Detailed text walkthrough wasteland 2. Miscellaneous

Titan Canyon Map

Titan Canyon

It is possible to get to the canyon after we have a protective suit. If you have a monk on your team, who can be picked up at point 11, then many raiders will not attack you. In addition, if Angela Det is with us on the team, then she will fall to the base. Where it is possible to collect slag for donation is marked on the map with a green dot.

Some of the containers that the raiders have cannot be touched if you have a monk with you, then you will need to fight him and the raiders. In addition, you have the opportunity to choose who you prefer rattlesnakes or monks

note to the map

  1. Jill Yates, help heal Doc next to her and ask her about the monks and the Titans. At the time when you heal Doc, talk to her and she will ask you to find the shepherd Bart. Bart is on point 23
  2. Mysterious stranger follow him to point 4
  3. Follow this place to a stranger, he will ask for help to overthrow the monks, when using ass-licking, it is possible to take from him the key to the headquarters of rattlesnakes
  4. Tom, he doesn't have the mark of the Titans, and he killed people with the mark, and now the crazy monks will figure him out as an enemy. With sufficient conversational skill, it is possible to offer him help to find him help and a wife for him.
  5. Go to this point with Tom. In that place, deal with the badgers along with this so that Tom does not die in the battle. He will start digging a grave for his wife. Talk to him, he will give us the key. In the same place in the pot, take the banana pudding.
  6. It is possible to break the barrier, it is possible to shoot through it
  7. Church Police with Brother John.
  8. Brother Chavez will ask you to go to Brother Franks point 11.
  9. Let's notice the scene, as the monk will protect Sarah by blowing up everyone. Take Sarah's medallion, it is possible to give it to David Barnes in Damonte, after which kill her, or not.
  10. 1st roadblock. If you have Ralphi (rail nomad camp) in your team, then brother Ranel will report that he is his dad. While they are chatting, he will want to blow himself up. It is possible to convince him with sufficient dialogue skills. Then Brother Franks will be there, he will give us containers for collecting radioactive waste - this sludge will be a domestic donation. Brother Shapiro will join us and now raiders will not attack us
  11. Raider camp, if Shapiro's brother is with us, they will not start attacking
  12. Tank with radioactive waste for collecting sludge
  13. A few will attack us if one of the monks is with us. At Loagen Ryukdeshel, in case he is filled up, it is possible to pick up the AK-47
  14. Stinky Boar, will tell about the fact that they were attacked by people in dark uniforms and ask to be taken to the checkpoint
  15. Raiders will not attack you if a monk walks with you
  16. Gary Niger and the 2nd checkpoint with killed monks
  17. + 1 skill
  18. Raiders will not attack you if a monk is with us, there is another barrel of slag right there.
  19. Raiders quarrel, it is possible to try them on using pumped conversational skills
  20. In this place, go alone, do not take the monk Shapiro with you. Use the Trolley or the refrigerator. In general, a detachment will jump out here (if you don’t crack the alarm), hand over your weapons and go inside
  21. Rattlesnake Army Base Captain Sadler will ask us to help him get to the rocket in the Temple of the Titans and then they can attack the Temple, we will take the encoder for the control room
  22. Condemned shepherd Bart, you need to perfectly have a pumped hacking or strength skill. At the time when you release it, you will answer to Jill.
  23. Clyde will ask you for water and report to the roadblock that they are in trouble.
  24. 3rd Checkpoint where Brother Gorsky stands, tell him about Clyde and his problem
  25. Entrance further to the Temple of the Titans

Titan Temple

Titan Temple Map

note to the map

  1. Dale, he will ask him to help and give him one container of sludge, but using a conversational skill, you can understand that he is confused all the time in his own story and is most likely lying. But it is possible to give him a container, he will give it to us deserted. If you do this, then entering the territory of the Temple, he will tell you the password to the dark entrance
  2. Raiders will not attack you if Brother Shapiro is with you.
  3. Here it is possible to use Tom's key on the chest, which you have the opportunity to help in the canyon of the Titans
  4. Entrance to the temple if you work for the police
  5. Buck Dinges is a drunk, talk to him, maybe take a Kevlar vest and few power cells
  6. Mr. Taggart merchant
  7. Brother Roy Parsons. Here is the entrance to the Temple of the Titan, if you have collected all the containers, give them to the monk and you will be allowed to enter inside
  8. Brother Staal
  9. Enola's dad. He will ask us to find Brother Wright who ran into mine number 7 and found his own titan. We will have a new location warehouse number 7
  10. Dale (at point 2), if you help him with the container, then going inside he will be in this place, talk to him, he will say the password 60845 to the dark entrance to the temple of the Titans
  11. Entrance to the temple of the Titans, code 60845
  12. Brother Nero, it is possible to use the speaking skill and then he will depart
  13. Hardcore entrance to Temple of the Titans
  14. At the time when you persuade brother Nero, he will stay in this place, it is possible to kill him
  15. Polyclinic. Doctor Baum, it is possible to give him glasses, which can be found in Highpool at point 4 (watch on the map of Highpool), then he will write us a sick leave to the Temple
  16. Entrance to Temple Hardcore
  17. Physician Sydney Kyle
  18. Exit to the wasteland, it will be possible to exit at the end of the conversation with Enol's father, at the time when you agree to find the warhead in warehouse number 7
  19. Temple hardcore entrance
  20. Condemned Brother Guano
  21. Toaster, in case it is repaired, we will take depleted uranium
  22. Titan rocket mockup

How much and what to do

At the time you arrive at Titans Canyon, it is possible to take several routes. It is possible to get to the 1st checkpoint and agree to bring donations for the crazy monks. To do this, you need to collect radioactive sludge in three containers.

At the end of which we will be allowed to enter the territory of the Temple of the Titans.

The most reliable option on how to get to the rocket unnoticed is to help Dale (map Canyon Temple point 2 and 11), then he will give the code to the entrance to the temple and get to the rocket by breaking the locks. At the time when we approach the rocket, Enol's dad will appear and ask to find a warhead for him in mine number 7, if we agree, then there will be no battle, if not, we fight

Second option. It is possible to find a closed camp of the army of rattlesnakes (point 21.22 on the map) for this, use a trolley or a refrigerator. At the base of rattlesnakes, Captain Sandler will give us an encoder and ask us to get into the Canyon Temple itself, for this we use the entrance (watch point 5 on the Canyon Temple map) and make our way to the rocket, bypassing the patrols,

Together, where the convicted brother Guano sits in the corner, it is possible to find the “Pamphlet from the Titan Rocket Museum” and bring it to Sandler, as confirmation that the rocket is just a dummy. Sandler will ask you to bring him a warhead from mine number 7.

AT general task go into the mine and bring a warhead, they can give you both rattlesnakes and monks, you decide which of them you go to meet. Moving up the global map towards the shaft from the Temple of the Titans you will come across Damonta

How to get to the rocket without killing anyone

Mine (warehouse) No. 7

Red will rummage around a little more and report: “Not here.” and dump, and we go further to the mine.

Warhead

Pass through the mines and turrets and go inside. In that place, Ryan is already waiting for us. Talk to the monk. At the end of which we have a couple of options for action, we can go to the computer and launch a rocket at the monks or at the AGZ.

It is possible to disable the warhead by using the explosives skill, but in any case, when we arrive at the Temple of the Titan location, we will notice a picture that all the monks have been killed. Near the exit to the wasteland (point 19 on the map) a new toaster will appear, in there will be a "hymn to the fiery flood"

In order to open the safe next to the computer, we switch to English in the game, go to the computer and write the word Joshua in the input line. We will open a panel in British, select the “no” option. After that, a safe will open to our right.

Wasteland 2 Walkthrough - [#24] - Titan Canyon

Ranger Citadel.
The game starts with a conversation with General Vargas. After talking with him, we go on a mission. The essence of the task is to find Captain Ace's diary near the place where he was killed, and, if possible, find out who did it and why. Vargas also ordered us to find repeater, which was lost by Ace near the radio tower. If we cope with this task, then we will be assigned to the rangers and we will be able to go through the heavy metal door. We go north, on the way we talk with the corporal Solveig Sephor, in the future we can maintain trade relations with it: buy something interesting or sell some rubbish. Seeing loose earth, we dig it out with a shovel, as we will find valuable things in it. We find in the southwest a girl named Angela, having learned where we are going, she will want to join our team and take revenge on the killers of Ace (take her into the group or not take it to you). After talking with the girl, we can go to the globe and go to the minimap to the location " Wasteland", where we will start the transition to the radio tower. We are trying to move in the shortest way, since our heroes' water supplies are running out, you can replenish them at any of the oasis that come across. Also on the map are radioactive zones that are better to bypass, otherwise we risk losing a certain number of hit points.

Radio tower.
Arriving at the location "Radio Tower", we find a bloody trail, we move along it to the north, on the left near the hill in the bushes we find "Badge of the Deceased Ranger". After that, we will arrive at the enemy base and enter into a dialogue with one of its participants. We have a conflict brewing, it can be resolved in two ways:
1. Pay for a pass
2. Join the gang in battle.
Choosing one of the paths, and going to the robbers' camp, we can fix the signal of the tower, if we really have a computer engineer in the team. Having adjusted it, we get something similar to a Morse signal.
Bypassing the base, moving east, in the clearing we will find one from the pages of a diary, but slightly higher mechanical leg. We search every corner for the presence of useful things.

In the northwest, we will find a cave going inside, we will find a statue that will raise experience points and a broken toaster (you can fix it with a certain skill). Next, we head to the eastern cave where we will find a mutated frog. After we deal with her, we will find valuable things, repeater and a couple of torn pages from a diary, as well as the synthetic robot that owns the previously severed mechanical leg. In the location in the south there is a gate that is mined. You can open them with a skill, unlocking them you will find a couple of boxes, one of them will be mined.

We return to the globe, on the way the authorities will contact us and give the order, connect the repeaters to the towers "SH-center" and "Hipule". After you go to one of the indicated points, local residents of these cities will get in touch with us and ask for help. Both cities are subject to attacks, saving one city the second categorically changes turning into ruins.

Agricultural center.

Deadly fields.
Arriving at the SH center, we will find a strange picture: mutated big flies, hares, huge plants and infected people.
Exploring the location, we will find a large number of locked doors who can open the name lockpicking skill +2. You can find items useful for the game in the east of the location, in a ruined building, inside you will find boxes with weapons and a safe, another safe is located in the southwest right on the railway tracks. To the west you will find a small room, the entrance is mined, inside there are a couple of boxes with ammunition. Do not forget to dig up the earth embankment with a shovel. Having finished all the work, we go to the main entrance of the central complex.
Near the door on the left there is a strange plant that can explode when approaching it and poison us until the end of the mission with its spores.
Further, when nothing interferes with us, we approach the door of the complex, and contact through intercom (to the left of the entrance) with people inside the building. After a short dialogue, they will let us in and tell us about their problem with the plants.

main complex.
Inside the building you will see two people: Dr. Katie Lowsen and Matt Forestal who is wheelchair-bound medicine seller). After listening to Katie's dialogue, the picture will become clearer, and she will entrust us with two main tasks:
1. Help find a cure for infection, for this you need to collect 10 spore particles from plants, which explode upon contact, in contact with a living organism, subject it to changes.
2. Turn off the irrigation system, thereby stopping the development of plant mutations and saving the complex.
Having the skill "Suckers" you can ask the doctor about the radio tower, she will explain to us that the entire radio tower is riddled with shoots and in order to start it, you must first deal with the farm's irrigation system.
Entering into dialogue with Matt you can ask him about Eise, he will tell us that the deceased talked with a certain mercenary and it is better to learn more about their conversation from Skinner working on a mushroom farm.

After tedious dialogues, the doctor unlocks three doors. We move to the right, in one of the southern offices, we will meet a girl named Rose. She will offer us a helping hand, it is better not to refuse her help, since she has high level: surgery, medic and pistol shooting.
Approaching the door with us, Rosa will unlock it for further progress, we will go out to a large clearing, where we will see four workers of the complex surrounded by monsters. Having dealt with the monsters, we save the staff, after we explore the area, do not forget to collect fruits from strange exploding plants.
Next, we head to the west of the location, our task is to save Giulio, who became a hostage to his own beloved pet rabbits. Having dealt with them, we free Giulio standing at the control panel of the radio tower, after we explore the area for the presence of plant fruits, having collected the required number of fruits, we return to Kathy Lawsen.
After giving the collected material to the professor, they, together with Matt, will move to the room where Rose previously stood for an in-depth study of the spores received. But the medicine preparations are not finished on this, we need to find "fungicide". And for this you need to go down to the basement of the complex.
We move to the north, along the central corridor at its very end we will find a descent into the basement.


Going down to the basement, in the center we will find a control panel. In the lower corners of the room are two chests, inside of which are the keys to the west and east rooms.
By activating the computer, we will have a choice of which of the three doors to open:
Gateway (S)- leads to the mycelium.
Gateway (B)- leads to the generator responsible for ventilation.
Gateway (B)- leads to the irrigation system.

We open the southern gateway. And we get into the system of branched tunnels inhabited by monsters, we clean the mycelium.
Running through the area you will not find anything except for boxes buried valuable items in the ground and another rooted farmer. But in this location there is an inconspicuous cave, it is located in the east. In it, a farmer named Skinner. Having entered into a dialogue with him, he will ask us to help him leave this place. Next to him on the floor we find an important component for the drug "fungicide". There are also a couple of secret rooms behind Skinner's back that require hacking skills, behind which you will find weapons and ammo. Having obtained the fungicide, we return to the professor. After giving it to her, she will test the prepared medicine on Mat Forestal. The experiment will be successful and Mat will get better, after which you can buy new, necessary medicines and weapons from him again.

We return to the basement and open the western gateway. Behind the door, a corridor filled with poisonous gas awaits us, we run into it and unlock the door to the operating room on the right. In it we will find many useful things, as well as a safe with an electronic lock, you can open it using the skill of a computer specialist. Then we need to overcome the corridor, which is barricaded with plant roots, this can be done in two ways:
1. Repair the robot (requires skill "Repair+2"). After fixing the robot, the mechanism will break the roots and clear the path for us.
2. Break the flimsy walls on the south side (Skill required) "Brute force"). Having destroyed the wall, we will find ourselves in a small room inhabited by monsters, after neutralizing them, we destroy another wall on the western side, thus we will go out again into the corridor, but already on the other side of the barricade.

We move through the gas, to the dead end of the corridor, after running through the fan, turn it on using the panel on the wall. After the fan blows out all the gas and the air becomes clean, we can turn it off again, then go to new location.

Western fields.
Rising to the surface and leaving the building, we will see an old man nicknamed Melon Lewis who shoots rabbits.
We join his venture and help rid the location of gluttonous and aggressive creatures. After killing all the animals, the old man will leave our squad and go about his business, and we can safely explore the area.
In the southern part of the location there are three buildings, we go into the largest one, breaking the door, there we will find exploding plants, a couple of boxes and a belt (flow regulator). Taking it, we head to the next building. Having cracked the door and going inside, we will find the generator, use the found item on it, after which we can hack the terminal using the computer scientist skill. The main task is completed, we return back to the basement, but in the end, near Lewis making beds, we open another door, inside the room we will find a wounded guy named Sue, it must be brought to the senses using the Medic skill. According to the staff, Sue is the number one suspect in everything that happened, so he can be brought to the conversation and blamed for all the troubles, but we will do this a little later.

Main basement.
We return to the control panel and open "Sluice B". The corridor, as well as in the west wing, is filled with poison. Having run into it, we open the northern door, which is on the left, there we will find rooted scholar, as well as four boxes of ammunition. Our task is to ventilate the corridor from poison gas. You can do this in the following way. We go to the room opposite, on the northern wall we will see three switches, and three fans, two of them off and one on. It needs to be turned off, after which we can separate our group and send one of the team to the other end of the corridor, where there are two more fan switching panels. After our hero gets to them, we turn on two panels on the eastern wall, and then three more at the panel where our squad remained. Thus, by turning on all five fans, the gas will disappear from the room, and we can safely unite the group and get to a new location.

Eastern fields.
Having got out, we will see spacious fields, with a large number of hostile creatures. We explore the location for signs of valuable things for our squad. Also, do not forget to dig up mounds of earth,
we carefully examine the northern part of the map there we will find cages with pigeons in this way we will find evidence against Sue, having discovered them, we can prove his guilt in everything that happened. In the center of the cornfield, we will find a small building in which a guy named Ryan Kornilof(on the west side of the building is a monument that will increase all experience points). Having cleared the territory from the infected, we will save the guy. Hearing words of gratitude from him, the guy will hasten to leave the field, and at this time we will go east and come to the barn. The cowshed was inhabited by mutant rabbits. After destroying them all, we will approach the building on the porch, which we will find a corpse, and next to it is an inscription in blood "Don't Believe".
Going inside, we will see: mutated insects, a couple of corpses, an irrigation system next to which will lie in a pool of blood Dr. Patrick Larson. We save him by killing all the mutated animals, enter into a conversation with him, first place the soldiers at advantageous points, since from the dialogue we find out that the doctor set it all up and is a kind of link in everything that happened. After finishing the discussion, we enter the battle with the doctor. Having defeated him, we interact with the irrigation system.

Now we return to the western fields for interrogation to Sue. After going down to the basement, you can explore the room on the left, which was entwined with plants and blocked the passage. After we turned off the irrigation system, all the plants withered and we can clear our way with a couple of shots at the dried roots. Going inside, we will find a couple of wandering monsters and boxes with equipment. Now we go out into the corridor and run to the west wing.
Once in the western fields, we go for interrogation to Sue. Starting a conversation, ask him about "Pigeon dung", after which the guy confesses to his deed and marks on the map infected points: infected pumping station, infected farm and village. Now we can safely go to the central building to Professor Katie.

Central complex.
Having handed over the assignment to the professor, the girl will say that the last thing left is to inject the vaccine into the water, which will not allow the infection to spread further, and in addition, it will heal everything in the area, including us (if we were hit by one of the exploding plants).

Having received 5 vials of vaccine, we go to northeast, on the way in one of the rooms you can talk with the center employee and complete the quest to save the complex personnel. We move up the corridor, after we break the dried shoots and get into a room with a cistern, in which we need pour out all five received jars.
Having completed the assignment, the complex is saved, the poison in our body is neutralized, we return to Kathy.

After, we head to the west wing, along the way we open the room, there is the last prisoner of plants. Having freed the victim, we head to radio tower, having cleaned it from the shoots of plants, we activate the panel with one of repeaters. The radio tower is activated, all tasks in the SH-center are completed, we can leave it by going to the city Highpool or disinfect the places on the map marked by Sue.

Highpool is in ruins.
Arriving in Highpool, we will find the city in flames and ruins.
Having cleared the territory from mutated animals, we will go into one of the buildings in the west, inside the room we will see how the robbers are interrogating the last living resident. After the dialogue, the survivor enters into a shootout with the offenders and we need to cover him, we act quickly, as they can kill him. Having dealt with the raiders, the guy will indicate the location of the destroyers on the map, and we can take revenge on them for their deeds. After leaving the building, we go to the north of the location where we will find a destroyed radio tower, reporting this to Vargas, we will get new coordinates of the city not far from the Demonta prison, where there is another tower.

Highpool
Arriving in the town of Highpool, starting the movement, we will stumble upon three enemies, having finished, take off, search the corpse of a civilian, which is at the end of the house, you will find slingshot. You can then enter the building to the west. Indoors we'll meet a girl named Jess Belle. She will ask us for help, the essence of her problem is that the wreckers want to break into her safe, in which kept her dowry. Passing along the corridor, we will see these same violators wondering what is inside the safe. We interrupt their curiosity (we can, of course, crack the safe and take its contents for ourselves).

Leaving the building, we will see a group of bandits firing mortars at civilians. Having defeated them, we can use weapons against them, using one of our skills.
On the right we will see a mined gate, behind it we will find a couple of boxes and a safe, inside of them are useful things and weapons. On the rise to the tower, in the west, there is an inconspicuous passage among the rocks, passing along the passage in the north near the pipe we will find an inadequate person, from whom you can get a quest to deliver mail to Highpool.
Coming out to the clearing near the tower, we will witness a shootout between bandits and civilians. Let's get into disassembly. After killing the robbers, one of them will find balls to the slingshot. After searching the bandits, we head to the control of the lift, with the help of which we will rise to the attacked town.
Let's explore the situation. We talk with a resident by name Marco Stachowayack, we learn that his house is on fire and it is necessary to put it out with a pump, but the faucet from it was torn out by a shell, and without a faucet it is impossible to turn on the water. We find a tap near the house and use it on the pump. The fire is extinguished, and we listen to thanks.
After going out to the square, we will see how the children mock the captured Indian, imprisoned in a cage. We talk with minors, from one of them we will receive a task find lost slingshot. We give the previously found toy, and then we release the Indian named Screaming Vulture. Also not far from the square there is a man by the name of Adam Duchin he lost his dog Garuf, after talking with him, he will ask you to find the dog and give us the dog's chewing knot. We leave to the southwest, near the cemetery in the bushes we will find a dog. With the help of the knot, we return the pet to the owner, and if something went wrong, we can shoot him, but this news will not please the owner. Going into the room with the doctor, we can fix the sewing machine Harold, for this we need to take behind him little motor and apply it on the sewing machine with great repair skill.

Tunnel
Having dealt with the inhabitants, we go down into the tunnel, the entrance is located in the west of the location, there is another entrance in the east, next to it there is a monument to increase experience. Going down the western entrance, find a girl by name Kate Preston, from her we learn that the mer is dead, the irrigation system will soon explode, also the girl is running for the place of the mer, but in order to be elected by the residents, a good deed must be done, such as preventing the irrigation system from exploding.
Standing in a small room, we will see: a scoreboard, a control panel with numbers from 1 to 10, and a central pump. The power is running out and we cannot open more than 2 compartments at the same time using the control panel,
therefore, we leave one of the team near the control panel, he will open the necessary doors and help the group move through the maze, you should not get confused, each compartment is signed above the door.
Our task is to help the girl turn on the four pumps that are in 4-5-9-10 compartments. Running into 10 compartment, we won’t be able to turn on the pump, since it doesn’t have a tap, so it’s better to run into compartment 2 first and take a tap. In addition to the pumps in the labyrinth, there is also radio tower generator, the generator switch panel is located on the east wall in 6 compartment.
By including all pumps and generator, we return to Katie, after the dialogue we activate the central pump, the pressure in the system drops, the irrigation system is saved, we get out and watch the election of a new measure.
After the elections, the votes are divided equally, the candidates go about their business. If we helped all the residents, then Katie will be elected to the measure, otherwise Sean will become the measure.

Approaching Sean Berengine, find out the location of the bandit camp "Stronghold of the Crushers". The camp will be marked on our map. Then we head to the radio tower, activate it using our repeater. Mission Complete. We can, we go to the SH center, on the way we drop into the camp of the robbers and punish them for all the crimes.

Destroyed agricultural center.
Arriving at the location of the Cx-center, we will find that the whole area is in ruins, which is overgrown with mutated plants, among which monsters wander. After examining the district for the presence of valuable items, we go to the main complex. Opposite the main entrance we will see the wounded Dr. Patrick Larsen, having entered into a dialogue with him, he will ask to help him, if we do this, in the end we will have to fight with him. After killing him, we go to the northwest, where we find a destroyed radio tower. After that, the authorities will get in touch with us and warn that another tower is not far from prison dismantling. We leave for the coordinates marked on the map.

prison village
Arriving in the prison village, our main task is to find radiation suits. As you begin your journey north, you will meet a man with a goat named Fred Darvis. From him we learn that these lands were occupied by the Red Scorpions, they collect taxes and terrorize the population, he will also tell us about a guy named Red, who most likely knows where to find the suits, but he took cover from this mess on the top of the hill and placed turrets around his dwelling. Later he will mention the code for deactivating the turrets, but it will not be valid since Red often changes them. We help Fred pull the cart out of the mud using brute force. Next, we set off to explore the territory to the east, where we can find a woman who will ask us to repair the well.
In the west we'll meet a farmer named William Brown, he will tell us that one of the local guardians of the law, nicknamed pit bull took away his pigs. North of the farmers we meet a sick woman named Anna Hegedas, when she sees us, she will ask her to kill, if we do this, then the farmer and his family will hide from us.
We go east, at the houses we will meet Chris Vann Oveiberk with his gang, he will order us to pay taxes, we can refuse and kill them all.
Moving further east, we will come across monument, raising experience points a little higher above him, breaking the gate, we will find cages with three captives, we release them, having previously turned off the alarm. Having reached the fork, we can go through the camp of scorpions, killing them all, going up to the globe, we will find ourselves on a farm. The second way is to kill a couple of wolves, hack the control of electromagnetic cranes and use it to move the wagon that closes the path to a new location. Entering it, we will find ourselves in a cave in which there are red scorpions, having finished with everyone, we will find ourselves on a farm. The third way is to run through the container through the moat, bypassing the scorpion camp and go quietly to a new location.

Having left one of the paths to a new location, it will no longer be possible to avoid battles. We are moving to the west of the map, being careful of the minefields, there we will be met by the Red Scorpions, having finished with everyone, we are heading to the farm. The scorpions on the farm will be friendly, as long as we do not spoil their peace, there are several ways to do this. Open the safe without disabling the alarm, releasing pigs that are not successful when escaping will be noticed by scorpions. The result is a shootout with a group of enemies. On the farm near the dovecote, we will meet the former owner of the farm named Jobs, he will tell us how he had to rent out his farm to a scorpion named Jimmy at gunpoint. Jobs would like to return the farm back, for this we need to kill Captain Danforth, which is located in the east behind the turrets tearing people in half. There are two ways to get to it:
1. Hack a toaster in which we find drug "G", having contacted the prison through the intercom, we learn that all their dogs are sick, informing them about the drug, they will let us in.
2. Repair the robot, which is located next to the entrance to the prison area. To fix it, we need to find such a caterpillar that is located in Damonte.
Back to character redu, having previously handed over the task of saving pigs. Near the sick woman there is a gate that leads to a cave, through these caves we will get to Red. There is another way to get to Red: pick up the password from the turrets, or simply destroy them with a sniper rifle and a small supply of grenades. Having reached one of the ways to Red, we find out that he does not know where to get the costumes, but he knows who has them from a guy named Rick Baichevski who shakes time in the rangers stronghold.
We leave for the citadel on the way to the globe, we will meet with Pitbull, after we get even with him, Vargas will contact us and warn that our radio towers attacked by mechanical machines and we need to fix this problem. Having dealt with the robots, we return to the Citadel.

Ranger Citadel.
Arriving at the location, we go to the citadel. Entering the room, we go to the office to Vargos we can hand over the found Ace's diary pages, after the dialogue in the east wing we find a corporal named Flintlock Eggleston, you can give him the found star ranger, then we can listen to his tour. In the hall is monument increasing experience points, as well as mini nuclear plant, activating which the game will come to a sad end.
Going into the next room, we find a doctor Erica Tideman and seriously ill Stephen Karl.
The doctor can heal, and then, if you give him painkiller he will thank and use it on the sick. After that, we can enter into a dialogue with Karl from the conversation, we learn that he is very ill and we can help him by finding a cure in the location Darwin Village.
Next, we are interested in a person named Robert Bowling, he is located in the west wing and sells damaged weapons, but no one should know about this (if one of the rangers finds out about this, he will be arrested). From him we will receive another quest, the essence of which is to take the letter to his sister Katie to the location Rail nomad camp.
Meet me in the next room Captain Ethyl Mercaptan we can give him mechanical leg and any interesting items found. For them we get applications, for which it will be possible to take modifiers and weapons for free.
In another room to the north is Lieutenant Tan, selling grenades, it will be possible to hand over the found litter to him, for the manufacture of weapons.
Having bypassed all the merchants, we go to Riku, he is in the chamber in the northeast. After asking him about the costumes, he will report that he hid them in one of his hiding places. We must release him by talking to the guard, in return he will indicate the location of the cache on the map "Rick's Trailer"

Trailer Rick.
Arriving at the location, the authorities will contact us and ask us to return the prisoner after the operation back to the citadel for interrogation. We can do it return, a we can lie, saying that Rick was killed.
By choosing one of the answer options, Rick tells us safe password 733. Having opened the safe, we will find the long-awaited suit from radiation (protection 4). Putting it on one of the characters, he begins to act on the whole team.

Noviur Aries Mine
After leaving the location, Trailer Rick will hear a signal for help on the radio. People were flooded in the Noviur Oven mine, we are going to the north-west to find out the situation. Arriving at the location at the entrance to the cave, we will find two people Takayuki and Denis Semenov. After talking with Takayuki, we learn that people are filled up in the mine and they need to be pulled out of there, they themselves cannot, since the entire mine is teeming with monsters. Taking Denis's detonator, let's go inside. Entering the mine, we will hear the voice of one of the survivors, we move towards the group, destroying quite strong monsters on our way. Having found the group, we install the detonator and clear the way, activating it for the locals, then we leave after them. Coming out of the mine, we can take the team - Takayuki (quite a strong melee fighter in combat). Then it's worth talking to a beggar by name Isaac Leibovich, from him we learn about the place "Mysterious Temple", there we will find a kind of monument that raises experience points.

Rail nomad camp
We leave for the location of the Rail Nomad Camp. Having begun its advancement, a girl named Jessie and ask for help. We follow her, from the dialogue we understand that her friend fell into the lake and is drowning. We run to the scene, having overcome the bridge, we will see a drowning guy. In order to help him, we need to knock down one of the pillars with brute force. We bring down that pillar that is without bones at the top otherwise, if we knock down the wrong pole, we'll kill the guy.
Returning to the path, we continue to move north, at a dead end we will notice a guy in a pool of blood named Topecan. Approaching him, he will ask us for help. We put the guy on his feet with the help of the surgery skill, after which we listen to a story from which we find out that there were disagreements between the two tribes, after which the Atkinson tribe placed explosive devices throughout the village.
Having completed the dialogue, we move north, passing the fork, we will meet again Jessie she will thank us for saving Ralphie, if we are attentive, we will notice next to it booby bike, our task is to clear it from sin away (without clearing the bike the girl will die).
We move to the crossroads, we go along the most northwestern path, at the end of it we will find near a reservoir, tortured corpse we pick up one of the rangers lying next to star A.K.
Nearby we will find turtle, lying on the shell, turn over with the help of one of the skills. As a sign of gratitude, she will point us to cache hidden by the homeless. There is another way to find this treasure, we need to take a beggar by name to the team Scotchmo(good sense of smell, in addition to high level of possession of shotguns). Having decided to leave the location, Scotchmo will remember his cache, having found it with the help of scent, we will complete one of the secondary quests.
Then we move along another path, which in the center will lead us to the cemetery. We will find one of the graves. medal with a scrawled password "Bellona", we can use the password on one of the safes in the location "Darwin's Village". And walking along the eastern path, we will stumble upon a friendly gang, and in the very corner of the map behind the pond is radioactive mushroom(mushroom will ask Torchok).

On this, with the implementation of side quests, it’s better to stop for now. Since having settled the problem of two warring tribes, all available characters are activated.
Let's go to the leader kekabe, which is located in one of the buildings of the railway station.
After talking with him, we will find out the current situation. Previously, both tribes lived in peace and harmony, the only bread was work on the railway tracks, but at one fine moment one of the trains went off the rails and deprived the leader of the Topekans from his hand. Kebab blamed the Atkinson tribe and their leader for the incident Casey James, after which he survived them from the village, dooming them to death. In addition, he took away a holy relic called "Golden Crutch". This relic symbolizes superiority over all other railway tribes. In revenge, Casey James steals "brake shoe" from the second train, thereby depriving the Topekan tribe of trade.
This task can be solved not peacefully, by stealing the Golden Crutch by first turning off the generator at the gate, and the second way is to find the “brake shoe” in the Atkinson camp and return it to Kebab.
Kebab will refuse our help, but we can still get one of the quests, the essence of the task is to stop a gang of rail thieves who steal rails and sell them for metal.
Saying goodbye to the leader, before going to the Atkinson camp, we will run into the trailer Holliday. Having entered into a dialogue with him, we find out that a gang of railway thieves stole his part of the equipment and it needs to be returned (by returning the goods to Holliday, we will get a discount on weapons).
After we run into another trailer to the collector of game cartridges and consoles Quorex, from him we will take the quest to find the prefix CD-i which is missing from his amazing collection.
After talking with these characters, we go to the location of the Atkinson tribe. Exploring the area, we will enter into a shootout with one of the gangs on the bridge. Having dealt with them, we go to the northeast, there we will have another clash with the very thieves who stole Holliday's goods.
After picking up Holliday's goods, we go to the Atkinson camp, at the entrance to the camp we will meet a girl Melissa. After talking with her, she will warn us that if at least someone else dies from the tribe, then she will end this enmity by killing both leaders, and then commit suicide. After listening to the girl's warning, we go into the second dwelling where we will meet a junk dealer named John, it will be possible to give him the found medal, having received it, he will tell us about the village of Darwin, after we buy a prefix from him CD-i.
Having bought a quest console, we go to the dwelling Chisel(central house). Seeing us, Chisel will think that we have come for his soul and will tell how and why he dealt with Ranger Hal Rose, whose corpse we found near the reservoir in the beggar's camp. As a result, Chisel will tell us that he will not leave the camp until the problem of two tribes is resolved (having reconciled the tribes, Chisel can be taken to the group, he will be waiting for us near the exit from the Rail Nomads location).
Bypassing the Atkinson camp, we will stumble upon broken well, having repaired it, we will supply the inhabitants with clean water. In the southern part of the camp we can fix the toaster, inside it we find fertilizer sprayer, it can be attributed Melon Lewis to the location of the SH-center, in return from it get a melon +1 to charisma. Myself brake shoe hidden in a swing, in order to get it, we need apply firearms (I remind you that this item will further aggravate the relations of the tribes)
After we go into the dwelling of the leader of the Atkinsons. Casey James will turn out to be an uncompromising leader who categorically does not want to give up his shoe. From him we learn a little different testimony. Kebab himself set up a train accident, as he was tired, he shares the profits with the Atkinsons. Words will flash in the dialogue, and we will understand that Jessie is Casey's daughter, she is now a prisoner of the Topekans. Offering his help to him, he agrees to a truce of tribes, to save his daughter, but puts forward conditions. The conditions are simple, the Topekans must return his daughter and the golden crutch to him, after which the Atkinson tribe will repair the tracks, return the shoe and begin to share the profits.
Having a certain conversational skill (level 5) you can convince Casey to return the golden crutch by saying that this relic can be worshiped by both tribes, using it as a symbol of trade.
We return to Kebab, we say that Casey wants peace and is waiting for us at the entrance to the village. The leader will first complain to us that it was none of our business, but in the end he will agree, as he will be happy to repair the road with the help of a crutch.
Then Kebab will put forward his conditions, Casey must stop the bloodshed of the topical, after which he will let his daughter go, he is also embarrassed by the fact that he lost his right hand in the war, and Casey John did not lose anything. Kebab offers Casey to part with his left hand as a sign of reconciliation, then the debt will be paid in full and this act will serve to unite the tribes.
We leave for the exit from the village, there we will see Casey John surrounded by his people, we enter into a dialogue with him. The leader accepts the conditions of Kebab and extends his hand to him as a sign of reconciliation, losing it forever.

We return with good news to Quorex by giving him game console, he will be happy and will give us scarps in return, after completing the quest, we leave his trailer and go to Holliday, having cleaned the location from hostile thieves and returning his equipment to him, we will get a good discount in his shop. After we can look into the neighboring dwelling, there we will meet Gorkinovich and Samuel. Having a conversational skill +4 , we can talk with Gorkinovich about the missing batch of alcohol, after this dialogue, a location called « Distillery Gorkinovich". Having started a dialogue with Samuel, he will start to leave the conversation, in the end we will find out that he often traveled with Ace, using his authority, but at one fine moment they were attacked by one person who killed Ace and took the repeaters, but he managed to grab the diary Ace and shoot off the offender's leg. After this conversation, Samuel will give us the diary. Attention! If you are currently on the team Angela Det, then she will shoot Samuel, in order to avoid killing, wait until Angela leaves the squad.
We move north, going into the dwelling on the west side inside the premises we will meet a drug dealer named Torchok, from him we will receive a search task radioactive fungus. Having a mushroom in the arsenal, we can safely give it to him, thereby completing the quest. After that, Torchok will ask us not to tell the leader Kekabe about him (having told the leader about the drug dealer, the leader will send people to eliminate him).

We return to the central road, move along it to the north, passing about statues, we can use the trainer skill on it. Comes out from under the statue trained rat that will raise our team +1 intelligence.
After we go into the first trailer, there we will find a girl Anna, which provides certain services for a certain amount of scrap.
Going into the neighboring trailer on the south side, inside it we will find Ranger Robert Bowling's sister by the name Katie, giving her a letter from her brother, she will tell her story of how she ran away from pit bull, who owes money, but he tracked her down and will soon appear. We can console her by saying that the Pit Bull is dead, if he is still alive, then she will shoot herself when she exits the trailer.
In the trailer opposite we will find Ralphie with his elderly mother, she will thank us for saving her son, and then she will offer to take him to her team, since she will not be able to feed him. Ralphie is strong in close combat, and he also has well-developed skills "toaster repair" and "disable alarm".
After we go to the southwest of the location, explore the area and finish off the remaining enemies.
There in the mined clearing find a broken radio tower, it can be repaired if you did not manage to save both towers in locations Highpool and SH Center, for this you need to explore the places of broken towers and find the missing elements: antenna, control circuit, and then bring the power cable.
Crossing the bridge from the north side, to us an armed stranger will be attached, who will kill our enemies with great zeal, shouting out words in Latin.
Having dealt with all the enemy elements in the location, we go to the leader Kebab, we tell him that there are no more thieves, the leader, delighted with the news, will thank us with scarps, after which we can tell him about the location of the drug dealer, saving the location from all drug addicts.
Having completed all the cases, we leave the location and go to Village Darwin which is nearby.

Darwin Village
Entering the location, we will see that the whole village is filled with zombies, they are inactive and it will not be difficult to destroy them. Having dealt with them, we approach the door in the west. Rose will open the door, since she used to work in this place, and knows the code, if she is not in the team, then use the geek skill. Opening the door, let down go to the underground complex. Opening the safe in the corner we find list with names crossed out in blood - Ace and and Hell Razor.
Going further we will find an adequate monster by name Jen closed in a sealed chamber. Having entered into a dialogue with her, we learn the tragedy of the complex, how she broke a test tube with a virus and infected the entire laboratory. Then Jen will ask turn on the cleaning system buildings and avoid killing her mutated colleagues if possible.
Descending to the lower level next to the garbage, find the display. Further we are waiting for an extensive system of labyrinths with many traps and zombies. Moving along the corridors, we will find a room with a computer. With a certain skill, we can extract from it floppy disk, also in this room on the shelf we will find cancer vaccine, which is necessary Stephen from the citadel. Leaving the room and going further along the northern wall, we will find purifier, turning it on, we will save the complex. Turning on the cleaner, we go to the ventilation shaft, which will lead us to a creature named night horror surrounded by turrets. After freeing him, he will become attached to our journey, begging for candy or other edible things.
Returning to Jen, she will thank us for the work done, and then ask us not to disclose this place to anyone, giving them time to conduct their experiments to save humanity.
We leave for the Ranger Citadel, after talking with Vargas, we are silent about Darwin Village, saying that everyone died there, after a dialogue with him we go to Dr. Eric Tideman, giving him medicine to restore the patient. east of the prison.

Tintana Canyon.
Arriving at the location of Tintana Canyon, the authorities will contact us by radio and ask urgently return Angela Deth to base. Having lost one fighter, we will see a broken caravan of travelers fighting off the raiders. Without wasting time, we save - doka, remember that for an unsuccessful attempt to provide assistance, we will enter into conflict with them, but if everything goes well, we can buy medicines from a merchant at half price. After, we enter into a conversation with Jill Yates, from her we learn about these places, as well as about the monks, raiders and the deity. We can also get from her side quest, the essence of which is to find the shepherd Bart. After talking with Howdy you can piss him off and run into a shootout if you are persistently interested in his brother. It is better to know when to stop and end the dialogue with him at the right time.

This location can be passed in three ways, the outcome of which will be different for everyone. Our task is not to get into a war and not to accept one of the specific warring parties, but to quietly, peacefully resolve the conflict, which will give us the opportunity to complete all the quests.
We are moving south, there we will witness a showdown in which a guy named Volume, avenging his family, he killed a man with a mark, while he himself, without having it, now he will be put on the wanted list by mad monks. Having a high level of conversation, we can ask him about problems and help find his wife. To do this, we follow him, protecting from the attacks of aggressive creatures, having come to Right place, we will see a not very pleasant picture. Tom will start digging a grave for his wife, having entered into a dialogue with him, we will receive from him key.
Leaving the nook, we will meet a stranger on our way, who will ask to follow him. Following in his footsteps, he will lead us to safe place and will ask you to help him overthrow the monks, we also have a chance to get from him key in Rattlesnake Squad Headquarters having a high conversational skill.
After talking with a stranger, we can go north, there we will meet brother Chavez, having entered into a dialogue with him, he will ask you to go to the first checkpoint and ask for help from brother Franks.
Going further along the path, we will witness how one rider attacked a companion named Sarah with her personal monk, Sarah carried a tribute to the deity, as a result, from hopelessness, the monk undermines himself, taking the lives of everyone around. Self-detonation can be avoided and Sarah saved, this requires a sniper rifle and a certain skill in owning it.
Further, moving north along the path, we will stumble upon a raider camp, seeing that we have no monks, they will rush into battle. At this stage, it is better to avoid conflicts by avoiding the habitats of local authorities.
We are moving northwest to a place called roadblock number one. There we will meet with the same brother by name franks. We can pass through the gate if we agree to present a gift to the deity. After we agree, Franks will give us three empty containers they need to be filled "sludge". It will also be possible to tell him about the bandits who call themselves the church police and about brother Chavez in need of help. If our team has Ralphie you can come and talk to brother ranel, from him we learn that Ralphie is his son, after the conversation, the father wants to blow himself up. He can be dissuaded from this venture with a pumped conversational skill and returned to his family, which is located in the location of the Railwaymen, Ralphie will be very happy with this outcome of events.

By agreeing to collect sludge for the temple, Brother Franks will give us one of the monks named Shapiro. His presence will prevent the raiders from attacking our squad. Bypassing the checkpoint, we are moving to the southeast, on the way at the fork we will be attacked by soldiers, having dealt with them from the order of rattlesnakes, we go further in our direction. Passing the turn we will see one of the six barrels in the sludge canyon surrounded by lizards. Having defeated them, we fill the empty containers received from Brother Franks.
We move further south, there we will encounter a gang of raiders, we can not be afraid of them, since we have a monk with us. Trying to collect sludge from the next barrel, one of the guards puts us to do it. It can be deceived with the help of a certain conversational skill, believing us, the raider will stick his hand into the barrel, which will lead to disastrous consequences for him.
Not far from this place we will find Bart imprisoned in the cell, we release him and take him to the fork, after which he will remember the road and go on his own to meet Jill.
In the meantime, we'll head west. In the corner we will meet the leader of a gang of raiders named Stinky Boar, having a conversation with him, we will find out how his gang was completely destroyed by a group of unknown people, and he miraculously survived. After that, he will ask you to take him to one of the nearest checkpoints at our discretion. Having a conversational skill, we can promote it for a bonus for our service.
Having gone a little further, we will stumble upon another cluster of riders, one of them caught two travelers and wants to deal with them, we can have time to stop him from this conceived madness, saving a couple of lives. Also near the building near the northern wall, we will find another barrel with green slurry.
We head south of the location until we reach the destroyed checkpoint at number two, next to the corpses of the monks we will come across a junk dealer with with an iron hand by the name Gary Niger. After talking with him, we can go along the winding path and find on the hill monument increasing experience points.
Returning and passing the bridge, we will witness a quarrel between two raiders who cannot leave, their conflict can be resolved with the help of a pumped conversation.
Further, if we go west, we will find weird fridge, which is the secret entrance to the rattlesnake base. It is better not to go to this place with monk Shapiro, since his presence will lead to a conflict, breaking the alarm and opening it, the soldiers of the alliance will run out to meet us, entering into a dialogue with us, they will ask us to surrender their weapons. After we fulfill their request, we will get to their headquarters where they will be waiting for us Captain Sadler.
After talking with him, he will ask us to help his army and get rid of the crazy monks, and give us decoder, which we will have to install in the temple of the titans in the control room to the rocket control panel. Also, having a high conversational skill, we can beg him for weapons for his mission or find out about his illness and give drug "G" found in the prison location in the toaster by the turrets.
At the base, we have nothing else to do, we go to the checkpoint at number three, which is located in the southwest. At the bridge we will meet, a water carrier and a man by name Clyde he will ask us for a small supply of water of our choice, and then tell us to talk about his problem at a nearby checkpoint.
We leave for the checkpoint, there we will have to approach brother Gorsky and report to him about Clyde's problem. After finishing the conversation, he will send his people to Clyde. We will also have the opportunity to save checkpoint number three from attack, for this we will need to climb to a hill, where we will neutralize three armed, unknown raiders. Having dealt with them, we go to the globe and move to a new location.

Titan Temple.
And so, starting our movement in an easterly direction, we will meet Dale who will always be confused in his testimony. Having a high conversational skill, we can help him by giving one of the existing containers with sludge, he will pour the liquid and return the vessel to us. As a token of gratitude, Dale will show us in the future a safe entrance to the territory of the secret complex. We move south near the gate, we will be met by people from the Order of Rattlesnakes. If we decide to help them, we can safely go through this door to the temple, but do not forget to get rid of the monk, as his presence will make the order attack you.
If you still want to go through the main gate guarded by brother Roy Parsons then don't forget to fill the empty container with sludge, there are a couple of barrels with this sludge in the south. Having given three containers with sludge to brother Roy, we can go to the base of the monks.
Before reaching Brother Roy, we will meet a merchant named Mr Taggart, to the south of it is Buck Dinges having entered into a dialogue with him, we get Kevlar vest and some power cells.
We can help when we get to the base. Brother Staal fill three more empty containers with goo, as a token of gratitude get from him nuclear grenade.

Entering into a dialogue with the father Enola we are tasked to find brother Wright who hid in mine number 7. After that, a new location will appear on our map and the father will let us pass through the gate that he guarded. On top of everything, Enola will hint that we should return the warhead to them, such an act would be very reasonable of us.

But if we are interested in the whole truth about titanium, then we need to get inside the complex:
Dale, the guy we helped at the very beginning of our journey by giving a container of goo, will be standing at the secret door to the temple, from which he knows password 60845.
Dr. Baum he will ask us for a favor, find the essence for him glasses, which are located in the Highpool location, bringing them to him, he will issue a sick leave to Dr. Sidney Kyle who can implant metal prostheses, the sick leave will serve as a ticket to the monks' complex.
Having a good conversational skill, we can convince brother Nero let us inside the complex, if he starts to express his claims, we can just kill him.
Having penetrated the temple, we will find a prisoner of the monks named brother Guano, we learn from him that the monks never had a warhead, and they only had a dummy of it, after which they frightened the whole district with a titan, keeping the peace for 15 years. After Guano will add that brother Wright betrayed his cult and wants to destroy the canyon by blowing up the titan.
Having gone to the dummy rocket, we can install decoder to the control panel, this will serve as a signal for the Rattlesnake squad to attack, after which, all the monks will be destroyed.
Having made one of the regular choices, we leave the complex and head towards the globe. After leaving the location of the wasteland, we move north, along the way we will find the location of Damonta. After that, Vargas will contact us and ask us to immediately restore the radio tower, as he caught an unknown radio signal and wants to calculate his location. The radio signal led the story of the development of cyborgs, the distribution of which had already begun forcibly.

Damont.
The town was attacked by robots, most of its inhabitants are dead. We are moving to the southwest, there we will find a small building with survivors, our old friend will be at the head of them Jill Yates. Having entered into a dialogue with her, she will ask you to find her runaway cows, and transmit their location. After to help us, she will offer to take with her one of her people named Bart.

Having finished the conversation, we go to clean up the city, it is better to start from the eastern part. Having reached the flimsy fence, we turn off the alarm, break the fence with brute force and break open the turret. Reaching up to Hopi car repair shop, help a girl named Magi fight off the attacking robots. Having rendered her a favor, Magi will allow us to go inside the building, after which it will be possible to enter into a dialogue with the girls. Giving Mage any that we have firearms, we get in return machine gun "Big Betty", and having repaired a robot next to the Hopi, we will get our own discobot.

Further moving west, we will meet Clyde. He will ask you to help him clear the office from the robots that have settled in it and repair the water tower. We run around the building and go inside, having finished with the robots, we will find the body Barnes, we can put on it Sarah's locket(found in the canyon), then turning up the page next to it, we find safe code 152260.
We are moving west, along the way we will meet a group of robots, having dealt with them, we will save a man named Hector Nguyen, having entered into a dialogue with him, he will ask you to find his daughter Bean alive or dead, we agree. Then we can fix the toaster. Inside which we find "dog bones". They can be given to the warden of the prison, in return we will receive from him book + 1 to animal training. Leaving the building and climbing the hill, we find monument increasing skill points.
Next, a battle with robots awaits us, to make this task easier, run around the turret from the south side and hack it. Having run around the turret, we will stumble upon a radio tower, we need to insert our repeater on it, but this can be done after we kill the robots breaking into the room. Having defeated them, we approach the building and contact the intercom with Wally Werewolf, having opened the doors for us, we can enter into a dialogue with him. If you have found plate from the location of the SH center, you can exchange it with him for turntable. Having a high conversational skill, we can beg from him key from the gate leading to the radio tower, and then the task of clearing the location from robots.
Having repaired the radio tower, we will receive a signal from which we will understand that the state of California has not been destroyed, after which the authorities will ask us to come to the citadel as soon as possible.

Near the radio tower you can see Reda Baichowski, planted in one of the crashed planes. We help him fight off the robots. But we are not in a hurry to enter into a dialogue with him yet. We will return to him later, because if he becomes attached to us, he will be killed.

Cleaning the location from robots, we will stumble in the northern dead end on jill cows. And then we find a rusted hangar. Inside which is another hostage and Hector's daughter over which they put experiments, implanting mechanical organs into it. Before we free them, we will engage in a hard fight with robots and a humanoid creature called Tinsmith. Having taken away half of the lives from the tinker, he will stop the battle, and at this time, without falling into the eyes of the robots, we must hack the terminal, which is on the left in the corner. This will further prevent the Tinkerer from detonating the explosive device in the unfortunate girl's chest. After the tinsmith resumes the battle, taking away a few more lives from him, he will again stop the fight, threatening massacre over Bean, and we are at this time
I'm hacking into the computer at the terminal. Without being afraid for the girl, we boldly deal with the Tinsmith (having secured the girl, be careful when shooting from weapons and do not hit Bean, as this will lead to a deplorable outcome). Having won, we examine the body of the Tinsmith, as a result we will find a quest item "Tinsmith's Finger", after looking into the box on the east side of the room, we will find in it tank track TRL-01553, which is needed for the robot at the entrance to the prison. Using the tinker's finger on the cage, let's release a person named from it Lexicanium, having fallen victim to scientific experiments, the Lexicanium has a high mental capacity and is a good melee fighter using its metal arms to attack. After we release Bin and return her to her father, telling him about her difficult fate.
Next we go to Red. After talking with him, we find out that he arrived here for the sake of the treasure, which is located in the aircraft cemetery in the location missile base number 7. We go there, not forgetting to visit on the way Gil Yates, and tell her the whereabouts of her livestock.

Missile base number seven.
Arriving at the location, starting your movement, you will stumble upon two turrets, one of which can be carefully hacked, and the second, having noticed us, will start attacking, it is easier to hack it after two moves than to engage in battle. We go through the western tunnel,
reaching a dead end, we will find secret passage, leading to the plane containing Red's treasure. Opening the farthest box, we find screwdriver, it will be possible to open one of the gratings located on the floor of the aircraft. Having opened the desired lattice, we will find the treasure that Red spoke about.
Then we leave the plane and head to the complex, on the way we clear the mines for safe passage. Inside the complex we will meet brother Wright, who will tell you that he tried to clear the warhead to prevent a disaster, but he didn’t succeed. After that, he will ask you to kill him if we decide to return the warhead to one of the groups. Having said this, Brother Wright will be waiting for our choice. You can deal with the warhead in the following ways: Defuse, send rattlesnakes to the camp, or send to the monks. Having made our choice, we will later face its consequences by returning to the Titan Temple location.
Moving through the wasteland, the authorities will contact us and warn that we need to deal with the red scorpions, as they have combined all their forces and are terrorizing the local population under the leadership Denford stuck in an old prison.
Attention! After this dialogue, the game may appear bug. The dialogue cannot be closed. You can solve this problem by changing the language in the game menu, from Russian to English, and when you arrive at the prison location, return everything to its place.

Jail.
Arriving at the place, we will face a detachment of red scorpions, having killed everyone, we go to the old prison. Approaching the prison, at the gate we use the tank caterpillar on the robot, after activating it, the robot will ask if organic or
inorganic choosing the second option, the robot will drive up to the turrets and smash them. We enter the territory of the prison and decide the fate of Denford. Later, on the path, we will meet Jobs, who will thank us for helping him return the farm, and then tell us that he poisoned all the dogs of Denford, wanting to attract our attention.

Ranger Citadel.
We leave the location and go to the rangers' stronghold. Having met with Vargas in the citadel, he will tell us crazy information, and then ask if we have finished all our business, if so, we will go to California, sitting in the helicopter seats.

California.
Santa Fe Springs.
So, after the flight, our helicopter crashes in the Santa Fe Springs location. Having started our movement, we will meet Dave shooting from irradiated dogs, joining his occupation, we kill all the dogs. After entering into a dialogue with him, he will tell us about the situation and ask us to treat his leg, and then find Wade Woodson, who went to fix the signal with the citadel and disappeared. Woodson is in a nearby building, having found him, he will ask you to clean up
location from dogs and patch holes in the fence through which dogs enter the territory. Leaving the building, we will find a crane with a bag hanging on it, you can knock it down with an aimed shot inside it, we will find a powerful rifle. Not far from this place we stock up building material and we set off to clean up the area from dogs, and at the same time we repair gaps in the walls (there are five in total). Before he goes on a mission, he needs to visit Dave and tell him that Uedom is fine.
After completing the task of Woodson, we go to him. During this time, he moved to the neighboring building, to the south, going into it, we will find the dying Dave. Upon learning that the walls are repaired, he will die. After Woodson will give us four main tasks:
1. Improve protective suits with help cat litter(enough to improve 8 bags), bags are scattered in different locations of the state.
2. Establish a connection with the stronghold in Arizona.
3. Investigate an attack on a group Foxtrot" and find out what happened to the soldiers.
4. Increase broadcast radius in Los Angeles.
After the dialogue, Woodson will hand us the key to the south gate and, after our departure, will close the gate again, for security purposes.
In the meantime, we will move on to the next location.

Cerritos.
Arriving at the Cerritos location, we will meet an elderly woman on our way, she will ask us to stop the gang and return her cattle. Before
go to save cattle, talk to the seller Tom, you can buy valuable things from him. After we overtake a gang of cows leading away to their camp. When starting a conversation with a type 12 brother (Matthew's assembler), don't mention that you are rangers. After the bandits mark a new location on our map, we can kill them all and return the cattle to the mistress. You need to act quickly, as the bandits can steal livestock if they go outside the location.

Los Amitos.
Once in this location, on the western side we will find a dying man named Dakkar-Fiery I
streb. Raising him to his feet, he will tell us that as soon as he took an interesting little thing from a pile of rubbish, he was attacked by robots located on the east side, and he faithful dogs fled from fear and we need to find them. We go to the northeast, bypassing friendly robots, there we will find the dogs of Dakkar named Jake and Luke, which we need to lure, the trainer skill and take to the owner, a stranger named Probst will also follow us, and we will also find a cat litter, taking which from we will have problems with robots. Leaving the location and going to the map you will find a new city.

Rhodium.
Arriving in Rodia, we will see a merchant Samuel, you can buy valuable things from him. After that, we will witness how at the checkpoint a gang in leather suits will deal with travelers who are trying to enter the city without paying for ammunition.
We can go through this city, as always, in two ways: the first one can be called insidious (a little further you will find out why), by paying at the checkpoint, and going into the city we will deal with the gang from the inside without brandishing weapons, and the second one through, refusing to pay them, we will enter into battle, finally spoiling relations with the gang, one can no longer dream of a quiet walk in this city as long as there is at least one living element of the group in it.
Our main task is to repair the radio tower and assemble the cat litter.
So let's head to the casino where we'll meet the bartender Wilric Kell, having entered into a conversation with him, he will ask us chloral hydrate. Going north, we will stumble upon a weighty person in the circle of the gang, nicknamed Pat Ax. Then we can visit a brothel, do not try to have sex with girls, as you risk contracting a venereal disease.
We go to the west of the location, in the hospital we will find Ethelinu, Samg and Dr. Robert Horchat, we need him. After talking with him, he will ask us to find microscope, which is located in the location "Temple of Angels", respectively marking it on the map. Near the doctor in one of the boxes we will find chloral hydrate, which the bartender asked for. We return to Wilric, giving it to him, we will get the ingredient in return poisoned booze, she can be woken up to treat Pat Axe.
We go to the east of the map to the distillery. On the threshold of the building we will be met by the boss, nicknamed hairy greek. Having entered into a dialogue with him, we can use one of the conversational skills, saying that we want to go inside and in order to buy a couple of barrels of tequila, without having the skill, he will drive us away. Entering the premises, we select an empty bottle. In the farthest room we can find the son of a measure named Chris in the arms of a lady (we won’t think of killing a guy, he won’t be very happy about this event). In the corner near the bed we can find a note with code from cell 2369 that is in the bank. We leave the building and go to the north of the location, we need to find a well that is located on the field where the agave is grown. Having found a well, we collect water in an empty bottle and take it to the Hairy Greek. Having quenched his thirst for the Greek, we go to the north-west of the location to the farm Wills.
Willa raises possums. Having entered into a dialogue with her, she will tell you that one of her pets named Pogo was irradiated. We need it, we buy steak made from the meat of a sick opossum. Before we leave the farm, we can search its northern part, where we will find cat litter. Having picked up the filler, we head southwest to Obiggan. On the threshold of the building we will be met by a guard who, after stepping into a dialogue with him, will let us inside. In the file of the building, we will stumble upon the secretary, after talking with her, she will ask us to release the measure, in return for our work done, she will tell the location of her treasure. We go into Obigan's office, starting a conversation, treat him to a steak. Also in the office we can talk with Lieutenant Dengler, he will ask you to convince Jess to grow agave, and then sell her seeds to him. Having gone to Jess, she will refuse this idea. Having a high conversational skill, we can avoid bloodshed by deceiving Dengler and paying him 40 rounds. The second task of the lieutenant will be to find drink recipe. The recipe is in the bank, it can be penetrated in two ways, one of them is safe, for this we go to the agave field and break open the secret passage that leads to the sewer. In the sewers we'll find cat litter. Climbing the stairs, we find ourselves in a bank, open the door, take the recipe for a drink, return to Dengler.
Having fed and watered the important figures of the gang, we can safely go to the center of the location where the measure is kept. The entrance to the territory is guarded. Having dealt with the guards, all the exhausted leaders of the gang, over whom we skillfully worked, will come running to us. It will not be difficult to kill them, because after our treats their vitality will drop to 80 points. After killing the leaders, the group in the leather suit will disintegrate, and they will all run away from the location. And the second way is no less bloodthirsty, you can resort to it at any time if something did not go according to plan.

We release the measure by using the control panel, but first you should find a toaster inside the building located on the eastern side of the perimeter, fenced with a fence. There will be shampoo inside the toaster. Next to the cage in which the measure was locked, we will find a radio tower, but we have not been able to put a repeater yet. We follow the measure. Having entered the room, we speak with the secretary, she will thank us for saving the measure and mark her treasure on the map.
We just need to fix the radio tower. Can help us here Virgil Let's go to him. Having entered into a dialogue with him, he will ask you to return his opossum named Satan and tear apart Dante with his wife, who wants to find out with Dengler where he keeps the money, after the services we have rendered, he will repair the tower. We go to the field, there, with the help of the skill, we lure the trainer opossum. And we return it to the owner, now it remains to deal with Dante and his wife. Coming to the house Dante, having entered into a dialogue with him, we will find out that when we drove the gang away, his wife ran away with Dengler. We tell Dante that Virgil is waiting for him, reunite the couple and get from him hot potato.

Of course, the outcome of events may be different if you come to Dante before the release of the measure. Then Dante will need to tell about the plan of his wife and Dengeler and offer to come with us and eavesdrop on a conversation with the lieutenant. As a result, having opened Dante's eyes, we will enter the battle. Dealing with the enemy
Oh, Dante will return to Virgil.

We go to Virgil, after we returned his loved ones to him, we go to repair the tower, we follow him. Arriving at the tower, all that remains is to insert the repeater and listen to Vargas' praise. The adventures in Rodia do not end there, as we have not yet found microscope doctor and did not solve the problem with the poisoned well. We leave the location.

And so, having gone to the mini-map, you can not go to the Temple of the Angel, but you should wander around the area until one of the locations called Playa del Rey or Baldwin Mountains opens. The fact is that, having entered the Temple of the guardian angel, he will consider us inadequate, all because of the fake rangers who, impersonating us, stained our reputation and the attitude of the guards towards us.

Playa del Rey.
Arriving at the location, we will find a bloody massacre, as well as a nailed ranger star. A detachment of correctors will consider this to be our work, they can be killed or persuaded by going to the location of Baldwin Mountains in order to restore our honor and find answers to incomprehensible circumstances that interest us.
After a certain choice of ours, we can explore the location, here we will find: cat litter, the toaster inside which lie gloves and also broken GPS device, a display from him we discovered in Darwin Village.

Baldwin Mountains.
Arriving at the location, deal with the fake rangers, then explain the situation Roger Lee. After our story, the captain of the proofreaders will appear, who will thank us for exposing the false rangers and put in a good word for us in the location of the Temple of the Angel. After searching the location on the west side, we will find a safe, cracking it, we will find cat litter.

Temple of Anega.
Having entered the territory of the temple, we will find a corridor of hanged people. Ruled in this place by a bloodthirsty cannibal named Mr Manners. We begin to explore the location, immediately at the entrance on the left side we find rope, she will be useful to us to lower the girl by name Sandra, from the tree. After in the east wing we will find beggar who will ask not to extradite him to the local authorities. With the help of brute force, we break the decrepit fence that we will find wild boars at the tower behind it.
There is also a wall like this in the west wing, next to the monument that increases experience points. Having explored the foot of the temple, we turn to the guards. Having entered into a conversation with a soldier named Llewelyn, we can report to him about the girl on the tree and about the beggar (later he sees us, he will reproach our choice) after the guard will ask us for one favor, pass flask with water name guard Darla guarding the eastern wall on the tower. Having finished the dialogue, the guards will open the gates to the temple, and we, taking the flask, will go to the tower. To carry out the transfer of water, put the flask in the sentry's bucket. We go to the temple. If we have not met the above locations, then we will need to answer stupid questions, two guards who will stop us.
After answering all the questions, we go inside. Will meet us at the crossroads Sheriff Marshal, which will tell about the correct behavior in the temple. After we can go to the kitchen, where we will meet the chef Sam Posten, he will tell about his trouble and ask him to find a heating element for his stove.
Leaving the kitchen, we will stumble upon one of the important personalities in this location named Tori Robbinson. We go further west in front of the door we will meet Sandra's family by talking to them we get coupon for rations, finding the door in we go into it. Entering the room we find Nurse Flinkman from which we can take the quest to obtain the necessary ingredients for the medicine and Dr. Edwinson who has microscope which we need to complete the task in Rodia. Having entered into a conversation with the doctor, he will refuse to give it to us, but if we have
high conversational skill, then we can beg him or take him threateningly. Worst case microscope can be stolen from the next room from the table. The doctor will also tell you that Manners is a cannibal and ask you to turn off freezers with human meat.
We leave the room and head to the center of the location, going down the stairs, we will stumble upon a merchant Osmond, it will be possible to buy good weapon. Going a little to the west, we will meet an old man Mr Paladino who will ask you to find him adhesive for false teeth after we agree to help him, he will mark the location of the glue on the map.
Next, near the old man, we will hear a conversation, from which we will find out that the guy Arjuna Rabindranath can be executed because he has dandruff. We can help him get rid of this scourge by giving shampoo found in the location Rhodium thus saving him from death.
After we can approach the prisoner by name Fletcher, he will ask you to find evidence of his innocence. Agreeing to investigate his case, after our conversation, he disappears, and Mr. Manners orders the guards to seize us. After talking with the sheriff, we can leave one of our people from the group as a pledge, and proceed to investigate ourselves, or we can simply go the other way and kill everyone who gets in our way. It is better, of course, to solve this issue by mine.
We leave for the west wing, entering the door, we find ourselves in the restroom, from the west side we can penetrate into a small hole that will lead us to the basement. Heading to east tunnel, at a dead end we find evidence, missing tools, which will be tedious to return to the owners (Paladino's watch, Linda's tools, Flinkman's medical supplies) and a robot corpse, after we explore the basement, in one of the rooms we will find cat filler. Having risen from the other side, we find ourselves in a small room with security, next to them we will see a panel radio tower control. Having made our way behind the guard, we can install our repeater in it, thereby activating the tower. After we return to the surface and carry the evidence to Mr. Manners, after talking with the guy Jonathon, who is accused of stealing items we found in the basement. We distribute the missing items and prove Jonathan's innocence. After talking with the cannibal, we can convince him and set him on the right path by eating beef, he will like this idea and he will give us letter of intent.
After leaving his office, we will go to look for evidence of the escape. And the evidence will be traces of Fletcher's abduction, which will lie from his cage to the ventilation shaft. On the way we will meet two witnesses - this is Roger Iy and his wife Elizabeth by pressing on it with the help of a conversational skill, we will find out the truth. At the ventilation shaft, we can talk to Lindai Lu who will ask you to bring her fan. We can buy a fan from the merchant Osmond, at the entrance to the stadium. Going to the farm, we will meet Intan White who has a problem milking goats because his hands are very cold and he needs to find gloves. We return the gloves found in the toaster in the location Playa del Rey.
We return to Mr. Manners and report to him the progress of the investigation. He will thank us and ask us to release our colleague from imprisonment.
Attention! If your squad consists of six people, then a bug is possible. The prisoner will not be able to get out of the cage and will remain standing in it. To prevent this incident, fire one of your soldiers, and then take him back to the squad, as the prisoner returns to your team.
After Mr. Manners will ask you to find the intriguer Tori Robbinson who wants to take his place and bring her head to his table. Starting a conversation about cat litters, the cannibal will say that he needs them for his beloved cats whom he loves very much, and then he will add that toasts he loves more, but the cook's stove broke, so if we fixed it, he would give it to us. Having finished the dialogue, the location of Tori Robbinson will appear on our map.

Dentist Brentwood.
Having entered the territory of the city, robots will attack us, having finished with them, we move north across the bridge, where we will meet
the Bill family. Among all the brothers we are interested in Dentist Bill, after telling him Mr. Paladino's problem with the lack of jaw glue, he will say that he will help us, but first we must bring him painkiller. If it is fine, and if not, we run behind the house, there we will find a box, breaking it open, inside you will find the necessary glue.
After talking with Curly Bill he wants to get "clear sheet" who will erase all his sins, and he also needs a lot of weapons to commit a new terrorist attack. We can stop him by fighting with the brothers.
But for a peaceful passage, you should show the order of a cannibal who is interested in the supply of fresh meat. Curly Bill will not hesitate to kill one of his cows and give us the right copy for testing.

Los Angeles aqueduct.
Having made our choice and decided to deal with Tori Robbinson, we go to her camp, bypassing the minefield. Having entered into a dialogue with her, she will want to convince us and rally together against the cannibal. We refuse and enter into a merciless
battle. After killing Tori, we take her head and before leaving the location we repair a toaster, inside it we find a heating element. We return to the Temple of Angels. On the way to Mr. Manners, we give the cook the heating element, Mr. Paladino his glue, and then we go to the cannibal.
Having started a conversation with the Manners, we give him beef meat for a test, he will like it, after we give the head of the intriguer Tori, the cannibal will say that he would eat her head, but he tied up with this business after we never cease to amaze him and tell him that they fixed the stove to the cook, Mr. Maners will be delighted at this turn of events and will gladly part with all his supplies of cat litter.

You can replay it in another way from the place when we began to investigate the case of Fletcher's disappearance. After talking with all the witnesses, we will go out to Gina Cornica, which is on the tower, he will tell you that he saw two people dragging Fletcher, then we go to the dining room and find Tori, having entered into a dialogue with her, we will appear new exodus conversation. After finishing the conversation with her, she will mark the location of the refugee, we go after him. We return Fletcher safe and sound to the temple, the cannibal executes him, and Tori Robbinson raises a revolt to overthrow Manners from the throne.

Rhodium.
We return with a microscope to the doctor Robert Horchata by giving the microscope we will receive from the doctor as a sign of respect cat litter bag. Then the doctor will give us a hook and ask us to fish out an incomprehensible body from the bottom of the well. Taking hook, we go to the well. Arriving at him, activate the hook in inventory and we get the body of a synthetic robot. We go to the doctor and tell what was at the bottom, after Robert will give us disinfectant, which we will need to add to the well. Having coped with his task, we return to the doctor, listen to his thanks and leave the location.

Long Beach.
Arriving at the location, at the entrance we will find an old merchant, going further south, a gang of children of the citadel will run to us and ask us to save them from the attacked robots. Agreeing to help them, we can demand a reward from them, in a conversation do not mention that you are rangers so you will avoid conflict, after they will mark the location on the map seal beach. Having dealt with the robots, we select cat litter, and then we demand the promised reward from the gang.

Santa Monica.
Arriving in Santa Monica, we will witness the execution of a man for eating seafood. We enter into a dialogue with the executioner pastor Jinto. In a conversation, we can change the course of events by attacking a gang or killing the sinner ourselves. It is better to run away from the place of execution and start a fight. Having dealt with the gang of saints, we will take the quest item from the body of the pastor zeolite bag.

Brothel-Calversity.
Entering the location, we will meet two girls of easy virtue, they will ask you to kill a gang of holy militia who have settled in a brothel.

La Cienega.
Arriving at the location, we will again encounter a gang of holy militia who want to shoot civilians before our eyes. We stop them and take the leader from the dead body zeolite bag.

Ingwood.
Once in the location, people will run up to us and ask us to save their house from a giant robot. Passing to the west, a large Scorpitron, destroying it to the ground. As the battle progresses, we need to place people with shotguns as close as possible, but not too close to the robot, as it activates the flamethrower. Leading a firefight, the robot will release small scorpions, which will have to be taken on by soldiers with shotguns. Having dealt with the scorpitron, we approach Igg Humperdinck, we listen to his gratitude, and then we buy weapons.

Salt Lake Park.
We go to the north of the location, having found the house, we approach the gate and communicate through the intercom with the owner of the house by name Alex Dupre. He's not very talkative.
You will be allowed to look at your goods only after prepayment. We can give him an advance, but it's better to go to the northwest and deal with the honey badgers. Having dealt with them, take with you something from the remains of animals. Then go to the barn, where you will find cat litter. We return to Alex and say that we saved him from annoying creatures, the owner will ask for evidence that we can immediately provide. As a token of gratitude, he will nevertheless show us his arsenal. Returning to the globes, we will be ambushed by robots.

Having collected 8 bags of cat litter, we can safely return to Wade Woodson, which is waiting for us at the Santa Fe Springs location.

Santa Fe Springs.
Having entered the territory of the city, we go to the building where Woodson is waiting for us. After giving him 8 bags of filler, he will say that this is enough, but it will take some time to improve the costumes, and we should take a walk through uncharted locations. We return to the globe, having opened the gate, we will meet two travelers Brother Thomas and Ertana who would gladly join our ranks.

Whittier.
Not having time to start moving around the state, we will receive a distress signal. Arriving at the Whittier location, we will fall into a trap. The person who called our squad will ask us for an apology, after which he will be killed by a robot that came out from behind the corner of the building. The battle will be fierce, it is better to lead the soldier to the north into the corner, and then begin to fend off the ferocious attacks of the enemy. Having dealt with the gang, we leave the location.

Santa Fe Springs.
After leaving the Whittier location, Woodson will contact us by radio and make us happy, saying that the costumes are ready. We drop everything and go to him (having received the suits, their protection will be five units from radiation. To increase the protection level to six, Woodson will ask you to find more bags of pure ziolite). After we take the suits, robots will attack us, making a hole in the wall. After destroying them, we put on a suit and go to the location Hollywood.

Hollywood.
Having entered the land of Hollywood, we move along the street to the north, on the way we will meet ratboy, which will tell us information about this location if we buy at least something from its product.
Not far from Rathboy, we will see a girl named Ma Brown, having entered into a dialogue with her, she will ask us for help. She has her own
restaurant, but Fitzer Lam does not sign her permission to operate it, so Ma Brown wants us to contribute to solving this problem.
Having finished the conversation with the girl, we move along the street to the west, on the way we will meet Mary, which in horror will begin to ask us to clear the cemetery from wild animals. Entering the territory of the cemetery, we kill the animals that stopped the ceremony of burial of the deceased.
Having finished with the animals, we explore the territory of the cemetery. In the south of the cemetery we will meet Raji who will not be very affectionate and talkative. Not far away we find monument raising experience points and a gravedigger by name Johnny Maloney, from which we can take a side quest, the essence of which is to kill animals that desecrate the graves.
Coming out of the cemetery, we will see the same Officer Lam standing on the other side of the road. Having entered into a dialogue with him, we convince him with the help of the skill "bully" give us permission to operate the Braun restaurant. Having received it, we can return and please the girl.
Near the officer we will meet a sectarian Alex Falk, after talking with him, we can pass a test that will decide whether we can join the army of Matthew. Turning off the crossroads, we move to the brothel building, where we will meet his mistress by name Heidi Hollander who will ask you to find out what happened to her best employee named Veronica, and whether she inadvertently fell in love with someone. We enter Veronica's apartment and enter into a dialogue with her, she will not want to talk about her problem, as she is worried about more serious problems such as slave trade and drug trafficking that reigns in Hollywood. We agree to deal with this matter and provide her with evidence, after Veronika will warn us that it is better to start the search with the cafe of the Duke of Schwag.
Entering the room opposite, we find secret button, by activating it, we can get into a secret room, at
which is with a launch into the city sewer. Down the drain we'll meet crazy uncle Wilpool, who will ask you to fix his toaster, having fixed it, we will receive from uncle pass card into the room next to it. Further exploring the tunnels, we will find a laboratory for the manufacture of drugs and drug dealers, but we will not find evidence of interest to us.
We leave the sewer with the help of this from the exit, and head to duke schwage cafe. Upon entering the premises, we will find a waitress named Flo. Having started a conversation with the girl, she will ask you to go with her to a safer place, or rather, to the cemetery. Arriving at the cemetery, Flo will ask you to take a closer look at the inhabitants of the cafe, as well as its owner, the Duke of Schwag. We return back to the cafe and enter into a dialogue with his client, nicknamed Zinger, having begun to be interested in him about the slave trade, he will ask us to come to his office and leave the premises. Following him, we will come to the east of the location, where a gang of slavers will attack us. Having dealt with them, we go down to the basement along the secret hole, which is near the sofa. Having gone down, we will find the prisoners and Zhivchik with his guards. We kill the slave traders, free the prisoners, explore the room to find evidence, and again, nothing.

The clues to all the dirty business in the city are in in the office of the Duke of Schwag, in the cafe building. You can get to it by hacking the computer panel near the door or by actually knocking out the door with "brute force" having dealt with the guards and the duke himself, search the office, in the safe, you will find evidence of "black accounting records". After leaving the office, talk to Flo she will be upset that she worked for a scoundrel for so long. Meanwhile, we are going to Veronica's brothel. After giving her evidence, she will ask Heidi Hollander to show them. Having shown the evidence to the owner of the brothel, we can return to Veronica and ask about her lover. Veronica will tell that she fell in love with a man in a mask who calls himself a broken man, who often turns to her services, but lately he has not come in and she is worried about him, after the girl asks to find him.

We return to the owner of the brothel, tell her the whole situation after the dialogue, we can get an additional task from her, the essence of which is to get into the bastion of the holy militia, which is located in the location griffith park and open the gates to her troops to successfully defeat her enemies.
We are in no hurry to leave Hollywood, as we still have unfinished tasks. Leaving the brothel, we will cross the street and among the crowd of people we will find the owner of the casino by the name Manny Wong. He will ask you to find his chips, which he stole Chris king.
At the crossroads we will meet a married couple George Lean and his wife Martha. They will tell you that their store was infested with cockroaches, and they will go to work, how will they clean it up there. We agree to help them by going into the building, we will find many corpses of insects and ugly puppy it can be scared away with the bully skill, or it can be tamed with the trainer skill. Leaving the building, we inform the owners that the premises have been cleared of insects, and they will immediately start trading.
Next, we are waiting for another shop where you trade t rambo. You can seriously buy weapons from him if finances allow you.
Leaving the store and turning north at the crossroads, we will see TV broadcasting Matthew he will ask you to join his army. I refused, but what you do is up to you. After my refusal, Matthew began to threaten that he would finish off the Ranger stronghold.
To the left of the TV we find unsightly blockage of bricks. Behind it lies a secret passage to the bastion of the monks, passing through it, we will cut off an impressive distance. You can clear the blockage with explosives.
We leave to the east of the location, where the passage to the neighboring city is located.

Los Feliz.
Arriving at a new location, at the entrance we will meet a merchant named Jason Tseng, not far from him we will meet Edwina, having entered into a dialogue with him, we say that we want to enter into
ranks of a gang of saints, after which he will send us to preacher Gunderson. On the way to the preacher, we approach monument, and then we go into the building opposite. Indoors we'll meet Chris king of gambling he stole it chips at Manny. We enter into a dialogue with him and find out the location of the chips using a certain skill. The chips are in the farthest room of the building in one of the boxes. After we talk with all visitors: Julianne Capps, Doc Cleric and Alex Bermudez, Alex asks us for help, and joins our ranks until we pull his brother from the bastion Louis.
We leave the building and move to the north of the location, where we will meet the preacher The Gunderson Revelation, we tell him that we want to pass the test, after which he will let us into Griffith Park.

Griffith park.
Having entered the territory of the park, we will encounter wild animals, we will have to fight with them in a minefield, this fact can play in our favor. Having dealt with the animals, we will approach the checkpoint guarding the gates to the bastion.
From now on, we must choose our further actions. We can help Heidi's troops penetrate the territory of the bastion, while this choice will destroy all the key characters located inside the temple. To do this, you need to engage in battle with the guards, calming down the guards, we shoot at the gate control panel, after this action the gate will open, and our allies will rush to penetrate the territory of the bastion.

The second way is less bloodthirsty and more interesting. Standing at the gate, we enter into a dialogue with Preacher Relentless Garza, then he will ask if we want to challenge him, we say yes and a fight is started. After the shootout, the preacher will think we deserve respect. After his words, we can go to the territory of the bastion. Attention! After starting a fight, do not get ricocheted into the door control panel.

Passing through the gate on the west side, we will meet brother Luis Bermudez, the brothers will enter into a short conversation, after which Alex will leave our squad, telling his brother that he will be waiting for his release in the pilgrim camp. We can start a firefight and free Louis, then all the cultists will be angry with us.

Coming out of the alley, let's go to monument, having raised experience points, we will go inside the temple. In the corner we can buy weapons, without having time to go deeper into the room, they will become attached to us Holiness White and asks to show him our backpacks for the presence of alcohol and drugs. Not
finding neither one nor the other, he will leave the temple. We go to the north wing of the temple, there we will meet Ascensioner McDaid, having entered into a dialogue with him, he will ask us for help, to find the essence compromising evidence on the Mather Curse. After we can explore the room, in the corner we will find hidden tunnel leading to Hollywood location, and on McDade's desk we find broken man mask. When we find these clues, we will understand that McDade and is Veronica's lover.
We go to the west of the temple, there we will meet Faith Meiser she will tell us about her new husband Curse of Mather, whom she could not love after the death of her fiancé by name Simms. After she asks to join her sect, we enter without hesitation. Having entered the sect of the Faith, the current husband will appear from the door, who will ask us for a favor, the essence of the task is to kill two shepherds. Ignoring him, we go to the south of the temple, there we will meet Karu Jones, who will also give his task similar to the task of his colleagues.

To find dirt on Meiser we need to go up to the roof of the temple, there we will find booze, we take away all the alcohol, having previously cleared the box. We get down and go to the courtyard of the bastion to the very shepherd who was looking for alcohol with us. drunk White will tell us that he killed Faith Simms' fiancé at Mazer's request, then he will add that after he killed him, he removed it eye, which stores on the podium near his workplace. The eye is located next to White and any attempts to approach him will end in a shootout. To get the eye, we need to steal it through the gap in the fence using the lockpicking skill. Having stolen an eye, we go to Vera, giving it to her, she will give us dirt on her husband. Having received compromising evidence, we go to McDade, having received the evidence, McDaid will personally kill Mazer, and we will only have pick up the key from the fence leading to the radio tower from the dead body.
Taking the key, we leave the temple, open the gate on the north side and move to the radio tower. Stop us along the way Victor Rocco Di Leo, he will say that he has no right to stop us on the orders of McDade, going further, we will notice on the rack three bags of zeolite, we pick them up. After opening the safe, we will find two more bags inside it. If the safe does not succumb to your skills, blow it up with explosives. Further insert the repeater into the control panel of the radio tower and leave the location, returning to Hollywood for closing side quests received from Veronica, Heidi and Manny Wong.

Seal beach.
Having received the required number of bags with zeolite ( 6 bags are enough to improve costumes). We go to Woodson in the location Santa Fe Springs. Having given him the bags, the suit will be created within a couple of seconds, we equip it and go to the Seal Beach location, which is in the south of the wasteland.

Arriving at the beach, we will meet T-shirt-Mad Money. After talking with him, we can buy things that interest us from him. After Mike will start a story about mechanical, toy robots, which he wants to sell to Matthew's guard. The guards, not approving the merchant's proposals, will attack him. We help Mike out of this situation. Further on, explore the territory in the west
locations we will meet two guys Dvizla and Johnny Zipper. Having entered into a conversation with them, we find out that one of them works for Matthew, and the second wants to help us by showing us with a launch into the sewer. Making a choice and killing Dvizla we won't go wrong Johnny Zipper opening the doors, he will lead us away from the trap set by his colleague. In the corridor we break open the panel and close the doors leading to the room full of enemies.
There is another way to the sewers, located in the east of the location. First you need to start a conversation with the guards, they will ask you to go behind the fences. Going inside, we will see the gathered people who want to serve Matthew, among them there will be a curator named Reverend Degg, having spotted us, he will order the crowd to deal with us. After killing everyone, we will find a descent into the sewers.
Having descended into the sewers using one of the paths, we will find ourselves in a labyrinth filled with enemies. You should not study the location, there is nothing of value in it. Go to the north of the labyrinth, one of the hostile gangs will come across on our way. After killing all its members, go along the corridor, then break open the doors and go out to the platform where the scorpion is collected. Going a little north, we will meet a robot named Dugan. After the dialogue, he will leave his servants, whom he will order to kill us. Having finished with enemies, we rise outside. There we will have a battle with Dugan, as well as with his entourage, including one scorpitron. We do not regret the RPG, first of all we try to destroy Dugan and the meson cannon, then take care of the robotic workers, and finally there will be a scorpitron, do not come close to it and put people with shotguns in front. Having dealt with the enemies, go to the take-off area, where the helicopter is located, it will transport us to a new location.

Ranger Citadel.
Arriving at the citadel, we will meet General Vargas, after the dialogue he will join our team. Moving along the site, we will meet all the people whom we managed to help before, now they want to help us by joining our ranks or by selling excellent weapons of mass destruction.
We move to the citadel, on our way cracking down on robots. Having entered the citadel, we will notice that all the staff have been killed, going to the elevator, we will listen to Matthew, after which the gate will open, and we will be able to go down to his apartment.

Attention! If you have people on the team with built-in mechanical implants, then it is better to fire them from the team, as the Kochis AI will be able to capture their minds, after which our colleagues will start attacking us.

Descending, waiting for us final fight with Matthew, listen to his speech and watch how his mind takes over artificial intelligence
called Kochis. There are a lot of robots in his environment and with each of his moves Matthew calls on new soldiers to cut off Matthew's army from reinforcements, you need to kill him as soon as possible using sniper rifle or RPG by shooting at him and his surroundings. Having dealt with the army of Matthew, we head to the northeastern part of the room, where there is a door that will lead us to the take-off area. After that, we will have the choice to fly away or activate a nuclear bomb that will destroy the AI. Choosing the second option, you will need to sacrifice one of your people, who will go down in a fairy and break open a couple of doors, behind which there is a nuclear bomb. By activating the bomb, we ask our colleagues to leave the citadel, while we ourselves die heroically, destroying the AI ​​once and for all.

Game over!
If you have any questions, write, I will answer.

Wasteland 2 character creation guide

note to the map

  1. Entrance to the location
  2. Jessica
  3. Where will Ralphie drown
  4. Topecan with a severed leg
  5. Mine the bike in the playground
  6. shooter junkies
  7. radioactive mushrooms
  8. Cemetery, you can dig up a lot of interesting things, you can get a medal of honor from the toaster, this medal can be given in the Atkinson camp to Honest John. The star will say Bellona, ​​which is the password for the safe in Darwin Village.
  9. The archive inside will be the book "Dawn of the Midnight Scorer" +1 to Vozvotechnik skill
  10. house with people
  11. Here is Ralphie whom we saved when he was drowning in the river, you can take him to your team. He has a well pumped toaster repair skill 5
  12. girl Anna will give us the item "Anna's eagle feather"
  13. Scotchmo, you can take this bum to your team. If you don't want him to be on your team, just put him on your team, transfer everything he has in your inventory to another team member and expel him.
  14. The rotting corpse of a desert ranger. Pick up from it star ranger A.K.. and his diary. Give to General Vargas
  15. This is an interesting and at the same time a little boring quest. Apply force to the turtle, then follow it. She will trail for a very long time and eventually die on the shore and a stump will appear near her, which you can dig out.
  16. A place you can dig if you follow the turtle
  17. Æthelwulf utopia, can be given to Captain Ethyl Mercaptan in the citadel
  18. Use the taming animal skill on the statue. A scientist rat will come out from under the statue. The owner of the animal will be subject to the effect of N.I.M.Z secret. + 1 intelligence
  19. You can use the train horn
  20. The bar where Gorkinovich is located, who sells pomace You need to have the 4th ass-licking skill and then a mark will appear on the map distillery Gorkinovicha. In the bar, ask Samuel about the ranger Ace, with pumped dialogue skills, he will confess and tell you about the battle between the robot and the ranger and give you Ace's diary. If you take Angela Det to the bar with you, she will shoot him. Contact the base and report back.
  21. The gun shop where Mr. Holliday will be. You can return the stolen goods to him by drug addicts. The goods are in the Atkinson camp
  22. old slot machines. Go inside and talk to Quorex, offer him help. He will ask you to bring an ancient CD-I device for him. Located in the Atkinson camp, can be bought from Honest John
  23. Going into this trailer on the cabinet shelf, take the book " do androids dream of electric sheep? Take it to the Ranger Citadel to Corporal Flintlock Eggleston
  24. Merchant "Torchok" You can shove radioactive mushrooms into him, see the location on the map (7)
  25. If we have Scotchmo in our team, he will take us to the cache
  26. A strange man will follow us
  27. An old radio tower, we need to find parts for it if we want to attach a repeater to it
  28. The meeting room where the Topekan chief resides
  29. entrance to Camp Atchinson
  30. If you want to steal the golden crutch (does not lead to a peaceful solution) Generator. Disarm the alarm before trying to turn it off. Turn off the generator.
  31. Side entrance to the meeting room, you need to remove the alarm and hack, you need high level skills. This is also necessary to steal the golden crutch.
  32. The golden crutch

Peaceful solution to the conflict between Topekans and Akinsons

When you deal with the SH-center or Highpool, be sure to go to the citadel to sell junk to buy and get other tasks. After completing this task, you will be allowed inside. Here I will not describe everything. Additional tasks. We run to the city center. The girl Jessie will run out to meet us and ask for help for a drowning man. Run after her to the bridge, run along it to the pillars. Ralphie will be in the water, use force on the pillar, it will fall into the water and Ralphie will be saved. Talk to him and go further into the city. On the way you will come across a Topekan with a severed leg, help him by applying surgery.

After that, you can go to the camp ... .. and talk to Kekkaba - report to him that we helped one of the Topekans. Talk to him. He will tell you that they have a feud between the Atkinsons and the Topekans. He does not want us to help him in any conflicts. To talk to him, you need to find a brake pad.

Go to the Atchinson camp. Talk to leader Casey. If you ask him about the pads, he will say bring his daughter to him and then he will tell you where the pads are (the pads are in the swing next to his house, you just need to hit them). Important: but if you bring the stocks to Kekkab, then he will say now we will destroy them all and will do so, in general, this is not a solution to the problem. To peacefully resolve the conflict, talk to Casey with an offer of peace (do not ask about the pads) Then he will say that he is ready for a truce if we bring his daughter.

We go back to Kekkab, then you need the smart-ass skill - 6 or ass-licking - 5. If you have one of the skills, he will let Jesse go. Go back to Casey and talk to him. He will offer to meet near the broken paths. Note that at the end of his sentence, the word together highlighted in italics. Write this word directly on the line. Then you will offer him a new option "What if you both own it?". In general, he agrees.

Again we run to Kekkabu, he will demand that Casey cut off his left hand and then he agrees to peace. We go to the arrow, which will be near the entrance to the Atchinson camp and talk about it to Casey. He will agree.

Camp Atkinson

note to the map

  1. enter exit
  2. Holliday's stolen supplies
  3. rail thief camps
  4. Camp Atkinson, Melissa
  5. Antiquities of the switchman - Honest John's trading shop and you can give him a medal He will tell about Darwin. Buy a CD-I from him
  6. The house where there is a broken toaster. I repaired it and got liquid fertilizer sprayer Give it to Melon Lewis in the CX Center. He will give you a melon, use it and you will get the melon effect +1 charisma +2 AP
  7. Chisel is located, if we solve the conflict between the camps, he will stand at the exit from the camp of the rail nomads, he can be taken into a group of an excellent tank, but little intelligence
  8. Casey James chief of the Atkinsons
  9. brake pads- hidden in the swing, you need to smash them. As already repeated earlier, the stocks do not lead to a peaceful solution to the conflict between the warring camps.

Gorkinovich distillery

Gorkinovich distillery

The mark on the map will appear only after we talk with Gorkinovich in the camp of rail nomads, and you need to have more than 4 ass-licking skills. He will ask you to find his missing party. Take a look at the factory and then report to Gorkinovich.

note to the map

  1. Larry he was surrounded by tramps, here you can use conversational skills to peacefully resolve the conflict, or fight. Also, if you take Scotchmo with you, it will solve the problem. Ivan will ask us to deal with honey badgers
  2. Ben, you can give him dried juniper berries, which are in the toaster in the prison location. For this he will give a special squeeze.

Topecans and Atkinsons were once one. Their whole life was centered around railways: some drove trains and traded, others were responsible for laying and maintaining the tracks. The theft of the Golden Crutch and the train crash put an end to peaceful coexistence. The resulting distrust and mutual accusations overnight divided a single society into two warring camps: the Topekans were led by Kekkaba (who lost his left arm in a train accident), and Casey became the leader of the Atkinsons. The Atkinsons, unable to withstand the furious onslaught, had to leave their home and found a community nearby. When the wounds were licked, and the bitterness of defeat began to subside, in revenge on their enemies, they decided to steal the brake shoe from the surviving second train from the Topecans, thereby depriving them of the opportunity to actively engage in trade. But that was only the beginning. Smelling the smell of blood, rail thieves appeared in the vicinity of the Nomad Camp. While the two tribes were at enmity with each other, they managed to completely destroy the system of communications, which adversely affected the development of the northern territories of Arizona. None of the leaders at the meeting will want to make concessions, everyone will insist on their own conditions: Kekkaba wants to get a brake shoe, keep the Golden Crutch and deprive his enemy of his left hand, Casey wants to return the Golden Crutch and receive half the profits from trading.

The key to peacefully resolving the conflict between the Topekans and Atkinsons in Wasteland 2 is Jessie, the daughter of the leader of the Atkinsons, who will turn to the rangers for help at the entrance to the Nomad Camp location when her beloved Ralphie is drowning in the waters of the lake. It is important to save her life, otherwise she will die in the explosion of a homemade bomb suspended on a bicycle. This will happen after Ralphie is accepted into the squad (you need to save him and go into the second house on the right side of the road and talk to his mother Libby). As soon as the squad returns to Jessie, she will try to leave on a bicycle, and if it was not neutralized, an explosion will occur that will take the life of the girl. You can disable the bike using the Explosives skill (standard Cherry Bomb skill). Surviving, Jessie will say goodbye to Ralphie and return to the Atkinson camp, and in a dialogue with Casey, her father, a point will appear for a peaceful resolution of the conflict, in which the Golden Crutch will become a symbol of the unification of the tribes, and not a bone of contention. The second way to resolve the conflict is to prevent Ralphie from talking to his lover, but go straight to Casey at the Atkinson camp. In this case, Jessie will be taken prisoner by Kekkaba, and when they meet, Casey will ask to rescue her daughter from captivity. As a reward, you can ask for peace between the tribes, but in a conversation you will have to use the skills Asshole and Sly ass, developed to levels 4 and 6.

To reconcile the railway workers in a dialogue with Casey, you must select the following items: Peace, Anything, Kill, Infinity War, Jessie, End the war, Both. If Jessie is dead, the last item will not appear, and at the meeting of the Topekans with the Atkinsons, Kekkaba will kill his opponent. AT early versions Wasteland 2 in the task of reconciliation of tribes in the village of railwaymen there were numerous errors: the characters did not want to issue instructions, there were no lines in the dialogues and other trifles. Update 4 fixed everything.

Alternative options for resolving the conflict between Topekans and Atkinsons in Wasteland 2:

  • Steal the Golden Crutch from the Topecans and give it to Casey. The golden crutch is kept in the Topekan camp in the communal hall, behind Kekkaba, guarded by Rubak. You can get inside from the street by turning off the generator behind the community hall and the alarm at the gate, breaking the door and the lock on the box. The main thing is not to raise the alarm, to do everything quietly and not to catch the eye of the guards.
  • Take the brake pad from Casey and give it to Kekkaba. The block is hidden in the swing in front of Casey's house at the Atkinson camp. After shooting at her with a shotgun, a bag with a quest item will remain on the ground. You can also threaten him in a dialogue with Casey using the Level 4 Bully skill (an item in the “Death” dialogue), then he himself will show where he hid the thing, but relations with him will be ruined. If Jessie survives, as a reward for saving her, you can ask for the block without the use of force.
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