Is the world of tanks test server open? World of Tanks test server

The release of the next update 1.8.0 is expected in March

The General Test 1.8 WoT has become available for download.
Launch on February 6th evening. This is a voluminous patch with several iterations.

Available for patch 1.7.1.2:

You can download the updated client at link

This patch will feature a USSR branch with double-barreled guns.

The new branch will begin at level VIII - after KV-3. New cars that will appear in update 1.7.1:

IS-2-II (VIII level)
. IS-3-II (tier IX)
. ST-II (X level)

The crews of all three double-barreled tanks will consist of 5 people:

Commander (radio operator);
. gunner;
. driver mechanic;
. two loaders.
The two-gun system is a new gaming experience that will become stronger with each new level explored.
The most important feature— these are several shooting modes, each with its own nuances:
Cyclic (standard): firing with one weapon, which reloads after each shot.
After firing from an active weapon, for example, the left one, it begins to reload. The second weapon (right) becomes active. When the left gun is charged, fire the right gun. The right gun will begin to reload, the left one will become active again, and the cycle will repeat.

Sequential: alternate firing from both guns.
After firing the active left gun, the camera will move, but you will not be able to immediately fire the right gun. The timer will show when you can shoot. Remember that the reloading of the first (left) gun will be interrupted, and the sequential loading of shells for each gun will begin again.

Salvo: simultaneous firing from two guns.
Hold down the left mouse button to prepare a shot (this will take a few seconds). The reloading process is displayed in the sight area. When preparation is complete, a double shot will be fired automatically. If you release the left mouse button before preparation is complete, the process will be interrupted. Please note: you will be able to remap the double shot button in the control settings menu.

WoT Demount Kit:
In update 1.7.1, it will be possible to dismantle and send complex equipment to the Warehouse for free, without spending 10 gold. To do this you will need a dismantling kit. He may fall out of the fifth (large) allowance.

* Important: if you have a dismantling kit, you will have a choice: use the kit and save money, or remove the equipment for gold.

The received dismantling kits will be stored in the “Inventory” section in the “Equipment” tab in your Warehouse. After use, sets are automatically written off. They cannot be sold.

List of changes in patch 1.7.1 compared to 1.7.0.
Main changes:

1. Added Demount Kit.
It is now possible to dismantle and send complex equipment to the Warehouse for free, without spending 10 gold - a dismantling kit. He may fall out of the fifth (large) allowance.

Each removal kit can only be used once to remove one piece of complex equipment. Dismantling complex equipment for gold will also be available. Simply select the appropriate menu option on the equipment screen.

The received dismantling kits will be stored in the “Inventory” section in the “Equipment” tab in the Warehouse. After use, sets are automatically written off. They cannot be sold.

2. Changes in equipment parameters.
USSR
Added a branch of tanks (beginning of KV-3) with the mechanics of twin guns, consisting of:
. IS-2 II (VIII level)
. IS-3 II (tier IX)
. ST-II (X level)

A machine has been added for testing by supertesters:
. Object 752 is the one that was nerfed 5 times in ST.

France
New equipment has been added for testing by supertesters:
. Char Futur 4 - the tank was previously called Projet 4-1, it was renamed. Presumably, the award for LF/SO 2020.

3. Maps.
- Balance changes have been made to the maps Himmelsdorf, Ensk, Lasville, Prokhorovka, Rudniki, Steppes, Siegfried Line and Ruingberg for the “Encounter Battle” submode.
- The “Encounter Battle” submode has been added for the Cliff location.

4. Other:
- New clan attributes have been added for the upcoming event at the Dawn of Industry Group of Companies: medals, badges, large decals, etc.
- 2 new 2D styles have been added to the game files: “Day of Waitangi” and “Ocean of Lava”.
- A new camouflage has been added to the game files: “Kohaku”.
- 5 new 3D styles have been added to the game files:
. "Montu" for the IS-3 tank
. “Not a single gap” on the T-44-100 (P) tank
. "Hjalpkran" on the Kranvagn tank
. “It’s a delicate matter” on the Object 261 tank
. “Safari corazzato” for the Progetto M35 mod tank. 46

When you first enter the game with a new account, the ability to skip the initial video has been added, and notifications have been added for this video to help you understand what is happening (Loading a map, for example).
- Fixed text inaccuracies in some styles in the game.
- Other.

Update 9.20.1 is getting closer to its official release and we're starting to new series general tests. Participate in testing and evaluate the changes that the developers have been working on recently. Here's what will be available on the public test server:

  • Rebalance of Tier X light tanks, as well as British and American vehicles.
  • Reworked personal combat missions with a new interface and mechanics that allow you to complete them faster.
  • Additional rewards for high performance in battle are new ways to obtain bonds.

The changes can be found in detail in recent publications:

How to get to the general test?

Bonuses and medals

From 9.20.1, when winning medals in the “Epic Achievements” and “Battle Hero” categories, the player will receive additional encouragement in the form of bonds. Please note: coupons will not be awarded for cumulative medals. The number of bonds is not final and may change.

Improvements for pitched battles

The following changes have been made to the “General Battle” battle type:

  1. The message about victory or defeat in battle has changed.
    Added a new type of battle victory or defeat message to make it easier for players to understand when and why a battle ended. The message has separate animations for winning, losing and drawing. Additional text shows why the fight ended. When a battle ends when a base is captured, the capture progress bar goes into a "locked" state shortly before a message appears to indicate that the outcome will not change.
    This innovation applies to all random and ranked battles, as well as to a general battle.
  2. Updated reward tooltips, which describe various conditions receipt. In standard, oncoming combat and assault, the conditions are the same, but in general battle the requirements are higher.
  3. Improved combat interface (HUD) in general battles.
    The background transparency of player list panels has been reduced to make the information easier to read against a light background (sky, water, etc.).
    IN top panel Border markings have been added to improve perception.

Improvements for Training Ground mode

Changes:

  • Irrelevant options have been disabled in the context menus of vehicle upgrade windows, the research tree, and the vehicle carousel.
  • Balanced rewards (credits and experience) for victories and defeats during the passage training ground.
  • Rewards for completing the training ground are now displayed in the notification center.
  • Added a notification to players that they will not receive a reward when completing the training ground again.
  • The crew recruitment window has become more informative.

Corrections:

  • Fixed a bug where some interface elements were displayed incorrectly in color blind mode.
  • Fixed errors that occurred when saving and restoring settings (vehicle panel and sights) when the player entered the training range and exited this mode.
  • Fixed the rendering of some game hints (unmasking when shooting, the need to return to the capture circle).
  • Fixed a rare bug where the “Skip Tutorial” button was not displayed correctly.
  • The results of battles in the mode have been removed from the notification center.
  • Fixed display of the EULA license window when restarting the game client.
  • Descriptions of vehicle characteristics in training ground loading screens are now correct.
  • Fixed a bug due to which the music tracks of the battle, Hangar and the final video of the training ground overlapped each other.
  • Added reward descriptions to the victory screen.
  • Fixed bugs in bot behavior.
  • Fixed errors in displaying map boundaries.

New game models in HD quality

Sound

We switched to new version Wwise 2017.1.1, which will expand the possibilities for further audio improvements.

Technique changes

  • Changed the name of the second turret from Centurion Action X* to Centurion 32-pdr.
  • Added OQF 32-pdr Gun Mk. II with 50 units of ammunition. to the Centurion 32-pdr tower. The flight speed of the new top gun's shells is 878/1098/878 m/s, the flight speed of the old top gun's shells is 1020/1275/1020 m/s. The basic performance characteristics of the guns are as follows:
    • elevation angle 18 degrees;
    • declination angle -10 degrees;
    • spread 0.34 m per 100 m;
    • recharge time 6.5 s;
    • mixing time 2.3 s.
    • damage 280 units;
    • penetration 220 mm.
    • damage 280 units;
    • penetration 252 mm.
    • damage 370 units;
    • penetration 47 mm.
  • The OQF 20-pdr Gun Type A Barrel with 60 units of ammunition has been removed. from the Centurion Action X* tower.
  • The OQF 20-pdr Gun Type B Barrel with 60 units of ammunition has been removed. from the Centurion Action X* tower.
  • The carrying capacity of the FV221A chassis has been changed from 63,000 to 64,000 kg.
  • The dispersion of the gun due to the movement of the FV221 chassis has been increased by 12%.
  • The dispersion of the gun due to the movement of the FV221A chassis has been increased by 14%.
  • The dispersion of the gun due to rotation of the FV221 chassis has been increased by 12%.
  • The dispersion of the gun due to rotation of the FV221A chassis has been increased by 14%.
  • Dispersion of the OQF 17-pdr Gun Mk. VII when rotating the Centurion 32-pdr turret is increased by 25%.
  • Turret traverse speed of Centurion Mk. II changed from 30 to 26 deg/s.
  • The traverse speed of the Centurion 32-pdr turret has been changed from 36 to 30 deg/s.
  • Elevation angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II changed from 15 to 18 degrees.
  • Declination angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II changed from -8 to -10 degrees.
  • Changed the name of the first turret from Centurion Action X** to Conqueror Mk. II.
  • Changed the name of the second turret from Conqueror Mk. II on the Conqueror Mk. II ABP.
  • Added OQF 32-pdr Gun Mk. II with 50 units of ammunition. into the Conqueror Mk. II. The basic performance characteristics of the guns are as follows:
    • elevation angle 15 degrees;
    • declination angle -7 degrees;
    • spread 0.33 m per 100 m;
    • reload time 5.9 s;
    • mixing time 2.1 s.
  • Added OQF 32-pdr Gun Mk. II with 50 units of ammunition. into the Conqueror Mk. II ABP. The basic performance characteristics of the guns are as follows:
    • elevation angle 15 degrees;
    • declination angle -7 degrees;
    • spread 0.33 m per 100 m;
    • reload time 5.9 s;
    • mixing time 2.1 s.
  • Added APCBC Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 220 mm;
    • speed 878 m/s.
  • Added APDS Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 252 mm;
    • speed 1098 m/s.
  • Added HE Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 370 units;
    • penetration 47 mm;
    • speed 878 m/s.
  • The OQF 20-pdr Gun Type A Barrel with 65 units of ammunition has been removed. from the Centurion Action X* tower.
  • The OQF 20-pdr Gun Type B Barrel with 65 units of ammunition has been removed. from the Centurion Action X* tower.
  • The OQF 20-pdr Gun Type A Barrel with 65 units of ammunition has been removed. from the Conqueror Mk. II.
  • The OQF 20-pdr Gun Type B Barrel with 65 units of ammunition has been removed. from the Conqueror Mk. II.
  • Removed AP Mk. 1 for the OQF 20-pdr Gun Type A Barrel.
  • Removed APC Mk. 2 for the OQF 20-pdr Gun Type A Barrel.
  • Removed HE Mk shell. 3 for the OQF 20-pdr Gun Type A Barrel.
  • Removed AP Mk. 1 for the OQF 20-pdr Gun Type B Barrel.
  • Removed APC Mk. 2 for the OQF 20-pdr Gun Type B Barrel.
  • Removed HE Mk shell. 3 for the OQF 20-pdr Gun Type B Barrel.
  • Load capacity of the Conqueror Mk. I changed from 65,004 to 65,504 kg.
  • Reload time for the 120 mm Gun L1A1 gun for the Conqueror Mk turret. II ABP changed from 10.5 to 11.3 s.
  • Turret traverse speed of the Conqueror Mk. II changed from 36 to 30 deg/s.
  • Turret traverse speed of the Conqueror Mk. II ABP changed from 34 to 32 deg/s.
  • The armor of the turret and hull has been strengthened.
  • The tower's armor has been strengthened.
  • The tower's armor has been strengthened.
  • Added OQF 32-pdr AT Gun Mk. II with 30 units of ammunition. to the Avenger tower. The basic performance characteristics of the guns are as follows:
    • elevation angle 20 degrees;
    • declination angle -10 degrees;
    • horizontal guidance angles -60 and 60 degrees;
    • spread 0.35 m per 100 m;
    • reload time 7.8 s;
    • mixing time 2 s.
  • Added APCBC Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 220 mm;
    • speed 878 m/s.
  • Added APDS Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 252 mm;
    • speed 1098 m/s.
  • Added HE Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 370 units;
    • penetration 47 mm;
    • speed 878 m/s.
  • Challenger turret traverse speed changed from 14 to 16 deg/s.
  • Avenger turret traverse speed changed from 16 to 18 deg/s.
  • The tower's armor has been strengthened.
  • The engine power of the Rolls-Royce Meteorite 202B has been changed from 510 to 650 hp. With.
  • The declination angle of the OQF 20-pdr AT Gun Type A Barrel gun has been changed from -5 to -9 degrees.
  • The declination angle of the OQF 20-pdr AT Gun Type B Barrel gun has been changed from -5 to -9 degrees.
  • The declination angle of the 105 mm AT Gun L7 gun has been changed from -5 to -10 degrees.
  • Added B.L. gun 5.5-in. AT Gun with 30 units of ammunition. to the FV4004 Conway tower. The basic performance characteristics of the guns are as follows:
    • elevation angle 10 degrees;
    • declination angle -10 degrees;
    • horizontal guidance angles -90 and 90 degrees;
    • spread 0.38 m per 100 m;
    • reload time 14.4 s;
    • mixing time 2.4 s.
  • Added AP Mk. 1 for gun B.L. 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
    • damage 600 units;
    • penetration 260 mm;
    • speed 850 m/s.
  • Added HE Mk. 1T for B.L. gun 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
    • damage 770 units;
    • penetration 70 mm;
    • speed 850 m/s.
  • Added HESH Mk. 1 for gun B.L. 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
    • damage 770 units;
    • penetration 200 mm;
    • speed 850 m/s.
  • FV4004 Conway turret traverse speed changed from 16 to 18 deg/s.
  • The declination angle of the 120 mm AT Gun L1A1 gun in the FV4004 Conway turret has been changed from -5 to -10 degrees.
  • Added Rolls-Royce Griffon engine. The basic performance characteristics of the engine are as follows:
    • power 950 l. With.;
    • 20% chance of fire.
  • Removed Rolls-Royce Meteor Mk engine. IVB.
  • The dispersion of the 183 mm L4 gun when rotating the FV4005 Stage II turret has been reduced by 12%.
  • FV4005 Stage II turret traverse speed changed from 12 to 16 deg/s.
  • The declination angle of the 183 mm L4 gun in the FV4005 Stage II turret has been changed from -5 to -10 degrees.
  • The horizontal guidance angles of the 183 mm L4 gun in the FV4005 Stage II turret have been changed from 45 to 90 degrees in both directions.
  • The ammunition capacity of the 183 mm L4 gun in the FV4005 Stage II turret has been changed from 12 to 20 shells.
  • The maximum forward speed has been changed from 35 to 50 km/h.
  • The maximum reverse speed has been changed from 12 to 15 km/h.
  • The tower's armor has been strengthened.

Added machine for testing by supertesters:

  • Kanonenjagdpanzer 105.
  • The dispersion of the gun due to the movement of the Rheinmetall Panzerwagen chassis has been reduced by 22%.
  • The dispersion of the gun due to rotation of the chassis of the Rheinmetall Panzerwagen has been reduced by 22%.
  • The dispersion of the 105 mm Kanone gun when rotating the turret has been reduced by 17%.
  • The reload time of the 105 mm Kanone gun has been changed from 10 to 9 s.
  • The aiming time of the 105 mm Kanone gun has been changed from 1.9 to 1.6 s.
  • Projectile Damage Exp. APDS of the 105 mm Kanone gun, changed from 360 to 320 units.
  • Projectile Damage Exp. HE of the 105 mm Kanone gun, changed from 440 to 420 units.
  • Projectile Damage Exp. HEAT of the 105 mm Kanone gun, changed from 360 to 320 units.
  • Ammunition increased from 30 to 35 shells.

To participate in testing innovations in your favorite game, you need to download a test World server of Tanks 0.9.18 and 0.9.19. All updates that are planned to be added to the game are tested on it, and you can take direct part in this.

Any innovations are active on the test server for some time before being released into the main client. There, a small number of testers check their performance and look for bugs. This is voluntary and unpaid, but it also has its advantages. You will be the first to know about what the vast majority of players will see only in the future. At the same time, you will learn this not in words, but in deeds. And when this content appears on the main server, you will already be aware of all its features and get an advantage.

When playing on the test WoT server from the official website you can try out any equipment from the game that you do not have access to. This will help you understand whether the tank you want is right for you or if you should save up for something else.

Or maybe you just want to help Wargaming improve their creation. In any case, you will be created new account, a certain amount of money and upgrade points are awarded. And then everything is the same - take part in battles, buy new tanks and improve them. There will be no connection with the main account. Yes, you can only play here at certain times. So don't miss the opportunity and get a hands-on look at what World of Tanks will look like in the near future.

Video review of the game on a test server for WoT

Screenshots from the game on the WoT test server


System Requirements

OS: Windows 10 / 7 / 8 / XP / Vista
Processor: Intel or AMD
RAM: 1 Gb
HDD: 19 Gb
Video card: NVIDIA GeForce 6800 or AMD HD 2400 XT (256 MB)
Genre: MMO
Release date: 2016
Publisher: Wargaming
Platform: PC
Edition type: test server
Interface language: Russian (RUS) / English (ENG)
Medicine: not required
Volume: 4 Mb

Expecting players very soon new patch– 9.20, which means a lot of innovations. Traditionally, before a patch is released, developers launch test server, with which everyone can see and try all the changes without any impact on their own statistics.

The test server is downloaded as separate client, where, as on your main client, you need to enter the data of a valid account, under which you will test the update.

The test version of the game exists so that players can try out the future patch and, if possible, notice all the errors and bugs so that the developers can fix them before the patch is released.

How to become a World of Tanks 0.9.20 tester?

Everything is quite simple here - you just need to download the installer test client on the official website of the game or from our website (link at the end of the article), wait for installation and log in under your name.

By the way, every player who gets to the test server gets to use 20 thousand gold, 100 million free experience and silver to the account, so that everyone can try any tank in the game. After the test server closes, all gold, experience and money will disappear, and the account statistics will remain the same - the test does not affect it at all, it works like a separate game.

What changes will be in the new patch 0.9.20?

The most important update will be a branch of new Swedish tanks: mixed and full-fledged tank destroyer branch with unique cars at top levels. Many Tier VIII premium tanks will be upgraded. The three and two gauge rules will be redone. Eleven tanks will receive new and colorful HD models.

Female voice acting WoT

Video review of update 9.18

The Common Test client server has a test version of your Wargaming account, meaning that all the vehicles purchased and the research that you have completed will be the same. But don"t forget these key points:

  • Though your login details are the same, your test account is still completely separate from your normal account. Achievements and research that you complete on the test client will not be carried over to your normal play account
  • Real money transactions are not possible on the test server and payments will not be accepted
  • All test accounts will receive a one-time payment of:
    • 100,000,000
    • 100,000,000
    • 20,000
  • Depending on the aims of the test, Credits and Experience rates may not be increased

The test server is subject to the same EULA and general rules as the World of Tanks game server. This means that you still need to play nice, or you will be subject to the same consequences as on the regular, "production" game servers.

Getting Started

Installing and playing in the Common Test is virtually the same as installing the "regular" World of Tanks. To participate in the test, you need to take the following steps:

  • Install the Common Test client,

  • Update World of Tanks via the launcher (total download depends on the update, but is more than 8 GB)

  • If you have already installed the Common Test game client, the launcher will update to the new version automatically

Be sure to install the Test launcher in a different folder from the current game client version. Also, close all game clients before installing the update.

If you previously installed the Test client and are having problems updating or starting, we recommend uninstalling and reinstalling the Test client.

Feedback

Once you have logged into the test client, you are free to play as much or as little as you want. We encourage you to try out everything the new features and see what you can do!

Once you have been playing for a while, please let us know your feedback by posting in the dedicated forum threads. The appropriate links will be provided in the respective announcement. Wargaming community managers will collect feedback and report to the development team after the test period.

What makes good feedback? Here"s some examples of things you can bring up:

  • Any bugs or glitches that you have found in the game. Got stuck in the scenery? Game crashes when you do a certain action? Tell us all about it!
  • Honest feedback about vehicles and game mechanics. If you think something doesn't function well, then please tell us
  • Feedback isn't just about being negative! Anything you particularly like? Do you love the new stats for a vehicle? If the developers get a sense of what the community likes, it can allow them to focus on other improvements

Remember that the Common Test is about testing! Every new feature is subject to change before the final release.

Server Cycles

In order to make the test experience more efficient, it may be necessary to limit the number of players on the test server. If the server is full when you log in, you"ll be placed into a queue.

In addition, each periphery (server) of the Common Test will be restarted regularly according to the following schedule:

  • First Periphery: Every EVEN day of the month. Average duration will be around 25 minutes
  • Second Periphery: Every ODD day of the month. Average duration will be around 25 minutes
  • Central Database: Every day. Average duration will be around 2 or 3 minutes
  • The test server may also be subject to unscheduled restarts and maintenance.

Finally, the Common Test is also updated a few times each test period to address collected feedback or add other new features. Keep an eye on the Common Test article(s) and the forum for details on new iterations!

Share: