Titan quest haruspex. Haruspex Spearman Titan Quest Day Three

Haruspex - very strong hero, who on legend walks around with almost maximum sports resistance and who can defeat any monster or boss without drinking a single potion. A kind of terminator.
Leveling up
Hunting
Trap net and barbed net - allows you to throw a net at the enemy so that he does not run away. Let's skip it. We have a haruspex, not a trapper.
Mutilation and evisceration - we invest one in each skill, but not the maximum, because there are better skills in dreams.
Forest Knowledge is a skill that increases attack speed with a spear and bow. Maxim.
We skip accuracy and all its subsequent improvements (fragmentation arrows and piercing arrows), because it is better to make a spearman out of a haruspex.
Art of the Hunt - increases damage when you hit beastmen and animals - invest one.
Finding Shelter and Hot Spot (improving the Art of Hunting) we maximize, because... These are some of the most useful skills.
Medicinal Herbs is a controversial skill that costs from 35 to 60 mana and temporarily speeds up regeneration and increases resistance to poison. At the last level it gives 72% resistance to poison for 480 seconds. I personally maxed it out before the meeting with Cerberus and the dracolich, and then reset it after. Although the skill is not the most important and can be ignored throughout the game.
Bait and Detonation - we skip because... Not much of a skill.
Knowledge of the Enemy - max. We will use it against bosses. Reduces the enemy's resistance to piercing damage.
Impaling is the ability to use a spear or bow to inflict deep wounds resulting in prolonged bleeding. If we were a robber, we would maximize this, but for now we are a haruspex, which means we miss it.
Hunting Call - we invest one to open access to its improvement.
Using Weaknesses (improving the "Hunting Call" skill) - greatly increases penetrating damage and bleeding damage (by more than 100%). Maxim definitely.
Luring (improving the “knowledge of the enemy” skill) - reduces defensive ability and resistance to the forces of nature. Maxim.
Dreams
Sands of Dreams - puts enemies into a sleep state for a few seconds, or until they take damage. Let's skip it.
Resonance and Mental Burn are the maximum, this is our main attack. Every fourth blow is much stronger than usual.
Wave of Distortion, Shatter and Mental Burn - we invest one to slow down by 50%, reduce the enemy’s armor and against demons.
Daydreams, Foresight and Time Flow - maxim, because some of the most useful passives in the game.
Phantom Attack and Dream Thief - max. Our alternative attack. And the ability to destroy any enemy. Especially useful against crowds, magicians and archers.
Aura of Distortion - skip, because and the chance of triggering is small and there is little retaliatory damage.
Reality Distortion and Time Shift - take one each, for the sake of stunning and petrification.
Combat Trance - max. The most useful aura.
I personally missed Nightmare and all its improvements, although you can invest one for the last skill - regeneration.
Tactics
Set "Resonance" on the right key, and ghost attack on the left.
For one - combat trance. For two - the art of hunting. A three - summoning a nightmare (if you've studied it). Let's turn on the art of hunting and summon the nightmare. We meet the crowd - turn on the combat trance and hit with a ghostly attack, and then finish off with resonance. If the crowd is strong - Distortion Wave + knowledge of the enemy + hunting call + ghost attack + finishing off with resonance. If your health is close to zero, cast the sands of dreams or, better yet, distort reality and drink potions.
Tactics against bosses.
We turn on the combat trance, throw knowledge of the enemy, the art of hunting, a wave of distortion and a distortion of reality at the enemy. Then we hit the enemy first with a ghostly attack, then with a crippling blow.
Shmot
The Harupesian should be dressed in Alexander's shield, Filer's set and, perhaps, Alexander's Spear.

Class Description:

Haruspex (Hunting + Dream) or aka Haruspex (Hunting + Dreams). This class has two options for building up, as an archer and as a spearman, and the main weapon for passing will be a bow, especially since the bow has good damage, and given the ability to reduce resists and fragmentation with piercing arrows, the effect exceeds all expectations. With one shot you can neutralize a group of mobs at once.

Advantages of this class:

The greatest defensive ability, running speed and evasion of arrows due to skills alone, an optimal ratio of damage and defense, a good number of lives and there is no shortage of energy, which warriors often face. A good haruspex goes well with mods with increased difficulty (Hmah, Achilles, Chuck, Uber) and deals with bosses in a matter of seconds.

Flaws:
I would say that there are none, except that the lives are not like that of the guard.

Specifications:
We take strength and agility, for every 3 points of strength you can get 5 points of agility. Strength will give physical damage, dexterity, penetrating and present, reverse. abilities that are important. The haruspex has enough mana from the dream skill, if anything you can equip something with mana.

Skills:

1) Hunting

The Haruspex should be upgraded at the beginning either for a bow or a spear. He doesn’t need other types of weapons, because the knowledge of the forest skill (increases attack speed and defensive ability) only works on bows and spears. I would advise you to upgrade your haruspex to a bow, and then learn melee skills.

1.1) Trap net and improvement barbed net (Ensnare, Barbed Netting) - we skip it, although the hogs in the net look funny =)
1.2) Wood Lore - the hero is better with a spear and bow, max.
1.3) Take Down, Eviscerate - you can invest one point for 300% movement speed in order to quickly reach enemy units, we don’t need the evisceration improvement.
1.4) Herbal Remedy - they treat well and give resistance to poison, we’ll throw one, then you can finish training.
1.5) The art of hunting, finding shelter and hot pursuit (Art of the Hunt, Find Cover, Trail Blazing) - the first skill gives a strong increase in penetrating damage and bleeding, + extra. damage to animals and beastmen, immediately maxim, two improvements: search for shelter and hot pursuit in the same way, as soon as we reach them with a column. As a result, it gives a strong increase in damage, evasion of arrows and running speed + reduction of time in a trap, centaurs love to throw a net and huddle, now this will not work for them! In hot pursuit one, if the speed of running due to things is max, for a 100% reduction in time in the trap.
1.6) Lure and detonation (Monster Lure, Detonate) - we skip.
1.7) Piercing (Gouge) - this skill can be taken, given that in hunting many skills increase bleeding, but it is more advisable to study the main branches of shooting and hunting auras.
1.8) Marksmanship, Puncture Shot Arrows, Scatter Shot Arrows - we teach the entire branch, replaces the basic attack. In accuracy (arrows fly faster and cause increased damage) we throw 3 points, and at the end max it out. We immediately teach piercing arrows completely, they will hit right through, they are good at demolishing crowds of monsters. Fragmentation arrows are the latest upgrade to accuracy, the arrow tip becomes explosive and when it hits the target it scatters into a bunch of fragments, hitting everyone around, this skill can take out a pack of mobs with one hit.
1.9) Call of the Hunt, Exploit Weakness - increases attack speed and damage, throw 2-3 points and then learn everything, don’t learn it right away, because accuracy and knowledge of the enemy are more important.
1.10) Knowing the enemy and luring out (Study Prey, Flush Out) - an incomparable skill, we completely upgrade our knowledge of the enemy first of all, because it perfectly reduces the enemy’s cuts to physical and penetrating damage, we take the luring improvement when there are free points, it reduces the defense, therefore our crits in close combat will be more often.
1.11) Hail of blows (Volley) - gives a chance for a triple shot or strike, it is necessary to max it out, in parallel with pumping up accuracy and the art of hunting, the column to the max and immediately this skill for the entirety.

2) Dream

Dreams is an auxiliary school, the column in it should be increased to 16 points due to therapeutic meditation, and then, when hunting has been studied, we bring the column to the maximum.

2.1) Sands of Sleep - we don’t take it.
2.2) Resonance and mental burn (Psionic Touch) - we skip it, it can be taken instead of the main attack for a spear on a legend when there are unnecessary points.
2.3) Trance of Empathy - reflects damage and converts 3-10% of damage into life. This skill is useful when killing Toksey, who also has reflections, he will kill himself, otherwise we don’t level him up.
2.4) Distortion Wave, Chaotic Resonance, Psionic Immonlation - we don’t take it, the electric burn is enhanced by intelligence, and the haruspex is a warrior. You can throw one into the wave at the beginning to slow it down by 50%, and then remove it.
2.5) Phantom Strike and Dream Stealer upgrade an incomparable skill, it hits several targets around with powerful damage, we throw 3 points into the attack and 5 into the improvement, when we pump up the shooting branch to the maximum, first of all the improvement.
2.6) Daydreams, precognition and time flow (Lucid Dream, Premonition, Temporal Flux) - an excellent branch of dreams, but we will fully develop it after studying the basic attacking skills of hunting. In the first two we will throw 2-3 points, the time flow is already on the legend when there are points.
2.7) Healing meditation (Trance of Convalescence) - great skill!! Gives life and energy regen and plus damage absorption, max. Energy is very important, because it is consumed by the accuracy and knowledge of the enemy branch.
2.8) Distortion Field - we skip, although the damage that it absorbs is split into components, for example, they cause 200 damage, 100 with physics and 50 with fire and cold, when powered up the skill absorbs 39 units of damage, and the absorption is calculated as follows, 39 will be subtracted from each type of damage: (100 -39)+(50-39)+(50-39)=83 the Persian will receive such damage, the absorption is still low. Retaliatory damage is also low.
2.9) Nightmare, Hypnotic Gaze and Strategist (Summon Nightmare, Hypnotic Gaze, Master Mind) - let's pass, there will be points or it will become boring, take it =)
2.10) Distort Reality, Temporal Rift - also not needed.
2.11) Trance of Wrath - a good skill, reduces all resistances by 32% within a radius of 5 meters, a skill for a spearman, meditation is better for an archer.

Recommended upgrade for level 20: cry

Tactics:

We shoot with a bow, when the ghostly strike is ready, we can gather a crowd and take everyone out. When we have knowledge of the enemy, level 15-20, we throw him at the mobs and kill the vulnerable ones. Before the bosses we turn on the hunting call.

Norm:

First we run with a spear and a shield, as soon as the accuracy branch with upgrades gets 5 points, level 10-15, we switch to the bow.
Satyr shaman, centaur Nessus, cyclops Polyphemus, Arachne the queen of spiders, 3 gorgons are carried out without problems. I advise you to hit Gorgon in ranged combat.

Alastor, Acheron's tormentor- the boss is on level 5 in the Athenian catacombs, we go into the door and stand right at the entrance, when he comes close, we shoot with a bow, he won’t attack - he doesn’t see, he’s dead and he feels the spirit of the living only inside the room =)

The Lord of the Minotaurs and Megalesius Telkhin in the Labyrinth of Minos are, in principle, simply carried out. In Egypt, the Guardians of the Pharaoh in Giza and the scorpion Nehebkau too.

Aktay Telkhin- to the tomb of Ramses, it doesn’t pose any danger, the only thing is not to get caught in the rays of light that he calls, they cause a lot of damage and can kill, it’s better to do this: shoot with a bow, as soon as the rays of light start to conjure, immediately go into a ghostly attack and he will be covered = ) so we kill.

Lord of the Sand Ghosts- at the end of the Temple of Hatshepsut, guards the portal to Babylon, he is not dangerous, I just advise you not to fall under his sand attack (there is a whirlwind of sand around him), slows down and recharges skills.

Barman- the supreme leader of the Neanderthals, stun his two special attacks and throw an ice floe from the sky, which causes enormous damage, only a Persian with 80% cuts can withstand it, dodging arrows or attacking can possibly save you from ice floes. If there are no cuts to the camp, we wait until the stun is released - we will run away, then we knock him down, he will call for ice floes - we will run back and kill him like that.

Fire Bull Yaoguai- lives on Mount Chiyun and guards the entrance to the palace of the Jade Emperor, not dangerous, but do not fall under his special. attack with an explosion of fire, it first spins, then jumps and explodes, causing great damage, especially on epic and legend, even with cuts to fire it will surely kill!

Ormeny Telkhin- in Typhon's prison, we destroy it with a bow and a ghostly one, without falling under his special. attack, when he shoots red stripes, they destroy a lot of HP.

Typhon, Bane of the Gods- turn on the hunting call, attach knowledge of the enemy to it and shoot + hit the ghost when Typhon turns on the spikes - do not touch, this is a reflection of damage!! In epic and legend, you can kill yourself this way.

Charon, the boatman- stands on the crossing-bridge, the path to the kingdom of the dead, is dangerous with several attacks, sends out a wave of water, summons columns of water from holes in the bridge, and if you hit him in the vicinity, he jumps up and hits, these attacks remove a lot of lives and can kill, be careful! First you need to kill him alive, then dead =) Banks will be needed.

Cerberus- a crazy dog ​​with 3 heads, he guards the passage to three judges in the Tower of Judgment, he himself is in a room, the floor of which is full of cracks, Cerberus calls acid from the floor and if there are no cuts for poison it will probably kill you, when you go to Cerberus, stand right away behind the door without going inside, there are no cracks, the resistance to poison is preferably 60% and 2000 lives, you can also run inside the room so as not to fall under his splashes of acid from the mouth, but it’s not safe.

Tarnished Spider Hero- in act 4 in the city of souls they give you the task to bring a mirror, which is guarded by the most dangerous spider in the game, he lives in the Cave of Whispers, it seems, we attack from a distance and if you don’t get caught in the net, then even with normal crits he can hit 1500 and can kill .

Typhon titan undead- at the very beginning of the palace of Hades, much weaker than himself in living form on Olympus, special. attacks with spikes on the floor, breathing, blowing cold and throwing a trap made of bones.

Hades, God of the Dead- 3 forms, the first is the most harmless, we shoot with a bow and a ghostly one, but immediately run back, then he hits with his staff and takes off 1500 lives, the second form, his paw grows, he scatters a bunch of red balls with quite a lot of damage and summons a red whirlwind, from run away from him! And finally, the last form, throws waves and blue balls, launches a killer mega wave nearby, do not fall under it! Many of his attacks are attacks on health, it is advisable to have resistance to it, not from stealing life, but from damage to health (they are written into one resistance indicator, a small flaw).

Toxey the killer- the most dangerous boss in the secret room (rarely found in the Minotaur’s labyrinth) on the coast of Rhodes, the key to the room falls from Hades, it’s best to kill with empathy, we don’t touch him, he’s with a reflection, but we’ll kill him with our own, the main thing here is to have a good defense, although the haruspex This is not a problem and more potions.

Epic:

Here you will already need a good bow and it would be nice to knock out the bracers that turn into stone from the gorgons. I advise you to farm them, and from other bosses, telkhs, in the second act we will run to the manticore and the pharaoh's guards with nekhebkau (for the quest the right hand of balance and the eye of chaos). Pay attention to attack speed, piercing damage and resistances, fire, stun, poison.

Talos, Chief Automaton- a large robot in front of the entrance to the palace of Minos, it is there at normal level, but not activated, it has a special one. attacks with a flamethrower, stomps his foot close - he stuns, an electric circle diverges and a chain strike, I advise you to hit him with a bow and a ghostly attack, immediately run back without getting hit by a kick. The cut to fire is at least 40%, otherwise it takes off very badly, stock up on cans.

Manticore- a large beast in a covered cave, to the left of the Fayum oasis, be careful not to fall under its special. attacks (throws poisonous thorns, stands on its paws close to it and hits or strikes with lightning), probably deadly!

Boss Dracolich- located between Chang An and the Jade Hall on the wasteland, which ends with the local large cave, two entrances on the left, exit on the right, this is where he lives, his attacks: he lets out the wind, he is not dangerous, but only subjugates pets that we do not lead, nearby sprinkles poison around itself, we run away. The tactics are the same, the hunting call, the knowledge of the enemy, we shoot with a bow and hit with a ghostly one.

stone cutters- blue giants are robots in the palace of Hades, they have 100% dodge from arrows (although maybe only on the legend), they attack twice with special weapons when close. an attack - a wave, each one takes off 2000-3000 lives and jams it, then around it there is one around it, cuts to health damage are protected from the waves, specifically for damage, and not from stealing life (they are all written in one section on health), carefully. As soon as he launches 3 waves, use a ghostly attack under the enemy’s knowledge and finish him off. They generally come across in epics and legends, but very rarely in the norm.

Legend:

We run at the bosses two or three times, knocking out better gear. Be careful with Typhon, from time to time he turns on spikes and reflects damage, do not touch him at this time.
Lernaean Hydra- only on the legend, in the swamps of Athens, it does not pose any particular danger, we hit with a bow and a ghostly attack, it bites close, and if you run away a little, it will spray with poison and fire.

One of good options gear:

On the legs are frog leggings or needle leggings of barbarians (they are glitched and give maximum running and 500% movement speed in a ghostly attack), on the arms are bracers that turn into stone
Armor is better than gomad (it is also buggy and gives maximum speed attacks), Alcyoneus armor, dead man's armor, frog breastplate with veteran and Glade prefixes, there are also prefixes for damage and so on (in veteran one of the bonuses is arrow dodge, it can be simply huge, for example, in the frog breastplate 39%!! and in the Glade, one of the bonuses is increased penetrating damage), an atvk helmet with luxury and grace prefixes (luxurious increases strength, agility, intelligence, grace gives a bonus to dexterity), you can have the cult prefix (one of the bonuses is an increase in experience) or sacred (+1 to all skills) + grace or superiority (gives defense), in these 4 green things we will put on 3 relics, the personification of the strength of Hercules with a bonus of +15 units. damage, +27% damage and 1 relic, the embodiment of Lee’s cunning - Nezha with a bonus of +36 agility.
Amulet pendant of eternal rage, collar of Cerberus, whirlwind of Myrmidon, if experience is needed, then a sacrificial amulet (the feast prefix is ​​desirable - this translates damage into life) with the relic of Ankh Isis (gives life and regen), wineskin of Dionysus (a lot of lives and a cut to physics) or the tricks of the Monkey King (reduce cuts and provide elemental resistances), rings of the will of Apollo, the ring of Persiphone or greens, a healthy ring of an osprey (owl, eagle) with a relic of the embodiment of the wineskin of Dionysus, Ankh of Isis or the tricks of the Monkey King, an artifact symbol of the erudite or the star Ishtar, will give strength, agility and damage; You can use the rage of the elements, it gives a good special. ability and translation into life, also an artifact of a lion's heart, the hand of a tyrant, a wonderful mirror that brings glory and others.
With a sacrificial pendant, I recommend Ankh Isis for lives and regen!

Weapons are better than green ones, for example, bramble, terrible or Stygian bow, chthonian spear, it is desirable to have attachments, veteran, wild, cruel, etc., improve yours with the embodiment of the wrath of Anubis, 12% life-leach, there may be a bonus of 147 units of life theft in 3 seconds, when shooting with a bow, it will hit everyone and steal 1000 lives per second, you can be the embodiment of the heroism of Achilles or the embodiment of the blade of Thanatos. The shield is eternal, gives a chance to dodge attacks, defense and all basic resists from 60 to 100%.

Conclusion:
The class is great, with the right build-up it will deal with crowds of mobs in seconds and hit all sorts of heroes and bosses. Three hades on the khmakh will not allow you to sweat in the same way, they are carried out quickly and clearly. Play this class and have a good drop!

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