Frozen throne walkthrough. Walkthrough of the campaign for the alliance "Curse of the Avengers"

In this installation. Warcraft III" s single-player campaign is laid out similarly to that of starcraft, also by Blizzard Entertainment, being told through all four of the game's races in a progressive manner. Multiplayer mode allows for play against other players, via the Internet, instead of playing against computer-controlled characters as is done in the single- player custom game mode.

The game proved to be a best seller and one of the most anticipated and popular computer game releases, with 4.5 million units shipped to retail stores and over one million units sold within a month. Warcraft III won many awards including "Game of the Year" from more than six different publications.

Warcraft III: The Frozen Throne

Warcraft III: The Frozen Throne is a real-time strategy computer game by Blizzard Entertainment . It is the official expansion pack to Warcraft III: Reign of Chaos, requiring Reign of Chaos to play. Released worldwide on July 1, 2003, it includes new units for each race, two new auxiliary races, four campaigns, five neutral heroes (an additional neutral hero was added April 2004 and two more were added in August 2004), the ability to build a shop and other improvements such as the ability to queue upgrades. Sea units were reintroduced; they had been present in Warcraft II but were absent in Reign of Chaos. Blizzard Entertainment has released patches for the game to fix bugs , extend the scripting system, and balance multiplayer .

game play

Additions

For each race The Frozen Throne adds several new units and buildings, including a player-controlled shop, and one new hero per race. Two new auxiliary races, the Naga and Draenei, have also been added. The Naga feature in all four campaigns, and as playable units, allies, and enemies; while the Draenei, which are actually more sophisticated creeps, are found only in the Blood Elf missions. Both can be put in custom maps if their worker units (the Naga Mur"gul Slave or the Draenei laborer) are added via the World Editor . The old siege engines of the Humans, Orcs and Night Elves have been renamed and remodeled, receiving new The food limit has been increased from 90 to 100, and the upkeep requirements have been relaxed by 10 food units each, leading to the ability to mobilize somewhat larger and more powerful forces.

Frozen (House)

"Frozen"is the eleventh episode of the fourth season of house and the eighty-first episode overall. It aired on February 3, 2008, following Super Bowl XLII ; it attracted slightly more than 29 million viewers, making it the highest rated House episode of the entire series. It was third ranked for the week, tied with that week's episode of american idol(also on Fox) and outranked only by the Super Bowl game and the Super Bowl post-game show .

Plot

Psychiatrist Cate Milton (Mira Sorvino), collapses and vomits in the middle of Antarctica . House is asked to examine her through a webcam. Possible causes are struvite kidney stone and urinary tract infection, caused by frequent sexual intercourse. Foreman suspects cancer after her right lung nearly collapses.

Frozen

"Frozen" is a song by American singer Madonna from her seventh studio album Ray of Light(1998). It was released as the lead single from the album on February 23, 1998, by Maverick Records . The song was also included on the compilation albums GHV2(2001) and celebration(2009). "Frozen" was written by Madonna and Patrick Leonard , and it was produced in collaboration with William Orbit . Musically constructed as a mid-tempo electronic ballad, "Frozen" talks about a cold and emotionless human being. In 2005, a judge in Belgium ruled that "Frozen" was plagiarized from a song by Salvatore Acquaviva, and was ultimately banned from the region. However, this ruling was overturned in 2014, lifting the Belgium ban on the song.

"Frozen" received acclaim from music critics , some of whom considered it an album standout. It was described as being a masterpiece, and its melodic beat and sound were defined as "cinematic". The song was a worldwide chart success, peaking at number two on the US Billboard Hot 100 , becoming Madonna's sixth number-two single and the artist with most number-two hits in the history of that chart, while it reached number one on the Hot Dance Club Play chart. It ultimately peaked at number one in the United Kingdom, Italy, Spain and Finland, and also within the top-five in other countries, such as Australia, Italy, Sweden and Switzerland.

Dungeons & Dragons campaign settings

The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings . For those who wanted a pre-packaged setting in which to play, TSR , Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of the most successful and critically acclaimed settings. Many campaign settings include standard sword and sorcery environments, while others borrow Oriental, Central American, swashbuckling, horror and even space-travel themes.

These are official D&D campaign settings published or licensed by TSR or WotC. Some like original settings Blackmoor and Greyhawk, are no longer published or officially licensed, though all have active fan bases.

Birthright

A setting in which the players took on the powers of the divinely-empowered rulers of nations, with emphasis on tactical gameplay with a broad scope. This campaign setting is no longer officially supported. However, Wizards of the Coast does have a fan-driven community which has converted the setting to version 3.5 and is currently working on a 4.0 conversion.

Warcraft: Orcs & Humans

Warcraft: Orcs & Humans is a real-time strategy game (RTS) developed by Blizzard Entertainment and published by Blizzard and Interplay Entertainment . The MS-DOS version was released on 23 November 1994 and the Macintosh version in late 1996. Sales were fairly high, reviewers were mostly impressed, and the game won three awards and was a finalist for three others. There was a CD re-release, namely version 1.21 (CD version), that didn't have the word-from-the-user-manual copy protection of prior versions. The sequel, Warcraft II: Tides of Darkness, became the main rival to Westwood Studios" Command & Conquer series, and this competition fostered an RTS boom in the mid to late 1990s.

Although Warcraft: Orcs & Humans was not the first RTS title to offer multiplayer games, Blizzard's game persuaded a wider audience that multiplayer facilities were essential for future RTS titles. The game introduced innovations in mission design and gameplay elements, which were adopted by other RTS developers.

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    Lyrics list:

    lyrics

The 1

Tell me how long is it boo?
seven inches
Yup that'll do (C'mon)
want another lover
Not another lover (lover)
Cause you the type of brother
I get freaky undercover (yeah)
Let me be the one for ya playa
Let's see what's behind
Them Gucci underwear
What I gotta do baby
What I gotta say? (say)
To the bedroom
Okay, kay, kay (okay)
Tell me what I gotta say?
Tell me what I gotta do?
Cuz I'm about to make a move
Cuz baby I just want to be the one
Tell me how you want it baby
Maybe we could spend the day there
Let me know what's the place
Baby I just want to be the one
I don't need another
I could spend my life
Being your lover
Think about it take some time
put your eyes together
We can do this thing right
Cuz I don't want no other
I just wanna be the one
Really wanna uh
Really wanna uh uh
Really wanna uh
Really wanna uh uh
Really wanna uh
Really wanna uh
Baby I just wanna be
The one for you
let me know
What are you missing boy
So I can be the one
There for you
Talkin' bout
Being all you want
Baby
I just wanna be the one
After you meet me
We'll have a mystic investigation
Put the list down no replacing ya
Cuz baby I just wanna be the one
I don't need another
I could spend my life
Being your lover
Think about it take some time
put your eyes together
We can do this thing right
Cuz I don't want no other
I just wanna be the one
Really wanna uh
Really wanna uh uh
Really wanna uh
Really wanna uh uh
Really wanna uh
Really wanna uh
Baby I just wanna be
The one for you
Baby I'll do
Any little thing for you
Tell your ex-girlfriend
I say bye boo boo (C "mon)
Chicks can't see me
I am way too smooth
But I"m like a loose goose
We can shoot dooby doo
Letcha hit the poo poo
Do what it do
Them looky got them boys
Goin' goin' cuckoo
I'm sick like the flu too
What I thought you knew
And we could have a threesome
Bring a cute friend too
Houston Ingula one fella met her
Look in the mirror check it
And your no betta
Now who could love you better
When we're together
I'll be your cinderella
You be my fella
What I gotta say
To make you say okay
I shake my boots
I shake my boots
I don't need another
I could spend my life
Being your lover
Think about it take some time
put your eyes together
We can do this thing right
Cuz I don't want no other
I just wanna be the one
Really wanna uh
Really wanna uh uh
Really wanna uh
Really wanna uh uh
Really wanna uh
Really wanna uh
Baby I just wanna be
The one for you
Really wanna uh
Really wanna uh uh
Really wanna uh
Really wanna uh uh
Really wanna uh
Really wanna uh
Baby I just wanna be

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photo: Creative Commons / Marco Verch

Bitcoin Futures Are More Significant Than We Think

Edit Jun 15, 2019

With over percent gains since the start of 2019, Litecoin is indeed carving out a new name for itself in the crypto space, but that doesn't mean we should take anything away from bitcoin, the granddaddy of them all ... At press time, the currency is trading for over $8,800 ... Just last week, the currency was trading in the$7, range, meaning bitcoin has added well over $1,000 to its price in a very short period....

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photo: AP / Harvey Georges

1. Nagas
Warcraft 3 Rise of the Naga

Earlier, the elf Tyrend forgave Illidan for all his previous crimes and arbitrarily released him from prison. But the jailer Mev, personally responsible for Illidan, took this as an escape and went in search of her former prisoner. Along the way, it turns out that someone began to help the lonely Illidan.


Demon Chase:

Follow Illidan's trail.

Meve must not die.

We just go through the forest, fight monsters. Maeve has a Blink spell that can teleport short distances. There are many secrets associated with this ability, Mev can penetrate where normal units cannot reach.


We go ashore, here we meet nagas. It is they who help Illidan hide from us. For the destruction of monsters we get the Book of Wisdom (+2). The naga have destroyed the boats, so Illidan is leaving on the water, and we need to find the boats elsewhere.


Secret 3. From the lower right cliff you can see the other side, teleport there. On the island we find the rune of mana and the Book of Power.


Secret 4. We approach the fountain, there is a waterfall around it. Mev teleport to the southern hills, kill the spiders, get Combat Claws (+3).

We teleport to the western hill at the top of the waterfall, kill the enemies, we get the Ring of the Spider (+1 dexterity).


Secret 5. After passing through the river, we meet our second detachment. In this place we go along the coast to the right, Mev we teleport to the visible section of the right bank, and from there we teleport behind the stones. We find the dwelling of the hermit beorn, kill him, we get Healing Spirits.

Add. task number 2. Captives:

Free the prisoners.

Having met the second detachment, we learn that the satyrs captured our archers. We go to the upper left dead end, kill the satyrs, free three archers and two dryads.


Save 2 ships.

Mave must not die.

Illidan left Kalimdor on a ship surrounded by naga. To catch up with him, we also need a boat. Some of the naga remained to destroy all the boats on the shore. Of the 6 boats, we need to save at least 2. The easiest way is to save the central boats, we immediately make our way to them and kill all the suitable monsters. We sail on boats into the open ocean.

2. Mysterious Islands
Warcraft 3 Walkthrough website. The Broken Isles


In pursuit of Illidan, Maeve landed on strange islands in the ocean. These islands are ruins ancient city Sadallar, they were under water for a long time, and now they are back on the surface.

Quest for Illidan:

Find Illidan.

We build a base on the initial island. Many units and buildings are immediately available to us. While we can explore the surroundings of the island, but we should not go far. There are two naga bases on other islands, and they will constantly send their troops to us.

On the left we find a store, here we take away the Hammer of strength from the monsters (+1 strength).

On the right side of the base there is a lake, on its other side we notice a secret, teleport there, take the Amulet of Energy and the rune of mana.



On the southern coast of our base there are two boats on which we sailed. With their help, we can swim to other islands of the archipelago. You can also buy new boats and warships in goblin shipyards.

From the south coast we sail to the left, on a separate southern island we kill the hydra, we get Health Talisman.

In the northwestern direction, there is the nearest Naga base to us, we attack it first of all. In addition to ordinary units and ballistas, you can also take warships with you to shell the base. Having won, we capture the second gold mine.

On the western island with nagas in the northern part in the jungle, we kill monsters, we get Battle Claws for them (+6).


On the northern islands, there is a naga base on the right, and the library ruins on the left. After killing the monsters in the library, we get the Scroll of Help and the Mana Stone.

We destroy the northern base of the naga.


Entrance to the tomb:

Kill the naga guarding the tomb.

Illidan entered the tomb of Sargaras. We destroy the naga defenders stationed at the entrance, we follow the fugitive.

3. Tomb of Sargaras
Passage of game WarCraft 3. The Tomb of Sargeras


Inside the tomb, from the bloody inscriptions, we learn that a detachment of the orc Gul-Dan passed here 20 years ago. They were looking for some kind of eye here. Most likely, Illidan is looking for the same thing.

Quest for Illidan:

Find Illidan.

Meve must not die.

Western part of the tomb. We examine the upper dead end, kill the skeletons, we get the Elixir of Mana. In the room on the right, teleport to the northern balcony, take Book of Wisdom (+2) and a rune of mana. In the lower room, kill the demons on the right, we get Scholar's Robe (+3). We pass along the corridor to the southern part. We go to a dead end on the left, kill the Destroyer, we get Medical treatise. We pass along the southern hall to the right, climb the stairs.

Add. task number 1. Blockages:

Clear the rubble.

Climbing up two ladders, from below we beat on stone blocks, the blockage will be cleared from this, two druid bears will come out of there. Ahead there will be several more such blockages, they will also need to be broken.


Secret 1. We enter the corridor where the bears came from. In the left wall we see an opening and a mana rune in it, teleport there, go through to the end, find Shadow Orb Shard (1/10).

Add. task number 2. Shadow Orb:

Collect all the shards of the Orb of Shadows.

Having found the first fragment, we get an additional task to collect 10 such fragments. Gul-Dan's strongest artifact, the Orb of Shadows, was shattered into pieces. If we collect all the parts, the artifact will work in full force. But individual parts of the artifact themselves give good bonuses.

(Map of location of fragments).


Secret 2. Climbing up the two stairs, at the top on the right, press the glowing button on the floor, this will open the stone round door at the back. We return to it, inside we teleport to the central platform in the water, we take Ring of Protection (+2). On the platform on the left, we notice a mana rune, teleport there, take Shadow Orb Shard (2/10).

Secret 3. We return to the foot in front of the two stairs, teleport to the low platform between the stairs. From it on the southern wall we see a rune of mana, we teleport there. We pass through the secret tunnel to the west. At a dead end, look up from the northern cliff, teleport to the mana rune on another platform, take Shadow Orb Shard (3/10).

Secret 4. Climbing up the two stairs, we go north along the road between the waterfalls. In the left wall behind the waterfall we notice the rune of mana, we teleport there, we take away from the water golems from below Shadow Orb Shard (4/10).

We reach a large square hall. Here we see the second part of Gul-Dan's records. By this moment, all his assistants were dead, the shaman was left alone.


flooded tunnels. We leave the building into a half-flooded tunnel. we fight with nagas and giant turtles. We reach the left end of the tunnel, on the left we break the blockage, we release the hunters.

Secret 5. In the tunnel, having reached the turn, we find a single palm tree, with the help of a hunter we plant an owl on it, this will open the visibility of the mountain on the right. Teleport to the right mountain, take Shadow Orb Shard (5/10).

Secret 6. In the tunnel after turning near the northern wall there is a second palm tree, we also plant an owl on it, teleport to the island above the wall, kill the turtle, get the Stone Talisman and Shadow Orb Shard (6/10).

Secret 7. In the tunnel, after turning, we rise to the northern hill, look down from it to the left, teleport to the neighboring rock, where the rune lies, we get Shadow Orb Shard (7/10).

In the tunnel we reach the broken bridge. Playing Mev, we go to the upper dead end, there we teleport across the river to the right. On the other side, press the button, raise the bridge for all other units.

In the hall with statues we meet the hero of the naga - the witch Vaishi. She reveals that nagas are night elves mutated from a curse. With the help of Illidan, they are trying to regain their former glory.


Eastern part of the tomb. After a hard battle, we enter the building of the tomb. At the right end of the corridor we break through the blockage, we release the druids-ravens.

Along the corridor we reach the gate, here we read the last message of Gul-Dan. He was never able to achieve his goal, and died at the hands of a demon.

Behind the gate in the upper corridor we find the bear call rune, in the lower corridor - the Stone amulet to call the golem. Having collected this army, we go along the middle corridor, we kill last enemies.



Escape from the tomb:

Lead Mev to the exit from the tomb.

Meve must not die.

In the last room, we see how Illidan got to the Eye of Sargaras. Now he has become even stronger, and it is no longer possible to fight him alone. Illidan is bringing down the entire tomb, we urgently need to get out of it.

We have 3:30 minutes to evacuate (2:30 on hard). New nagas and local ghosts have appeared throughout the tomb. We can’t join the battle, otherwise we won’t have time. We quickly run back, we cross places with enemies using teleportation.

You can greatly shorten the path if you teleport through the wall in the flooded tunnel directly to the entrance to the western part of the tomb.

On the way back, the side walls open in a large square room. In the right dead end we take the rune of speed. In the left dead end, after killing the hydra, we can take Ogre Gauntlets (+3 strength).

Having managed to run to the start in time, we go to the surface.

4. The traitor is angry
Warcraft 3. Walkthrough for the elves. Wrath of Betrayer


Illidan has become much stronger. Mev's detachment no longer pursues the fugitive, but keeps the defense in its camp, fighting with all its might. Mev sends a messenger to Kalimdor to call for reinforcements from Farion and Tyrende.

Get to the transport ships.

The messenger must not die.

There are many dangers on the way of the messenger, you need to personally guide him safe and sound. We have a war on two fronts: on the left side of the map we must move forward with a small detachment, and on the right - to defend the abandoned base. But we take the artifact from the first oncoming nagas Staff of Teleportation(allows the hero to teleport to any of his units), with the help of him Mev can manage to defend the base and advance the squad. At the base, we can sell the cheapest artifacts to our store, and instead buy a Poison Orb for 600 gold.

There is almost no gold at the base itself, but when playing as a squad we find gold coins on the way (500 gold per coin), and we can spend this money at the base.


Add. exercise. Naga treasure hunters:

Kill naga treasure hunters (0 of 4)

The squads encountered along the way are excavating, trying to find more artifacts of Sargaras. We destroy these units, take away the gold and found things.

1. We meet at the very beginning on the right, we take away the Staff of teleportation.

2. In the southern ruins. We take a couple of coins.

3. On the way up in the cave on the right. We take a couple of coins and Orb of Slowdown.

4. Taking the boats, we will swim to the first northern hill, take a couple of coins and a Mana Stone.

Secret 1. While we remain near the cave with the first treasure hunters. At our base we are building the Tree of Winds, we are training a flying hippogriff. We send the created bird to fly to Mev, along the way she will scout the central ruins. Mev teleport to the right to the massive gate. We find a flaming golem behind the gate, killing it, we get Rune Bracelets (-33% damage received from spells).

Secret 2. Using the staff, teleport Meve to the base. At our base we create a flying hippogriff for reconnaissance. We go south to the enemy base of the Naga. At their base there is a fountain on the right, we teleport there, we find the secret area "Storm Temple". We kill a large naga, open the door, we get three coins, that is, 1500 gold. We teleport to the northern water channel, in it we find the Book of Agility and the rune of mana. We teleport to the lower water channel, we take Scholar's Robe (+3) and a rune of mana.

Following a winding path, we reach two boats.



Exit to the sea:

Take the ship with the messenger out to sea.

The ship must not be destroyed.

The messenger must not die.

Your camp must not be destroyed.

Taking the boats, we swim into the southern ruins. We destroy a group of enemies, take three coins. There is a Book of Power (+2) on the balcony above.

At the top we clean the fourth detachment of treasure hunters.

Ahead, naga defense towers stand on higher ground. Here we need to scout the area with hippogriffs, and shoot ballistas from afar.

We move forward by land, destroy all the towers, open two gates. After that, we put the messenger in one of the ships and send it along the channel to the north into the open ocean.

Interlude. unfinished business

Our messenger has reached Ashenvale Forest. Farion and Tyrend go together to help Maeve.

5. Settlement of accounts
Warcraft 3 for elves. Balancing the Scales


A detachment of Farion and Tyrend landed on the islands, not far from the Mev camp. Now we need to have time to bring reinforcements before Mev died. Again, you will have to play on two fronts: manage the Farion detachment, defend yourself at the Mev base.

Camp Mev:

Get to Maev's camp.

Tyrend and Farion must not die.

Playing Mev, while there are no attacks, we go to the right of the base, teleport down the slope, kill two turtles on the shore, we get Recovery Potion and Scroll of Recovery. There is no gold at all. We spend our last reserves on the production of fireflies so that they can repair our buildings.

Playing Farion and Tyrend, we go into the ruins on the right, collect gold for Mev, take the Scroll of Mana and Scroll of Healing.


On the northern coast we see crashed ships. We take items Obfuscate Stone(temporarily turn on the night so that the elves can hide) and Ring of Protection (+3), we get an additional task.

From the northern shore, the path again leads to the ancient ruins. Here in two side rooms we can find a few more coins.

The western corridor with steel golems leads directly to the naga base. If we break through this base, we'll get to Maeve. With two level 10 heroes, it is quite possible to destroy the entire base. But on hard difficulty, we can lose the whole army in such a battle, so it's better to use the secret path.

From the ruins we go to the south coast, here we find the first ship with allies. We go to the hill on the right, we clean a small camp of orcs. Fahrion revive the trees to the right of the camp, go further, revive again. That way we'll make a safe path to Maev's base.



Illidan's Camp:

Destroy Illidan's camp.

We unite the units, now we have three heroes and many warriors. We go to the northern base of the naga and smash it to shreds. From Mev's camp, we move all the trees to a vacated place where you can mine gold.

We find the two remaining Night Elf ships. In the northern ship there are Mountain Giants - a new type of unit, we are starting their mass production. On the northern coast with Farion, we revive the trees, open access to the second gold mine.

Now it remains to storm Illidan's double base on the hill in the upper right corner. By extracting gold from two mines and constantly producing new units, you can easily crush the enemy with numbers.

After our victory, Illidan leaves his ruined base on the islands and sails further east.

6. Shards of the Alliance
Warcraft 3. Walkthrough. Shards of the Alliance


In pursuit of Illidan, our heroes have reached Lordaeron. Despite our victory over the demons at the top of the Hyjal Mountains, the undead still rampage here. The miraculously surviving remnants of humans and elves fight for their lives every day.

Farion the Ferocious leaves the squad to restore the local nature. And Tirend and Mev meet a detachment of survivors. This troop of elves is led by Prince Kel. Tirend decides to help the local elves get to safety.

Kehl's Caravan:

Bring the caravan to the other side of the river.

At least 2 wagons must survive.

Heroes must not die.

There is nothing in the settlement in the boxes, we immediately go on a hike. On the way, you need to take care of the bear druids, they are the only ones who can heal other wounded units.

We advise you to disconnect a couple of warriors from the main group and send them to the last wagon so that they constantly go behind and quickly beat off the attacking undead until our main squad approaches. Behind will attack every few minutes, so it's best not to stand still for a long time.

In this mission, we actively use the last ability of Mev - the call of the Avatar (creates small warriors from killed enemies). This will constantly give us temporary warriors, whom it will not be a pity to lose in battle.


Additional task. Kael's Gold:

Find three caches (0 of 3).

On the way we meet the camp of mercenaries. Kael reports that he has gold in the caches, if we find them, we can buy new fighters in the camp.

Kehl's Cache 1. We go to the left of the camp, destroy the undead detachment, near the red circle of power we take gold, wood and a rune. Destroying the building of the undead, we get Ring of Protection (+3).

Secret 1. We arrive at the first village. We examine the forest in the north, there is a path with cut down trees, along it we go out to a forest clearing, we find Ring of Regeneration.

Kehl's Cache 2. Behind the first village we go to a dead end on the right, we kill the undead, we get resources.

Secret 2. After the first village, when we go along the road to the north, we look at the left slope, there is a box on the island. Mev teleport to the box, inside we find the Sphere of Fire.

Having reached the second village, we see a fork ahead. We are offered a choice of a short and dangerous road or a safe but long one. The caravan will go only along the chosen path, but with us, if there are many warriors, you can go along both roads.


Long way (left)

On a long road, a large detachment of undead awaits us in front of a local hotel. Further down the bend is a gold mine used by the undead, where you'll have to smash a few defensive towers. Even further away is the Goblin Shop.


Dangerous way (right)

On a difficult path, we need to destroy the whole base of the undead blocking the road. We don’t have a ballista, so we use Stone Giants: we take trees like clubs with them, after that the giants get siege damage, effective for destroying buildings.



Both roads converge at the entrance to the third village. We are already at the river itself, but here the undead ambushed us. We need to fight off massive attacks on the caravan. Giants use grin to draw enemies towards you. Tirend throwing starry rain at enemies.

After the first repelled wave of undead, the caravan crosses the bridge. Tirend remains to hold back the enemies on the bridge. At that moment, the bridge collapses and the priestess is carried away by the current of the river. Mev persuades Kael not to rush to help, but to move on in search of Illidan.

Interlude. Farion's Vision

At this time Farion communicated with the spirits in the thicket of the forest. He managed to find out that Illidan uses a special spell and the Eye of Sargaras to destroy the land of Northrend, and with it ice throne- the home of the Lich King.

7. In the ruins of Dalaran
Warcraft 3. Walkthrough. The Ruins of Dalaran


Farion catches up with Mev's squad and learns that Tirend has died. Now both heroes are preparing an attack to capture Illidan and interrupt his dangerous spell.

Naga spell:

Kill Naga Spellcasters.

Stick to the allotted time.

Time is given only 30 minutes. Our base is in the center, next to the Kehl base. Below are two undead bases, above is Illidan's base, where we need to get to. You should not count on help from the allies, they hardly hold the defense and do not attack.

On normal difficulty, the most logical option is to destroy the base of the undead in the lower left corner in order to stop their attacks and capture the second mine.

Hard difficulty doesn't have time to kill the undead, but Illidan can't be effectively attacked with only one gold mine. In this case, we capture the unclaimed second gold mine to the right of the human base. Here we find the item Combat claws (+9).




It is better to attack Illidan's base through the passage at the top in the center, here we will immediately begin to destroy the enemy's buildings, and in the left corridor there are only stationary naga units.

In the center of the purple base we find the place where the ceremony is held. Four nagas conjure over the Eye of Sargaras. Only these four enemies we need to destroy to win, but they are in a special state, and you can only hit them with spells. We use the first and third spell of Mev, the spell of magical dragons, the attacks of druids-ravens, everything else will be useless.

We interrupt the rite before its completion, we take Illidan prisoner. Illidan did not start anything insidious, in this way he only wanted to destroy the leader of the undead - the King of the Dead. At the same time, in the conversation, it turns out that Tirend is alive, and she can still be saved. Brothers Farion and Illidan forget their differences and go together to help the girl they love.

8. Stormcloaks
Warcraft 3. Walkthrough. The Brothers Stormrage


The surviving Tirend defends herself on a small island. The undead constantly attack with air units. We play as naga troops led by Illidan, we need to walk along the river, destroy the bases of the undead and secure Tyrend.

Saving Tirend:

Destroy the red Scourge camp.

Protect the Night Elf camp.

We have Farion's base as allies, it is surrounded by two bases of the undead. There is no point in attacking enemies here, you can only capture the second mine in the northern corner and organize a good defense of the base.

Illidan destroy the monsters below the base, we get Ring of Protection (+5). In the goblin shop on the left you can buy Health Talisman for 350 gold.

With Illidan's detachment, we need to destroy the red base of the undead, but it is located in the center, and above and below it are the green bases of the undead. In any case, you will have to destroy at least two enemy bases. The upper base can be attacked from the very beginning, but it is quite difficult to destroy it. It is better and safer to launch an attack on the lower base, but for this you need to complete an additional mission first.

There is a fountain in the southern part of the river. We pick up the artifact Mana Amulet from the monsters. Slightly to the right we kill the Yeti, we get Royal crown (+5). From here we attack the base of the undead on the left, during the attack we constantly take the wounded soldiers to the fountain, this will give us a great advantage. To the left behind the base of the undead there is a mercenary camp, Healing Spirits and an exit to the river with Tirend, but you still can’t go there.


On the southern clearing, we organize our second base and begin to attack the main red base of the undead. The enemies in this base have strong demons, but Illidan is still cooler. In addition, in this battle, you can also use the healing fountain to gain an advantage.


Interlude. The paths diverge

After the destruction of the undead base, Illidan leads Tyrend out of danger using a teleporter. After saying goodbye to Farion and Tyrend, Illidan leaves for another world through a demonic portal. The elf leaders no longer hold a grudge against him. But Taskmaster Mev continues to pursue Illidan and at the last moment follows him into the portal.

Guardian Campaign. Terror of the Tides

Closely guarded by his fellow night elves, Illidan found the dungeon too boring. And yes, he considers himself a devotee. And he went to conquer the world. Oddly enough, but his fellow tribesmen do not support such a decision and are trying to stop him.

Chapter first. Rise of the Naga

Maev, formerly head of Illidan's guard, is now on the hunt for him. And his tracks diverge in two directions. Helping Illidan?
Mission assignment
1. Track down Illidan.
2. Maev must survive.
A warm-up mission that allows you to get comfortable in the "updated" Warcraft. Just follow the path, they won't let you turn anyway. You will meet only a large number of "dead" forest monsters, represented by fighters and shooters. Troglodytes will be your main opponents. But so that everything does not seem boring and dull, on the way you will meet a couple of additional tasks.
Additional task number 1
Destroy Wildkin.
Near the middle of the path, you will meet an elf archer who will complain about the ugly monster that kills animals. And he does it just like that, without any need. And right there you will be able to see how this poacher kills the unfortunate deer. Well, let's help the animals and deal with the poacher. Especially since a few more fighters will join you.
A company of monsters consists of a main Monster and two smaller ones. They don’t know how to use magic, so we just quickly cut them into pieces, trying not to reduce our squad in size. There is little production, but the result itself is pleasant.
Additional task number 2
Find and release the patrol.
Shortly before the end, you will notice a cage in which evil monsters have placed captives from among the night elves. Although this is an optional task, it is worth releasing the unfortunate - at least for the reasons that after they will join your army. Moreover, they are guarded by very frail monsters.
Mission assignment
1. Save 2 ships.
2. Maev must survive.
Surprise. Illidan managed to leave the hospitable woods. And to stop him, you need boats. Only here's bad luck - the evil nagas finish off 5 boats, swaying near the shore. And, since the night elves have not yet learned to swim, you will have to join the fray. It is not so difficult to defend the 2 ships you need.

Chapter two. The Broken Isles

The next day, Maiev makes his way to the strange islands in search of Illidan. These islands long ago plunged into the depths of the sea, and now they have again appeared to the world. Oh, and it's not good!
Mission assignment
Find Illidan.
You start with one base located on the island. Naturally, you don't have ships. Unpleasant, but solvable - there is a shipyard on the island, you just need to find it. Once there is a base, you will have to build defenses. Because guests (they are vandals, nicknamed nagas) will come with enviable regularity. And considering that they just don’t need ships, the only thing that holds them back from constant visits is the need for a big campaign so that it’s not boring on the way. Nagas have three bases, and you will have to destroy them during return visits. One base is to the west of you (near the edge of the map), the other two are also on the edge of the map (only on the north). Just don't let the nagas catch you at sea - they will drag your boats along the log and won't even ask what your name was. If, opening the map, you swim to the central island, then there you will be able to meet an elderly orc named Drak "Tul. There he is hiding from the unkind undead who want to introduce him to the majority (to kill that is). And he hopes that you will help him.
Additional task
1. Destroy 3 skeleton spawn locations.
2. Return the Drak Skeleton Artifact to Tulu.
The skeleton dwellings themselves are located on a neighboring island to the east of the one on which you received the task. Walking bones breed constantly, so an attempt to kill the skeletons, and then take up the places of the call, is initially doomed to failure. Destroy the places of the call, regardless of the losses. And then you can finish off the skeletons. Although throwing knives from Maev is a good way to deal with various agglomerates. Pick up the artifact and go to the orc. By handing it over, you will learn the story of the difficult life of a hermit and receive an artifact for work that gives +6 to intelligence.
Naga nagas, but don't forget about the forests. Although the monsters found in them are ready to plague your army, very good artifacts often come across next to these monsters.
Well, after you approach the gates of the last naga base, you will learn a lot of bad things about yourself from Illidan, who immediately after the conversation will leave you, rushing into the dungeons. And you have to destroy the nag...
Mission assignment
Destroy the naga guarding Sargeras' dungeon.
So what to do? You have to get past Illidan somehow. I'll kill them all, I'll be left alone...

Chapter three. The Tomb of Sargeras

The search for Illidan on the islands leads Maev to the tomb of Sargeras. And there the orcs of Guil-Dan are trying to find something.
Mission assignment
1. Find Illidan.
2. Maev must survive.
A very fresh challenge. But others are yet to come. While walking through the labyrinth, your "sworn friends" will mostly be nagas and lizards (after all, there is a lot of water there), but in general the zoo here is very diverse. The main rule is that all doors lead to a dead end. And you need to look around. If you see a wall behind which there is a mana rune, it means that Maev SHOULD be teleported there. So there is something there. Well, break all the stone fences.
Additional task number 1
Destroy stone barriers.
Get this building after breaking the first barrier. What for? And behind them, as captives, several night elf fighters languish. who will gladly join you. Well, that's just good, right?
Additional task number 2
Collect all fragments of the Orb of Shadows.
When in ancient times Gul-Dan was cut into small pieces, the Ball of Shadows, the strongest artifact, was split into 10 pieces. If you collect them all together, then you will receive an item that can increase the damage dealt by the hero by 10, increase his armor by 3, and speed up the recovery process of life lost in battles. Although in a partially assembled state, it is not at all bad. All parts of the artifact are hidden in hiding places, into which only Maev can get (jump). So climb it into any room that you can only meet on the map.
In the end, you will come to a room in which Illidan has already become the owner of the Eye of Sargeras. The result - Maev loses the entire army and is forced to flee to convey this bleak news.
Mission assignment
1. Get Maev out of the dungeon.
2. Maev must survive.
You only have three and a half minutes for everything. And on the way there are often crowds of the enemy. Of course, the teleportation ability helps a lot, but... See the screenshot. Here you can jump over the wall and cut off a huge distance that you would have to run through the water. That way you will be completely accurate. Just run to the exit, jumping over opponents.

Chapter Four. Wrath of Betrayer

The night elves are defeated by Illidan, who takes possession of the Eye of Sargeras and gains the support of the naga. Now all the thoughts of the former persecutors are about how to get away from these inhospitable islands.
Mission assignment
1. Find night elf vehicles.
2. The messenger must survive.

You need to send a messenger to the mainland to report such a terrible defeat from Illidan. The team leading the messenger is small in size and completely autonomous from the base. Moreover, the base is needed only so that you have the money to purchase ships (if they are destroyed) and to make all the improvements. Well, in order to protect it (the base). Because some absolutely uncivilized guests constantly climb on it, setting themselves the goal of destroying this very base.
Additional task
Destroy 4 naga diggers.
The nagas felt themselves to be full masters on the islands and began to rummage through the ruins. In order to unearth valuable artifacts. They probably wanted to get rich on this. But... Let's not let these "black archeologists" cash in on treasures that never belonged to them! This is a simple matter - you just need to kill the digger and his guard. Although there is not much sense from completing this task.
Mission assignment
1. Take the transport ship with the messenger out to sea.
2. The messenger must survive.
3. The night elf base must survive.
I want to say "and all that's left is ...". In fact, there is still a lot of things left - to lead the ships along the canal, destroying the fortified points of the naga along the way. After all, these very points block the channel, preventing people from passing through it. Everything is very simple - they saw land, landed, destroyed everything on the shore, destroyed the gates, loaded onto ships and sailed on. You have to send a messenger.

Chapter five. Balancing the Scales

Tyrande and Malfurion decide that things are too serious to let them take their course. And send help to the islands. And Maev is holding on to the last of his strength, waiting for help...
Mission assignment
1. Break through to Maev's base.
2. Malfurion and Tyrande must survive.
Two heroes with a small army are trying to break through to Maev's base. The peculiarity of the mission is that you cannot mine gold yet. That is, the main gold mining is through the killing of neutral creatures by Malfurion and Tyrande. And their selection of gold coins. These money will be barely enough for defense. Along the way, they only meet monsters, which for two level 10 heroes are just dust. And only on the approaches to your base will you meet a small base of nagas, on which they will have to sweat. On the high level difficulties there it is quite possible to leave your entire army (with the exception of heroes).
The defense of the base consists in the fact that Maev runs between the places of arrival of the enemy, repelling attacks. And other troops are included in the battle only when things are really bad. You shouldn't let things take their course - the troops will be instantly lost, and you won't create new heroes until the approach.
Additional task
1. Find the first ship.
2. Find the second ship.
3. Find the third ship.
Finding these very ships is not at all difficult, since they are highlighted on the map. And you need to find them - reinforcements are comfortably located in them.
After the heroes arrive at the base, it becomes possible to mine gold - at the former Naga base. Moreover, most of your "buildings" will move there on their own.
Mission assignment
Destroy Illidan's base.
Golems, druids, huntresses and catapults - this is the composition of the HUGE army, which must go to storm the base of Illidan. And, of course, don't forget about the characters. Difficulties are not expected. Especially considering Malfurion's ability to bulk harvest pinocchio and Tyrande's mass strikes.

Chapter six. Shards of the Alliance

After losing the battle, the night elves left the islands, sailing to Lordaeron. Here they met with the prince of the blood elves Kael "Tas. Is the revival of the Alliance coming?
Mission assignment
1. Guide the caravan to the river.
2. There must be at least 2 carts left.
3. Maev, Tyrande and Kael "Tas must survive.
Maev has a great special ability called Avatar Summon. The avatar from the dead produces 6 fighters, which are remarkable in that no one sees them. So send them ahead, let them destroy buildings and necromancers. While they are doing this, your troops are waiting at the end of the column of undead who want to destroy the caravan. From this undead, new fighters are produced, setting off to destroy what is ahead. And so constantly. Sometimes we go forward (when it is almost empty) and move forward a little. We take great care of druids and golems. The first heal, and the second will stand in the final battle.
Additional task
Find caches of gold.
There are 3 small enemy bases, which, when completely destroyed, leave behind a little gold. Why is gold needed? So along the way there are several merchants from whom you can buy artifacts and fighters.
Along the way, there are 2 villages where your caravans will be repaired and given some reinforcements. Just do not hope to sit in them - they will attack anyway.
As soon as the caravan crawls to the last (third) village, a crowd of undead will run out from there, wanting to destroy your caravan. If you saved the golems, then leave them where they stand. They will be great at holding back the enemy. Fight with only one hero. Finish off the undead, and all you have to do is get the caravan across the bridge.
And the undead do not want to stop. And Tyrande sacrifices herself to destroy the bridge...

Chapter seven. The Ruins of Dalaran

During his conversation with the spirits of nature, Malfurion managed to see what horrors the revived Eye of Sargeras creates. And in the ruins of Dalaran, he brings the received knowledge to Maev.
Mission assignment
1. Destroy the Summoners before time runs out.
2. Use magic to destroy the Summoners.
There is very little time for everything - 30 minutes. There is also little money, and if you go on the defensive, then there will be no more. Therefore, the first thing to do is to take all the mobile troops and take on the additional task.
Additional task
Free the Paladin.
A level 10 paladin fighting for you is very good. The place of his imprisonment will be highlighted to you immediately after you receive an additional task. If you are not greedy and take all the mobile troops at once (I don’t consider trees as such), then very soon you will get to the paladin. His security is not very strong, and a large number of troops can easily deal with it. The main thing here is not to succumb to greed and start taking away all artifacts from neutral monsters. Rescued paladin - and back. Now we have a wonderful doctor.
After the paladin comes the turn of the enemy base in the southwest corner. The base is small, but if you leave it unattended, then people from there will constantly bother you, distracting you from more important matters. The army is bigger - and let not even a pebble remain from the base. Second base (in the southeast corner) can be ignored. This is an allied problem. They still have nothing to do.
It's the turn of the Summoners. It is best to clear the upper corridor from the creatures guarding it (it is impractical to clean both corridors at once) and throw troops through it. The point is that Maev should hang her "devil" on the Summoner, after which all magicians should finish him off with magic. Destroyed one - retreated to reform. And so all four. Result - Illidan is intercepted.

Chapter eight. The Brothers Stormrage

Tyrande survived? But in order to save her, it is necessary to destroy the forces of the undead. Well, the brothers Malfurion and Illidan are back together, and they'll be up to the task.
Mission assignment
1. Use Illidan's troops to destroy the red undead base.
2. Use Malfurion's troops to defend the night elf base.
You can forget about Malfurion's base at all. It only needs to organize a dense defense. The fact is that during attacks from the other side, the elves defending the bases rebuild the buildings anew. Conclusions? Storming enemy bases from the west is a waste of time and resources. Defense is simplified by the fact that no one has flyers. This means that it is not worth building the corresponding defense (anti-aircraft). And don't forget about Illidan's base. The fact that it is recommended to attack the enemy from it does not mean that the enemy will not attack it.
Additional task
Destroy the trolls and their leader.
But with this you can achieve something. The fact is that after the destruction of the trolls, passages open, allowing you to get close to the southernmost of the enemy's eastern bases. Trolls are easy to kill. At the same time, there is a Fountain of Life not far from the trolls, where you can heal your wounded fighters. After destroying a small enemy defensive base, finish off the red base. This will end the Guardian campaign.

Alliance Campaign. Curse of the Blood Elves

The alliance has been multinational before, including humans, elves, and dwarves. But now, with the advent of the blood elves, the elves have too much "share" among the fighters of the Alliance. And the enmity between the "factions" is getting stronger. Everything is going to break...

Chapter first. Misconceptions

Prince Kael "Tas brings bad news to Marshal Garithos - the undead have appeared in these places again. However, Garithos treats the news dismissively and orders the prince to deal with this undead somehow ...
Mission assignment
Find and repair 3 observatories.
The task was received, a few troops were issued, and the accompanying peasant, with delight on his face, began to repair the first observatory. The first problem is that repairing the observatory costs a terrible amount of wood. The second - where to get this tree? We solve problems as they come.
The first good news is that you have wonderful casters called spell breakers. They have 2 skills that are extremely useful in the fight against magicians - the interception of useful spells (and outweighing them on their fighters), which works in autocasting mode, and the capture of enemy summoned creatures. The first works great against the orcs with their shamans, the second - against people and the undead. The second good news is that the undead, based on the map, will not dare to attack you until you build at least one building. Conclusion - to the last we manage with the available troops and protect them in every possible way. The fire strike of Kael "Tas helps us a lot in this. Just do not forget that the fire strike does not care who it affects. It will perfectly cover your troops as well.
Additional task
Find 4 secret warehouses.
Oh, here's some help. If you have already managed to squander the entire forest received at the beginning. Warehouses will be marked on the map with dots, so you won't get lost looking for them. You can not take everything, but ... In the first warehouse - a little wood + a "packed" lock. On the second - "packed" altar of heroes and barracks. On the third (southwestern corner of the map) - several artifacts and the main prize in the form of a hefty monster. A rune of rebirth is attached to the monster, restoring it after an untimely death. Such a fighter in your army will not hurt at all. In the fourth warehouse - nothing special, except for the embittered guards. But in the vicinity, after breaking the boxes and killing the locals, you can find a couple of "packed" towers. Unexpectedly kind nagas will help you with the crossing, giving you a couple of ships.
After that, clear the way to the remaining observatories. It is not difficult and passes almost without loss (if you do not necessarily try to destroy all opponents). It is not worth attacking the base of the undead. It is better to build your own base near the upper gold mine. It's easier to defend it there. A dozen and a half towers and a certain number of infantrymen will destroy the undead troops at the moment. No one would even think of attacking the repairmen while working with the observatory in the northwest corner. The repair of the observatory on the central island consists in the transfer of 4-5 peasants and a dozen fighters to cover them. If there is enough wood, the undead will not even have time to sneeze. And if you methodically transfer the forests on the upper island to the desert, then the tree will be enough for you.

Chapter two. A Dark Covenant

The refurbished observatories have detected a huge undead force gathering in the west. Garithos orders Kael "Thas to deal with this undead, completely without thinking about the enormous complexity of this task.
And everything started well - we have 5 bases, good opportunities for attack ... forget about the bases on the mainland right away. They will be quickly taken into the hands of the army of the undead. Immediately engage in the construction of defensive structures on the central island. And don't forget to build some dragon bird riders. They are very good at dealing with enemy dragons.
Mission assignment
Destroy the green undead base.
Oh, and help has arrived - Lady Vashj, the head of the nagas, offers to unite their efforts in the fight against the undead, explaining that such an enemy can only be defeated together. This is right. We accept help and get a very mobile squad capable of fighting any enemy. And keep in mind - these fighters must be protected, they will be very useful to you when storming enemy bases.
Additional task
Capture a gold mine and build a base.
We attach 2-3 riders to the existing nagas and send them on a sabotage mission to any of the enemy bases located opposite yours (orange or purple). Any of them is captured very easily and, most likely, with very few losses. There are also boxes (at any nearest enemy base) in which you can find a "packed" castle. Transport peasants and priests (for the treatment of surviving saboteurs), and you will have gold. Defensive structures can not be built - the enemy is not even going to take back his bases.
Don't forget about defense, capture the second small base and destroy the large orange and purple bases. Moreover, with active defense (interception of enemy airships), it is possible to destroy part of the "arriving" with complete impunity. It will be more difficult with the Greens - they have built a very strong defense at home. But this problem is also completely solvable. If you launch a couple of dozen horsemen and attack the enemy "center" with them, then very soon they will have no money left to build and send troops to you. And with the same riders with their fog (which does not allow buildings to shoot), finishing off the enemy is as easy as shelling pears. After that, some especially nasty little animals are not built. And that's all we need.
Well, it turns out that blood elves suffer without magic. Lady Vash invites the elves to find themselves a powerful patron. And who else can do this, except for a demon? Kael "Tas refuses. But ... If he is loyal to people, then Garithos does not trust him at all ...

Chapter three. The Dungeons of Dalaran

"Gratitude" for the destruction of the undead - placing the heroes in a dungeon. The blood elves await their death. But... Naga, who have already helped the blood elves, help once again. And they count on the fact that the blood elves will help Illidan later.
Mission assignment
1. Free the blood elf lieutenants.

Lieutenants are marked on the map and, immediately after the opening of the dungeons, they turn into new fighters for your army, thereby replenishing its ranks. Immediately go back a little and rescue a few helpers from the tenacious legs of spiders. After that, just move around the map, entering battle only when fully healed. And try not to lose fighters.
Another originality of this mission is the presence of places (in the water) where only a naga can climb. What else do we need a naga hero for?
Additional task
Destroy the ghostly archmages.
There are exactly 4 archmages. They live behind the Iron Gates, which do not open with the help of blunt chiselling in them. Only using paired "signs". For each sign (of the same color), there is a hero, after which the Gate disappears. The overlay will be only with the last magician. One of the signs can only be reached through a cave (see screenshot). The second icon is public. After that, the magicians are destroyed. Dropped from them is better to collect one hero. This is a prefabricated artifact that, when fully assembled, increases Agility, Intelligence, and Strength by 3, and increases mana regeneration for the hero wearing it and creatures nearby.
Another interesting place- a hall in the north of the level, where after solving the riddle you will have access to a secret level. The correct answer to the riddle is top button, lower, middle.
Mission assignment
1. Destroy Jaylor Kassan and his guards.
2. Kael "Tas and Lady Vash must survive.
No philosophizing - just crush the enemy with all available troops. One day his troops will run out.

Secret mission. The Crossing

Stop the enemy before he destroys the portal. There are only 2 means for this - the towers that the peasants build, and the heroes. Money constantly comes from peasants running through the portal. It is necessary to contain 30 waves of the enemy. Oddly enough, magic towers are more effective than artillery ones. Since they always hit and can shoot at flying enemies (of which there will be many). Later, there will also be fire towers, allowing you to shoot at any enemy with high speed (and not weak). Therefore, artillery towers will be needed only at the beginning in not very large numbers. Towers should be placed evenly along the track. Then the enemy will be hit all over the track. Nobody attacks your peasants, so don't be afraid for them. Just build as many towers as possible, helping the builders with heroes. In the later stages, try to build as many fire towers as possible, and victory will be yours.

Chapter Four. The Search for Illidan

In search of Illidan, the heroes end up in Outland. This is the abode of the undead, which comes here from the gates built a long time ago by Ner-Zul. Meanwhile, Maiev had achieved her goal by capturing Illidan. And now he must be rescued from this captivity.
Mission assignment
1. Use your heroes to intercept Illidan's wagon.
2. Drive the cart to your base.
3. The wagon must not enter the night elf base.
The mission is difficult, but quite doable. Immediately grab your heroes and chase them after the wagon. It is important to intercept it as soon as possible. Then you only need to defend it from the enemy, gradually retreating. An important point - not far from your base there is a seller of neutral monsters. Buy them and use them as a barrier. At that moment, they will be urgently needed. Try to prevent the wagon from being intercepted by the enemy. The second time you can already not beat it off.
Mana vials in local shops will also be very useful. Using them, the heroes will be able to use their spells more often (it takes a lot of mana for those). Moreover, Maev's outrages are well suppressed by dragging her into a tornado (from Lady Vash).

Chapter five. Gates of the Abyss

Well, Illidan cannot cure the blood elves of their lust for magic. But he can give them this very magic, without which they suffer so much. In addition, he reveals his aspirations. Many years ago, after the defeat of the demons at Mount Hyjal, the demon Kel'jaden came to Illidan and offered to help each other. All that was required of Illidan was to destroy the Frozen Throne that was interfering with the demon. Illidan understands that the demon will become very strong after that, but, as a true idealist, believes that he can save this world from all the demons combined.
And one more secret. Many years ago, the evil demon Magtheridon subjugated the orcs and led several gates to the world of Outland with the help of Ner-Zul. And now, through these gates, the servants of the demon are moving into our world. Which, of course, must be stopped.
Mission assignment
1. Destroy 4 dimensional gates.
2. Illidan must last 3 minutes on the gate circle.
Point one - enemies only start climbing out of the gate when Illidan is standing on the circle. Therefore, we take all your fighters away, leaving Illidan alone (while he is a shaman, the outside world is completely uninteresting to him). Once Illidan dies, all the demons will go back to the gate. Now you can do defense. Especially thoroughly it is necessary to strengthen the eastern edge of the camp. From there, dragons will constantly fly in and especially vicious orcs will come. 3-4 layers of towers will not interfere at all there. Moreover, both rifle and artillery towers are needed. The latter are good for when you bring the dragons down to the ground with the naga net (a must to explore). But if you send one fighter to the south, then you will receive an additional task.
Additional task
Destroy the orange orc village.
It turns out that the draenei (a kind of mutant orcs) have long been at enmity with ordinary orcs and are now ready to help you if you save them from the enemy. You need to get rid of it for several reasons. Firstly, the draenei will then become allies and attack the green orcs (after which the greens will forget about you and will only fight their sworn enemies). Secondly, there is gold in the territory of orange. Thirdly, because they are poorly protected. And the rare visits of oranges to your base will completely stop.
Before the attack, it is worth dragging the troops accumulated from the enemy to the draenei village (they will go there anyway). And only after that conduct a massive attack to destroy buildings. The main goal, as usual, is the city center. The first one or two waves will be lost almost completely, but then the enemy will weaken, and it will be possible to finish him off.
Now you can take the gate. The gates are destroyed only by an extremely massive defense - from a dozen towers at the first gate (they can be placed there at the very gates, and they will cause maximum damage) to one and a half to two dozen towers at all the rest. Well, plus escort from the maximum of available riders hovering over the very gates.
Moreover, the location of the gates (the rest of the gates are in the northwestern, northeastern and southeastern corners of the map) still needs to be cleared of the demons occupying it. But on the other hand, a few boxes near the gate will always be a pleasant surprise, in which very good artifacts are hidden.
And after the destruction of the gates, only the battle with the demon Magtheridon himself will remain.

Chapter six. Lord of Outland

The hour has come final battle, although Magtheridon firmly believes that he is absolutely invulnerable. After all, he is the ruler of Outland! But his days are numbered - after all, the draenei led by Akama (another hero), a race of invisible orcs, joined our fighters ...
Mission assignment
1. Destroy the Master of Pain.
2. Destroy the Mistress of Maim.
The peculiarity of the mission is that you will not be allowed to build buildings. Instead, there are two already existing "pseudo-bases" where you can produce nagas and elves and revive heroes. Akama respawns on its own, but only when you have a ground Altar of Heroes. Troops are built only for money, and money can be obtained by taking ownerless coins lying around.
Strategy for the beginning of the game: take all the draenei to the people and add a few more fighters to the human squad. They have to hold back the constant attacks of the orcs. Nagas, on the other hand, add several turtles and murmidons to their numbers and go forward along the water surface, destroying all oncoming monsters and ships. The main thing is not to lose the naga called the Royal Guard. It is impossible to produce them, and not only are they very thick, but they can also produce sea elementals.
Additional task number 1
Destroy the power generators.
Destroying the generators entails destroying the ork weapons protecting the entrances to the villages. Several of them can easily be infiltrated by Akama from the very beginning of the mission. And he will destroy them without any problems.
Having reached the first base of the orcs, the nagas will have the opportunity to use the Fountain of Life. Heal and attack the base. When attacking the base (the first attack, since you most likely won’t be able to destroy the orc base in one attack), pay attention to the rampant enemy hero. A tornado will quickly relieve him of boorish habits and will be an adequate response to the "vortex of blades". At the base, first of all, it is worth destroying buildings that produce soldiers, because soldiers will climb out of them even if there is no city center. Near the base is a long tunnel with books and gold.
A little higher there will be a bridge, after crossing which, the armies of people and nagas will be able to unite. You just need to step on the buttons on both sides of the bridge (naga on one side, Akama on the other). A little hint: the second group of exploding barrels leads to a rune that launches a rather large monster, hiding behind which, you can brazenly storm enemy positions. You just need to do it right there, otherwise the monster is not going to live forever.
After that, we go naked across the bridge and arrange a joint attack on the green base from two sides. If the nagas attack first, then it may be possible to turn off the enemy hero with a tornado. Between the defeated orc base and the human base there are neutral monsters guarding a couple of cells with draenei imprisoned in them.
Additional task number 2
Defeat the Destroyer guards.
Just to the north of the defeated orc base, several neutral monsters are waiting for you, guarding 4 very good guns. Naturally, we take.
Further, the remaining 2 orc bases guarding the enemy rulers, and the rulers themselves are destroyed. They are nothing out of the ordinary. Then the final gate opens.
Mission assignment
Defeat Magtheridon.
You need to destroy the last generator, and then just fall on Magtheridon with all your might. That's it, the campaign is over.
Kel'jaden is angry - it was not possible to destroy the Frozen Throne. But Illidan is inspired by success and believes that he can handle the mountains. And he gets another chance. Especially since the blood elves and the naga are still with him ...

Undead Campaign. Legacy of the Damned

Chapter first. King Arthas

Mission assignment
1. Destroy 9 villages.
2. Prevent more than 20 peasants from escaping.
A very exciting mission. You have three heroes, each of which sits in his corner on a HUGE pile of resources (you don’t even need to extract it) and guards the portal. You can't build anything (you can only produce troops), so the number of troops at each base is limited (about 40 units). But the same on each base - only zombies. Arthas builds butchers, Kel-Thuzad builds necromancers, and Sylvanas builds banshees. Another feature is that the territory is divided into thirds, and each of the heroes must destroy their 3 villages. And only after that, everyone can converge around the paladins, located in the center. Well, these same paladins are terribly fond of coming at a time when you are destroying the village.
For Arthas, everything is the most simple. 2 butchers and 3 zombies in the defense (no one will pass), a bunch of butchers in the attack. We deal quickly and easily. Silvanas comes second in terms of simplicity. There is a trick here. After some time, the peasants begin to be accompanied by an escort, which includes a healthy man with 1000 lives. We intercept him and sign up for the defense of our checkpoint. After recruiting three of these, no one else will pass through the checkpoint. In the attack, everything is simple - with the help of a banshee we intercept everyone we like. That is, paladins, cavalry and healers. And we harass the enemy with his own strength. By the way, due to this, Sylvanas is the only one who can exceed the population limit. With Kel-Thuzad, everything is most difficult. His defense is several necromancers and zombies. The zombies here are fuel for the necromancers (and they make skeletons out of them). Moreover, each passage of the peasants must be controlled manually. Otherwise, the peasants pass there as if there is no defense at all. His attacks on villages are similar. You just need to put the zombies on permanent production and send them to the assembly point. Kel-Thuzad takes mass. And lastly, each base at the beginning of the game has a pair of shadows. If you immediately put them at the nearest intersections as scouts, then you can find out in advance about the approach of the next batch of peasants.
Mission assignment
Destroy 3 Paladin Shrines.
What is there to tell? All gathered and destroy the enemy.

Chapter two. The Flight from Lordaeron

There are traitors in the ranks of Arthas's army. Sylvanas did not forget all the harm done to him. And with pleasure she helped three dreadlords who wanted to defeat the newly-minted king of the undead. But Kel-Thuzad remained with Arthas. Will he be able to win?
Mission assignment
1. Escort Arthas to the city exit.
2. Arthas must survive.
The troops are frail, and there is especially nowhere to replenish them (only to liberate groups of their own, located in places in the city). Therefore, we protect the corpse trucks and necromancers - they are destroyed very easily, and without them it will be extremely difficult. By the way, at first there are no corpse trucks.
Additional task
1. Destroy the armory guards.
2. Release the corpse trucks.
And the corpse trucks will appear only when you get to the middle of the western part of the map. There, after killing the guards, you will get these wonderful cars.
The rest of the map is just a very confusing labyrinth in which the enemy is terribly fond of approaching from behind. If you do not get carried away with research (there is still too little good on the map anyway), then you can go through the map very quickly.

Chapter three. The Dark Lady

The Dreadlords are defeated. But there is still Silvanas, who wants revenge. And she seems to be supported by the Lich King... She suffers from becoming undead. But nothing can be changed.
Mission assignment
Destroy the red undead base.
"Guests" do not go very often, so you can play quite freely. But there is one small trick connected with additional missions.
Additional task number 1
Subdue Blackthorne, Bandit Lord.
Additional task number 2
Subdue Moog-Tol, Lord of the Ogres.
Both additional tasks are terribly similar to each other. No need to fight ogres and bandits. Just run Silvanas towards the lord and use the charm on the lord. Having subjugated the lord, you absolutely free of charge receive under your command all his army. Well, the gold mine behind the lord's back is a significant replenishment for your finances. It remains only to collect the entire huge crowd of your troops and deal with Varimathras.
And Varimathras is a coward. He immediately defected to the side of Silvanas, assuring that he knew the plans of his brothers and would be able to help in every possible way. Maybe he won't betray...

Chapter Four. The Return to Northrend

Arthas hurries to the Frozen Throne. But the blood elves stand in his way. Had Illidan sent them?
Mission assignment
Destroy the blood elf island stronghold.
For starters, let's forget about the elves. Elves are the near future, but for now we need to secure the present. This is expressed in the fact that you need to go along the river along the shore, destroying the monsters encountered. So save money for the fleet. And when you get to the end of the river, you will meet an unkind penguin who carries a very good artifact in his body. And accumulated money - you can start attacking actions. To do this, you need to purchase battleships at the shipyard and start shelling coastal buildings. Under the guise, landing is thrown to the positions of the enemy (of course, these positions should be greatly thinned). Well, having dealt with the elves, you yourself can settle in their former place of residence. Having rebuilt the base, swim along the river, destroying the bases of nagas and people along the way (and let them not interfere).
Additional task
Destroy the dragon Sapphiron.
The dragon is a very valuable comrade. His dwelling is in the north, on the bend of the river. The fact that he has 2750 hit points inspires respect in anyone. And he hits really hard too. It is destroyed by large numbers of spiders in alliance with obsidian statues and heroes. A lot of efforts will result in a big surprise for you - the dragon after death will be reborn under your command. Plus a bunch of treasures that are stored in the dragon's cave.

Mission assignment
Destroy the portal guards.
Well, after you have a dragon, solving the last task becomes quite simple. Having attached a group of spiders to the dragon, attack the defenders of the portal, and not even a wet place will remain of them. It remains only to guide the heroes to the portal and complete the mission.

Chapter five. Dreadlord's Fall

Meanwhile, Sylvanas is destroying the dreadlords with the help of the undead. So far, Varimathras is on her side, but will she change her attitude towards him when the rest of the dreadlords are destroyed?
Mission assignment
Destroy sleeping enemies.
Night - and the troops of Silvanas managed to quietly open the gates. The enemy has not woken up, and you have 8 minutes to silently beat the sleeping ones. True, when they start beating the sleeping ones, for some reason they wake up. But it's not very a big problem. Not everyone wakes up. By the way, the towers are all disabled at this time. You can steal them away and smash them.
If you destroy everything, everything, then you will only destroy 2 bases (out of 4). Therefore, it is desirable to approach the process strategically. You only need to destroy the city centers and peasants. You can still some producing buildings. The result - the enemy will have to limit himself to only those troops that he had at the beginning of the mission. Moreover, in this way you can process all the bases of the enemy. And finishing off the enemy is always much easier than trying to destroy powerful, well-built bases.
Mission assignment
1. Destroy the Detherok base.
2. Destroy Garithos' base.
Everything, time is up? Build an army and start clearing out the survivors in this Bartholomew's Night. This won't take much time.

Chapter six. A New Power in Lordaeron

What just does not happen in life! Now amass has entered into an alliance with the people. Sylvanas and Garithos are on the same side to destroy Balnazzar...
Mission assignment
Destroy Balnazzar's purple base.
Now Garithos is on our side (in general, in the game, the transition from one side of the conflict to the other is a completely normal and normal thing). And one of our bases is human. The important thing here is that the undead on the way to the goal of the mission have 2 enemy bases, and the people have one. But on the other hand, people do not have heavy assault equipment (tanks, mortars). You can find them by completing the additional objective of the mission.
Additional task
Find the lost gnomes.
Freeing captive gnomes is not very difficult. It is only necessary to send a detachment to the north from the human base, which, destroying the dissatisfied local residents, will break through to the gnomes. After that, you will be able to build all assault weapons, and it will be possible to start an attack on Balnazzar.
The trick is in this mission. If you go from the human base to the west, you can find a poorly guarded house. Two artifacts are hidden in it, in total they give an increase in the strength, dexterity and intelligence of the heroes by 8. Be sure to take them. Come in handy.

Chapter seven one. Into a Shadow Web Caverns

Meanwhile, Arthas and Anub "arak are striving to seize the Frozen Throne. Now some gnomes are trying to get in their way. But are there many of them in Northrend?
Mission assignment
1. Find the entrance to the Old Kingdom.
2. Kill Baelgun.
3. Find the key to the entrance to the Old Kingdom.
4. Arthas and Anub "arak must survive.
Just another labyrinth that you need to go through from beginning to end. For ease of passage, parts of the task are combined. That is, the monster to be killed is located near the entrance to the Old Kingdom, he is also the owner of the key. So there will be no tricks with search and destruction. Everything is extremely simple.
Anub "arak is very useful, who loves to produce spiders from the corpses of the enemy. Moreover, the spiders do not want to die from time to time, waiting for the enemy to destroy them. Note that this ability is perfectly combined with the presence of a corpse truck. In addition, this comrade has armor of enormous thickness. Plus the combination of Arthas with Anub "arak is remarkable in itself. The first can heal his partner. He himself will be treated at the expense of his partner's spiders. And Anub "arak will create spiders as needed. As long as there is enough mana.
Additional task
Collect 5 coins.
Just collect 5 coins. Coins are usually hidden in boxes, so break everything you meet along the way. And the accumulated money will go to the next mission.

Chapter seven two. The Forgotten Ones

Mission assignment
1. Find a way out of the Old Kingdom.

A normal dungeon with an exit at the very end. Everything is the same as in the previous mission.
Additional task
Find and destroy spider weapons.
The task is solved already at the very beginning of the mission. If you don't destroy these guns built by the rebellious spiders, they will shoot at you all the way while moving through the tunnel. Therefore, next to the batteries there are a couple of knife switches. Pulling for them, we let water to the spiders. Happy swimming. The guns sink instantly, and the passage becomes free.
Additional task
Collect 5 treasures.
And again - if you want to think about the future, then you need to collect coins, breaking chests for this.
Mission assignment
1. Destroy the Forgotten.
2. Arthas and Anub "arak must survive.
Oh, and this is a very evil creature. It is worth keeping a close eye on Arthas' health. Otherwise, he risks becoming her first victim. The second will no longer be - the game immediately stops due to your defeat. The heroes hit the creature, and the spiders destroy the tentacle. Plus, the creature periodically "cauterizes" like a blood elf hero. But since you can find out about this in advance because of the circle planned in the place of "cauterization", it will be enough to withdraw your fighters from the affected area.

Chapter seven-three. Ascent to the Upper Kingdom

Arthas and Anub "arak are separated by a collapse, but they will certainly unite ...
Mission assignment
1. Leave the dungeon before the timer runs out.
2. Arthas must survive.
Another maze. Only this time, Arthas is completely alone. First you need to go through the traps (and turn them off by pressing the hidden button). Of course, monsters will interfere with this, but if you turn off the traps, then both magic and local residents will not beat you at the same time. You can’t stand still there until you turn off the traps. But everyone has to be killed.
After that there will be a room with descending plates, in which you have to get to the opposite shore. It all depends on your luck, because the plates move in a completely random mode, stopping at three levels, and it is impossible to predict where the plate will stop at the moment. And you can go to the next plate only when it is on the same level as yours. But if you have one and a half minutes left after passing this obstacle, then you definitely won. Since then it remains only to connect with Anub "arak and run to the exit.
Additional task
Collect 3 coins.
Well, yes, and here there are coins. But only the most greedy will succeed in collecting them. Hint - 2 coins are at the very beginning of the mission, and 1 more - after passing the rising platforms.

Chapter eight. A Symphony of Frost and Flame

Arthas is almost at the threshold of the Frozen Throne. But there is another contender right there - Illidan. Who will be the first to win this mortal combat?
Mission assignment
1. Capture 4 obelisks.
2. Stop Illidan from taking 4 obelisks.
Arthas starts without a base. But already from the starting point, the base of the nagas is visible. Take the troops and go destroy it. Do everything quickly (although pay attention that the losses are not prohibitive), otherwise people will come very soon. After that, you need to quickly rebuild your base, and with the army go along the path to the north - to the first obelisk. After destroying his guards, place Arthas on the obelisk. After an anxious wait, the obelisk will come under your command. Now return the army to the base, and build defensive structures near the obelisk.
Now it remains only to develop and strengthen. You already have one obelisk, and you will not lose. But people and naked people will bother you decently. And you need to be safe from them. By complete annihilation. For example, to the north is a blood elf base, and to the east is a second naga base. After their destruction, only the mini-bases near the obelisks captured by Illidan will remain. By the way, if you capture the naga builder (with the help of a banshee), you can make your life much easier. There are large water areas on the map, and the ability of the naga to move through water and land with equal confidence will not interfere with you at all.
After eliminating the main threats, it remains only to walk steadily through the remaining obelisks - preferably clockwise. You can take your time, destroying all the structures accompanying the obelisks, or, having previously destroyed Illidan, capture the obelisks in one quick jerk while Illidan is reborn. Well, that's the end of the main campaign.

Additional Campaign. The Founding of Durotar

After the battle at Mount Hyjal, Thrall decided to tie up with all sorts of intrigues and led the subordinate Horde away from humans, night elves and the remnants of the undead. There he founded the settlement, modestly naming it in honor of his father - Durotar.

Chapter first. To Tame a Land

Mission #1
Deliver Mogrin's message to Thrall.
The campaign has several features. First - the heroes in the campaign have an extremely large number of skills (as many as 4 gradations of the skills of the first three). That allows them to get stronger skills than in normal conditions. The second - the heroes are reborn after they die at the nearest rebirth stone (they must be activated). Third - money cannot be accumulated, but active trading will help you always be with the best artifacts. Yes, and there is a case for cargo monsters (there are those who simply carry 6 artifacts and do nothing else). Fourth - the population of killed monsters is restored after a while (how else to earn experience levels?). Fifth - the map is huge, but everything on it still did not fit. Therefore, you will have to go to the neighboring mini-maps (what do you want?). Sixth ... isn't that enough? You will also see many, many features.
To carry the message is very close, so that legs in hand and, pushing the crowds of monsters, we come to the city of orcs. You can not push the monsters. You can just destroy. But these are details. By the way, the Rexxar bear, under normal conditions, is a temporary creature, now it is exclusively permanent and dies only at the hands of monsters.
Mission assignment #2
1. Help Gazlov.
2. Help Drek's container.
3. Help Nazggrel.
4. Return to Thrall.
Thrall takes the message, drops a few words in memory of the deceased, and immediately takes the bull by the horns. That is, it immediately gives us several tasks. And he will be very pleased if they are fulfilled. The tasks themselves must be obtained from the comrades who issue them. And in order to make the tasks easier, you will be provided with a healer hero. A very valuable purchase.
Mission #3
1. Find 6 Shimmerwead Herb Roots.
2. Return to Drek's container.
3. Help Nazggrel.
Now each of the comrades indicated by Thrall will give you a task (indicating the place where it needs to be completed). Get started.
It's better to start with this mission. If only because during the journey you can find a village near the western edge of the map. And in this village a shaman will sit in a cage. Your guys are already very large, and even bloodthirsty! .. On the new map you have to find 6 roots. Look for, along the way, exterminating the lizards. Nuts can be seen only by coming close to them.
Mission #4
1. Enter the goblin tunnels near Orgrimmar.
2. Destroy the tunnel supports.
3. Return to Gazlov.
Having made your way through flocks of centaurs and other similar muck, you will find yourself in a dungeon where bad goblins have set up support beams that do not allow water to flow normally. Your task is only to destroy the enemy troops guarding these very beams. And the beams themselves (in the amount of 3 pieces) will be demolished by demolition workers already waiting for you in the dungeon. By the way, it is not forbidden to carry the whole flock of demolition men with you and throw them as kamikaze into the crowds of the enemy - new ones come to the place of the dead at the entrance to the cave. Having destroyed all the beams, it remains only to hand over the task to the authorities. It will praise.
Mission assignment #5
1. Kill the Blood Feather.
2. Return to Nazggrel.
3. Go to the forge for a reward.
The most difficult thing is to find the entrance to the harpies, who have placed their headquarters in the center of the map. Painfully, this entrance is well disguised. But this is the most interesting, and I will not reassure you - look for yourself. But then there is only the path along the path that does not turn anywhere to the main harpy. The battle with the harpies is usually led by a healer and Rexxar's shooting boar (don't forget to summon). And when you return to the base, you will receive a gift - 3 quest items have appeared in the forge, from which you can choose only one. Choose carefully - there will be no more such freebies.
Additional task number 1
1. Destroy the apostate shamans.
2. Pick up the lost relic.
3. Return the relic to Morgus.
In the process of traveling around the map, you can find additional tasks. And although they may not be fulfilled, but if they are fulfilled, everything will only be better for you. The unfortunate shaman, who has lost his relic, lives just south of the harpies' residence (on the way to the observation post). He will show the place of residence of vile robbers. You just have to get there and punish them. After taking the relic, bring it to the shaman.
Additional task number 2
1. Find a Flask of Thunder Water.
2. Find a thunder bulb.
3. Find Phoenix Thunder Eggs.
4. Return to Chen.
The sooner you complete this task, the better for you. Firstly, upon completion of this task, you will receive another hero in the squad. Secondly, during the quest you will enter the land of phoenixes. So, phoenixes grow in level with you. And if the phoenixes of the first levels are relatively harmless, then later these creatures become extremely harmful, and it will be difficult to travel there.
You will receive a task north of the residence of the harpies from a panda bear. He will offer you to bring phoenix eggs, some weed and thunder water. The latter is bought in the store, do not try to find it in any bushes (the store is indicated by the panda himself). The grass is located very close to the location of the first task, and the phoenixes are somewhat north of the panda. You will have to stomp far only for thunderous water. But the result is the third hero in the squad. Which, although it almost poisoned the main character with its "moonshine", can be divided into three bears at once, which send local monsters to another world at triple speed.
Mission #6
1. Talk to Gar-tok at the observation post.
2. Go into the tunnels near the menagerie.
3. Find an observatory.
4. Return to Thrall.
Thrall's new quest sends you east (this is probably where you'll find the first side mission). Good Gar-tok will offer you an additional task (because you won’t go through the tunnel just like that).
Additional task number 3
1. Find a menagerie.
2. Destroy all boars.
While the tunnel is littered, and flocks of wild boars interfere with clearing it. Destroy these fanged creatures (maybe not all of them) and clear the tunnel. You can also return from the observatory simply by land. The rubble has already been cleared. We hand over tasks to Thrall and Gar-tok.
Mission Assignment #7
1. Return to the observation post.
2. Track people to their base.
3. Destroy the human base.
4. Return to Thrall.
At first, this mission sounds like just going to an observation post. But there is also an additional mission. That's where we go.
Additional task number 4
1. Find the cause of the lizard migration.
2. Destroy the invading lizards.
3. Report the human invasion to Thrall.
For some reason, the lizards fled... In the valley where you completed the first mission, a friend is already waiting for you, who will ask you to find out the cause of the lizards' anxiety. You can immediately go to the center of the map - there is a passage to a new territory. And here is the cause of concern - the sawmill of people. That's how people will have to go. In the meantime, you need to destroy all the enraged lizards (be guided by the counter in the corner of the map).
Additional task number 5
Collect Thunder Lizard Eggs.
Well, deal with the eggs of the lizards (you will have to collect 3 pieces in the amount), otherwise new lizard babies will come out of them, and everyone will feel bad. The eggs are distributed fairly evenly across the map (but all are in the old territory). So seek and you will find. And for the successful completion of the mission, you will receive a book that can teleport you to the city from anywhere on the main map. Good!
If you immediately come to the post, you will find that it has been destroyed. Then on your way there will be corpses of orcs and people. And then there will be living people. We're going to destroy their base. What other options might there be?
Mission #8
1. Fly on a zeppelin to the Echo Islands.
2. Meet Vol-Jin.
The mission is nearing completion - Thrall sends you to a showdown with people. We head to the airship and fly to the island. There you will be given a task.
Mission #9
1. Destroy the battleships of people.
2. Return to Vol-Jin.
Since ships sail the seas, and the orcs do not know how, the good Vol-Jin turns your fighters into birds and gives them help. We destroy all 5 battleships of people (and along the way, the cruisers that cover them, and other muck), after which we return to Vol-Jin. Ships are not bad found by sound (this is for those who have a "problem of the last ship").
Mission #10
1. Light signal beacons.
2. Return to Thrall.
Here is Vol-Jin and returned you to your former appearance. After that, he will send you to the southern island, where you need to light signal beacons. Eliminate the locals who are preventing the fires from being lit, and light all 5 signal fires. Before the last fire there will be a comrade already level 12, remarkable in that he has an excellent hatchet. You can even after completing all the tasks in these places, go to the ruins and fight with the leader of the skeletons. After him remains a very remarkable crown.
Mission #11
1. Go to negotiations with people.
2. Destroy the ambush of people.
But in general, Thrall became too peaceful. He still hopes to make peace with the people by sending you to negotiate. Trusting... Humans will naturally set up an ambush at the negotiation site, and instead of negotiating, we will have to deal with this very ambush.

Passage for the next 2 additional missions (by the way, they are very interesting, I advise you to update Warcraft so that they appear) look for yourself.

The spider spins its web.
The flies are coming. Ask:
"How much is a millimeter?"
And they pay. Usually very expensive.
Felix Krivin It is unlikely that this story will appeal to people suffering from arachnophobia. This is a story about a little spider who received the blessing of Medivh himself and became the chosen one. She has to overcome many difficulties and in time, thanks to her wonderful personal qualities and the help of friends, she will turn into a great demigod queen. The mother spider knew in advance that an unusual fate awaited her daughter, and that she must fulfill her great destiny. A loving mother handed over her child to the care of Medivh.
Medivh was once a human, but then became a spider. He told the little girl: “You will play an important role in saving our world from the Burning Legion. I will give you intelligence, dexterity and strength. You will create an army of spiders to crush the undead. But first you have to grow up, my friend. Go eat rats and vultures, but be careful - the ogres that live in this cave can crush you."

Mission 1: The birth of a spider

Exercise:
kill rats and vultures to get the level.
This is a fairly easy assignment, you can handle it without much difficulty. Swallow the rats, and catch the vultures in a net and kill them. Beware of the ogres - they can crush you, and then the epic career of the pet Medivh will end before it even starts.
When the baby eats, grows up and gets fat, Medivh will again appear in front of her with the words: “Congratulations, baby! Now you are strong enough to learn how to create an army of spiders. Far to the north there is a passage, it will lead you to a cluster of spiders. You will have to prove that you are worthy to lead the entire spider tribe. To achieve the goal, you will have to kill the current leader of your people.
Now the ogres do not pose a great danger to you, and you do not have to be afraid that the clumsy creature will trample you with its heavy paw. Now you can and should kill them all in order to gain enough strength and knock out the gate blocking the exit from the cave.
Notice that your heroine's diet is becoming more and more diverse - at first she ate rats and vultures, now she has already switched to ogres, and the hour is not far off when she will eat
demons for breakfast, lunch and dinner. And the power of the little spider is growing day by day.
This is also a simple mission, only you have to spend a lot of time to restore health and mana for battles. Develop your baby "face of death" and "ice star" and kill ogres for health.
First, look just above the place where you appeared, and then go down. When you see a fork, turn northwest. There you will find a source from which you can restore mana much faster than usual.
Well, here you are at the gate. Break them and, killing the skeletons, go into the adjacent cave. Your task is to free 42 spiders, they will make up your army. Then head down. Here you will find the current spider queen. You will have to destroy it in order to become the head of the clan yourself. When you kill the leader, an artifact will fall out of her. Picking it up will complete the first mission.
Medivh will reappear and congratulate your little spider that she can now lay eggs. “Get out of the cave,” he will say, “and build your first spider base. Later I will explain to you how to breed spiders. Go, little spider queen!"

Mission 2: First Hive

Task: destroy the base of the undead.
A spider worker came running to you and said: “My queen! We found traces of a large pack of wolves. They are a danger. We should exterminate them." So, we have an additional task - to kill unfriendly wolves nearby.
The wolves are really nearby: from the exit from the base, immediately turn left up the hill.

It is interesting: if your heroine personally kills peaceful animals, after death they turn into eggs, from which spiders hatch after a while.

In order to finish this mission quickly, you will need a side base. One unoccupied gold mine is just north of the exit from the base. True, it is well guarded, so first recruit an army. Build a breeding ground for spiders. Hire three or four poisonous spiders
(toxic spiders). Build the so-called barracks and spawn 4-6 giant spiders
(giant spiders). Spend the rest of the limit on evil spiders
(brute spiders).
Having completed the army in this way, head south from your base. There you will find the source of life and another task.
The spider worker calls out to you: “My queen! This source of life can be very useful to us. We must destroy the guards and take possession of the source." Not a worker, but a source of additional tasks. So,
kill all the guards. Having captured such an important point, you can safely go on the attack on the enemy base - it is located just north of the source. After destroying the enemy outpost to the ground, you will release Metamorphus from the cage - this creature also has the appearance of a spider, but this is not a simple spider ...
“Really? I am free!! Yes! cried Metamorphus. "But who did it?" The undead base turned to dust?! You made it? he turned to the young spider. - Very impressive! I think you're wondering why I languished in a cage? I am the product of a magical experiment conducted by the Burning Legion. I have several wonderful magical skills. I can transform into something… incredible. The Burning Legion made only one big mistake - I have a soul, and I hate the undead with all my heart ... I killed a lot of them before they captured me. I will tell you a secret. I know a secret passage leading to Northrend. The demons used it to get to Azeroth. Let's hunt demons!!!"

Mission 3: Road to Northrand

Task: find the end of the underground passage.
Metamorphus invites you to follow him. Before you lies a dangerous passage blocked by magical walls. Each wall is controlled by a powerful book, which is protected by a guardian spirit. Our task is to destroy these four books in order to pass through the magical walls. It's very simple: first free your comrades from the cocoons. Then, moving a little further, you will see a passage closed by magical walls and four entrances. After breaking the gate, you will enter the tunnels, at the end of which are the treasured books.

It is interesting: I advise you to choose "fire rain" as the first skill of Metamorphus. Golems he will call for free, and they are much better fighters than all available to you at the moment.

Destroying all four
books, move further down the aisle. There you will meet the Queen Mother
(Brood queen). Kill her and a portal will open in front of you. Feel free to enter it.
After passing through the boulders, rise a little higher - there you will find the source of life. For the more meticulous, if you head northwest from the source to the dinosaurs, then turn left, go down to the water and walk along the edge of the island, you will enter a secret area. For everyone else: go east without turning anywhere until you see the first stone barrier, then climb up to the cave. Then follow the corridor to the source of life and stand on the magic circle. You hit... A GIANT guard with assistants is already waiting for you there. Kill him and go to the next magic circle and then to the cave. Now you have only one road, and you will have to go through it.12

Elven Prince Kael, having finished helping the night elves, arrived at the alliance's headquarters on the outskirts of the ruins of Dalaran. But the alliance is no longer the same. After Artes killed the king, fair paladins and wise archmages, there were no sane candidates left to head the alliance. The alliance is now led by the haughty Lord Garithos, who has a disdain for other races.

Prince Kael receives his first task as part of the alliance - to repair the observatories and scout the western part of Dalaran, from where the undead can suddenly attack.

Observatories:

Repair observatories (0 of 3).

We have at our disposal a small detachment of high elves and one worker who will be engaged in repairs. The first observatory begins to be repaired immediately, but this requires a lot of wood. We go to search the ruins in search of resources.

We have a new unit type in our squad - Spell breakers. They can take other people's spells and transfer them to their warriors, and vice versa - remove curses from their warriors and return them back to their enemies. The second spell allows you to capture enemy summoned creatures.

Kael himself has a very powerful Flame Pillar spell that hits all enemies in the area. The only negative is that our own warriors can burn in this magical fire, so we use the spell so that only enemies get into it. Kael's second spell can temporarily remove an enemy unit from combat, or hide his warrior from enemy attacks. With the third spell, you can draw mana from mage enemies, and Kael never has a lot of mana.


At the very beginning, we use a fire spell on the trees near the northern wall, this will open a passage to the coast for us, we kill the Morlocks there, we get the Hammer of Strength (+1 strength).

Ahead in the box we find Scroll of the Beast. We pick up the summoned golem from the magicians. We draw manna from demons. In the side room we find a warehouse of resources. We get a task to find such caches.



In the lower right corner of the city behind the building we find a bundle of firewood.

Next to the local bandits we pick up the Lion Ring (+1 dexterity).

In the lower left corner of the southern coast we find a mossy golem, he has Battle claws (+3).


We reach the coast. The second observatory is on the other side, but there are no boats nearby. Here the nagas led by the witch Vaishi come to the rescue. They crowd into our allies, and as a token of friendship they donate boats, which we need so much for the mission. We accept a gift, swim to the central island.

Near the gold mine on the central island (or better, near the mine on the upper shore), we immediately build a base, since we are running out of resources, and we urgently need to restore them. We spend the found toy buildings on this. We are hard at work extracting wood.

After we build our first building, the undead base in the west will also be activated. It is not necessary to destroy this base, but it is absolutely necessary to build defensive fortifications and a large army for defense.

It remains for us to repair the observatories on the central island and in the upper left corner.

2. Contract
Warcraft 3 Walkthrough. A Dark Covenant


After repairing the observatories, we find that the undead are really gathering forces to attack from the west. We get the next task - to destroy the undead. But at the same time, all the strongest units were sent in another direction, where a full-fledged war is going on. We only have elves left.

Dalvenhir:

Destroy the green undead camp.

At the beginning of the mission, the undead captures 4 of our bases on the upper and lower banks. All soldiers and workers from these bases are taken away to the east (later they will survive and move to the central base). Only the base on the central island will remain under our control.

We build more protective towers at the base, we build a temple of wizards, we produce more bird riders. We cannot produce human and dwarf units: horsemen, shooters, mortarmen, so there is nothing to hit with yet.

Lady Vaishi comes to the rescue again with nagas. We add her squad to ours and go to attack the lower or upper base of the enemies. Birds use a cloud on the protective bases of the undead so that they do not shoot. Mages-nagami impose ice armor on the entire squad. Vaishi and Kelem destroy the clusters of enemies. We save big nagas and constantly heal, because other such strong warriors we can't produce in buildings.


Trolls have settled on the central island on the left side, we clear their camp, we get Combat Claws (+6) and Book of Wisdom (+1).

In the lower left corner we break the stone dam on the way, in secret we kill the hydra, we get Book of Agility (+2), Mana Stone and Ring of Regeneration.

In the upper left corner of the map, after killing monsters, we can get a Scroll of Protection and Ring of Excellence(+1 to all stats).

In the upper right corner we break through the forest, we find the cave of storm lizards, we get the Amulet of Energy.

In the end, we destroy the green base of the undead. Use air riders to stop their buildings or towers during the assault.


After the victory, we listen to the conversation between Kel and Vaisha. The people of Kael suffer without a source of magic after Arthas corrupted the elven Sunspring. Lady Vaishi suggests a new source of magic - demons, but Kael refuses. At this moment, Lord Garithos returns and convicts the elves of collusion with the naga.

3. Dungeons of Dalaran
Walkthrough gamesisart.ru WarCraft 3. The Dungeons of Dalaran


Lord Garithos considered the alliance of the elves with the nagas a betrayal of the alliance, so he put Kael and all his associates in the Dalaran prison. The next day, the execution of all elves is already scheduled.

In prison, Lady Vaishi frees Kael. Now we need a small detachment to free all the other elves.

Commanders:

Free Kael's army commanders (0 of 4).

The commanders are marked on the map, we go to them through the local catacombs.

Immediately, the guard tries to raise the alarm by hitting the switch. We use the second spell of Kael "Exile to the astral plane" so that the infantryman cannot do anything, we kill him with other spells. If the lever is pressed, then an extra enemy detachment of foot soldiers will appear nearby.


Add. exercise. Ghosts of Dalaran:

Defeat the spirits of the Archmages (0 of 4).

Behind the first gate we meet the spirits of the Archmages, they hide behind special gates that open only when two identical runes are pressed simultaneously.

We stand on two runes on the floor in the center, we get the Book of Power.

1 spirit. We stand on the rune on the left and the rune in front of the right door, open the door, kill the first spirit of the Archmage. We get Ring of the Archmage, it will improve with each killed spirit.

2 spirit. Having freed the first two commanders, in the left chamber we press the rune, on the right behind the wall we press the second rune. We enter the opened door on the left, we kill the second archmage.

We release two commanders, inspect the cameras on the top left, there we find Combat claws (+3), but a squad of undead will run out there.


We cross the bridge. Between the two golems we take Scroll of mana, from this the golems will come to life. Under the right golem, press one rune, press the second one a little lower, we get the Book of Agility.

Ahead is another lever to call for reinforcements, use the "Exile" on the infantryman near the lever. Below, on the flooded area, press one rune, Lady Vaishi swim down the channel down to the bridge, press the second rune, we get the Book of Wisdom.

We release the third commander and a couple of ordinary elves. In the gold mine, people are fighting with the undead, we use the "Fire Pillar" on them a couple of times, everyone will burn from this.


4 spirit. In the gold mine, with one unit we enter the cave on the right, the unit will appear on the northern balcony, where it will press the first rune. We go back, press the second rune under the balcony. Behind the opened door we kill the last spirit. After collecting all the fragments, we get a full-fledged artifact Ring of the Archmage(+4 to all stats, mana regeneration aura).


Secret 3. After the gold mine, we go to the lower left dead end, we get into a room with three luminous buttons and bleating sheep. Here you need to press the buttons in the correct sequence.

Correct combination: top, bottom, middle button.

We enter the opened doors, take the Secret Card, surrounded by flying fire sheep. This will give us access to a secret mission after completing the chapter.

Secret 4. After the gold mine, we go along the corridor on the right. In the upper left corner of the room we burn tree mushrooms, under them we find a rune, we put one unit on it. With the whole detachment we return back to the northern large hall, there we press the second rune. Behind the opened door, we destroy the Arcanite Golem (on hard difficulty, it's better to just take the artifacts from under his nose and not mess with him). Collecting artifacts: Frostwyrm Shield(+2 armor, -33% damage from enemy magic), Soul of Azuna (the ability to replenish the hero's health 1 time per minute) and Shamanic totem (spell "Purification").

In the eastern part of the prison we fight with golems, released on us by people. We free ordinary elves from the cells on the right, and the commander from the cells on the left.


Jailer Hassan:

Destroy Hassan's squad.

Kael and Vaishi must not die.

At the exit from the prison, the chief warden is waiting for us. We release our relatives from the cages, in battle we often use "Exile" to temporarily disable horsemen or mortars, and finish them off later. When we start beating Hassan himself, reinforcements will run in to him. On hard difficulty, it is better to retreat at this moment, kill the reinforcements that will pursue us to the end, and then separately finish off Hassan.

Secret mission. Exodus
Warcraft 3. Walkthrough. The Crossing


Kel and Vaishy escaped from the prison and reached the portal in Dalaran, from which Kel-Thuzad and Artes had once summoned Archimonde. We need to transport all the elven warriors to another world, and at this time protect the portal from the troops of Garithos.

Portal Defense:

Build defensive towers.

Hold on as long as possible.

This is a level in the Tower Defense genre. We need to constantly build more and more towers in the way of enemies. Enemies attack in waves, and do not destroy the towers, but run past them straight to the target. In total, you need to survive 30 waves.

Heroes stand closer to the mana fountain, apply mass spells to enemies. We start building towers from here - from the center, then we add them evenly along the entire path.

Every second we get 20 gold from escaping elves, we can also collect gold coins from especially large enemies. And also on the level in different nooks and crannies there are large chests, inside of which there are artifacts. Our heroes already have more effective artifacts, but local items can be collected and taken to the goblin shop to get some extra gold.

You can spend money very quickly: during construction, hold down the “shift” to assign an employee to put several towers at once. Built towers can be upgraded once to increase their damage (but this is best done when there is no more free space on the map).

In the beginning, we can only place ordinary towers (they shoot arrows, strong but slow) and magic towers (they can attack air warriors, quickly cause little damage). Later there will be fire towers (little damage, but hits all nearby enemies), ice towers (little damage, but slow enemies when hit), and death towers (high damage, fast attack speed, but also high cost). All towers should be combined with each other, putting several types in one place. But it is still better to place more emphasis on fire towers.

On the last 30 wave, a hero is coming against us pandorian brewer with bears. After the victory, this hero goes over to our side.

Interlude. Wasteland

The elves and nagas escaped from Dalaran through the portal. On the other side of the portal, they entered the Outland, the orcs' homeworld, from which they came to Lordaeron. The world of the orcs was partially destroyed due to the opening of many portals of Ner'zhul. Now huge fragments of the earth hang freely in the air here, and local animals and plants are almost extinct.

4. Quest for Illidan
Warcraft 3. Walkthrough. The Search for Illidan


In the wastelands we find a camp of night elves. These are Maeve's footprints, she followed Illidan, successfully caged him, and is now transporting him to her base. We need to save our leader from captivity.

Liberation of Illidan:

Capture the cage with Illidan.

The cage must not end up in Mev's camp.

This mission is similar to a tug-of-war competition. While Mev controls the wagon, she rides towards the enemy base, when we control the wagon, she rides in our direction. Warriors are constantly running from both sides, but we do not control them, only heroes are under our control. If the heroes die, they will resurrect automatically and for free.

At the very beginning, we quickly go to the mercenary camp, spend all the money on new warriors, go with a full detachment and capture the wagon. To gain control over the wagon, you only need to destroy the gray squad of Mev, you can ignore the blue warriors.

Our heroes are already level 6. Kael's last spell is the summoning of a phoenix that can attack in an area, he constantly loses health, but after death he always resurrects if the enemies do not destroy him in the form of an egg. Vaisha has a "Tornado", after turning on this spell, we can select a tornado as a unit and send it into the thick of enemies so that they temporarily do not participate in the battle and receive damage.

Having captured the cell with Illidan, you need to constantly defend it from enemies. We use mass spells more often. On hard difficulty, you also need to constantly go to the mercenary camp and buy more and more additional warriors. The closer the wagon is to our base, the more enemy units will appear.

Interlude. Pledge of Allegiance

The freed Illidan takes the elves of Kael under his command. He cannot stifle the elves' thirst for magic, but he can give a new source of magic by taking it away from the demons. We learn from Illidan his story:

After taking the skull of Gul-dan, Illidan himself turned into a demon, this allowed him to destroy Tichondrius, but after the victory, he himself, as a newly minted demon, was under the control of the more powerful demon Kil-Jaden. The new master tasked Illidan with destroying the Frozen Throne in order to kill the defiant Lich King. The plan with the eye of Sargaras did not work, the throne was not destroyed, and Illidan decided to hide from the wrath of his master here in the extraterrestrial wastelands.

5. Gate of the Abyss
Warcraft 3. Walkthrough. Gates of the Abyss


Now our task is to firmly settle in the wastelands, and to do this, subjugate all the local residents. The demon Magtheridon rules in the wastelands, he brings more and more demons here through several gates of Ner-Zul. First you need to close these gates in order to fight the demon on an equal footing.

Gates of Ner'zhul:

Close the Ner'zhul Gate (0 of 4).

Bring Illidan into the magic circle (0 of 4).

Spend 3 minutes in each circle.

At the very beginning, Illidan stands on a circle of power and begins to close the nearest gate, while waves of enemies begin to emerge from the gate. We bring all the troops to Illidan (one detachment stands at the eastern entrance to the camp), create new troops. In the south of our base there are buildings for the production of nagas. After holding out for 3 minutes, we win.

We carry out improvements at the base, build defensive towers. We will be attacked mainly from the eastern direction. Sometimes the enemies will send us not ordinary orcs, but dragons, so there should be archers and birds in the defensive squad.


Add. exercise. Orcs of Magheridon:

Destroy the orange orc camp.

Having explored the southern part of the map, we find local creatures there - the draenei. They have been opposing the orcs for a long time. If we destroy the southern base of the orcs, then the draenei will become our allies.

Having gathered troops, we attack the orcs. We can lure the enemy troops to the draenei village, where the allies will help us destroy the units, after that we destroy the buildings of the enemies. Instead of missing catapults, we use Illidan's demonic attack, Kael's fire spell and naga turtles.

On the green base of the draenei in the boxes there are Rune Bracelets, Belt of the Hero (+6) and Goblin Mines.

On the dark green base of the orcs in the box lies Ring of Protection (+4). Monsters above the base can be taken away Cunning Hood.

Near the upper fountain of life lies the Stone of Life.

At the gate in the upper left corner in the box we find Combat Claws (+12).


At first, it is better to destroy two enemy bases of the orcs, clear out the monsters, and only after that start closing the gates. When no one will interfere with us, we build a lot of towers in front of the gates, bring our troops to them, put Illidan in a circle and begin the process of closing.

At the top of the map are two more gates and a purple orc base. We destroy the last enemies and also prepare the defense around the Gates of Ner-zhul.

6. Lord of the Wastes
Warcraft 3. Walkthrough. Lord of Outland


The gates are closed, we proceed to the elimination of the most important local demon - Mageridon. He lives in a well-defended fortress, surrounded by his subjects. To get to the demon, you need to destroy two of his generals.

Shadow Keys:

Kill Lord of Pain.

Kill the Mistress of Suffering.

In this mission, we cannot build bases, but in the southern part of the map we already have buildings where we can buy new warriors. The fortress must be captured by small mobile units with heroes. On the left, Illidan, Kael and his elves attack by land, as well as the draenei, led by the hero Akama. On the right, nagas from Vaishi attack along the water. To create new troops, you need to collect gold coins hidden in the fortress.



1 base. With a detachment of Illidan and Kael we enter the fortress, go to the left dead end, destroy the huge butcher. We find objects in the room Wirth's second leg, stone talisman and a couple of Books of Power. There is a fountain of mana in the center, you can periodically return to it, since magicians form the basis of our squad.

In the north, there are one more defensive structures, we crack them with Akama's detachment. With Illidan's detachment we hire more units, we destroy the green base of the orcs.



2 base. When playing nagas, we try to save two Royal guards, they are not produced at our base, and after the loss, it will be much more difficult to capture the bases.

From the naga base we swim to a dead end at the bottom left, we take three coins. On the top left we destroy the hydra, take the item Combat claws (+15).

We get to the fountain of health, on top of it we attack a small purple orc base. To the left of the base in a dead end room we find Combat Claws (+12).


3 base. Detachment dereneev hack the third line of defense. We pass Illidan's strike force, destroy the left upper base of the orcs.

The room to the north is inhabited by the Lord of Pain. Having defeated him, we take the artifact Sphere of Poison, we save 2 captive demons from the boxes, they go over to our side like ordinary units.



4 base. Nagami continue to move north. In the side water channel above the mana fountain we find Medical treatise. On the right platform, press the luminous button, half of the bridge will rise from this. With Illidan's detachment on the left bank, we press the second button, and the bridge will be completely restored.

The bridge allows us to unite all our units into one. Together we attack the last orc base in the upper right corner. First you need to swim nagas along the right channel and turn off the line of defense of the enemies.

Having cleared the purple base, we enter the room of the Lady of Suffering, we kill her. We collect coins, we release shaman demons from the boxes.



Magheridon:

Defeat the Destroyer of Magheridon.

After killing the two demon generals, we gained access to the central throne room of Magheridon. Akama turn off the last generator on the way, break into the main demon. Magheridon is strong, but we have a numerical advantage on our side.

Interlude. Kil-jaeden's Order

Illidan killed Magheridon and himself became the ruler of all the demons of the Wasteland. But at that moment, the high demon Kil-jaeden appeared and reminded Illidan of his unfinished quest. Failed to hide. The demon gave Illidan one last chance to destroy the Frozen Throne.

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