The World of Tank test works. World of Tanks test server download

Updated (16-05-2019, 22:58): third test 1.5.1


The test server in the game World of Tanks 1.5.1 is a regular server where new maps, features, tanks and other innovations of the game are tested. For test WOT server it is impossible to get there when the player wants it - it opens only at a certain time, when the game developers need it.

The test is open!

What is a test server and why is it needed?

Test server is a repository where a copy is stored and reproduced, but with some changes. Of course, before making any changes to the game, they must first be tested.
The first to see the changes are the staff of WOT developers, then they give access to super-testers. If there are any shortcomings, they are corrected and the version of the new client is tested under load. "Pour in" test version client to the backup server and open access to everyone. Once again, the development staff is looking for errors and shortcomings. Afterwards, they fix and “roll out” a new version of the client.

How to get to the WOT test server

To get to the test server you need to download a special installer 1.5.1. After that, launch it. He will offer to download a test client - download it and install it. Next, a folder will be created World_of_Tanks_CT(in the directory where the player specified during installation).

Everything is ready to launch! Click on the shortcut test client and we get to the authorization and login page for the game. Log in with your nickname and password and select one of two test servers.

Features test. Servers

  • Each player is awarded 20,000 gold at a time, 100,000,000 free experience, 100,000,000 silver.
  • Everything you earn and buy on the test server will never transfer to the main one.

The general test server has stopped.

When we started working on a new graphics engine, HD maps and new sounds, we set ourselves a goal - to create such graphics and sound in the game that when you enter the battle, you are simply stunned and say: this is incredible! This game can't be eight years old!

Today this moment has come. You can literally immerse yourself in exciting battles on realistic terrain with updated HD maps, atmospheric environmental sounds and original music themes. And that's not all. We not only offer you a new gaming experience in World of Tanks 1.0, but we also invite you to be part of these monumental changes.

In this article we will talk about what will be tested at this stage, what will be added in the near future and what you can count on after the update is released on main servers in March. Let's go!

A new level of realism in the game

Before we explore the update itself, let's take a moment to understand where the game we all love is at right now. More than seven years have passed since the release of “Tanks”. The gameplay remains at the same level (largely thanks to your constant support and feedback), and several hundred battles take place on the servers every second. But do the game's graphics meet modern requirements? Hardly. World of Tanks looks like a game from 2010. Unfortunately, this is true.

We've worked hard over the years to bring the graphics up to modern standards. The development team improved appearance games several times: from the transition to a new graphical rendering with realistic shading and lighting models to the introduction of the Audiokinetic Wwise sound engine. However, technology was developing faster than we could adapt to it, and the BigWorld engine simply couldn’t keep up. For this reason, we moved the development of the client engine in-house and created a solution that fits the needs of the game - the Core engine. It will change the look of the game using modern technologies processing and rendering of graphical content, and will provide a sufficient basis for further development of graphics to keep pace with technology.

It took us three years to develop and optimize Core. Another year was spent reworking the maps and recreating the game content from scratch. And now we are finally ready to present it for testing.

Why did we focus on graphics?

In fact, work is in full swing on all fronts. We are working on the situation with preferential premium cars, several new nations in the game and new modes. Not to mention several maps that require a complete rework, and those that are awaiting HD transfer.

We also know how much you have been waiting for new cards, and we are now actively working to expand their list.

A number of completely new game locations have gone through several stages of supertest over the past year, and we are processing your feedback. We will move from "project design" to balancing and finalizing "Minsk", "Studzianka" and the new Asian map, which were recently in supertest. While these cards won't be released in Patch 1.0, we'll be covering them in a series of review articles.

As you can see, we are moving forward in all directions, but it is the new graphics and sound that we are ready to present to you. This does not mean that we have stopped working on other key aspects or that we are stopping further work on graphics. Rather, on the contrary, they bring the feeling of the game to new level and lay the technical foundation for further improvements.

Graphics Settings

With the transition of the game to new engine Graphics settings will be reset to default. For this reason, you'll likely notice changes in graphics and performance when you play the game for the first time. Follow this guide to change settings and update the driver to get everything back to normal.


The graphics settings interface may change by the time 1.0 is released

If you play on medium settings, you may need to switch to low or minimum settings. Don't worry, this won't affect your frame rate. As for the picture quality, you will notice how much realism and detail will increase even at low settings. We've worked hard to optimize stability and frame rates, reduce memory load, and free up resources to enable additional effects. So you can enjoy the new graphics and sound even on medium and weak computers, and high-performance computers will allow you to experience all the innovations in full.

Want to see everything for yourself? You can do this using enCore. This program will allow you to test your system and see how the 1.0 update works on it.

Attention to detail

Recreating the original Games World of Tanks with improved graphics was a difficult task, and we repeatedly asked for your help. New graphics went through a number of iterations and focus tests. Thousands of players helped with the final setup of HD maps in the Sandbox. And now we are approaching the final and most important stage of reworking the game.

Music, atmosphere, significant balance changes to a number of maps, complete visual reworking of all game locations, destructible objects and effects - World of Tanks looks new. Basically it's good old gameplay superimposed on brand new game world. And, like any other game the day before, important update World of Tanks requires more than a series of regular super tests and general tests.

For this reason we are launching a beta test:

  • It will allow us to test new content in chunks, closely monitoring performance and your perception of the changes.
  • It's open to everyone so we can gather enough feedback to make any necessary changes.

Why add new content in stages, why not present everything at once?

The last thing we want is rushed and disorganized testing, and a sequential design provides a more focused approach. Adding gaming content step by step, we can test it in a controlled environment, identify problems and solve them as we go.

In addition, waiting for a regular update to download and install is not very convenient. Now imagine how long it will take to install almost three dozen HD cards and new music at one time.

We will use a similar approach when we release update 1.0. You can pre-download it and enter the game when the time comes, without delays or long hours of waiting.

First stage of beta test

Below is a rundown of the graphical and audio enhancements you can start exploring today:

29 maps in HD-quality: The transition to the new Core engine led to complete recycling graphics in which each object was recreated using new technology. As you get closer to the object, you can count the leaves on the trees and see how they differ from each other in shade, size and shape. The space outside the map now seems limitless. The technology for displaying the surfaces of land and water has changed, providing depth and atmosphere to the places where the battle takes place. You can control your car, triumphantly destroying small objects thanks to the use of Havok technology (wait for it!). Photorealistic skies and moving clouds will create a sense of dynamics on the maps. And global illumination technology will add harmony to the picture, accurately simulating how light is reflected from different surfaces and refracted between them.

You need to see all this with your own eyes, and right now you can take a look at the screenshots of HD maps in the gallery below. Enjoy, or better yet, go into the game to personally enjoy the new graphics, technologies and effects.

Balance improvements for a number of cards: Most HD cards didn't require major balance improvements and offered roughly the same gameplay, just with high quality graphics. However, "Erlenberg", "Kharkov", "Steppes", "Ruinberg" and " Fisherman's Cove" had a noticeable imbalance. We have made significant changes to them to avoid stalling, ensure equal chances for teams to capture key areas and provide interesting gameplay for all types of vehicles. Over the next few weeks, we'll be sharing the changes and how they're intended to correct this imbalance. Now it's your turn to test them again and tell us if the changes worked. If not, we will continue to make corrections until everything is right.

Four original musical themes: The first phase of the beta test mainly focuses on graphics. However, we couldn't resist giving you the opportunity to hear new music. Going forward, each map will receive its own composition with a unique loading screen theme, a dynamic theme that will evolve and change depending on events on the battlefield, and an ending theme for the post-battle statistics screen. By the way, the latter will directly depend on the outcome of the battle with unique music for victory, draw and defeat.

Ambient sounds: All environmental sounds are reworked to increase the realism of each map. Now you will literally hear the world around you, filled with the sounds of battle. Shots and explosions will sound differently in the forest, in the village and among city buildings. The sounds will echo off the mountains and spread across the fields. What you hear will depend on where you are, where the shot comes from, and what obstacles are in the way of the sound. Just like in life! Even shots will become more realistic: Listen, and you will notice that each flying projectile has its own sound.

List of changes version 1.0

Cards

List of maps redesigned in HD quality due to the transition to the new one graphics engine Core:

New Core graphics engine

  • Globally improved image quality at all settings.
  • Lighting has been completely redesigned and optimized.
  • All buildings have been redrawn in a new quality.
  • The landscape, water and all vegetation have been redesigned in a new quality.
  • High resolution textures are applied to all objects.
  • Reworked the destruction system using Havok® Destruction technology (only works on the following graphics settings: “High”, “Maximum” and “Ultra”).
  • Added effects for equipment getting wet when driving into water (and drying out in the sun), as well as pollution and dust.
  • Added a clearer display of the operation of the tank suspension when overcoming various obstacles.
  • On all maps, the display of the area behind the “red line” has been redone: now the game location is visually perceived as much more spacious and wider. At the same time, the boundaries of the playing area remain the same.
  • The landscape tessellation function is enabled (partially on maximum settings and fully on the “Ultra” settings).
  • Track marks on various surfaces have been reworked. Also added realistic skid marks and gouges various types soil.
  • Added procedural generation of grass and bushes, reducing the load on the computer.
  • Now all vegetation reacts to the behavior of your car: grass and foliage sway when you shoot, grass gets crushed when moving over it, etc. Please note: this innovation does not unmask your car in any way, since this animation is visible only to you.
  • Added new system processing water with geometric waves (tessellation) and SSR (Screen Space Reflection) to simulate reflections in water.
  • The natural model of the behavior of water from contact with it: when crossing a water obstacle, the car “drives a wave”; shells hitting the water cause divergence of circles on the water, ripples, etc.
  • A completely new skyscape was created for each map, and animation of the movement of clouds was added.
  • Added full support for DirectX® 11.
  • Significantly optimized performance and memory consumption.
  • Improved armor hit marks (decals).
  • Smoke and various effects now cast shadows.

Optimization

Optimized game performance, memory consumption, processor and video card load.

New music for the game

Conceptually new introduced musical arrangement games. A total of more than 180 musical compositions have been created, which now have a clear regional affiliation with the map on which the battle is about to take place or has ended. Also, the music now interacts interactively with the player and develops based on events on the battlefield.

So far, in the general test we are using only 4 musical themes, multiplied across all cards. When update 1.0 is released, each card will have its own unique music set, which includes:

  • main theme for the map loading screen;
  • two combat interactive tracks based on the main theme, capable of sounding almost endlessly and without repeating in the arrangement thanks to the capabilities of the sound engine;
  • three ending themes for the battle results screen: victory, draw and defeat.

Musical logic also changes depending on the type of battle, it is different in random battle, ranked battle and general battle. In clan or team battles, where voice communication is critical, music does not play during battle so as not to create additional interference in the audio channel.

Ambient Sound Changes

  • The sounds of the environment and nature have been completely redesigned individually for each map. Nature now sounds rich and natural, while the voice acting has a unique character depending on the location on the map. The sounds made by your vehicles (shots, explosions, clanging tracks, etc.) now change depending on exactly what terrain on the map they take place fighting: in the mountains, wooded areas, in rural or urban areas, in an open field, etc. the same sounds will sound differently.
  • Run the installer, which will download and install the test version of the client 1.0 (8.73 GB for the SD version and 15.4 GB for the HD version). When you run the installer, it will automatically offer to install the test client in a separate folder on your computer; You can also specify the installation directory yourself.
  • If you have the previous test version installed (9.22_test2), then when you launch the general test launcher it will be updated: 5.36 GB for the SD version and 7.49 GB for the HD version.
  • Please note: Installing to a folder containing legacy test client files may cause technical problems.
  • Run the installed test version.
  • Only those players who registered in World of Tanks before 23:59 (Moscow time) on February 4, 2018 can take part in the test.

We would also like to inform you that during testing of 1.0, scheduled technical work will be carried out on the test servers (25 minutes per server):

  • First server - 05:00 (Moscow time)
  • Second server - 05:30 (Moscow time)
  • Third server - 06:00 (Moscow time)
  • Pay attention! The test server is subject to the same rules as the main game server, and therefore penalties for violating these rules apply in accordance with the License Agreement.
  • Reminder: download World client of Tanks, as well as its test versions and updates, are most reliable on the official game portal. By downloading a game from other sources, you expose your computer to the risk of malware infection. The development team is not responsible for links to the game client and updates (as well as their content) on third-party resources.

Join the beta test to work side by side with the developers, find and solve problems and help us prepare the update for release!

Full list of changes (patch note) 1.5.1:

Main changes:
1. Educational materials.

A new element is being added to the game - Educational Materials. This is a usable “consumable” that, when used, adds a certain amount of experience to one or more crew members.

Educational materials can be obtained from the Contents. In addition, players will have the option to purchase the Study Guide using credits (via the Read interface educational materials).

All obtained training materials will be stored in a special section of the Warehouse, where they can be used. The number of stored educational materials of the same type is not limited. There are 4 types of these items:

Training brochure: + 20,000 experience for each crew member (within one vehicle).
. Tutorial: + 100,000 experience for each crew member (within one vehicle).
. Tutorial: + 250,000 experience for each crew member (within one vehicle). This item can be purchased for 2,000,000 credits from the tutorial screen.
. Personal training manual: +850,000 experience for the selected crew member.

Training materials for the entire crew are nationally specific. In addition, they can only be used if the mastery level of the main specialty of all crew members is 100% and the specialization of all crew members corresponds to the vehicle in which the completed crew is to be placed.

The personal study guide has no restrictions on use.

When the update is released, players will receive 11 training brochures for free (one for each nation).

2. Updated introductory video in training mode.
3. The following problems have been fixed:

Fixed an issue where the confirmation dialog for selecting a card to exclude would not appear.
. An issue has been fixed where destroyed allied vehicles could transmit the coordinates of enemy vehicles outside the radio station's coverage area.
. Fixed an issue where there were problems opening the vehicle filter by parameters in the Hangar.

4. Changes in equipment parameters:

United Kingdom.
Added machine for testing by supertesters:
. FV1066 Senlac

Changes in parameters based on the results of the first general test:

Germany.
. Indien-Panzer

Leopard 1
- The chassis turning speed has been changed from 48 to 50 degrees/s.
- Maximum speed reverse movement changed from 20 to 23 km/h.

Leopard Prototype A
- The rotation speed of the Leopard Prototyp A1 chassis has been changed from 36 to 39 deg/s.
- The rotation speed of the Leopard Prototyp A2 chassis has been changed from 40 to 44 deg/s.
- The speed of the DM13 projectile for the 10.5 cm L7A1 gun has been increased by 7%.
- The armor penetration of the DM23 shell for the 10.5 cm L7A1 gun has been changed from 315 to 323 mm.
- The armor penetration of the DM13 shell for the 10.5 cm L7A1 gun has been changed from 268 to 278 mm.
- Engine power of the MTU MB 837 Ba 500 has been changed from 630 to 670 hp.
- MTU MB 838 CaM 500 engine power changed from 770 to 800 hp.

Japan.
. Type 61
- The ammunition capacity of the 105 mm Rifled Gun in the Type 61 turret has been changed from 32 to 50 rounds.

6.5.2017 17374 Views

General test of update 9.19 released

General information about the test server:

  • Due to the large number of players on the test server, there is a restriction on user entry. All new players who want to take part in testing the update will be placed in a queue and will be able to log onto the server as it becomes available.
  • If the user changed the password after 23:59 (Moscow time) on April 28, 2017, authorization on the test server will only be available using the password that was used before the specified time.

Features of the test server 9.19:

  • Payments are not made to the test server.
  • In this testing, earnings of experience and credits do not increase.
  • Achievements on the test server will not transfer to the main server.

We would also like to inform you that during testing of 9.19, scheduled maintenance will be carried out on the test server:

  • First server - 7:00 (Moscow time) daily. The average duration of work is 25 minutes.
  • Second server - 8:00 (Moscow time) daily. The average duration of work is 25 minutes.
  • Pay attention! The test server is subject to the same rules as the main game server, and therefore, penalties for violating these rules apply in accordance with the User Agreement.
  • The Help Center will not review requests related to the General Test.
  • We remind you: the most reliable way to download the World of Tanks client, as well as its test versions and updates, is in a special section on the official game portal. By downloading a game from other sources, you expose your computer to the risk of malware infection. The development team is not responsible for links to the game client and updates (as well as their content) on third-party resources.

Participation in testing 9.19:

  • Download (4 MB).
  • Run the installer, which will download and install the test version of the 9.19 client (7.45 GB for the SD version and an additional 4.85 GB for the HD version). When you run the installer, it will automatically offer to install the test client in a separate folder on your computer; You can also specify the installation directory yourself.
  • If you have the previous test version installed (9.18_test3), then when you launch the general test launcher it will be updated: 372 MB for the SD version and an additional 186 MB for the HD version.
  • Please note: Installing in a folder containing previous version test client files may cause technical problems.
  • Run the installed test version.
  • Only those players who registered in World of Tanks before 23:59 (Moscow time) on April 28, 2017 can take part in the test.

List of changes from the first general test 9.19:

  • The "Company Battle" mode has been removed from the game.
  • The “Combat Brotherhood” and “Battle Friends” skills will work in mixed crews.
  • Added new mode– Ranked battles
  • Reworked combat missions:

    As part of the first iteration of combat mission processing, the visual and functional part of the combat missions and promotions window was significantly changed.

    A new “Combat Missions” item has appeared in the Hangar, through which you can get to the corresponding screen. Combat missions are divided into three sections: strategic, tactical, and missions for the selected vehicle.

    Strategic goals include tasks that require significant effort to complete (for example, marathons).

    Tactical tasks include those that can be grouped into certain groups according to their meaning (for example, daily combat missions, combat training, etc.).

    Each task is displayed as a tile, and they are all conveniently sorted - the highest priority ones are listed first. A detailed description of each task can be seen by expanding the tile. Thanks to the new presentation of tasks in the Hangar interface, it will be much easier for you to understand them!

    The game constantly hosts various promotions - most of them reduce prices on equipment, equipment, transfer of experience and much more. And now promotions are available from the “Shop” menu item. Each promotion is represented as a tile with detailed description the item on which the discount applies, the amount of the discount and other information. All tiles are interactive - by clicking on any of them, you can take advantage of the promotion offer directly in the game client.

  • Changes in clan management:

    IN new version clan management opportunities will expand. Now, without leaving the game client, you can:

    • distribute gold from the clan treasury;
    • change the positions of clan players;
    • transfer control of the clan;
    • view extended statistics on clan players.
  • Improvements for Fortified Areas 1.6:

    The following medals, which were awarded for activities in the Fortified Area before version 9.17.1, have been moved to the “Special” category:

    • "Warrior";
    • "For decisive battles";
    • "Conqueror";
    • "Crusher of Fortresses";
    • "Counterstrike."
  • Voice acting changes: Female voice acting has been introduced for all nations. Instead of the old option of “national” voice acting, you can now select “commander” voice acting in the settings window. The choice of “commander” voice acting makes voice notifications corresponding not only to the nation, but also to the gender of the crew commander of the vehicle selected by the player. Thus, if the commander of your vehicle is a girl, then the vehicle itself will “speak” in a female voice.
  • The following vehicles have been remastered in HD quality: KV-13, T-44, IS-2, BDR G1B, Renault FT 75 BS, Renault UE 57, Renault FT AC, Alecto, Excelsior, Vickers Mk.E Type B, STA -1, MTLS-1G14
  • Changes in technology:
    • Changes in the German technology branch: Tank added for super testers: Tiger 131
    • Changes in the Chinese technology branch: Tanks added to super testers - WZ-120-1G FT, WZ-120G FT
    • Changes in the USSR technology branch: Tank added for super testers: T-103
    • Changes in the US vehicle branch: M4A3E8 Sherman – armor of the gun mantlet has been strengthened. M4A3E8 Fury – armor of the gun mantlet has been strengthened. M4A3E2 Sherman Jumbo – gun mantlet armor has been strengthened

And finally, about ranked battles:

Expecting players very soon new patch– 9.20, which means a lot of innovations. Traditionally, before a patch is released, developers launch a test server, with the help of which everyone can see and try all the changes without any impact on their own statistics.

The test server is downloaded as separate client, where, as on your main client, you need to enter the data of a valid account, under which you will test the update.

The test version of the game exists so that players can try out the future patch and, if possible, notice all the errors and bugs so that the developers can fix them before the patch is released.

How to become a World of Tanks 0.9.20 tester?

Everything here is quite simple - you just need to download the test client installer on the official website of the game or from our website (link at the end of the article), wait for installation and log in under your name.

By the way, every player who gets to the test server gets to use 20 thousand gold, 100 million free experience and silver per account, so that everyone can try any tank in the game. After the test server closes, all gold, experience and money will disappear, and the account statistics will remain the same - the test does not affect it at all, it works like a separate game.

What changes will be in the new patch 0.9.20?

The most important update will be a branch of new Swedish tanks: mixed and full-fledged tank destroyer branch with unique cars at top levels. Many premium tanks VIII level will be upvoted. The three and two gauge rules will be redone. Eleven tanks will receive new and colorful HD models.

Female voice acting WoT

Video review of update 9.18

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