Domino rules summary. International rules for playing sports dominoes

Learning how to play classic goat domino is not as difficult as it might seem. All you need to do is to read in detail the rules of the game for beginners that are written here. The instructions with the rules are illustrated with photo examples, so the rules are much easier to understand. After reading this article, you will not have a question "How to play table domino

How many bones should be in a set of dominoes

The number of bones in one set of dominoes must be 28 pieces. IN Chinese dominoes there are more bones, and in a classic domino box there are exactly 28 pieces of bones. By the way, many mistakenly ask how many chips, dominoes are in the set, correctly call bones, stones or just dominoes.

These are paired dice with the same number of points on both sides, in a set of 28 double dice there should be 7 pieces: 0-0, 1-1, 2-2, 3-3, 4-4, 5-5, 6-6.


How many doubles in dominoes - 7 pieces.

How to play domino goat

We figured out what doubles are in dominoes and how many bones should be in total to play Goat (28 pieces). We proceed directly to how to play domino goat.

1 Mixing the bones
We pour the bones on the table so that the points (points) on the bones are not visible. We mix the bones well, now this pile of stones is called the "Bazaar".

2 We take dominoes
Then the players take turns taking the bones from the Bazaar, you need to take them so that other players do not see the numbers (dots) on your dominoes.

How many dominoes to distribute per player?
Depends on how many people will play, a maximum of 4 players is possible.

  • 2 players - take 7 dice each;
  • 3–4 players - take 5 dice each;

Bazaar- these are closed extra dominoes that remained after all players picked up dominoes. When there is nothing to walk with, players from the Bazaar get dominoes.

After everyone has picked up the dominoes, the game begins.

3 First move
The first stone is placed in the center of the table by the player who has the double with the lowest score in hand, 0–0, 1–1, 2–2, and so on. If no one has doubles, a simple die with a lower score is played, such as 0-1, 0-2, and so on. In the example, for two players, the smallest bone behind the number of points turned out to be 2-2.

4 Second move
After the first player, the others place their dice in turn. If a player has several options for walking dominoes, for example, 2-6 and 2-3, he decides which dice to place. In the example, the second player looked like a stone 2-6.

5 What to do when there is nothing to walk?
It's your turn to put the dice on the table, and you don't have the right domino in your hand. Then the player looks for suitable dominoes in the Bazaar. Each open stone from the "Bazaar" the player takes into his hand.

5 End of the game
The game ends when one of the players runs out of dice or when a "Fish" is obtained. All other players with dice in their hands begin to count points.

Scoring

Before the start of the game, the players agree on how many points they will play dominoes, for example, 300 points. This means that the one who scores the first 300 points wins. After each game played, the winner gets points from the stones that were left in the hands of the losing players.

Which bone gives how many points?

  • Empty or empty-empty (0–0) - count as 25 points;
  • Bone 6–6 - count as 50 points;
  • All other stones give how many points, how many points on them. For example, a dice 1-4 is 5 points, a dice 6-4 is 10 points, a dice 3-5 is 8 points, and so on.

What does the domino fish mean?

Sometimes in dominoes there is such a situation that none of the players has a stone in their hands that can be placed to continue the game and the Bazaar has run out of bones for selection, such a situation called the Domino Fish.

What is empty and empty is empty in dominoes?

Zero, empty, empty, bald, naked, this is the name of the 0-0 stone, this is a bone on which there are no points (points).

If you have reached this part of the article, then you have read all the rules of how to play table dominoes. To consolidate and understand everything that is written in this article, try to play dominoes that are below. And remember never say chips, bones, stones or dominoes will be correct :)


You have reached the end of the page, which means that you have read all the rules of the game of dominoes and it is time for you to consolidate your knowledge in the game against real opponents.

Doctor of Technical Sciences V. ILYICHEV.

Games in which all information about the position of the opponents is known are called games with complete information, such as chess. Steinitz, Capablanca, Nimzowitsch and other masters developed general positional chess principles which have proven to be very effective in practice game. Majority card games- games with incomplete information, such as preference (see "Science and Life" No. 7, 1992). Among them is dominoes, in which initially, and even later, the exact location of the bones on the opponents' hands is unknown.

A child comes to school with a huge number of questions about life, about the world. And they begin to give him many answers, but to questions that he did not ask.
A. G. Asmolov

From a combinatorial point of view, dominoes are much more complicated than preference. Indeed, according to the rules in preference the game is on"suit in suit", therefore all suits (spade, club, diamond, heart) are sufficiently isolated. On the contrary, almost every domino (two cells) is a kind of "adapter" from one suit (0, 1, 2, 3, 4, 5, 6) to another, so here they are closely related.

If, according to the rules of dominoes, all twenty-eight bones are connected in a straight line, then the same suit will always be at the ends of the table. This is due to the fact that each suit is present in an even number (8) of cells. It turns out that in a practical game one can also find useful heuristic patterns that are not absolutely true, but only with a certain (but sufficiently high) probability. Let us consider a number of such tactical and strategic principles.

Recall that dominoes are played by two rival pairs (Red + Yellow versus Blue + Green). We will assume that the players move clockwise, as a result of which a chain ("table") of knuckles appears on the table, new stones are attached to the edges of which.

(Illustration 1)

If the player does not have the opportunity to put a stone to any of the edges of the "table", he skips the move (the player "rolled"). A pair wins when one of its members is the first to expose all of their bones. Of course, the more specific player gets "rolled", the less chance he has to be the first to put all his stones. When searching effective ways games, it is advisable to single out two simple (pure) strategies - defensive and offensive.

In the first, the player moves in such a way that the remaining dice in his possession have the greatest variety of suits. The defending player believes that this strategy allows minimizing the likelihood of him getting "rolled" in the future.

In the second, the player acts "monotonously", namely, he exposes stones with the same suit. A set of three or more player tiles containing the same suit n, let's call n-pressure .

Let the player Red produce, for example, 1-pressure. As a result of the struggle of rival pairs, exactly six dice of suit 1 turned out to be laid out on the table, and the last stone of this suit is in Red's hands. Therefore, on one of the edges of the "table" there is a stone of suit 1, which is inviolable for other players. Here we will say that Red took " end stone". Now he is insured against "rolling" at least for the next move.

Here is a natural way to "measure" the force of pressure. So, let's evaluate the hollow at 0.5 points, and the remaining (simple) stones of this suit - at 1 point. Then the pressure force is equal to the sum of the points of the stones of the suit n. If the pressure force is more than 3.5 points, then it is "self-sufficient". Namely: it cannot be completely blocked by the remaining stones of this suit, so you can independently get to the end stone. Let us discuss the features of "non-self-sufficient" pressures:

1. Two simple stone+ hollow turn out to be weak pressure (force = 2.5). This pressure is more defensive than offensive. It limits the ability of opponents to put their strong pressure. So, in the position below, Red should play not with the hollow 2|2, but with a simple stone 1|2.

(Illustration 2)

This move simultaneously weakens the opponent's 2-pressure and demonstrates his own 1-pressure. Note that when other players push two stones of suit 1, this pressure becomes strong. Red now has a chance to get an End Stone.

2. Three simple stones or three simple stones + hollow turn out to be average pressures (force = 3 and force = 3.5, respectively). If the partners (voluntarily or involuntarily) support this pressure at least once, then it will immediately become strong.

Note that according to the domino rules, six or seven stones of the same suit are re-dealt. Therefore, very strong pressures are not allowed. There can be several pressures on the hands of one player at the same time.

At the beginning of the game, each suit occurs on average on two cells. Therefore, in the presence of pressure - a large number of cells of the same suit - the diversity of cells with other suits decreases. Now some suits will be found on no more than one stone.

The implementation of pressure is reminiscent of personnel policy, when they place their people everywhere, who are friends with each other and are at enmity with others. The attacking player hopes that sooner or later the opponent "bled" by his pressure will be "rolled".

Practice has shown that an attacking strategy is usually more productive than a defensive one. A real effective strategy is a synthesis of both pure strategies, in which offensive tactics play a dominant role. Let's consider some typical game situations.

Episode 1. Let, as a result of his strong, for example, 1-pressure, Red take one end stone. And after some time, his opponents forced him to part with this stone of suit 1. It is somewhat surprising that after that the other players can calculate one of the remaining red knuckles:

Principle 1. Suppose that in episode 1 the exposed end bone of Red looked like 1|n, then he still has a stone of suit n.

(Illustration 3)

Practice has shown that this rule is implemented in more than 50% of cases. Here are two reasons that support principle 1.

Reason 1 . Since each suit (in particular, the suit n) occurs twice on average, then at the beginning of the game, along with the stone 1|n, Red also has a knuckle m|n. Further during the game, the following options for placing these stones as Red are possible:

1. There was a suit on one of the edges of the table n. Then Red, developing his 1-pressure, would definitely place a stone 1| n.

2. There was a suit on one of the edges of the table m. Here Red may (but does not have to) place a stone n|m. Therefore, in more than half of the cases stone 1| n exposed before the knuckle m|n. Because stone 1| n stayed with Red, then knuckle m|n and even more so is with him. This implies the validity of principle 1.

Reason 2 . Let, for example, stones 1|n, 1|a, 1|b, 1|c constitute a strong 1-pressure of Red. Let's name the suit from the set ( n, a, b, c) is scarce if it is presented in one copy among the initial seven stones of Red. In the presence of strong 1-pressure, such a scarce suit (at least one) is sure to be found. Let, for example, it will be suits a, b And c. Because the n not a deficient suit, then Red also has a stone of the form m|n.

Further, it is very likely that scarce suits turn out to be the same pressure for other players. Therefore, dice with suits a, b, c they will exhibit more often and stones 1| a, 1|b, 1|c leave Red in the first place. Then the terminal will be the "late-placed" domino 1| n, and Red will have a knuckle in his hands m|n .

Of course, there are other reasons that support this principle (the search for them is left to the reader).

Episode 2 If the defensive resources of the Blue-Green pair are small, then as a result of 1-pressure, Red manages to capture two single ends at once.

(Illustration 4)

Then there will be 1 on both edges of the table, and two more knuckles of suit 1 will be in Red's hands. Let, for definiteness, the stones in the hands of Red are 1| n, 1|a, n|b. If there are no other ("higher") considerations, then in his move, Red should take care to preserve the maximum variety of suits on the remaining stones. Therefore, the logical move is 1| n. Hence follows

principle 2. Suppose that in episode 2 the first exposed end bone had the form 1|n, then Red still had a stone of suit n.

These principles, together with information about the known stones of the table, make it possible to accurately determine the remaining knuckle of suit n for Red. Let this "computed" stone have the form n|k and is the last of the Red. Then Yellow should organize n-pressure or k- pressure so that his partner (Red) can finish the game. A more complicated option is when the opponents are forced to put up the required stones. Of course, for this it is necessary to somehow calculate the bones of the Blue-Green pair (for example, based on the same principles 1 and 2!).

In fairness, here is the initial set of stones on Red's hands when the principles 1 and 2 discussed above cannot be fulfilled. Here is one of the absolutely "unprincipled" layouts:

(Illustration 5)

Episode 3 Let Red apply 1-pressure and grab the end stone on the left. In this situation, he big choice moves. The question arises: which of the bones to put on the right? No matter how Red plays, it's likely that opponents will soon force him to give up endstone 1|2. Therefore, now it is logical to place a knuckle 2|5. So, little by little, Red prepares 2-pressure.

(Illustration 6)

Therefore, there is

Principle 3. Suppose that in episode 3 Red has an end stone 1|n on the left, then he should put tiles of suit n on the right.

It is implicitly meant here that the suit n is not rival pressure. The rest of the players should keep in mind that with this strategy of Red, principle 1 may be violated.

Episode 4 Let's discuss a frequently encountered problem: when is it profitable for Red to make "fish"? Recall that here the pair Red + Yellow wins if the sum of points on its stones is less than the corresponding sum of the other pair. Here is a useful recipe for a good solution. Namely: you need to mentally make a "fish" and calculate the total number of points on the table ( S) and in his arms ( R). fair

Principle 4. At R< 42 - S/4 делайте "рыбу".

Indeed, the sum of points of all domino stones is 168. If there is S points, then (168 - S)/4 - their average number per player. With this inequality, Red's score is below average, so his pair has a good chance of winning the fish.

Of course, before the final decision on "making fish" Red should pay attention to the number of stones in Yellow, and also remember what suit the partner's pressure was in.

Episode 5 Suppose that at some point in time Red faced the following choice problem. On one move, he gets his own endstone on one side of the table, but then this allows Blue to take his endstone on the other side as well. And with a different course, none of them have end bones.

(Illustration 7)

The first option is worse for Red if he has additional stones in his hands. Indeed, as a result of the consistent formation of the terminal bones, Red will have to part with his terminal knuckle. Therefore, if the pressures are successfully realized, then

Principle 5. 2-pressure is stronger than 1-pressure.

For the successful implementation of pressure, it is important for players to start it in a timely manner.

Episode 6 For the player making the first move (intruder), it is not at all necessary to immediately set his pressure. This can be done on the second move as well. So, let him have the following stones at the beginning of the game:

(Illustration 8)

Then the "soft" move 0|0 turns out to be good. Here knuckles 0|0, 5|5 and 5|6 do not take part in any pressure, therefore they represent a "ballast" that is difficult to set. It is advisable to drop part of it immediately, and then set the stone ("adapter") 0|1 - the transition to the main 1-pressure.

Principle 6. If there is an adapter stone, make a soft entry.

Episode 7 After the first three or four rounds of the game, the main suit-pressures of the players are revealed (for example, 1 for Red, 2 for Blue, 3 for Yellow and 4 for Green). Now the pair of players who can continue their pressure (or even get the end stone) will have a positional advantage.

On the other hand, some suits are still completely in the hands of the players, and it is natural to call them "fresh" (for example, 0 and 6). Exhibiting fresh suits is dangerous. So, if Red plays a stone with a fresh suit of 0, then it is very likely that Blue will put a bone 0|2. Thus, the Blue-Green pair will continue to develop its 2-pressure. Therefore observe

Principle 7. Do not expose fresh suits.

Principle 7 has exceptions. For example, let's say Red has three (or more) stones with a fresh suit of 0. In this case, the formation of an endstone by Blue is not so dangerous, since it will most likely not withstand prolonged 0-pressure from Red.

Episode 8 Episode 7 preventive measures can be supplemented. So, when there is no way to expose your pressure, then " healthy lifestyle game" consists in blocking the opponent's pressure. For example, let Blue 2-pressure and he has stones left 2| m and 2| n. Now it is dangerous for players Red and Yellow to expose tiles with suits m And n. Often, blocking the pressure of the enemy sends him "for hire" faster than deploying his own pressure. Therefore, a useful rule

Principle 8. Don't let your opponent continue his pressure.

Episode 9 In the notation of episode 7, consider the following situation. Let Green play the fresh suit 0 on the left, and Red does not have a suitable stone 0|1 to continue his 1-pressure.

Then it is correct to put Red on the right also with fresh pressure (0 or 6). Now if Blue “attaches” its 2-pressure to the fresh suit 0 (sets stone 0|2), then in response Yellow symmetrically “attaches” its 3-pressure to fresh suit 6 (sets stone 6|3). Because "2-pressure is stronger than 1-pressure", the Red-Yellow pair gets the upper hand.

Principle 9. Maintain fresh suits on both sides.

(Illustration 9)

If all participants adhere to this principle, in the middle of the game there are moments of a kind of "giveaway game". Players begin to expose only fresh suits (pressure with fresh suits), "politely" suggesting that the opponent be the first to get the end stone. A pair that cannot support fresh suits on both sides usually loses.

Of course, the listed "principles" are far from exhausting all the tactical and strategic methods of playing dominoes, but, undoubtedly, they will bring certain benefits to the players.

Dominoes is a board game that originated in China in the 12th century. In the 18th century, this game also arrived in Europe, where it acquired its modern look and name. A set of dominoes usually consists of 28 tiles, including 7 doubles (1-1, 2-2, 3-3, 4-4, 5-5, 6-6 and 0-0) and 21 adjacent dice ( 1-2, 2-3, 4-5, etc.). How to play domino correctly, what is the maximum number of domino players, how many tiles are given at the beginning of the game, how are points calculated and how is the winner determined? More on all this...

Classic rules: how to play dominoes

This board game is played by two to four people. For two players, 7 bones are dealt, for three or four - 5 each. The one who has a double 6-6 in his hands starts the game, he puts this bone, the rest attach 6-1, 6-2, 6- to it 3, 6-4 or 6-5. If at the beginning of the game none of the players got a double 6-6, then the game can be started with other doubles (5-5, 4-4, etc.). And if no one got a double at all, then they start the game with a domino with a large value, for example 6-5. During the game, it is necessary to lay out the playing bones according to the following principle: for example, a dice that has 5: 5-3 can be attached to a double 5-5, for example, a domino having 5 and a bone with 3. If a player does not have a suitable bone, then he takes it from those that remained unplayed, or skips a move. But you can not skip a move if there is at least one suitable bone in your hands. The game continues until one of the players places his last dice on the table. The winner is credited with the sum of the points of all the losers. Points are calculated according to the values ​​of dominoes remaining in the hands of other players (for example: 4-1=5 points, 3-6=9 points, 2-5=7 points). It is worth noting that 0-0 assigns 25 points to the contestant. Also, the game may end when the players still have dice but there is nothing to put on the table. This situation is called "fish" and here the winner is the one with the fewest points. He is recorded the difference in the points of the losers. The game ends when one of the players scores a predetermined amount of points, for example, 100.

The above rules tell how to play dominoes in its traditional form. But besides this, there are other varieties of the game of dominoes.

"Goat"

The most popular variation of the game of dominoes is called "Goat". Most often it is played by four, two by two, but it can be played by three or two. The game is divided into rounds. Each person is given 7 dominoes in their hands, if less than 4 players play, then the remaining dominoes form a "bazaar". If the player comes across five or more doubles, then the bones are re-dealt. The game begins with the one who has the smallest double in his hands, i.e. 1-1 when playing with four or another smallest double if there are two or three players. The move must begin with this smaller double. The game moves clockwise, each subsequent player must place a dice, the value of which matches the last dice laid out on the table at the point of contact (see the rules of the traditional domino game). The bazaar is approached by the player whose turn it is to go, but he does not have the necessary dominoes. He hunts them down until he finds the right one. After the end of each round, scores are calculated. Losing players record on their account the amount of dominoes remaining in their hands. But you can open an account only if you have at least 13 points on hand. The player who scores 101 points or more first is considered the loser and receives the title of "Goat". You can also play "goat" two on two, i.e. unite in teams.

sports domino(hereinafter - Domino) is a board game in which four people participate. These participants are divided into pairs and compete with each other. To play Dominoes, you must have a special table equipped with supports for chips (bones), and a set for playing Dominoes, consisting of twenty-eight game chips (the minimum chip is “empty-empty”, the maximum is “six-six”). The sum of all chips is equal to 168 points.

The purpose of the game and the definition of winners | sports domino

To win the game, you must score the number of points determined by the organizing committee of the tournament before your opponents. Usually necessary quantity counts as two hundred points. Each game is played for 30 to 50 minutes. The number of games in each tournament is different. Each game or round ends with a win or blocking (hereinafter referred to as "fish"). A win is when one of the participants puts the last chip he has on the table. In this case, the winners write down the sum of all the remaining chips in their hands. "Fish" is when one of the participants lays out the last chip of this number series, leading to the fact that at both ends of the calculation there are chips of the same series on the table. With a fish, the winner is the pair that has the smallest amount of points in their hands. In this case, the winners write down the sum of all the remaining chips in their hands.

In case of equality of points | Domino game

If the points of unplayed chips in pairs are equal, the game is considered to be played in a draw. If the time allotted for a game runs out during a round, the game ends at the end of that round. In this case, the pair with the most points is considered the winner of the game. If the time runs out at the moment of scoring or shuffling the chips, then another round is played. All points scored by pairs must be recorded in the protocol, which is signed by the participants at the end of the game. Each game must have a winner. There are no draws in Dominoes. In the event of a tie, an extra round is played. A pair is also considered to have won if, after five minutes from the beginning of the game, one or both players of the pair - the opponent did not appear. In this case, the maximum number of points provided by the tournament regulations is recorded on the account of the winning pair.

Game order.

For each move, the player is given a certain amount of time:

  • label_outline With the possibility of a single move - 5 seconds;
  • label_outline With the possibility of several moves - 20 seconds;
  • label_outline If possible, complete the round with a “fish” - 1 minute.

Unreasonable violation of these rules entails a verbal warning to the player from the Referee. In the event of a repeated such violation, a fine is imposed on the couple (defined by the competition regulations). During the party it is forbidden to smoke, drink, eat. Only chips, minutes and a pen can be placed on the gaming table. Silence must be observed during the round. The hands of the participants in the game should be under the table and their eyes should be directed to the table or to the chips. It is forbidden to make any body movements that can be regarded as unauthorized communication (hereinafter referred to as signs). All identified signs are punishable by penalties.

Party start order:

  • label All chips are flipped face down.
  • label Any player shuffles the chips.
  • label Each player flips one chip. The right of the first move goes to the participant who turned over the chip from the largest number points. In case of equality of points among the participants, the advantage of the first move is given to the one who has the highest denomination in one of the half of the chip.
  • label After that, all the chips are again turned face down and shuffled by the player sitting to the left of the participant who has the right of the first move.
  • label The participant with the right of the first move collects seven chips. Further, the set of chips is carried out in turn counterclockwise. The player who owns the right of the first move has the right to re-shuffle the chips. In this case, he takes the pieces last, and no other player can shuffle the pieces again.
  • label Then the first move is made. The chip is placed parallel to the player if it is a double. If it is a mixed chip, then it is placed with the least number of points towards the player. But in both cases, the chip is placed in the middle of the table. Each move is carried out calmly (it is forbidden to knock on the table), close to the chips already laid out, and at the same time, each move is made with the same hand and in the same way.

It is forbidden to move and rearrange the chips raised and installed on the stand. If a competitor touches any of his pieces during his turn, he must place it if it fits, even if he did not fully pick it up. If it does not fit, a couple - the offender is fined.


If one of the players, who does not have the right of the first move, puts a chip, he must take it away, and the opponents decide whether to continue the round or start over. If a decision is made to shuffle the chips, the offending pair is penalized, and the round is started by the player who owns that right in that round. If it is decided to continue the round, the token is placed to the right of the player and must be placed as soon as possible. They also act if during the game one of the players places a chip not on his turn. In both cases, if the decision of the opponent pair is to continue the game, the result of the game is saved. If a participant in the game does not have a suitable chip, he must announce this loudly and clearly, saying the word "pass". At the same time, it is forbidden to notify the next player about this situation by any other gesture or movement. If the player could make a move, but said "pass", regardless of the moment the violation was discovered, the pair - the opponent calls the Referee, who announces the end of the round. A fine is imposed on the violating couple. After the end of each round, all played chips must remain in their places until all participants in the round are convinced of the correct scoring.

Domino Federation of Russia.

Dominoes is a board game known to almost every person since childhood. The process itself is simple: a chain of chips is lined up according to the principle of contact of halves with an equal number of points.

A set of classic dominoes includes 28 rectangular tiles. On front side there is a division into two parts. Each part displays a certain number of points (points) from zero to six. There are also special sets of dominoes, where the number of dots is greater and reaches 18 points.

History of dominoes

Domino is one of the first board games known to mankind. The history of dominoes begins in the II century BC. Today the game is very popular in European countries, but originally appeared in China. In turn, dominoes came from bones that were previously brought to China from India.

The rules of the game of dominoes in those days were different. Participants rolled two dice. The roll result is the player's score. Two dice - two dice for a modern chip.

Around the 18th century, dominoes came to Europe. It is not known for certain who brought the game to the mainland, but many historians claim that it was Marco Polo. Already in Italy, the original version of dominoes was transformed, and the world became available classic version which is played to this day.

In eastern countries, more than forty varieties of dominoes are known. In Russia, several types of this game are most popular. The main differences are in the principle of scoring, determining the winner, and some other nuances. Before the start of the competition, figure out how to play dominoes, what is the peculiarity of the process. This will help you win faster!

What is a fish in dominoes

The victory is won by the player who places a chip, after which the other participants do not have the appropriate combinations to continue the competition. It is this blocking move in the game that is called the fish.

In most types of dominoes, the number of points recorded as a prize for the winner, equal to the sum chips left in his opponents' hands. Then a new round begins, and the final victory belongs to the one who has accumulated the number of points established by the rules. For example, in the domino "Goat" you need to score 101 points to win, in the "Sea Goat" - 125.

There is a second way to end the game - the winner is the one who first put all his bones on the table. In this case, points are calculated in the same way.

Classic domino rules

Some contemporaries call dominoes classics of excitement. This is a game with incomplete information: until the end, the opponent does not know which bones are in his opponent's hands. There is even a theory that it is in dominoes that the dominant theory of the universe is encrypted.

Classical dominoes are a pair game, two or four people participate in it. If there are only two players, then they are dealt seven chips per hand, for four - five each (in this case, the game is played 2x2). The remaining bones are placed in a reserve, which is called the "bazaar". The first move belongs to the participant who got "double zero" or "double six". This means that equal values ​​are drawn on the chip on both sides: zeros or sixes.

If the participants do not have bones with doubles in their hands, you can start the game with “double five”. If the players do not have doubles in their hands, then they start the game with the chip with the highest value (for example, “five - six”, “four - six”).

After the first move, players place chips with the corresponding values. If other players do not have suitable chips in their hands, they take additional ones from the reserve.

Domino rules "Goat"

The rules of the goat game are slightly different from the classic dominoes. Two to four players also participate. If four people are playing, then they are divided into pairs. In this case, players sitting opposite each other will be allies.

The principle and mechanism of the game is the same as in classic dominoes. But after the end of each round, the losers write down on their account the amount of points that they have left in their hands. Recording starts with thirteen points (fewer points are discarded). As soon as a player has accumulated 101 points, he is declared the loser, jokingly calling him a "goat".

Domino rules "Sea Goat"

Another popular domino variation. Suitable for players who like dynamics, excitement and higher difficulty.

Differences in the rules from the domino "Goat":

  • The minimum number of points a player can record for himself is 25.
  • The participant who wins the game writes down the sum of the points of the losers
  • The player who scores 125 points becomes the loser. He is called a "sea goat"
  • Only one player can score points. If another participant scores more than 25 points, then all players again become 0 points
  • You can put a double at different ends of the chain of chips. It's allowed by the rules
  • The end of the round with a double "zero - zero" means victory. In the game, such a move is called "fast". 75 points are credited to the loser's account at this end.
  • If the end of the call occurs with a double "six - six", the loser is credited with 100 points. The player who completed the game with such a knuckle has all points deducted to zero.

Donkey Domino Rules

Another dynamic type of domino. Points are counted up to 101. The minimum for entry is 13 points.

Differences in the rules from the game of "Goat":

  • At the same time, you can use both one double and all four, if the participant has them.
  • The player can place chips from four sides to the first double placed on the table (cross shape). You can place chips at the same time
  • The player who places the double has the right to make a “close” (the chip is turned face down). In this case, it is forbidden to further expose the knuckles from this side. The player who made such a move can declare "open" at any time convenient for him.

Children's domino rules

Children's domino is very similar to the classic version of the game. The rules will be similar to classic dominoes, but a little easier. Is different appearance bones: instead of black and white dots, bright multi-colored pictures are drawn: animals, cartoon characters, flowers and plants. With the help of the game, the child learns to count more easily, learns the alphabet, develops logical thinking.

  • If you have knuckles with different points in your hands, try to build the game very carefully in order to take less additional chips from the reserve
  • If you have a couple of doubles in your hands during the distribution, do not rush to immediately use it in the game, wait until the opponent makes several moves
  • Try to understand the tactics of the enemy. If you are playing in pairs, try to interact with your ally as much as possible
  • Identify the leader of each round, choose the scheme of play against him in such a way as to protect your positions as much as possible and get ahead.
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