Download rank plugin for deathrun cs 1.6. New “Modes for Deathrun server” by Exodus

Description:

Deathrun Manager 4.3 - Updated version, everyone famous fashion Deathrun. The terrorist activates traps, the counters must go through the route and kill the terrorist. This update adds a lot of goodies.

Full list commands:

For admins (in the console):

setcash [nickname] [quantity] - sets money for the player.
setlifes [nickname] [quantity] - sets the player’s lives.
resetcash [nickname] - reset money to the player.
resetlifes [nickname] - reset the player’s lives.
givecash [nickname] [quantity] - adds money to the player.
givelifes [nickname] [quantity] - adds life to the player.
givenades [nickname] [type of grenade (0 - all, 1 - freezing, 2 - flash, 3 - fragmentation)] [quantity] - gives a certain type of grenade to the player(s).

For players:

/lmenu | /drm - lives menu.
/lifes | /lives - shows how many lives you have.

Main additions to the mod:

After his death, the player hears music.
Menu for the player (/lmenu, /drm), there players will find transfer, purchase of lives, scout.
After killing an enemy, the player can choose a bonus (extra life, extra money,).
The bot was cut out.
Added functionality for admins.
All HUD messages have been converted to DHUD.

deathrun_timetospawn - - player respawn time after death.
deathrun_toggle - 0/1 - plugin disabled / enabled.
deathrun_spray - 0/1 - spray disabled/enabled.
deathrun_radio - 0/1 - use of the walkie-talkie is disabled/enabled.
deathrun_giveusp - 0/1 - do not give / give USP for CT.
deathrun_removebz - 0/1 - delete / do not delete the zone for purchase on maps.
deathrun_hidehud - 0/1 - show/do not show the player's money.
deathrun_blockmoney - 0/1 - do not block/block money (if 1, then everyone always has 0$).
deathrun_blockkill - 0/1 - block / do not block the kill command in the console for CT.
deathrun_semiclip - 0/1 - enabled/disabled "passing" through an ally (for CT).
deathrun_lifesystem - - the life system for players is turned on/off (if set to 2, then T gets +1 life for a victory).
deathrun_terrnfd - 0/1 - disable/enable fall damage blocking for T.
deathrun_rstart - 0/1 - music playback disabled/enabled at the start of a round.
deathrun_savelifes - 0/1 - save the lives of players.
deathrun_sellmcost - - selling price of 1st life.
deathrun_buymcost - - purchase price for 1st life.
deathrun_changelife - 0/1 - is it possible to exchange 1 life for a prize.
deathrun_maxlifes - - extreme of lives.
deathrun_blockbut - 0/1 - blocking button presses for CT.
deathrun_pvm - 0/1 - play sounds when a player dies
deathrun_pb - 0/1 - select a bonus for the player who killed the enemy (the menu is shown).
deathrun_bm - - the amount of money the player will receive with the selected bonus.
deathrun_freeze - 0/1 - the freezing grenade is disabled/enabled in the menu.
deathrun_freezecost - - cost of a freezing grenade.
deathrun_showmenu - 0/1 - do not show / show the menu when the player dies.
deathrun_givenade - 0/1 - do not give / give CT freezing grenades at spawn.

Installation:

dhudmessage.inc is placed in the cstrike > addons > amxmodx > scripting > include folder.
FrostTrapDr.amxx and deathrun_manager.amxx to the cstrike > addons > amxmodx > plugins folder.
drm folder in cstrike > sounds.
deathrun.txt to the cstrike > addons > amxmodx > data > lang folder.
Don't forget to customize all cvars for yourself and save them in amxx.cfg

New Modes for Deathrun modification.

Name and number of modes:
1. Traps.
2. Moldovan.
3. Warrior.
4. Zombies.
5. Christmas.
6. Businessman.
7. Policeman.
8. Illusionist.

Description of modes:
* Buttons- normal mode, when a terrorist activates traps, thereby preventing CT from going to his base and killing him. If a terrorist presses a button before selecting a mode, the “Buttons” mode will be automatically selected.

* Moldovan- a mode in which the terrorist is given a hammer, high gravity, low speed and high damage. Cheerful music plays and sparkles fly out from the terrorist(s). Moldovan kills with one blow. You can only kill him together, because Moldovan is very clumsy.

* Warrior- a mode in which the terrorist(s) are given a mace and a shield (not standard), high speed and knockback. In Warrior mode, the terrorist deflects projectiles with a shield. Approximately 70% of the damage dealt to the warrior will be reflected by the shield and will not cause any harm. Each warrior has 200 health units.

* Zombie- a mode in which a real “Apocalypse” occurs on the server. First comes the acid fog, then the timer starts and people have to start going through the map. It's like a head start. When the timer expires, the first zombie is transferred to the CT spawn, and its task is to infect as many CTs as possible. CT's task is to reach the end of the map and run to the weapon to kill the zombies. Infection with effects and voice acting, as well as the sounds of paw strikes. Zombies infect by removing health units. That is, in order to infect a player, the zombie will first have to remove all his health. When the last player remains, the infection does not occur; the player will be killed instead. The first zombie has higher speed and more health than infected players.

* Christmas- a fun and atmospheric mode, when selected it starts to snow and a bluish Christmas fog appears. The terrorist is given a New Year's branch as a weapon. The main ability of this branch is freezing enemies. When frozen, there are beautiful freezing and defrosting effects, as well as excellent voice acting. If a player is killed while frozen, the freezing ends immediately. Very cheerful Christmas music when selected adds a special "charm" to this mode.

* Businessman- a mode in which a terrorist receives money for the death of a CT. Cheerful business-themed music plays, and with each CT death there is the sound of a cash register clicking. When killing a businessman, CT receives all the money collected by the businessman during the round.

* Police officer - a fun mode in which the terrorist is given a police baton and a skin. The policeman's main ability is to teleport players back to their starting point. A kind of punishment. Each player can only be teleported once. When you select a mode, police sirens start.

* Illusionist - really interesting mode. The terrorist turns into an evil magician who has 2 active abilities: on the E button and the R button. Using the R button, the wizard can go into “Inviz” and become invisible, to put it simply. When able, the hands change to transparent and voice acting begins. Using the E button, the wizard can create his own illusions (copies), which will repeat his animations. They also have death animations when killed, they also bleed, 3 different animations and voiceovers for death. Each illusion has 100 health units. The essence of the mode: The wizard can place illusions and wait for the enemy will pass the map. The wizard then dives into Inviz, and CT attacks the illusion, thinking that it is the wizard. Meanwhile, the wizard attacks the enemy who has lost his vigilance. The wizard below has an informer about the state of his abilities: the number of illusions remaining (by default there are 5), and the recharge of the invisibility time (by default 25 seconds).

In almost every mode, the Terrorist has his own sounds of knife strikes, his own unique abilities and interesting voice acting. When selecting each mode, DHUD MESSAGE appears in the center,
which informs about the selected mode.

There is also auto-selection. If the terrorist does not select a mode within 20 seconds, a random mode is automatically selected.

There are also blocks of modes by round. You can limit the use of the mode for several rounds (from 1 to infinity).

There is also a configuration file that allows you to very flexibly change mode settings, starting from the characteristics of the terrorist in each mode, ending with blocks of rounds
and even customizing the color and position of the informer.

And there is an informer that displays the active game mode under the radar, how much time the player has, how much time until the end of the map and how many live CTs are on the map.

The modes are mostly written in hamsandwich"e, which reduces the load. Frequent problems with the modes are gone, especially channel overflow to the player.



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