Sedentary games with a marine theme. Didactic game “Sea inhabitants

Type of project: informational and creative

Participants: children middle group"Firefly"

Interaction between teachers: teachers, parents

Project implementation period: 1 week

Problem: “What kinds of inhabitants of the sea are there?”

Game motivation:"Journey to the Underwater World"

Goal: Creating conditions for education ecological culture and development of children's cognitive and creative abilities.

Tasks:

  • expand children’s understanding of the inhabitants of the deep sea, develop the ability to think;
  • development of logical thinking, the ability to draw conclusions and conclusions based on a comparison of facts, results, observations;
  • develop aesthetic perception of the world around us, the ability to see beauty;
  • develop the ability to listen to the sounds of nature;
  • develop cognitive interest, creativity ;
  • use various non-traditional artistic and graphic techniques;
  • teach to protect the environment;

Expected results of the project

  • master the concepts of “marine animals”, “fish”, “shellfish”;
  • have the simplest ideas about some of the structural features of the body in connection with their life in water, their methods of movement (swims, crawls), methods of camouflage, and the uniqueness of each species;
  • know about the relationship with other inhabitants;
  • have an understanding of the relationship between human activity and the environment;
  • develop initial skills of environmentally conscious behavior in nature;
  • write a descriptive story about a sea creature using a supporting diagram.

Hypothesis:

There is still a lot of unknown and beautiful things around us. I would like to introduce children to this mysterious and mysterious world. During the implementation of the project, children will gain knowledge about the inhabitants of the seas and oceans. Feeling of love for nature. The desire to cherish and protect it.

Project stages:

Goal setting (problem identification).

Project development.

Implementation of the project (Organization of joint work of children and teachers on the project).

Summing up (Presentation).

Preliminary work:

  • search work on the selection of illustrative material on the topic “Sea inhabitants”, “Sea”;
  • acquaintance with literary works: G. Kosov “The ABC of the Underwater World”, S. Sakharnov “Who Lives in the Sea?”, A. S. Pushkin “The Tale of the Fisherman and the Fish”, G. H. Andersen “The Little Mermaid”;
  • learning poems by V. Orlov “Why do I dress up at the sea?”, “I draw the sea”, Y. Dulepin “Octopus”, S. Baranov “Dolphins”, proverbs and sayings, finger gymnastics“The Seagull”, asking riddles, word creation;
  • examination of reproductions of paintings by I. K. Aivazovsky “Night. Blue Wave”, “The Ninth Wave”, “Black Sea”, “Hurricane at Sea”, A. Rylov “Sea. Stones”, “In the blue expanse”, A. Bogolyubov “Sailboat at sea”;
  • listening to the song “Dolphins” based on verses by S. Kozlov from the cartoon “At the Port”; Debussy K. “The Sea”, sketch for symphony orchestra, “Conversation between the wind and the sea”; Ravel M. “The Game of Water”;
  • watching cartoons “The Colorful Family”, “The Tale of the Fisherman and the Fish”, “The Little Mermaid”, “Finding Nemo”, “Shark Tale”.

Collaboration with family:

Photo exhibition: “Let’s remember the blue sea..!”, “I’m in the aquarium!” ;

Parents write down a story about a sea creature invented by the child and help decorate it with drawings;

Resource support:

Illustrations, photographic materials, videos, slides, books, works of art and materials, camera, computer, materials for visual and design activities, shells of various sizes and shapes, plasticine, waste material.

Can a person live in water? Why?

What sea animals do you know?

What do you know about the inhabitants of the underwater world?

What special devices do some inhabitants of the deep sea use?

What do sea inhabitants eat?

Who is Neptune?

What inventions did sea inhabitants suggest to man?

Which animal is the largest, smartest, fastest, most musical?

Project implementation

Joint activities of children and teachers.

Goal: To intensify cognitive interest in the inhabitants of the deep sea. Strengthen children's knowledge about the diversity of the underwater world; encourage search skills; enrich children's speech; develop a caring attitude towards nature.

Conversations: About fish, about seas and oceans, about the underwater world;

Examination of illustrations (encyclopedias “The Sea and Its World”, “Fishes that Glow”;

Watching the Sea World videos. “Underwater world”, “Mammals in the zoo: Performance of dolphins, fur seals, Beluga whale.” Cartoons: “About the Fisherman and the Fish” by A. S. Pushkin; "Nemo." Videos: “Nemo Fish”, “Zebra Fish”... “Clown Fish”;

An album with species diversity of flora and fauna, their habitat;

Examination of paintings by artists depicting the underwater world of a painting by Mark Susino;

Reading fiction

Goal: To develop interest in works of art of various genres, to reveal the relationship between fairy-tale and real world; learn to highlight the main idea of ​​a work;

Explain how important drawings are in a book; show how much interesting things can be learned by looking at book illustrations.

H.-K. Andersen "The Little Mermaid".

Creative stories: “How I went to the dolphinarium” (selected).

Evening of riddles, poems about sea ​​world.

Memorizing poems about the inhabitants of the underwater world.

Didactic games

Goal: To clarify and consolidate knowledge about the inhabitants of the sea. Develop resourcefulness, intelligence, attention, and the ability to prove the correctness of your judgment.

"The Little Mermaid"

"The Fourth Wheel"

"Whose silhouette"

"Guess the sound of the animal"

"Whose shadow?"

"Collect the Dolphin"

"Decorate the aquarium"

“Guess which body of water”

"Who lives here?"

“Whom I’ll tell you about”

Board-printed games

"Paired pictures"

"Find out what has changed"

"Find the same one"

"Connect the dots"

Verbal

Target. Develop the ability to describe a body of water and its inhabitants by description.

Expand children's vocabulary: jellyfish, octopus, shrimp, sawfish, crab, seahorse, flounder.

"Describe the animal"

"Guess the riddle"

“Who hears what?”

“Whose children?”

“Find an item by description”

“Call it in one word”

“Who will notice more fables?”

Productive activities:

Exhibition of drawings and crafts made from natural and waste materials “The Sea and Sea Secrets”.

Goal: To teach children various techniques for working with various visual media, the ability to follow oral instructions, and operate with concepts denoting spatial characteristics. Develop fine motor skills and eye, artistic taste and creativity. Develop a work culture and communication skills in children.

Application “At the bottom of the sea”

Collective application “In the depths of the sea”

Plasticineography “Unusual fish”

Finger painting “Magic underwater world”

Stone painting “Goldfish”

Modeling from dough “Clown fish”

Paper construction - model of the seabed

nautical style decorations (pendants and bracelets made of shells)

Origami "Sea fish"

Making an album with illustrations “How beautiful this underwater world is...”

Musical activities

Goal: To teach to perceive the character of animals with the help of musical works. Exercise children in creating expressive images of sea creatures. Instill a love for various musical genres.

  • Listening to songs about the sea;
  • Listening to music: “Sounds of the sea”, “Sounds of a dolphin”;

Interaction with parents

Photo albums “How we vacationed at sea”;

Consultations for parents: “How to interest children in the secrets of the unusual sea world”;

Assistance in organizing leisure activities on a marine theme.

Participation in the exhibition of drawings and crafts “The Sea and Sea Secrets” joint creativity parents and children, teachers.

Design of a library of educational games

Selection of puzzles on a marine theme;

Cut-out pictures “Sea animals”;

Plot-role-playing games:

"Ship Voyage", "Underwater Expedition"

(experiments and experiments);

"A trip by ship to a fairyland"

Movable

Goal: Formation of motor skills, development of imagination, attention.

"The Fisherman and the Fishes"

"The sea is agitated"

"Fishes and Pebbles"

"Water"

"Diver"

Music games

Target: Stability of attention, accurate execution of verbal instructions; Motor-auditory coordination; Distribution of attention; Rhythmic speech, diction; Auditory attention;

"Funny Fishes";

"The Little Mermaids";

"Fishermen";

Decoration of the Sea World play corner

Quiz “Wonders of the Underwater World”

Goal: To consolidate children's knowledge about the sea and the marine world. To instill children's interest in the world around them. Develop children's coherent speech. Expand your vocabulary. Learn to distinguish fish from mammals.

Equipment and materials: Puzzles, picture-riddle, riddles, map, sea attributes.

Liliya Safarova

Program content

To consolidate children's knowledge about natural and marine phenomena: the sea is raging, a strong wind is blowing, a storm.

Exercise children in recognizing marine and wild animals of the countries.

Work on orientation in space.

Development of general and fine motor skills hands

Enrich your vocabulary: sea knot, seahorse, deck, sailor, lifebuoy, cook, captain, sea pathfinders.

Train mental operations, analysis and comparison, develop attention, memory, speech, fantasy, imagination, logical thinking, and creative abilities of the child.

Cultivate interest and respect for the inhabitants of the sea.

To develop in children a desire to play together, to train attention and concentration, to teach children patience, to help overcome childhood shyness.

To expand children's knowledge about wild animals, their habits, lifestyle, nutrition, to cultivate love and a humane attitude towards animals.

Explanatory note

Play fills the child’s entire living space, and he turns any activity into a game. Child's play is life itself. The child feels comfortable in his games. The game helps to express your feelings and enrich your impressions of the world around you.

Already at early and junior age levels, it is in play that children have the greatest opportunity to be independent, to communicate with peers at will, to realize and deepen their knowledge and skills. The older children become, the higher the level of their general development and education, the more significant is the pedagogical focus of the game on the formation of behavior, relationships of children, and the development of an active position.

During the game, various situations are created. The child not only listens and observes, but actively acts. By getting involved in the situation, children practice performing game actions and linking them into a single plot.

In the formation of a game, three main stages can be distinguished: 1) mastering conventional actions with toys and substitute objects; 2) mastering role behavior (role relationships and interactions); 3) mastering the methods of constructing a plot.

By participating in role-playing game“Sea Pathfinders” children encounter situations that contribute to their assimilation of basic social relationships: the child finds a way out of the situations and draws certain conclusions.




The teacher invites the children to go on a sea voyage on a ship called “Brick”. If desired, children are chosen for the roles of Captain, Radio Operator, Sailor, Midshipman. We consolidate knowledge about what these people do on the ship - their rights and responsibilities. Sailors have to deftly steer the ship so as not to collide with an iceberg and cope with the storm. Only well-coordinated work and friendship help them cope with this test. The task is also set to complete the route on the map. There are islands on the map with interesting tasks.

The first "Enchanted Island"

Children solve sea-themed riddles.

For her, a wave is a swing,

And she floats without a goal

From nowhere to nowhere

Everything is as clear as water.

Deep down she is

As if visible in the sky.

But it doesn’t shine and doesn’t warm,

Because he can't.

(Starfish)

What a wonderful horse?

Very strange habits:

The horse neither sows nor plows

Dancing underwater with a fish.

Call him buddy:

Fish friend...

(Sea horse)

Like a huge steamship

He swims in the ocean

Without pipe and without screw,

There is a fountain on his back.

The blue sea is beautiful.

It's just dangerous to swim in it!

No matter how you are “grabbed”

Bloodthirsty...

I'm not a centipede at all!

Where can I get so many boots for my feet?

Eight is enough for me! So a little...

Tell me who I am...

(Octopus)

This beast is fanged,

Instead of legs - flippers,

The tail drags on the ice,

The beast is not afraid of frost.

He was friendly with the sailors,

What is it still famous for?

Which of the sea animals

Is the monument still standing in the world?

(Dolphin)

Second island "Sea inhabitants"

Children guess the silhouettes of sea animals and animals of hot countries.

Third island "Fun Island"

Game "The sea is agitated once."

The fourth island "Enchanted Animals"

Children assemble a puzzle and describe the parts of the animals that are drawn, then describe the animal: habitat, nutrition, coloring.

Fifth island "Sea Knot"

Children follow the example of tying a sea knot on a rope.

The sixth island "Treasure Island"

Children answer questions and receive chips in the form of gold coins.

1. What is the difference between a sea and a river? (The sea is salty and the river is fresh)

2. What is the largest sea animal? (Whale)

3. Who swallowed the sun? (Crocodile)

4. What animal does the fountain come from? (Whale)

5. Which fish has a sword? (swordfish)

6. What is the name of sea grass? (Seaweed)

7. What fairy-tale characters live in the sea? (Mermaid, Nemo fish)

8. Which fish has a saw? (Sawfish)

9. King of the seas? (Neptune)

10. Which star lives in the sea? (Starfish)

Sections: Working with preschoolers

Tasks: Update on the topic “Fauna of the seas and oceans”. Improving the grammatical structure of speech (use of simple and complex sentences). Development of coherent speech. Formation of the ability to make simple conclusions and conclusions. Development of creative imagination and fantasy. Cultivating a love for nature.

Previous work: Looking at the globe, talking about sea creatures, doing origami “Fish”, looking at illustrations about the underwater world, reading fiction.

Equipment: Letter from Neptune, on a magnetic board - a picture with underwater world, on it there is a magnetic crab, a model of a ship, shells, pebbles, starfish, shells, corals. Globe, metal plate and box, T-shirts with images of a crab, stingray, sturgeon, goby. Neptune's costume, an aquarium with water, “Sea Pebbles” candies, a tape recorder, a cassette recording the sound of waves, a screen decorated with algae.

Progress of the lesson

The teacher invites children to a group that is set up for a fairy tale. Starfish, corals, sea shells, and pebbles are arranged and hung in the group. On the magnetic board there is a picture of the seabed, with a magnetic crab attached to it. There is a model of the ship.

Educator: Look, what do you see around?

Children: Starfish. Sea pebbles. Sea shells. Corals. Seaweed. Seashells. Beautiful ship.

Educator: Why do you think all this ended up in our group?

Children: We are probably going on a journey across the seas and oceans.

Educator: Yes, indeed, we are going to visit. The king of the seas and oceans, Neptune, sent us an invitation, calling us to his underwater kingdom. Do you want to go on a trip?

Educator: This is very good! But first tell me what it is (points to the globe)?

Children: This is a globe. This is our planet Earth, only small.

Educator: If you quickly spin the globe, it will seem like it is one color - blue. And all because there is more of this paint on it than yellow, white, green and brown. What is shown on the globe in blue?

Children: Water is depicted in blue.

Educator: Yes. Water is all the rivers, seas and oceans of our planet. They take up 2 times more space than land. Tell me, what can you use to travel on water?

Children: On the ship. Motor ship. Steamboat. Yacht. Linere. Boat. Sailboat.

Educator: Here is our ship, on which we will sail to the underwater kingdom of Neptune. But the journey can be dangerous, so it is better to sail together.

Children: Won't our ship sink?

Educator: No. Let's find out: why don't ships sink in water? To do this, we will conduct experiments. Let's take a metal plate and a closed metal box. They are all made from the same material. From which one?

Children: Made of metal.

Educator: What kind of record?

Children: Flat.

Educator: What kind of box?

Children: Volumetric.

Educator: Name objects that have a three-dimensional shape?

Children: Ball. Ball. Coffee can with lid. Closed plastic cup. Yogurt bottle.

Educator: Let's conduct an experiment with you. The teacher lowers a metal plate and a closed metal box into the water.

Educator: What do we see?

Children: The record has sunk. The box remained on the water.

Educator: Why do you think? And I'll tell you. There is air inside the box. And if there is air in objects, then they do not sink. Now we are not afraid to sail to visit Neptune. We can easily accommodate ourselves on the ship, sit comfortably and perform “Fish” palm exercises.

The fish swims in the water.
It's fun for the fish to play
Fish, fish, mischief,
We want to catch you.
The fish arched its back
I took a bread crumb,
The fish wagged its tail
The fish quickly swam away.

And now our children will tell you about some of the inhabitants of the seas and oceans that we can see on our journey.

5 children come out. On their chests they have T-shirts with images of a whale, dolphin, jellyfish, seahorse, starfish.

1 child: The largest animal, although it lives in water. Russian fairy tales sometimes talk about the “miracle fish-whale”. This expression, of course, can be found not only in fairy tales, because a whale is not a fish at all; it breathes not with gills, but with lungs. And, although he can stay under water for a long time, he still needs to rise to the surface to breathe air. Whales are mammals and feed their young with milk.

Child 2: This is the smartest sea animal. It feeds on fish. Dolphins are extremely friendly. They do not offend the weak; they help the wounded or sick to swim. It happened that dolphins also saved people. Dolphins are smart animals, they perform in sea circuses, and they are easy to train.

Child 3: If you take a jellyfish out of the water and put it on a stone, it will disappear and dry out, because it consists almost entirely of water. She feeds on small fish. If a jellyfish touches a fish, a toxic liquid flows out of the jellyfish and the fish dies.

4th child: He lives not far from the coast, in the sea thickets. It hides very well from enemies - it catches its tail on algae and changes color. Predators swim by. A seahorse is a good dad - dad has a pouch on his belly, like a kangaroo. A little danger - the fry once - and they hid in them.

Child 5: Looks like a flower. The starfish moves its rays and slowly crawls along the bottom after its prey. She has no eyes, and her mouth is on the bottom. He will find a shell, wrap it in its rays, close the flaps - and eat everything inside.

Educator: However, there really are so many interesting and amazing things on the seabed that it’s better to watch the fairy tale “How a Crab Looked for Its Home” about it. Sit back comfortably on the deck of our ship, the fairy tale begins.

The children and the teacher get up from the tables and sit on the carpet.

Educator: He lived in the sea... a crab is not a crab, just so-so - a small crab. He's as big as a snout, legs like matchsticks, claws like tweezers.

A child wearing a T-shirt with a picture of a crab comes out from behind the screen, walks around, pretends to be looking for something.

Educator: While the crab was small, he lived wherever he could, and when he grew up, he began to look for a home. A crab crawled out into shallow water, saw a stone, and a gap in the stone. He crawled into the crack, fidgeting, fidgeting, and couldn’t get comfortable.

The crab climbs between two chairs covered with a dark cloth.

Educator: A goby is swimming past.

I am an old bull
Head with a fist.

What a nice home you have, crab! It's like it was built for you.

Crab: You understand a lot! A bad house is hard, dark, cramped.

Bull: Which one do you need?

Crab: You need something light, spacious and soft.

Bull: Stupid! The house must be safe!

Crab: Stop teaching me! Get out of here before anyone eats you.

The bull runs behind the screen.

Crab: I’ll look for a home for myself where it’s deeper. Here, in the crumbly sand, it is soft and light. This is where I will live.

Lies on a foam mat.

My name is Sturgeon
My loot is waiting for me here.

Nice catch, young and stupid crab. Now I'll give them lunch.

Crab: We must get out of here!

The crab runs behind the screen, the sturgeon follows.

The crab reappears from behind the screen and crawls under the table.

Crab: What a spacious and bright cave, I’ll hide while I’m here.

No wonder they call me the sea fox,
No one can hide from me.

It seems that someone is hiding in the cave, now I’ll get him out.

The stingray tries to pull the crab out, the crab runs away, and the stingray follows him. The crab appears again from behind the screen.

Crab: You won’t find a better home than in the rocks in shallow water. That's where it's good! And tough! And it's dark! And cramped! As if it was built for me, a crab.

Bull: Well, was I right?

Krabik: Right, grandfather. The house must be safe.

Bull: That's it, listen to your elders!

There is a discussion about the fairy tale. The teacher asks questions, the children answer.

  1. What is the name of the fairy tale that our guys showed?
  2. Which house was the crab looking for first?
  3. What kind of home did he finally find?
  4. Why did the crab understand that the house should be safe?

The teacher summarizes the discussion of the fairy tale: Yes, the house must be safe, because the little crab has many enemies: sturgeon, stingray and other sea animals.

Outdoor game “At the bottom”

Educator: Stand in a circle, let’s remember the game.

Educator: And now I invite you to guess riddles on a marine theme.

  • A three-story... (steamboat) is floating on the sea.
  • White-winged mistresses fly over the water... (seagulls).
  • A large ship is not afraid of... (ocean wave).
  • What kind of stars lie in the depths at the bottom?

The question is easy to answer.
On the sand... (starfish.

  • Well, what kind of fish are these?

There are rumors going around the sea -
Not fish - but pins,
Not fish - but needles? (Fish - needle).

  • A giant swims across the ocean

And releases a fountain (whale).

  • Parents and children have all their clothes made of coins (fish).
  • The sun, air and... (water) always temper us.

Educator: Well, our sea voyage is coming to an end. Let's remember what inhabitants living in water do you know?

Children: Whale, octopus, dolphin, seahorse, shark, jellyfish, crab, starfish, sturgeon, goby, stingray, sawfish, needlefish, hedgehog fish, swordfish, etc.

Educator: Well done guys, you learned a lot during the trip, I am very pleased with you. There is only one thing that upsets us - we never met Neptune, who wanted to show us his underwater kingdom.

Suddenly Neptune runs in.

Neptune: Hello, my dear guests. I really wanted to see you, but I have so much to do at sea that I was late, I didn’t have time to show my underwater world. Oh, oh, oh, how tired I am!

Educator: The King of the seas and oceans has come to us. Dear Neptune, we are very glad to see you. Don't worry while we were traveling - we learned a lot ourselves. We are going home, we are also very tired and want to rest. Please join us.

The children and Neptune lie down on the carpet.

The sound of waves sounds.

The rainbow hung like a multi-colored rocker,
Dipping one end into the green ocean.
Imagine a little and imagine
That the wind whistled -
It was as if he had cleared away the fog over my dream.
I'll put a solar lantern in my pocket,
I will cut blue sails from the sky,
And I’ll make myself a boat out of the clouds
And I’ll rush off somewhere where my eyes look.
I'll rock the boat over the shining bridge,
And then, like down a hill, I’ll jump down the rainbow,
I’ll climb higher than the stars, I’ll push the moon with my shoulders.
And when I want, I will return to earth.
And when I open my eyes a little,
I won’t believe anyone that this is just a dream.
I’ll smile at my dream and touch it with my palm.
And I will see a rainbow from my windows.

Educator: So we sailed to the shore.

Neptune: How did you like my underwater kingdom?

Children: Very much!

Neptune: Tell me, what did you do without me during the trip?

Children: We watched a fairy tale. They solved riddles. Our guys told us about the inhabitants of your kingdom. We did finger exercises. We played an outdoor game. They carried out experiments. We listened to music.

Neptune: Well done. You managed without me. I just want to ask you: Why is there not a single fish in your picture, but only a crab. He's probably bored and sad?

Children: During the applique class we made a lot of paper fish, and we can decorate the picture.

Neptune: Well, now it’s a completely different matter. But it’s time for me to go to sea, I can’t stay on the shore for long. Goodbye guys! Looking forward to seeing you next time!

Neptune runs away.

Educator: Our journey has ended. Hope you liked it?

Educator: You all did very well today. At home, tell the fairy tale to your loved ones, and then try to depict it in a drawing. Now look what a surprise awaits you in the largest sea shell. This is a gift from Neptune.

Children approach a sea shell, into which “Sea Pebbles” candies are poured.

They wash their hands and help themselves.

Literature used

1. Nishcheva N.V., Educational fairy tales: Educational and methodological manual-compendium, 2nd ed., revised. and additional – St. Petersburg: “Childhood-press, 2004. – 48 p. +color on

2. Runova M.A., Butilova A.V., Familiarization with nature through movement: Integrated classes. For working with children 5–7 years old. – M.: Mozaika-Sintez, 2006. – 112 p.

3. Ryzhova N.A., Environmental education in kindergarten. – M.: Karapuz, 2001.

4. Sakharnov S., Sea Tales - L., Artist of the RSFSR, 1989.

5. Kondratyeva N.N., Shilenok T.A., Markova T.A., We are programs for environmental education for children. – St. Petersburg: Detstvo-press, 2001.

A selection of games for seniors preschool age on the topic "Underwater world"

Didactic games

Target : Clarify and consolidate knowledge about the inhabitants of the sea. Develop resourcefulness, intelligence, attention, and the ability to prove the correctness of your judgment.

  • "Who Lives Where"

(pictures are divided into images: sea, river, aquarium).

  • "Name the fish"

Educator . Strange fish live in the world,

They swim as they have been called since childhood.

Those who named them were playing with words.

Have you ever met these fish?

(Children stand in a circle and the teacher throws the ball, the children name the fish)

  • "The Fourth Wheel"

Find the extra picture in each row and explain your choice.

  • “Call me kindly” (ball game)

You need to stand in a circle. The teacher throws the ball and names the fish, and the children must catch the ball and call the fish affectionately.

  • “Who is missing?”

Educator: Pisces love to play hide and seek. You need to close your eyes and then open them. Who is missing?

  • "My, my"

So many fish. Look carefully and name only those fish about which you can say MINE, and now name only those fish about which you can say MINE.

Word games

Target : develop the ability to describe a body of water and its inhabitants by description.

Expand children's vocabulary: jellyfish, octopus, shrimp, sawfish, crab, seahorse, flounder.

  • "Describe the animal"

It is necessary to describe the sea creature shown in the picture.

  • "Guess the riddle"

Solve sea-themed riddles.

He is a real circus performer -

He hits the ball with his nose.

Both the French and the Finn know:

Loves to play...(dolphin)

It's like a huge house,

But calm, modest.

He eats in the sea and sleeps in the sea -

This is how he lives in the world...(whale)

Suddenly the mountain floated up from the bottom,

The ship was lifted up.

It's so naughty in the sea,

The giant is funny...(whale)

This fish is an evil predator,

It will swallow everyone wholeheartedly.

Showing her teeth, she yawned

And sank to the bottom... (shark)

A transparent umbrella floats.

“I’ll burn you!” - threatens. - Don’t touch!

She has paws and a belly.

What's her name? (Jellyfish)

It pinches painfully with its claws

And shouts: “I’ve had enough!

I'm tired. I am not your slave."

Scared the neighbors...(crab)

Looks so much like a horse

And he lives in the sea too.

That's a fish! Jump and jump -

The sea jumps...(horse)

Both on land and in water -

He carries the house with him everywhere.

Travels without fear

In this house... (turtle)

She is not afraid of any beast -

The shell is worn on the back.

He lives for three hundred years without fear.

Who is this? (Turtle)

Maybe a giant fish

Launch a fountain over the water.

Who is famous for this?

Ocean Dweller -...(whale)

He is huge, thick-skinned,

And it looks like a fish.

A fountain of water flies upward -

So welcomes everyone...(whale)

What kind of tailed, dark cloak

Cutting through the waves in the sea?

Carefully! There is a rank in it.

It's electric...(scat)

For myself at the bottom of the sea

He builds a house with his claws.

Round shell, ten legs.

Did you guess it? This...(crab)

She has such a mouth!

Anyone can fall into it.

She closed her sharp teeth

Predatory fish -... (shark)

What kind of ball floats with spikes,

Quietly waving its fins?

You just can’t take it in your hands.

This ball is ... (hedgehog fish)

Guess what kind of horses

Are they rushing into the sea from the chase?

I was able to hide in the algae

Little sea...(horse)

  • “Find an item by description”

Guess the sea creature from its verbal description.

  • “Whose children?”

The teacher names the aquatic inhabitant, the children must name his baby.

  • Who does this?

One of the participants makes a wish for an object. The others take turns asking him questions, which can be answered affirmatively or negatively.

All questions must concern functional purpose subject: “Does it fly? Does it cut? etc.

For the correct answer, you can offer a chip or transfer the right to host.

  • Chain

The first child names the object.
The second is its property.
The third is an object with a named property.
The fourth is another property of the new object, etc.

Outdoor games

Target : Formation of motor skills, development of imagination, attention.

  • "The Fisherman and the Fishes"

All participants in the game are divided into two groups. One group is the “fishermen”, the other group is the “fish”. These two groups should stand opposite each other at some distance. A conversation takes place between the “fishermen” and the “fishes”:

What are you doing?

Seine.

What will you catch?

Fish.

Which one?

Pike.

Catch it!

The “fish” run away, and the “fishermen” try to catch up with them. If the “fisherman” catches up and greases the “fish”, it is considered “caught”.

  • "The sea is agitated"

Any number of players can take part. The presenter turns away from the other participants and says:
- The sea worries once, the sea worries twice, the sea worries three, naval figure freeze in place!
At this moment, players must freeze in the position in which they find themselves. The first one to move takes the place of the leader.

  • "Water"

To play, children must choose a driver (“water guy”) and stand in a circle, holding hands. The “water man” is located in the middle of the circle, he closes his eyes and extends his hand forward. The outstretched hand is a pointer.Then the players, holding hands, walk in a circle (the water one can spin in the opposite direction) and loudly say in chorus:

Vodyanoy - Vodyanoy,
Why are you sitting under water?
Come out for a minute -
Let's play a little:
One, two, three - burn!

After the word “Burn!” everyone stops and the player at whom the merman is currently pointing with his hand goes to the center of the circle, performs any amateur performance (dance, song, poem) and becomes a merman himself. After which the game is repeated.

There are other rules:

After the word “Burn!” water with eyes closed must come up and insult the player he pointed at. Players must remain in place during this time (but you can dodge his hands and crouch). The salted one becomes “watery”.

  • Fishing rod

The players stand in a circle, in the center is the teacher, he holds in his hands a rope to which a bag of sand is tied. The teacher rotates the rope in a circle just above the ground, and the children jump up, trying to prevent the bag from touching them. Having described two or three circles with the bag, the teacher pauses, during which the number of those caught is counted.

Finger gymnastics

  • Waves

Bend your elbows and interlace your fingers, bringing your hands together. Make several smooth wave-like swings with your clasped hands, lifting one or the other elbow.

There are waves in the open air,
Did you find out? This is the sea.

  • Seagulls

Cross your arms at wrist level and press them together. Relax your palms, lower them, then flap your palms several times like wings.

A seagull soars above the wave,
The seagull is catching up with the seagull.

  • Steamboat

Place your slightly rounded palms on your ribs. Press them onto the table surface. Connect the tips of your index, middle and ring fingers. Give your thumbs up - this is a steamship chimney.

Look, steamboat
Floats forward on the waves.

  • Binoculars

Fold your fingers to form the “eyepieces” of the binoculars and bring the “binoculars” to your eyes. The thumbs are on the bottom, the tips of the other fingers are pressed to them.

  • Spyglass

Fold your fingers again to form “eyepieces.” The thumbs are on the bottom, the tips of the other fingers are pressed against them. Now place one cam against the other so that you get a pipe. Look through the telescope. The other eye must be closed!

The captain stood on the bridge,
Looks here, looks there.
Now through binoculars, now through a pipe -
Left, right, astern.

  • Palm trees

Raise your hands up, spread your fingers like a fan - these are “leaves”. Connect the forearms of both hands - you get a palm tree trunk.

The captain looks and looks.
What's that there?
There are trees on the shore.
The trees are unusual.
Accustomed to the southern sun.(Palm trees)

“Oh, who’s that big, big one floating on the waves?”

Extend your arms forward and interlace your fingers. Round your arms slightly, depicting the oval body of a whale.

Across the sea - ocean
A miracle giant is swimming,
It lets out fountains.
Who will recognize him? (Whale)

  • Dolphin

Press your wrists to your body, round your palms, and touch your fingertips.

And next to me I see someone’s back:
Swimming in the waves towards me... dolphins

  • Warm-up “Sea”

Waves splash in the ocean(children wave their hands, imitating waves)

What do we see in the fog?(children stretch their arms forward)

These are ship masts(children stretch their arms up)

Let them sail here quickly!(Children wave their hands in greeting)

We walk along the shore, waiting for sailors(walking in place)

Looking for shells in the sand,(lean forward)

And we clench in our fist(Children clench their fist)

To collect more of them, you need to squat more often(squats).

Now take hold of your hands and imagine that you are swaying the seaweed, the wind is blowing, the waves are swaying.

  • Physical education lesson “Fish”

A fish swims in the water

It's fun for the fish to walk.

(Connect fingers alternately from index to little finger and back)

Fish, fish, mischief,

(Shake your index finger)

We want to catch you.

(Twist hands forward and backward)

The fish arched its back

(Squat, twisting the body)

I took a bread crumb.

(Show grasping exercises with hands)

The fish waved its tail

(Squat, twisting the body)

She swam away very quickly.


DIDACTIC GAMES

on the topic: “Water. Inhabitants of reservoirs":

1. Didactic game:

“Guess and compare riddles about inanimate and living nature."

Preparing for the game: Observation of living and inanimate nature during walks and excursions. Examination of illustrations about living and inanimate nature.

Material and equipment: drawings and illustrations on the topic discussed in the riddles, toy animals.

Rules of the game: The teacher asks riddles, the child names the answer, explains whether it relates to living or inanimate nature. Before comparing two guessed answers about the same thing, the child repeats their properties. For a correct comparison, the child receives a chip.

Game description: The teacher reminds the children about the differences between living andinanimate nature, then asks riddles. If the answer is correctthe corresponding toy or picture (drawing) is placed with the images,symbolizing living and inanimate nature.

Preschoolers solve riddles and prove the correctness of their answers. Then pairs of riddles are compared:

    a) He washes his face often, but doesn’t know how to use water. (CAT)
    b) He is born with a mustache, and hunts those with mustaches. (CAT)

    a) Knows the owner and goes for walks with him. (DOG)
    b) Barks, bites, but doesn’t let him into the house. (DOG)

    a) White in winter, gray in summer. (HARE)

b) Run uphill and somersault downhill. (HARE)

4) a) It warms in winter, smolders in spring, dies in summer. (SNOW)
b) The white tablecloth covered the whole world. (SNOW)

5) a) Who beats and taps on the roof all night,
And mumbles, and sings, lulls you to sleep? (RAIN)

b) The lanky man walked and got stuck in the damp ground. (RAIN)

6) a) I’m going, I’m going - there’s no trace,

I cut, I cut - there is no blood, I chop, I chop - there are no splinters. (WATER) b) They drink me, they pour me, everyone needs me. Who is she? (WATER)

7) a) Not a horse, but running, not a forest, but making noise. (RIVER)

b) She runs in summer, sleeps in winter, spring has come - she runs again. (RIVER)

8) a) Glass house on a window with clear water,

With stones and sand at the bottom and with a golden fish. (AQUARIUM)

b) Look - the house is standing, filled to the brim with water.

Without windows, but not gloomy, transparent on four sides.The residents of this house are all skilled swimmers. (AQUARIUM)

9) a) The fish live warmly in the winter, the roof is clean glass. (ICE)
b) It neither burns in fire nor sinks in water. (ICE)

10) a) In white velvet there is a village, and fences, and trees.

And when the wind attacks, this velvet falls off. (FROST)b) Not prickly, light blue hung on the bushes... (HOARFROST)

Children compare pairs of riddles, say how they differ and how they are similar (they are similar in that they say the same thing).

2. Didactic game: “Guess and compare riddles about water.”

    In the new wall, in the round window, the glass was broken during the day, but replaced during the night.
    (THE PILE)

    The fur coat is new, there is a hole in the hem. (THE PILE)

    Grows upside down. It grows not in summer, but in winter. The sun will warm her up a little,
    she will cry and die. (ICICLE)

    Stars fall from the sky and fall on the fields.
    Let the black earth hide under them.
    Many, many stars as thin as glass.
    The stars are cold, but the earth is warm. (SNOWFLAKES).

    When all the flowers withered, we flew from above.
    We, like silver bees, sat on a thorny tree.
    We flew to the fields, and the earth turned white. (SNOWFLAKES)

    There is a mountain in the yard, and water in the hut. (SNOW)

    He lay there and lay there and ran into the river. (SNOW)

    A whole swarm curled and curled, sat down on the ground, and became a mountain. (SNOW)

    It's fluffy and silvery, but don't touch it with your hand.
    It will become a drop of pure as soon as you catch it in the palm of your hand. (SNOW)

    There was a soft, white blanket. The sun was hot - the blanket began to flow. (SNOW)

11) A walkway is laid without boards, without an ax, without a wedge. (ICE)

12) Sacks with holes in them wander like a horde across the skies, and sometimes it happens: from the bags
flows

water. (CLOUDS)

    He knocks loudly, screams loudly, but no one understands what he says. (THUNDER)

    It made some noise, made some noise, washed everything and left.

I watered the gardens and vegetable gardens throughout the area. (STORM)

15) There is a commotion in the yard - peas are falling from the sky. (HAIL)

16) In the morning the beads sparkled and covered all the grass with them.

And we went to look for them during the day - we look, we look, but we won’t find them. (DEW)

17) The sieve is large, the sieve is blue. He sows and sows white fluff on forests, houses, and meadows.
(SKY AND SNOW)

18) There is water all around, but drinking is a problem. (SEA)

19) In the middle of the field lies a mirror: blue glass, green frame. (POND,
LAKE)

20) Everyone goes around this place - here the earth is like dough; there are sedges, hummocks,
mosses.

No leg support. (SWAMP)

    Neither the sea nor the land, ships float and you can’t walk. (SWAMP)

    The ribbon in the open space trembles slightly in the breeze,

The narrow tip is in the spring, and the wide one is in the sea. (RIVER)

    In the middle of the field lies a mirror, blue glass, green frame. (LAKE)

    In a blue shirt he runs along the bottom of the ravine. (STREAM)

25) I’m running, like I’m running down a ladder, clinking pebbles.
From afar you will recognize me by the song. (STREAM)

    Fluffy cotton wool is floating somewhere, the cotton wool is lower - and the rain is closer.
    (CLOUD)

    The longest-legged one walks without a path and without a road

Hiding in the clouds, in the darkness, only his feet are on the ground. (RAIN)

28) He walks and we run. He'll catch up anyway!

We rush into the house to take shelter; there will be a knock on our window.

And on the roof, knock and knock! No, we won’t let you in, dear friend! (RAIN)

29) There is no one stronger in the world, there is no one more violent in the world.

You can’t hold her in your hands and you can’t overtake her on a horse. (WATER)

3. Didactic game: “About two brothers.”

Equipment: A magic box with two identical men and the signature “Two Brotherhoods”. Pictures: river banks, glasses, eyes, bicycle, thunder andlightning, rain and snow, sun and moon, ice and ice hole, rubber boots.

Rules of the game: The riddles talk about the actions of “two brothers.” Bratsev "two,” and they can be similar and completely different.

Preschoolers are invited to carefully examine and describe in detail the pictures that show different “brothers.” After this, the drawings are removed into magic box. If the answer is correct, the corresponding drawing is taken out of the box.

Children guess riddles about “two brothers” and prove the correctness of their answers. Then they compare riddles about different “brothers”.Riddles:

    Two twins, two brothers sit astride their noses. (GLASSES)

    Two brothers live across the street, but don’t see each other. (EYES)

    Two brothers walk across the sky: everyone sees one, but does not hear, the other
    hears but does not see. (THUNDER AND LIGHTNING)

    Two brothers walk across the sky, one during the day, the other at night. (SUN AND MOON)

    Two brothers live in the same house, but one is white and the other
    transparent. (SNOW AND RAIN)

    Two brothers always run together, one in front, the other behind. (BIKE)

    Two brothers will be born in winter; one brother has glass in his round window during the day
    It was broken, and at night another brother put it back in. (ICE AND ICE PILE)

    Two brothers stomp through puddles if it’s raining outside,

If the sun is shining, then they stand under the hanger. (RUBBER BOOTS)

9) Two brothers look into the water, they will never meet. (RIVER BANK)

10) Two brothers, two sons of water, do not see each other,

Almost never meet. One comes in summer and the other in winter.(RAIN AND SNOW)

4. Didactic game: “We know, we know!”

Target: teach to identify by description the inhabitants of reservoirs (rivers and lakes),(inhabitants of the seas and oceans), teach their correct and accurate description.

Children stand in a circle. The teacher stands in the center and describes one of theinhabitants of rivers and lakes, for example, pike. Then he leaves the circle, the children turn to face him, put their hands forward and say: “We know, we know!”

The presenter touches the hand of one of the players. He must name the inhabitant of the reservoirs. If the answerer is mistaken, then the leader approaches.to another. Whoever answers correctly takes the place of the leader.

Also play a game to identify the inhabitants of the seas and oceans.

5. Didactic game: “Floats - doesn’t swim.”

Target: secure the floating inhabitants of rivers, lakes, seas and oceans.

Children stand in a circle. The leader with the ball in his hands is in the center. Henames various animals, birds, fish, etc. If the named animal swims,children must catch the ball; if the animal does not swim, children do not catch the ball. Whoever makes a mistake leaves the game, the one who lasts the longest in the circle wins.

6. Didactic game: “Beast fish, bird, fable.”

Target: secure animals of forests, meadows, ponds, etc.

The players sit in a circle. The presenter passes by them and repeats: “Beast, fish, bird, fable.” Suddenly he stopsopposite one of the players, calling one of the listed words and counting asthis until five. The player against whom the leader stopped must name the animal, fish, bird, respectively, until the count is completed, and if it is necessary to namea fable, the child names something that does not happen in the forest, in the water, in the meadow. Anyone who fails to complete the task is eliminated from the game. The one who gives the most correct answers wins.

7. Didactic game: “Cut pictures.”

Target: secure bodies of water: (stream, river, lake, swamp, sea, ocean),inhabitants of these reservoirs.

Pictures with images of bodies of water (rivers, seas, oceans, lakes, swamps,streams) are cut into 6-80 pieces. Pictures of the inhabitantsreservoirs (rivers, lakes, seas, oceans) are cut into 8-10 pieces each.The players are asked to use these parts to put together the picture shown in the picture, name it and talk about it.

8. Didactic game: “Help Dunno!”

Target: fix the flora of reservoirs (rivers and lakes), (seas and oceans). Identify the inhabitants of bodies of water (rivers and lakes, seas and oceans).

1st version of the game: Dunno came to visit the children. He brought pictures and asks the children to help him figure out what is depicted on them. Some pictures show plants: water lilies, water lilies, duckweed,cattail reed. On others - inhabitants of rivers and lakes: pike, crucian carp, perch, bream,frog, catfish, etc. Children explain what kind of plants and inhabitants they arebodies of water that these plants and inhabitants live in water. Dunno is tryingto remember these plants, the children help him: they show a picture, he names it, if he names it incorrectly, the children correct him. Then, on the contrary, Dunno shows, and the children name the picture.

2nd version of the game: Dunno brings pictures with the imageflora of the seas and oceans and their inhabitants. The children explain to himshow and tell about the inhabitants of the underwater world.

9. Didactic game: “What did the artist mix up?”

Target:

Children are offered several pictures where the body parts of fish are mixed up andother inhabitants of reservoirs, they are also given cut parts of pictures, theymust correct the artist's mistakes. Correcting mistakes, children correctlyname parts of the body of fish and water inhabitants.

10. Didactic game: “Finish the drawing.”

Target: secure body parts of fish and other inhabitants of reservoirs.

Dunno drew fish and other inhabitants of reservoirs, but every time someone interfered with him, and he did not finish a single drawing; he needed to help Dunno and draw the missing parts of the body of fish and other inhabitants of reservoirs. Each player receives an unfinished drawing, names who is depicted on it, what is missing from it, and finishes it.

    Didactic game: “Identify by contour.”

Target: consolidate the inhabitants of reservoirs, teach them to identify by contour.

The child is offered several pictures depicting an outlineinhabitants of reservoirs: pike, dolphin, catfish, whale, octopus, jellyfish, sea,stars, etc. The child must recognize by the outline who is depicted here and name this inhabitant.

    Didactic game: “Identify by shadow.”

Target: Learn to identify the inhabitants of reservoirs by the shadow.

The child is offered several shadow pictures depictinginhabitants of reservoirs. He must identify and name it by the shadow.

    Didactic game: “What do we know about water?”

Target: To consolidate knowledge about water, about reservoirs and their inhabitants.

Children sit in a circle. The teacher explains to them that now they willpick the petals of a chamomile; questions are written on these petals. PlayerThey get a chip for the correct answer. Whoever collects the most chips wins. Questions on chamomile petals:

1.What is water? (Liquid)

    Where is water found? (In a stream, river, lake, ocean, sea, tap)

3. What kind of water is there? (Transparent, tasteless, liquid, odorless,without form, warm, cold, hot, boiling water, fresh, salty, without color).

4. Who lives in rivers and lakes? (Catfish, pike, perch, crucian carp, bream, burbot, frog, crayfish, ide, roach, ruff, etc.)

5. Who lives in the oceans and seas? (Whales, dolphins, walruses, seals, sperm whales, rays, seahorses, starfish, corals, hammerhead fish, herring, cod, octopus, sawfish, etc.)

    What grows in water? (Water lilies, water lilies, reeds, cattails, duckweed, sow thistle, etc.)

    Is the water always the same? (No, it can be different. It’s snow, rain,rain, dew, snowfall, blizzard, ice, flood, puddles, frost, icicles, steam).

    Why does a person need water? (Wash, bathe, drink, wash dishes,wash clothes, wash floors, dust, water flowers, water animals).

    Who needs water? (To humans, animals, plants, all living things onEarth).

    Why should we save water? (There is very little fresh water on the planet, and without it, life is impossible for humans, plants, or animals.)

Didactic games invented and prepared

GBDOU teacher kindergarten № 41

Pushkinsky district of St. Petersburg

Chekhovskaya Vera Iosifovna

Share: