to the stairs to the beach, the left one - to the abyss with a broken bridge.

If you stand with your back to the bridge, the left path leads to the crossroads, the right path leads to the sulfur spring.

Return to the crossroads. The third path leads to the ruins. Ahead is a courtyard overgrown with dry grass, on the right is a gray wall, on the left is an exit to the lake (landmark is a red maple). Try to enter the yard. Mina will automatically be scared of the scarecrow (you need to take rags from the scarecrow). Look at the ruins in which the monkeys settled.


To get into the ruins, you need to make a slingshot and shoot at the monkeys (they will give 10 extra points). To do this, you need to return to the sulfur source (turn around and go 3 steps forward) and press the snake that sits under the tree with a horn. Then you need to run a knife along the cut in the tree. Having received the rubber, take the horn and combine it with rubber - the slingshot is ready. Return to the yard, take out the slingshot and, slowly, shoot at the monkeys in the order in which they appear. You need to shoot so that the green bar at the top of the screen is empty.


(Optional: you can bypass the monkeys on the other side by repairing the ladder in the wall near the mill. Without entering the courtyard, turn right. Go to the wall and pick up a brick mold. Go to the courtyard and near the tree with a scarecrow, turn left. Go down the path to lake to the clay quarry and pick up the brown clay Combine the brick mold and the clay to make unfired bricks Go back to the beach (from the quarry step forward, turn right, two steps forward, turn left and go forward to the stairs) Put the bricks on the fire, go back to the wall and repair the stairs.When you go up to the windmill, the monkeys should be gone.)


Once in the ruins, go to the sounds. Beneath one of the buildings, you should see an injured monkey that Mina will name Yup.

The monkey needs to be healed (now its health bar is at 2 out of 40).

Pay attention to the potter's wheel on the table and take away the form for bricks (the second form lies against the wall under the stairs). Go outside and inspect the oven - there are not enough bricks. Touch the furs - full of holes.

If you haven't been to the clay quarry yet, it's time to go there (in a straight line past the scarecrow tree). Take clay and make unfired dishes on the potter's wheel. Once again go to the quarry and pick up clay for bricks. Go to the beach.

Mina will automatically draw attention to the carcass of a dugong that washed ashore. Take the carcass and cut it with a knife - you get a skin, two portions of fat and tendons (can be used as ropes). Combine a brick mold and clay to make two measures of bricks.

(Optional: burn one of the rags in the fire - this is one type of fuel.)

Return to the ruins, repair the stove with bricks and the dugong skins. Build a fire (for example, an armchair, a rag and a piece of wood). Fan the fire with furs and burn the pots. Now you can start treating the monkey.

(Optional: to make it easier to walk, you can fix the stairs in the gray wall near the mill - lay it with bricks).

Exit the courtyard and turn right towards the red maple. The path leads to the lake. Fill a bowl with water and wash the rag (you can wash it in the lake). Fill a bowl with water and give Jupe a drink. Wrap his head with a clean rag.

Now we need to make a cure.

In the quarry, next to the clay, a willow grows (a stump with broken branches). Cut off the bark from it, and two armfuls of rods will automatically fall into the inventory. Go to the lake for water. Immediately combine willow bark and bowl of water to pour water into the second bowl.

Return to the ruins, heat the bowl of broth and give it to Jupe. His health bar will rise to 20, Mina will state that he is hungry.

(Optional: instead of food, you can give a second decoction - gives more health points. Go to the sulfur spring. Dismantle the slingshot, pin the snake and cut the plant to its right. Combine the bowl and the plant.)

There are two oranges under the tree with a scarecrow, grapes grow on the wall near the mill, three cones under the stairs in the mill. Yupa can be fed like this: a cone, an orange, a coconut cut into slices, a grape, another cone (or three cones and a grape - each fruit gives 4 health units).

(Optional: You can make a mattress for Jupe.

In the yard you need to cut wheat - spikelets and straw will appear in your inventory. Combine straw and any rope - you get a mattress.)

(Optional: if you run out of coconuts, and you want to feed Jupe with coconuts, there is another green coconut lying on the beach, and the last coconut is hanging on a palm tree (you need to go to the clearing where the crabs ate the porcupine and raise your head: this coconut can be knocked down only from the bow)).


We make a bow (the task is optional, but the bow can be used as a weapon).

For the base of the bow, a palm branch is suitable, which must be cut with a knife (it lies at the top near the stairs to the beach). As a bowstring, either dugong tendons or hibiscus flowers (white flowers at the crossroads) are suitable.



For arrows, you will need feathers, willow twigs (or twigs of young bamboo in a quarry near the willow) and porcupine quills (the porcupine must be cut with a knife). Feathers can be obtained on the beach by throwing a piece of wood or a horn into a nest that you can't reach. If you catch a feather mid-flight, you will earn an extra 10 points.

Combine a palm branch and a bowstring (the base of the bow), then willow twigs (or twigs of young bamboo), feathers and needles (arrows). Combine the base and arrows - the bow is ready.


After Jupe has eaten, night will automatically fall.

3. Explore the Granite Palace

Mina will put Jupe on her shoulder, and his portrait will appear in the inventory. Now the monkey can be used where you can't reach. Go to the stairs at the mill, go down under the trees and pay attention to the long liana. Combine Yupa and the knife and use it on the vine - Mina will make two rope ladders.

Go to the beach. Combine Jupe and Rope Ladder and use it on the rock. Climb into the Granite Palace.

Immediately you will see the skeleton of Captain Nemo, near which are a diving suit, notes and a key. Go right into the first room (where there is a cannon near the window) and look at the table. The diary is crushed by a stone slab. Read it - there are a lot of tips here: how to make a battery and various explosives. To the right of the instructions is Captain Nemo's will, which has little to make out other than his last will: bury the corpse on the beach and repair the suit.

Take a hammer and nails in the rack, take the boards on the left and make a coffin. Use the coffin on the corpse and tie it with a rope. Automatically you will find yourself on the beach, where the ghost of Captain Nemo will appear. Go to the stone arch and click where the camera will turn you. You must take a huge oyster (on the stump on the left you need to find the active point). Open an oyster with a knife or throw it into a fire - you will get a large pearl.


Making a Candle: Return to the Granite Palace and open the chest in the cannon room. Take away the wicks (there are three of them) and two shirts (may be useful for making gunpowder, as fuel or for a kite). Combine the wick and dugong fat - the candle is ready.

(Optional: go back to the lake and get water. Go to any fire and throw in the dried seaweed that you picked up on the beach the day before. You will get soda. Combine soda and dugong fat - you get glycerin and soap. Heat water on the fire and combine with glycerin - you will make candle wax. Combine wax and wick - the second candle is ready. You can wash Jupe with soap.)


Place the candle on the rock ledge in the central room of the palace and you will see a tunnel. Go through the tunnel and pick up a gun (a more effective weapon than a bow) and a carbon lantern (you need to turn around and look at your feet). On the other side, the tunnel is lined with bricks.

Examine the flashlight in inventory - you need a battery.

It's easier to make a Volta battery (copper, silver, cotton, baffle and lemon juice).

Go to the ruins to collect the necessary items. Near the mill are the second pitchfork (duplicate of the spear), and next to it is a piece of canvas. Pull it - a chest with copper coins will fall to the ground. You can read the engraving on its lid - this is an additional clue for those who did not find the second chest on the beach.

There are oranges under the tree with a scarecrow, and if you turn around and look at your feet, there are lemons. Take one lemon and go to the quarry. If you stand with your back to the willow, then on the left is a bush of grown bamboo.



Combine grown bamboo, lemon, copper and silver coins and a rag (or a shirt cut with a knife). After that, you will have access to a mobile encyclopedia, and you can also charge a carbon lantern.

Return to the central room of the Granite Palace and note that the dark left corner has lit up. There is sulfuric acid in the rack, a broken projector, sulfur and another carbon lantern (you don’t need to take it if you already found a lantern in the tunnel). Near the source of water, and below - a well. Go down there and pick up a balloon and a helmet for a spacesuit. Under the stairs you need to take saltpeter from the wall. If you click on the water, you will see a shark that you need to find a way to get rid of.

Combine the helmet, tank, diving suit and lamp and you're all set.

In principle, you can scare away the shark and go down under the water, but the game has many additional tasks for which points are awarded.

4. Optional tasks


You will need flour, water, an egg, sugar (or maple syrup) and some fruit (grapes, lemon, cone, orange).

If you run out of eggs, two more are hidden in the game: one under the roof of the building where you found Jupe (press Jupe on the nest while standing inside the building), the second - in the central room of the Granite Palace (if you are facing the light, to the left of the rope ladder ).

Maple syrup can be drained from a red maple tree on the way to the lake (press the cut with a knife and pour into a bowl). Sugar is made from maple syrup if the bowl is placed on a fire (sugar is useful for making pyroxylin).

If you cut wheat, you have ears. The mill is not working, but after you found the chest with copper coins, you still have a canvas to repair the blades. Unfortunately, a monkey sitting on a tree interferes with the use of canvas on the blades. Combine Jupe and some fruit and use on the monkey. Hang a canvas on the blades and go to the mill. Lift your head - the pillar is rusted. Combine Jupa and dugong fat and apply on the pole. Put the spikelets in the box near the post and take the flour.

Combine all the ingredients and bake a pie. When you leave the mill, Mina will step on a pick (she can break the bricks in the tunnel).


2) Exploring the island behind the bridge


You need Jupe and a second rope ladder. Use Jupe on the pillar and go to the other side. A monkey with a club is sitting in the ruins, which needs to be distracted (give a pie, scare, give alcohol).

There are two ways to scare a monkey.

When you were in the clay quarry, you saw a huge bamboo trunk. If you throw it into the sulfur spring to the left of the monkey, he will run away.

The second way is a broken cage in front of the monkey. You need to return to the first sulfur source, repair the cage with willow twigs and catch the snake. If you show a cage to a monkey, he will get scared.

Alcohol is made by distilling any fruit (or maple syrup) in the Granite Palace.

As a result, here you can take one more coal, the second sulfur near the source. Further to the right is ferrous sulfate, to the left is potash.



3) Chemical experiments


In the Granite Palace, assemble an alembic from the cauldron, tank and serpentine (everything is in the farthest room next to the furnace). Light the fire (chaga is lying near the stove, there is a box of coal next to it).

Nitric acid can be made by combining saltpeter (under the stairs in the well) and sulfuric acid (in the shelving near the well).

Sulfuric acid can be made from ferrous sulfate by putting it in an alembic.

Becquerel battery: potash, nitric acid, zinc rods (they are in the room with a gun) and some kind of porous material (clay will do) are needed.

Nitroglycerin - glycerin and nitric acid.

Dynamite - nitroglycerin, sugar and wick.

The remaining fruits can be put in a distillation cube - you get alcohol.


4) Watching a movie


Combine the second carbon flashlight and any battery. Go to the cannon room and take the slides on the bottom shelf of the table. Combine projector, lens, flashlight and slides. Place the projector on a stool in front of the screen and watch a film about the history of the island.

Walkthrough:

English - language name of the game: Return to Mysterious Island



Chapter 1

Before starting the passage, I would like to note that the game is not linear. This or that action can be performed earlier or later. Some actions may not be performed at all. But to open all the bonuses, it is better to do everything that will be listed in this article.

We go to the nearest rock and see a native. From the ground we select a rusty nail. On the rock itself, we directly notice the bird's nest and take the egg from there. We pay attention to another nest higher, but we can’t reach it yet. We go to the rock on the left, explore it and in a small recess we come across a fire. We raise the flint and stone located at the fire. We go in the direction of lifting one screen and select a metal plate from the ground, look a little further from it and raise the worm. On the right side we notice a thorny plant. We rise to the very top to the wooden beams and on the left side we raise the horn and pick off the chaga mushroom attached to the beam. We go down and continue our way along the cliff. We notice a wooden beam sticking out of the ground. On the right side of it, we raise seaweed from the ground. We use a stone from our inventory on the beam. We select a rusty piece of iron and wooden fragments. We go towards the stone arch and on its left side we find oysters: the first, second and third. In the pond we notice a swimming fish. We pass to the other side of the beach, on the right side on the rock we take lichen. On the left side we notice turtle tracks. We dig up a turtle nest and find turtle eggs and a chest. We pick up the eggs, and with the help of a rusty nail we open the chest. We find a telescope and silver coins. We use a stone on the telescope and get a lens. Ahead of us we notice another turtle nest. We dig it up and take turtle eggs from the nest. We go even further and see how two crabs eat a dead porcupine. To the left of them we select a palm branch and a green coconut. We take the lichen and close the inventory. We are waiting for the moment when the crabs turn away from us, and with the help of lichen we take them in turn. We take the porcupine carcass. We turn back and pick up a coconut from the ground. We go back, a green coconut will fall from the palm tree. We raise it. Having collected all possible items, we begin to use them. Open inventory and use the rusty nail alternately on all available eggs. We combine the stone with the metal plate and get the blade of the knife. Use the blade to open two oysters. We are trying to open the third oyster, but the blade will break. It doesn't matter, we use the stone on the rusty piece of iron and get another knife blade. We open the third oyster. We use the blade on the coconut and get the refined coke and coconut fiber. We use the blade again on the already peeled coconut. We combine the blade of the knife with a wooden fragment from the protruding beam - we get a knife with a wooden handle. We return to the foot of the cliff and cut off the prickly branch of the acacia, but only thorns will be in the inventory. We rise to the wooden beams that close the passage, and cut off the thin liana hanging on them. We return to the fireplace. We disassemble the wooden knife and combine the blade of the knife with flint. We combine the resulting armchair with lichen and a palm branch. We put the fire from the inventory in the fire pit. We use crabs on the fire. We go to the foot of the cliff, on which there are two bird's nests. We use a wooden fragment from the beam on the upper nest. We select bird feathers. Now we remember about the fish swimming in the pond, and we come to the conclusion that we need a fishing rod. We use acacia thorns on the fire and get hooks. We open the inventory and combine hooks, worms, a horn and a thin liana, as a result we get a fishing rod. We go to the arch and use a fishing rod on the pond. We return to the fire and fry the caught fish. We go up and move the beams.

We select a young palm branch from the ground. We go forward and get to a fork in three directions. On the left side we notice yellow smoke, also to the left of the path we see a growing plant called hibiscus. We cut the hibiscus stalk with a knife, and also clear the young palm branch in the inventory from the leaves with the help of the same knife. We combine the hibiscus stem and the peeled palm branch - we get an onion. Let's start by collecting items. We go in the opposite direction from the smoke and get to another fork. We go to the right and find ourselves at the foot of the old mill, the stone staircase to which is collapsed. We select from the ground three cones and a mold for making bricks. We return to the fork and go straight ahead. Let's stumble upon a hanging scarecrow. We remove castoffs from it and get four dirty rags. From the ground we select two oranges and two lemons. We cut the wheat and get spikelets and straw. We are attacked by evil monkeys throwing stones. We go back to the fork and go down towards the coast for one screen. On the right side we see a maple, we make an incision on the trunk with a blade. Maple syrup stands out, but we don't have dishes for it yet. We go down to the river. We drink from the reservoir, and then we use four dirty rags on it. We return to the first fork and go towards the yellow smoke. We come across a hot spring. Opposite him we see a tree, at the bottom of which lies a snake. We use a horn on a snake. With the help of a knife blade, we cut off the bush next to the snake, and make an incision on the tree. We take the rubber from the cut. We free the snake by taking the horn. We go towards the pillars with wires and on the left side we cut off the belladonna bush. In inventory combine the horn and rubber. Having prepared mentally, we go to war with the monkeys. With the help of a slingshot, we shoot at the monkeys until the scale at the top of the screen is empty.

We pass towards the destroyed buildings. We select logs from the ground and go inside a small room. We stumble upon a monkey, which we decide to call Jupe. We use a clean rag on the monkey. From the table on the right side we take another mold for making bricks. We return to the scarecrow and go down towards the water. We raise the trunk of bamboo from the ground and cut off young palm branches, on the left side we pick up clay, and on the right side we cut off the elderberry trunk and branches of medium-sized bamboo. On the right side of the clay puddle we notice a stump. We cut the twigs and willow bark from the stump. We combine the clay and the mold for making bricks in the inventory and take a piece of clay again. Combine the clay again with another brick mold and this time take the last piece of clay. We go to our fire at the beginning of the path. On the shore we notice the carcass of a seal. We cut it in inventory with the help of a knife blade. We burn bricks on a fire (all). We pass through the arch and go to the farthest part of the palm grove. Using a slingshot, we knock down a coconut hanging on one of the palm trees. We select it and return to the destroyed stone stairs at the mill and use bricks on it. We go up. From the ground we select wooden pitchfork and metal pitchfork. We tear off the grapes from the stone wall, and take the canvas from the hemp. We select the scattered copper coins. We read the inscription in the chest - this is an instruction for making a battery. Open inventory and combine: lemon + clean rag + copper coins + silver coins + bamboo. We charge the battery (automatically) and now we can read the news, find out our location using GPS. An encyclopedia has also become available, with which you can learn more about any item in our inventory.

Chapter 2

We go to the mill and exit it. We pick up the pickaxe that fell on us from the ground. Now we go towards the room inside which the sick monkey sits. Use the bricks on the stone oven on the right side. Furs are located on the ground to the right of the furnace, but, like the furnace, they need to be repaired. We use the seal skin on the fur. In the inventory we combine the blade of the knife and flint, and then we combine the chair together with the logs and the combustible chaga mushroom. I put the fire in the oven. We go into the room with the monkey and use the clay on the potter's wheel on the right side. We take the dishes and burn them in the oven. We return to the maple and fill the clay bowl with maple syrup. We go down to the shore and apply the usual “action” to the water. A bowl filled with water appears in the inventory. We combine willow bark and a bowl of water. Fill another bowl with water and combine with a healing plant. Let's scoop up water in the third bowl and go to the monkey. We use bowls with medicinal infusions and maple syrup (alcohol will be obtained from syrup) on fire in the oven. We give medicinal decoctions to Yupu. We feed the monkey - 2 oranges and 3 cones.

We leave the room and go to the mill. We notice that the monkey sitting on the tree does not allow the blades of the mill to spin. Open inventory and use grapes on Jupe, then use Jupe on the monkey sitting on the tree next to the windmill. Use the canvas on the blade of the mill. We go inside the mill, open the inventory and give Jup the seal fat. We use the monkey on the pipe in the center of the mill. We put ears of wheat in the millstones and take the resulting flour from the bottom. We recall a long liana hanging near the ruined stone stairs. We head there, give Jup the knife blade and use the monkey on the vine. We get a strong vine.

We run ashore to the rock, where we saw the aborigine at the very beginning of our journey. We walk back and forth for a while and the bell rings mobile phone. Mom calls, we talk with her and at the end we remember about the delicious apple pie. We have all the ingredients, except for an egg, to make, if not an apple, but any other fruit pie. We give Jupe a long and strong vine and use it on the rock. We go up. From the ground we select notes, a key and a diving suit. We pay attention to the corpse of Captain Nemo. On the left side of the entrance we see a nest and pick up a bird's egg from there. We get down and go to the fire. Open inventory and combine: lemon + egg + flour + sugar. We bake a cake on a fire. We go up again. We go to the right room. On the left side we take large boards. We look further and see wooden shelves. We take a coil of wire from below, a little higher - a screwdriver, hammer, shot, nails. On the right side, open the chest on the floor. We take from there two shirts and three wicks. We study the map hanging on the wall. We pass to the cannon located at the window. We examine the table to the right of it. From below we take the slides, a little to the right we turn over the book with records of chemical processes, and even to the right we take zinc rods and a glass tube. Next to the cannon we pick up a barrel of gunpowder and a cannonball.

We go to the second wing. On the left side we select charcoal, and from the floor - a steel chain. We pass to the window. On the left side we take the steam boiler, on the right side - a tank, a coil and a chaga mushroom. We examine the map hanging on the wall. We make a fire in the fireplace: an armchair + chaga + a box of coal. We combine the steam boiler + tank + coil and put the resulting device on the tile above the fireplace. We apply maple syrup to the device and get alcohol.

We go to the remains of Captain Nemo. In inventory we combine boards, nails and a hammer. We use the resulting coffin on the remains of the captain. We click on the tripod, and then on the coffin. We approach the stone arch and pick up a large oyster. Open it with a knife and find a black pearl. We are trying to get up, but the nasty monkey throws off the stairs. We pick up the rope ladder and go to the reservoir, in which we collected water in a bowl. We approach the edge and on the right wall we notice brickwork. We apply a pickaxe to this place and break through the passage. You won’t be able to enter there, because. too dark. We go to the mill and use a barrel of gunpowder on the millstones. We head to the burning stove and throw dried algae into it, we get soda. We combine soda and seal fat, as a result of which we get soap and two mugs of glycerin. Heat up a bowl of water and combine it with a mug of glycerin. We combine wax with a wick and get a candle. We use soap on Yupa. We combine the straw and the tendons of the seal, after which we apply the mattress to our monkey.

We go to the collapsed bridge, to the left of which lies the mouse. We give Jup a rope ladder and use the monkey on the pole to the right of the bridge. We pass to the other side and face another evil monkey. On the right side we select a broken cage, on the left side - a piece of sulfur. Combine the rods and the broken cage in inventory. We go to the sulfur source, next to which there is a snake. We immobilize the snake with the help of a horn and apply a cage to the animal. We return to the other side of the bridge and use the cage with the snake on the monkey. We select coal and go forward. On the right side on the stone we take crystals of iron sulfate, and on the left side - potash.

We return to the dark tunnel near the river and use the candle on the tunnel. We go inside and go down. We stumble upon a monkey and give it alcohol. We select a broken carbon lantern from the floor, as well as a gun behind us. We combine in the inventory a gun, gunpowder and shot. Remembering the wooden bow in our inventory, we will make arrows for it. We combine rods, feathers, quills of a porcupine in the inventory, after which we combine arrows with a bow. We go forward and take a broken carbon lantern, some sulfuric acid, sulfur and a broken projector from the right shelf. We charge two lanterns located in our inventory with a battery. We read the inscription on the wall and take some water from the container below. We go down the stairs. We select a diving helmet and an air tank. From the wall we take a piece of saltpeter. Assembling a diving suit. To do this, we combine in the inventory a helmet, an air tank, a diving suit and a flashlight. When trying to enter the water, an alligator attacks us. You can shoot him with a bow or a gun. But it is best to do the following - combine the porcupine carcass with belladonna and throw it into the water. We go down into the water.

Before us is Captain Nemo's Nautilus. Climb up and press the red button. Robot guards appear. Once at the stairs, we climb up and run to the cannon. Open the shutter and add the core, gunpowder and shot. If you have loaded the gun, then disconnect it so that gunpowder appears in the inventory. We kill the robot. We set fire to the wick in advance using the cursor in the form of a match. At the moment when the wick burns out, the robot should be in the target in the center. After killing the robot, we go down to the beach and pick up the part from the iron machine - antigrav. We return to the top.

We approach the device in the last room. We melt with it the crystals of iron sulfate and apply the liquid to the saltpeter. We heat the mixture again with the help of the device and get nitric acid. We go down the stairs and take another piece of saltpeter. We combine saltpeter, sulfur and charcoal - we get gunpowder. We load the gun. We combine nitric acid and glycerin - we get nitroglycerin. We combine a glass jar with sulfuric acid, nitric acid and an elderberry stem - we get pyroxylin.

We approach the stairs leading to the Nautilus submarine and pay attention to the stool and the white canvas on the wall. We combine the slides, the broken projector, the lantern, the lens in the inventory and put the projector with the slides on the stool. We look at the photos.

We go down to the beach. Before going forward, I recommend that you open your inventory and select a gun. We go to the arch and are attacked by a robot. We kill him and take away the antigrav and the key. We follow to the fire. Pay attention to the broken robot. Disable it as follows. We give each letter of the word NAUTILUS its serial number. N - 1, A - 2, U - 3, T - 4, I - 5, L - 6, U - 7, S - 8. We examine the robot control panel. At the top of the screen are 4 cells with letters. In the middle is a panel with numbers to enter. Matching the letters from above with their serial numbers, enter the code. For example, if the letters NIST are at the top, then enter the code 1584. We pick up the broken key and antigrav.

We go upstairs to Captain Nemo's room and exit through another secret entrance, which we made with a pickaxe. With the help of a gun we kill the robot. We select the antigrav and the damaged key. We rise towards the mill and stop at the fork. We combine in the inventory a shirt, rods of young bamboo, a coil of wire and get a kite. We give the snake to Yupu and use the monkey on the pole located next to the fork. We look towards the mill and notice, if we still haven't noticed, another robot. We go around it from behind - we go towards the hanging scarecrow, and then through the place where we found Jupe. We shoot not at the robot, but at the rope above it, which holds the log. We select the antigrav and the damaged key. We go towards the clay puddle (to the left of the hanging scarecrow). We take clay. We combine the wick, clay, nitroglycerin in the inventory and get dynamite. We take more clay. We combine nitric acid, clay, potash, zinc pipes and a glass tube in inventory and get a Becquerel battery. We take more clay and head towards the descent to the beach. On the way, we pick up the antigrav and the damaged key from the robot killed by lightning.

Chapter 3

Now we have 6 antigravs and 5 keys in our inventory. In four damaged keys, one green crystal glows. We take them out with a screwdriver. In the fifth key, the crystals do not glow. Combine the crystals with the fifth key.

We go down towards the beach and stumble upon a laser trap. In the inventory we combine the metal pitchfork, the iron chain and as a result we get the down conductor. We use it on laser beams. We give Jupe a screwdriver and use it on the panel with red lights on the rock. We have a puzzle. Using the switches on the top and right, we change the positions of the adapters located vertically and horizontally, respectively. We want the lights on the left side to turn green. The essence of the puzzle is easy to understand, but in itself it is complex. You can use another method - give Jupe dynamite and send him to demolition work (click on the panel).

Let's go to the Nautilus. We go upstairs and with the help of a bow or a gun we kill the robot. We apply our made key to the socket with a red button and a green hole. In order to get inside the ship, you need to enter the code. The meaning of the riddle is similar to the one with which we turned off the robot. To the four-digit number on top we add the numbers 1860, respectively, taken from the name of the ship. For example, if the number 3035 is written at the top, then enter 4895.

We go down. We use antigrav on Yupa and direct the monkey to the lever on the right side. We pass inside and see the collapsed bridge. We go close to the bridge and use two antigravs on it. We approach the iron pipe with wires and move it to the bridge. We approach the door. We examine the panel on the door. You need to collect the letter "N". Rotate the squares on the panel to the position shown in the figure. Further below, we see the missing squares. We insert them into the panel and rotate so that the desired letter is obtained. Having opened the door, we do not go inside, but go down the stairs, on which the bridge was collapsed. We examine the panel on the lower door. The essence of the puzzle is as follows: in the top line, enter the number 1860, in the bottom panel, any letters that are present in the word “NAUTILUS”. We go inside. We approach the safe on the left side of the room. With the help of the mini-game "Fifteen" we collect the image of the letter "N". Don't want to suffer? Use the save "Fifteen". We pull the two levers inside the safe. We approach the organ at the end of the room. We apply notes on it and pull the lever.

After listening to the melody, we try to study all the objects located in the room - on the walls, in the safe, etc. We save before talking with the robot. We have to answer 7 questions so that the robot begins to obey us. There is one right to make a mistake, after the second mistake - death. I recommend saving immediately after the robot asks its question. In order to give an answer, you must left-click on any “active” item in the room. Here are all the questions you might get:

№1
Great teacher of a great warrior.
His knowledge is hardly surpassed.
What is his work in full
For many years, only you read?
Answer: Aristotle. "Poetics". IX century. Translation into Arabic. 32 chapters: tragedies and comedies

№2
In it, the liquid color shimmers with silver,
He measures what the eye could not see.
While he is with those who have not left the house.
Neither storm nor tempest will take them by surprise.
Answer: Mercury barometer

№3
Take the oak tree and the mysterious Incas,
Get the weapons of old
Even though it's the newest one. From the hands of the wild
Still independent ancient tribes.
Answer: Aboriginal club

№4
A predator rises from the water
Ruthless and fearful,
In cold blood I'll live looking for
Soaring on transparent wings.
Answer: Dragonfly

№5
Sister of lights shining in the night,
She lies at the bottom in the darkness of the sea worlds.
Her eyes are in her hands,
And these hands can grow back.
Answer: starfish

№6
What kind of papers carried away by the wave
Would shed light on the fate of the captain?
And "Boissol" no longer returns home,
And "Astrolabe" - the extraction of the oceans ...
Answer: An 18th-century ornamented metal box. It contains letters sent from the maritime department of Farncia to the famous Captain La Perouse during his expedition to the Solomon Islands.

№7
Who is armed with weapons
With his long nose like a knife
Who is one of the fastest deep swimmers,
Who is the decoration of this wall?
Answer: swordfish

Chapter 4

№8
It forms islands and reefs
He is the beauty and deceit of the seas,
He is the ruin of the ships passing by,
And he is the salvation of many people.
Answer: Coral is a polyp

№9
In the country of the heavenly most wonderful fairy tales
The thing was made five hundred years ago.
At the bottom of the ocean that was called the Pacific
Only the waves managed to save her.
Answer: Chinese porcelain vase from the Yuan Dynasty

№10
White as snow, sharp as a blade
Oh, how many victims - only God knows.
Rising up one by one,
They kill, torment and wound...
Answer: shark teeth

№11
What a shrine to cruel religion
Kidnapped by a Spaniard a long time ago?
Whose curse overtook him in the bay of Vigo,
Whose retribution sent the ship to the bottom?
Answer: Aztec scepter

№12
Five teeth
And countless legs;
He will not touch himself -
And you better not touch it!
Answer: Sea urchin - Echinoderm

№13
This shell with its beauty
At first glance, the same as everyone else.
But still in the collection she got to you
What is special about her, tell me, captain?
Answer: Jeantine is a mollusk (the spiral of the shell is twisted counterclockwise, unlike others)

№14
Who has fun like a craftswoman -
Let there be no legs or hooves?
This means nothing, -
It floats like it's jumping.
Answer: seahorse

№15
Sheltered from the world in her shell,
He's almost your doppelgänger, Captain!
Yes, he can leave the hermit's crypt,
But the ocean is dearer to him.
Answer: Argonaut or Nautilus

№16
Soaked through with water
Although she does not drink water,
She doesn't do any good.
And not good for food.
Answer: Sponge - polyp

№17
When matter turns into "stars"
That bodes bad weather.
And a reasonable traveler, before it's too late,
Seeks to hide from the wrath of nature.
Answer: Storm glass

№18
How can we measure
And distance and time
And don't lose your goal
Have you measured the coordinates?
Answer: Chronometer

№19
My captain, what are you carefully guarding?
And what is more precious than all the treasures of the world?
Answer: The painting on the safe door (the captain with his family)

№20
Smart, friendly and lots of people
He saved from death in cold water.
Although he looks like a fish - but it's not ...
But who is he, tell me, my captain?
Answer: Dolphin

№21
She is black, like painful thoughts,
Lying on a couch as red as wine.
Seeing her, the whole world would go crazy,
But the world is not destined to take it.
Answer: Black pearl

Explanation. This object, the black pearl, is in our inventory. We approach the display case, on which lie various pearls. There is also an iron pipe lying in the window. We click on the pipe with the left mouse button to remove it from the showcase. Use the pearl from our inventory on the empty pearl box. We point to the pearl.

№22
Who follows the sun tirelessly
Glass single eye
To let the captain know all the time
Is the coast close or far?
Answer: Sextant

Some Tips:

1) this game is built on finding and correctly using the items in your inventory; there are practically no puzzles, as such;

2) many results in the game can be obtained in several ways, for example, you can light a fire in 3 ways. Points are awarded for each correct action (points are not given for repetitions);

3) for each item taken, they give 1 point (point), such things as clay, water, saltpeter can be taken many times and points will be added each time;

4) for composing one new item out of several items, 1 point is given only once. Collected items can be disassembled;

5) because this is not a completely linear quest, the plot may not develop quite as described in the walkthrough (some events will occur sooner or later);

6) DON'T BE AFRAID TO EXPERIMENT!!!

In general, go for it, and you will succeed!!!

Walkthrough

Walkthrough

You are a Mina girl, stranded on an uninhabited (or inhabited?) island. First of all, read the current task in the inventory (right mouse button) and then during the game do not forget to look at the task, sometimes it helps to solve some problems. On uninhabited islands, you really want to eat (ask " last heroes"..). Come to the rock, take a rusty key below, for this you will get 1 point (1 b), take an egg from the bird's nest (1 b), inspect the top of the rock. The egg can be eaten raw or boiled (but for this you need to dilute fire), the number of health units will be the same.Use a rusty key on the egg (1 b) = + 2 health units.

Walkthrough


Walkthrough

Walk along the rocks, well, did it shake? It's only the beginning. Approach the smoked rock, traces of a fire are visible below, take flint (1 b) and a piece of sandstone (1 b) on the right, turn right and take a step to the foot of the path leading up between the rocks. Look under your feet, pick up a metal plate (1 b) and worms (1 b) from the stone, use sandstone (1 b) on the plate = a sharp knife. Cut the thorns from the tree on the right with a knife (1 b) = acacia thorns. Go up the path all the way until you reach full health, do not go any further. To the left of the old tree, take tinder (1 b) and a horn (1 b), cut the vine from above with a knife (1 b).

Turn around, go down to the remains of the boat; hit the keel sticking out of the sand with sandstone, it will break, take rusty metal (1 b) and floating wood (1 b), to the right of the boat from the stone, take wet algae (1 b). If you use sandstone on rusty metal, you will get a second knife. Go further to the rocks in the form of an arch, remove 3 pieces of oysters from wet stones (3 b), they can also be eaten both raw and boiled. Open oysters with a knife (1 b) = + 1 units. healthy It is better not to open more than two oysters with a knife, otherwise it will break. Go under the arch, take a lichen (1 b) from the stone on the right, dig turtle eggs (1 b) and a chest from the sand on the left.

Walkthrough


Walkthrough

Open the chest with a rusty key, take a broken telescope (1b) and silver coins (1b). Use the knife on the telescope (1 b) = lens. Go to the palm trees, take the eggs from the turtle masonry on the left (1 b). Enter the shade of palm trees from the ground, take a green coconut (1b) and palm leaves (1b).

Walkthrough


Walkthrough

Two crabs can only be taken when they turn towards the porcupine carcass (2b), then take the porcupine corpse (1b). Cut the porcupine needles with a knife (2 b) = porcupine carcass + porcupine quills. Turn around, take a brown coconut (1b), go to the archway, another green coconut will fall from above, take it (1b). Use knife on brown coconut (2b) = peeled coconut + coconut filaments. Pierce a peeled coconut with a knife (1 b) = + 3 units. healthy

Walkthrough


Walkthrough

Now there is everything to build a fire and eat, go to the smoked rock. A fire can be lit in several ways:

1) flint + rusty metal = igniter (1 b) + tinder + palm = bonfire (1 b);

2) flint + knife = igniter (1 b) + lichen + palm = bonfire (1 b);

3) lens + lichen + palm tree (or tree) = bonfire (1 b).

Unfortunately, points are given only once. Make a fire in any way (I recommend saving the tree for now), use it on the fire:

1) oyster = + 1 unit. healthy,

2) egg = + 2 units. healthy,

3) crab = + 5 units. healthy,

4) acacia thorns (1 b) = curved acacia thorns.

Walkthrough


Walkthrough

Curved spikes can also be obtained in another way: use a knife on a floating tree or branch (1 b) = a knife with a handle. Use a knife with a handle on a tree on a rock ledge (1 b) one step up from the fire.

Now you can make a fishing rod, there are two ways:

1) stalk + vine + curved thorns + worms = fishing rod (1 b)

2) floating tree + coconut threads + thorns + worms = fishing rod (1 b).

Go to the archway where you collected oysters; use a fishing rod to catch a fish (1 b). Roast the fish on the fire = + 5 pts. healthy Eat until the health bar fills up and the picture in the left corner disappears. Go to the bird nests, use a branch or a floating tree on the upper nest, feathers will fall from the nest, take them (1 b).

Go up the path, now there is enough strength to remove the log that interferes with the passage. Here you are at the top (I am the king of the world, or rather, the queen!), But then the whole island shook great again, get used to it: now it will shake often. Take a branch of a young palm tree from the path (1 b). Cut the leaves with a knife (1 b) = harvesting onions. Go ahead, there is a 3-way fork, look to the left, where you can see yellow smoke. At the bottom, cut white hibiscus flowers (1 b) \u003d strong and flexible rope. Connect the onion blank with hibiscus threads (1 b) = onion.

We go to the smoke: it turned out not to be a house, but a hot sulfur spring No. 1.

Walkthrough


Walkthrough

Look around, a snake is resting under a tree, use a horn on it, cut off a medicinal plant to the right of the snake (1 b). Make an incision on the tree with a knife (1 b) = rubber. Take the spear and connect it with rubber (1 b) = slingshot. Turn around so you can see the volcano and walk forward. Cut the narcotic plant next to the mouse (1 b). Go in the direction of the wires on the poles, again a fork - turn left, now straight to the scarecrow on the tree.

Walkthrough


Walkthrough

Take the rags from the scarecrow (1 b) = 4 pieces of dirty cloth. Turn to the ruins of stone buildings, evil monkeys have settled there, who will throw sticks and stones, but we are not born with a bast: take a slingshot and answer them the same. Actually, the monkeys can be kicked out in another way, just bypassing them on the other side, but then they will not give 10 bonus points. Well, the "wild monkeys" were driven away, look around, below under the scarecrow we take 2 oranges (2 b), under a small tree 2 lemons (2 b), big tree cut wheat (1 b) = wheat grains + straw. We turn our backs to the ruins and go forward to the water. We take red clay from the water (1 b), cut off the bark and shoots from the stump (1 b) = 2 bundles of willow twig and willow bark. Cut off small bamboo shoots (1b), take a large bamboo stick (1b) = 2 pieces of large bamboo, cut medium-sized bamboo (1b) and an elder bush (1b) = elderberry core. We make arrows (1 b) \u003d feathers + willow rod + porcupine quills. We connect arrows with a bow (1 b) = a bow ready for battle.

Walkthrough


Walkthrough

We go back to the scarecrow, then to the left, then to the right to the collapsed stairs: we take the mold for making bricks (1 b), use it on clay (1 b) = unbaked bricks. From under the tree we take 3 pine cones (3 b). We go to our fire on the shore and burn bricks (1 b).

Walkthrough


Walkthrough

We lay the finished bricks on the destroyed stairs (5 b) - the path is open. Climb the stairs, enter the mill, exit. Bang... It hurts! Well, nothing, it will heal before the wedding, but now we have a pickaxe (1 b). Take grapes (1b), wooden slingshot (1b), durable fabric (1b), copper coins from the chest (1b), metal horn (1b). Read the inscription on the chest. Go to the mountain, if you have not been able to drive out the monkeys, now they will run away. Here we see a broken furnace (furnace), take the logs from below (1 b), use the bricks on the hole in the roof of the furnace, light a log fire in any way. Try to shake the furs, they are also broken.

Walkthrough


Walkthrough

Enter the barn, there is a downtrodden monkey sitting in the corner, our task is to cure and tame it, then it will become a faithful companion. On the right, take another form for bricks (1 b). Go get the clay (1b), use it on the mold, take the clay again (1b). Now go straight, right and right again to the red maple and further to the water. Drink and bathe, wash 4 pieces of dirty cloth (4 b) = 4 pieces of clean cloth.

Now you can make the simplest battery, which was suggested by the inscription on the chest. Accumulator (1 b) = clean cloth + lemon + medium sized bamboo + silver coins + copper coins. The mobile phone is charged again and the encyclopedia is available, as well as GPS and latest news. Break the wall near the water with a pickaxe, you can’t go there yet. Go to the fire, burn the bricks (1 b). Go to the palm trees, hit one green coconut with a slingshot or arrows and take it (1 b). Go to the place where you were thrown ashore, there is a dead seal, take it away (1 b). Cut the seal carcass with a knife (3 b) = 2 pieces of seal fat + skin + tendons. Run to the forge, change the skin on the furs, the forge works again. Go to Jep (monkey), bandage his head with a clean cloth = + 10 pts. healthy, there is a potter's wheel on the right, use clay on it (1 b) = damp dishes. Burn raw dishes in the oven (1 b) = an infinite supply of dishes. Go to the red maple, make a cut on the trunk with a knife, collect maple syrup in bowls (1b) = 2 bowls of maple syrup. Go to the water and scoop it up with a bowl (1 b), put willow bark there (1 b) = medicinal infusion. Scoop up water with a bowl 2nd time (1b), put a medicinal plant there = 2nd medicinal infusion. Scoop up water with a bowl 3rd time (1 b). In order for the infusions to become useful, they must be brought to a boil (2 b), in principle, this can be done over any fire or sulfur source. Run to Jep and give him ready-made flasks to drink, 2 flasks = + 8 pts. healthy Now Jep feels well, but he needs to eat. Feed him with harvested fruits:

1) Pine cone = + 4 units. healthy

2) Orange \u003d + 4 units. healthy

3) Grapes = + 4 units. healthy

4) Cut coconut = + 6 units. healthy

After sleeping, go to the stove and heat maple syrup in it (1 b) = sugar. At the windmill, a monkey sitting on a tree does not allow the blades to rotate.

Walkthrough


Walkthrough

Give Jep something tasty to eat (orange, coconut, cone, etc.) (1 b) and use it on the monkey. Use a strong cloth on the windmill blade. Go inside, use the seal oil on Jep (1 b) and then it on the millstone axle. Grind wheat grains = flour, take it (1 b). You can make a pie (1 b) = flour + water + egg + sugar (or maple syrup) + any fruit (orange, coconut, lemon, grapes). Go down the restored ladder, give Jep the knife (1b), use it on the long vines hanging from the tree (1b) = 2 rope ladders. Go for clay (1 b) and water (1 b). Run down to the fire near the rock, bake a pie on it (1 b).

Go to the bird nests, give Jep the rope ladder (1 b) and use it on the rock. The path is open, climb up, look around. Behind, we take an egg from the nest (1 b) and read the inscription above the entrance: "Granite House", on the right we take a diving suit (1 b), a key (1 b) and notes (1 b).

Walkthrough


Walkthrough

We go forward, to the right, forward to the left we take boards (1 b), from the shelves we take: metal filings (1 b), a screwdriver (1 b), a hammer (1 b), nails (1 b); below - a coil of wire (1 b). Turn around to the window, open the chest on the left, take 2 shirts (1 b) and 3 wicks (1 b), examine the paintings on the walls.

Walkthrough


Walkthrough

Go to the window, take a cannonball (1b) and a barrel of gunpowder (1b) from the cannon, open the cannon shutter and put the cannonball in it. From the table on the right we take photographs (1 b), rods and pipes (1 b) and read part of Captain Nemo's note and the chemist's diary.

We go further: from the shelf we take 2 boxes of charcoal (1 b) and from the floor an iron chain (1 b). At the window we take a boiler (1 b), a tank (1 b), tinder (1 b), a glass coil (1 b). It is possible to start a fire in the fireplace using one box of charcoal (or a piece of wood). Connect the cauldron + glass coil + tank = distiller (1b), put it on the fireplace.

Walkthrough


Walkthrough

Use maple syrup on the distiller (1 b) = alcohol. Now let's take care of the burial of Captain Nemo. Put together a coffin (1 b) \u003d hammer + nails + boards. Put the body of the captain in the coffin, use a tripod with a block to descend (2 b). Well, now the captain's soul should find peace. Wow! He has a present: follow the ghost to the archway and take the giant oyster (1b). Open an oyster with a knife = a large black pearl (1 b).

Walkthrough


Walkthrough

Go to the Granite House, the ugly monkey dropped the ladder, take the ladder (1b) and give it to Jep, try to send him up. Did not work out. Let's go the other way. Remember the hole by the lake? If you hold a light there, you can go to the Granite House through a passage in the rock.

Walkthrough


Walkthrough

We go to the mill, grind the keg of gunpowder, take gunpowder suitable for battle (1 b). In the oven we burn dry algae (1 b) = soda.

Light for the tunnel can be obtained by making an oil lamp or a candle.

Connect the wick with seal oil = oil lamp (1 b).

Combine soda with seal oil (2 b) = soap + 2 bowls of glycerin. Heat water and add glycerin to it = candle wax (1 b) + wick = candle (1 b). We go to the stream with the destroyed bridge, we use Jep with the ladder on the post. We pass to the other side, again the aggressive monkey does not let us in. It’s a pity that Mina (that is, the developers of the game) are such animal lovers, then they would shoot this monkey with a bow and that’s it, otherwise you’ll have to run. Or maybe not...

1st way without running around. Throw a large piece of bamboo into sulfur spring No. 2, it will explode with sounds similar to shooting (5 b);

2nd method with running around. Take a broken cage (1 b) on the right and sulfur on the left (1 b). Repair the cage using willow twigs (1b). Run to the snake at Sulfur Spring No. 1, immobilize it with a horn and put it in a cage. Use the cage with the snake on the monkey, he will get scared and run away (5 b).

Take coal (1 b), step forward on the right - ferrous sulfate (1 b), on the left at the roots of ashes (1 b). Go to the tunnel by the lake, get some water (1b), wash Jep with soap (3b), make a mattress (1b) = straw + tendons. Use the mattress on Jeep (6b). Use the candle or oil lamp on the dark entrance to the tunnel. Let there be light! In the tunnel, we go forward until we come across another evil monkey, give him alcohol and he will fall asleep (5 b) or a snake in a cage (5 b) (if you haven’t used it before or you don’t have alcohol). Take a flashlight (1 b) and a gun from behind (1 b). You can load a gun (1b) = gun + metal filings + gunpowder. Enter the Granite House, go to the right, take a lantern, sulfur, a broken projector, sulfuric acid (4 b) from the rack. Charge the flashlight from the battery (1 b). Read the inscription on the wall, go down where the water flows.

Walkthrough


Walkthrough

Below we take a helmet, an air tank and saltpeter from the wall (3 b), try to enter the water. Horror right? "Jaws" are resting.

Walkthrough


Walkthrough

There are 3 ways to get rid of a shark:

1) The lightest. Stuff the carcass of a porcupine with narcotic grass (1 b) and throw it into the water;

2) Average. Shoot the shark with a gun, one hit is enough;

3) The most difficult. Try to shoot a shark with a bow, it takes two hits.

Assemble a diving suit (1 b) = diving suit + helmet + air tank + burning lantern. I'm going into the water. Here is the Nautilus: we go upstairs.

Walkthrough


Walkthrough

Walkthrough


Walkthrough

What is that flashing red button? And let's press it, some kind of socket left and we press it, killer robots run out of the submarine, well, who would have thought!

Rather, we drape to the Granite House, go to the cannon, add metal filings to the core (it will be much easier to get into the robot with them) and gunpowder. It is necessary to bring down the robot (10 b). Read Captain Nemo's note, now we have it complete. We go to the fireplace and have a little chemo.

Calcined in a distiller ferrous sulfate \u003d sulfuric acid (1 b).

Add nitrate (1 b) to sulfuric acid, use the mixture in the distiller = low concentration nitric acid (1 b).

Nitroglycerin (1 b) = nitric acid + glycerin.

Dynamite (1 b) \u003d nitroglycerin + clay + wick.

Gunpowder (1 b) \u003d saltpeter + sulfur + charcoal.

Pyroxylin (1 b) \u003d elderberry core + nitric acid + sulfuric acid.

Becquerel battery (1 b) = nitric acid + wood ash + clay + rods and pipe.

Walkthrough


Walkthrough

Let's load the gun, but before leaving we'll look at the photos on the projector = flashlight (burning) + broken projector + lens + photos. Go to the stool and put the assembled projector on it, look at the slides (2 b). Tie the ladder at the entrance, go down, take the engine from the robot (1 b). Keep your gun ready or you'll be killed quickly. Go to the arch, carefully: there is a robot, try to get into it as quickly as possible (13 b). Under the arch We take the robot engine and the key from the stones (2 b).

Walkthrough


Walkthrough

We go to the fire, there is a fallen robot, turn it off. At the top of the plaque is the inscription "NAUTILUS 1860", this is a hint. Below are 4 letters, which are the robot shutdown code, each letter has its own number. We decompose the word NAUTILUS into numbers:

Any other letter = 0. Turn off the robot (10 b), take the engine and key (2 b). Now robots are flying around the island, you can get upstairs in two ways:

1) easy: through a tunnel in the rock;

2) a little harder: through the laser guns up the path.

Walkthrough


Walkthrough

Make a lightning rod (1 b) = metal spear + steel chain, use it on laser beams (6 b). Two ways to disable laser guns:

1) Give Jep the dynamite (1 b) and use it on the red sensor on the rock. The path is clear.

2) Give Jep the screwdriver (1b) and use it on the red sensor on the rock. Now inspect the cannon disable panel, turning the rows vertically and horizontally to make all the red lights turn green. Connected circuits are highlighted in white. You will get 5 points for this.

However, normal heroes they always go around, so I recommend going through the tunnel, at the exit from the gun we shoot down the robot (13 b), take the engine and key (2 b). We go to the post at the red maple.

Walkthrough


Walkthrough

It seems that it is starting to rain… Well, not rain, but a thunderstorm. How would you use it? Let's make a kite (1 b) = shirt + wicker (or bamboo shoots) + coil of wire. We give the snake to Jep (1 b) and send it to the pole, another robot kirdyk (10 b). We run to the robot that fell by the stream, we pick up the engine and key (2 b). We go to the mill, shoot (from a gun or a bow) not at a robot, but at a rope with a swinging bough above it, then you will get not 3b, but as many as 10. We take the engine and the key from the steps (2b). We return to the Granite House through the laser guns, we pass them with a lightning rod and with the help of Jep we turn off in any way indicated earlier. You should have 6 engines and 5 damaged keys with one green crystal and one whole key with extinct crystals.

Using a screwdriver, remove the extinguished crystals from the whole key (1b) and 4 burning crystals from the damaged keys (1b). Connect the whole key and 4 green crystals = repaired key (1b). We rise to the "Nautilus", the gun is ready, we rise up, we kill one more robot (3 b). We insert the repaired key into the panel with the red button. A hint to the code for opening the hatch of the boat is in Captain Nemo's note and on the panel itself - this is the number 1860. Add 1860 to the number of the top row and type the result on the bottom panel = this will be the hatch opening code (10 b). Get on the boat, try to send Jep, press the lever to open the doors. Did not work out. Then we put it on the engine from the robot (1 b) and forward - on the lever.

Walkthrough


Walkthrough

The door is open, we enter and use 2 engines on the fallen bridge and move part of some pipeline onto it, now you can approach both the upper and lower doors.

In order to enter the captain's cabin, it is enough to open one of the doors (upper or lower - it does not matter), but for the love of art and to increase the prize points, I recommend opening both: first the upper one, then the lower one. For every open door give 10 points. On the top door, you need to assemble the letter N by putting the missing squares in their places and rotating them.

Walkthrough


Walkthrough

After opening the door, do not go forward, otherwise you will fall into the captain's cabin through a hole in the floor, and the lower door will automatically open, and you will lose 10 points.

Walkthrough


Walkthrough

On the lower door in the top row, you need to dial the numbers 1860, and in the bottom row, dial only those letters that are in the word NAUTILUS.

Walkthrough


Walkthrough

We enter the cabin, oops - there is also a robot, but it is not necessary to destroy it, since only it can turn off the force field surrounding the island. In order for it to obey your orders, you will need to correctly answer 7 robot questions. You can make a mistake only once, after the second mistake - execution. The robot asks questions in the form of poems, and the answers are the things in the room. But before answering, go to the safe and collect the letter N on its panel in the oval in the center (5 b). Click on the two levers in the safe, then the lid of the organ and the portholes will open.

Walkthrough

Answers to some riddles.

1) Appearing from the water, growing up and getting up,

Girls turning with four wings.

(Dragonfly)

2) If time and distance are measured together,

We will know the place.

(Chronometer)

3) All his twinkling sisters, shine above the waves,

His eyes are fixed on the underwater depths,

Cut their tentacles and they will grow

They never miss a meal

His stomach covers the victim and he goes into the depths.

(Starfish)

4) Of all the creatures in the underwater kingdom,

She is the fastest, and her nose is like a sword.

(Swordfish)

5) Beating and pounding is not difficult, but when trouble comes,

You can use it if you need it

You can beat, but be careful not to blow your head,

It can be cheap, reliable, and when you don’t have it,

One, and there is no cockroach, two, and there is no bully!

If you are brave - do not be shy, took it, well ... beat boldly.

(Aboriginal club)

6) This is an amazing device that follows with its one eye.

Behind the sun is a precious ally,

Lost sailors who wish to return home.

(Sextant)

7) Where are all my supporters?, but the sun is far away...

Tell me what kind of ship lies at the bottom of the Vigo Strait,

The Spaniards stole me from the distant countries of the holy land,

But their hopes failed, the hand of the Lord punished them.

(Aztec scepter)

8) Captain, show me these strange creatures,

Which we did not eat, but who always drink.

(Polyp Sponge)

9) Its silvery surface made us invisible

For winds so terrible.

(Barometer)

10) And again they found a precious object after five centuries,

At the bottom of the sea in the abyss of waves, he languishes on the ship,

In the vastness of the Pacific Ocean.

(Chinese porcelain vase, Ding. Yuan)

11) Elephant tusks stand up to each other,

How many victims, only God knows!

Show me, captain, this pearl, poison,

The cause of poverty, the cause of pain.

(Shark teeth)

12) I swam in a shell, like in a ship,

The blue ocean enveloped you, in such a peaceful sea,

Captain Nemo, this is your doppelgänger.

(Argonaut or Nautilus)

13) An animal that saves a life is worthy of praise,

And the sailors favor him, because he is so handsome.

(Dolphin)

14) Everything that is imprinted on it,

Worth more than its weight in gold.

(Photo on the safe)

There may be other puzzles in the game. After 7 correct answers, the robot turns off the force field, and we watch the final video.

Walkthrough


Walkthrough

If everyone performed to the maximum, then you should get approximately 330-340 points (or more). If it turned out less than 300, try to go through the game again, perhaps you will discover something new.

journal-world.ucoz.ru

Chapter 1. HOUSE

Click on the sparkling area on the left and start searching for hidden items from the list. Pliers in inventory.

Click on the blue rag near the barrel and take the firewood. Take the gear on the fence. Let's take a closer look at the mailbox. Use the pliers to repair the mailbox and open it. Let's take a diary. A ghost appeared. Click on the ghost and make an entry in the diary.

Let's go to the left of the house. Click on the sparkling area and start searching for hidden items from the list. Lantern in inventory.


Examine the trough on the left and take the handle (A). Take the brush near the house (B). Click on the flower bed. Sweep the leaves with a brush. Puzzle.
By rotating the circles, we will restore a picture similar to the screenshot. Let's take a horseshoe.

Place the firewood in the stove (D) and the horseshoe in the holder. Click on the furnace control device (blue in the screenshot); lower the levers, from left to right: 3, 4, 2, 1 . Let's take the made magnet (horseshoe) from the holder and return to the house. Throw the magnet into the broken window on the left and grab the key into inventory (B). Use the key to open the door (C). Click on the switch near the door to turn on the light (A).

Zoom into the shelf drawer and screw the handle onto it (A). Take the knife (E). Take the gear next to the bear rug and the sweater from the stairs. Use the KNIFE to cut the picture from the wall (D) and then take the plan piece. Let's go to the back room through the door with the target.

Click on the sparkling area on the chest of drawers and start searching for hidden items from the list. Oil can in inventory.

Take the GEAR from under the cabinet (A) and the BRICK (B) from under the couch. Brick slam on the mirror. Puzzle. Look at the screenshot for the correct solution. Receive a scroll of cold (E). To melt the sealing wax, put a scroll of cold into the fireplace.
On the scroll of cold, repeat the image from the sample on the right, take the mount (D). Use the Crowbar to lift the hatch on the floor (F).
Click on the bottom of the screen to return to the main room.

Lubricate the gas valve on the tube with an oil can to clean it of rust.
Bring the lamp to the valve to fill the lamp with gas. Inventory lamp. We return through the door with the target and then we go down to the basement through the hatch.

We use the lamp in the dark. Click on the ghost that appears to make an entry in the diary. Pick up the SCREWDRIVER (A) on the ladder.
Click on the picture of the candle on the wall, take the hands of the clock and pay attention to the time indicated in the picture: 6.45.

Click on the sparkling area and start searching for hidden items from the list. In inventory is a silver key. We get out of the basement.

Click on the sparkling area on the chest of drawers and start searching for hidden items from the list. Scroll of fire in inventory.

Leave the room and examine the panel on the stairs. Place all three gears in the mechanism. Look in the diary (A) for the code ( 413562 ). If the code is entered correctly, press the button (D).

The hatch to the attic opened. We go up there. Throw a sweater over the bee hive to neutralize the bees. Click on the sparkling area and start searching for hidden items from the list. Glue in inventory.

Click on the soccer ball and then pick up the scissors (A). From the chest with the help of a silver key we take an empty gas bottle. Put the glue and pieces of the plan on the nightstand. From the pieces we will make a plan of the house and glue it. We look at the screenshot.

Click on the sparkling area and start searching for hidden items from the list. In inventory mallet.

We go down below. Let's bring an empty gas cylinder to the gas valve. It will fill with gas. We go to the basement. We knock on the wall with a mallet. We punch a hole in the secret room. We go inside.

Take the LADDER (A) by the wall. Use a screwdriver to unscrew the screws on the panel (B). We take an eye. Let's examine the nightstand and pick up the salt. Click on the chest and solve the puzzle. Arrange the numbers to form a clock face. Insert arrows and set the time you saw earlier: 6.45 . (D) The chest has opened. Let's take the dome hot air balloon.

We leave the house. Attach the ladder to the tree on the left (A) and use the scissors to cut the branch (B). We return to the house and go down to the basement. There is a flask with a frog on the shelf. We put the branch into the flask and pull the frog out of the jar.

Let's go to the house. Click on the wagon and start searching for items from the list. In inventory is a gas burner.

Click on the balloon basket. We put a burner, a cylinder and a dome in it.

Chapter 2. THE ISLAND Crash site

Click on Albert's ghost to make an entry in the Diary. Click on the sparkling area and start searching for items from the list. Bottle in inventory.

We go to the right to the place where the camp is set up. Click on the Totem and take the TV button (A) from its mouth. Place the Bottle in the area indicated by the beam of light (C). Let's examine the hole and then try to take the eye (Bummer, the snake almost bit off his hand). Return to the crash site and insert the button into the TV (B). Set the diagram on the screen as shown in the figure in the diary. Let's turn the TV buttons from left to right: left, right, left, left and press the Test Button (C). See screenshot for solution. Take the water amulet in the dolphin's mouth.

We go to the right to the place where the camp is set up and click on the sparkling area to search for objects from the list. Machete in inventory.

Cut down the bush with the machete (A) to the right of the tent. Let's go ahead and then click on Sophie's ghost to make a diary entry. Take the PIPE (B) from the firewood. Click on the stone altar.

We go to the waterfall and click on the sparkling area to search for objects from the list. An empty pot is in your inventory.

We go to the cave and click on the sparkling area to search for items from the list. Red eye in your inventory.

Let's enter the cave and click on the ghost of Orhen to make an entry in the diary.
Click on the sparkling area to search for items from the list. Stone heart in inventory.

Insert the tube from inventory into the damaged area (A) of the furnace. Place the scroll of fire on the lava (B).
Copy the symbol onto the scroll. Click on the stone marker to the right of the furnace. We leave the cave and see the amulet of fire. It is very hot and you need to cool it down.

Let's go back to the camp and click on the sparkling area to search for objects from the list. Gear in inventory.

Go to the waterfall and click on the pump (A). Let's arrange the gears in such a way that everything works. Fill the empty pot with water from the waterfall (B).
Let's go back to the cave and pour the collected water on the amulet.

Move to the waterfall again and click on the sparkling area to search for items from the list. The bowl is in inventory.

We go to the stone altar and place a stone heart and a red eye on it.
We go to the cave and click on the sparkling area to search for objects from the list. Egg in inventory.

Enter the cave and click on the sparkling area to search for items from the list. Rusty key in inventory.

Let's go to the camp. Open the chest with the rusty key and take the AMULET OF AIR (A). We give the egg to the snake in the hole indicated by the beam of light. Take the GREEN EYE from the hole (B).

We go to the right, into the jungle and click on the stone altar. Put the GREEN EYE on the green face.
Use the clue from page 8 of the Diary to solve the puzzle.
Click on the heart in the center (A) to rotate the faces. Change the facial expression (by clicking on the eyes and mouth) while the face is at the top (B). For the correct solution of the puzzle, look at the screenshot.
The EARTH AMULET will be added to your inventory.

We go to the cave. Place all the amulets in their respective places (A) on the stone slab. See screenshot for solution.
Go to the opened portal (B).

Part 3. Portal.

We enter the house and then go down to the basement.
Click on the sparkling area to search for items from the list.

Scroll of WIND in your inventory. Let's hit the shelf. Pour the milk from the can into the bowl (A). Give milk to the hedgehog under the stairs (B) and take the fear potion (C).

Let's go back through the portal to the island. We go to the waterfall and click on it with the scroll of WIND. Copy the symbol located on the right side of the scroll. See screenshot for solution (A).

Let's go back to the shore and click on the sparkling area for a Hidden Object Scene from the list. Pickaxe in your inventory.

Hit the frozen waterfall with a pickaxe. Click on Albert's ghost to make an entry in the diary. Click on the sparkling area to search for items from the list. The sprig of mint is in your inventory.

Let's go to the pier. Take the Scary Mask (A) by the pillar on the left. Click on the fishing line on the pier and unravel it. We look at the solution in the screenshot (B). Click on the broken diving equipment, then on the water and the stone urn.
Click on the float in the water and catch a goldfish.

Now we go to the cave. Click on the stove to zoom in on the image. throw a sprig of mint on a hot surface to dry it. Let's go through the frozen waterfall and click on the sparkling area to search for items from the inventory. Sapphire KEY in your inventory.


Use the sapphire key to open the locked chest (A) and get the Catalyst. Click on the stone slab on the left. Let's click on the carpet and kill the potion. Place the catalyst in the burner (B). Dried mint in a mortar (C). Cut the goldfish on the cutting board (D). Throw the salt into the container with the catalyst (E).
Click on the mortar to grind the mint. Add this porridge to the catalyst (E).
Click on the cutting board to take the chopped FISH. Add it to the catalyst as well (E). Take the matches (F) and light the burner (B). Take the flask (G) and pour the prepared mixture into it.

We go to the pier and throw the BREATHING POTION into the water. Let's go into the water and then click on Anna's ghost to add a diary entry.

Part 4. Underwater world.

We click on the sparkling area on the left and find the items from the list. STONE HAND in your inventory.

Exit the water and return to the carpet. STONE HAND click on the stone slab on the left. Take the MIRROR. Let's go back to the water and click on the sparkling area on the left to search for items from the list. The crescent in your inventory.

We climb out of the water to the pier and click on the stone urn (A). Place the MIRROR in the square (B). Crescent in hole (C). Take the SCROLL OF ANTI-MAGIC SPELL (D) from the vessel in the center.

Let's go back to the water and apply the FEAR potion on the shark. Enter the tunnel and pick up the FLY SWATTER (A) from the stone. Let's put a scary mask on the crab. SYMBOL (B) in your inventory. Throw the ANTI-MAGIC SPELL SCROLL into the glowing magical symbol on the right (C). Copy the symbol located on the right side of the scrollcoil. See screenshot for solution (C). Click on the skeleton and scales.

The solution to the weights puzzle is to balance the four bowls using the weights provided. Not all weights will be needed. Look at the screenshot (A) for the solution.

We go into the cave, which was blocked by a magic symbol. Click on the ghost of Orhen to add a diary entry. Click on the sparkling area to search for items. RUBY KEY in your inventory.

We go through the tunnel to the magic wolf, click on the sparkling area and start searching for items from the list. The blue flower is in your inventory.

Return to Orhen and use the key to open the drawer (A). Take the skull in the crate (B). Step back and put the SKULL on the skeleton (C). Take a piece of meat (D).

We go to the wolf and give him meat. Click on the well, flowers and cobwebs.

Return to Orhen and click on the sparkling area for a Hidden Object Scene from the list. The tongs are in your inventory.

Swim out of the cave and take the red coral with the tongs (A).
We leave the water and go to the cave. dive into the portal.
Go to the secret room in the basement and use the FLY SWATTER on the rotten meat (B). There is a dead fly in inventory.

Let's go back through the portal to the underwater cave. Give the ghost Orhen the red coral, SULFUR, and the BLUE FLOWER. SPELL SCROLL in your inventory.
We go to the wolf and click on the sparkling area to search for items from the list. LEFT EYE in your inventory.

Give the fly to the spider to take the RIGHT SYMBOL HALF (A).
Head back to the house through the portal in the cave and put both eyes on the metal sculpture on the right side of the front door. Take the EMERALD (B) from the mouth of the sculpture. Return to the wolf and insert both halves of the symbol and the EMERALD into the well lid (C).

Part 5: Mystical Diary.

Use the scroll to click on the well (A). Copy the symbol on the right side of the scroll. See screenshot for solution (B).

We click on the ghost in the well to make an entry in the diary.
Move away from the well and click on the sparkling area to search for items from the list. The MAGIC SEAL is in your inventory.

Let's go back a step and click on the sparkling area for a Hidden Object Scene. SHEARS in your inventory.

We go to the well and cut the roses with secateurs. Click on the sparkling area for a Hidden Object Scene. The MAGIC SEAL is in your inventory.

Let's get out of the water and go to the carpet. Click on the sparkling area. The MAGIC SEAL is in your inventory.

We leave the waterfall and click on the sparkling area for a hidden object scene. The MAGIC SEAL is in your inventory.

We go to the right and call on the sparkling area for a hidden object scene. The MAGIC SEAL is in your inventory.

We go into the cave and click on the sparkling area to search for objects. The MAGIC SEAL is in your inventory.

Now we go to the place where the camp is set up and click on the sparkling area for a hidden object scene. The MAGIC SEAL is in your inventory.

We turn the haystack with a pitchfork and take the MAGIC SEAL. We enter the house and then through the door with the target. Click on the sparkling area to search for items. The MAGIC SEAL is in your inventory.

We go down to the basement and click on the sparkling area for a hidden object scene. The MAGIC SEAL is in your inventory.

Let's do the same procedure in the attic. A ball of thread in your inventory.

We go down to the second room. Give the ball of thread to the cat and take the MAGIC SEAL. Let's go through the portal and go to the well under water. Cut the flowers to the right of the well with a pruner and take the MAGIC SEAL. We go down into the well and place the MAGIC SEALS on the wall.

Correctly repeat the sequence shown five times. The solution to this puzzle may be different. Press and remember the sequence.
See the screenshot for a possible solution:

First sequence solution: 5, 13, 1.
Second sequence solution: 14, 9, 12, 1.
Solution of the third sequence: 7, 5, 13, 4, 10.
Fourth sequence solution: 8, 1, 6, 7, 5, 11.
Fifth sequence solution: 9, 13, 2, 12, 10, 1, 7.

Hooray!!! Game over!!!

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Return to Mysterious Island 2
Return to the Mysterious Island 2

Continuation of the famous and many beloved game. The events in the game take place on the same island that Jules Verne wrote about. A victim of a shipwreck, the girl Mina finds herself on an island of mysteries and secrets, and tries to survive with the help of improvised means. It's good that I found a friend in the face of the monkey Jupa. Together, it is easier to overcome obstacles and solve puzzles.

The game is completely non-linear and this is one of the options. This walkthrough is just a help in solving puzzles to complete the game to the end. I'm sure you'll find many more ways to combine items to earn more Wits points. Try, combine and you will succeed! I fed the characters constantly, maintaining the green indicator. So you can feed them anytime. The inventory is called by the right mouse button. To feed or use an item - an item on the icon of Mina or Yupa.

Watch the video: the game starts with an optimistic start - Mina and Jupa are taken from the island by a helicopter:. But happiness did not last long - some adversary shoots down an air dragonfly, the helicopter lights up and falls into the sea::

Playing as Jupe

We understand that we can no longer save the pilot, Mina is alive, but is unconscious - we save Mina. We pull the valve of the life jacket on Mina's neck and unfasten the seat belt. We look to the right, to the right of Mina's head, and press forward - Jupe will knock out the window and pull her out onto land.

Oops! It's like they never left! Back on my favorite island! It took so long to eat coconuts and bananas to return to the coconut-banana diet again: .. We speak with Mina and she asks us to get her a bandage on her leg. Let's increase Mina's energy a little - for starters, let's hug her tighter (+10), but it's better not to get on her neck - she's unlikely to like it: We end the conversation (a cross in the lower right corner) and go to the right (Jupe definitely won’t climb into the sea, we swam - we know ..) At the crossroads, we smell the leaves of a tree and go forward, take a broken branch, although it looks very much like a log). Let's look around: so, on the left sits some kind of evil macaque leader and also with a gun at his side and catches some beetles from the corpse of a porcupine. He seems to us not happy, and in general somehow not in the spirit: To the right of us are pine nuts - we take them. The leader does not like this trick of ours: He complains to us, but we refuse to give him nuts (they will come in handy)). He scares us and we, pretending to be terribly frightened, briefly run away to a neighboring location. We return (do not forget to put the nuts in inventory), like no one touches us:. We go upstairs to the mill, in the chest we take a dirty rag and a hook. We go 2 screens back and make our way through the field with ears, there we take an orange, snake skin and go left to the swamp, so we take a stick and try to get something blue in front. But no, and the paws are short and the stick too. Well, okay. Let's go for now. We turn around and go back a screen, capturing eggs on the left and clay on the right. At the next location, pay attention to the tree, climb up. And there is a nest with hornets - remember. We get down and slap to Mina.

Missing Mina

We take a step forward and the game itself will turn us in the right direction. We go in this direction and what is it? Woo! Flying Guardian Robot! Hmm, these are clearly not rescuers, only robot guards were not enough for us! Suddenly we hear Mina's cry, we run to her, and we find that she is gone: What to do? Let's try to go explore the situation where the formidable macaque is sitting. We hear the voice of Mina, who warns of danger: a jaguar! By the way, the leader is already gone! Well, you see, he ran so hard that he forgot his gun. Also not bad, we take the gun, it will come in handy. On the right, we take Mina's lost bandage, it will be necessary to wash it. In the meantime, we pick a blade of grass near a dead porcupine and in order to be in the shoes of a formidable leader, we begin to continue his glorious work - that is, we will catch ants. We take a blade of grass and begin to pierce each insect, it’s not difficult, you first need to catch the slowest ones, and then, remembering the path of each ant (each has its own path), string everyone on a blade of grass. Still, this Jupe is a sadist! But you have to eat! We burst ants, each ant adds +0.5 energy to Jup. If desired, the capture of ants can be repeated. That's what the leader was seen as evil - the skill was not the same - probably didn't catch anything: We look up, climb a tree, so that later we can get to the mill, where, apparently, Mina is located. Yeah, it seems that she urgently needs an antiseptic for the wound, as she is afraid that she might catch an infection - the wound hurts. Okay, we'll definitely find it, but first we need to drive away the big spotted cat. We remember the nest with hornets and go to it, wallow in the mud in the neighboring swamp, then take a stick, hook the nest by the very top edge (by the way, you can unsuccessfully remove the nest and the hornets will attack Yupa. In this case, the time will count down and you need to have time to dive into the swamp, where they took the stick), and boldly go straight to the jaguar. The spotted cat runs away, and we pick up a stick and a hornet larva. Now it's time to start looking for an antiseptic.

The search for an antiseptic

We go to where we saw the guardian robot and take another step towards the volcano. O! Thyme! It looks like what the doctor ordered, maybe it will come off as an antiseptic. Um: if not for the snake, of course, we would have plucked it, but it’s not fate to see. We need to think about how to drive the snake away: Okay, let's go one step forward for now, to the volcano. We see another monkey - this is mom: .. I wonder whose? But obviously not ours: .. She is very worried about something and shows us something, let's go, let's see what it is. We take another step towards the volcano. Yeah, it's understandable - apparently her son-egoza somehow ended up on a burning beam: .. What to do - you need to save it, but later. Looks like we'll need Mina's help since Jupe can't combine items in her inventory: So what can we do? After all, you can not kill the snake, but solve it peacefully, especially since we have an ocarina (instrument). Let's play something fun! While the snake is crazy about our unearthly music, we quickly grab the thyme and run to Mina. She is glad and remembers that you can be treated by ants that eat meat. Hmm, in vain it seems we ate them, but that's okay, let's go catch some more. While playing as Jupe, we can chew the leaves of the tree and get a good sponge (you can wipe the dirty Jupe with it in the future), only it needs to be washed in the river. Let's return to the location where the source is with sulfur, there we will rummage in the roots of the tree and pluck the fungus-tinder. Now we take a step a little to the left (not towards the volcano), now a step to the right. A question mark appeared - it means there is something here, let's look. We find a short branch - it will come in handy. After chewing it, we get a sharp stick. We go straight to the end and go down just to the seashore. Soooo, what can you profit from here: on the left we take a canister of kerosene, behind it is a broken clay bottle, on the right we grab seaweed and wheat with sand. We need everything right now! We turn back - the turtle crawls. You don't have to do anything with it, just look around. They seem to have bypassed everything, now we need to catch ants and treat Mina. We bring ants to her, and she asks to help her - we take an ant and put it in the wound with a mouse click, and immediately make a second mouse click to tear off the ant's head, if you do not have time to press, the ant will run away. I got 5 or 6 ants needed. As soon as they mended the wound, noise is heard again - we see the robot through the window and Mina decides to go look.

Playing as Mina

We run and look for a robot, we find it at the crossroads, if we take one step from the broken wicker bridge, where the volcano is. He takes us for the captain and it looks like he has gone nuts:. Sorry, sorry, we will treat it, that is, we need to turn it off and fix the microcircuits. Above the buttons with numbers we see four letters. They can change if the code is entered incorrectly. It is turned off very simply - we have an inscription and numbers at the top NAUTILUS 1860. We do not need the word NAUTILUS, but we need the numbers 1860, we simply number them in order:

1860
1234, all other digits are zero.
That is, it follows from this that what is equal to:
1-1, 2-0, 3-0, 4-0, 5-0, 6-3, 7-0, 8-2, 9-0
If, for example, the code is 5794, then we dial 0000 below, if the code is 7841, then we dial 0201:.

Now, after you have typed the correct code, you need to get to the chips, for this you need a screwdriver or something similar: We don’t have this, we’ll look for it: .. We need to explore the coast, maybe we’ll find something useful there. We go down to the shore, the water has risen. Let's look around - on the shore we can take a serpentine and a sextant lens. Climbing up, we will see that we need to repair the device (only for God's sake, do not touch or press anything !!!) which is on the rock on the left. We'll deal with this later. Now we still need to explore the place where the helicopter fell. We go to the very beginning of the path, where Mina was sitting when Jupe pulled her out. He categorically refuses to climb into the water, well, okay. We leave it on the shore and dive. Attention! Everything must be done fairly quickly, because we are holding our breath. We quickly swim into the fallen helicopter, take the handle on the seat, grab a plastic envelope, a coil of rope and a penknife from the pilot's pocket.

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