How to find corsairs to each their own oyster. KKS: General discussion and questions about the passage

Corsairs To each his own Maps
All geographical maps of islands or areas of mainland land that your hero gets go into your inventory and, if they have not been encountered before, are placed in the Cartographic Atlas (key (M) by default). You can also view any cash cards in the tab (F2). Items (for convenience, use the “Cards” sorting filter) by selecting the one you need in the list and clicking the “Take” button. Cards can be bought, received as a gift, found in a treasure or in the belongings of the captain of an enemy ship killed by the hero, or simply stolen from someone else's chest. In addition to certain geographical maps You will definitely meet community cards Archipelago of varying quality, as well as a variety of excellent original works. Only you can decide what to do with them, but believe me: there are no coincidences in this world. A player who has collected all the maps of individual islands and regions will immediately feel how much any navigator needs them! Sooner or later you will come across a fragment or, if you're lucky, a whole map of a real treasure! Treasure maps can consist of two fragments: the map will automatically form a whole map if you press the “Take” button on any part of the map. You shouldn’t count too much on treasures: the map may turn out to be a fake, or the contents will turn out to be junk that no one needs. A treasure map can be purchased in a tavern if there is a seller there (usually a very suspicious and not always pleasant person). Be careful: treasure digging is often accompanied by the appearance of not always welcome witnesses or competitors. The maps are high quality, large, if you have a low Internet speed, wait until the map is downloaded. To save the map, click LMB on the map, after it loads and enlarges, click on the rectangle with an arrow or on the square in the lower right corner to “enlarge to full size”. After this, RMB indicate where you want to save, “ok”.


West Indies Map

Simple map

Card of Two Appearances

New map Caracas

Great card Belize

Map of the Island of Justice

Trade card

Trade map with points marked

Trade map with island mark

Anitigua Map

Barbados Map

Blueveld Map

Guadeloupe Map

Isla Tesoro Map

Cayman Map

Caracas Map

Cuba map

Cumana Map

Curacao Map

Martinique Map

This game is considered to be one of the most difficult in the series. Even the “Jung” level requires a fair amount of skill from the player and super-frequent saves. Difficulties begin from the very first minutes. Often they are purely financial in nature. And it all starts with the fact that main character, Charles de Maur, comes to Martinique, to the town of Saint-Pierre, in order to find his brother. There are two ways to do this. The first method involves asking the governor for help. The ruler of the island will refuse to talk to de More and instead will place him in custody, where he will have to languish until the visit of the governor-general of the French colonies in the Caribbean archipelago, Philippe de Poincy. We draw your attention to the fact that after de Mora’s arrest, all money and valuables will be confiscated, therefore, in order not to be left broke, it is necessary to hide everything well. For example, in the oven in the settlement of Le Francois.

The second option for completing the mission involves contacting Abbot Benoit in the church, who will help de Maur find a companion who will take him to his brother. With a companion or after arrest alone, you need to go to the underground base of the Order of Malta. This is where our hero’s brother Michel will be, who will talk about his troubles and ask for the return of a million pesos to de Poincy. To do this, he will first have to visit Guadeloupe and find there a man named Fry, who will lend our character money. The lugger is already waiting for de Mora at the shipyard, so all that remains for him is to recruit a crew and set sail.

Arriving at the harbor, de More learns that he needs to pay another 17,000 pesos to rent the ship. To earn this money, complete several quests that come up. If you chose the first option for completing “Corsairs: To Each His Own,” contact the governor of the Maltese. It will help equip your character for a hike. Below we provide a list of quests that will help you raise money for the ship.

Quest “Scarce goods”. The task is to bring a bottle of European wine to the guard at the port. Wine can be purchased at any stall for 700 pesos. You can resell it to the guard for 1000 pesos. You can also hand over this careless guard to the head of the fort, after which the quest will automatically close.

Quest “The Stolen Jewel”. The task is to sell the found jewelry. To do this, exit the city and turn left, find the corpse and search it. Find beautiful earrings and take them to the store owner, governor or moneylender. Each of them will offer their own price.

Quest "Warehouse worker". The task is to find the missing employee of the store owner. You should look for Gralam Lavoie in Le Francois. After he refuses to return to the store, talk to the owner again and receive a new task - to find and hire a worker to replace Lavoie. You should also look for it in Le Francois. A bartender can be hired as an assistant, who promises to call candidates for the review and asks for 1,000 pesos for this. Depending on which worker you find, your reward could be 3,000, 4,000, or 5,000 pesos.

Quest “Rum for the bartender”. You can receive this task from the tavernkeeper. He will ask you to smuggle some high-end rum from Jamaica to him. Be sure to write down the password that the tavern owner gives you, as it is not displayed in the quest log. To complete this task, you need to find the lugger "Ghost" in the Lamentin beach area, talk to a member of its crew, tell the password and wait for the rum to be loaded onto your longboat.

Quest “Call Girl”. The task is to bring the call girl Lutiss to a stranger you meet on the street. The reward for completing the mission is 6,000 pesos. To complete it, you need to go to the brothel and talk with its owner. She will ask you why you need Lutiss. Depending on your answer, calling a girl will cost you 2,500 - 3,000 pesos.

Quest "Cannibals". This task can be taken from the head of the port department. To complete it, it is necessary to save the daughter of a certain Prosper Trubal from the Indians who kidnapped her. To complete this mission, you will need to follow Trubal to the cave and destroy all the Indians. The reward for the girl's release will be 5,000 pesos, 15 doubloons. It is advisable not to sell doubloons, as they may be useful to you in the future game.

Once you have collected 17,000 pesos, return to the shipyard to charter a ship. Once the lease is settled, start hiring a team. The best place to look for sailors is in the tavern. Here, with the help of the tavern owner, you will find one decommissioned sailor who offers to take himself and his comrades on board (40 people in total). In order to pay them an advance, you will need 8,000 pesos (that is, 200 pesos per person). After hiring a crew, you need to purchase provisions and a minimum of medicine for the ship. Now all you have to do is find yourself a navigator. This time you have nothing to look for in the tavern, so go look for the right person at the port. The most suitable option would be a certain Folke Delluc, who is in a debtor's prison. You can buy it from there with your own money (only 10,450 pesos) or by agreeing with the moneylender to complete the “Spanish Engineer” quest. The main task in this mission is to free the captive Spanish engineer pirates. To do this, you should go to Le Marin Bay in the evening, taking with you a pistol from the moneylender. It is best to return back a little after midnight, when there is not a single soldier at the gate. After you resolve the issue with the moneylender using these methods, go to the debtor's prison and free the navigator. After which another unpleasant, but easily solvable incident with a pirate awaits you, and that’s it - you can raise the sail and head for Guadeloupe.

Start of the game:

(watch from the 3rd minute).

An example of completing the quest “Rum for the Bartender”:

(watch from the 3rd minute).

An example of completing the quest “Cannibals”:

(watch from the 3rd minute).

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General discussion and questions about the passage
The eldest was a smart kid. The youngest son is this way and that. In general, he was definitely a fool.


Ahoy, brave sailors and lovers of adventurous adventures! Welcome to our little tavern at the end of the world! Grab yourself a pint of select rum and make yourself comfortable. We have a long and pleasant evening ahead of us in the company of the women of the port, gambling, as well as incredible stories about the adventures that await us, ordinary corsairs, on the way to legendary treasures! Don't mince your words! Share your experience with green cabin boys who have not yet smelled the smells of sweat and gunpowder! Those who have not yet known the joy of a fresh sea breeze after a prolonged calm! Help me choose a vessel for the cruise trip around the world or tell me a couple of tricks that will help the young corsair become a naval legend. Relax, have fun, and remember: after all, the parrot is alive!


Plus, the developers went too far with the quests during which the main character loses his ship. You have to replay, change the game, leaving the main ship laid up in the port, and sail on some kind of tartan or lugger for the mission.
Compared to other parts, the player is very tied to time. He has little time left to engage in piracy, trading and completing side quests for his own pleasure. The success of completing timed tasks depends on simple luck with a tailwind, plus there is a bug when using the command “swim to...” it takes much less time than swimming to the same point on the world map.
The only thing that pleased me about this game was the trading. It really became possible to make money on it.

I recently deleted this game, although I also played for several months, then abandoned it, I didn’t like the too nerdy leveling of fencing, which, along with other Persian skills, increases very slowly, and accordingly, personal abilities are earned less often.


But with ship skills it’s more difficult. I still use the skills of navigators. Fortunately, quest officers have high level skills.

In general, the game is incredibly difficult. The time limits for quests are too steep, the opponents are crazy at first (only with the help of forts can you crush them), and from the very first minutes of entering the open sea at the beginning of the game you immediately encounter entire squadrons of the enemy. Natural tin. Moreover, what infuriates me is the inability at the beginning of the game (until you improve your flag-raising skill or buy a West India Company patent) to carry out missions to deliver some passengers and ships to the Spanish shores. And almost all the characters I met at first (at least in my case) ask exclusively to go to the Spanish colonies. But the story dragged on. The plot is good, compared to the old parts.

Plus, the developers went too far with the quests during which the main character loses his ship. You have to replay, change the game, leaving the main ship laid up in the port, and sail on some kind of tartan or lugger for the mission.

Yes, I don't like that either. I know that this should happen as the game progresses. In the same Kaleuch, in my opinion, everything is based on this. But I haven't met yet. I don’t know yet whether each officer will have to buy a Luger in order to preserve them. Because from the passage I saw that only one of them survives. That is, Mary or Rumba, depending on who you take. And yes, it’s a pity that you can’t take both.

I liked the game, especially the story. He is above all praise. There are so many variations of the passage, literally everything is thought out to the smallest detail. The writers really did a great job, especially when, through dialogue alone, they gave all the NPCs real, living characters. I think even Stanislavsky would not have found anything to complain about.
Bright, dynamic battles that even at the end of the game make you tense and sweat. Although for a beginner (like me, for example, who had only played the first Corsairs before) the game will seem too difficult even on an easy level. However, you can adapt, you just need to devote more time to passing.
However, there were some downsides. The Storm engine is insidious and merciless, it always starts to malfunction at the most crucial moment. Although, oddly enough, I experienced crashes less often than others.

Personal skills are upgraded quite quickly. In general, fencing can be upgraded by stupidly making your way overland to a Spanish fort (while the noble hidalgos treat the character no better than a piece of unsavory stuff) and cutting down everything and everyone on the way. A couple of hours of real time, and your skill is already at a hundred. It’s better not to approach pirates with such things.

On older versions, I remember, this was actually possible. In the latest version, such a freebie was cut off. Skills are pumped up, but extremely slowly; only on missions do you gain experience.

In fact, there is an opportunity to take both, although not forever, and even then with restrictions.

There is nothing complicated, just replay the entire Pirate Saga.

Spoiler

In order to take Mary back for a second visit to the OS, we must make sure that the prophecy of the gypsy woman that Helen talks about is not fulfilled. That is, you must either not return the chest with doubloons, or name Helen after her adoptive father, MacArthur, and not Sharpe. In this case, Mary agrees to board the ship and both girls will travel with the GG on the ship until the end of the Saga. Helen leaves at the end. Naturally, you won’t be able to choose between the two of them, only Mary.

For me personally, there are much more positives in this part than negatives. The work of the developers is visible in every aspect of the game, which cannot be said about many AAA projects that are driven by commerce and not by ideas. The only thing worth criticizing is the engine, which, unfortunately, is not always able to function normally on XP+ systems.

The speed of leveling up fencing depends directly on the style of play. It is logical to assume that if the player is constantly at sea, his sea skills will improve. As for me, this system is quite understandable and playable. I would like to add that skills increase faster when completing a quest, be it generator/plot/side quest.


That's exactly what for free play there is very little time, except perhaps only at the stage of collecting a million pesos (if you collect these pesos not through the “Dutch Gambit” quest, but through trade and piracy).

That’s right, there is very little time for free play, except perhaps only at the stage of collecting a million pesos (if you collect these pesos not through the “Dutch Gambit” quest, but through trade and piracy).

Three months to collect one million pesos is a convention that can be broken several times. Also, after completing the Pirate Saga, you can freeplay for at least ten game years, which will not affect the plot in any way. How much more free?)
If, for example, we take the standard system from the GPK, where the GG immediately after respawn is engaged in free play, of course, there are differences, but they are not as critical as they seem at first glance.

Yeah. It's not viable at all, to be honest. Like a zombie. It seems to be moving, but who knows when something will fall off of it.

The speed of leveling up fencing depends directly on the style of play. It is logical to assume that if the player is constantly at sea, his sea skills will improve. As for me, this system is quite understandable and playable. I would like to add that skills increase faster when completing a quest, be it generator/plot/side quest.

Not only does the system have a right to life. So she's absolutely awesome! She is logical and consistent. Just by doing what you're supposed to do, you improve your skill. True, lately I have been resorting more to the help of gypsies. Because Some skills I still don’t understand how they are upgraded. For example, the same secrecy. And for some quests, this stealth is a really necessary skill.

Compared to other parts, there are story quests that require completion over time, but this does not mean that you cannot choose the right moment for free play during the break between these quests

Can. But it’s very difficult to be honest. And the plot doesn't let me go.

That’s right, fencing used to be great during boarding battles in fights with captains and the enemy team, but now to do this you need to generate quests for duels in cities using save/load and organize a hunt for local bandits, and fencing is barely growing.

Fencing improves faster than other skills. Moreover, local bandits are not so rare. And I often try to board an enemy ship rather than sink it. Well, during secret visits to the Spanish colonies, I simply cannot resist going inside the settlement and knocking out a couple of noble conquistadors. As a result, my fencing and shooting skills have been fully upgraded. But with the rest, everything is less rosy. Some haven’t even reached 50% yet.

Gentlemen. As a fan of the series with 7 years of experience (it’s scary now) I read your posts with interest.
First I’ll say a few words about how this game even appeared. There was (however, there still is) such a team of enthusiastic players, Black Mark Studio, which made a global modification for “City Lost ships" (the previous game in the series) - mod-pack 1.3.2 Adventure Tales. In parallel with the modification, they made a fan-made addition to the game - in fact, “To each his own”. Some add-on ideas (for example, generated quests) were tested on the mod-pack. In the add-on there were supposed to be three main characters (Charles de Maur, William Paterson, Diego Montoya) with three storylines connected to each other. When Akella, as the copyright holder of the series, saw what was happening in the end, she decided to publish this project as. separate game. This is how “Corsairs: To Each His Own” appeared. In the first version of the game there is a plot only for Charles de Maura, since there was no time to refine the other two. Actually, the entire corsair community is waiting for the remaining two GGs and their lines to be added to the game. So far, the developers have released two relatively small DLCs ("Kaleuche" and "The Last Lesson"), and the third is coming - "Under the Black Flag".

Here's the thing. The previous game in the series, City of Lost Ships, was focused mainly on freeplay. Actually, the players had a lot of fun playing. The developers of KKS decided to shift the focus to the plot component. At the same time, freeplay as such has not gone away - between story quests you can have fun as the player wants.

Well, this game feature was known, again, back in GPK

But this surprised me. It is believed that in KKS freeplay the emphasis is on piracy and generated quests. Trading has become more difficult than in the Civil Procedure Code.

In one of the updates, leveling up of soldiers in the fort was cut down. Especially, as part of the fight against stupid people. As the developers explained, leveling up the hero is quite possible during side and generated quests - and this reveals the game more fully than endless slaughter for the sake of skill points.

In fact, the main character objectively does not need most of the ship's skills and abilities, because they are covered by hired officers (key positions are navigator, gunner and boatswain). You definitely need the ability to raise foreign flags (allows you to penetrate enemy cities), it’s worth leveling up the branch of navigating abilities - its final perk allows you to ignore unnecessary skirmishes on the global map.

What’s good is that the plot of KKS is organically intertwined with the plots of, perhaps, all previous games in the series. With the second, third and GPK - exactly.

When it's pirates drowned ships? It's not profitable

It's strange why. Due to unique goods, rich capital is earned by trading simply. I'm talking specifically about free trade by the player, and not about quests from shopkeepers. We take goods where they are exported and sell them where they are considered unique. And if there is also an officer with advanced trade, then everything is great. Trade is made more difficult by the fact that there are many diplomatic obstacles in the game.
After passing one story quest in almost all cases they immediately give the next one. And if we take into account the fact that completing the quest is limited by a time frame, then there is simply no time left for freeplay.

Where can you find big ships?

In the game “Corsairs: To Each His Own,” the developers have reduced the likelihood of encountering huge ships of the first rank. If you want to find them, you will have to use thematic forums.

After what will the countdown begin for the “Pirate Saga” quest?

After an entry appears in the journal that Helen entered your service as an officer.

How to make sure that Helen remains on the team forever?

For this to happen, you must fulfill the prophecy that the gypsy spoke about. And for this you will have to:

  • Do not take a hundred doubloons from Gladys MacArthur as a reward.
  • Give the found Hangman's chest to that same Gladys.
  • Don't take the gun Gladys gives you.
  • Address Helen by his mother’s last name – Sharp.

How to give Mary Kasper a Narwhal blade?

In order to do this, you must ensure that two conditions are met:

  1. When you meet Shark Dodson, ask about his clinic, Narwhal. After this, talk to the weapons master, Jurgen, to craft the appropriate blade.
  2. Get three pieces of meteorite ore and bring them to Jurgen. You can bring these pieces with you by purchasing from some seller or by finding a buried treasure inside. You can also find a meteorite at the bottom of the OS.

Where to rent warehouse space?

To rent a warehouse, head to Isla Tesoro in Sharptown. In addition, you can visit the capitals of each state. As for Isla Tesoro, the warehouse here is run by a merchant inside the store. Chat with him and you will see a dialogue phrase corresponding to the lease.

To rent warehouse space in other cities, you need to look into their shipyards and go to the back room to talk with the boss. If you contacted him for the first time, you will need to start the dialogue again, after which the desired phrase will appear.

Why are there no useful things in the treasure?

If you bought a map in a tavern, then keep in mind that you can only get a treasure of the first level, which includes ordinary weapons and amulets, as well as all sorts of jewelry. In addition, half of a map may be found in such a treasure. If you find the other half, you can create a second level map and get the corresponding treasure. In such a treasure one can often find unique weapon, not related to quests. And in general, you come across much more expensive and valuable loot, but there is still a chance that there will still be trash inside.

Where can you find guns larger than 32 caliber?

To find such weapons, you must capture enemy ships that have them, then remove them and transfer them to your own ship.

Is it possible to enter the service of a certain nation?

In this modification it is impossible to do this. All quest chains for nations have been removed from the game, but you can join the service of France, which happens according to storyline. In this case, you will be given an officer, a whole ship and equipment. If you agree, you will have to give 10% of the loot, and also avoid shooting at friendly ships. In addition, you cannot receive new quests.

Corsairs To each his own Maps
All geographical maps of islands or areas of mainland land that your hero gets go into your inventory and, if they have not been encountered before, are placed in the Cartographic Atlas (key (M) by default). You can also view any cash cards in the tab (F2). Items (for convenience, use the “Cards” sorting filter) by selecting the one you need in the list and clicking the “Take” button. Cards can be bought, received as a gift, found in a treasure or in the belongings of the captain of an enemy ship killed by the hero, or simply stolen from someone else's chest. In addition to individual geographical maps, you will definitely come across general maps of the Archipelago of varying quality, as well as a variety of excellent author's works. Only you can decide what to do with them, but believe me: there are no coincidences in this world. A player who has collected all the maps of individual islands and regions will immediately feel how much any navigator needs them! Sooner or later you will come across a fragment or, if you're lucky, a whole map of a real treasure! Treasure maps can consist of two fragments: the map will automatically form a whole map if you press the “Take” button on any part of the map. You shouldn’t count too much on treasures: the map may turn out to be a fake, or the contents will turn out to be junk that no one needs. A treasure map can be purchased in a tavern if there is a seller there (usually a very suspicious and not always pleasant person). Be careful: treasure digging is often accompanied by the appearance of not always welcome witnesses or competitors. The maps are high quality, large, if you have a low Internet speed, wait until the map is downloaded. To save the map, click LMB on the map, after it loads and enlarges, click on the rectangle with an arrow or on the square in the lower right corner to “enlarge to full size”. After this, RMB indicate where you want to save, “ok”.


West Indies Map

Simple map

Card of Two Appearances

New map of Caracas

Great map of Belize

Map of the Island of Justice

Trade card

Trade map with points marked

Trade map with island mark

Anitigua Map

Barbados Map

Blueveld Map

Guadeloupe Map

Isla Tesoro Map

Cayman Map

Caracas Map

Cuba map

Cumana Map

Curacao Map

Martinique Map
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