What things does an archer need in Skyrim? pickpocketing

Introduction
Completing the Master difficulty level is not an easy task for an unprepared player. This material uses the subtleties and tricks of the game, which will allow you to properly develop your character to confidently pass this level of difficulty. At lower difficulty levels - not recommended, because... it will essentially be God Mode and you will quickly lose interest in the game.
For those who just want to play without any problems, I recommend the Adept difficulty and not even think about leveling up. Just play your style and have fun with it. Pass and get the thrill of freedom of choice. So don't read what's below - close the page and forget =)

We will need:

The maximum armor in the game gives protection of 80% from any physical damage. This protection is achieved with an armor level of 576 units.
Powerful physical damage: bows or swords, whichever you prefer. Powerful damage - more than 200.
This is exactly what we should come to for a comfortable open battle:

In Skyrim, on Master difficulty you will be demolished in 1-2 hits by most enemies that are at least slightly difficult. At the same time, they will have a wild amount of health, which will not allow you to “overshoot” them. In fact, the only alternative to this build may be the path of the killer. Walk and kill everyone with a dagger from stealth mode (a stab in the back with a dagger does 15 times damage). But this option has a number of disadvantages - if the enemies are crowded, you will have a lot of problems and will have to work according to the principle: hit, run away, everything quiets down, hit again, run away. Pretty sad IMHO.
Perhaps there are some other options, for example for a magician, but I am not aware of them.
I prefer to combine sneak attacks with open combat. And without good armor and damage, you can simply forget about open combat on the Master.

What to download for this:

Blacksmith. Elven armor is enough. We will also get maximum armor and wild damage from swords (sword of blades / elven). Let's save at least 4 perks, because... no need to take Daedric and dragon forging and passages for them. In total, 2 perks are enough for us.
Enchantment. 8 perks.

Alchemy: 7 perks.

One-handed weapons \ bows (possibly both, depending on your play style)
Light armor: 2-5 perks.

In total, we will need 20 perks and another X for swords and bows, but we will download them already in normal gameplay, because... even without perks, our damage will be more than 200 units, and our armor will be 80%. And just 5 perks invested in the first skill of swords will raise us to 400-500 damage, which will force even groups of dead draugr military leaders to piss in their armor.

Let's get started! Magic Blacksmith:

I like making Breton because... Resistance to magic is a nice thing. And you won’t need skills like rage for orcs with 80% damage resistance. In general, apart from the rage, resistance to cold of the Nords and the magic of the Brentos, I simply don’t see any interesting racial bonuses.
First, we need to master the blacksmith and enchantment. This will allow us to raise a lot of money at the initial stage and prepare for the study of alchemy.
Be prepared that for this you will have to spend a couple of hours on rather soulless methods of leveling up)
So:

  • We steal and buy as many iron ingots and ore as possible. We buy leather \ strips of leather (if you make the strips yourself, it will be a little cheaper). For merchants, goods and money are updated within 48 hours. If you want to buy again, wait 2 days with the T key and buy/sell again
  • We make daggers/bracers in the forge. Bracers are quicker to enchant, because... You don’t need to adjust the strength of the enchanting effect each time, but you will get less money when selling bracers. Decide for yourself. TIP: Scroll through the list of items in the forge so that when you select an item, the “yes” button in the creation confirmation window is close. It’s convenient to click and you’ll be able to make daggers/bracers much faster + won’t be annoying =)
  • We buy/find weapons with the effect of scaring away the undead. We disassemble this weapon on the enchanting table to get this effect into our arsenal. Bracers can be given a bonus effect to any skill. Apply any one that increases the price of bracers more. Weapons that can scare away the undead, and then drive out the Daedra, are often sold by a merchant in Whiterun (Raging Bear). The arsenal is updated every 2 days, so if you haven’t found it, wait and check the assortment again.
  • We buy all the tiny soul stones from traders, including filled ones. If the budget allows, then small stones and even ordinary ones. Soon you won’t have problems with money, you don’t have to save
  • We buy/find and disassemble weapons with the soul capture effect again. A bow like this will cost very little.
  • We enchant your weapon with the effect of catching souls. I had 2 of these: a dagger, for crits from the back, it will be enough to be enchanted for 1 sec of catching souls, and a sword in the right hand for open battles, enchanted for a trap in 2-3s. This is enough for close combat even if you have a regular weapon in your other hand.
  • Let's go hunting! Crabs, killer fish, rabbits, deer, horchers and the weakest creatures will sacrifice their souls for our success. Draugs (regular ones, not warlords) are also suitable. It’s good to combine hunting for them with a quest.
  • We use all filled soul stones to enchant daggers/bracers for the above effects.
  • We sell enchanted goods. It’s profitable to make for yourself or buy/find a couple of items to increase trade. Personally, I used an amulet+helmet+clothes+ring. The total effect will be a price increase of 80% or more. But that’s later, but now: we make the amulet ourselves/buy it + an improved thieves guild hood + ring + clothes. Clothing: you can do it yourself, or you can, if you decide to complete the Dark Brotherhood quests, take the jester’s clothes to the Dawnstar hideout, where Cicero will run away (+15% prices and +15% to weapons) or if you kill Cicero himself, then take his clothes , which will give +20%.

(Volsung is a mask of a dragon priest. It can be worn simultaneously with a Falmer helmet, enchanted for another +29% to trade. In principle, this is not necessary, because you will not have enough gold reserves from merchants without it. But for In alchemy, this feature will be useful to us. More on this below.)

So, the algorithm: bought raw materials - daggers\bracers - soul stones + filling - enchantment - sale. You will need to make about 300 items to raise both skills by 100. TIP: Check weapons with merchants. If you have already leveled up, items with “Exile Daedra” may appear. This effect on weapons will give you the opportunity to sell 1 dagger for 1000 - 2000 gold, depending on the item for the trade effect and the level of enchantment.


As enchantment increases, we take perks all the time: enhancing enchantment - all 5 points, then increasing effects (central branch) and finally - double effect.
At the forge you don’t have to take ANY of the perks for now.
It is convenient to do this in Winterhold: There is a blacksmith, 2 merchants with soul stones and an enchanting table. Very convenient to sell and buy.
If possible, immediately buy all the ingredients from merchants (except for expensive ones like the Daedra heart, if they have already appeared). You'll need them soon.

Hooray! We finally have 100 blacksmith, 100 enchantment! Alchemy time!

We study only ELVEN ITEMS in blacksmithing in the light armor branch.
We make armor and a sword in the forge. You don’t have to make a sword if you got yourself Blade swords in the main quest in the Temple of Blades. (you can take one without this, just in the secret room where Delphine will take you)
We drink the potion and at the workbench we improve our armor and, most importantly, our weapons. The damage and armor will pleasantly surprise you =)
If you drank +142% to the blacksmith, then this is the maximum. This potion is made with Mask +20% + Falmer helmet+ amulet+ring+bracers for +29% to alchemy. If your potion is weaker, it’s time to go get a mask or enchant things up to +29%. New clothes will allow you to easily pick up your mask. Then we make things at +29%, dress and cook +142% to the blacksmith and improve our things to a new maximum.

Don't have 400 sword damage yet? Then we are coming to you!

Making potions in alchemist's clothes for +35% enchantment. You need 6 pieces. When enchanting, you can rename items. This is convenient so as not to be confused with loot for sale. And it’s cool) After all, we make the best things in the game!
Under the potion, we enchant things for +damage from one-handed weapons and +damage from bows. It should turn out on one ring: +48% to one-handed damage, +48% from bows.
You can also make yourself an amulet and a ring with magic resistance. In case of difficulties with any sorcerers. I managed without them, the cold resistance of 44% on the boots and my innate 25% resistance from the Breton were enough.
So, it turns out that you have 4 one-handed items with an effect of +48% damage. Same thing with bows.


TIP: when renaming, you may encounter a bug where the item is not renamed. This happens if you have duplicates in your inventory, for example, two identical swords. Throw all duplicates, even clothes into the chest and then enchant the item. It should work.



I like the Sword of Blades better - it has a longer range, and the difference in damage with such upgrades is already insignificant. And most importantly, you don’t have to spend 5 perks on a Daedric forge. It’s better to invest in bows and diversify the gameplay.
Difference: 523 damage versus 498, i.e. only 25 points, i.e. only 4.7%! In my opinion, this 5% is not worth the perks that need to be spent on a Daedric. For the sword of blades, the very first skill in blacksmith is enough.

Now, we only have to pump 3-4 points into the light armor branch to get our maximum armor: Take the first skill by 1 (+20% armor), then +25% to the set, That should be enough. If anything, add another perk. If you don’t have enough stamina (you should, because you can chant a weapon to drain 29 units per hit), or you want to run more, then it’s nice to take +50% to restore light armor in the light armor branch.
We enchant our swords to drain the reserve of strength and maybe a little bit to drain life (+25 fire damage is somehow not serious, is it?)
In general, it turns out that the reserve of strength is almost not spent in battle and you can swing non-stop with a bunch of opponents, 80% resistance to damage, resistance to magic in general up to 70-80% and to one element - full resistance (due to shoe). There really won’t be any resistance if you take + damage to the bow on things. I had such things and such. You can switch.

Adviсe:
Upgrade light armor: Stand under a dead bandit and heal with recovery. (you can just set the difficulty to adept in our armor and go drink tea, the natural restoration of health will be enough for you. Just like the troll when you were level 10 =)
Upgrade stealth: Quest to kill anyone. Go into the victim's house, stand in the corner, press stealth and the C button and go drink tea.
Upgrade swords: Difficult) Especially with our damage. You can do it at the beginning by luring the troll under the bridge into the water, place the master and beat him long sword. He will not lose HP, and you will upgrade your sword. Asshole IMHO) The same trick with the challenge - call someone from Oblivion - kill them. Call - wet. You will upgrade both skills, but this is not interesting IMHO.
Eloquence and theft: Sin by 5 coins, give a bribe to the guard, thereby increasing your eloquence, steal your bribe. Repeat.

Bows: Similar to swords

Conclusion:

Many will say that such a buildup kills the gameplay, so I’ll repeat right away: this is a way with which you can beat the Master without cheats, just knowing the intricacies of the game, and without spending twenty minutes and fifteen saves/loads on killing one giant.
Gameplay on the Master does not kill such equipment. Mages and archers, and heather wars, can still completely crush you, especially at the time of leveling up swords, when you came out with good gear, but without combat skills.
As you can see in my guide there is no magic at all. I haven’t leveled up the Mage yet and I don’t know how they can pass the Master. I would be grateful if someone would share their knowledge on this topic. I suspect that it is possible due to necromancy, but I would like to play as a magician who uses fireballs and beautiful spells, and not as a UG who stands around the corner and waits for the undead / dremora to take out all living things.


Selecting your preferred race:

  • Khajiit(Khajiit): Who doesn’t like paws) The Claws skill is useless, Night vision does not provide practical benefits in battle, but it will make it easier to pass and help you immerse yourself in game world.
  • Argonian: Poison resistance is not very useful, there are few poisonous enemies in the game.
    Water breathing is useless, pleasant, but nothing prevents you from breathing once again.
    Hist bark - very useful skill, with one button restores a significant part of your health, it’s a pity that you can only use it once a day.
    All primary bonuses to branches will be useful.
  • Wood Elf (Bosmer): Resistance to poison and disease is useful, but there is not enough of both in the game. Ordering animals is purely fun, enjoy the company of a cute pet until the first dungeon or standing enemy.
    All initial branch bonuses are useful.
You can also pay attention to Norda(cold resistance, one-time enemy control), Breton(amazing passive for all builds - Magic Resistance 25% and one-time skill - Dragon Skin), Dark Elf(resistance to fire).

Skills (perks)

General Tips

The most difficult thing is at the beginning of the game, when there are no perks, good armor and weapons, zero characteristics.
We open all the locks we find
Rob all sleeping NPCs don't forget to save
We take everything that is bad, but is expensive,
We try to spend more time crawling (stealth),
We sell all stolen “goods” to buyers You will meet many of them as you progress through the Thieves Guild chain..
First of all, we use the proceeds to buy master keys, arrows and health banks.

Equipment

For starting armor, I recommend a mixture of thieves and assassins guilds:
Hood of Shadows, Thieves Guild Armor, Thieves Guild Gloves, Boots of Shadows.
Issued almost immediately and very effective.
It’s impossible to get a good bow at the beginning of the game, so we settle for a hunting bow or an ancient Nordic one.
As we level up our blacksmithing, we improve it.

Sets we are interested in:
nightingale armor,
Ancient armor of shadows,
Armor of the head of the Thieves Guild,
(can be obtained by completing the chains of these guilds)
And the Blackguard Armor from Glover Mellor's basement.

At the end of the game we wear crafted and enchanted light dragon armor.

Curious Bows: Zephyr, Firiniel's Death, Dwemer Black Bow of Fate.

We strive for:
Nightingale bow (obtained only after 46 for maximum characteristics),
Auriel's Bow (the fastest bow in the game with unique properties),
Glass bow of the Deer King,
Crafted with two enchantments Dragon Bone Bow.

Interesting artifacts: Amulet of Kin, Ring of the Night Weaver and masks - Krosis, Volsung, Konarik.

Complete the quest as early as possible" Black star"to receive a Daedric artifact - Azura's Star. I prefer to take Black Star Azuras, since 100% of the best souls fall into it, and I often deal with murder in the service of the guild))

Keep a dagger or sword with you, you can enchant it to absorb souls. Ideally you will get Mehrunes' razor.

Race selection:

I won’t write anything about gender, decide for yourself. It is unlikely that the character's gender has any noticeable impact on the game.

So I guess I'll start with race. There is an opinion that the choice of race in The Elder Scrolls 5: Skyrim has little impact on the gameplay. Let me disagree! The choice of race has a decisive influence. Appearance The Persian character is important in the process of playing a particular role (our game is role-playing!), and the selection of talents for each race is unique. Do not forget that you will not be able to change your race later.

The following race is suitable for the Assassin Archer:

Wood Elf (Bosmer)

  • Skill Bonus: Shooting (+10), Stealth, Lockpick, Pickpocket, Light Armor, Alchemy (+5)
  • Ability: Resistance to poisons and diseases 50%
  • Talent: Command animals (the animal becomes an ally for 60 sec.)

An excellent set of skills for playing an assassin armed with a bow. But the Bosmers are unlikely to be interested in the munchkin’s abilities, taking into account the cost and weight of the bottles with the corresponding potions.

Constellation stones:

Warrior Constellation Stone

  • Effect: Shooting, One-handed and Two-handed weapons, Heavy armor, Blocking, Smithing grow 20% faster

Thief Constellation Stone

  • Effect: Stealth, Hacking, Pickpocketing, Light Armor, Alchemy, Speech grow 20% faster
  • Stone Location: Near the road leading from Helgen to Riverwood

Different books are needed, different books are important...

Stealth

  • Three thieves
  • 2920, Month of the Last Seed (vol. 8)
  • Irrefutable Witness
  • The Legend of the House of Craitli
  • Admirer of red cuisine

Blacksmithing

  • Gunsmith competition
  • The Last Scabbard of Akrash
  • Making light armor
  • Heart of Cherim
  • Making Heavy Armor

One-handed weapon

  • About the importance of place
  • 2920, Month of the Morning Star (vol. 1)
  • Fire and Darkness
  • Night comes to Sentinel
  • Mace etiquette

Shooting

  • Gold Ribbon
  • Marksmanship Lesson
  • Vernaccus and Burlor
  • Niben's father
  • Black Arrow, vol. 2

Light armor

  • Rearguard
  • Ice and chitin
  • Jornibret's Last Dance
  • Refugees
  • Rislav the Righteous

Alchemy

  • Game at lunch
  • Mannimarco, King of Hearts
  • Song of the Alchemists
  • De Rerum Dirennis
  • A Guide to Skyrim Plants

Enchantment

  • Enchanting Guide
  • Tragedy in black
  • Double mystery
  • Complete catalog of weapon enchantments
  • Complete catalog of armor enchantments

By the way, about the companion.

The companion (whoever he is) often interferes with the assassin archer, exposing his broad back to the arrows. And although companions in Skyrim do not die themselves, they are only partially immortal. If you plant an arrow in the back of a companion, he will definitely throw off his hooves. To prevent this from happening, you can take away the melee weapon from your companion and give him a bow. And only give out a sword when you really need a swordsman companion. In most cases, the Archer Thief needs an archer companion (or a mage from the school of Destruction). The same Lydia (your housecarl from Whiterun) with a bow poses a serious threat.

Effective Assassin...

In Skyrim, this is a skilled Archer!, dressed in Light Armor and using the Stealth skill to gain bonuses when shooting enemies from a safe distance. As additional skills, Blacksmithing is used to improve the bow and armor, Hacking to make it easier to pick locks, Destruction magic for close combat when chance encounters ah and setting traps, Restoration magic for healing during and after combat and Enchanting for recharging weapons and creating enchanted items and armor.

Since our Thief doesn’t particularly need either Magic or Power Reserve, all points received when leveling up are spent on increasing Health. This makes our character a surprisingly healthy and completely non-magical creature. Yes, he will quickly run out of strength, but overall he will be a completely capable character. (For those who are not particularly accurate, you can spend points exactly, i.e. 50 on life, and 50 on stamina)

Skills

Shooting Skills

Shooting is a very large branch with 16 skills. Moreover, if you are going to play as an archer-assassin, you will have to upgrade your Shooting skill completely. All skills are extremely useful. As you level up your Shooting skill, you will want to use any other weapon less and less.

Archery allows you to deal massive damage with a bonus for stealth. Plus, you won't only get a bonus for the first shot - the fact is that each attack will make you only a little more noticeable to enemies. Plus, you can always hide and wait until the noise subsides and then continue shooting enemies. In my opinion, any character can safely take Shooting, this skill is so good. However, you need to be careful with Shooting - with it, any character quickly turns into an Archer, and leveling up your skills in handling melee weapons, the school of Destruction and wearing armor slows down sharply

Skill Stealth

So if you decide to focus on Shooting, it is quite enough to spend 9 perks on leveling up your skills: level up Stealth itself to the end, the right branch to the True Aim skill and the left branch to Muffled Steps.

Blacksmithing Skills

IN Blacksmithing 10 perks, however, there is a trick here. This constellation is a vicious circle, so you don’t necessarily need to upgrade all your skills. To make and improve light armor It is enough to select only the left branch plus the Blacksmith-Wizard skill (to improve enchanted armor). And that's only 6 perks.

Enchanting Skills

If you want to create magic items and armor yourself, you will have to download Enchantment. And believe me, enchanted weapons and armor are worth it! In the Enchanting branch, you can either spend all 13 perks or save a little. It is also beneficial for the Archer to improve the skill of casting Fire spells and stop there - this way you can set enemies on fire with your arrows. But, say, against enemy magicians it is more advantageous to use Thunder spells, which take away Magic.

School of Destruction Skills

The only reason an archer-assassin might need to level up the Destruction magic branch is for close combat and setting magic traps. In Skyrim, as many as 17 (!) skills are allocated for the school of Destruction. So it only makes sense for a Damage Mage to fully upgrade Destruction. It’s simply stupid for a thief to spend so many perks on some kind of magic.

Also: In my opinion, in addition to the Novice skill of Destruction magic, it is enough to upgrade the right branch (Double Destruction and Shock Wave), the “frost branch”, the Apprentice (and if the leveling goes well, then the Adept) of the school of Destruction, as well as the Rune Master. Those. maximum 9 perks, which is also a lot. This way you can protect yourself from random encounters with monsters on the surface. However, I personally am ready to question the advisability of leveling up Destruction - the quick save and load buttons have not yet been canceled.

Screams-

Such a wand is a lifesaver in TES V. And as always, a list of shouts that helped me, and will probably help you when passing the game:

  • Word: Zul Meaning: Voice
  • Word: Mei Meaning: Fool
  • Word: Gut Meaning: Far

Storm Call(The first word is waiting for you in Forelhost, the second is the Ruins of the High Gate, the third is Skuldafn, where you will get through the main quest)

  • Word: String Meaning: Storm
  • Word: Ba Meaning: Anger
  • Word: Quo Meaning: Lightning
Death Sentence(You will learn the first word by visiting the "Autumn Watchtower" in the south of the village of Ivarstead. The second word of the cry is in the "Forgotten Cave". And the third word awaits you in the Sanctuary of the Dark Brotherhood near Falkreath)
  • Word: Cree Meaning: Murder
  • Word: Lun Meaning: Drain
  • Word: Aus Meaning: Suffering

Dragon Slayer(You will learn this cry during the main quest)

  • Word: Jor Meaning: Mortal
  • Word: For Meaning: Limited
  • Word: Frul Meaning: Temporary

Frost Breath(Look for the first word in the “Altar of the Heaven-Born”, which in eastern mountains town of Morthal. The second word is located in the Folguntur cave on northeast from the city of Solitude. The missing word is located in the dragon's lair on Skeleton Ridge in Eastmarch)

  • Word: Fo Meaning: Frost
  • Word: Kra Meaning: Cold
  • Word: Din Meaning: Freeze
  • Master: Hamal - Markarth, Temple of Dibella
  • Stealth

    • Specialist: Keila - Caravan near the Salviev farm
    • Expert: Garvey - Markarth, "Anthill"
    • Master: Delvin Mallory - Riften, Thieves Guild

    Light armor

    • Specialist: Well-Knows the Swamps - Windhelm, Argonian Block
    • Expert: Grelha - Riften, Helga's Bunkhouse or Market
    • Master: Nazir - Dark Brotherhood Vault

    Total for leveling up the Assassin Archer in The Elder Scrolls 5: Skyrim

    Total for leveling up the Assassin in game Skyrim you will need 67 perks! And if you refuse to upgrade the last two skill trees (Light Armor and Destruction magic), another 18 “extra” perks will be freed up. If you wish, you can save a little on leveling up Enchantment (there are two independent branches, one of which you can skip leveling if you wish), and further limit the leveling up of the Stealth and Hacking branches.

    To become a real master of stabbing daggers in the back, you need to not only level up the Assassin's Blade skill, but also level up the entire Stealth branch. Which, in my opinion, is uneconomical.

    The remaining skills are not of particular value to the Archer Thief. So, the Thief has absolutely no need Two-handed weapon, Heavy armor, Blocking, as well as all schools of magic, with the exception of the already mentioned school of Destruction and the initial skills of the school of Restoration. Skill trees such as Alchemy, Speech and Pickpocketing (mainly for those who like to play the role of a classic Thief) are of dubious use. There still won’t be enough perks to seriously upgrade them.

    Skyrim was born in 2011, and has since received a lot of official and unofficial additions, including hundreds of quests, dozens of enemies and thousands of items. Such a huge amount of work done by both Bethesda developers and fans from the Internet simply does not make it possible to understand all the possibilities instantly, especially if a newcomer is playing who is not familiar with previous games in the series. Our guides will help you understand the basics, deal with character development systems, crafts and quests.

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