Games with cards in kindergarten. Games with cards for little ones
Game #1
Take a card with a picture of, for example, a car. Place it in front of your baby. Say the word “car” and determine what sound the word begins with. Now invite your child to find more pictures that begin with the same sound. We lay out pictures - a ball, a hammer, a bear, a painter in a row. It turned out to be a train. He goes on a journey. What city starts with "m"? Moscow. We're going to Moscow.
Game No. 2
Tell your child 3-4 words, for example: cat, vase, cucumber, truck. Invite your child to find the right words and put them in the order in which you named them.
Game No. 3
Place four cards in front of the child. We need to find an extra item. We group pictures by color, size, size, etc.
Game No. 4
We find logical connections between objects. For example, put a picture of a banana. Which card should you put in next? It could be a monkey as it likes to eat bananas. Maybe a palm tree, since bananas grow on a palm tree. You put the monkey down. Give your child a chance to think. The next one could be a cat. Why cat? Because both cats and monkeys have a long tail. And so on.
Game No. 5
Find everything that is round (square, triangular). You can put a geometric figure as the first picture and make trains that look like a circle. For example, after the circle we put a watermelon, a ball, and a saucer.
Game No. 6
We select objects according to group affiliation: for a chair we select pictures with furniture, for a cook – pictures with professions, for a flute – musical instruments.
Game No. 7
We select pictures with the same properties - rubber, iron, glass, cold, soft, alive, fly, crawl, what can be found in the forest, etc.
Game No. 8
We select similar pictures: a puck and a stick - they are both used to play hockey, an umbrella and rubber boots - they are worn when it rains.
Game No. 9
We select pictures that rhyme with each other. For example, a book is a boy, the sun is a window.
Game #10
We make a train based on the “city” principle - whichever letter the word ends with, and look for the next image. For example: bun - aster - watermelon - umbrella - telephone - rhinoceros.
Game No. 11
Find commonalities. We choose two cards at random and try to find something in common between them. Invite your child to say what an elephant and a violet have in common, for example.
Game No. 12
We distribute the pictures into two piles - a living and an inanimate object.
Game No. 13
We play riddles. Invite your child to take one card. You must guess what is depicted on it. And the child describes the picture without naming it. For example: this is an animal, it is small, gray, loves to eat cheese, is afraid of cats. Switch places, now you make a guess, and the baby guesses.
Game No. 14
Let's play store. Place various products or items on the store display. Let the child be the buyer and you the seller. A kid comes to the store, wants to buy something, but has forgotten the name of the product he needs. Therefore, you should ask a lot of leading questions: is it edible or not, where does it grow, what color, what taste, what can you do with it, etc.
Game No. 15
We compose interesting story. Turn all the pictures over so they are not visible. Take turns pulling out a card and start making up a story. For example, the first card with a picture of a cat. Once upon a time there lived a little gray cat. She was playful and loved to roll the ball with her paws. We take out the next picture - a turtle. One day her neighbor, the turtle, came to visit her. This game develops the child’s imagination, teaches him to think logically, and enriches his vocabulary.
We will need for the game: real objects and cards with their images. For example, a “ball” card and a real ball, a “doll” card and a real doll.
How to play the game: We show the child a real object and call it: “This is a ball,” let the child touch and examine it. Then we remove the object (for example, put it in an opaque box with a lid). We ask in a mysterious voice: “Where is the ball?” The kid is looking for him. We take out not an object from the box, but a picture with a ball: “Here is the ball! It's a ball! We suddenly hide the picture behind our back again and ask: “Where is the ball?” We pause so that the baby has time to respond to our question. Again we take out the picture and the object and put them next to each other: “Here is the ball (real). And it's a ball! (shown in the picture).”
In the next repetitions of the game, we immediately give the child pictures and ask him to bring a paired object to each picture, finding it in the room. The game takes no more than 2 minutes at a time. If the child has an interest in the game, then you can continue it for about 5 minutes. We end the game when the child still has interest, and not when he is already tired. The game should be fun, like a game of hide and seek with pictures and objects, and not as an educational activity on memorizing cards.
Game "Don't mix it up"
First, we play this game with cards that depict objects that contrast with each other, for example: a cup, a doll and a pussy (three objects).How to play the game: We introduce the baby to each picture separately. Then we put all three pictures in a row and ask them to show: “Where is the pussy? Show your pussy. Where is the Lala doll? Show me Lala! and make sure that he distinguishes pictures well from each other.
We vary different pictures in this game. We use different images of the same object. And when the baby learns to distinguish contrasting pictures, we teach the child to distinguish similar pictures. An example of a series of pictures for recognition. Where is the kitty (cat, dog and goat are represented). Or where is the chicken “ko-ko-ko” (goose, hen and chicken are represented). You can take fruits, vegetables, and any objects familiar to the child.
This is also a game not only for the development of speech, but also for the development of generalization in children.
We will need for the game: color cards and coloring pictures paired with them. (For example, a photo of a duck on a card and a picture of the same size that shows a coloring book - a duck. We make the same pairs for other toys: a colored ball on a card - a ball in a coloring book. A doll on a card - a doll in a coloring book.)
How to play the game: First, we show a color picture and talk about this animal (it’s good if you read the text by E. Charushin or K. Ushinsky with bright figurative words to the baby).
Having introduced the child to coloring books, we give him the task of finding a colored card for each picture in the coloring book: “Where is the other cockerel? Put the card here. Like this. Here's a cockerel. How does he scream? Crow!"
When the baby gets a little older, it will be possible to make similar pairs from cards: mothers-babies (baby animals), big-small, one-many.
Game “Who (what) is missing”
We will need for the game: cards with one- and two-syllable words, for example: fox, braid, spinning top, clock, woman, grandfather, mother, cloud, goose, ball. For older children, you can take cards with more complex content: kiwi, beans, ponies, poppies, mint, ice, moose, hairdryer, compartment (closet), flax, flour, jelly.How to play the game: First, for this game we take 3-4 pictures, then we increase their number to 5-6 cards. We lay out 6 cards in front of the child. We call each of them: “Where is the goat? Find the goat. Here's a goat! Let's say together: ko-za! Then the baby turns away, and we hide one card. The kid turns around and guesses who (what) is missing, for example: “There is no pony.”
Game "Bring a picture"
How to play the game: We look at three cards together and name them. On the table in the same room there is another similar set of pictures. We ask the child to bring the same picture from the table: “Where else is the horse? Bring me a picture." The kid finds a horse among other pictures on the table and brings it. First, we lay out three pictures for the baby to choose from on the table, from which he needs to choose a given card. Then you can change the picture (for example, lay out a slightly different image of a horse on the table than in the original picture).Game "Game with cards "Dash"
This game for kids was developed by V.A. Petrova.How to play the game: We hang pictures at the child’s eye level in different places in the room (3-4 pictures). The kid runs from picture to picture and examines them. “Where is our dog “aw-aw”? Show how the dog says: “Aw-aw, aw-aw.” The pictures remain in one place for several days, and the baby gradually gets used to their location and quickly finds the desired picture at the request of an adult. Then the pictures change.
Runs can be carried out not only with pictures, but also with toys or with furniture and other objects. “Where is our sofa? Let's sit on the sofa. Where's the window? Here's the window! What is this? Closet". You can make similar dashes while walking: “Where is the bench? Where is the tree? Where is the porch?
Asya Valasina, candidate of pedagogical sciences,
Simply indispensable for learning and consolidating vocabulary on a new topic.
Once you've shown the new cards to your child a few times, it's time to reinforce the material with simple games.
In my practice I use next games with cards.
1. Give me please a...
Lay out 9-12 cards together and ask your child to give you the card you need, using the expression “Give me please a...” followed by the name of what you need.
2. Is it a...?
Show one card and ask your child “Is it a...?”, followed by the correct or incorrect name of the object. If the card and the name match, your child must answer “Yes,” if they do not match, then the child must answer “No, it’s a...” and the correct name of the card.
3. Show me please a…
Take 2 cards in your hands and ask your child to point you to the correct one using the phrase “Show me please a...” and then the name of one of the cards.
4. Quickly sort through cards
Give the child 10-12 cards in his hand and ask him to quickly sort through them, saying their names.
5. What is it?
Take a piece of paper and cover the word with the name of the card, ask your child to name it using the question “What is it?”.
6. What is missing?
Place 6-9 cards in front of the child, after saying the name of each of them out loud, then ask the child to turn away and hide one of the cards. Then ask the question: “What is missing?” (“What’s missing?”) and your baby must guess which card you hid. Then you can switch roles.
7. Echo
There are 2 varieties of this game. The first is that you show the card and loudly name what is drawn on it, and your baby should, like an echo, pronounce the name as quietly as possible. The second way is the other way around. You name the card in a whisper, and your child must repeat the name in a full voice.
8. What is odd?
Take 3-4 cards from one topic and 1 card from another and ask your baby “What is odd?” (“What’s extra?”). The answer is “… is odd.”
9. What color is it?
If your baby already knows colors in English, ask him, along with the name of the object shown on the card, to name its color using the question “What color is it?”. The child can either simply name the color of the object, or write a phrase like “It’s a black cat.”
10. Words starting with a certain letter
Your little one must already know the English alphabet to play this game. Place 6-9 cards in front of him and ask him to find a card whose name begins with a certain letter.
11. Name it and turn it over
We lay out 12-15 cards on the topic already being studied in front of the child. The child must name the object in English and turn the card over with the white side up. Any sequence until all cards are closed.
A large set of wonderful bright cards for games (455 cards in the set).
The materials are designed for children from 1.5 to 6 years old, depending on the version of the game (how to play is described below)
Games with cards develop memory, imaginative thinking, and imagination.
HOW TO PLAY
There are a lot of options for playing with cards, so choose what is closest to your child’s age and mood :)
1. Introduction to the subject.
Show the card to your child and tell him who or what is depicted on it. Describe the item and why it is special, perhaps you will find it right at home or on the street. Always pay your baby's attention to various items and phenomena. Here we expand his horizons, show him what else is very interesting in the world, maybe green or fluffy, or maybe wet or hard :) By discussing cards with a child, we learn to communicate.
2. Finding the right card
Lay out several cards in front of the baby, place a favorite toy next to him, for example, a bear, and ask, on behalf of the bear, to show or bring this or that card. Perhaps it will be a slice of orange or a piece of cake for breakfast, or a toothbrush and toothpaste to clean your teeth.
3. Finding a pair
For this game you need to print two sets of these cards. Place a number of cards in front of your child and let him look at them. Then give out one card at a time, the same one that is already in front of him. Let him try to find exactly the same one.
4. Grouping items
Here you can come up with a huge number of games for grouping objects according to one or another attribute. For example, arrange cards by color, or put vegetables in one box and fruits in another. Or ask to see the objects needed for drawing, for example, a pencil, ruler, palette, notepad. And so on.
5. Game "Living and Nonliving"
Prepare in advance the necessary cards with animate and inanimate objects. For example, monkey-palm tree, squirrel-acorn, hedgehog-apple, etc. When the cards are associated with each other, it will be easier for the baby to understand what a living object means and what a non-living object means. Play with these cards, maybe come up with some funny story.
6. Opposites
Prepare cards with opposite objects in advance. For example, cold ice cream-hot tea or a funny deer-sad raccoon, etc. Tell us how these pictures differ; perhaps you will find objects or phenomena with the same properties at home.
7. Geometric shapes
Prepare cards in advance with objects of different geometric shapes. For example, disk, lollipop, steering wheel, ruler, bed, pyramid, etc. And lay out the necessary ones in front of the baby geometric shapes(you can download them). Then give out the cards one by one. Let the child try to show or say what shape the object in the picture resembles.
8. Mathematics
Here you can prepare cards in various areas, for example,
Large/small (mouse, fly, dragonfly - small; elephant, tiger, rhinoceros - large). Let the baby show where big beast on the cards, and where is the small one. You can put all the babies in one box, and large animals or objects in another.
Many/little - put a lot of objects or animals on one sheet (or stick it on the wall with double-sided tape), and on the other - a few. Let the baby show where there is a lot and where there is little. Count them, then make them equal, etc.
9. Letters and reading
Select a few of your child's favorite cards and match them with letters of the alphabet (for example, these). For example, M-bear, Yu-yula, etc. Or make up whole words.
You can play with English letters in the same way (you can download them too)
10. Intuition
Prepare two or more boxes (or squares of cardboard). Hide your favorite card under one of the boxes so your baby can't see. Let him try to guess where his favorite card is hidden. When the child succeeds, gradually increase the number of boxes.
11. Memory games
- "Remember"
Place a number of cards in front of your baby (you can start with 2-3 pieces), literally for a few seconds, just so that he looks at them. Then collect and arrange them the same way, but with one less. And ask them to guess which card is missing, “who is hiding?” or "Who's missing?"
Or similarly, spread out the cards for a few seconds. Then collect and arrange them the same, but one more. And ask them to guess what new card has appeared, “who came to visit?”
- "Photo memory"
Choose two similar-looking cards (for example, two planets or a pumpkin and an orange). Just for a split second, show your baby one of the two cards, only for him to glance at it. And then remove and show two at once. Let the child say or show which card he just saw.
- "Memory grid"
To begin with, you can play like this: lay out 2-3 cards in front of the baby for a few seconds (gradually increasing their number), and be sure to voice them. Then turn it over and ask to show where one of the pictures is. When this game is mastered, you can move on to the original game - the memory grid.
Rules original game: Show your child a grid with four pictures for a few seconds, and then give a blank grid of four cards and four cards with pictures. Ask your child to place the pictures on the empty grid in the same order as they were placed on the original grid. Once done, open your grid and check to see if the pictures are in the correct order.
Once this exercise is successful, increase the grid size to 3x3, 4x4, 5x5, etc.
To make creating cards easier, use fewer photos. For example, you could make a 3x2 grid where two squares are left empty and the other four are filled with pictures placed in random positions.
This activity exercises the right hemisphere and helps develop photographic memory.
- "Memory Chain"
This is a game to remember a string of pictures.
You will need cards with different pictures. Start with 3 cards - come up with some absurd story. For example, “one day a kitten saw an elephant flying in a hot air balloon.” Then mix the cards and invite the child to reconstruct the chain of events. That is, you need to put the card with the image of a kitten first, the second with the image of an elephant, the third with balloon. Gradually you can increase the number of cards to 50 or more. At this moment, the child will be able to remember the sequence as a single image - at first sight, without words.
For older children, in this game, after your absurd story, the cards can simply be shuffled. And the child himself will sort them out and restore the chain of events.
You can also come up with many games with cards :) If you have ideas, write in the comments, we will add them here.
Have fun playing!
This post will be constantly updated with games with cards that promote the development of memory, logical, imaginative thinking, imagination, attention, motor skills, etc.
1. Introduction to the subject
Show the card to your child and tell him who or what is depicted on it. Describe the item and why it is special, perhaps you will find it right at home or on the street. Always draw your baby's attention to various objects and phenomena. Here we expand his horizons, show him what else is very interesting in the world, maybe green or fluffy, or maybe wet or hard :) By discussing cards with a child, we learn to communicate.
2. Finding the right card
Lay out several cards in front of the baby, place a favorite toy next to him, for example, a bear, and ask, on behalf of the bear, to show or bring this or that card. Perhaps it will be a slice of orange or a piece of cake for breakfast, or a toothbrush and toothpaste to clean your teeth.
3. Finding a pair
For this game you need to print two sets of these cards. Place a number of cards in front of your child and let him look at them. Then give out one card at a time, the same one that is already in front of him. Let him try to find exactly the same one.
4. Hidden objects
Try to find the items shown on the cards in your home. Place cards and these items in front of your child and ask them to find a match.
Let older children try to find the objects on the cards in the house themselves :)
5. Grouping items
Here you can come up with a huge number of games for grouping objects according to one or another attribute. For example, arrange cards by color, or put vegetables in one box and fruits in another. Or ask to see the objects needed for drawing, for example, a pencil, ruler, palette, notepad. Or study who flies, crawls, walks, swims. And so on.
6. Game "Living and Nonliving"
Prepare in advance the necessary cards with animate and inanimate objects. For example, monkey-palm tree, squirrel-acorn, hedgehog-apple, etc. When the cards are associated with each other, it will be easier for the baby to understand what a living object means and what a non-living object means. Play with these cards, maybe come up with some funny story.
7. Associations
Lay out cards in front of the baby (you can start with 4-5 pieces), some of them should have something in common. Choose one card and ask them to find objects that are associated with it. Or they start with the same letter, or objects of the same color, shape, group (animals, fruits, dishes), etc.
It is advisable to identify one type of task from the very beginning.
8. Opposites
Prepare cards with opposite objects in advance. For example, cold ice cream-hot tea or a funny deer-sad raccoon, etc. Tell us how these pictures differ; perhaps you will find objects or phenomena with the same properties at home.
9. Find the odd one out
Place in front of the baby a number of objects belonging to one group (for example, fruit) and one object from another (for example, a vegetable or berry). And ask them to find the extra item.
10. Logic chain
Lay out a chain of cards in front of your baby, in which they are arranged so that you can continue the sequence and logically guess which item will be next.
For example, grapes, flower, cherry, grapes, flower, ...
11. Logic tasks
Lay out several cards in front of the baby (you can start with 3). And tell him one of the logical tasks, For example:
Three cards are laid out: a raccoon, a hedgehog and a fox. Assignment: show not a raccoon and not a fox or not a hedgehog and not a raccoon.
Three or more cards are laid out. Task: show a red, spicy-tasting vegetable
Green fruit and green vegetable (same color)
Objects resembling a circle (oval, square, triangle)
Something you can ride
Long and narrow object
12. Geometric shapes
Prepare cards in advance with objects of different geometric shapes. For example, disk, lollipop, steering wheel, ruler, bed, pyramid, etc. And lay out the necessary geometric shapes in front of the baby (you can download them). Then give out the cards one by one. Let the child try to show or say what shape the object in the picture resembles.
13. Mathematics
Here you can prepare cards in various areas, for example,
Large/small (mouse, fly, dragonfly - small; elephant, tiger, rhinoceros - large). Let the child show where the big animal is on the cards and where the small one is. You can put all the babies in one box, and large animals or objects in another.
Many/little - put a lot of objects or animals on one sheet (or stick it on the wall with double-sided tape), and on the other - a few. Let the baby show where there is a lot and where there is little. Count them, then make them equal, etc.
14. Letters and reading
Select a few of your baby’s favorite cards and match them with the letters of the alphabet (for example, with). For example, M-bear, Yu-yula, etc. Or make up whole words.
You can play with English letters in the same way (you can download them too)
15. Intuition
Prepare two or more boxes (or squares of cardboard). Hide your favorite card under one of the boxes so your baby can't see. Let him try to guess where his favorite card is hidden. When the child succeeds, gradually increase the number of boxes.
16. Games for memory development
- "Remember"
Place a number of cards in front of your baby (you can start with 2-3 pieces), literally for a few seconds, just so that he looks at them. Then collect and arrange them the same way, but with one less. And ask them to guess which card is missing, “who is hiding?” or "Who's missing?"
Or similarly, spread out the cards for a few seconds. Then collect and arrange them the same, but one more. And ask them to guess what new card has appeared, “who came to visit?”
- "Photo memory"
Choose two similar-looking cards (for example, two planets or a pumpkin and an orange). Just for a split second, show your baby one of the two cards, only for him to glance at it. And then remove and show two at once. Let the child say or show which card he just saw.
- "Memory grid"
To begin with, you can play like this: lay out 2-3 cards in front of the baby for a few seconds (gradually increasing their number), and be sure to voice them. Then turn it over and ask to show where one of the pictures is. When this game is mastered, you can move on to the original game - the memory grid.
Rules of the original game: Show your child a grid with four pictures for a few seconds, and then give a blank grid of four cards and four cards with pictures. Ask your child to place the pictures on the empty grid in the same order as they were placed on the original grid. Once done, open your grid and check to see if the pictures are in the correct order.
Once this exercise is successful, increase the grid size to 3x3, 4x4, 5x5, etc.
To make creating cards easier, use fewer photos. For example, you could make a 3x2 grid where two squares are left empty and the other four are filled with pictures placed in random positions.
This activity exercises the right hemisphere and helps develop photographic memory.
- "Memory Chain"
This is a game to remember a string of pictures.
You will need cards with different pictures. Start with 3 cards - come up with some absurd story. For example, “one day a kitten saw an elephant flying in a hot air balloon.” Then mix the cards and invite the child to reconstruct the chain of events. That is, you need to put the card with the image of a kitten first, the second with the image of an elephant, and the third with a balloon. Gradually you can increase the number of cards to 50 or more. At this moment, the child will be able to remember the sequence as a single image - at first sight, without words.
For older children, in this game, after your absurd story, the cards can simply be shuffled. And the child himself will sort them out and restore the chain of events.
- "Perfect memory"
Prepare in advance a large card with images of several objects and small cards with individual illustrations corresponding to it + a couple of others.
Show your baby a large card, just for a few seconds, so that he just looks at it, then remove and lay out small cards with individual objects in front of him. Let him try to show what objects he just saw.
You can also play with two or three people. Whoever remembers faster what was in the picture takes this card for himself and so on. Whoever collects the most cards wins.
And younger kids can be asked to look for a pair of objects shown on a large card.
17. Role-playing games
For example,
We are preparing food. We prepare cards related to cooking. Perhaps you will get a set for borscht or you will make a delicious cake by mixing all the ingredients in a saucepan. Etc.
Let's go to the store. Buyer-seller game. We choose the focus of the store: products, appliances, household chemicals, etc. We put the product cards on the shelf and go shopping :)
Similar games: go to the zoo, restaurant, museum, etc.
We feed the animals. This is from a series of matching and object search games called “Who Eats What”.
18. Help in thematic activities
Cards can serve as excellent material for thematic lessons. Draw an analogy, use them in your stories and reading books.
19. Guess
Choose a specific theme for the game, for example, “transport”, “pets”, “vegetables”, etc. (Or lay out 10-20 of any cards in front of the baby). Think of one card. And say suggestive phrases that describe the subject and help the child guess what you wished for.
For example, "apple":
This is a fruit
Grows on a tree
It's round
Solid,
It can taste both sweet and sour,
It comes in yellow, green, and red,
Thin smooth peel
There are small seeds inside
etc.
You can download cards in the section
Have fun playing!