Sea battle for 2 players on paper. Sea battle play online on a notebook sheet

How to have fun while away the time during recess? By playing board games, of course! Moreover, all you need from the props is a pen, a piece of checkered paper and at least one comrade. So let's get started...

GALLOWS

Two people are playing. One thinks of a word and puts as many dashes as there are letters in the word. You can write the first and last letter of a word. The second player guesses one letter at a time. The correct letters fit in place of the dashes. If the letter is named incorrectly, a vertical line is drawn. If the second letter is not guessed, a horizontal one is added to the vertical one - the result is a gallows. Then the rope, head, hands are drawn... You need to guess the word in 8 attempts, otherwise you lose.

Here, as an example, the word "abbreviation" is given. You can specify a word category, for example, animals.

In order not to get confused and not to name the wrong letter again, you can cross them out from the alphabet, or write down those already named.

RHOMBUS

This is a type of "tic-tac-toe". Two people are playing. A rhombus is drawn as shown in the figure (the size can be changed). Players take turns tracing one side of the square. The task of each player is to circle the last fourth side and place his own cross or zero inside the cell.

You need to carefully make your move so that the enemy does not have the opportunity to close the cell. When all the cells are filled, the number of crosses and zeroes is counted. Whoever has more is the winner.

DIAGONAL

You can play together, but it’s more interesting when there are many players. Each player draws squares in a notebook, as shown in the figure below, with sides of 7, 6, 5, 4 and 3 cells.

Then, someone guesses a letter. This letter is written diagonally into all squares and the game begins.

The players' goal is to come up with and write words containing this letter (singular nouns).

The one who completes all the words the fastest wins. If there are many players, then the winner is selected as follows: the players read their words out loud. For each original word there are 2 points, if the words are repeated, then only 1 point is added to those players. The one with the most points wins.

WORDS

A game for two or more people. Each player draws a sign in their notebook as shown below. You can change the categories and come up with your own, but that’s how we played. One player says the letter A out loud and begins to mentally recite the alphabet. When the second player says “stop,” the first player calls out the letter he stopped on. Players must write words in the table for this letter (if they cannot think of a word, they put a dash). Whoever did this first stops the game.

Then the players count their points: for each original (not the same as others) word, add 2 points; for a repeated word - 1 point; for a dash - 0 points. The game continues with a new letter. Then all the points are added up and a winner is chosen. The game is dynamic and very interesting.

SEA BATTLE

Two people are playing. Two squares with a side of 10 cells are drawn. You need to sign the letters of the alphabet on top, and numbers from 1 to 10 on the left. The left field will be yours, and the right field will be the enemy’s. Now we draw the ships so that they do not touch (and so that the enemy does not see their location). The number and size of ships is shown in the figure below.

When everything is ready, start shooting one by one. One player names a cell (for example, d2) where he expects to find the enemy ship. If it is empty, the second player says “pass” and the turn goes to him. And if the first player hits the ship, the second player says “wounded” or “killed” (if all the cells of the ship are crossed out). If a player hits a ship, he gets the right to an extra turn.

BALDA

You can play with two, three, four... Draw a square. The number of squares on the side must be odd (5, 7 or 9, no longer required). Sign the names of the players, come up with and write a word (singular noun) in the center of the square.

Now players take turns coming up with a new word, adding only one letter and using existing letters. The invented word is written under the player's name and the number of letters is indicated.

The players' task is to come up with a word as long as possible. The one with the most points for all words wins.

These are the best board games that will help pass the time during school recess, on a long journey, on dull winter evenings, not only for children, but also for adults. In addition, this is an excellent simulator that develops thinking, attentiveness and logic.

« Sea battle" - fascinating and simple game, which does not require special devices or special knowledge. It can be played both on a computer and on paper, and once only the second option was used, since there was no other option. Not everyone knows how to play Battleship, because either there was no opportunity to learn, or there was no “teacher”. In any case, such knowledge can be useful. The rules of the game “Battleship” are simple; anyone can remember them, regardless of age and level of intelligence.

General

The game "Battleship" has long captivated many people. It is interesting, exciting, and most importantly, it does not require any expenses. To play with a person together, you will need two sheets of checkered paper (preferably) and two pens (or 2 pencils).

“Battleship” is useful not only because it allows you to have a good time. The game also promotes development strategic thinking and intuition. If you and the person know each other, you have the opportunity to use information about the enemy. For example, your assumptions about how he could place ships so that they are difficult to find, how you would bet if you were in his place, may be confirmed and help you win.

Rules

Well, we can proceed to the main part. Now you will learn how to play “Battleship”:

1. First, you need to draw two squares measuring 10x10 cells on a sheet of paper (of course, it’s easier to draw on a sheet of paper with a checkered pattern). Then, in both pictures, put the letters from A to K on the top row (from left to right, skipping E and J), and to the left of the squares - numbers from 1 to 10 (from top to bottom).

2. On the left square you need to place:

  • 1 ship consisting of 4 cells;
  • 2 ships, consisting of 3 cells;
  • 3 ships, consisting of 2 cells;
  • 4 ships, consisting of 1 cell.

Ships cannot touch each other either on their sides or corners. It is important that there is at least one free cell between them. edges playing field ships can touch, and they must be positioned only vertically and horizontally (diagonally not).

The right square should remain empty.

3. The goal of each player is to destroy enemy ships. The one who goes first (by agreement or by chance (using lots)) names the coordinates (letter-number) looking at the right empty square. For example, E7. The opponent looks at his left drawing, where his ships are located, and answers:

a) past;
b) wounded;
c) killed.

The first option means that the player ended up on an empty cell, that is, he did not end up anywhere. He marks this place in his right square so as not to choose it a second time (most often with a cross, but in any other convenient way), and meanwhile the turn passes to the second player.

The second option means that the player is in a multi-deck ship (occupying from 2 to 4 cells). By marking it on your map right place, a person has the right to the next move until he misses. So, if after shouting E7 the answer “wounded” follows, the player can call either E6, or Z7, or E8, or D7 in order to finish off the wounded ship (by the way, this is not necessary, you can temporarily leave it alone and look for others) . The second player again answers “by”, “wounded” or “killed”.

The third option means that the enemy ship is destroyed. If this happened on the first move, it means that it was single-deck (consisting of one cell), which can be called a great success. If from the second (for example, after E7 the player said E6), it means double-decker, etc. After knocking out a ship, as well as after being wounded, the player walks until he receives the answer “past”.

4. The move passes from one player to another in case of a miss and is delayed by one of the opponents in case of a successful hit. The winner is the person who is the first to find and destroy all enemy ships.

Other variations

Sometimes "Battleship" is on paper, and sometimes it is on a computer, as mentioned earlier. And if the first option requires a real, living opponent, then in the latter case you can play with robots. True, firstly, it will not be so interesting (the enemy’s reaction when you sink his ship is priceless), and secondly, the opportunity to peek into the enemy fleet is absolutely excluded (we all understand that some people try to cheat).

One way or another, it’s not difficult to come up with other, more expanded versions of the game; it all depends on the imagination of the players and their desire/ability to experiment. It is important to immediately clarify all the rules, because if it is not clear to every person how to play “Battleship”, the rules of which you have come up with, nothing good will come of it, and there will be no quality game.

For example, you can add more cells to the “battlefield” (not 10x10, but 20x20, for example), and then either leave the number of ships or increase them. You can complicate the task so much that all the ships that the enemy needs to find are single-deck. You can make mines, and if they hit them, the enemy misses one turn. There are a lot of options, the main thing is to know in moderation.

Conclusion

That's all, now you have met new game and you know its rules. The question “how to play “Battleship”” should be settled. From now on, you and your friends will have something to do during boring lessons/lectures or at work, if you can be close to each other and write on sheets of paper.

Children are so captivated by various gadgets that they often don’t want to not only read, but even play non-virtually. This worries both specialists and parents. In one of the episodes of the cartoon "Barboskiny" Grandfather just suggests a way to return children to real world by playing the usual “Sea Battle” on paper with the whole family.

To do this, he turns off the electricity in the house, and the grandchildren are forced to master the game, which does not require any special conditions. He showed that you can have an interesting time without any Internet, armed only with a pen and your own mind.

Although this board game Naval combat today also exists in a computer version, but the traditional version of destroying ships on a checkered piece of paper has one undoubted advantage over the virtual one.

Playing with a living person is more interesting than playing with a computer; the battle is much more fun and exciting. And it’s more useful, because in this case the child develops not only logic and strategic thinking, but also intuition, the ability to “calculate” and read the emotions of another person.

Another plus and the reason for the long popularity of the game is the simplicity of its organization. In order to lead ships into battle, you do not need the Internet, electricity, a large room or any special surroundings. All you need is paper, a pen and the rules of the game sea battle on paper for two.

Learning to play sea battle

The rules of playing sea battle on paper for two people are quite simple. On paper, each player must draw a square of 10x10 cells, which are designated on one side with letters from A to K (without E and J), on the other with numbers from 1 to 10. In this field you need to place your ships.

A second similar square with similar field designations is drawn nearby. On it, during the battle, the player records his shots.

  • When making a “shot,” the player names the coordinates of the target, for example, B8.
  • The opponent answers “by” if there is nothing in the square; "wounded" if his ship was hit; "killed" when the ship is destroyed.
  • Hitting someone else's ship is indicated by a cross. In this case, the rules give the right to the next shot.
  • If you miss, the right to shoot passes to the second player. The winner is the one who first destroys all enemy ships.
  • At the end of the game, the participant can demand that the opponent show his playing field and compare the records of moves.

The rules of the game Sea Battle stipulate not only how many and what size ships participate in the battle, but also their location.

  1. Ship composition: 4 submarines of one cell, 3 destroyers of two cells, 2 cruisers of three cells and one four-cell battleship.
  2. The ships must be drawn so that they do not touch each other under any circumstances. There must be a distance of at least one cell between them.
  3. Ships can be positioned horizontally, vertically, or at the edge of the playing field.

What not to do

They stipulate rules and certain restrictions.

  1. The composition of ships cannot be changed.
  2. Some rules say that one ship can only have a linear shape; in some options, the shape of the letter L is allowed. This point must be discussed in advance. But in all variants you cannot draw and place ships diagonally.
  3. The field value cannot be changed.
  4. You cannot distort the coordinates and hide the hit.

Strategies

Not only simple rules and the conditions for organizing the game explain the popularity of the game Sea Battle, but also the fact that winning in it is determined not only by luck, but also by the right strategy and tactics. This is a game of two people, which means that emotions and cunning are added to logic. Therefore, a winning strategy involves:

  • Under no circumstances should your opponent be able to see your playing field.
  • Consider your opponent's skill and way of playing. For example, if your opponent is a novice player, then you should not place your ships in the corners of the field. Inexperienced players often start with them, especially with the move A1. If an experienced and long-time opponent is playing with you, who already knows that there can’t be any in the corners of your ships, then it’s worth breaking the pattern and hiding a couple there.
  • Think about the location of your ships. One of the winning strategies is to arrange large ships compactly in one place, and single-celled ships scattered away from each other. Then the player, having quickly found large ships, will spend a lot of time searching for small submarines. This will give you time and a chance to recoup.

Winning tactics

The correct tactics of the game include several simple techniques.

Be sure to record your opponent's moves on your field, and all your moves on the second playing field. Not only hits are indicated, but also misses. Some do it with dots, others with crosses. This will avoid repeated shelling of empty squares and conflicts in case of any errors.

If the opponent’s ship is “killed” in a naval battle, then the cells surrounding it are immediately marked as empty. After all, we know that the rules prohibit placing ships in them. This saves you time. In this case, the most advantageous shot is at the battleship. Its destruction immediately opens eighteen cells, almost a fifth of the field.

Players' shooting tactics can also be different. You can shoot while making diagonal moves. This way there is a greater chance of catching large ships. You can, in search of a profitable battleship, shoot through three cells to the fourth. After the first hits, the choice of moves is determined based on what begins to appear on the enemy playing field.

A tactic to combat popular fraud, when the opponent places the last single-deck ship already in the process of playing in the last free cell. To make such deception impossible, the field and ships are drawn in one color, and shots are indicated with a different pen or pencil.

Today the game Battleship exists both as a tabletop factory set and as computer game, but playing on a simple checkered piece of paper is still fun.

Let's play "Sea Battle"

Sea battle is a simple and exciting board game that does not require special knowledge or special equipment. To play together with a friend or family member, just take two checkered pieces of paper and two pencils. The game not only allows you to have fun, but also contributes to the development of intuition and strategic thinking. How to play sea battle at home?

Rules of the game

The essence of the sea battle game is that two people take turns blindly calling out the coordinates on the enemy’s map (on a piece of paper in a box). The named point should destroy the ship or catch part of it. The sooner a player sinks the opponent's fleet, the faster he will win.

Playing field

It is a checkered sheet on which a square measuring 10 x 10 cells is drawn. Each side of the figure has its own coordinates. The vertical side is numbered from top to bottom (from 1 to 10). Horizontal from left to right is indicated by the letters of the Russian alphabet (from “A” to “K”, skipping “Yo” and “Y”). Ships are placed in the drawn square.

Sometimes the words “Republic” or “Snow Maiden” are used instead of letters.

The opponent's field is drawn on paper next to your field. It must have identical coordinates and dimensions. The plane remains free and is used to mark your shots.

Number and location of ships in the sea battle game

Submarines consist of several tubes or decks. The playing field should contain:

  • 1 four-deck battleship – 4 cells;
  • 2 three-deck cruisers - 3 cells each;
  • 3 double-deck destroyers - 2 cells each;
  • 4 single-deck ships - 1 cell each.

Vessels should be placed according to certain rules. They cannot touch each other with corners or sides. There must be at least one empty cell between them. It is equally important that they are located only horizontally and vertically.

There are options for sea battles with a different arrangement of ships - the letter “G”, zigzags or squares. Their structure and quantity may be different. For example, 2–3 four-deck and 1 five-deck (aircraft carrier). When using more ships will require a different field size (15 × 15).

Conditions and order of moves

To choose who will go first, players cast lots. When making a shot, you name the coordinates (letter and number). For example, B8. The opponent looks at the playing field with his submarines and answers:

  • past;
  • wounded;
  • killed.

In the first case, he makes it clear that you are in an empty cell. The turn goes to the opponent.

The second option means that you are in a multi-deck ship (consisting of 2, 3 or 4 cells). Mark this place on your map. You have the right to the next shot. To finish off someone else's ship, use nearby coordinates. For example: B7, B9, A8 or B8. You can temporarily leave the wounded ship alone and look for another. The move lasts until you miss.

The third option indicates that the enemy submarine has been destroyed. If this happened with a single shot, then it was single-deck (occupied one cell). If the ship is killed on the second turn, then it was double-decker, etc. After the ship is destroyed, you can walk until you hear the answer “past.”

Strategies

Well-planned tactics will help you win the game of sea battle. Winning strategy offers:

  • Disguise yourself carefully. Your companion should not see your playing field on the checkered piece of paper.
  • Consider the method of play and the skill of the opponent. For example, if this is a novice player, then you should not place your fleet in the corners of the field. Beginners start with them. With an experienced competitor, it is better to break the pattern and hide two or three ships in such a place.
  • Think about the placement of your ships. Single-cell vessels can be placed scattered, far from each other. Large – compactly in one place. Your partner will quickly find large objects. However, he will spend much more time searching for small submarines. This will give you a chance to get even.
  • Mark your shots. Place crosses in the right empty square. This way you won't call these coordinates a second time. Record both hits and misses. This will avoid conflicts in case of any errors.
  • Cross out the cells around the destroyed enemy ship. The rules prohibit building ships in them. This will save you time.
  • Shoot while moving diagonally. This increases the chances of hitting large submarines. In search of a battleship, you can go through three cells to the fourth.

What not to do

If the rules are not followed, the sea battle game may end early. The following are considered unacceptable violations:

  • Missing a move due to inattention.
  • Incorrectly drawn field: incorrect coordinate system or dimensions of the sides of the square.
  • The number of vessels exceeds the required number.
  • One of the players spied the placement of another's submarines.
  • Hits are hidden.
  • The opponent puts up the last single-deck ship during the game in the last free cell. To avoid deception, draw the ships and the field on a piece of paper in one color, and mark the shots with a different pencil or pen.

Sea battle - enough exciting game. It is familiar to many adults and children. Its rules are simple, anyone can remember them. You can play almost anywhere. All you need for this is a checkered piece of paper and a pen.

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