Skyrim blacksmith armor. Blacksmithing - About Skyrim - Skyrim - Articles Catalog - TES-World

Introduction

One-handed and two-handed weapons

When upgrading your weapon skills, the main thing is to know that the calculation is not based on the number of hits, but on the number damage caused. Therefore, it is best to upgrade with weapons with high damage, and on enemies with a lot of HP - trolls, giants, mammoths, etc.

We'll start with alchemy, and for this reason: in the game, the development of this skill seemed to me
the invoice itself due to a number of factors.

1. The first and main factor - You can’t improve your skill much with simple potions.

With simple potions you can level up your skill for a very long time, since in the mechanics of the game, Upgrading a skill depends not on quantity, but on quality. Let's say the ability to carry heavy or light armor depends not on how many times you were kicked, but how much damage this blow caused you.

Banal potion for Magic Regeneration (Salt + Garlic)

after creation, it will increase the existing level of alchemy by about 1-3% of the strip.

While a complex potion that has a bunch of parameters (by the way, both negative and positive)

for one can it can increase the existing level by about 10-15% of the strip.

Another omission from the game is that side- unnecessary alchemical effects only increase the cost of the potion. Although, logically, a poison that simultaneously causes damage and heals it is complete nonsense, this nonsense will cost more than a poison that causes damage and takes away magic, for example.

I think you will immediately see that complex potions are much more expensive than simple potions.
Since leveling up alchemy directly depends on the quality of potions, I will immediately answer your question:
- Yes, if you put things on for a bonus to the creation of potions, the cost of the created potions will increase greatly, but, alas, this will have almost no effect on leveling up the skill.

Here is the cost of a created potion without items that give a bonus to the power of the created potions.

But the cost of a created potion brewed in things that give a bonus to the power of the potions created.

2. The second factor, which follows from the first, is that to create complex potions, you need to have a lot of different ingredients available.

Therefore, we simply save all the fly agarics that we collect, all the fingers of giants, all the eggs. We save everything, everything that can be collected, stolen, bought! Yes, buy it, so you need to earn septims. (Thankfully this is not a problem in Skyrim)

3. The third factor - with increasing skill in Alchemy, pumping begins to slow down.

This is expressed as follows: if with an alchemy skill of 25 you make a potion - Magic Regeneration (Salt + Garlic) and to raise from 25 to 26 you need to make 10 cans, then to raise from 30 to 31 you already make 13 cans.
Therefore, I mastered alchemy in three steps:
From 1 to 40 you can level up by creating simple potions.
From 40 to 70-80 I studied intelligence from Arcadia in Whiterun. At the same time, he collected, bought, and stole tons of ingredients.
I don’t remember where all the alchemy teachers live, and I don’t need to, just look here.
From 80 to 100 I leveled up exclusively by creating complex poisons and potions.

For those who are not familiar with alchemy, I will conduct a master class.
Let's look at everything here

I'll show you what's what with an example.
Look at the sign here.
Let's look at what we have in our inventory and select an ingredient, say Dragon's Tongue. We select the property we like from the sign - Fire Resistance and Skill Enhancement: Two-Handed Weapon.
Now we are looking for an ingredient that has these properties, plus some other positive properties. (negative ones are also possible) Let there be Amanita - our potion will have two properties. Now you need to add an ingredient to “unlock” a couple more properties of the potion. Let's see what properties Amanita has? - this is Frenzy and Stamina Regeneration.
Again, using the table, we look for an ingredient that has these two properties... yup, this is Mora tapinella.
As a result, we get this potion:

The cost of the potion, as well as its power, will depend on the abilities taken in the Alchemy skill tree at the time of creating the potion and on the bonus that enchanted things give us.

Basic required abilities in the Alchemy skill

Alchemist 5/5- (Potions and poisons are 20% stronger (+20% for each additional ability level) - well, of course, a good potion is a strong potion.
Healer- (Your potions that restore health, magic or stamina are 25% more effective) – a passing ability to take the next ability.
Pharmacist- (You can create potions that will have 25% more beneficial effect)
As you can see, I took only the most necessary abilities to enhance the potions I received.

It is pumped up very easily, using the “” spell. Just use it and that's it.

Witchcraft

Also, don’t forget to buy a pickaxe from him - it will be useful for mining ore.

Ore mining
In your travels, mainly in various dungeons, you will come across various “veins”, for example, “Iron Ore Vein”, using this stone, if you have a pickaxe with you, your character, after working a little, will extract some ore, and possibly some kind of precious stone:

After which, the ore must be smelted in a smelter. One of them can be found in Whiterun, on the right immediately at the entrance to the city:

Or a weapon with this effect.

With such a weapon we should finish off our victim, inflicting the last or penultimate blow on him.
Then we go to the merchant, buy soul stones from him, some will already be filled, while others we will fill during the game.
If you don’t already have several thousand septims, then it will be enough to buy the tiniest soul stones.
For scrupulous players who do not want to trap tiny souls in large soul gems, here is an indicative list of the sizes of soul gems and the creatures suitable to fill them.

Tiny soul stone - creatures up to level 4.
Chicken
Deer
Dog
Fox
Goblin
Mud Crab
Rat
Sheep
Wolf
Skeleton
Slaughterfish

Small soul stone - creatures up to level 16.
Brown Bear
Chaurus
Boar
Falmer
Ghost
Goblin Skirmisher
Imp
Ice Wraith
Horse
Saber Cat
Ice Wolf
Timber Wolf
Draugr
Troll
Skeleton Guardian
Zombie

Regular soul stone - creatures up to level 28.
Ancient Ghost
Flame Atronach
Cave Bear
Clannfear
Draugr Scourge
Mountain Lion
Faded Wraith
Frost Troll
Goblin Berserker
Will-o-the-Wisp
Minotaur
Headless Zombie
Black Bear
Living Tree (Spriggan)
Stray Dog
Skeleton Hero

Large soul stone - creatures up to level 38.
Daedroth
Wispmother
Draugr Death Overlord
Storm Atronach
Dread Zombie
Goblin Shaman
Frost Atronach
Nether Lich
Ogre
Skeleton Champion
Spider Daedra
Dreugh (Land Dreugh)
Wraith
Giant

Great Soul Stone - creatures from level 38.
Gloom Wraith
Lich
Minotaur Lord
Gatekeeper
Savage Ogre
Goblin Warlord
Xivilai
Giant Slaughterfish
Mammoth

Having filled the soul stones, after several hours of clearing and passing, we need to find somewhere or buy from a merchant a weapon with one of the following effects: Banishment, Absorption of health, Repelling the undead, Fear.
Exile

These are some of the most profitable weapon effects.
For things the most profitable is " Skill Upgrade: Stealth»
The cost of an enchanted item depends on the effect applied to it.
But! Here it is worth clarifying a couple of nuances that you will encounter when enchanting things:

For things, the effect will depend primarily on the size of the stone! When using a tiny stone, the effect will be 3%, and when using a large stone - 30%
The cost of such an item will vary greatly, as it greatly depends on the size of the soul stone you use.
For weapons, the strength of the effect depends only on our level of enchantment skill and the abilities taken. The charge will depend on the size of the stone. The charge has little effect on the final cost of the item.
The main role in the cost of weapons will be played by the effect.
Above I have listed the four most profitable weapon enchantment effects.

The most profitable thing is to enchant weapons- even when using tiny soul stones, the cost of the item increases significantly.

Basic required abilities in the Enchantment skill

Enchanter 5/5- (New spells are 20% stronger (+20% for each additional level))
Enchant Skills- (Armor enchantment is 25% stronger)
Life Charms- (Enchant health, mana and stamina on armor 25% stronger)
Additional effect- (You can apply two enchantments to one item)

Stealth

Levels up when you move close to other NPCs in a state of stealth. There is an opinion that the more NPCs in a certain radius, the better the pumping. The easiest way is in some city, lean against a fence, and put something heavy on the “W” button

  • Remember that the higher your skill, the stronger opponents you will encounter during your travels.

With this you can create various armor (light and heavy), weapons and improve it.

To start production, you need to find a forge in one of the cities; usually this is not difficult, since it is quite an impressive facility. In it you can smelt ore into ingots, process animal skins, forge weapons and armor, and improve all these products.

It all looks something like this:

Actually, not quite like that, but a little simpler. This is the Skyforge in Whiterun. She is the coolest forge in all of Skyrim, but the overall look should be clear.

Making things

So, the production process is quite simple, and differs little from other professions.

On the left we see the types of armor and weapons we can produce. The characteristics are shown on the right, appearance and required resources. If there is enough of everything, then we just press the button and get the finished product and skill growth. You can improve your blacksmithing with the help, but it is much cheaper to make things from simple materials.

Improving Things

To improve armor and weapons you need to use a table and a grinding wheel, respectively. To do this, you will need the item being upgraded and a piece of the material from which it is made.

Select the desired item, highlight it and confirm the improvement.

There are six types of enhancements, varying in strength:

  1. Fine
  2. Excellent
  3. Best (Exquisite)
  4. Flawless
  5. Epic
  6. Legendary

To get more high level improvements, you need to raise your blacksmithing skill and take talents responsible for improving things made of a certain material. However, you can do without talents, but the required skill value will be greater. Enchanting and alchemy are great for this, increasing your blacksmithing skill.

Required skill value (with/without talent) for improvement:

  • Good(Fine) - 1/1
  • Great(Superior) - 22/31
  • Best(Exquisite) - 40/65
  • Irreproachable(Flawless) - 57/100
  • Epic(Epic) - 74/134
  • Legendary(Legendary) - from 91/168

After legendary level, increasing the skill continues to increase the effectiveness of the boost.

It is worth noting that you can improve enchanted items only by taking a special talent in the blacksmithing branch.

At the forge you can create new weapons and armor. The higher your skill in blacksmithing, those best weapon and you can forge armor. This skill increases by creating or upgrading weapons and armor, taking lessons from a teacher, or reading educational books.

Crafting weapons and armor requires components found in the world, such as iron or steel, as well as knowledge of how to craft the appropriate item. To create new types of weapons and armor, choose new abilities in the blacksmithing constellation.

Sharpening stones

Increases damage done by weapons. To sharpen a weapon, you need the appropriate material. The level of improvement when sharpening depends on your skill in blacksmithing and special abilities.

Workbench

Increases armor class. To improve your armor you need consumables. The level of improvement depends on your blacksmithing skill and special abilities.

First steps in blacksmithing

You can find the necessary equipment and get acquainted with the basics of blacksmithing using the basic storyline, almost immediately after completing the task “To Freedom!” In Riverwood, talk to Alvor he will give you a task to create and improve weapons and armor, and all the necessary ingredients for this.

Also, don’t forget to buy a pickaxe from him - it will be useful for mining ore.

Ore mining

In your travels, mainly in various dungeons, you will come across various “veins”, for example, “Iron Ore Vein”, using this stone, if you have a pickaxe with you, your character, after working a little, will extract some ore, and possibly some kind of precious stone:

After which, the ore must be smelted in a smelter. One of them can be found in Whiterun, on the right immediately at the entrance to the city:

Also, ore is sold from blacksmiths, and, in smaller quantities, “in all sorts of things.”

Upgrade to 100

Blacksmithing is perhaps the easiest skill to level up to 100. All you need is 10,000-20,000 gold (as opposed to leveling up eloquence).

Having the required amount, we go to Whiterun. Why him? Because in Whiterun there are three blacksmiths from whom we can buy the materials we need, these are:

  • Adrianna Avenicci
  • Ulfbert the Furious Bear
  • Jorlund Graymane

We will upgrade using iron daggers; crafting requires only 1 iron ingot and 1 strip of leather.

Iron ingots can be either purchased from blacksmiths or smelted from iron ore (which, although in smaller quantities, is also sold from them), after which the ore must be smelted in a furnace into ingots (Whiterun has all the necessary equipment look for it).

Leather strips are made from leather, and leather from animal skins. Although leather and leather strips can also be purchased from merchants.

Plan: we run around all the blacksmiths, buy the necessary materials, make daggers from them -> sell the daggers -> scroll for 48 hours. After two days, the entire assortment of merchants is updated. We run around again, buy, craft, etc. up to level 100.

It swings quickly, you can easily finish it in an hour.

Additional prefix when improving

When improving any item, “(Good)” or “(Excellent)” is added to it. What does it depend on? On how much this item is improved.

The following tables tell you which upgrade bonuses provide which attachments and the level of blacksmithing (with and without a perk) at which you can get them. Equipping items that improve blacksmithing will lower the blacksmithing level requirement.

* For some reason, for the sake of reservation, the game will write “(Epic.)” with the same numbers. Apparently there is a translation bug.

I didn’t go into much detail, but here I will tell you in great detail how to create the most effective weapon step by step. I love running with the classic shield + sword pair, and we will create a masterpiece using the example of a one-handed sword.

We will need enchanting elixirs and blacksmith elixirs. Therefore, we will start by creating a set of things that improve the alchemist's skill.

Alchemist Item Set

Alchemy will help us in creating elixirs. If in your travels you were unable to find a potion that increases enchantment, then with an enchantment skill of 100, you can create a set of 4 items that gives you a total of (25 x 4) 100 units of alchemist skill. Using this kit you will create enchanting potions. It is advisable that you have 100% alchemy.

By using the created potions, you will temporarily enhance your enchanting abilities and again create a set of " young alchemist" A new set of items will have an even greater effect, so an enchanter's potion brewed in a new outfit will be even more effective. This will allow you to create an even better alchemy kit.

As a result, the maximum efficiency that I managed to achieve was creating an alchemist set with items that give 29 units of alchemy skill. In total (29 x 4) 116 units. This set of items allows you to brew an enchantment potion that improves your skill by 32 units.

What is needed to create the “young alchemist” kit.

Four items - ring, amulet, helmet (mask, tiara, etc.), gloves (bracers, etc.). 4 soul stones filled with souls no worse than the great ones (Grand). A couple of enchantment potions to enhance the skill. Hand-brewed potions usually last for 30 seconds. Therefore, you need to act quickly.

Ingredients for an enchantment potion.

Don't forget to equip the Young Alchemist kit if you've already created one. The potion will require two ingredients from the following list −

  • Hagraven Claw
  • Snowberries
  • Blue Batterfly Wing

In the game you can find potions that give up to 25 skill units.

Blacksmith Item Set

The ideal alchemy kit (created before this) allows us to move on to the next step - creating a set of items for the blacksmith, as well as creating a blacksmith's elixir.

What do you need for a blacksmith kit?

To create, you again need four items - a ring, an amulet, a breastplate (cuirass, dress, blacksmith's apron, etc.), gloves (bracers, etc.). 4 soul stones filled with souls no worse than the great ones (Grand). A couple of enchantment potions to enhance the skill.

We should get a set that gives a total of (29 x 4) 116 units to the blacksmith skill.

Weapon Making

When creating the base of a weapon, you can have neither a blacksmith’s kit nor a blacksmith’s elixir. We will need all these items when sharpening. Therefore, it doesn’t matter whether you yourself created the appropriate basis for our formidable artifact or accidentally found a weapon somewhere during the game. Before sharpening, it doesn’t even matter what blacksmithing skill you have.

Sharpening is affected by the presence of blacksmith perks, which allow you to sharpen weapons made from the appropriate materials twice as well. Before sharpening, make sure you have enough sharpening materials. Put on the “young blacksmith’s” kit, drink the blacksmith’s elixir, and go ahead.

Blacksmith's Elixir

Before creating, do not forget to put on the “young alchemist” kit. You will need two ingredients from the following list −

  • Blisterwort (Fierce Mushroom)
  • Glowing Mushroom
  • Saber Cat Tooth
  • Spriggan Sap

The elixir I received improved my blacksmith skills by 130 points! At the same time, I did not find blacksmith elixirs with a value of more than 50 in the game.

Improving weapon skill

« It is not the sword that makes the man, but the man is the sword.»

The final, very significant touch will be the enchantment of an “everyday” set of items to increase weapon skill. Again you will need enchantment elixirs, 4 items and 4 soul stones with souls no worse than Grand. In my case, this is the skill of using one-handed weapons and the following items: ring, amulet, gloves and boots.

Thanks to elixirs and developed enchantment skill, it is possible to increase the mastery skill by (47 x 4) 188 points.

Because enchantment will most likely allow you to apply two effects to each item, then think in advance what you need in addition to the basic weapon skill. The picture shows an example of gloves that, in addition to the skill with one-handed weapons, improve the skill with a bow, which I also often use.

Enchant weapons to deal extra damage

It would seem much more? But there is no limit to perfection. In addition to leveling up the enchanting skill itself, it would be a good idea to take a perk that allows you to apply two effects at a time. Next is a matter of taste.

I looked at magical effects in terms of maximum damage. Three elements (fire, cold, electricity) give three pairs of possible combinations. At the same time, the damage of the “Fire + Electricity” pair was less than for the remaining two pairs. This is due to the magic of the school of destruction, in which I took a perk that increases cold damage. The fire itself deals 1.5 damage (damage immediately upon impact and half from setting the enemy on fire). Therefore, I opted for the “fire + cold” pair.

Damage from each element added 36 points to weapon damage. In addition, we will add 18 points from the subsequent burning of the target and 36 points of endurance. Endurance can no longer be counted, because “dead people don’t sweat.” The total damage to health from magic will be up to 90 points.

Result

I didn't take the blacksmith perks from the metals branch heavy armor(Ebony, Daedric, etc.). That. The best material with double sharpening turned out to be Glass - glass. Of course, there is a mod for Skyrim that adds many additional items to the forge list, including weapons made from dragon bone, and I could use the Dragonbone Sword as a basis, but I won’t consider this option for ethical reasons :) here.

IN game The Elder Scrolls V: Skyrim we have the opportunity not only to create our own weapons and armor, but also to sharpen weapons and improve armor in the forge. The higher the hero’s blacksmith skill, the better the improvement will be.

Blacksmithing Perks

Perk Description Requirements Required Perks
Steel armor Lets create steel armor and weapons and upgrade them to twice the level.
Blacksmith Wizard Allows you to improve magical weapons and armor. 60 Steel armor
Dwemer armor Allows you to create Dwemer armor and weapons and upgrade them to twice the level. 30 Steel armor
Orc armor Allows you to create orc armor and weapons and upgrade them to twice the level. 50 Dwemer armor
Ebony armor Allows you to create ebony armor and weapons and upgrade them to twice the level. 80 Orc armor
Daedric armor Allows you to create Daedric armor and weapons and upgrade them to twice the level. 90 Ebony armor
Elven armor Allows you to create elven armor and weapons and upgrade them to twice the level. 30 Steel armor
Complex armor types Allows you to create lamellar and plate armor and upgrade them to twice the level. 50 Elven armor
Glass armor Lets create glass armor and weapons and upgrade them to twice the level. 70 Complex armor types
Dragon armor Allows you to create dragon armor and upgrade it to twice the level. 100 Daedric armor or Glass armor

Upgrading weapons and armor

In addition to directly creating weapons and armor, we can improve these very weapons and armor. To do this, you will have to find special places, which are most often located near the forge.

Sharpening stones

Using whetstones we can sharpen melee weapons such as swords, axes and hammers. In addition, bows can also be improved. For sharpening, we will be required to provide a certain amount of one or another material (iron ingot, silver ingot, etc.). As a result of these manipulations, the damage rate increases significantly with high leveling of the blacksmithing skill.

Workbench

At workbenches we improve our armor (gloves, boots, helmets, shields, etc.) We will also need materials and the quality of the improvements will depend on the skill level.

Item Improvement Rate

The table below shows what the blacksmithing skill indicator should be and what perk should be taken in order to sharpen more efficiently.

Prefix

Defense Bonus

Attack Bonus

Skill

Skill (with perk)

Good

Qualitative

Great

Irreproachable

Epic

Legendary

Where to get the required resources

We will need resources both to create items and to improve and sharpen them. Where can I get them? The easiest way is to buy what we need from the blacksmith; most often, the player’s level of pumping corresponds to the seller’s assortment, but in addition to this, you can also find the following on your way:

Ore mining

We will often be given tasks related to clearing out a particular mine. In these mines you can often find various veins of metals. Here we kill 2 birds with one stone - we extract the necessary metal and, as a bonus, often gems. It should be noted here that for this process you will need a pickaxe, which, most often, carefully lies somewhere nearby.

Ore processing

Well, after that we will need to find a smelting furnace in which we will be allowed to bake the required ingots from ore.

Iron Ore (1) = Iron ingot (1)
Iron Ore (1) + Corundum Ore (1) = Steel ingot (1)
Corundum Ore (2) = Corundum Ingot (1)
Orichalcum Ore (2) = Orichalcum Ingot (1)
Mercury Ore (2) = Mercury Ore Ingot (1)
Malachite Ore (2) = Refined Malachite (1)
Moon Ore (2) = Refined moonstone (1)
Ebony Ore (2) = Ebony Ingot (1)
Silver Ore (2) = Silver Ingot (1)
Gold Ore (2) = Gold Bar (1)

Dwemer metal ingots can be obtained by melting down fragments of Dwemer metal, which can be found in any Dwemer ruins, although these parts are very heavy and require transport to the right place sometimes problematic.
Large Decorative Dwemer Beam (1) = Dwemer Metal Ingot (2)
Large Dwemer Metal Plate (1) = Dwemer Metal Ingot (3)
Large Dwemer Beam (1) = Dwemer Metal Ingot (3)
Bent Dwemer Scrap Metal (1) = Dwemer Metal Ingot (3)
Small Dwemer Metal Plate (1) = Dwemer Metal Ingot (3)
Dwemer Metal Casting (1) = Dwemer Metal Ingot (5)

Tanning machine


Tanning machines can make leather from the skins of various animals, after which this same leather can, in turn, be cut into strips. Both leather and strips are widely used to make armor and weapons. One piece of leather always produces 4 strips.

Bearskin (1) = Leather (4)
Cave Bear Pelt (1) = Leather (4)
Snow Bear Pelt (1) = Leather (4)
Saber Hide (1) = Leather (4)
Snow Saber Hide (1) = Leather (4)
Wolf Pelt (1) = Leather (1)
Snow Wolf Pelt (1) = Leather (1)
Fox Pelt (1) = Leather (1)
Snow Fox Pelt (1) = Leather (1)
Deerskin (1) = Leather (2)
Horsehide (1) = Leather (3)
Cow hide (1) = Leather (3)
Goatskin (2) = Leather (1)

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