How to start legion starting quests. WoW: Legion – World Quests and Demon Invasion

World quests - another innovation World add-ons of Warcraft: Legion. In general, this is some kind of improved variation on the daily theme, but to what extent - we need to understand in more detail.

Legion World Quests: General Information

We list the basic information on world quests:

  • these quests become available from level 110;
  • to open quests you must have a reputation at the level of friendliness with the five main factions of the Broken Isles;
  • world quests open after completing a special quest;
  • take place in all locations of the Broken Isles;
  • world quest with exclusively valuable reward has a chance to spawn in the Eye of Azshara instance
  • World quests have different durations; the longer the duration, the more difficult the quest. They don't "reset" after a certain time like other quests;
  • there is no daily cap for world quests;
  • if you complete a world quest, another one will not appear automatically;
  • rewards for completing quests vary;
  • the same quests are available to players on your server, so there should be no problems with completion;
  • there are hundreds of world quests, so the likelihood of repeating the same task frequently is very low;

How to start a world quest?

Scrolling through the map from the flight master, you will see a tooltip that shows how many world quests can be completed in a certain location. From the map you can also understand what quests are available at each station along the flight route. The world map also shows how many quests are available in a particular location.

In order to start the quest, simply fly to a certain station and information about the quest will automatically appear there, similar to how it happens with additional tasks. In order to decide which quest to complete, look at the hint from which you will learn about the difficulty of the quest and the reward for completing it

World Quest Types

There are the following types of world quests, which can be learned from the icons on the minimap:

  • crossed swords: PvP quest;
  • violet "!" in the “dragon” frame: the quest is connected with the world boss;
  • blue skull in a “dragon” frame: the quest requires a group of players and is completed in an instance;
  • blue "!" in the "dragon" frame: the quest requires a group of players and requires killing an elite mob;
  • ordinary "!" in the "dragon" frame: the quest requires a small group of 2-3 players and requires killing an elite mob;
  • regular "!": the quest can be completed solo;
  • profession sign: the quest is associated with a specific profession;
  • green paw: the quest is related to combat pets.

The quest tooltip displays the following information:

  • quest name;
  • the difficulty of the quest, which is determined by the color of the quest name;
  • quest type, which can be identified by the icon on the map;
  • if a quest gives you a reputation, then the tooltip also tells you this;
  • time remaining until completion varies depending on the type and complexity of the quest;
  • quest goals;
  • awards;

Kirin Tor Quests

This type of quest is different from other world quests:

  • these tasks are puzzles, as opposed to the traditional “kill-20-hogs”;
  • Enigmatic puzzle: you need to remember the sequence of illuminated tiles and repeat it;
  • Ley Racing puzzle: you need to have time to collect it magical energy(the task has a time limit)
  • Flight puzzle: you need to get into an air bubble and fly with it so as not to fall out of it;
  • there are not many quests from the Kirin Tor yet
  • quests give reputation with the Kirin Tor faction, as well as with other factions;

Emissary quests and rewards for them

Each day, special NPCs called Emissaries will give out quests that will offer a reputation bonus for completing 4 quests for a specific Broken Isles faction. You can see which emissaries are available today on the map. Emissaries change every three days, so you don't have to log into the game every day to receive their quests. In total, you can complete 3 emissary quests at a time.

World quest rewards

Rewards for world quests vary depending on difficulty, but in general everything is quite predictable:

  • gold, stronghold resources, an item for leveling up artifact power, a kit for stronghold champions, Blood of Sargeras, a kit for an 805+ character and relics for artifacts;
  • professional quests give reagents as rewards, including rare ones such as Felwort, Infernal Brimstone, Sluce of Bacon;
  • quests from the “Work Order” category provide rewards in the form of level 3 recipes;
  • blacksmithing: powerstone armor;
  • enchanting: chants for rings and necklaces;
  • engineering: various gadgets;
  • Inscription: runes for bosses of the Emerald Nightmare raid;
  • jewelry making: various necklaces and rings;
  • leatherworking: leather armor;
  • tailoring: cloth armor;
  • the fishing competition will also be a world task;
  • PvP quests will bring rewards in the form of a level 805 body kit
  • to maintain interest in world quests, the level of items that will be given as rewards for quests will be scaled;
  • for completing the emissary quest, the player receives 1500 reputation points with a certain faction, as well as a bag with all sorts of useful things. In the bag you can find several hundred stronghold resources, an item for pumping up the power of an art fact, and an attachment for followers. In addition, the bag may contain a legendary item (low chance) and an item (very low chance) that will allow you to start a quest, the reward for which will be a riding fox.

Intermediate impressions

It all sounds pretty good. Instead of repeating the same tasks from the same NPCs from month to month, we get variety and can choose depending on our preferences. Let's see how it will work. There have already been plenty of experiments with quest hubs, while the most successful, in my opinion, was the Timeless Island.

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How long does pumping take?

Leveling from 100 to 110 can be done in just 6 hours. Time can speed up a lot if you have Broken Isles Pathfinder, part two completed and unlocked, you've rested and upgraded your heirlooms to level 110 in patch 7.2.5.

Experience

Each time you increase, your level increases and as you accumulate an experience bar, allowing you to level up and become more powerful.

There are many ways to gain experience such as PvP, fighting animals, archeology, gathering, dungeons and of course local quests, the focus will be on this guide. At the end of the main storyline of each zone there is a large bonus quest that gives a lot of experience. Players will also be able to gain bonus experience using the following methods:

  • Increased XP: Leave the rest area to gain 100% bonus XP from kills based on how long you've been out of the game.
  • After unlocking the Hall class mission after level 101, several missions will grant experience (~5% of the level) upon completion.

In addition, players can acquire experience multipliers through several events:

  • 10% via Darkmoon Fair or riding the carousel for WHEE!.
  • 10% via Ribbon Dance.

Heirloom Items

Patch 7.2.5 introduces the ability to upgrade your previous items to level 110. You can buy a Scorched Spine Tile Armor or a Weathered Heirloom Knife from Estelle Gendry in the Undercity for 5,000 and 7,500 gold respectively.

Experience Bonus

Because of this, there are a maximum of 7 full item slots that can be upgraded to provide bonus experience between 100-110 for a maximum total bonus of 55%.

  • Helmet – 10%
  • Leverage – 10%
  • Cloak – 5%
  • Chest – 10%
  • Legs – 10%
  • Ring 1 (Admiral Taylor's Loyalty Ring, Third Fleet Badge, or Captain Sander's Returned Group) – 5%
  • Ring 2 (terrible pirate ring) – 5% Other relics

There are two more types of inheritable items: Keychains and Neck.

The neck can also be purchased from Estelle Gendry and progressed to level 110 in patch 7.2.5. Each neck has a 2-minute use effect to restore health!
Warlords of Draenor already scale to level 110. Accessories: Gronnuoth War Horn, Naaru Judgment.
Touch of the Void is available from WoD Garrison and deals great damage to enemies in the area. Other accessories have an effect when you kill monsters.

Eastern Kingdoms:

    • Alliance: Improved Supply for Azeroth

Kalimdor:

  • Alliance: Survival of Kalimdor
  • Horde: Walking Kalimdor with the Earth Mother note that the tooltip says 15,000 gold, but it is actually 10,000 gold.

Item Level

As with previous heirlooms, the item's level will scale as the player levels up. This allows a newbie at 110 to start at level 800 items in certain slots.

Pumping zones

Legion has four experience zones, each with their own storyline and story. You can do this in any order you like as they scale to your level.

Azsuna is home to the remnants of the ancient night elves, ravaged by the wrath of Queen Azshara. This cursed land is replete with many secrets and serves as a refuge for what remains of the Blue Dragon.

Valshara- This is the site of Cenarius Grove, where the demigod first met Malfurion Storm and then began his training. This is also where the influence of the Emerald Nightmare bleeds into Azeroth, corrupting the land. You'll also find key locations such as the corrupted world tree Shaladrassil and the Black Rook Hold dungeon, an elven fortress that dates back to the War of the Ancients.

Highmountain- this is the location of one of the most big mountains in Azeroth and a durable and beautiful place. Here, three tribes of high tauren are locked in a brutal struggle against the wild drobar that threatens their lands.

Earth Stormheim– one of the harshest zones, this is a reflection of the vrykul who live here. As you explore, you'll learn more about vrykul culture, including the origins of the mysterious Valkyr and the terrifying Kvaldir. Along the way, you'll fight the Vrykul God-King as he demands the "Stormheim Pillar of Creation" on behalf of his Legion masters. Ultimately, your quest will take you to the heavens where the greatest champions of the vrykul await to test your worth.

Prioritize main story quests that count on reaching that zone and taking you to the dungeon. Bonus objectives also award a huge amount of XP, so do them if your quest will naturally take you to the area. Make sure to complete the dungeon quest to finish each zone as it awards a huge amount of experience and completes the story! You can start the next zone's quests if you're expecting Dungeon Finder to queue you up.

In Legion, up to five players can loot the same mob at the same time, so you don't have to worry about someone else taking your loot faster.

Artifact and Class Hall quests

The artifact of your specialization is very important as it greatly increases your player's power when you equip it. The first thing you do when you reach the Broken Shore is get your first artifact weapon. Typically, obtaining artifact weapons takes about 20-30 minutes and will unlock your class stronghold. They give certain experience depending on the length of the quest chain.

As you level up, parts of the class campaign are unlocked at level 101 and 103. They will reward you with experience and you will need to complete them. Be sure to fill them out when you can.

  • At level 101, you will receive a quest in Dalaran to begin the next stage of the class's campaign. You'll get some early champions, the ability to recruit smaller troops, and unlock Order Advancement.
  • At level 103 you will start a new chain of chains from your Order Hall. This chain opens up the opportunity to recruit more troops and unlock more champions.

At level 102, you can unlock additional artifact weapons for other specializations in your class. You will need to complete your quest chain and also receive your reward. Unlocking these artifacts will give you more flexibility if you have to change specializations for some reason.


Promotion of orders

There are two promotion options available for level 110 players. Tier 1 and Tier 2 upgrades will usually have one option that will improve the job of character development.

  • One level 1 option for each class is to increase the chance of getting a quest to get a rare or epic bonus upgrade from irregular quests.
  • One of the tier 2 options usually gives a cool buff that will be useful when on the Broken Isles. Some examples are: Soul Flame of Insight for Demon Hunters or Nexus Teleportation for Mages

Talents level up

Typically, players prefer the DPS specialization level as it kills enemies faster. However, both tanks and healers can deal a lot of damage - and more so than in previous expansions. Tanks and healers have a lot of survivability, allowing them to take on many enemies at once.

Upon entering a dungeon, players will receive a dungeon setup lasting 1 minute. This will allow them to move from unnecessary talents to dungeon running talents. However, this will not allow you to go back for free, so after the dungeon is completed, you will have to use the Tome of the Tranquil Mind. The first quest when you enter Dalaran will give you 5 Tomes of the Tranquil Mind, which do the same thing.

Professional quests

You can obtain the Legion Professions quests from the appropriate shop in the Broken Shores of Dalaran. You don't need any previous profession skills and can pick them up at profession level 1. Most quests will start in Dalaran and take you to Azsuna. Profession quests can be completed upon completing the main story of that zone and can be found in the same locations as the main ones story quests.

If you don't have professions, Herbalism and Mining are good choice for bonus experience quests. They are both done without leaving the main storyline, since there is ore and grass everywhere! Sometimes when you mine or select a stack of herbs, you will receive a quest that you can complete in Dalaran.

Useful items

The following items can help you level up:

  • http://www.wowhead.com/item=131811 – A toy that reduces your falling speed for one minute. Acquired by robbery various items around Highmountain.
  • Alternatively, use the Goblin Glider Kit, which can be crafted or purchased from the Auction House.
  • Emerald Winds - A toy that can be used to advance forward. You can earn money by completing the Hechling Talon quest in the Mountains.
  • Reins of the Crimson Aquatic Strider - a mountain from the Draenor garrison that allows for water sports.
  • Fighter Grub is a food that will quickly restore your health if it is not in combat.

Crafting Legendary Items

If you have extra gold, you can buy or craft one of the legendaries. This is a massive stat boost and your character will be able to kill enemies much more efficiently.

You can equip them on a character that is level 101 or higher, and can be used entirely for current content.

New Items 7.3 BoA

Reputation Items

There are many different types combat allies, but each class has at least one champion who can be assigned as a bodyguard. Bodyguards have a specific role (tank, damage dealer) that will use class-related abilities to help you on the Broken Shore.

Flying

Players who have completed http://www.wowhead.com/achievement=11190 and http://www.wowhead.com/achievement=11446 on any of their characters in order to fly in Legion content! This will significantly increase your leveling speed, since flying means allow you to travel faster than ground-based ones.

To be able to fly, you will need:

  • Explore 5 quest locations (http://ru.wowhead.com/achievement=11188)
  • Complete all major storylines on the Broken Isles (http://ru.wowhead.com/achievement=11157/legion)
  • Complete 100 different world quests (http://ru.wowhead.com/achievement=11189)
  • Complete your Class Hall Order Campaign (http://www.wowhead.com/achievement=10994/a-glorious-campaign)
  • Earn Honor with the 6 Broken Isles factions (http://www.wowhead.com/achievement=10672)

The second and final part of Pathfinder Broken Isles can be completed in Patch 7.2: http://www.wowhead.com/achievement=11446 requires:
Complete the first part (http://ru.wowhead.com/achievement=11190)
Explore the Broken Shore (http://www.wowhead.com/achievement=11543)
Commander Honored by the Armies of the Legion (http://ru.wowhead.com/achievement=11545)


Legion attacks

Legion Assaults reward a huge amount of experience in 7.2, and with heirlooms in 7.2.5, they will award even more experience. Each invasion typically awards 90% – 100% EXP of the level.

Any character who has unlocked World Quests at level 110 will see Legion attacks at their level 98+ alt. Your alts will be able to complete all 6 quests for the invasion. Each World Quest will reward a base experience value (~10% of level) plus a bonus reward:

  • Stronghold Resources
  • Artifact Power
  • Bonus experience (~5% of level)

There are two types of Legion attacks: "Wanted" and regular. "Wanted" quests are much faster and easier to complete when leveling up because there is no limit on the number of people who can kill a monster. Regular quests can take much longer and can only be completed by 5 people.

One of the disadvantages of leveling through Legion invasions is the lack of equipment. In patch 7.2, players who just started the invasion have reached level 110 with an item level between 700-720, and things get harder and harder to kill since you don't get any new gear.

Class Hall is a new addition to the game with the release of Legion. A class stronghold is a zone in which members of a class can perform various actions.

For example:

  • return points invested in the properties of the artifact;
  • change the appearance of the artifact;
  • Complete the Class Hall mission with recruited champions and units;
  • delve into the history of the class and artifact by completing special tasks;
  • purchase sets of combat and decorative equipment from the quartermaster;
  • Receive a reward for completing a dungeon on Advanced Mythic difficulty.

Initially, class strongholds were often compared to garrisons, but now the differences have become obvious. Below we will talk about how to get into a class hall when you first appear on the Broken Isles and how to manage champions and units.

Most classes can get to their stronghold through portals located in different parts of Dalaran. Moreover, for each class there is a separate portal, which cannot be used by characters of another class:

Where are the portals located:

  • For and: in the Alliance / Horde hall;
  • For: on the airfield;
  • use Gliding to get to one of the islands near Dalaran;
  • can get to their stronghold through secret passages that exist in some buildings in Dalaran;
  • : portal near Cloaca;
  • : through a special network of flights on a griffin;
  • , and can create portals themselves.
  • Sky Citadel, Stormheim

Video - comparison of the class strongholds of the Legion and the garrisons of Draenor:

Strongholds of each class

Each class stronghold will have some unique features.

For example:

  • Rogues have an additional NPC to access the Black Market Auction.
  • Druids in the stronghold have portals to the main natural locations.
  • Warriors can duel in a special arena.

How to unlock class hall missions

Accessing class hall quests/missions is easy:

  1. Once in Dalaran, complete the quest to obtain an artifact and access to the class stronghold.
  2. On the commander's table, select the location where you plan to level up to level 110.
  3. Just level up until you reach 325 Artifact Power.
  4. Return to Dalaran - receive a short chain of tasks, similar to the quest to obtain an artifact.

After completing this chain you will have access to four things:

  • To several champions (companions)
  • To your first squad
  • Class Hall Upgrade System
  • Class Hall Mission Interface

Further access can only be obtained at level 103 - upon returning to the class stronghold, you will again be given a task, after which you will unlock a second type of squad and 2 more champions.

By the way, completing this chain unlocks the appearance of an artifact weapon for the achievement Fight in Style: Classic Look.

Completing the Class Hall Campaign

To complete the class stronghold campaign, you need to reach level 110.

As the campaign progresses, you will receive many nice things:

  • Stronghold Resources and Artifact Power
  • Level 810 Bracers from the Class Hall set (for 6 champions)
  • Level 830 chest from the Stronghold set (for completing the campaign)
  • The title associated with your class (for example % Shadow Blade for rogi)
  • Third slot for relics in your artifact
  • Another artifact skin for the Battleforged achievement.

Class Hall Resources

In Legion, the garrison has been replaced by a stronghold, in which players of the same class will work together to resist the invasion of demons. The development of the stronghold will take place through a new currency - class stronghold resources, which will be used to recruit units, complete missions and orders, and improve your stronghold.

You can get them for regular and world quests, completing a class stronghold campaign, searching for treasures, and killing rare monsters.

It will always be useful to have 1000-2000 resources in reserve for rare missions and artifact research. The remaining portion can be spent on improving your stronghold or class equipment.

Please note: Unlike the garrison, in the Legion you do not receive Stronghold Resources for completing missions!

Where to get Class Order Resources

1. Class Stronghold Campaign (100-5000 resources)

For completing certain tasks in the class stronghold campaign, the player will receive garrison resources. Basically, their number will not be more than a couple of hundred, but after reaching level 110, tasks for both 1500 and 5000 resources will appear.

2. Local quests (350-1000 resources)

Once a week, the player will be able to complete a task to kill world bosses, the reward will be 1000 Class Stronghold Resources. The rest of the world quests will bring 350-450.

Class Hall research, such as Church Tithe, will help increase the effectiveness of quests - you will receive more Class Hall Resources from them.

3. Quests to complete 4 local tasks (600 resources)

Sometimes quests appear to complete 4 world quests. For example, let's take the Court of Farondis, the reward for which will be the Safe of Farondis. There is a high chance that the safe will drop 700-950 resources.

4. One-time bonus tasks (200 resources)

As in Draenor, bonus tasks sometimes appear on the map - they are indicated by two crossed swords. However, they are only available during character leveling and disappear after level 110.

5. Rare mobs and local quests to kill them (70 resources)

Rewards for killing rare mobs can only be received once. For killing mobs while completing local quests from the “WANTED” category, the player will also receive 70 resources.

6. Treasure chests (35-225 resources)

In the process of Legion locations, Small Treasure Chest and Treasure Chest, which can contain 35-225 Class Order Resources. The larger the chest, the more resources it contains.

From each of the Legion factions you can purchase maps that indicate the location of treasures in a specific location of the Broken Isles:

Court of FarondisAzsuna
Tribes of HighmountainHighmountain
Dream WeaversValshara
ValarjarStormheim
NightfallenSuramar

You will also find treasure maps in our articles on Legion locations (right column from the table above)

Video about the bonus for receiving Class Stronghold Resources:

What to spend class stronghold resources on?

In this section, we will tell you how and where you can spend Class Order Resources.

1. Research on improvements to the class stronghold (total 39050 resources)

The figures given are calculated per month.

Class Hall upgrades provide the player with various bonuses or buffs while completing quests in the Broken Isles. For example, the Armed with Faith upgrade will allow you to use more legendary items on your character.

The duration of the research increases in proportion to the cost:

  • Research for 1000 stronghold resources will last 7 days
  • 10 days will take 10,000
  • 12 days – 12500
  • 14 days – 15000.

Carefully consider your choice, because you will need to pay additional Class Stronghold Resources for the shift.

2. Artifact research (12500 resources)

In order to raise the Artifact Power to the maximum, 25 Artifact Data research is required, each of which costs 500 resources.

3. Improving class stronghold equipment (29,000 resources)

Class set items can be upgraded to level 840. For example, to improve the High Priest's Regalia you will need:

You shouldn't invest as much as possible in equipment until you've upgraded your class stronghold.

4. Completing class stronghold tasks (50-1000 each)

Rare dungeon and raid missions reward a Chest of Nightmare Treasures, each such mission costs 500-1000 Class Order Resources. Some missions are tied to the stronghold campaign, they will cost less - 50 Resources.

In addition, there are missions for which the player receives gold, artifact power, experience, or equipment or experience for the champion. They cost 100-200 Class Order Resources.

5. Hiring troops (20-85 each).

IN class stronghold The player will have the opportunity to hire troops to go on missions. This way you can perform multiple missions at the same time.

Troops run out over time - one group can only be used 2-3 times, then you need to hire a new one.

Small squad:

  • Cost: 20 resources
  • Mission success rate: +15%
  • Can be used: 2 times.

Large group:

  • Cost: 30 resources
  • Mission success rate: +30%
  • Can be used: 3 times

Leveling up your class stronghold in the Legion

The upgrade system allows you to spend Stronghold Resources on researching improvements to your class Stronghold.

The system is very similar to leveling up artifact talents, where the Stronghold Resources are the Power of the Artifact, and the Class Stronghold is the Artifact.

At the start of the Legion, improvements to the stronghold require large quantity resources and take a lot of time.

A total of 6 levels (tiers) of improvements are available; at each level you can choose from two options, with the options varying for different classes.

Table with research cost and time, choice changes and level requirements (RO = Stronghold Resources):

Improvement levelLeveling upChanging your selectionNeed a level
Tier 150 RO / 2 hours500 RO / 1 day100
Tier 2500 RO / 4 hours2000 RO / 3 days105
Tier 31000 RO / 7 days110
Tier 410000 RO / 10 days
Tier 512500 RO / 12 days
Tier 615000 RO / 14 days

What upgrades to choose for your class stronghold

In this section of the guide you will find tips on choosing upgrades at each class hall level.

Level 1

During leveling up, for all classes it is better to choose an increase in the chance of receiving an item of a cooler quality as a reward for tasks.

After reaching level 110 and completing most of the missions that could give good equipment, it is better to choose the increased probability of mission success.

Level 2

The choice of upgrades depends on the class:

Death Knights and PaladinsIt is better to take the option with a mount. The second option is worth taking only if you do not have enough champions to neutralize threats on missions.
Demon Hunters and WarlocksAt the start of the Legion, when you need equipment, it is more profitable to take the second option - for additional loot and buffs. Closer to the raids you can choose anything
DruidsAdditional items - at the start of the Legion, reduction of mission time - later.
Hunters and MagesBefore the introduction of flight in the Legion, the option of moving around the Broken Isles looks preferable; then - depending on the situation.
Monks, Priests, ShamansFor the duration of pumping - option with a buff; at level 110 – improvement of units.
RobbersA storage voucher is always better.
WarriorsAdditional loot - at the beginning of the Legion, reduction of mission time - later

Level 3

If you have just started dressing your champions, choose the option that allows you to complete work orders for equipment or receive it from missions.

When the champions are dressed in good equipment, choose to increase the number of units.

Level 4

As a rule, upgrading large units provides the greatest benefit - as only then will it be possible to neutralize the threat of a boss without champions.

Level 5

Level 6

At the last level of improvement you don’t have to choose anything, since there is only one option available - the ability to wear it on the character 2 legendary items simultaneously.

Class Hall Champions

Champions are notable members of your class who can be recruited throughout your class hall campaign.

You can:

  • Send champions on missions
  • Recruit them as combat comrades to help you in the Legion

Each class has its own set of unique champions related to the game's history. There are 8 champions for each class hall, but only 5 of them can be active at a time.

If you have more than 5 champions, some of them need to be “deactivated”. To return him to work later, you will need to pay 250 gold.

How to get champions in WOW Legion

All champions are unlocked as you progress through the Stronghold campaign. As soon as you complete the first quest chain after receiving 325 units of Artifact Power, you will receive your first champions.

At level 103, you can complete another chain of quests and unlock 2 more champions.

The remaining champions will be unlocked as you progress through the class hall campaign.

Useful video on class stronghold comrades:

How to dress champions in WOW

New equipment slots for champions open up as their level increases and their quality improves (as with the garrison followers in Draenor).

The first equipment slot opens when the champion reaches a rare quality (blue); the second slot is when it reaches epic quality (purple).

To prepare a champion for battle, you need to find him some equipment. It can be obtained in the following ways:

  • Missions in the class stronghold
  • World quests
  • Treasures
  • Rewards for faction envoy quests
  • Leveling up your class stronghold

Champion items can be broken down into 6 categories.

1. Increase the likelihood of success

  • Increases by a certain amount for all missions
  • Increases only for missions shorter than 4 hours
  • Boosts only for missions longer than 8 hours

2. Reduced execution time

3. Comparability of comrades

Equipment that provides certain bonuses if certain types of followers are sent with the champion on a mission. Each class has its own set of third category items, which depends on the class stronghold.

There are two types of such items available:

  • Increases the chance of success when certain small units are present
  • Increases the chance of success with certain large units

4. Equipment of a combat comrade

These items are only useful for combat companions: they improve the player's rewards when completing world quests with the champion.

Two types of such equipment:

  • Increase in received Class Order Resources
  • Increase in gold received

5. Consumable

Allows you to give certain beneficial effects to champions and units before battle.

Depending on your class, there are three types of such items:

6. Legendary equipment

Legendary gear for followers is different from other items because they are not easy to obtain.

Such equipment is much more powerful and often combines two of the effects mentioned above.

Legendary equipment for champions is as follows:

  • Increases the success of all missions by 15% + one thing:
    • Reduces duration by 5%
    • 15 gold for local quests with a follower
  • Reduces the time of all missions by 15% + one thing:
    • Increases mission success by 5%
    • 15 gold for world quests with a follower
    • 25 RP when completing world quests with a follower
  • Gives 100 RP for completing world quests with the champion + one thing:
    • Increases success by 5%
    • Reduces duration by 5%
    • 15 gold for quests with an ally
  • Gives 50 gold for local quests with the champion + one:
    • Increases success by 5%
    • Reduces time by 5%
    • 25 Stronghold Resources for world quests with a follower

Leveling and quality of champions

The starting level of champions depends on what stage of the class hall campaign the player recruited them at, but their default quality will be normal.

Despite entry level champion, be it 103 or 110, he will still gain experience when completing tasks.

Once a champion reaches level 110, he begins to increase his quality up to epic. The following types of champions exist:

  • Ordinary
  • Uncommon – Unlocks the champion's second ability.
  • Rare – the first equipment slot opens
  • Epic – a second equipment slot opens
LevelRequired amount of experienceTotal experience gained
101 200 200
102 400 600
103 600 1 200
104 800 2 000
105 1 000 3 000
106 1 500 4 500
107 1 750 6 250
108 2 000 8 250
109 2 700 10 950
110 3 000 13 950

Quality of champions/followers and required experience:

Unusual8 000 21 950
Rare20 000 41 950
Epic100 000 141 950

Champion Equipment Level

Upon reaching level 110, the champion will be equipped with ilvl 760, and the player will be able to begin improving his ward’s equipment. The higher the level of the item, the more difficult the tasks the champion will be able to complete. Maximum level 850 items.

There are the following champion equipment upgrades:

  • Heavy armor set: +5 ilvl
  • Fortified armor set: +10 ilvl
  • Set of impenetrable armor: +15 ilvl

Improvements to champion equipment can be obtained by completing class stronghold tasks from the table, or by improving the stronghold itself in tier 3. When assigning champions to missions, be sure to match the level of the mission and the champion. The closer they are in level, the more experience the champion will receive.

Champion Abilities

All champions have pre-assigned abilities. The first is available immediately, and the second opens upon achieving Unusual quality.

Abilities are designed to cover one or another threat that arises during the execution of stronghold tasks from the table. During the quest, a boss threat and a secondary threat arise. If they are not taken into account, the percentage of successful completion of the task will be reduced. The following secondary threats exist:

Combat satellites

Some champions have the ability - combat satellite. Thanks to this, the chosen champion with this trait will help you throughout your journey through the Broken Isles. Some follower abilities are proc, and some are active, meaning they can be summoned on demand. It is worth noting that in dungeons, on battlefields and in most scenarios they will not follow the player.

  • Proc Abilities

Such abilities are triggered under certain conditions. For example, if a player starts a battle or takes damage. There is also an internal timer for them.

  • Active Abilities

Some champion abilities add an additional button to the character's panel, pressing which the player will be able to summon a champion. The cooldown of such abilities varies from 2 to 5 minutes.

  • Bodyguards

Among the other champions, it is worth highlighting the NPC with the bodyguard ability. They will follow you everywhere, can hold aggro and use spells and abilities. If they die, they will quickly return to the battlefield.

Each class will have 4 champions who can be assigned to the place of a combat ally, as well as at least one Bodyguard.

Combat Companion/Fellow Assignment

A combat ally can be assigned on the task table in the stronghold. On the quests tab there will be an empty slot in which you can insert a champion icon, this will cost 50 stronghold resources. You can remove a champion from this slot for free, and there is no CD for reassigning a combat ally.

As soon as a player has appointed a champion to the position of a combat ally, he becomes unavailable for completing tasks through the table in the stronghold. Also, to change equipment, you will have to temporarily remove the champion from this position. For each task completed with the player, the combat ally will receive 150 experience. This way they pump up faster.

Updated: in early September, Blizzard announced a new mobile application for the stronghold - WOW Companion.

It will allow players to control the stronghold from their phone:

  • Upgrade class stronghold improvements and change them;
  • Deal with equipment for teammates and equip them;
  • Start and complete missions (rewards will be in the character’s bags when entering the game);
  • See on the map the local quests available for the character.

Stronghold Units

In addition to champions, a significant role in the stronghold of the class is played by Units.

Each unit has different indicators - for example, survivability. You can send troops on missions, but when their survivability runs out, they will die and you will need to recruit new troops.

The units have no equipment, no levels, and no experience - they are just food to distract the monsters while your champions complete the mission.

Squads cannot complete stronghold missions alone - a champion must always accompany them. Adding squads to missions is optional, and only affects the probability of mission success (+15% for a small squad and +30% for a large squad).

How to hire a squad

To hire a squad, you simply need to find a special NPC in your class stronghold and create a work order with him. This will cost a certain amount of stronghold resources (20 RP for a small squad, 85 RP for a large one) and will take 30 minutes.

Four classes - Death Knights, Druids, Mages and Monks - can hire a special type of unit. It takes 12 hours to create, but this unit is stronger than others: it gives +30% chance of mission success and additionally resists certain boss abilities.

To pick up a recruited squad, simply use the item that appears next to the NPC you recruited them from.

Limitations on the number of units

There is no limit on the number of units you can hire, but there is a limit on the number of active and live units at one time. The standard troop size is 3 small squads and 2 large squads. The limit for special teams is no more than one at a time.

The only way to increase the size of your troops is to upgrade your stronghold at level 3 (+1 troop).

Unit Vitality

In the mission interface, you can see heart icons next to the squad icon - these hearts show the squad’s survivability.

Initial values:

  • Small squad – 2 hearts
  • Large squad – 3 hearts
  • Special squad – 1 heart

Each time a squad completes a stronghold mission, they lose one heart (regardless of the outcome of the mission). When all the hearts of a squad run out, it will die and be removed from your troops.

Some classes have abilities that allow you to restore vitality, such as Shattered Souls (Demon Hunter) or Pain Suppression (Priest).

Please note: for regular missions, the squad loses only one heart, but there are missions in the “Lethal” category - for them you must find a squad or champion who will counter the lethal threat. If you don’t find it, the squad will lose all its survivability and die.

Class Order Missions

Just like in Draenor, you can send champions and squads on missions. To begin the mission, go to the command table in the class stronghold.

Mission Interface

The interface remains the same as in the garrison: there is a tab with all available missions, there is a tab with missions already in progress. Here you can hire a champion who will run with you around the Broken Isles.

On the “Comrades” tab, you can view all your units and all champions, improve their equipment, see their abilities, etc.

How to start a mission in a stronghold

To start a mission in a class hall, do the following:

  1. Open the mission interface through the command table
  2. Select the mission you want to complete
  3. Assess the threat each opponent poses
  4. Select champions and units that neutralize as many threats as possible
  5. Click the "Start Mission" button

Mission threats

There are 5 types of threats that you can encounter during missions:

Each mission can have from 1 to 3 threats - and you can usually neutralize them all.

Additional rewards

Regardless of which stronghold companions you send to complete the mission, the chance of success can be almost doubled. If you do this, you can receive additional rewards.

How the probability of receiving additional rewards is calculated:

  • If the probability of mission success is 150%, this is a 100% chance of successfully completing the mission and a 50% chance of receiving additional loot.
  • If the success rate is 200%, this is a 100% mission success and a 100% chance of receiving additional rewards.

Additional loot depends on the main reward for the mission:

Token for +50/250 reputation Item for quest (raid)Seal of Broken Fate

Mission types

There are 4 types of missions available in the class hall in Legion:

  • Regular: the most common type of missions; rarely give anything other than gold, artifact power and experience.
  • Quests: related to the class hall campaign, they must be completed if you want to develop the class hall. Usually they only give the power of the artifact as a reward.
  • Treasure: Available when your champions reach gear level 800 (for dungeons) and 820 (for raids). As a reward for such missions you can receive equipment and weapons for champions, as well as the Blood of Sargeras.
  • Cosmetic: very rare missions that reward you with fun items, such as pets or toys.

List of pets and toys as rewards for class hall missions:

unknownunknownBattle of the Black Rook Fortress

Class Hall Achievements

All achievements can be found in the Class Hall > Missions menu.

Overall, there are few achievements and almost all of them can be completed simply by playing through the class stronghold campaign, completing missions and recruiting units.

There are no special rewards for achievements in the class stronghold.

Class Hall Armor Sets

For each class there is unique sets 8-piece armor that can only be purchased in a class hall. By appearance These sets are similar to the Mists of Pandaria challenge sets, but there are some minor changes.

Each part of the kit is obtained in a different way:

  • Helmet - for a quest in a class stronghold
  • Bracers - for recruiting 6 followers for a class hall
  • Gloves - Respect with the Nightfallen faction required
  • Pants - Requires Revered with three Broken Isles factions
  • Feet - you need to kill the last boss in all Legion dungeons
  • Breast - for completing a campaign in a class stronghold
  • Belt – Earn 50,000 Artifact Power points
  • Shoulders – Exalted with the Nightfallen faction

At the same time, different parts of the kit different level items. To increase the level of an item, you need to buy a token, which has certain requirements:

  • Upgrade to level 810 – Respect with the Nightfallen;
  • Upgrade to level 825 – required to kill the last boss in all Legion dungeons (on any difficulty);
  • Upgrade to level 840 – Exalted with the Nightfallen.

We hope this guide to class halls, champions and missions in WOW Legion will help you understand all the intricacies of class halls.

V WoW Legion full of secrets and mysteries, and although the surroundings of the once great city are now, albeit picturesque, but still ruins, the city itself is still bustling with life. The adventurer has access to the most eventful Legion location only at level 110, but there is a huge heap of quests, two Mythic dungeons, the raid and, in general, a lot of interesting things are definitely worth the wait.

There is a lot to do in Suramar, and first of all you can admire the local landscapes - they, as always in World of Warcraft, are simply mesmerizing. But these are little things, the most important thing begins after Khadgar himself contacts you to ask for help with some interesting matter (quest “Khadgar’s Discovery”) - this is where the plot of Suramar starts.

There is no need to talk about the plot - there are complete spoilers, so just know that the plot of Suramar is worth following and going through it completely, and besides, there is a good reward for this in the form of reputation, gold, artifact power and even an epic mount, but let's talk about all this in order.

This guide will help newbies navigate Suramar, as well as those who just want to make sure they haven't missed anything. For convenience, it is divided into several sections.

In general, the Nightfallen story quests do not pose any difficulties, but it is worth mentioning the Telemancer Oculeth. Soon after you meet him, Oculet asks you to pick up some things from his old home, and during the quest “The Subtle Art of Telemancy” you find yourself in a teleport system. Finding the ones you need is quite simple - the Oculet tools are located in the Distortion Laboratory and the Telemetry Laboratory, but there are also a couple of secrets hidden here.

The “library” teleport will take you to a distorted space, from which Oculet will hasten to pull you out, but if you examine the distortion more carefully, you can discover hidden treasures. To prevent Oculet from “saving” you ahead of time, you need to quickly get to one of the shining purple circles and follow this way until the end of the distortion. At the exit, a statue of an elf and a reward in the form of a chest with change and artifact power will be waiting for you.

Next, Thalyssra will send you to explore the Anor Basin on the quest “Connecting to the Ley Lines”. Valtrois, who is right there, will not be happy to see you, but when she finds out about Thalyssra, she will become much more accommodating. Together with Valtrois, you need to activate the ley line of the Anor Basin, and the puzzle itself that is proposed to be solved is extremely simple, but after activating the ley line, you get the opportunity to activate other ley lines throughout Suramar. It’s better to take care of this in advance, since later in the story you will still be forced to run around all the hiding places, and it will be better if you don’t have to run that much.

Side quests

Side quests Suramar's plot is not inferior to the plot, and sometimes even surpasses them. The main reward for completing them will, again, be the power of the artifact, but you won’t be able to get the achievement “Good Suramaritan” without them either.

If you've ever walked past the vrykul settlement of Yandvik, where vrykul and naga fight day and night, you've probably noticed that both of them don't like you. However, you can become the Jarl of Yandvik - you can begin the plot of this settlement in the forest not far from the village, where a vrykul lady named Toril is just waiting for someone to help her drive away the naga.

In addition to the power of the artifact, several portions of ancient mana and the useless title of Jarl of Yandvik, you will also get the ability to breathe underwater and swim quickly in the nearby bay, and since several local quests take place there, such a reward will definitely be useful.

There, in the city of the nightborne, you can complete the quest chain “Blood and Wine” and receive the pet Unbound Mana Wyrm for the quest “Balance as a Gift”.

One of the world quests in Suramar sends you to train the withered ones so that they can become useful. The goal of training the withered is to reach the Telemancer Oculeth at the other end of the ruins and at the same time survive, bringing at least one wither with you. This is not as easy to do as it might seem, but with the right approach anything is possible.

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