Arms war guide in Pandaria. Arms war guide in pandaria Warrior weapons 5.4 pvp guide

It also provides increased rage regeneration from damage received. Abilities are not limited to stances.

  • Berserker's Rage Increases physical damage dealt by 10% for 6 seconds.
  • Powerful blow is now pronounced instantly.
  • The way Superiority worked - in the past. Superiority becomes available for use for 10 seconds after the target dodges an attack and after being used by a warrior Deathstroke and when Taste Blood is activated. If Taste of Blood procs you, you also gain a 30% increase in damage from your next Slam. The effect can stack up to 10 times (increasing damage by 300%!).
  • Deep wounds are automatically applied when using Mortal Strike or Thunder Clap.
  • thunderclap hangs deep wounds to all targets hit.
  • Sweeping Strikes have a 10 second cooldown (and still a 10 second duration).
  • Deathstroke generates rage instead of consuming it.
  • Colossus Strike And Superiority no longer require rage.
  • Deadly calm Reduces the cost of the next 3 hits of the Cleave hero by 10.
  • recklessness no longer increases damage taken.
  • Removed Abilities

    Rotation
    I would like to note that the rotation of the Arms War has not undergone any significant changes. Only new abilities and skills with a long cooldown had a small impact on gameplay. The suggested rotation can be used in a different order:

    Maximizing Usage Powerful blow when there are stacks The taste of blood, will have a positive effect on your DPS. While the Taste of Blood debuff is active and Supremacy is not activated, spam Slam to avoid losing the buff. With excellent reflexes and trained agility, you can unleash a killing blow immediately after using superiority. Entering enrage now increases physical damage dealt by 10% for 6 seconds. It is extremely important to apply Berserker's Rage at this moment.

    Cooldowns



    Talents
    Level 15
    They all affect Dash:

    PvE players will have to tinker with situationality, but PvP players certainly need Herald of War.

    Level 30

    Second wind
    - choice of PvP warrior. But Sure victory- the default choice - as Western experts say. For PvE raiding, of course. Rampant recovery- a good skill used in situations where a lot of healing is needed.

    Level 45
    All talents are useless for PvE. I would recommend it to PvP players Destructive scream.

    Level 60
    In the DPS aspect, the winner, of course, is Dragon's Fury.Shock wave very useful, especially in situations where short-term control of a pack of mobs in heroics is necessary.

    If you need active DPS with immunity to slows and stuns, your choice is Bladestorm.

    Level 75
    Mass Spell Reflection
    - has a controversial meaning in PvE raiding. Security- a wonderful skill, appropriate in cases where the raid lacks cooldowns that reduce damage received.

    Vigilance- an equally useful ability that performs a similar role, although the damage received, in general, is not reduced. The bottom line is that 30% of the damage received by an ally will go to you. Has a cooldown of 2 minutes, which is longer than Defense.

    Level 90
    Avatar
    increases damage by 20% and rage regeneration by 30%. Immune to slowing effects. In the DPS aspect, this talent is the leader.

    Bloodbath A very dubious talent that can apply bleeding to a target for 12 seconds.

    Thunderbolt Strike- a single stun that deals some damage and has a cooldown of 30 seconds. And if the target is immune to stuns, the skill deals high damage (on bosses).

      #showtooltip Bladestorm
      /cast
      Bladestorm
      /cancelauraBladestorm

    Protective stance + “one-handed”
    The macro puts on a one-handed weapon and a shield in his left hand, and goes into a defensive stance. The macro is usually used to reflect spells.

      #showtooltip Defensive stance
      /equip Your one-handed weapon
      /equip Your shield
      /use Defensive Stance

    To dress again two-handed weapon and go to the desired rack, use the following macro:

      #showtooltip necessary stand
      /cast Required rack
      /equipslot 16 Your two-hander

    Welcome to the PvE Weapon Warrior guide. This guide is designed to quickly master Arms War. The guide contains current information and will be constantly updated as this class changes.

    The stat priority for Arms War is as follows:

    Accuracy (7.5%) > Mastery (7.5%) > Strength > Crete > Mastery > Speed

    Accuracy (7.5%)— the accuracy cap (7.5% or 2550 rating) will eliminate the chance of any of your abilities missing the target. This cap does not depend on the type of weapon. Missing special abilities is a big loss of DPS. Check if you have an accuracy cap. To do this, go to the character window and hover over Accuracy.

    Mastery (7.5%)— the mastery cap (7.5% or 2550 rating) will eliminate the chance of the target evading your attack. Having a mastery cap will help you prevent more DPS losses. Check if you have a mastery cap. To do this, go to the character window and hover over Mastery.

    Strength— increases attack power and damage from all your abilities.

    Crete- Crit increases the chance of your attack to cause critical damage. A critical hit with Mortal Strike and Colossus Smash activates Enrage.

    Mastery- Mastery: Luck in combat gives your attack a chance to cause an extra hit.

    Speed- Increases the speed of melee attacks.

    2 Talents

    PvE build of Arms War:

    This is a basic DPS build for Arms War. Double Time, Shattering Shout, and Mass Spell Reflect provide the most utility, but can be swapped out for other talents if the specific encounter requires it. Second Wind increases your survivability. Dragon's Roar and Bloodbath increase your DPS.

    3 Symbols

    Large characters:

    • Glyph of Endless Fury is essential. Allows you to accumulate more rage for burst.
    • Bullish Rush Symbol - Recommended. Good for fighting hells or multiple targets.
    • Glyph of Colossus Strike - Recommended. Increases DPS if Sunder Armor is not available.
    • Symbol of death from heaven - recommended. Slight increase in mobility.
    • Slowdown symbol is optional. Good for slowing down targets.
    • Glyph of Deathstroke is optional. Slight increase in survivability.
    • The rude interrupt character is optional. Good if you use an interrupt in battle.
    • Slash symbol is optional. Suitable for battles that require AOE.
    • Whirlwind symbol is optional. Suitable for battles that require AOE.

    Small characters:

    • Glyph of a terrifying scream - optional. Good for mob control.
    • Glyph of the Elusive Protector is optional. Increase survivability without increasing threat.

    4 Rotation and cooldowns

    Single target rotation:

    Rack:

    • Fighting stance- use during normal raid damage.
    • Berserker Stance - use during times of increased raid damage.

    Priority for using abilities:

    1. Deadly blow on cooldown. Inflicts Deep Wounds.
    2. Use Colossus Strike as often as possible. Watch out for Sudden Death procs.
    3. Heroic Leap if there is a buff from Colossus Strike. Does not affect GKD!
    4. Hero's strike to drain rage (70+) when the buff from Colossus Strike is active. Does not affect GKD!
    5. Execute on cooldown if the target is below 20% health.
    6. Excellence is always available.
    7. A powerful blow to drain rage (40+) when the target has more than 20% health.

    Arms varior in PvE must respect the priority given above. Use Mortal Strike as often as possible to build up Rage and inflict Deep Wounds. Use Colossus Strike as often as possible (only when the target is not affected by this strike) and try not to lose the Sudden Death procs. Try to land as many attacks as possible while the Colossus Strike buff is active. Also, when the Colossus Strike buff is active, always try to use Heroic Leap; it does not affect GCD and can be activated along with other abilities. Hero Strike should only be used to drain Fury (70+) during the buff from Colossus Strike.

    After this, use Execute when the target is below 20% health, as often as Rage allows. Use Transcendence as often as possible using the Taste of Blood procs. Finally, use Fury Drain Slam (40+) when your target is above 20% health.

    AOE rotation:

    • Sweeping Strikes
    • thunderclap
    • Vortex
    • Dragon's Roar

    If there are 2-3 targets, use Thunder Clap to cast Deep Wounds, then activate Sweeping Strikes and go into a single target rotation. Maintain Sweeping Strikes as much as possible and refresh Deep Wounds every 15 seconds. If there are 4+ targets, use Thunderbolt to cast Deep Wounds and save Whirlwind. Don't forget to use Heroic Leap to quickly reach AoE targets. Use Dragon's Roar on CD.

    Cooldowns

    These cooldowns can be used if you choose them as a talent:

    • Use Dragon's Roar on CD in rotation for one target.
    • Use Bloodbath on CD in single-target rotation and AOE rotation.

    The rest of the cooldowns you should try to use in every fight.

    • Use Battle Shout to maintain the buff and gain additional rage.
    • Use Berserker's Rage to enter Enrage.
    • Use Heroic Leap to quickly reach your goal.
    • Use Recklessness as often as possible. Best used in conjunction with other DPS cooldowns.
    • Use the crushing throw as often as possible. Best used in conjunction with other raid cooldowns.
    • Use the skull banner as often as possible. Best used in conjunction with other raid cooldowns.

    5 Stones

    • Meta: Rumbling Primal Diamond / Capacity Primal Diamond
    • Colorless: Smooth Sunlight
    • Blue: Burning Native Jade / Perfectly Cut Imperial Amethyst
    • Red:

    I also advise you to look at other guides on the brew:

    Pve guide to arm war (weapons) 5.4.8

    Pvee guide for fury (frenzy) war 5.4.8

    Guide to Warrior Defender (proto war) 5.4.8 Pve

    1. Talents

    2. Symbols

    3. Priority of characteristics

    4. Rotation

    5. Stones/Inchat

    6. Macros

    1. Talents:

    Let's take a closer look at each tier that I chose to take:

    Double Time is the most cost-effective and mobile solution among these talents.

    Second wind- as it was in 5.2 and as in 5.4, it is also the most profitable and best solution for the war. Because incredible healing at 35% HP, incredible survivability for a var. A must-have talent for entering the arena.

    Piercing howl is a mobile talent, because... it incapacitates the enemy and not just one, but several, moreover, any one, does not specialize in any particular class. The most profitable talent of the three.

    Blade Whirlwind - This talent was upgraded quite well in 5.4, the CD was 1 minute and the damage was increased, it’s worth thinking about the fact that the CD is 1 minute and it’s easy to force opponents to be safe, which means putting your safes on CD, and besides, the damage is not bad, take it if we enter a battlefield, or play in a team with a class that can stun and control.

    Shock Wave - Just as relevant as before, it has become a little less tasty than before, but still gives Stun to the enemy and also reduces the CD if it hits 3 opponents, which plays an important role considering that it already has CD 40 sec.

    Dragon's Roar- It seems that the Vars are not a very favorite talent and in general they take it in PVE much more often, but it is worth noting that this talent constantly crits, i.e. crit 100%, if you follow the procs and trines and our passive talents, you can deal decent damage.

    Again, talents that need to be taken for different types of games:

    Mass Spell Reflection- It’s worth taking if you go with a healer in the arena or in a team where there are mostly rags or, roughly speaking, no armor. His ability is very visible when you use it, which greatly degrades his quality and is easy to predict.

    Security- was the best talent at the beginning of Pandaria, he was mainly needed to reset control, etc. It’s also still relevant in 2x2 arenas because Sometimes sophisticated teams with “Hellish” control come across.

    Vigilance- for a 2x2 arena or purely safe the healer, the CD is 2 minutes, which is not very encouraging, but if you use your talent correctly, you can survive the burst, save the healer and drag him in)

    Avatar- at the beginning of Pandaria there was the best and unrivaled talent, because... had immunity to all controls for the entire time of use. In reality, 5.4 became not so loud, because... Now you can only get out of control once and that’s it, that zest is gone)

    Bloodbath- This is Dota, slowing down the target and not bad damage, not a big CD.

    Talents are mobile and need to be changed according to different teams and games.

    2. Symbols

    Glyph of Mortal Strike - +10% healing on you for 10 sec.

    Glyph of Silence - Heroic Strike and Maul silence the target for 3 seconds
    Small symbols do not play a big role.

    Colossus Strike Glyph - Not used in kitty cleave. But it can be used in any other setup without a feral and an owl. Tunnel damage is greatly buffed. If you play in any other setup, it changes to the Mortal Strike symbol or the Bullish Charge symbol.

    Bullish Rush Symbol - Replaces the symbol described above. Ragonabove buffs very strongly. It will help you against setups where you constantly sit in a defensive stance and have difficulty in ragoning, but not so critical that you need to change it to a mortal or stitch symbol.

    Slow Strikes Symbol - best choice if you don’t need to put some kind of defensive symbol like the Blind Defense symbol.

    The symbol of death from heaven is a must-have symbol. Reduces the cooldown of your Heroic Linden to 30 seconds. Further buffs the Vars' mobility, allowing them to spend more time on targets.

    3. Priority of characteristics

    Mastery (3%+) >= Hit (3%) > Strength > Critical > Mastery > Haste

    PvP strength and PvP stability. Due to global changes PvP in patch 5.4 these stats don't seem to be as effective as they used to be. It is more profitable to collect the usual secondary characteristics (speed, skill, etc.). But you can still collect some of the full cap: it will be 74%-75%
    We insert a meta-stone for res, a charm for the chest - stability, + in 5.4 there is now a bonus of 2600 stability if you equip 2 PvP trinkets. The average is 74-75% in full pvp equipment.

    Accuracy. Accuracy cap for a warrior in Pandaria - 3% (1020 accuracy rating). Setting this value will eliminate misses with special (yellow) attacks on other players.

    Mastery. Determines how likely opponents are to dodge or parry your attacks. Soft skill cap of 5.4 - 3% or 1020 skill rating (may be less if there are racial bonuses). Gaining 3% mastery will eliminate the chance of dodging and parrying your caster attacks. Further skill development is also possible, but not required - it depends on your playing style.

    Soft cap - 3% against casters (they have neither agility nor strength for parrying/evading)
    Hard cap is a percentage equal to the percentage of passive parry for a strongman or dodge for a dodger (which is 20-25%), of course there is no exact figure, but as a term and as a fact, hard cap exists.
    Those. 3% is mandatory, 7.5% hardcap against dodgers, security forces, but again, just a term and there is no exact figure, so we take 3% and don’t worry.

    Strength or PvP strength. Strength - increases the damage of all damage dealt by increasing attack power. PvP power increases damage and cuts res. But there is also no point in giving priority to PvP strength, so we collect strength, put stones on PvP strength - because Most of the nests correspond to stone. Those. when you put on the appropriate equipment, the characteristics will be appropriate.

    Critical hit. Increases the critical effect chance of all attacks and abilities.

    Mastery. Luck in combat gives you a chance to deal an extra hit with melee attacks.

    Speed. Increases attack speed.
    4. Rotation

    Some rotation, which only explains the sequence of action, but as practice has shown, in battle everything is always unpredictable, so the rotation will always change, depending on how the enemy or you behave.

    Colossus Strike - use for cooldown and proc.

    Mortal blow - use on cooldown.

    Superiority - use on rollback. If proc 56638 is available and Mortal Strike is available, then Supremacy has higher priority because we are trying to get 5 stacks 56638.

    Powerful Strike - use in between if Mortal Strike and Supremacy are not available.

    Heroic Strike - only used under 85730 along with any of the above mentioned strikes if the 56638 proc is NOT AVAILABLE, otherwise use Transcendence to get five stacks of 56638 and only then discharge Heroic Strike.

    56638 - we discharge the proc only after five stacks or 2-3 seconds before it goes away.

    Dragon's roar - use on cooldown.

    5. Stones/Inchat

    Special Socket Rumbling Primal Diamond / Tyrannical Primal Diamond

    Red Nest Inscribed Sunset Onyx

    Blue Socket Radiant Native Jade / Burning Native Jade

    Yellow Nest Smooth Sunshine

    Inchat:

    Shoulders Great Inscription of Tiger Fang

    Back +180 to crit. blow

    Chest +80 to all stats / +200 resilience

    Wrists +180 Strength

    Hands +170 strength

    Belt Live steel belt buckle

    Legs Wrathleather Pads

    Feet +140 Mastery

    Weapon Dancing Steel
    6. Macros

    I used macros from the Internet, i.e. I typed it into a search engine and took it for myself in the first one I came across, so I don’t use anything of my own, well, that’s for now, because... I haven't come up with anything yet:

    I would like to note that these are not bad macros that were found on the net:

    Macro for Arming or Intervention:
    Code:
    /showtooltip Security
    /zak Security

    Macro on Banner Intervention
    Code:
    #showtooltip Mocking Banner
    /target Mocking Banner
    /cast Security
    /targetlasttarget
    /cast Mocking Banner

    Macros for changing weapons
    Code:
    #showtooltip Fighting stance
    /stopcast
    /cast Fighting Stance
    /equipslot 17 Malevolent Gladiator's Greatsword

    Spell reflection macro

    Code:
    #showtooltip Spell Reflection
    /equipslot 16 Malevolent Gladiator's Greatsword
    /equipslot 17 Malevolent Gladiator's Shield Wall
    /cast !Reflect spell

    Macro for Blind Defense
    Code:
    #showtooltip Close defense/stall Defensive stance
    / zakl Silent defense

    Macro on HP

    Code:

    #showtooltip A rallying cry
    / zakl Commander's cry
    /close Rallying cry

    Macro for "Ruble fuls" Only trinket and bloodbath
    Code:
    #showtooltip Bloodbath

    / zakl Bloodbath

    Macro "For all the money" All bursts in one macro
    Code:
    #showtooltip Recklessness
    / zakl Recklessness
    / zakl Bloodbath (or Avatar)
    / zakl Banner with a skull
    /use Grievous Gladiator's Token of Victory
    /use Potion of Mogu Strength (not valid in arenas and RBGs)

    Add "Berserker's Rage" to the top two macros - it's up to you. Personally, I’m used to connecting it manually, for the convenience of controlling the procs. The "+" in using Berserker's Rage is that you are in a state of enrage, in which Furious Blow procs.

    Macro for canceling various auras
    Instead of Bloodlust, you can use any other ability.
    Code:
    #showtooltip Bloodlust
    / zakl Bloodthirstiness
    /cancelaura Hand of Protection
    /cancelaura Bladestorm

    Macros by focus
    Code:
    #showtooltip Jerk
    /cast Dash; Jerk

    Code:
    #showtooltip Frightening scream
    /cast Frightening scream; Frightening Scream

    Code:
    #showtooltip Dentistry
    /cast Dentistry; Dentistry

    Welcome to our PVE Arms guide and a warrior for WoW BfA 8.1.5 Here you will find information on how to play as a warrior in the weapon specialization in a raid environment and in Mythic + dungeons. Other warrior specializations are also ready, go and check them out: and.

    Class Overview

    Arms warriors in Battle for Azeroth saw many improvements from the Legion, especially between their core abilities and talents. The overabundance of bonuses and damage multipliers from artifact weapons is greatly simplified, although the main ability in the rotation remains Colossus Strike. Their greatest strength lies in their incredibly versatile set of tools, allowing Weapon Warriors to adapt to almost any situation, especially when facing multiple opponents.

    Warrior Strengths

    • Explosive damage on cooldown.
    • A versatile warrior, capable of dealing with two or more targets with a Sweeping Strike, and hitting 3-5 targets with a Cleave using Blade Whirlwind.

    Warrior Weaknesses

    • Some rely on Tactics to fill global cooldowns.
    • Slow rotation with intermittent periods of unfilled global cooldowns.
    • Lack of long-term combat healing.

    Basics

    The Warrior weapon is a damage combiner that focuses on polishing up Deathstroke and debuffing the opponent with Colossus Smash and Deep Wounds. While the rotation is not very complex, talents can add numerous additional attacks and replace others with different versions, allowing players to customize their abilities depending on their situation or taste. The design presented here is a simple yet effective gaming style suitable for all types game content, which is designed to help new players learn the basics of weapons.

    Talents

    These talents are chosen to maximize DPS and mitigate resource-related disadvantages. While there are more effective combinations, they also have more room for error. Talents are designed to simplify decision making and resource management while introducing players to a single goal, burst, and AoE potential. Even though it's a simple mode, it's still quite effective for quests, dungeons, and raid content. In PvE content, the set of talents differs depending on where you want to go:

    Level 1 (Level 15) Talents for Arms Warrior

    Characteristics

    For the rotation used, the priority of characteristics will be as follows:

    • Strength increases your attack power and the damage your abilities do.
    • Critical Strike: Increases damage dealt by abilities, auto attacks, and accessories.

      Versatility: Increases the damage you deal and reduces the damage you take.

    • Mastery: Grants a passive bonus to your character based on your specialization. Mastery: Deep Wounds (M-TT) allows your primary damage skills like Mortal Strike and Execute to deal extra damage.

    Strength > Crit > Haste > Versatility > Mastery

    Rotation

    Below is a guide to optimally determining the capabilities of your Arms Warrior. This should help give you a general idea of ​​what to do and what is most important to focus on. Keep in mind that simply following this (or any other) rotation guide does not guarantee that you will be amazing at DPS. How aggressively you rotate, how quickly and intelligently you respond to encounters, your FPS, ping, etc. play a big role in the end result of your work. We recommend that you focus on these things and improve them if you are very focused on improving your game.

    Rotation for one target

    DPS Priority: Complete this priority for optimal DPS.

    • Use Colossus Strike or Peacemaker as often as possible.
    • Use Execution with the Sudden Death proc (if chosen).
    • Bleeding is always supported (if selected).
    • Skull Cleaver, if available.
    • Execute when available, and with >=40 Rage.
    • Deathblow to maintain Deep Wounds.
    • Superiority for proc of Mortal Strike.
    • Release excess rage using one of the following abilities.
    • If Combat Fuse is selected, use Whirlwind to release Fury.
    • Otherwise, use Slam to release excess rage.

    AoE Rotation

    • Watch rotation for one target (above)
    • Swing Strikes whenever possible.
    • Cleave (if selected).
    • Vortex to release rage.
    • Keep rotating for one target, but use Sweeping Strikes on cooldown and
    • Whirlwind or Cleave to reset Fury.

    War Mode for Weapon Warrior

    A new change in BFA is the addition of war mode. War Mode is new system World PvP in the Battle for Azeroth prepatch, as well as a new honor talent system. You can now switch War Mode while in Stormwind or Orgrimmar to gain access to PvP talents in open world, as well as other bonuses such as increased rewards for quests in the world and 10% additional experience. The downside is that you will always be in combat in PvP mode, and the reward balances this risk.

    With that in mind, not all talents provide the best performance for your Warrior. We have chosen best options, which you can use when working with outdoor content when the mode is turned on. Keep in mind that these are the best options for PvE and may differ from those used in battles with other players.

    New to wow waves of retribution, bonuses in war mode can now increase up to 30% depending on how unbalanced the PvP situation is against your faction. Additionally, you will be able to disable War Mode in any rest area, such as small towns and inns, allowing you to escape unfavorable situations if you so choose.

    Suggested War Mode talents for quests and other open world PvE content are: Shadow of the Colossus, Storm of Destruction, and Sharpen the Blade, all of which increase damage.

    Attack

    Mobility

      Death Sentence: Rarely practical in PvE, except for occasional mobs that try to run away when wounded. It is better to use PvP in battle.

    Protection

      Brave commander: More group oriented, especially if you get hit with extra health. It's usually best used in group PvP combat.

    Artifact Necklace and Azerite Bonuses

    The new Battle for Azeroth addon gives us the Heart of Azeroth necklace. Like artifact weapons, it gives us some bonuses that increase damage and healing. The Heart of Azeroth is connected to the so-called Azerite items, which are located in the head, chest and shoulders. Azerite items have no secondary stats, only Strength/Intelligence/Agility and Stamina. Heart of Azeroth necklace is rated critical hit, Mastery, Haste Rating, and Stamina.

    • Level 1: General bonus and several specialization bonuses.
    • Level 2: Three random general bonuses
    • Level 3: Two random defensive bonuses
    • Level 4: Item Level Upgrade

    Raids, quests, and expeditions bring the power of Azerite to your heart of Azeroth. It will automatically go into your necklace without you having to use inventory or anything like that. The required level of Azerite to unlock traits depends on the quality of the loot obtained. Item level 340 (Mythical Instances) requires a level 16 Heart of Azeroth for the first trait, 19 for the second, 22 and 25 for the 3rd and 4th. The last possible trait in each item always increases the item level of the corresponding Azerite item by 5 item levels.

    Gems


    Enchantment

    Bladestorm cancel can be useful to return to the main target if the party dies before Bladestorm is done. Can also be used with any other ability or alone.
    Victory Rush or Dash can be used together to preserve the keybind. The macro will use Victory Rush if it is within melee range, default otherwise.

    #showtooltip /use Charge /use Victory Rush /cancelaura Bladestorm

    All offensive abilities

    Uses all offensive cooldowns if they are ready, rather than pressing them all every time.

    #showtooltip Battle Cry /use Battle Cry /use Avatar /use Berserking /use Blood Fury

    How to create a macro

    • To open the macro menu, type "/macro" or "/m" in chat.
    • Choose between the General and Macro tabs. Then click the "Create" button in the macro window.
    • Choose a name and icon so you can easily recognize your macro, then click Done.
    • Select the macro icon from the list at the top of the macro window, and then click in the text area below. Type or copy/paste the macro into the text area.
    • When you are finished, click the "Save" button and to close the window, click Exit.

    Common mistakes and main pitfalls

    Always attack enemies

    This is especially true for Arms, although he doesn't have the GCD-locked specs, and there are important burst periods with Colossus Smash that encourage using as many abilities as possible. Likewise, eliminating downtime is very important for Weapons, as almost all of their rage resources accumulate from basic attacks. Even shielded targets that become immune can still be subject to basic attacks to build up rage in anticipation of the next part of the encounter.

    Use Deathblow on cooldown

    In addition to being the strongest hit, Mortal Strike is one of the few abilities that reliably and regularly inflicts the Deep Wounds debuff, significant weapon damage in both a single and multi-target attack. For this reason, Deathstroke is one of the top priorities until you reach the Execution phase (20% or 35% with the Carnage talent), in which case Deathstroke should be removed from the rotation entirely.

    Heroic Charge

    Heroic Charge refers to using Heroic Leap (or simply walking) outside of melee range and using the charge to generate additional rage in between your normal rotation. Ideally, this should be done immediately after swinging your auto attacks so as not to delay the rage generation, although this is fairly minor if you don't do it while on cooldown.

    Addons

    There are many of them, but I find them the most useful:
    Weak Auras: Almost essential for every player who wants to improve their gameplay.
    Big Wigs or Deadly Boss Mobs: These allow you to predict when certain deadly abilities or weaknesses will occur when facing a boss. Give you the opportunity to prepare in advance for your course of action.
    TidyPlates: Replaces player name plates. I think TidyPlates are perfect for a raider or dungeon crawler. Configuration flexibility and overall appearance The addons are great.
    Elvui: Allows you to get all the information you need faster than moving your eyes 6-7 times per different sides. It is fully customizable, its functionality is unparalleled for both new and experienced players.

    Video guide

    Share: