Fallout 4 bloody safari mod throws out. Quest “Star Dispatcher”, zone “Galaxy”

Quest "The Grand Tour"

As soon as you have received respect from all the raider gangs, you can calmly begin to capture the territory of the Yader-Mir amusement park, that is, begin its new stage called the “Grand Tour”. As a partner, you can take Porter Gage with you, who will kindly offer you his services. Now you will need to, by hook or by crook, capture every centimeter of the land of “Yader-World” and in order to continue to progress through Fallout 4 Nuka-World, you should keep your way beyond the boundaries of Yader-Town.

In principle, almost all Yadet-Mir zones belong to separate missions. Since we have already agreed that “We will have to leave Yader Town, we will not take it into account. So we are left with five separate locations and five missions to conquer the entire Yader-Mir. You can complete these missions in any order that you decide to set for yourself, but it is best to go in order so that your territory is behind you. After conquering a zone, a flag will be raised over it. Also, after conquering a particular zone, you will need to decide which group this territory will belong to. This will lead to local fighting between gangs.

Quest “Star Dispatcher”, zone “Galaxy”

When you approach the area called "Galaxy" you will find a place where there was a shootout between robots and people. This place will simply be strewn with human bodies and robots. Among the dead you will need to find the body of a girl named Tiana Alston. After you pick up her diary and read what was written in it, you will find out that the robots are out of control of the control center " Star dispatcher" But this will not be complete information, and in order to understand all this, you will need to find this very terminal.

Now it will be clear that not all robots are destroyed and the path to the control center is a rather thorny path filled with many crazy robots. That is, you will have to actively fight with guys like Protectron-Guardian, Robo-Eye, Novotron and others. As soon as you enter the territory of Yader-Cosmoport, your affairs will become much worse. Here the number of opponents is simply off the charts. Not only does it attack you large number robots, and also these turrets.

When you get to the control center, you won’t need to immediately look for the central computer; it will be interesting to find out how everything happened. You can get all this information in the terminal, which is located behind the door on the left, which needs to be hacked. As it turns out, this sector was completely dedicated to robots, which should have fit into the general concept of the entire gaming area. At the beginning, according to the classics of the genre, everything was great, but then the central computer began to malfunction and as a result, all the robots got out of control; we see the so-called uprising of the machines.

By going to the room where the “Star Dispatcher” is located and trying to reboot this central computer, you will find out that to perform this action, you need to have “star cores”. In total, you will need to collect 20 of them, this is enough to fix your computer. These nuclei are scattered throughout the zone, and sometimes beyond its borders. Check out the entire area of ​​this sector and check out the Vault-Tec Among the Stars exhibit, also check out the RobCo Arena, check out the Starlight Cinema. Also, you can find several cores outside this territory.

It is worth understanding that you will not search for all these cores in safety; naturally, you will be subject to attacks by certain robots. Remember, after collecting a certain number of cores, it is best to take them to the computer. By installing these kernels on your computer, you will be able to disable some types of robots. As soon as the number of cores reaches all 20, you will be able to turn off all the robots and thus conquer the entire territory of the “Galaxy”. All that remains is to determine who will get this zone and whose flag will be raised over the “Galaxy”.

Also, in the terminal you can see access to the kit power armor. Unfortunately, you won't be able to get it right away; to do this you will need to collect 35 cores.

Quest “Showdown in the Dry Gorge”, zone “Dry Gorge”

Next on your way there will be an area called “Dry Gorge”, which is made in the style of the Wild West. At the very entrance to the zone. you will be attacked by a bloodworm, killing which you will launch this mission called “Tremors”. In this mission, there will be a task to destroy the entire lair of these creatures. But alas Fallout world 4 Nuka-World is not so simple and this task will not be the last in this zone.

Upon entering the zone, you will come across Protectron Sheriff-Eagle. The sheriff will tell you about the gang that worries him. It is located in Mad Mulligan's Mine. Having rummaged through the robot's microcircuits, you will understand that this gang is a bunch of bloodworms. Now he won’t have to look for this lair and we know where to go. But alas, to enter the mine, you will need a key. This key is locked in the safe, and you can get the cat from the safe when you complete three small missions from the Sheriff's assistants.

All these assistants are very similar to the sheriff and, accordingly, to each other, but at the same time, they have an individual occupation and also have different names. One-Eyed Ike will challenge you to compete in a duel, Scout will ask you to help catch a robo-pony, and Doc Phosphate will tell you to get some things from the saloon. All these robots, upon fulfilling their requests, will give you a piece of code. As a result, you will collect all the code and can go to the safe.

The safe is located in the Dry Gulch Theater, but be careful as you will be attacked by large and dangerous ants along the way. Once you open the safe and get the key, go to Mad Mulligan's mine. Having made your way inside, you will need to destroy everything that comes to your hand. As soon as you destroy everything that is there, the territory will formally belong to you. You will need to decide who to give this territory to, and also whether to leave the robots alive or destroy them

Quest "Safari", zone "Safari"

When you enter the gaming area, you will witness a clash between a crocodile claw and some kind of savage. When you help this savage, you will thereby start the mission to capture the Safari territory, which is in fact a zoo.

The guy you helped with the crocodile claw is called Cyto. Cyto will ask you to deal with all the crocodile claws in the Safari area. From talking with Zito, you will find out that the guy was born after the war and that he was taken in by gorillas and lives with them. Also, Cyto will show you the halodisk of the scientist who created these crocodile claws. You can also read the diaries of this doctor Madermot.

After reading the diaries, you will find out that Professor Madermot is the last employee of the Replication department. Madermot asks to stop the device that is cloning these mutants at high speed. To disable the replicator, you will need the password of Professor Madermot, or Dr. Hein. The replication department will be located in a triangular building. Let's head into it. In the building itself, we learn that Dr. Hein was kidnapped by some nature guardians and are ready to discuss his life in the part of the park where the “Evil Anaconda” is located. It's great to know that this anaconda is just a simple roller coaster. You will find Hein's password in one of the trailers there.

As soon as you return to the building with the replicator, go to the cloning department. Be careful, there are already crocodile claws in this section and not always simple ones. Using Hein's password, you will disable the replicator, all you have to do is clear the Safari from the crocodile claws. Next, you will have to decide whether to kill Cyto or prepare him for the arrival of guests. Next, set the flag of a particular group over the zone.

Quest “World of Freshness”, zone “World of Freshness of Yader-Cola”

The next zone that will be on your way will be the place where Yader-Cola was previously produced. Excursions with crowds of tourists often took excursions to this plant. At the moment, the owners of this territory are various types mutated crabs. But don't think that crabs are your only problem. When dealing with crabs, you will often encounter assault guns.

After going into the “World of Freshness” room and clearing it, move outside. There your battle will continue and it will reach the queen of core crabs with which you will fight one on one. It is worth keeping a distance from the queen and, if possible, attacking her from above. Having destroyed the queen of the nuclear crabs, all you have to do is destroy the crabs that were late for the battle and then plant the flag of one or another gang on the roof of the Yader-Cola plant.

Quest "Magic Kingdom", zone "Children's Kingdom"

Further zone of the park in Walkthrough Fallout 4 Nuka-World was created for its very young visitors. Everything here is reminiscent of a sweet childhood. But everything is not so smooth. It turns out that a certain Oswald the Shocking is in charge here. This is an old park actor who survived a nuclear explosion and became a ghoul. As soon as you enter the park, Oswald will be hosting his "Entertainment." He will mock you by setting ghouls, pouring radioactive water on you, and so on. For him, this is just part of the entertainment program that he came up with for his guest, namely for you. All these antics of his will be accompanied by jokes and name-calling over the loudspeaker.

Immediately step into the Laugh Pavilion, which was converted by Oswald into an obstacle course. Naturally, Oswald built his strip from what was nearby. The obstacle course consists of traps disguised in the scenery, as well as the presence of a mirror room and other standard elements that frighten us with their appearance and the presence of traps and various creatures there. In one of these tunnels, you will have the opportunity to overhear Oswald's conversation with other ghouls. It turns out that these ghouls are also former employees of the park and are now waiting for an antidote.

Once you enter the theater building, you will need to search the backstage area. After that, go out into the hall and get ready for the next acting performance. There are dead ghouls in the hall and Oswald, descending from the set, will supposedly revive them. After this you will need to fight off the ghouls. After destroying all the ghouls, as well as Oswald, you will surprisingly hear his voice on the loudspeaker again. It turns out this was his next production. Now he will invite you to sort it out honestly one on one on the roof.

Well, go up to the roof and start communicating with Oswald. Here you have a choice, eliminate Oswald or let him go. In each case, the sword of miracles and Oswald's top hat will be waiting for you. After which, the territory of the children's zone will become yours and you just have to put up the flag of one of your gangs

Once you have completed all the themed areas, you can go to Porter Gage and discuss plans for the future with him. He will offer you to take over the Commonwealth. Here you need to get down to business with your head. You will need to discuss everything with Schenk (he is responsible for communications with the outside world). And at this moment, the mission will be considered completed. Now it's time for the next storyline Fallout missions 4 Nuka-World “Home sweet home.”

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September 20, 2016 17:20

Locations to explore:

  • Safari
    • "Safari" - House of Primates
    • Visitor Center
    • "Evil Anaconda"
    • bear den
    • "Safari" - Reptile House
    • Mr. Cap's Treehouse

The Safari Park area is located north of Yader Town, USA. You need to capture this sector as part of the “Grand Tour” quest and then appoint a gang of raiders who will be responsible for it. The current quest is activated automatically when you approach the Safari and see a fight between a man named Cyto and a strange creature - a crocodile claw (1). In the bus standing near the entrance you will find two boxes of explosives.

Note: According to the instructions of the current quest, you will need to destroy all crocodilo-claws in the Safari territory, of which there are only 21 individuals. Therefore, next to the killed crocodile claws, their serial number is written in parentheses.

Find out where crocodile claws came from

We need to find out what kind of strange creatures are in this zoo and where they came from. They will have to be destroyed in order to capture the territory of the sector. Talk to Cyto, the post-apocalyptic Mowgli, to see if he knows.

Zito speaks like a caveman, but you can understand him. The Safari is infested with crocodile claws, according to Zito, and no matter how many times he kills them, they always come back. He doesn't know where they came from, but he has some thing that can help you kill the monsters. And Zito asks to do this so that nothing threatens his family.

Follow Zito

Follow Cyto through Safiri. He will lead you to the “House of Primates” and also his house. Near the Primate House, beware of the crocodile claw (2).

Zito was raised by gorillas, who saved him as a child after the death of his real parents. He will tell you that a wounded old man came to their house, whom Zito tried to help. The wrinkled man said that it was he who created the monsters and gave Cyto a holotape that could help deal with the crocodile claws.

Listen to Dr. McDermott's holotape

The holotape contained Doctor McDermott's diary, listen to it. To do this, go to the Pip-Boy in the “Prev” section, and then to the “Miscellaneous” tab, and look for the line “Doctor McDermott’s Diary, entry 47B.”

Dr. McDermott worked in the replication department, simply in the cloning department, and with the help of a replicator he created crocodile claws - creatures that were ferocious and uncontrollable. The replicator has failed and is producing them at high speed. The Doctor pleads with whoever is listening to the recording to disable the replicator and destroy the Crocodileclaws. To do this, you need to find his password or Dr. Hein's password.

Talk to Cito

Ask Zito if he knows where the cloning department is located. But he didn’t even hear such words, but Zito saw Dr. McDermott leaving the triangular house. Most likely the department is located there - you should check. Cyto offers his help, so he will become your temporary companion. Don't worry, your constant companion is here to stay. And if you want to assemble a Dream team, then try your luck and use your charisma. If the persuasion works, then a hefty gorilla named Chris will also join your team.

Charisma

Ask Zito if they will help you destroy the gorilla's crocodile claws (persuasion level - difficult).

As you exit the Primate House, go through the plant fence on the left to find yourself behind the gorilla statue. There you will find a hidden image of Mr. Cap, which must be found for the quest “The Cap in the Haystack”. True, you can read the code on it only with special Mr. Cap glasses.

Enter the large triangular house

The large triangular house is the Visitor Center, which is located directly opposite the entrance to the Safari Park area. Just go back to where you came from.

Examine the triangular building and find the entrance to the cloning department

Inside the Visitor Reception Center you will have a fight with another crocodile claw (3). Kill him, and then take a good look around the reception area. On the desk near the terminal of the visitor center you will find a recipe for Nuka-Onslaught, which will add to your collection of new types of Nuka-Cola. You can be one step closer to earning the Nuka-World Beverage Designer achievement. About everyone Fallout achievements 4 and Nuka-World add-ons you can find it in a separate article.

At the end of the room you will see a door with a service terminal hanging next to it - this is the entrance to the cloning department.

Inspect the terminal at the door

After examining the terminal, you will realize that it is currently impossible to open the door, and you will also find a ransom demand from the Animal Friends and Defenders Society, who kidnapped Dr. Hayne. Of course, this happened before the war, but Dr. Hein's password is needed to open the door, so it's worth finding it. They kept him in the place where the "Evil Anaconda" was being built.

Find out if Cyto knows anything about the "Evil Anaconda"

Talk to Cito about a place called "Evil Anaconda". According to him, this is a large attraction that began to be built on the hill behind the zoo. Most likely, what remains of Dr. Hein is there, and therefore his password too.

Reach the giant metal snake

To get to the giant metal snake, as Zito called the “Evil Anaconda” attraction, you need to go deeper into the Safari park area and cross one of the bridges over the stream. Not far from the Reptile House, in the gap between the high walls, you will see the construction site of the Evil Anaconda attraction. To get there, go down into the stream and walk to the end of it, then go up the hill.

Search the giant metal snake for Dr. Hein's password.

In the territory of the “Evil Anaconda” there are three crocodilo-claws (4-6), which you will have to deal with before you go in search of Dr. Hein. There are metal booths at the construction site, in one of them you will find the password. At night, the required booth will be illuminated by spotlights. A working generator with a nuclear unit for power armor, located a few meters from the desired booth, can also serve as a guide for you.

The sliding doors of the booth are locked (the lock level is complex). You can pick the lock or go up to the roof and take the key in the green ODZH bag lying near the skeleton. Inside you will find the skeleton of Dr. Hein and his password, which is in the red tool box.

Get into the cloning department

Return to the Visitor Center to the service terminal near the entrance to the cloning department. Select the line “Open the door to the Yader-Gen replication department” in the terminal and welcome to the secret cloning department.

Disable the faulty cloning machine

As you go down the stairs to the replication department, beware of being attacked by one crocodile claw (7) in the department office and two more (8-9), including the albino crocodile claw boss, on the lower level of the cloning department, where the Yader-Gen replicator terminal is located.

After you kill the creatures, use the terminal to disable the replicator. To do this, select the line “Disable the current replication procedure”.

Kill the remaining crocodile claws in the Safari territory (9/21)

Congratulations, you have stopped the proliferation of monsters, but that's not all. Now you have to kill all the remaining crocodiles in the Safari territory. By this point, you should have destroyed at least 9 of the 21 crocodile claws, but I'm more than sure that you killed a lot more of them while walking around the Safari.

Right after you turn off the replicator, two more crocodile claws (10-11) will attack you, so be prepared for this. And don’t forget to take a good look around in the Yader-Gen replication department - there are several useful things here: a green chest with ammunition and weapons, half submerged in water, a red chest with weapons and armor in a small room up the stairs opposite the terminal, a nuclear unit for power armor in the generator in the utility room located to the left of the terminal; in the same utility room on the rack you will find a roll with 750 Yader-Arcade tickets, which are necessary to obtain the Nuka-World “Useful Prizes” achievement. Read more about all the achievements in Fallout 4 and the Nuka-World add-on.

You can exit the Yader-Gen replication department through a door in a large metal pipe, which must first be opened using the terminal located nearby. True, you will find yourself in a stream with radioactive water.

So, now it's time to figure out where to find the rest of the crocodile claws in Safari. Let's go from the entrance to the sector.

One crocodile claw (12) has settled in the toilets of the Safari area. You'll come across them if you go left from the entrance. Also another landmark - the toilets are located to the right of the Primate House if you are facing the house.

You will meet two creatures (13-14) by crossing any of the bridges over the stream. One crocodile claw will be closer to the bear statue and dining tables, and the other will be closer to the Reptile House.

You will also have to look into one of the cages where the bear was previously kept. On the territory of the middle cell, among those located along the stream, there is a bear's den, where one crocodile claw is hidden (15). But do not rush to rush into battle, since inside there is already a battle going on between the crocodile claw and the dwarf Yao-Gai. Hide and wait until one kills the other, and then finish off the survivor.

A crocodile claw (16) is also hidden in the next cage, in the one to the left of the cage with the bear’s den.

Don't forget to look into the Reptile House, where another crocodile claw (17) has settled in a cage, and also beware of another one (18) outside, in the passage between the Tree House and the small snack bar near the Reptile House.

Next stop is a small theater under open air, on the stage of which you will find another crocodile claw (19). The entrance to the theater is located in a passage under winding arches. And be sure to go behind the half-dome of the stage; to do this you will have to go around the theater and enter from the service entrance. There, in a metal booth, you will find the Yader-Sportsman Recipe, which lies on the shelf. It is required for the Core-Mixing machine and for obtaining the Nuka-World "Beverage Designer" achievement. Read more about all the achievements in Fallout 4 and the Nuka-World add-on.

Last location with crocodile claws is Mr. Cap's Treehouse, which can be reached through the maze on the left side of the Visitor Center. One crocodile claw (20) is waiting in the area near the entrance to the maze, and the other (21) is located directly in the maze.

Even though you've killed all the crocodile claws, you definitely need to take the elevator to the treehouse. How to get there? Walk through the labyrinth strictly according to the instructions so as not to get lost: from the entrance go right, then left, right, left through the arch, left again and left again, right through the arch, left, right, right again through the arch and the last time right - you should see the lift to the Treehouse.

At the top there is a machine with Treehouse medallions, which is necessary to complete the quest "Precious Medallions".

Also on the second floor of the house you will find a chest and a box with ammunition and weapons, a box with explosives and a roll with 1000 Yader-Arcade tickets. The last thing will bring you 1/100 closer to receiving the "Useful Prizes" achievement, which requires you to redeem 100,000 of these tickets at the Yader Arcade terminal in Yader Town, USA. Read more about all the achievements in Fallout 4 and the Nuka-World add-on.

Hidden in the same labyrinth is an image of Mr. Cap, which must be found in the quest “The Cap in the Haystack” from Sierra Petrovita. To find it, put on special glasses and walk from the entrance to the right, right, left, left and right. If you followed the instructions carefully, you will see a wall with a picture of Mr. Cap at a dead end.

Deal with Zito and his family

The crocodile claws are over, now all that remains is to deal with Zito and his family. You have several options:

  • Ask Zito and his family to leave the Safari sector
  • Attack him
  • Use the gift of persuasion

Charisma

Invite Cito to stay and live with the raiders, to whom you will give the Safari Park area (persuasive level - medium).

In any case, if you leave Cyto alive, you will receive a weapon from him - Cyto's Shiny Club.

Reference: Zito's Shiny Club

Damage: 108

Speed: Slow

Weight: 7,5

Price: 175

Special: A critical hit restores your AP.

13. Enter through the two red double doors located opposite the large carousel that once spun in a circle. Go into the spacious room, but do not go down the steps. You can destroy the robots first. You need the door on the left, with the Employees Only sign. Hack it and go up to the service room above. Take it away one (14/35) and more stellar cores (15/35). Everything in one room.

14. Return to the main room. Do you see the robot behind the glass? You need to go there. Go down the steps and go through the door on the left. Follow the door on the right and kill the robot. In a small niche there is a panel with one (16/35) and others stellar cores (17/35).

Attention! As soon as you take the cores, a battle against robots will begin in several stages. After defeating everyone, be sure to take the nuclear blocks from the body of the big robot.

15. Exit through the same door, but now go down the steps on the right. After destroying the robots, take the stellar core (18/35) .

16. Return to the main hall where there are steps and glass. Between the steps there is a passage leading, as it were, under the stands. Go there and behind the bar, where there might be a robot, look on the shelf stellar core (19/35).

Go to the Vault-Tec: Among the Stars building. Enter through the main entrance opposite the large ball.

17. There are two elevators on the left side. But you go right until you exit the tunnel, after which you will need to destroy three robots among the stones. There is a door behind the stone. After hacking it, inside you will find a panel with stellar core (20/35).

18. Move further along the path, deal with the enemies. Get down below. Don't rush to jump down where there are robots. Go right, where there will be an even lower descent and a small foyer. There is a counter next to the kitchen wall and a refrigerator there. There's a hole in the wall. Go through it, destroy two robots and a turret, and then pull it out of the panel stellar core (21/35).

19. Come back. If you stand with your back to this gap, then on the left side you will find two more doorways. Go through the right one. You will find yourself in the children's room. Follow further, you will find yourself in a room with several paths. Kill Novatron and other enemies. Do you see the panel with the core behind the glass? On the right there is a door to this room with a very complex lock. Having hacked it, find inside the room one (22/35), other (23/35) And third (24/35) cores. Three cores in one room!!!

20. Go back to the room with the kitchen corner and the gap behind which you found the star core. Stand with your back to the gap while in the kitchen area. Do you see the door on the right? Open it by hacking or finding the key to the Vault-Tec laboratory. The key is in the same building. Inside you will find the key to the hall and stellar core (25/35).

Exit the RobCo Arena through the other door and go right (north). On the right there will be a door leading to the Starlight Cinema.

21. Find here the central hall, in which, in addition to ordinary robots, there will be a big star bartender. After destroying it, take two nuclear units. There is a remote control in the hall with the first one in this location stellar core (26/35).

22. Face the screen and go through the far left passage (or the near one if you are standing near the screen). In the corridor, go to the toilet. Go into the right restroom and find a gap. Lying next to the corpse of a man stellar core (27/35).

23. Exit through the main room with the screen into the corridor on the right, through the passage next to the screen. Go to the kitchen, destroy the star chef. Break the door and take it stellar core (28/35) from the panel.

24. Return to the corridor and move towards the exit. Don't go into the room with the rockets and the screen, but find the elevator on the right side. Use the elevator to go down. Kill the robot and find in the panel on the right stellar core (29/35). This is the last core in this location.

You can find the remaining stellar cores in the rest of the Yader-Mir territory. That's six cores. The last core, as stated above, is located in the “Galaxy” zone, but you can pick it up after completing the story.

25. Go to Yader Town and go to the market, in the southern part of the city, almost opposite the Yader Express station. Inside on one of the counters you will find one stellar core (30/35), between the first and second merchant from left to right (clockwise). You need to go through the red door, which is indicated by the white inscription “MARKET INSIDE”.

Entrance to the Yader Town market.

26. Go towards Mount Fizztop. Before the last doorway (before the reservoir), on the left side there will be an entrance to the Yader-Arcade building. On the right side there is also the “Salon” of Operators. Enter Yader-Arcade and go forward. Go down the steps and in the room on the right, find the door to the staff room. Open it and the other one after that. Inside the room with some units, on the table on the right find stellar core (31/35).

27. Next stellar core (32/35) look at the Yader-Mir landfill. It is located west of Yader Town. Move to the point shown in the screenshot below. On the right side at the entrance to the landfill there will be a metal barn. Go inside and go upstairs. At the very end, where the turret disguised as an animatron is located, there will be a star core in the panel on the left.

A landfill located west of Yader Town.

28. Move to the Yader-Cola bottling plant. Climb the metal stairs until you are on the roof of the left side of the building, where the blue tower is located. While standing at the top of the stairs, look down and you will see a blue extension like in the screenshot below. Head inside and immediately through the blue door on the left to enter the World of Freshness. Once the loading has finished, go right. Move up the steps, and then further and down several flights. There will be two corpses on the floor below. Lying near one of them stellar core (33/35).

The passage you need is on the bottom left.

29. Travel to the Dry Gulch Theater. Go to the left side of its designation on the map. That is, you need to get to the other side of the overturned roller coaster cars. Among the corpses, at the pillar you will find stellar core (34/35).

30. The last stellar core remains. After completing the quest “Demonstration of Force” and restoring power in the park, you can return to Yader-Cosmoport, go upstairs to where the star core was found under the glass display case, and use the elevator car in the center. Go upstairs where you can find the last one stellar core (35/35) inside the remote control.

So, go downstairs and place all the remaining cores in their sockets inside the control room. Interact with the star dispatcher, select the diorama access protocol and confirm its opening.

Reward

The protective glass in the center will lower, and you will be able to pick up a new set of power armor - “Quantum X-01 Type V”.

– Head: damage resistance – 300, electrical damage resistance – 220, radiation resistance – 150, weight – 14.3.
– Torso: damage resistance – 400, electrical damage resistance – 290, radiation resistance – 300, weight – 24.
– Left and right hands: damage resistance – 250, electric damage resistance – 190, radiation resistance – 150, weight – 18.
– Left and right legs: damage resistance – 250, electric damage resistance – 190, radiation resistance – 150, weight – 18.

Unique ability. If you use all elements of power armor, the recovery rate of action points increases.

Target. Assign the gang in charge of the Galaxy.

Choose a gang that will get the Galaxy zone. Move to the Yader-Cosmoport area, go upstairs where you found the star core under a glass display case, and hang the flag of the desired gang.

Power armor "Quantum X-01 Type V".

Target. Capture the Dry Gorge zone.

From the Galaxy zone, move to the left, towards the Dry Gorge. Sandworms will meet you here. Destroy them and go a little further, where a robot named Sheriff Hawk is waiting for you. Talk about everything, use robot expert.

STORY QUEST “SHOULDER IN A DRY GORGE”

Target. Collect the parts of the cipher from the safe.

Now you need to communicate with three robots. You can either complete their tasks, or use the "Robot Expert" to avoid them and take the pieces of the cipher.

The following part of the text is intended for those who cannot use the Robot Expert.

Find the first robot nearby (go forward) named Scout. Chat with him. Either use the "Robot Expert" or complete his task.

Purpose (optional). Take “Buttercup” to the pen.

When you find a saloon, stand with your back to it. Look to your left and you will see another street parallel to the one in front of the saloon. At the beginning of the street on the left side there is a tower. There are some alien growths below. To the right of the tower you can find the Buttercup robotic pony. From the tower, go so that the saloon remains on the right side. Go into the pen, open the “Junk” tab in your inventory and throw away the roboponies. After talking to the robot, you will receive part of the code.

Find Doc Phosphate's saloon, talk to him and get the task of serving drinks.

Purpose (optional). Serve drinks.

Go up to the second floor and place the glass of Yader-Cola on the indicated table. Leave the saloon and go forward. To the right and left there will be two open buildings with tables on which you need to place another bottle of Yader-Cola.

Not far from the saloon (you need to get out of it and go straight) there is a building that is guarded by One-Eyed Ike. Talk to him, he will offer a duel. Agree, for which you will receive a revolver with cartridges. Equip it and then stand in the center. When the robot says to shoot, shoot it once. You will receive the next part of the cipher.

Target. Find the key to Mad Mulligan's Mine.

When you collect all the parts of the code, follow the marker to the Dry Gorge Theater. Inside the indicated building, open the safe (after killing the opponents) and take the key. By the way, the safe could probably be hacked if you knew its location.

Target. Enter Mad Mulligan's Mine.

Go to the indicated location and open the door using the key.

Target. Destroy the bloodworm lair.

Get inside the lair, get to the bloodworm queen and destroy it. Get outside and talk to the robot Sheriff Eagle. Now you can assign a gang here.

Target. Assign a gang responsible for Dry Gulch.

Select the gang in charge of this zone by hanging their flag on the flagpole. To find it, go to the Sheriff Eagle robot and break open the door on the right side (difficult level). In a small room, you immediately need to break into another door (a complex lock) to find yourself on the other side of the building. There are steps leading up to the building. Climb them and then the lowered wooden stairs. Hang the flag of your chosen gang on the flagpole. In our case – Operators.

STORY QUEST “GRAND TOUR” (CONTINUED)

Target. Take over a bottling plant.

Head from the Children's Kingdom towards the factory and the first place you will find is the “World of Freshness”. The quest of the same name will begin.

STORY QUEST “WORLD OF FRESHNESS”

Target. Clean out the Yader-Cola bottling plant.

We continue to pass Fallout game 4: Nula-World on the website website. Go down into the water and enter the dark tunnel in the middle, where the marker points.

Inside this building you will have to destroy opponents. We are talking about large “Yader-Crabs” (all of them) and assault guns.

ADVICE. In order not to miss anything, as soon as you get here, move along the tunnel with water, dealing with opponents. It will lead you to a dead end, but behind the screen on the right there will be a passage to the workshops. There will be assault guns in the workshops. Once all enemies are destroyed, one of the mission objectives will be crossed out.

Target. Clear everything around the Yader-Cola bottling plant.

Find another exit from the Yader-Cola bottling plant. This could be a narrow tunnel, or it could be a door that can only be opened after hacking the terminal nearby.

Outside, you will need to kill all the same “Yader-Crabs”, as well as their Uterus (in a huge “puddle”). You need to finish off the remaining enemies on the building itself. To do this, go up the metal stairs. When you kill everyone, you will need to choose a gang.

Target. Raise the flag to take over the bottling plant.

Follow the marker and you will see a building in the shape of a red rocket. There is an annex next to it. Go through the extension to the lift and go up. There will be a flagpole here - select the flag of one of the three gangs.

STORY QUEST “GRAND TOUR” (CONTINUED)

Target. Capture the Safari zone.

This is the last zone that needs to be captured as part of our walkthrough. Go across the bridge from the bottling plant, go into the territory and help the savage named Cyto destroy the crocodile claw. A new quest will begin.

STORY QUEST “SAFARI”

Target. Find out where crocodile claws came from.

Talk to the savage and agree to help. Follow Cyto inside the primate house. Along the way you will need to kill one crocodile claw.

Target. Listen to the holotape of Dr. McDermott.

After talking with Cyto, the task will be updated. Open your inventory, go to the "Miscellaneous" section. Find the item "Doctor McDermott's Diary, Entry 47B." Open it.

After listening, be sure to chat with Zito. Using high level charisma, you can ask gorillas for help.

Target. Enter the large triangular house.

Go to the indicated place - the visitor reception center. The task will be updated.

Target. Examine the triangular building and find the entrance to the cloning department.

Go down, destroy the crocodile claw and around the bend find a locked door with a terminal.

Target. Examine the terminal by the door.

Explore the terminal, look through all the tabs. As it turns out, the code is now set to "Grizzly", which means the doors are completely locked. We need to unlock them!

Target. Find out if Cyto knows anything about the "Evil Anaconda".

Chat with Cyto.

Target. Get to the giant metal snake.

You've probably already noticed a house on a tall tree in the northern part of Safari. So to the left of it there is the House of Reptiles. When you get close to him, he will be marked on the map. That is, from the tree house, the Reptile House is located to the west, to the left. A stream flows next to it. Follow the creek north and you will see a huge roller coaster. This is the "Evil Anaconda".

Target. Look near the giant metal snake for Dr. Hein's password.

Move to the location, kill opponents, among whom there will even be a two-headed bull. You are interested in a small hut with a yellow horizontal stripe. You will need to crack a difficult level lock. Inside there will be a scientist's corpse and a wooden suitcase on the table. From there you need to get Hein's password.

The body of Dr. Hein, to the right is a table with a password.

Target. Get into the cloning department.

Follow the Safari marker and enter the park. You need to go forward to the visitor center where you inspected the terminal. Inspect the terminal again and select the item that opens the doors.

Target. Disable faulty device cloning.

Move along the corridor, kill the crocodile claw in the room and follow through the red door ahead. After the next corridor, go down below into the room with water. Kill a regular crocodile claw and an albino crocodile claw. Interact with the indicated red panel. Disable the current replication procedure.

Target. Kill the remaining crocodile claws in the Safari territory (15/21).

In your case the numbers may be different. Exit the niche with the terminal, two more crocodile claws will appear. After killing them, go to the place where they appeared. There is a pipe with a break here. If you go through it to the left, you will come across the front door. But it's locked. Go back and look at the outside of the pipe. There is a terminal here. Use it to open that very door. Go outside.

Walk across the bridge located between the tree house and the Reptile House. Behind the cages there will be a hatch to the basement called the "Bear's Den". Kill the bear and the crocodile claw, and then exit here through another passage.

You've probably noticed the sculpture of an angry bear. Go to her. To the north of it there is a lattice fence. There's a hole in it. Go through and find another crocodile claw in the pool.

After the murder, new markers will appear on the map. So, one by one, kill all the opponents. After this, return to the primate house and talk to Zito. You can use intermediate level charisma to convince Cyto to live with new friends - raiders. You can just ask him to leave. Or you can attack completely - with or without dialogue. But then you will have to kill both Tsito and the gorillas.

Target. Assign a gang to be in charge of Safari.

You need to go up to the roof of the visitor center. If you look at the front door of this building, you should look for the stairs to the roof on the right side. Choose a gang to give this territory to. Mission "Grand Tour" completed!

Quest “The Cap in the Haystack” that appeared in the DLC for called Nuka World, quite unusual. At the end of it you difficult decision to make, but the rewards are also very interesting. We recommend saving more often, and we won’t spoil any plot points, because the quest is very interesting. Below we will look at where to find hidden drawings, and in another material () about options for completing it, rewards and methods of obtaining it.

This quest gives Sierra Petrovita, known to many from the RPG Fallout 3. She's still looking for brand secrets Yader-Cola Nuka Cola and this task is the biggest secret. For this it is necessary find 10 small hidden drawings that are scattered throughout the park. They are located on walls, on objects and may not be immediately noticed.

How to get the quest Cap in a Haystack

To get back go to the Salon. There will be a woman in a light T-shirt standing in front of the Nuka-Cade building. Talk to her and get points from her Mister Caps and the task to find 10 drawings. Be sure to wear glasses, otherwise you will not be able to scan the drawings. You can collect them in any order. But only their approximate location will be marked on the map; you will have to look for a specific place yourself.

Where to find the hidden drawings for the Cap in the Haystack quest

Figure 1. Salon. From the place where you talked with Sierra, exit through the arches, turn left and find the toilet building. The drawing will be between it and the bushes on the wall.

Figure 2. Galaxy Park. From the large Star Control building(where) go either left or right (under the stairs) and find a small courtyard that is closed by a mesh gate. To the left of the gate there will be an inscription Employees Only and a picture next to it. There is one nearby in the courtyard.

Figure 3. Galaxy Park. You will need to go to the RobCo Arena attraction (Battlezone). Follow the signs and then to the left of it find the Space Walk tunnel. In the upper part of it in the corner near the pile of garbage there will be a drawing on the wall.

Figure 4. Safari Park. Primate House. There is a gorilla statue at the entrance on the right. Jump over the bushes and you will find what you are looking for on the wall of the pedestal.

Figure 5. Safari Park. Maze at Mister Cap's Treehouse. Find a wall in the maze that is made of stone rather than hedges and there will be a pattern on it.

Figure 6. Children's Kingdom, Fun House. There are many attractions here, but you need the next one after the psychedelic corridor. You will find yourself in a round room with a rotating floor and many doors. From the entrance, the first red door is to the left. Open it and the drawing will be on the wall .

Figure 7. Children's Kingdom, ruined clock tower, to the right of the entrance. It is clearly visible from afar. Climb to the very top and there will be a letter on the wall.

Figure 8. A world of freshness. Enter the park and follow the river until Wild West installations. As soon as you see the first cactus on the right, pay attention to the distant bright house on the left. There will be a drawing on his wall.

Figure 9. Dry Gorge, Doc Phosphate Saloon. To the left of the Saloon there is a cemetery and on one of the gravestones on back side you will find what you are looking for.

Quest "Safari"— performed by the main character in order to capture the Safari zone during the quest “Grand Tour” of the Nuka-World Fallout 4 DLC.

For convenience, use summary :

Completing the Safari quest

As soon as main character enters the “Safari” zone, he is faced with an unequal battle, an incomprehensible mutant, looking like a thinner death claw, or a dinosaur from the distant past, attacks some savage, armed with a club and wearing only a loincloth. Having killed an incomprehensible mutant called a crocodile claw, the main character begins the "Safari" quest, the first task of which will be to find out where such outlandish mutants - crocodile claws - came from.

Task #1: Find out where the crocodile claws came from

In order to understand where these mutants came from, you need to talk to the rescued savage, it turns out that the savage’s name is Tsito, he speaks poorly, since he was born after the Great War and practically no one talked to him or taught him, Tsito lives in the Safari zone "and was already tired of killing these crocodilo-claws. As a result, Cyto asks the main character for help in clearing the park from these mutants and says that he has some kind of thing that helps kill mutants.

Objective #2: Follow Cyto

To understand what kind of thing helps kill Cyto with crocodile claws, we follow him to his home. And his home is in a primate house, usually in a zoo; all the primates of the zoo are collected in such houses. Once inside the house of primates, we are surprised to understand that Zito was raised by gorillas, this explains the fact that Zito speaks poorly, but even speaking poorly, Zito tells the main character about the old man whom Zito saved, this old man was apparently a scientist, who created a new species of mutants. Unfortunately, this scientist did not survive, but before his death he gave Cyto a halodisk, saying that it would help stop the crocodile claws. Your new friend gives this disk to you and it turns out that these are the diaries of Dr. McDermott.

Task #3: Listen to Dr. McDermott's holotape

This recording is the last request of Dr. Madermot, in this recording he admits that he is the last employee of the Replication Department, admits that it was he who created the crocodile claw, and also Dr. McDermott asks to stop the broken replicator, which began to churn out these mutants at a very high speed, in order to disable The replicator will need Dr. McDermott's password, or Dr. Hayne's password.

Having received this information, we go talk to Zito, maybe he knows something else.

Task #4: Talk to Cito

From a conversation with Zito, you understand that the replication department is most likely located in a large triangular house, from which, according to Zito, McDermott was just leaving.

Task #5: Enter the large triangular house

Having received this information, we quickly move towards the large triangular house. We move along the marker, destroy any troubles we encounter, and don’t linger anywhere for long. And here is the house in front of us, we go inside.

Task #6: Explore the triangular house and find the cloning department

Once inside the house, you need to look around and find the replication department, or in other words, the cloning department. After examining the building, it becomes clear that this is a visitor reception center. This center has a door, the locking system of which is connected to the terminal. From this terminal, you can not only try to open the door, but there is a non-standard menu item associated with the ransom demand. By opening this menu item, you can find out the fate of Dr. Hein, the password of this scientist can stop the replicator.

Task #7: Inspect the terminal at the door

It turns out that Dr. Hein was caught by local Greenpeace employees, and they took him to the big “Evil Anaconda”. They demand that the head of the laboratory come there alone so that they can discuss the release of Hein.

Task #8: Find out if Cyto knows something about the “Evil Anaconda”

Cyto, of course, knows about the “Evil Anaconda”, but he calls it a big metal snake and he understands that it is an attraction.

Task #9: Get to the huge metal snake

We run to where the marker points, shooting all the enemies that come to hand along the way. Upon arrival, we understand that the large metal snake is an ordinary “roller coaster”. Of course I want to go for a ride, but the attraction is not completed, and there is no time, you need to look for Dr. Hein’s password.

Task #10: Find Dr. Hein's password

The password the main character needs is located in one of the trailers, the door of which is locked with a lock of difficulty level: “Complicated”. Opening such a lock will probably not be difficult for your hero, so take the password and move back to the terminal.

Task #11: Get to the cloning department

Now we need to go back and finally get to the replication department and turn off this damn replicator. To do this, we return to the visitor reception center again.

Task #12: Disable the faulty cloning machine

Once we get back, we go to the terminal and to unlock the door, select the menu item “Open the door to the Yader-Gen replication department.” Descending along a small tunnel, we already see some kind of equipment at its end, when suddenly the exit is blocked by the hefty carcass of a crocodile claw, we kill it and move on.

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