Download world of tanks testing. Test the new engine

Updated (16-05-2019, 22:58): third test 1.5.1


The test server in the game World of Tanks 1.5.1 is a regular server where new maps, features, tanks and other innovations of the game are tested. On test server It is impossible to get into WOT when the player wants it - it opens only at a certain time, when the game developers need it.

The test is open!

What is a test server and why is it needed?

Test server is a repository where a copy is stored and reproduced, but with some changes. Of course, before making any changes to the game, they must first be tested.
The first to see the changes are the staff of WOT developers, then they give access to super-testers. If there are any shortcomings, they are corrected and the version of the new client is tested under load. The test version of the client is uploaded to the backup server and made available to everyone. Once again, the development staff is looking for errors and shortcomings. Afterwards they fix it and roll it out new version client.

How to get to the WOT test server

To get to the test server you need to download a special installer 1.5.1. After that, launch it. He will offer to download a test client - download it and install it. Next, a folder will be created World_of_Tanks_CT(in the directory where the player specified during installation).

Everything is ready to launch! Click on the test client shortcut and you will be taken to the authorization page and login to the game. Log in with your nickname and password and select one of two test servers.

Features test. Servers

  • Each player is awarded 20,000 gold at a time, 100,000,000 free experience, 100,000,000 silver.
  • Everything you earn and buy on the test server will never transfer to the main one.

Server general test stopped.

When we started working on a new graphics engine, HD maps and new sounds, we set ourselves a goal - to create such graphics and sound in the game that when you enter the battle, you are simply stunned and say: this is incredible! This game can't be eight years old!

Today this moment has arrived. You can literally immerse yourself in exciting battles on realistic terrain with updated HD maps, atmospheric environmental sounds and original music themes. And that's not all. We not only offer you a new gaming experience in World of Tanks 1.0, but we also invite you to be part of these monumental changes.

In this article we will talk about what will be tested at this stage, what will be added in the near future and what you can count on after the update is released on main servers in March. Let's go!

A new level of realism in the game

Before we explore the update itself, let's take a moment to understand where the game we all love is at right now. More than seven years have passed since the release of “Tanks”. The gameplay remains at the same level (largely thanks to your constant support and feedback), and several hundred battles take place on the servers every second. But do the game's graphics meet modern requirements? Hardly. World of Tanks looks like a game from 2010. Unfortunately, this is true.

We've worked hard over the years to bring the graphics up to modern standards. The development team improved appearance games several times: from the transition to a new graphical rendering with realistic shading and lighting models to the introduction of the Audiokinetic Wwise sound engine. However, technology was developing faster than we could adapt to it, and the BigWorld engine simply couldn’t keep up. For this reason, we moved the development of the client engine in-house and created a solution that fits the needs of the game - the Core engine. It will change the look of the game using modern technologies processing and rendering of graphical content, and will provide a sufficient basis for further development of graphics to keep pace with technology.

It took us three years to develop and optimize Core. Another year was spent reworking the maps and recreating the game content from scratch. And now we are finally ready to present it for testing.

Why did we focus on graphics?

In fact, work is in full swing on all fronts. We are working on the situation with preferential premium cars, several new nations in the game and new modes. Not to mention several maps that require a complete rework, and those that are awaiting conversion to HD.

We also know how much you have been waiting for new cards, and we are now actively working to expand their list.

A number of completely new game locations have gone through several stages of supertest over the past year, and we are processing your feedback. We will move from "project design" to balancing and finalizing "Minsk", "Studzianka" and the new Asian map, which were recently in supertest. While these cards won't be released in Patch 1.0, we'll be covering them in a series of review articles.

As you can see, we are moving forward in all directions, but it is the new graphics and sound that we are ready to present to you. This does not mean that we have stopped working on other key aspects or that we are stopping further work on graphics. Rather, on the contrary, they bring the feeling of the game to new level and lay the technical foundation for further improvements.

Graphics Settings

With the transition of the game to new engine Graphics settings will be reset to default. For this reason, you'll likely notice changes in graphics and performance when you play the game for the first time. Follow this guide to change settings and update the driver to get everything back to normal.


The graphics settings interface may change by the time 1.0 is released

If you play on medium settings, you may need to switch to low or minimum settings. Don't worry, this won't affect your frame rate. As for the picture quality, you will notice how much realism and detail will increase even at low settings. We've worked hard to optimize stability and frame rates, reduce memory load, and free up resources to enable additional effects. So you can enjoy the new graphics and sound even on medium and weak computers, and high-performance computers will allow you to experience all the innovations in full.

Want to see everything for yourself? You can do this using enCore. This program will allow you to test your system and see how the 1.0 update works on it.

Attention to detail

Recreating the original Games World of Tanks with improved graphics was a difficult task, and we repeatedly asked for your help. New graphics went through a number of iterations and focus tests. Thousands of players helped with the final setup of HD maps in the Sandbox. And now we are approaching the final and most important stage of reworking the game.

Music, atmosphere, significant balance changes to a number of maps, complete visual reworking of all game locations, destructible objects and effects - World of Tanks looks new. Basically it's good old gameplay superimposed on brand new game world. And, like any other game the day before, important update World of Tanks requires more than a series of regular super tests and general tests.

For this reason we are launching a beta test:

  • It will allow us to test new content in chunks, closely monitoring performance and your perception of the changes.
  • It's open to everyone so we can gather enough feedback to make any necessary changes.

Why add new content in stages, why not present everything at once?

The last thing we want is rushed and disorganized testing, and a sequential design provides a more focused approach. Adding gaming content step by step, we can test it in a controlled environment, identify problems and solve them as we go.

In addition, waiting for a regular update to download and install is not very convenient. Now imagine how long it will take to install almost three dozen HD cards and new music at one time.

We will use a similar approach when we release update 1.0. You can pre-download it and enter the game when the time comes, without delays or long hours of waiting.

First stage of beta test

Below is a rundown of the graphical and audio enhancements you can start exploring today:

29 maps in HD-quality: The transition to the new Core engine led to complete recycling graphics in which each object was recreated using new technology. As you get closer to the object, you can count the leaves on the trees and see how they differ from each other in shade, size and shape. The space outside the map now seems limitless. The technology for displaying the surfaces of land and water has changed, providing depth and atmosphere to the places where the battle takes place. You can control your car, victoriously destroying small objects thanks to the use of Havok technology (wait for it!). Photorealistic skies and moving clouds will create a sense of dynamics on the maps. And global illumination technology will add harmony to the picture, accurately simulating how light is reflected from different surfaces and refracted between them.

You need to see all this with your own eyes, and right now you can take a look at the screenshots of HD maps in the gallery below. Enjoy, or better yet, go into the game to personally enjoy the new graphics, technologies and effects.

Balance improvements for a number of cards: Most HD cards didn't require major balance improvements and offered roughly the same gameplay, just with high quality graphics. However, "Erlenberg", "Kharkov", "Steppes", "Ruinberg" and " Fisherman's Cove" had a noticeable imbalance. We have made significant changes to them to avoid stalling, ensure equal chances for teams to capture key areas and provide interesting gameplay for all types of vehicles. Over the next few weeks, we'll be sharing the changes and how they're intended to correct this imbalance. Now it's your turn to test them again and tell us if the changes worked. If not, we will continue to make corrections until everything is right.

Four original musical themes: The first phase of the beta test mainly focuses on graphics. However, we couldn't resist giving you the opportunity to hear new music. Going forward, each map will receive its own composition with a unique loading screen theme, a dynamic theme that will evolve and change depending on events on the battlefield, and an ending theme for the post-battle statistics screen. By the way, the latter will directly depend on the outcome of the battle with unique music for victory, draw and defeat.

Ambient sounds: All environmental sounds are reworked to increase the realism of each map. Now you will literally hear the world around you, filled with the sounds of battle. Shots and explosions will sound differently in the forest, in the village and among city buildings. The sounds will echo off the mountains and spread across the fields. What you hear will depend on where you are, where the shot comes from, and what obstacles are in the way of the sound. Just like in life! Even shots will become more realistic: Listen, and you will notice that each flying projectile has its own sound.

List of changes version 1.0

Cards

List of maps redesigned in HD quality due to the transition to the new Core graphics engine:

New Core graphics engine

  • Globally improved image quality on all settings.
  • Lighting has been completely redesigned and optimized.
  • All buildings have been redrawn in a new quality.
  • The landscape, water and all vegetation have been redesigned in a new quality.
  • High resolution textures are applied to all objects.
  • Reworked the destruction system using Havok® Destruction technology (only works on the following graphics settings: “High”, “Maximum” and “Ultra”).
  • Added effects of equipment getting wet when driving into water (and drying out in the sun), as well as dirt and dust.
  • Added a clearer display of the operation of the tank suspension when overcoming various obstacles.
  • On all maps, the display of the area behind the “red line” has been redone: now the game location is visually perceived as much more spacious and wider. At the same time, the boundaries of the playing area remain the same.
  • The landscape tessellation function is enabled (partially on maximum settings and fully on the “Ultra” settings).
  • Track marks on different surfaces have been reworked. Realistic skid marks and gouges have also been added. various types soil.
  • Added procedural generation of grass and bushes, reducing the load on the computer.
  • Now all vegetation reacts to the behavior of your car: grass and foliage sway when you shoot, grass gets crushed when moving over it, etc. Please note: this innovation does not unmask your car in any way, since this animation is visible only to you.
  • Added new system processing water with geometric waves (tessellation) and SSR (Screen Space Reflection) to simulate reflections in water.
  • The natural model of the behavior of water from contact with it: when crossing a water obstacle, the car “drives a wave”; shells hitting the water cause divergence of circles on the water, ripples, etc.
  • A completely new skyscape was created for each map, and animation of the movement of clouds was added.
  • Added full support for DirectX® 11.
  • Significantly optimized performance and memory consumption.
  • Improved armor hit marks (decals).
  • Smoke and various effects now cast shadows.

Optimization

Optimized game performance, memory consumption, processor and video card load.

New music for the game

Conceptually new introduced musical arrangement games. A total of more than 180 musical compositions have been created, which now have a clear regional affiliation with the map on which the battle is about to take place or has ended. Also, the music now interacts interactively with the player and develops based on events on the battlefield.

So far, in the general test we are using only 4 musical themes, multiplied across all cards. When update 1.0 is released, each card will have its own unique music set, which includes:

  • main theme for the map loading screen;
  • two combat interactive tracks based on the main theme, capable of sounding almost endlessly and without repeating in the arrangement thanks to the capabilities of the sound engine;
  • three ending themes for the battle results screen: victory, draw and defeat.

Musical logic also changes depending on the type of battle, it is different in random battle, ranked battle and in general battle. In clan or team battles, where voice communication is critical, music does not play during battle so as not to create additional interference in the audio channel.

Ambient Sound Changes

  • The sounds of the environment and nature have been completely redesigned individually for each map. Nature now sounds rich and natural, while the voice acting has a unique character depending on the location on the map. The sounds made by your vehicles (shots, explosions, clanging tracks, etc.) now change depending on exactly what terrain on the map they take place fighting: in the mountains, wooded areas, in rural or urban areas, in an open field, etc. the same sounds will sound differently.
  • Run the installer, which will download and install the test version of the client 1.0 (8.73 GB for the SD version and 15.4 GB for the HD version). When you run the installer, it will automatically offer to install the test client in a separate folder on your computer; You can also specify the installation directory yourself.
  • If you have the previous test version installed (9.22_test2), then when you launch the general test launcher it will be updated: 5.36 GB for the SD version and 7.49 GB for the HD version.
  • Please note: installation in a folder containing files test clients previous versions may cause technical problems.
  • Run the installed test version.
  • Only those players who registered in World of Tanks before 23:59 (Moscow time) on February 4, 2018 can take part in the test.

We would also like to inform you that during testing of 1.0, scheduled technical work will be carried out on the test servers (25 minutes per server):

  • First server - 05:00 (Moscow time)
  • Second server - 05:30 (Moscow time)
  • Third server - 06:00 (Moscow time)
  • Pay attention! The test server is subject to the same rules as the main game server, and therefore penalties for violating these rules apply in accordance with the License Agreement.
  • Reminder: download World client of Tanks, as well as his test versions and updates are most reliable on the official game portal. By downloading a game from other sources, you expose your computer to the risk of malware infection. The development team is not responsible for links to the game client and updates (as well as their content) on third-party resources.

Join the beta test to work side by side with the developers, find and solve problems and help us prepare the update for release!

It's time again for a new World of Tanks Public Test! We're gearing up for the next update by letting everyone sample what we"ve been working on just before it"s wrapped up and ready to go. Not to mention you can help us gather data and feedback in the days leading up to the final update release!

All World of Tanks players are eligible to take part in this Public Test as long as they were registered within the past two weeks. You don't need to be an experienced tester to join in, you just need to be willing to try out as many of the new features as you can, and send us your feedback!

Any new or changed content for the Public Test should be considered not final and subject to change upon final update release.

Featured Changes

  • Tier X FV4202 will be replaced by the Centurion X
  • FV4202 will be rebalanced and become a Premium tier VIII medium tank
  • Tentative plans to have a mission where you can earn the Premium FV4202 upon completion
  • To participate in the tentative mission mentioned above, you must have the Centurion X
  • The details of the tentative mission will be announced early 2016

And more! For the full list of changes, please see the section below.

Iteration 2

  • Reworked aiming system to minimize the discrepancy between shot trajectories on client and server side
  • Fixed twitching of the reticle in sniper mode when moving along the lower boundary of a gun"s depression angle
  • Fixed an issue with invisible vehicles in Rampage mode
  • Increased Credit profitability in Steel Hunt mode
  • Improved quality of TSAA full-screen anti-aliasing
  • Optimized performance on some PC configurations
  • Fixed many hang-ups and crashes of the game client

Iteration 1

Important Changes

  • Introduced numerous improvements to the game engine that will allow for further introduction of modern functionality
  • Added the final version of the new Rampage battle mode for high-tier vehicles
  • Added the new Berlin and Ravaged Capital maps to the Rampage mode
  • Added bots that will fight against new players in a number of entry-level battles
  • Changed the principle according to which spotted enemy vehicles are displayed. Before, vehicles were displayed within a 1000x1000 m area around the player's vehicle. Now, this is replaced by a circle with a 564 m radius
  • Changed the interface for the purchase and mounting of vehicle customization elements: Camouflage, Inscriptions, and Emblems
  • Added bonuses from Inscriptions and Emblems to crew members" characteristics

Vehicles

  • Added the following vehicles for testing by Supertest players
    • Panzer 58, German tier VIII medium tank
    • AMX M4 ml. 49, French tier VIII heavy tank
    • Chieftain Mk. 6, U.K. tier X heavy tank
    • Chieftain/T95, U.K. tier VIII medium tank
    • KV-4 KTTS, U.S.S.R. tier VIII tank destroyer
    • T-44-100, U.S.S.R. tier VIII medium tank
    • VK 45.03, German tier VII heavy tank
    • Turán III prototypus, German tier V medium tank
    • 43 M. Toldi III, German tier III light tank
  • Reworked 28 vehicles in HD quality:
    • KV-220 (renamed to KV-220-2), KV-1, 212A, IS-8 (renamed to T-10)
    • Marder 38T, Sturmpanzer I Bison, G.Pz.Mk.VI (e), Pz.Kpfw. 38 (t) n.A., Wespe, VK 20.01 (D), Pz.Kpfw. II, Grille, Pz.Kpfw. II Ausf. J, Tiger II, Pz.Kpfw. S35 739 (f), 8.8 cm Pak 43 Jagdtiger, Jagdpanther II
    • T2 Medium Tank, M2 Medium tank, M3 Stuart, M7, T34
    • AMX 12t, AMX AC mle. 46
    • Vickers Medium Mk.III, Matilda, Loyd Gun Carriage, Covenanter
  • Made the following replacements in the U.S. tank destroyer and SPG tech trees:
    • Rebalanced the T82 tier III tank destroyer. Now this vehicle is a tier IV SPG
    • Replaced the T82 tier III tank destroyer with the T56 GMC tier III tank destroyer
    • Rebalanced the T18 tier II tank destroyer. Now this vehicle is a tier III SPG
    • Replaced the T18 tier II tank destroyer with the T3 HMC tier II tank destroyer
    • Replaced the T57 tier II SPG with the new T1 HMC
  • Replaced the FV4202 U.K. tier X medium tank with the new Centurion Action X. Also, completely rebalanced the FV4202 medium tank. It is now a Premium vehicle
  • Replaced the top (2nd) turret of the Caernarvon U.K. heavy tank with the turret of the Centurion Action X
  • Replaced the standard (1st) turret of the Conqueror U.K. heavy tank with the turret of the Centurion Action X
  • Changed the scale and color of desert and summer clan Camouflage
  • Rebalanced the following vehicles:
    • Covenanter: Chance of fire for the Meadows D.A.V. O.C. engine decreased from 40 to 20 percent
    • Slope angles for the upper glacis plate of the FV4005 and FV4004 (based on the Centurion) tank destroyers reduced to 57 degrees
    • Replaced stock turret with Centurion II turret
    • Maus: Increased the armor protection of some sections of the gun mantlet
    • Lowe: Increased the armor protection of the gun mantlet
    • T23E3: Increased penetration of standard shells from 128 to 149mm and Premium shells from 177 to 190mm
    • 8.8 cm Pak 43 Jagdtiger: Top forward speed increased from 28 to 38 km/h
    • Jagdpanther, Ferdinand, Jagdpanther II: Shell flight speed for the 10.5 cm Pak L/52 gun changed from 805/1006/805 m/s to 950/1188/950 m/s. Now, shell flight speeds for the 10.5 cm Kw.K. L/52 and 10.5 cm Pak L/52 guns are equal
    • E 50 Ausf. M: Shell flight speed for the 10.5 cm Kw.K. L/52 Ausf. K gun changed from 1478/1173/1173 m/s to 1500/1200/1200 m/s. Now, shell flight speeds for the 10.5 cm Kw.K. L/52 Ausf. B and 10.5 cm Kw.K. L/52 Ausf. K guns are equal
    • Increased the engine power from 650 to 850 h.p. Slightly decreased crossing capacity to balance this change
    • Increased the armor protection of the upper glacis plate from 100 to 120 mm

    T-54 first prototype:

    • Dispersion of the 100 mm D-10T-K gun decreased from 0.38 to 0.36 m
    • Reload time of the 100 mm D-10T-K gun decreased from 8.1 to 8 s
    • Aiming time of the 100 mm D-10T-K gun decreased from 2.6 to 2.4 s

    Maps and Objects

    • Removed the South Coast map from the Random Battle mode
    • Deleted the resources of the Hidden Village and Province maps from the game client
    • Added extra special effects to a number of maps
    • Fixed the issues with the visual and damage models of some environmental objects

    Graphics and System

    • Fixed some issues in the new mechanism of shadow display for the Improved graphics preset
    • Optimized the performance of some special effects

    Other

    • Added Clan profile—a new interface that contains detailed information about Clans
    • Added voice notifications to the functionality of Dynamic Platoons
    • Fixed minor issues with interface

Full list of changes (patch note) 1.5.1:

Main changes:
1. Educational materials.

A new element is being added to the game - Educational Materials. This is a usable “consumable” that, when used, adds a certain amount of experience to one or more crew members.

Educational materials can be obtained from the Contents. In addition, players will have the option to purchase the Study Guide using credits (via the Read interface educational materials).

All obtained training materials will be stored in a special section of the Warehouse, where they can be used. The number of stored educational materials of the same type is not limited. There are 4 types of these items:

Training brochure: + 20,000 experience for each crew member (within one vehicle).
. Tutorial: + 100,000 experience for each crew member (within one vehicle).
. Tutorial: + 250,000 experience for each crew member (within one vehicle). This item can be purchased for 2,000,000 credits from the tutorial screen.
. Personal training manual: +850,000 experience for the selected crew member.

Training materials for the entire crew are nationally specific. In addition, they can only be used if the mastery level of the main specialty of all crew members is 100% and the specialization of all crew members corresponds to the vehicle in which the completed crew is to be placed.

The personal study guide has no restrictions on use.

When the update is released, players will receive 11 training brochures for free (one for each nation).

2. Updated introductory video in training mode.
3. The following problems have been fixed:

Fixed an issue where the confirmation dialog for selecting a card to exclude would not appear.
. An issue has been fixed where destroyed allied vehicles could transmit the coordinates of enemy vehicles outside the radio station's coverage area.
. Fixed an issue where there were problems opening the vehicle filter by parameters in the Hangar.

4. Changes in equipment parameters:

United Kingdom.
Added machine for testing by supertesters:
. FV1066 Senlac

Changes in parameters based on the results of the first general test:

Germany.
. Indien-Panzer

Leopard 1
- The chassis turning speed has been changed from 48 to 50 degrees/s.
- Maximum speed reverse movement changed from 20 to 23 km/h.

Leopard Prototype A
- The rotation speed of the Leopard Prototyp A1 chassis has been changed from 36 to 39 deg/s.
- The rotation speed of the Leopard Prototyp A2 chassis has been changed from 40 to 44 degrees/s.
- The speed of the DM13 projectile for the 10.5 cm L7A1 gun has been increased by 7%.
- The armor penetration of the DM23 shell for the 10.5 cm L7A1 gun has been changed from 315 to 323 mm.
- The armor penetration of the DM13 shell for the 10.5 cm L7A1 gun has been changed from 268 to 278 mm.
- Engine power of the MTU MB 837 Ba 500 has been changed from 630 to 670 hp.
- MTU MB 838 CaM 500 engine power changed from 770 to 800 hp.

Japan.
. Type 61
- The ammunition capacity of the 105 mm Rifled Gun in the Type 61 turret has been changed from 32 to 50 rounds.

To participate in testing innovations in your favorite game, you need to download the test server World of Tanks 0.9.18 and 0.9.19. All updates that are planned to be added to the game are tested on it, and you can take direct part in this.

Any innovations are active on the test server for some time before being released into the main client. There, a small number of testers check their performance and look for bugs. This is voluntary and unpaid, but it also has its advantages. You will be the first to know about what the vast majority of players will see only in the future. At the same time, you will learn this not in words, but in deeds. And when this content appears on the main server, you will already be aware of all its features and get an advantage.

When playing on the test WoT server from the official website you can try out any equipment from the game that you do not have access to. This will help you understand whether the tank you want is right for you or if you should save up for something else.

Or maybe you just want to help Wargaming improve your creation. In any case, you will be created new account, a certain amount of money and upgrade points are awarded. And then everything is the same - take part in battles, buy new tanks and improve them. There will be no connection with the main account. Yes, you can only play here at certain times. So don't miss the opportunity and get a hands-on look at what World of Tanks will look like in the near future.

Video review of the game on the test server for WoT

Screenshots from the game on the WoT test server


System Requirements

OS: Windows 10 / 7 / 8 / XP / Vista
Processor: Intel or AMD
RAM: 1 Gb
HDD: 19 Gb
Video card: NVIDIA GeForce 6800 or AMD HD 2400 XT (256 MB)
Genre: MMO
Release date: 2016
Publisher: Wargaming
Platform: PC
Edition type: test server
Interface language: Russian (RUS) / English (ENG)
Medicine: not required
Volume: 4 Mb

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