Games of what it's like for children. Didactic game “What does it look like? Didactic games with Dienesh blocks

A "What's It Like" game?

Exercise No. 48.

Game like "Add to.

Exercise No. 49.

Game like "Guess who is drawn"

Exercise No. 50.

Fill in the blank task

After the visualization process has been sufficiently well mastered by children, they can move on to directly operating with images, i.e. to solving simple mental problems based on ideas.

Exercise No. 51.

Game "Cubes"

The material consists of 27 ordinary cubes, glued together so that 7 elements are obtained:

This game is mastered step by step.

First stage- examining the elements of the game and finding their similarities with objects and shapes. For example, element 1 is the letter T, 2 is the letter G, element 3 is a corner, 4 is a zigzag lightning bolt, 5 is a tower with steps, 6 and 7 is a porch. The more associations are found, the better and more effective.

Second stage - mastering ways to connect one part to another.

Third stage- folding volumetric figures from all parts according to samples indicating the constituent elements. It is advisable to carry out the work in the following sequence: invite children to first examine the sample, then dismember it into its component elements and put together the same figure.

Fourth stage- folding volumetric figuresby submission. You show the child a sample, he carefully examines it and analyzes it. Then the sample is removed, and the child must make the figure he saw from the cubes. The result of the work is compared with the sample.

Counting sticks can also be used as a material for solving mental problems based on imaginative thinking.

Target:

  • Teach children to distinguish and name geometric shapes - square, oval, circle, rectangle and triangle, learn to correlate sensory standards with objects in the surrounding world;
  • Develop the ability to analyze, compare, classify objects by shape, develop the ability to find and determine the shape of an object by touch.

"Hide from the rain"

The child is offered a card with a picture of an umbrella. A geometric figure is placed under the umbrella and the child is asked to hide all the figures of the same shape under the umbrella.

"Lay it out correctly"

All the pieces on the table are the same color. The child is asked to arrange the figures into boxes that show the shape of the figures. At a signal, children put the figures into boxes.

“Which figure is missing?”

The teacher chooses 4 geoms. figures of different shapes and places them on the table. The driver chooses one figure, and the rest of the children must guess which figure is missing (the game becomes more complicated due to the selection of figures of different colors and sizes).

“Choose by shape”

The child is offered a table with silhouettes of various geomes. figures of different sizes and a set of geoms. figures. Children place the corresponding figures on the table.

"Geometric Lotto"

The teacher offers the children a card with pictures of multi-colored geomes. figures of different sizes and a set of geoms. figures. Children must find figures of the appropriate color, shape, size and close them on the card.

“Once upon a time there was a circle”

Children are offered cards with pictures various items. They must determine what figure this object resembles.

“What does it look like?”

Children look at the geome. figure, determine the color and say what object in the surrounding world this figure is similar to.

"Picnic for Figures"

(D/i “Fun Train”)

The teacher places a reference card with the outline of a figure - a train. Children from Geom. figures are chosen that are the same in shape and “seated” them in the carriages.

"One Passenger"

(D/i “Fun Train”)

The teacher puts a reference card in the train: one with the outline of a figure, the other with a color spot. The child must choose a card of a given color and shape from the set and place it in the carriage.

"Friends"

(D/i “Fun Train”)

The teacher selects 3 reference cards from the set: 2 with outlines of figures and 1 with a spot of color. And he invites the child to find friends who will travel on the train. The child selects the necessary cards from the set and “seats” them on the train.

"Tasty cargo"

(D/i “Fun Train”)

The teacher takes a card from the general set and places it on the trailer, comparing it with any suitable subject(tomato, cucumber, candy...) and says that today the train is carrying “delicious cargo.” The child is asked to choose a suitable resemblance to the geo. figure.

"Hoop Game"

4-5 plots are used for the game. Toys: dolls, nesting dolls, differing in size, color, shape. The toy is placed in a hoop. Children determine the characteristics of a toy: color, shape, size. And they put those gems in the hoop. figures that have similar characteristics. Figures that do not have the distinguished characteristics remain outside the hoop.

“Close the window in the house”

The teacher distributes geome to the children. figures of different colors. On the tables are colorful houses with windows of different shapes. Children need to close the window with the corresponding figure.

"Sew up the overalls"

The teacher hands out multi-colored overalls with holes to the children. There are patches of different colors and shapes on the tables. Children are asked to sew up their overalls by choosing the right patches.

"Open the lock"

The teacher gives the children keys of different shapes and asks them to open the locks lying on the table. You have to be careful, because the key will fit into a lock with a hole of the corresponding color and shape.

"Find the glass"

There are vases on the tables. The teacher says that a piece of glass broke off from the vase and invites the children to find a piece of glass of the appropriate shape and color.

"Wonderful bag"

The teacher brings a “wonderful” bag.

I'm a wonderful little bag

You guys, I'm a friend.

I really want to know

How do you like to play?

The teacher asks riddles: “If you guess, you will find out what’s in the bag.”

I have no corners

And I look like a saucer

On the plate and on the lid,

On the ring, on the wheel.

Who am I, friends? (Circle)

He's known me for a long time

Every angle in it is right.

All four sides

Same length.

I'm glad to introduce him to you,

And his name is... (Square)

Three corners, three sides,

Can be of different lengths.

If you hit the corners,

Then you’ll quickly jump up yourself. (Triangle)

Children look at what's in the bag. When taking out a figure, determine its shape and color. Then they close their eyes, and the adult hides the figure in a bag. Each child determines the shape of the figure by touch and names it.

Didactic games with Dienesha blocks:

  • Find all the figures like this one (by shape);
  • Find a figure that is not similar to this one (in shape).

Information resources:

1. Z.A. Mikhailova, E.N. Ioffe “Mathematics from 3 to 7”, St. Petersburg, Detstvo-Press, 2001.

2. Z.A. Mikhailova, I.N. Cheplashkina, “Mathematics is interesting”, St. Petersburg, Detstvo-Press, 2004.

3. D. Alhaus, E. Dum “Color, shape, quantity”, Moscow, Education, 1984

4. B.P. Nikitin “Steps of creativity or educational games”, Moscow, Education, 1991.

Do-it-yourself didactic games for preschoolers

Chernikova Natalya Valentinovna, teacher of MBDOU d/s No. 24 “Polyanka” of combined type, Kstovo Nizhny Novgorod region
Job description: The urgent task of preschool education is the comprehensive mental and intellectual development of children. The most active form of educational influence is didactically oriented games specially organized by the teacher. In the process of didactic play, the child not only gains new knowledge, but also generalizes and consolidates it. For the purpose of comprehensive development of young children preschool age The didactic manual “Know-It-All” was produced. It can also be used when working with older children if you select games that are age-appropriate.
Description of the manual:
The teaching aid consists of a plywood body and two circles with pictures, which are gramophone records that rotate freely on metal rods. Length didactic manual it is necessary to make the diameter of the 2 plates slightly smaller in order to conveniently rotate by the protruding parts. The manual includes several paired circles with pictures collected according to lexical topics.

The process of making a didactic game:

1.Take plywood. Cut out 2 parts of a rectangular shape, connect them together using loops.
2. In the upper part of the teaching aid, cut out a window in the form of a hexagon, in which one sector of the first and second circle will be visible.
3.Insert 2 metal rods at the bottom of the manual.


4.Take gramophone records.


5. Find a selection of pictures on the topics being studied.


6. Divide the records into 4, 5, 6 sectors depending on the number of pictures. Paste pictures into each sector, selecting them according to lexical topics, so that on the left plate the pictures are located clockwise, and on the right - counterclockwise. Mark paired plates by gluing an identical-colored circle of self-adhesive film and a rim of colored electrical tape to the center.
7.Open the manual and insert paired plates onto metal rods.


8.Close the lid of the manual and you can play. A picture is installed in one of the windows, the pair of which is selected by scrolling another circle. In these games, one picture of the 1st circle must necessarily correspond to one picture of the 2nd circle.


Target: generalization of knowledge of children of primary preschool age.
There are many game options. It all depends on the tasks assigned and the material covered by the children.
The manual allows you to decide tasks:
-develop cognitive activity;
-sensory development (perception of color, shape);
-form elementary mathematical concepts;
- improve the grammatical structure of speech;
-develop fine motor skills and coordination of hand movements.

Didactic game "Who lives where?"

Tasks: consolidate the ability to distinguish between domestic and wild animals, name them correctly, know their habitat, the name of their home; develop fine motor skills of the fingers
Progress of the game: The teacher invites the children to look at the proposed picture in the 1st sector on the left side and name the animal on it. Identify domestic or wild animal. Select the picture with the desired dwelling on the right side by rotating the circle. Name the dwelling correctly.

Didactic game "Who eats what?"

Tasks: consolidate children's knowledge about the lifestyle of animals and their nutrition;
develop fine motor skills of the fingers.
Progress of the game: The teacher invites the children to look at the picture on the left and name the animal on it. Select a picture of food for this animal on the right by rotating the circle.


Didactic game "Moms and their babies"

Tasks: practice in correlating an adult animal and a baby, in the correct formation of the names of the cubs, using the suffixes –onok-, -yonok-, -ata-, -yata-, -ok-; develop logical thinking, fine motor skills of fingers, vocabulary.
Progress of the game: First, the child looks at the image of an adult animal on the left, recognizes and correctly names it. Determines whether animals are domestic or wild. Then he rotates the right circle with pictures of baby animals. Finds the right cub, stops the circle, and correctly names the cub.


Didactic game "Match the number of objects"

Tasks: form elementary mathematical concepts, practice correlating the number and number of objects within 5; develop fine motor skills of fingers and attention.
Progress of the game: The teacher invites the children to look at the proposed number on the left, name it correctly, then select the picture on the right, the number of objects on which corresponds to this number.

Didactic game "Color Pictures"

Tasks: consolidate knowledge of colors; ability to correlate an object and color; improve the grammatical structure of speech; develop fine motor skills of fingers and attention.
Progress of the game: The teacher invites the child to look at the object in the window on the right and name it. Then, by rotating, select the colored rectangle on the left that corresponds to the color of the object, name the color and indicate in words the attribute of the object.
For example, a red car or a blue ball

Didactic game "What does it look like"

Tasks: consolidate knowledge geometric shapes;practice using the words “round”, “square”, “triangular”; develop fine motor skills of the fingers and attention.
Progress of the game: The teacher invites the child to look at the object in the window on the right and name it. Then, by rotating, select a geometric figure on the left that corresponds to the shape of the object, name the geometric figure and indicate in words the attribute of the object.
For example, a round bun, a triangular pyramid

Teachers of kindergarten No. 221 of JSC Russian Railways in Irkutsk held an intra-kindergarten competition to create didactic umbrellas and sent photographs of their new collection to the editor.
Each umbrella comes with “instructions for methodical use.”
Welcome to the umbrella opening day!

Local history umbrella “Hometown”

Model of teachers Irina Larionova and Elena Ilyina

With the help of this umbrella, you can introduce children to the most important attractions of the city, its architectural monuments.

The umbrella is decorated with postcards with views of your hometown. Irkutsk is very old, and many of the city’s beautiful buildings were built a very, very long time ago. The old masters tried to make their buildings look beautiful. And for many years now, people have been making sure that this beauty does not disappear: houses are being repaired, painted, updated.

Speech therapy umbrella

Model of teacher Tatyana Konosova

With this umbrella you can play speech therapy games.

Didactic game “Choose by meaning”

Children are offered cards with pictures, to which they need to match paired cards. The images on the paired cards must be meaningfully related to the image on the original cards. For example, the first card shows flowers. A paired card for it can be a card with a picture of a vase. And the pattern with mushrooms corresponds to the pattern of a basket.

The cards depict geometric shapes. The set includes cards with images of objects whose shape resembles these figures - three cards for each figure. Children select cards with objects and place them under cards with shapes.

Didactic game “What is what?”

In the set, cards are selected by topic: dairy products; rubber products; plastic products; metal products; linen, cotton products; products from rye, wheat; wood products; wool products. From all the abundance of cards, children must choose those that correspond to one of the topics.

Health umbrella

This umbrella helps to introduce children to the rules of personal hygiene and teaches them to take care of their health.
Pictures can be used for such educational games.
The teacher or other presenter points to a picture and asks the children to say whether it is good or bad from the point of view of human health. You can play without further ado: the presenter shows the picture, the children raise a green card if they agree with the actions of the character in the picture, and a red card if this should not be done.
Children can answer the leader's silent question with movements. For example, jump if they like the picture. If the picture evokes a negative attitude, the children sit on the floor.

Ecological umbrella

Model of teachers Tatyana Shirobokova and Lyudmila Markova

This umbrella opens up in ecology classes. This is a signal: it's time for an environmental quiz.

Matryoshka umbrella

Model of teachers Lyubov Chesakova and Valentina Shabalina

This is an umbrella for the little ones. It helps to reinforce children's understanding of the seasons, seasonal phenomena and seasonal clothing.

The pockets on the umbrella dome contain pictures of paper clothes for a boy and a girl. The umbrella is also decorated with buttons and fasteners to develop fine motor skills and is reminiscent of a sensory mat, only in volume.

Umbrella of the seasons

Model of teachers Oksana Makarova and Svetlana Protasova

This umbrella helps reinforce children's knowledge of the seasons; teach to correlate illustrations, descriptions of nature in poetry and prose with a certain time of year, as well as children’s ability to navigate sports and outdoor games by season. The umbrella dome is divided into four colored sectors:

    red - summer,

    green - spring,

    yellow - autumn,

    white - winter.

It comes with an envelope with pictures depicting various seasonal changes.

Didactic game “Guess what time of year”

One of the children stands with his back to the teacher or another leader. The presenter rotates the umbrella. IN certain moment the child says: “Stop!” The umbrella freezes in the hands of the presenter. The child turns and looks at which colored part of the umbrella “looks” at him. The child lists the signs of this time of year and strings the corresponding illustrations onto the umbrella.
Another option is possible: the child recites a poem or composes a story about this time of year.

Umbrella of fairy tale memories

Model of teacher Elena Nikonova

Fairy-tale characters are attached to the dome of the umbrella using thin and strong threads. Children read a poem, say a chant or a rhyme. At this time, the teacher twists the umbrella by the handle. With the last word the umbrella freezes. Children must name the character who appeared in front of them, describe him, and remember an episode from a fairy tale.

You can play riddles: the leader (or children) riddles an “umbrella” character and offers the driver a description of it. The driver must determine from the description who is intended.

Doll Fashion Umbrella

Model of defectologist Olga Vdovenko and teachers Nina Balashova and Marina Cherepina

Doll dresses are hung under the umbrella dome. The umbrella can be used for role-playing games, as well as educational games. In this case, it is necessary to display seasonal clothes, clothes for boys or girls, in the studio.

Fun umbrella for little ones

Model of teachers Svetlana Pryadkina and Svetlana Moskvina

With its help, you can teach kids to recognize familiar objects and name their characteristics, learn to distinguish geometric shapes, name types of transport, names of animals; develop tactile sensations, fine motor skills, visual attention.

The umbrella comes with:

    a set of geometric shapes (volumetric pendants);

    a set of subject pictures (insects, animals, birds, transport);

    set “Fruits - berries” (clasps);

    natural phenomena (pendants: sun, cloud, cloud, rain, month, star, snowflake).

Astronomical umbrella

Model of defectologist Inna Bagoderova and teachers Natalia Utyugova and Galina Zinovieva

The umbrella helps to introduce children to stars, planets, and other celestial bodies.

Umbrella flower

Model of teachers Ekaterina Azarenka and Ekaterina Malashkina

Flower umbrella is a modification of the sensory mat for kids.

Its dome is covered with padding polyester and decorated with various kinds of lacing, fasteners, Velcro, buttons, clasps, ties, etc.

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