Black dessert will give you a surge of new strength. Body parameters in Black Desert: tone, strength, health
Did you like our site? Your reposts and ratings are the best praise for us!
This guide contains all the necessary information for the fastest and most comfortable leveling. Black Desert.
How to level up in BDO faster? Grind or quests?
By far the fastest way to level up in Black Desert Online It's considered a grind, but if you're leveling up your first character, we strongly recommend that you go through the story chains (up to about level 56) to get to know the game properly. At first, BDO seems very difficult, so accelerated leveling is recommended only for those who are confident in their abilities. It should also be noted that some quests (for example, from the Black Spirit) are mandatory for each character. As a reward for them you can get additional slots in bags, knowledge points, energy and influence. If you miss important quests, you will still have to return to them later. That is why we advise you to take your time and level up at least one character on quests.
Leveling up in BDO with the help of friends
If your assistant has a high attack rate and you have all the experience buffs, leveling up to level 56 takes only 2 hours. And again, if you are leveling up your first and main character, this method will not suit you, because this way you will not earn the required number of skill points and will not be able to obtain talents. In other words, this method of leveling up should only be used if your friends are eager to help you further. Otherwise, you will be left without money and skill points.
It is also necessary to remember that if the assistant’s level exceeds your own by 10 or more units, you will not receive loot.
Introduction
After creating a character, the game will offer you to undergo training and visit different locations for beginners. If this is not your first time playing, you can skip the tutorial. Training takes a lot of time and gives practically nothing (except, perhaps, movement skills).
If you're not in a hurry, you can buy yourself a wagon or complete the wagon quest in Velia. You can store potions and loot in the cart so you can easily grind without having to return to town too often.
In addition, we recommend purchasing 2-3 pets from the in-game store. Pets will collect loot automatically and save you a lot of time. In fact, a pet is a prerequisite for successful grinding. If you don't have extra real money, try to buy a pet at auction.
All leveling points indicated in this guide have been repeatedly tested on European, North American and Russian servers. The characters were leveled up without enchantments on their equipment and without any special bonuses, so any other player can safely follow our recommendations. Equipment was obtained as you leveled up, that is, it dropped from killed monsters.
We also want to remind you that some classes (for example, Valkyrie) level up more slowly than others, so it would be wiser to find a group for them.
- Use maximum experience buffs:
- +200% look for a channel with an activated bell
- +100% weekend bonus
- +50% volume of war
- +30% bonus from premium set
- +10% costume
- +200% for 1 hour or +100% for 2 hours - daily achievement buff
- Some pets give +5% experience
- Events in the game, mainly related to holidays.
- Various consumables (candy, bouquets, tea, beer). Basically, all this is taken at auction.
- Experience increases at night
- If this is your first character, then be sure to try to get a vehicle as quickly as possible. It can be bought at an auction or received as a reward for one of the Starter Quests.
To level up 1-60 as quickly as possible, use the items highlighted in green.
Level 1 – 15
Level 1 – 9: Training
Once created, the character appears in a village called Olivia. If this is your first character, be sure to complete the introductory quests for them. To enable autorun, press the T key and select a point on the map. Sooner or later you will come running to right place and you can start learning. Some players don't understand what to do in the tutorial quests. In fact, everything is simple - you need to approach the mannequin and follow the instructions that are written at the top of the screen, that is, press the necessary keys.
After this, the Black Spirit will give you another quest and send you to kill beetles. Open the Black Spirit menu by pressing the "/" key. By this time you should have reached level 5.
Reset the quest and run to the Western Guard Camp, killing all the monsters on your way. This way you will reach level 9. If you don't know where the Western Guard Camp is, look at the map:
Level 9 – 13: Hermit's Grove
- Monsters: Weak Treant (melee), Adult Treant (ranged), Young Treant (melee)
- Experience: 3/5
- Difficulty: 1/5
- Production:
- Tree Spirit Branch
These monsters pose no threat and are easy to kill. The ancients live mostly on the hills. Tree spirit branches can be sold to the merchant who stands at the left entrance to the guard camp. Right-click on an item in your inventory to see the merchant's location on the map.
After reaching level 13, return to the Western Guard Camp and take the quest from Jareth Domongart, who is standing in the tent. Complete the quest - it will allow you to awaken the Black Spirit and improve items.
Level 13 – 15: Heidel Mine
- Monsters: Imp Miner (melee), Lesser Imp Miner (ranged)
- Experience: 4/5
- Difficulty: 2/5
- Production:
- Rough Pick
- Valuable amber [Crit. hit]
- Garnet Ain [Damage]
These are also very simple opponents. They stand comfortably and are easy to kill. Beware of small imps, as they have ranged attacks. The packs also contain elite imps that apply a periodic damage effect. They usually appear at the bottom of a hill. The density of monsters in the mine is quite high, so you can kill them without interruption. Here you can also farm an impressive amount of silver, so if you need money, you can stay in the mine for a couple extra levels.
Level 15 – 24
Level 15 – 18: Moretti Plantation
- Monsters: Scarecrow (melee), Field Guardian (melee)
- Experience: 4/5
- Difficulty: 2/5
- Monster density: 3/5
- Production:
- Field Watcher's Necklace
- Scarecrow stick
Be careful when engaging these monsters. They deal heavy damage and pose a threat to poorly dressed characters. The packs also contain elite scarecrows from which you can get Adjeri Gloves. On different fields, monsters appear at different speeds. Change several points to choose the best option for you.
Level 18 – 24: Castle Ruins
- Monsters: Rebel Al Rundi, Sorcerer Al Rundi, Archer Al Rundi (ranged), Warrior Al Rundi, Ranger Al Rundi, Escort Soldier, Bodyguard
- Experience: 5/5
- Difficulty: 3/5
- Production:
- Piece of Legguard
- Rusty helmet
- Adjeri Helmet
- Bronze dagger
- Long sword Ain
- Valuable Beast Garnet [Damage]
This is a good place to grind, but you'll have to take a long detour to get there. There are a large number of monsters in the castle and beyond, from which you can get Rusty Helmets and Ain Swords, as well as Bronze Daggers and Adjeri Helmets. Bronze daggers are suitable for archers. If you manage to get such a dagger, wear it without taking it off. We recommend killing monsters in the castle, since that is where there are the most of them. Their loot list also includes armor scraps, crystals, and some decent starting weapons. All this can be sold and make good money.
Level 21 – 24: Glish Swamp
- Monsters: Swamp Naga Marauder, Swamp Naga Warrior and Swamp Naga Scout
- Experience: 3/5
- Difficulty: 3/5
- Monster density: 3/5
- Production:
- Gill Naga
- Black Stone (weapon)
- Valuable Beast Garnet [Damage]
- Hesos earrings
- Ax Seles
- Black Stone (armor)
This place is suitable for those who do not want to run far. It is located on the way from Platnation Moretti to the Bloody Monastery. If you are leveling up your first character, we recommend that you still look into the castle and go to the swamps only if there are too many players in the castle. Nagas drop good items and even black stones. All monsters attack in close combat and stand quite tightly, so you can beat them by running in a circle. These packs also contain elite monsters that drop black stones, but you will have to try hard to kill them.
Level 24 – 35
Level 24 – 29/30: Bloody Monastery
- Monsters: Cultist Sorcerer (ranged), Cultist Giant, Cultist Warrior
- Experience: 5/5
- Difficulty: 3/5
- Production:
- Black Stone (armor)
- Old bandage
- Old ax
- Amulet of Helric
- Ajeri armor
The monsters in the Bloody Monastery are located mainly in the courtyard. Killing them is not difficult, especially if you don't grab too many at once. There is also an elite monster in the courtyard, but it can be killed by AoE along with the others. We recommend leveling up in the monastery until level 29, and then going to the bandit camp. In principle, you can go to the bandits at level 28, or you can level up in the monastery to level 32 and go to the Khiruto caves. If there are too many people in the monastery, you can kill monsters outside the courtyard - the effectiveness of such pumping, of course, will be slightly lower, but at least you will not have to steal monsters from other players.
Level 29 – 34: Bandit Camp
- Monsters: Rogue Warrior, Giant Rogue, Rogue Archer
- Experience: 4/5
- Difficulty: 4/5
- Monster density: 3/5
- Production:
- Black Stone (weapon)
- Yuria's Necklace
- Bracers of Health
- Garnet Ain [Damage]
- Gloves of Power
Try to lead the monsters to the Chests with loot or go inside the fortress. All monsters, with the exception of archers, attack in melee. Bring the packs to the archers - this will make it easier for you to use AoE abilities. Try not to step into traps - there are plenty of them in the bandits' camp. Traps do a little damage, but they also make grinding very difficult.
Level 28 – 34: Orc Camp
- Monsters: Saizek Veteran, Saizek Berserker, Saizek Warrior, Saizek Scout, Saizek, Young Saizek, Saizek Shaman (Ranged), Saizek Officer
- Experience: 3/5
- Difficulty: 4/5
- Monster density: 4/5
- Production:
- Black Stone (armor)
- Sharp fang of a saizhek
- Saijek fang
- Valuable amber [Crit. hit]
- Adjeri shoes
This point did not seem very good to us, so if you have the opportunity, head straight to the Khiruto caves or Biraghi's lair. There are few Saijacks here, and most of them attack at range. However, you can get black stones for weapons from them, so you shouldn’t completely write off this point. If you still decide to swing in the sidekick camp, use AoE spells more actively.
Level 30 – 35: Delpe Knights Castle
- Monsters: Harpy, Harpy Snatcher
- Experience: 4/5
- Difficulty: 4/5
- Monster density: 4/5
- Production:
- Black Stone (armor)
- Shiny feather
- Malachite I [Jump]
This point is well suited for leveling up a sorceress, archer, wizard or sorceress, as they have abilities that allow them to shoot down harpies on the fly. If you're playing any other class, go elsewhere. Harpies fly fast and hit hard, but they aren't too difficult to kill. Keep an eye on your health and everything will be fine. The most profitable packs are located on the top floor, where you can walk from wall to wall, constantly killing harpies. If you run out of potions, visit the merchant on the first floor.
Level 30 – 35: Khiruto's Cave
- Monsters: Khiruto Shaman, Khiruto Fighter, Khiruto Scout, Khiruto Warrior, Khiruto Marauder
- Experience: 4/5
- Difficulty: 4/5
- Monster density: 4/5
- Production:
- Black Stone (weapon)
- Ax Callis
- Earrings Tallis
- Amulet Juber
- Talisman Callis
- Lanyard Oros
This place is great for grinding. The cave is full of monsters, but you can grind outside as well. In the absence of competitors, you will level up very quickly, combining leveling up with earnings. The best packs are located in the center of the cave, where you can swing without interruptions. Collect as many monsters as possible and bring them to the shamans so that they do not have time to hit you with spells from afar. In addition, there is an elite monster on the stairs. He hits very hard, be careful with him.
Level 35 – 42
Level 35 – 40: Caphras Cave
- Monsters: Shadow Archer, Possessed Giant, Dark Warrior, Dark Bandit, Possessed Mage
- Experience: 3/5
- Difficulty: 3/5
- Monster density: 2/5
- Production:
- Black Stone (armor)
- Armor Taritas
- Amulet Juber
- Talisman Callis
- Piece of sculpture
- Dust of Darkness
The entrance to the cave is located east of the village of Florin, in the Bree Forest Forest. There are more monsters in the depths of the cave than at the entrance. Wizards and archers deal heavy damage, but can be quickly killed with AoE spells along with the rest. In general, the cave is not very convenient for grinding, and we recommend visiting it only if all other places are already occupied.
Level 35 – 40: Abandoned Mine
- Monsters: Infected
- Experience: 4/5
- Difficulty: 2/5
- Monster density: 4/5
- Production:
- Black Shard
- Brand
- Valuable Garnet [Attack Power]
- Taritas shoes
- Taritas Gloves
This mine is home to numerous monsters that can be killed with AoE spells. Remember that there is an elite monster in the center. He moves slowly, but hits very hard. There are also pylons located in the mine that attack players from range. If other players have chosen the cave, go north, you can also swing there. Don't forget to hand over the mined junk to merchants to earn some money.
Level 38 – 40: Marnie's Abandoned Farm
- Monsters: Ruin Monsters
- Experience: 3/5
- Difficulty: 4/5
- Monster density: 3/5
- Production:
- Tallis Helmet
- Belt Tallis
- Rough Dark Crystal
- Dust of attraction
This is another optional point. It is not as good as the above options, but competitors on it are quite rare. The abandoned farm is home to numerous monsters on which you can level up and earn money. These monsters move slowly, but they have a lot of health, and for some classes this causes significant difficulties.
Level 38 – 42: Bree Forest Reserve
- Monsters: Ancient Tree, Round Ruin Tree, Tree with a Face, Small Tree, big tree, Triangular ruin tree
- Experience: 3/5
- Difficulty: 4/5
- Monster density: 2/5
- Production:
- Black Stone (armor)
- Cursed crystal
- Piece of sculpture
- Dobart's armor
This place cannot be called successful. There are few monsters here, and they are far from each other. These monsters are fat, and from the point of view of prey, everything is also not very good. We advise you to keep this place as a backup option.
Level 42 – 50
Level 40 – 45: Evi Pass
- Monsters: Petrified Gnome, Petrified Miner, Petrified Mad Miner, Petrified Sapper, Petrified Worker
- Experience: 3/5
- Difficulty: 3/5
- Monster density: 3/5
- Production:
- Silver Ore
- Rough Emerald
- Rough Diamond
- Malachite [Fortitude]
Head to the center of the location, the largest packs are there. Don't go into the mines themselves - there is no one there. Beware of saws, they cause heavy damage and often block your path at the most inopportune moments.
Level 40 – 45: Marnie's Passage
- Monsters: Chimera, Horned Chimera
- Experience: 5/5
- Difficulty: 3/5
- Monster density: 4/5
- Production:
- Pares Necklace
- Tallis Necklace
- Valuable amber [Crit. hit]
- Valuable Garnet [Attack Power]
- Death Powder
This is a great point for leveling, especially if you know where the biggest packs are. However, this place is very popular, so be prepared for competition. The optimal route looks like this: kill the pack in the ravine, climb the mountain, killing everyone on your way, and then go down into the ravine again.
Level 42 – 45: Sonilov Base
- Monsters: Lizard, Elite Sonil, Warrior Sonil, Private Sonil, Archer Sonil, Elder Sonil
- Experience: 4/5
- Difficulty: 4/5
- Monster density: 5/5
- Production:
- Black Stone (weapon)
- Ax Seles
- Steel dagger
- Luk Pares
- Tallis Armor
- Piece of armor
This is a great place to upgrade and earn money. Monsters can drop relics, which can be auctioned off for around 500,000 silver. If you don't really need money, relics can be turned into scrolls by placing them in the form + in your inventory. Run around the camp, collect monsters and use AoE spells. Try not to stray too far from the magicians. In the depths of the camp there is an elite monster. Be careful, he hits very hard.
Level 44 – 45: Giants' Camp
- Monsters: Giant Fighter, Giant Berserker, Giant Warrior, Giant Brawler, Spotted Hyena
- Experience: 5/5
- Difficulty: 3/5
- Monster density: 5/5
- Production:
- Tallis boots
- Ancient spear
- Ax of Pares
- Tallis Necklace
- Ajeri armor
Numerous monsters live in this camp, but you will have to look for a place convenient for grinding. It seemed to us that it was worth going deeper into the camp. Monsters can drop relics, which can be auctioned off for around 500,000 silver. If you don't really need money, relics can be turned into scrolls by placing them in the form + in your inventory.
Level 44 – 50: Manche Forest
- Monsters: Spearman, Warrior, Brown bear, Trap
- Experience: 5/5
- Difficulty: 3/5
- Monster density: 5/5
- Production:
- Faded Crystal
- Jerez Shoes
- Garnet Ain [Damage]
- Battle Powder
- Axion Shield
- Helmet of Rourke's Loss
- Ring of Hearing Ents
- Ogre Necklace
- Tarnished Necklace
- Old Necklace
This is one of the last points when leveling up to level 50. The monsters here come in packs of 6, and they are easy to kill with AoE spells. Pay special attention to the northern part of the location. Beware of the big ogres - at least until you reach level 50. Later, you can farm them for the best amulets in the game. In addition, scrolls for summoning a goblin boss are obtained from monsters in the Manche forest, as well as relics that can be sold at auction for an average of 500,000 silver. If you don't really need money, relics can be turned into scrolls by placing them in the form + in your inventory.
Level 50 – 56
Level 45 – 52: Merman Camp
- Monsters: Merman, Elite Merman Fisherman, Merman Fighter, Fisherman Merman, Fat Merman
- Experience: 5/5
- Difficulty: 3/5
- Monster density: 5/5
- Production:
- Black Stone (armor)
- Black Stone (weapon)
- Armor of Fortune
- Mystery bag
- Pink salmon
- Silver lob
- Rourke's Losses Boots
- Taritas Helm, Tallis Helm, Adjeri Helm
- Whisper Ent Earrings
- Belt Parem
- Pares Necklace
- Piece of Crystal from Ancient Ruins
- Garnet Ain
- Scroll of Summon Geass
The mermen camp is best place for leveling up to level 50. A quest is also done here, which gives out the Black Spirit at level 50. From the mermen living in the camp you can get black stones for sharpening armor and weapons, as well as other useful items. Monsters appear very quickly and move in large groups, which increases the efficiency of grinding. Here you can level up to level 52 and even further, especially if you need money.
Level 50 – 55: Tugu Clan Settlement
- Monsters: Tugu Clan Leader, Tugu Clan Hunter, Tugu Clan Fighter
- Experience: 5/5
- Difficulty: 3/5
- Monster density: 5/5
- Production:
- Black Stone (armor)
- Black Stone (weapon)
- Many types of weapons and armor
- Sekarra's Necklace
- Eye of Assula Earrings
- Ring of the Eye of Asulla
- Seal of the Ancient Guardians
- Worker's Potion
- Tugu Clan Jewelry Fragment
- Eternal ban
These are quite complex monsters, so the Tugu Clan Camp is only suitable for those who have already managed to collect good equipment (about 90 attack). In addition, in this location there is an elite monster that deals strong ranged damage. In general, the point is well suited for pumping. You can go down into the mines, but without good equipment, killing the monsters in them will take too much time.
Level 51 – 55: Ellic Temple
- Monsters: Ellik Spellcaster, Ellik Cultist Mage, Ellik Follower, Infested Swamp, Ellik Zealot
- Experience: 5/5
- Difficulty: 3/5
- Monster density: 5/5
- Production:
- Black Stone (armor)
- Black Stone (weapon)
- Zealot Proof
- Stones for Inlay
- Kreia's weapons
- Armor of Strength
- Derek's Leather Boots
- Belt of the Eye of Asulla
- Ring of the Outcast
- Old books
- Eternal Ban
Monsters in the temple appear in packs of 4-6 pieces. They have a high chance of dropping black stones, items from the Grunil set, and Kreia weapons, which can be used to make good money. Most monsters attack in melee, but priests use spells and can cause a lot of trouble. You can grind in the temple itself or in the mountains south of it. We recommend going to the mountains, as you can find packs of 10 or more monsters there.
Level 53 – 55 (90+ attacks): Poison Forest
- Monsters: Cloud Mushroom, Snow Mushroom, Tall Poisonous Mushroom, Floating Bubble Mushroom
- Experience: 4/5
- Difficulty: 3/5
- Monster density: 4/5
- Production:
- Black Stone (armor)
- Lemoria's shoes
- Voodoo doll Mansharu
- Breath of the Forest
- Stone of Life
- The purest black stone
Leveling up Polly in the forest precedes awakening, that is, it is designed for levels 53-55. The complexity of the location is approximately equal to the Lair of Wandering Thieves and the Lair of the Mane Tribe.
Poisonous mushrooms grow in the forest, which deal 10 damage every 3 seconds. Most likely, you will have to use potions actively, especially if you are not very fast at killing monsters. The loot from mushrooms weighs little, so you will only have to return or send a maid for potions. When heading to Polly's Forest, be sure to take along some tools to gather resources. Best items, which can be obtained from mushrooms, are equipment from the Lemoria set and Mansharu Voodoo Doll. Dolls are needed to create scrolls (similar to relics).
Level 52 – 58: Fort Saosh (100+ attacks)
- Monsters: Rebel Spearman, Rebel Gun Warrior, Rebel Thief Warrior
- Experience: 5/5
- Difficulty: 4/5
- Monster density: 5/5
- Production:
- Black Stone (armor)
- Black Stone (weapon)
- Kreia's weapons
- Parts of the set Zdraviya and Grunil
- Schulz's Gladiator Belt
- Schultz's Gladiator Necklace
- Inlay Stones
- Red Nose Summon Scroll
- Eternal Ban
The Water Fort is one of the best places to level up to 54 levels and above. Here you can level up to level 56-57, while collecting equipment for more difficult locations. If you haven't gotten dressed yet, look for a group. Remember that the monsters from the fort deal heavy damage and can knock back opponents. From them you can get items from the health and Grunil set, Kreia weapons, as well as black stones. Nearby are Spider Village and Sarma's Fortification, where you can buy potions and sell junk. Alternatively, you can rent a house nearby and use it as a warehouse.
Level 55 – 57 (100+ attacks): Ingan Fort
- Monsters: Ingan Warrior, Ingan Infantry, Ingan Archer, Ingan Sorcerer
- Experience: 5/5
- Difficulty: 3/5
- Monster density: 5/5
- Production:
- Black Stone (armor)
- Ingan Armor Fragment
- Protective stone
- Helm of Lemoria
- Lemoria Gloves
- Voodoo doll Mansharu
- The purest black stone
- Fury of the Forest
The Ingan Fort is a zone for leveling up from level 55 to 57. It looks like a Water Fort.
The monsters in the fort have a small amount of health and die quickly. We recommend running between the rocks, however it is worth remembering that this place is very popular. There is a camp nearby where you can buy potions or repair equipment. The best items that can be obtained from Ingans are the equipment from the Lemoria set, Fury of the Forest and Mansharu Voodoo Doll. Dolls are needed to create scrolls (similar to relics).
Level 55 – 58: Pirate Island
- Monsters: Drunken Treasure Hunter, Deck Fighter, Elite Fighter, Elite Gladiator Pirate
- Experience: 5/5
- Difficulty: 5/5
- Monster density: 5/5
- Production:
- Black Stone (armor)
- Black Stone (weapon)
- Red coral ring
- Blue coral ring
- Red coral earrings
- Blue coral earrings
Pirates appear on two islands, the most convenient point for grinding is located on the northern island. The location is intended for leveling up in a group of 5 players. This is perhaps the best place to level up to level 60. If you haven't already dressed well, be careful not to grab packs that are too big. If you're dressed well, you can grind alone or with a partner in the east or west. To get to the island, you need a ship and a horse to transport the loot. Instead of a fishing boat, you can use the Epheria Escort, as it has more capacity. In the port on the island there are merchants from whom you can buy potions, repair equipment and exchange currency.
Level 56 and above
Level 56 and above (100+ Attack): Basim Clan Camp
- Monsters: Calla Pikeman, Calla Commander, Calla Veteran, Kurd Spearman, Ohonsei, Ohonsei Mage
- Experience: 4/5
- Difficulty: 3/5
- Monster density: 3/5
- Production:
- Weapon Rozhar
- Black Stone (armor)
- Black Stone (weapon)
- Asula's Ring of Lost Charms
This location is located inside the canyon. There are a lot of monsters in it, but there are hardly enough of them for a group. The Basim clan area is not in the desert, so you won't need purified water or star anise tea. Monsters in this location do not drop unique items, but you can easily swing there if your equipment leaves much to be desired. Loot includes items from the Roshar set, as well as black and gems, on which you can make money. If you want to farm pure silver, we advise you to head to the Water Fort.
Level 56 and above (110+ attacks): Desert Castle
- Monsters: Desert Naga Guardian, Desert Naga Commander, Desert Naga Priest, Desert Naga Warrior
- Experience: 4/5
- Difficulty: 3/5
- Monster density: 4/5
- Production:
- Rojav's Gloves
- Black Stone (armor)
- Black Stone (weapon)
- Serap Necklace
- Scrolls with text on ancient language
- Asula's Lost Charm Earrings
- Traveler's Card
The desert area is located near the Eastern Bazaar, in the desert, meaning you will need purified water and star anise tea. The horse can be left with the node manager. The Desert Region is home to numerous monsters that are easy to defeat. As loot you can get black stones, Serap Necklace and Scrolls with text in an ancient language.
Level 56 and above (110+ attacks): Titum Valley
- Monsters: Desert Fogan Guardian, Desert Fogan Warrior, Desert Fogan Tumbleweed, Desert Fogan Diviner, Desert Fogan Sentinel
- Experience: 5/5
- Difficulty: 3/5
- Monster density: 4/5
- Production:
- Serap Necklace
- Rojava shoes
- Black Stone (armor)
- Black Stone (weapon)
- Scroll with Text in Ancient Language
- Compass Detail
- Ring of Asulla's Lost Enchantment
- Grenade III Accuracy
The Valley of Tituma is deep in the desert and difficult to find without a compass. When going there, stock up on purified water and star anise tea. The horse can be left in the valley. There are many monsters in the Titum Valley, but they do not pose much of a threat. Despite the fact that grinding in Tituma Valley is very profitable, few players go there - apparently, they are intimidated by the need to travel through the desert.
Level 56 and above (145+ attacks): Forgotten Ruins
- Monsters: Commander of the Forgotten Ruins, Guardian of the Forgotten Ruins, Kadri the Gladiator, Kadri the Sorcerer, Kadri the Warrior
- Experience: 3/5
- Difficulty: 4/5
- Monster density: 4/5
- Production:
- Black Stone (armor)
- Black Stone (weapon)
- Weapon Roshar
- Serap Necklace
- Ring of the Ruin Defender
- Scroll with Text in Ancient Language
- Belt of Asulla's Lost Spells
- Garnet III Crit. Hit
Forgotten Ruins is not the most convenient place to grind, but you can get some stuff there rare items. The ruins are located in the west of Valencia, not in the desert, near the Oriental Bazaar. There are plenty of monsters in the ruins, but they are all very strong, so characters with poor equipment have a hard time. Loot: black stones, Roshar weapons, Scrolls with text in an ancient language. In addition, here you can get hold of the Ring of the Ruin Defender. The ring is assembled from several parts. The Serap Necklace only drops from monsters.
Level 56 and above (130+): Bandit's Pass
- Monsters: Sand Marauder, Sand Assassin, Sand Elite, Sand Gunner
- Experience: 3/5
- Difficulty: 2/5
- Monster density: 3/5
- Production:
- Black Stone (armor)
- Black Stone (weapon)
- Weapon Roshar
- Serap Necklace
- Scroll with Text in Ancient Language
- Black Spirit Claw Fragment
- Asula's Lost Charm Earrings
- Amethyst III Barrier
Robbers' Gulch is located near Shakatu, not in the desert. Optimal requirements: 175 attack /220 defense. One of the best spots for leveling up. The only downside is a lot of competition.
Level 56 and above (150+ attacks): Crescent Temple
- Monsters: Crescent Sentinel, Crescent Cultist Sonil, Crescent Guardian Sonil, Guardian Lizard
- Experience: 4/5
- Difficulty: 4/5
- Monster density: 4/5
- Production:
- Black Stone (armor)
- Black Stone (weapon)
- Ring of the Temple Defender
- Serap Necklace
- Scroll with Text in Ancient Language
- rusty ring
- Asula's Belt of Lost Spells
- Malachite III durability
The Crescent Temple is located in the desert, so you will need a compass. When going there, stock up on purified water and star anise tea to get rid of desert debuffs. There are a lot of monsters in the temple, and they are very strong, so this point is intended for characters with good equipment. Even if you're grinding in a group, don't forget to monitor your health levels. Temple monsters are immune to knockback and this is very annoying. Optimal requirements 175AP/220-230DP. This place is very popular as you can get rare loot here - black stones, Serap Necklace and Scrolls with text in an ancient language, as well as the Ring of the Temple Protector. The ring may come out "clean" or as a rusty ring that needs to be cleaned.
Level 57 and above (180+ attacks): Valley of the Serpents
- Monsters: Hidden Basilisk, Guardian Basilisk, Basilisk Puppeteer
- Experience: 4/5
- Difficulty: 4/5
- Monster density: 4/5
- Production:
- Black Stone (armor)
- Black Stone (weapon)
- Armor of Rojav
- Basilisk Belt
- Basilisk Belt Parts
- Scroll with Text in Ancient Language
- Asula's Belt of Lost Spells
Valley of the Snakes is located in the west of Valencia, near Altinova, where you can repair equipment and sell junk. Basilisk Gorge is infested with challenging monsters. If you are not dressed well, carefully monitor your health level. Optimal requirements: 185AP/230DP. The gorge is very popular because you can get rare loot here - black stones, Scrolls with text in an ancient language, items from the Rokhav set, gems and the Basilisk Belt, which is also assembled from parts.
Level 57 and above (170+ attacks): Tafthar Plain
- Monsters: Centaur Ax Warrior, Centaur Hunter, Centaur
- Experience: 3/5
- Difficulty: 4/5
- Monster density: 3/5
- Production:
- Black Stone (armor)
- Black Stone (weapon)
- Helm of Rojav
- Centaur Belt
- Old belt
- Scroll with Text in Ancient Language
- Necklace of Asula's Lost Charm
- Amethyst III Spd. skills
The Taftar Plain is located in the west of Valencia, near the Oriental Bazaar. There are not very many monsters on it, they walk in groups of 6-7, quite far from each other. Centaurs are immune to knockdowns, so fighting them cannot be called easy. Optimal requirements: 190AP/230DP. The Tafthar Plain is not particularly popular among players, since leveling there is not particularly effective. As loot you can get black stones, Helm of Rojav, Centaur Belt and gems.
Level 58 and above
Level 58 and above (190+ attacks): Navan Meadow
- Monsters: Griffin, Peris Riding, Royal Griffin, Black Panther
- Experience: 4/5
- Difficulty: 4/5
- Monster density: 4/5
- Production:
- Black Stone (weapon)
- Stone of Mayhem
- Stone of Life
- Griffin Helmet
- Voodoo doll Mansharu
- Breath of the Forest
- The purest black stone
Navan Meadow is intended for characters level 58 and above. Unlike other locations from the first part of Kamasylvia, grinding the meadow does not require the best equipment, and therefore this place is very popular. To grind effectively, find a group and stock up on food and potions. In terms of experience, Navan Meadow can be compared to the Thicket of Ancient Sages. If you only need money, look at other locations.
There are a variety of monsters in the meadow, and we recommend studying their abilities in advance. The best grind items are Feathered Wolves (provided you don't need the Griffon's Claws for the potion of the same name). Feathered wolves appear in large groups and are able to push back opponents. Be careful! Fnils, black panthers, elephants and peris can also be found in the meadow. Try not to catch extra monsters if you are not confident in your abilities. Regular and royal griffins drop the Griffin Helmet.
Level 58 and above (190+ attacks): Sulfur Mine
- Monsters: Lava Predator, Lava Paparun, Lava Tuka, Lava Bloodhound, Lava Paorun, Lava Taorun
- Experience: 3/5
- Difficulty: 4/5
- Monster density: 3/5
- Production:
- Black Stone (armor)
- Black Stone (weapon)
- Necklace Sichil
- Scroll with Text in Ancient Language
- Fragment of an unknown map
- Detl Compass
- Traveler's Card
- Black Spirit Claw Fragment
- Sichil's Dirty Necklace
- Blue Sulfur
- Amethyst III Barrier
The sulfur workshops are located in the northeast of Valencia. You can get there from the capital by leaving a camel or horse at the entrance. The workshops are not considered deserts, but they are inhabited by dangerous monsters. Go there with a group. If there is no group, kill the monsters outside. Loot: Black stones, Scrolls with text in an ancient language and spare parts for the compass. You can also get the Sichil Necklace (rusted or ready-made, as in the case of the ring from the Crescent Temple).
Level 58 and above (200+ attacks): Pillap Prison
- Monsters: Caphras Adept, Iron-Armed Jailer, Vicious Executioner, Crazed Hooligan
- Experience: 3/5
- Difficulty: 4/5
- Monster density: 5/5
- Production:
- Necklace Sichil
- Scroll with Text in Ancient Language
- Fragment of an unknown map
- Detl Compass
- Traveler's Card
- Black Spirit Claw Fragment
- Sichil's Dirty Necklace
- Malachite III Speed
- The missing part of the Forbidden Book
Pillap prison is located in the southeast of Valencia, near the criminal city of Muicun. If you are an outlaw, getting to prison is not difficult. Otherwise, you will have a long and tiring journey ahead. The prison is not considered a desert, there are a lot of monsters in them, the location itself is simply huge, so you can grind in it without stopping. The only difficulty is that the monsters have a large supply of health and impressive attack power.
Level 59 and above (210+ attacks): Mansharu Forest
- Monsters: Mansharu Fighter, Mansharu Hunter, Mansharu Warrior, Mansharu Priest
- Experience: 4/5
- Difficulty: 4/5
- Monster density: 5/5
- Production:
- Black Stone (weapon)
- Fury of the Forest
- Protective stone
- Voodoo doll Mansharu
- Particle of earth
- The purest black stone
- Lemoria Gloves and Shoes
- Necklace of Karnak
Mansharu Forest is a location intended for high-level characters (59+). Very dangerous monsters live here, and to defeat them it is highly advisable to have a Kutum weapon.
Most likely, you will need a group, but not of five, but of three players, since monsters only drop three Treasures. Keep a close eye on priests and hunters - they deal the most damage and should be killed first.
Level 59 and above (220+ attacks): Alv Forest
- Monsters: Warrior Lonaros, Scout Lonaros, Archer Lonaros
- Experience: 4/5
- Difficulty: 5/5
- Monster density: 4/5
- Production:
- Black Stone (armor)
- Fury of the Forest
- Ring of Lonaros
- Protective stone
- Voodoo doll Mansharu
- Breath of the Forest
- Ring of Lonaros
- Lemoria Gloves
- Earth particle
Lonaros is a location intended for players level 59 and above. It's similar to Pillap Prison and requires a group to successfully grind.
Lonaros is not very popular among players because it is difficult to grind there, and many people prefer griffins. In this location you can get the Ring of Lonaros, but it is considered to be inferior to the Ring of the Temple Protector.
Level 60 and above (230+ attacks): Temple of Anacreon / Ruins of Histria
- Monsters: Anacreon Guardian, Anacreon Guardian, Anacreon Executioner, Anacreon Constructor, Ancient Guardian Anacreon
- Experience: 3/5
- Difficulty: 5/5
- Monster density: 5/5
- Production:
- Black Stone (armor)
- Black Stone (weapon)
- Scroll with Text in Ancient Language
- Detail of a Good Compass
- Secret Organization Sign
- Black Ancient Shard
- Compass Detail
- Traveler's Card
- Inlay Stones
- Tunra Necklace
These locations can only be reached through a portal that randomly appears in the desert. Both are particularly challenging and designed for groups. It is believed that the Temple of Anacreon is easier than the Ruins of Hystria, but it is not suitable for solo playthrough. Passing these locations does not give you too much experience or money, but you can get rare materials for creating Tunra Earrings, as well as black stones, spare parts for a compass, and Scrolls with texts in an ancient language. To get to the Temple of Anacreon or the Ruins of Histria, you need to level up to level 59-60, collect good equipment and find yourself a group.
Level 60 and above (230+ attacks): Mirumog Forest Ruins
- Monsters: Corrupted Watcher Tree, Corrupted Guardian Tree, Mirumog, Ghost Ent
- Experience: 4/5
- Difficulty: 5/5
- Monster density: 3/5
- Production:
- Young Ent's Bark
- The purest black stone
- Breath of the Forest
- Helmet and Armor of Lemoria
- Velthar's Belt of Radiance
- Voodoo doll Mansharu
- Fury of the Forest
- Breath of the Forest
- Wind Particle
Mirumog Forest Ruins is intended for characters level 60 and above. They are similar in difficulty to the Ruins of Hystria, meaning a group will be required to complete them.
Observer Poplars and Old Poplars deserve special attention. They deal heavy damage, and observers also explode before dying, inflicting a negative effect on players.
Level 60 and above (240+ attacks): Gaifinrasia Temple
- Monsters: Ancient Arcane Weapon, Ancient Detection Weapon, Ancient War Weapon
- Experience: 5/5
- Difficulty: 5/5
- Monster density: 5/5
- Production:
- Black Stone (armor)
- Stone of Mayhem
- Fury of the Forest
- Parts of the Lemoria set
- Moonlight Stone
- Tunra Belt
- Wind Particle
The Temple of Gaifinrasia is intended for characters level 60 and above. It is similar in difficulty to the Temple of Histria, meaning it is one of the most difficult locations in the game. Optimal requirements: 220+AP, 280+DP, Kutum's weapon.
There are towers located throughout the location that must be destroyed first. Monsters appear in packs of 3 and have a large supply of health, so we recommend gathering a group for the trip. The Temple of Gaifinrasia is considered top content for well-dressed characters; here you can get a lot of experience and silver.
In addition, temple monsters drop the best belt in the game, the Tunra Belt, as well as Fury of the Forest, which is used to craft new gems.
This parameter increases when running. — Strength — allows you to increase your carrying capacity. Each class expends some kind of power to use especially powerful abilities. One of the fundamental characteristics of the degree of character development, which serves as the main condition for learning certain abilities and receiving new tasks.
To use the “here and now” item, you will need “Tears of Elliana” - a special item that will allow you to resurrect at the place of death, with a full supply of health. Displays the number of stamina points that are spent while running, jumping and using certain skills. This parameter is trained by carrying goods in your inventory. Collection - with a high value of this characteristic, you will have access to more advanced tools that allow you to extract resources faster.
They have a single warehouse, workshops and dwellings, workers, influence points, knowledge, energy, and are also members of the same guild, and the like. The maximum number of characters in a surname is 16 letters and numbers. The surname can only be changed using a special item from the Premium Store. A prerequisite when creating a character is to choose his zodiac sign, thanks to which you will receive additional friendship points with NPCs with a similar constellation.
A renewable resource that is spent on interacting with the world of Black Desert: extracting resources, gaining knowledge, communicating in world chat, and the like. A resource needed to purchase buildings, join nodes to your trade network, interact with some NPCs and much more. This number shows Weight Limit items that you can carry.
The maximum weight of items that can fit in your inventory is 170% of your carrying capacity. Once the stat reaches a critical level, you are guaranteed to be stunned.
Alchemy - with a high level of development of this craft, the likelihood of successfully preparing potions increases and the list of available recipes increases
Attack speed is a value that shows how often you are able to strike in battle. - Speed of skills - the higher the level, the less time it takes to use skills. Shows how much your character resists a particular effect (stun, knockdown, etc.). Crafting - As this craft develops, the likelihood of successfully processing resources increases.
Harvest - the higher your level of this craft, the greater the chance of getting good fruits or seeds when farming. The base health value of the Barbarian has been increased, as well as the amount of HP that the character receives when increasing levels. Really, what difference does it make, here he lied about his age, there he lied about his age, somewhere he left misinformation. Gamester1463989137Alexti, although there is one drawback, a lot of time was spent, but I found an algorithm that saves a little time.
Main distinguishing feature, which unites all characters created on the current account. Shows your character and attitude towards the inhabitants of the Black Desert world. Energy is restored automatically - one unit per three minutes of being online. Purchased houses can be used for production activities and housing, and resources can be extracted from connected nodes.
There’s nothing bad about it, so what if most of the people believed some lie. This indicator accumulates under the influence of certain abilities of other characters and the attacks of certain monsters.
Update: Voice of War
Today, during technical work, the following changes were made to the game:
Events
- The “Old suit - new use” event has been updated and included.
Old suit - new use
Event “Old suit - new use”
From June 1 to June 8, there will be a unique opportunity to exchange old premium costumes from blacksmiths for Valks Protest stones and Crown Stones:
To change your old costume, you need to go to the blacksmith in any of the cities and click “Extract” in the dialogue with him, and then “Costume”.
Then add the suit to be disassembled and click “Extract”, selecting one of the desired stones:
- Valks protest- after use, adds one additional success parameter when strengthened. The maximum additional parameter is +10; if the enhancement is successful, the additional parameter is reset to zero.
- Kron Stone- allows you to avoid reducing the enchantment level of weapons and armor due to unsuccessful enhancements. In the case of accessories, in case of failure, it prevents the destruction of the item that is being enhanced, but its enhancement level is reduced, and the item that was enhanced is destroyed.
Cron Stones can only be used when enhancing weapons and armor from +17 and above, as well as accessories from any enhancement level. To do this, you need to check the box next to the image of the Crown Stone in the enhancement window.
The number of Crown Stones required to enhance an item directly depends on the value of the item itself. You can see how many stones are needed to enhance a specific item next to the image of the Crown Stone in the enhancement window.
Kron stones can also be purchased from blacksmiths for 1,000,000 silver.
Pay attention! The following equipment cannot be exchanged:
- Fishing costume;
- Desert Suit;
- Ent costume;
- Rider costume;
- Maid's dress and majordomo's costume;
- Linen;
- Accessories.
- The “New Beginning” event is included.
New beginning
Event "New Beginning"
From June 1 to June 15, honorable awards await heroes who are still at the very beginning of their journey, and seasoned warriors who have worn down their boots on the dangerous paths of the world of Black Desert.
Young heroes who have been wandering across the expanses for less than a month medieval world, from June 1 to June 15, logging into the game every day will receive achievements with the following items:
- Day 1 - Jad set for class (7 days), Meraba Palette (7 day);
- Day 2 - Black stone (Weapon) 5pcs., Black stone (Armor) 5pcs., Weapon Pares +9 per class;
- Day 3 - 2 additional inventory slots, Premium Set (7 days), Comfort Set (7 days), Sealed Tome of War (7 days);
- Day 4 - Rank 5 Black Horse, Jad Harness Set (7 days);
- Day 5 - Certificate: Farm Cart, Certificate: Boat;
- Day 6 - Beagle;
- Day 7 - Gold bar 10G 5pcs.
Old grunts who have retired temporarily and have not logged into the game for 15 days will receive a one-time achievement with the Premium (7 days) and Comfort (7 days) sets, the Sealed Tome of War (7 days), a Certificate for a Rank 5 Black Horse and a 100G Gold Ingot.
- The “Gold Rush” event is included.
Gold rush
Event "Gold Rush"
Due to the unsuccessful experiments of the alchemist Alustin to create the philosopher's stone in the world of Black Desert, many things, and even fish, turned into precious, sun-shined ingots. It is not surprising that many heroes were seized by a real gold rush.
From June 1 to June 15, while collecting, hunting or fishing, you will find gold in its most unusual forms: in the form of Golden Daggers, Golden Backpacks and Golden Coelacanths.
Each of these items can be sold to merchants for a fabulous sum - 5,000,000 hard silver coins.
- Tulips are blooming all over the world of Black Desert.
Sieges
New rules for sieges and wars for nodes have been introduced: now battles between players will take place seven days a week using new buildings and weapons. More details about the rules can be found at the link: https://gamenet.ru/g...rt/post/1UNo18/
Please note, today, June 1, there will be no sieges. First, a sieges rehearsal will take place on both servers, which will give players the opportunity to practice wars under new conditions and personally try out all the added weapons, buildings and traps. The rehearsal will begin tomorrow, Thursday, June 2, and will last until June 7 inclusive. At the end of it, all captured nodes and territories will be reset, and participants will receive memorable prizes and awards.
You can find out more details later in the news on our website.
Classes
The game has undergone an extensive class rebalancing.
All game classes
- Increased protection effect during PVP;
- Maximum levels of body parameters (endurance, strength, health) increased from 30 to 50;
- Special attacks (Down Attack, Counterattack, etc.) now have a 100% chance of causing critical damage;
- The permissible level of the "Secret Knowledge" skill has been lowered from 55-60 to 50-55;
- Added the “Skilled Hunter” skill, which increases attack against monsters. The skill can be learned at levels 56, 57, 58, 59 and 60;
- The basic attack skills of each class are now learned automatically. If the skills have been learned, the characters will receive back the skill points spent on learning;
- Awakened skills will now be used with a unique animation.
Barbarian
- The cooldown of 4 seconds has been added to the “Shake” skill;
- While using the “Shake” skill, the Barbarian gains “Resistance” to all control effects except grab. While the skill is recharging, the “Resilience” effect does not work;
- The damage from both a regular strike and a two-handed strike from the Furious Destroyer skill has been increased;
- Damage from two-handed strikes when using the skill “Flow: Frenzied Destroyer” has been increased;
- The damage of the Furious Destroyer skill in PVP has been slightly reduced;
- The damage from each hit of the “Wings of Wind” skill has been increased;
- The damage of the Wind Wings skill in PVP has been slightly reduced;
- Changed the movement speed when using the skill “Limit: Wind Wings”;
- The damage of the “Cruel Attack” skill and its range have been increased;
- The damage of the “Beast Attack” skill has been increased;
- The “Predator Hunt” skill will be applied faster if used immediately after a knee strike in the “Beast Attack” skill;
- The chance of causing critical damage with two successful hits of the “Predator Hunt” skill has been increased;
- The damage from each type of attack of the “Wrath of the Beast” skill has been increased;
- The damage of the “Body Throw” skill has been increased;
- Now, in order to learn the “Body Throw” skill of level 1, you must first master “Grab and Strike” of level 1;
- The damage from the slashing blow of the skill “Rage of the Beast” has been increased;
- Improved animation when transitioning from the skill "Wrath of the Beast" to the skill "Rage of the Beast";
- The damage of the skill “Flow: Wing Strike” in PVP has been slightly reduced;
- The cooldown of the “Lightning Wrath” skill has been increased from 12 seconds to 14;
- The damage of the Lightning Wrath skill has been increased;
- When using the Stone Strike skill, the defense mode is activated: all attacks from the front are blocked. While the skill is recharging, the defense mode is not activated;
- Now the "Stone Strike" skill can be used correctly after the "Lightning Wrath" skill;
- Using the Predator Hunting skill has been changed: now, to perform a series of jumps, you need to hold down “LMB” or “v+F”;
- Fixed a bug where the Barbarian, without capturing the enemy, would complete the “Cruel Massacre” skill to the end;
- Fixed a bug where after using the Grab and Strike skill on an enemy, he could immediately get up from the ground.
Warrior
- Some warrior skills will trigger slower when used from the hotbar;
- The warrior can deal standard damage with a basic attack if his stamina has dropped to zero;
- When using the “Sword Counter” skill, stamina is no longer consumed.
Archer
- The cooldown of 8 seconds has been added to the skill “Combo: Flying Feather”;
- The skill “Combo: Flying Feather” no longer restores stamina during use;
- Fixed animation of skills "Combo: Wind Shot" levels 1, 2;
- The damage of the skill "Flow: Wind Shot" level 1, 2 has been reduced;
- The damage of the Wind Shot skill has been increased with accumulated Black Spirit's Wrath (100%) in PvP;
- Reduced wear of all equipment;
- Increased the cooldown time of the skill "Flow: Heavenly Burst";
- The skill "Flow: Sky Burst" cannot be interrupted by normal use. If the skill is used repeatedly during cooldown, it can be interrupted;
- Reduced the mana cost for all levels of the Flow: Wind Shot and Will of the Wind skills, as well as for the Steady Edge skill level 2 and above.
- The work of the skill "Combo: Wind Shot" level 1-2 has been corrected: now it does not give the effect "Repulsion during a knockdown";
- Charging of the “Deadly Forces” skill has been accelerated;
- The skill “Dagger of Darkness” now restores more mana;
- The “Evasion Attack” skill now restores more mana;
- The skill “Moving Flame” now restores more mana;
- Search skill weak points” now restores more mana.
Witch
- The cooldown time of the Shadow Deal skill has been reduced from 1 minute to 25 seconds;
- The amount of health spent when using the Shadow Deal skill has been changed to 10% at all levels;
- The speed of using the Shadow Deal skill has been increased;
- Fixed the tutorial video for the "Shadow Deal" skill;
- The attack radius of the "Bloody Mess" skill has been increased;
- The damage from the "Bloody Mess" skill has been increased both during normal use and with accumulated Wrath of the Black Spirit;
- The damage of the Shadow Eruption skill has been increased;
- The damage of the skill "Flow: Shadow Eruption" has been increased;
- The damage of the skill “Hellfire of Darkness” in PVP has been slightly reduced;
- The skill "Waves of Darkness" now corresponds to the combination specified in the description for use.
The Wizard and the Sorceress
- Speed of using skills "Lightning Strike", " Fireball", "Frosty fog" increased;
- The damage of the skill “Lightning Strike” level 1 has been increased;
- The speed of the projectile fired by the "Ice Arrow" skill has been increased;
- The Hail of Arrows skill can now be reused while it is on cooldown, but its damage will be reduced;
- The Arcane Missile skill now knocks down monsters;
- Fixed a bug with the display of the Sorceress's neck.
Mystic
- Changed general principle calculation of the damage of Mystic skills, as a result of which the parameters of many skills have been changed:
- The damage of the skill "Cleaving Leaf Fall" of levels 2-10 has been increased;
- The damage of the skill "Cleaving Leaf Fall" while riding a Black Lion has been increased;
- The damage of the skill "Clap of Lightning" levels 1-4 has been increased;
- The damage of the Lightning Roll skill has been increased in PvP;
- The damage of the skill "Otherworldly Strike" levels 1-3 has been increased;
- The damage of the "Beyond Strike" skill in PvP has been increased;
- The damage of the skill "Hail of Blows" levels 1-4 has been increased;
- The damage of the skill "Evasion Attack" level 1-3 has been increased;
- The damage of the skill "Jump from above" levels 1-3 has been increased;
- The damage of the skill “Heavenly Strike” levels 1-3 has been increased;
- The damage of the “Flash” skill level 1-4 has been increased;
- The damage of the “Flash: Pierce” skill level 1-3 has been increased;
- The damage of the “Flash: Spin” skill level 1-2 has been increased;
- The damage of the “Lightning Field” skill level 1-4 has been increased;
- The damage from the Black Lion's special attack when using the Lightning Field skill has been increased;
- The damage of the skill "Black Lion: Cat's Paw" level 1-3 has been increased;
- The damage of the skill “Black Lion: Claws” of levels 1-4 has been increased;
- The damage of the skill “Black Lion: Throat Burn” level 1-3 has been increased;
- The damage of the skill “Black Lion: Lion's Roar” of levels 1-6 has been increased.
- The explosion damage of the skill “Black Lion: Lion's Roar” of levels 1-6 has been increased;
- The damage of the skill “Black Lion: Powerful Wave” of levels 1-6 has been increased;
- The damage of the “Black Lion: Whip Strike” skill level 1-5 has been increased;
- The damage of the skill “Black Lion: Whip Strike” has been increased in PvP;
- The damage of the skill “Black Lion: Paw Uppercut” of levels 1-5 has been increased;
- The damage of the skill “Black Lion: Paw Uppercut” has been increased when used with Black Spirit’s Wrath;
- The damage of the first and second strike of the skill “Black Lion: Earth Lightning” levels 1-4 has been increased;
- The damage of the third hit of the skill “Black Lion: Earth Lightning” level 2-4 has been increased;
- Increased the damage of the skill “Black Lion: Earth Lightning” while riding a Black Lion;
- The damage of the skill “Black Lion: Terror Strike” level 1-6 has been increased;.
- The damage of the skill “Black Lion: Terror Strike” has been increased in PvP;
- The damage of the first and second strike of the “Chosen One” skill level 1-2 has been increased;
- The work of the “Mobile Evasion” skill has been changed:
- Now you can use the “Mobile Evasion” skill by double pressing the “”, “v”, “ ”, “^” keys.
- It is no longer possible to use the “Shift+”^”+LMB” combination continuously.
- Added a new movement skill - “Divine Walk”;
- The operation of the “Chosen One” skill has been changed: now it can be applied by pressing the “F” key directly while using the skill “Black Lion: Terror Strike”;
- Changed the Black Lion's fur to be less transparent.
Sword Master
- Sword Master will no longer become invulnerable when using the Mobile Evasion skill while it is on cooldown;
- The "Mobile Evasion" skill will now consume both stamina and mana;
- Error messages do not appear when using the Level 2 Mobile Evasion skill;
- The key combination "Shift + Q" has been added to the description of the skill "Combo: Dragon Rise";
- The Dismember skill is now correctly canceled by the Mobile Evasion skill;
- PvP class balance has been improved.
Maeva
- Maeva will no longer become invulnerable when using the Mobile Evasion skill while it is on cooldown;
- The stamina consumption when using the "Mobile Evasion" skill has been reduced;
- The "Mobile Evasion" skill will now consume both stamina and FP;
- The range of the Level 1 Mobile Evasion skill has been reduced by 20%;
- "Bounce Slash" can now be used from the quick slot;
- The amount of health and rage awarded for each character level has been increased;
- Base defense value increased;
- PvP class balance has been improved;
- Fixed a bug with the display of the neck.
Auction
Betting system
The bidding system is a convenient new feature that allows you to buy rare and popular items that are not currently on auction, without having to constantly contact the auctioneer.
The essence of the system is that the player places a bid on an item that interests him, which is not currently on the auction. If, when an item appears, the player’s bet turns out to be the largest of all those declared, he receives it by in-game mail.
To place a bet you need:
- Approach an auctioneer in any region and open the auction interface;
- Select the desired item that is currently not available at the auction;
- Place a bid, indicating the amount you are willing to pay for the item (it must be higher than the maximum auction value of the selected item).
After which the amount you specified will be withdrawn from your account in inventory or warehouse and transferred to storage at the auction. As already mentioned, if when an item appears at auction your bid is the highest, it will be sent to you by mail. Otherwise, the money will be returned back to your account.
We draw your attention to several important aspects of the betting system:
- To place a bet, you must have a sufficient amount of silver in your warehouse or inventory;
- You can only place one bet per account;
- If several players made the same maximum bet on specific subject, then it will be sold to the player who made the maximum bet first;
- When any player makes a purchase of an item at a bid, a sell message for that item is displayed to all players who have bid on the same item;
- When selling an item, in addition to the value of the item set by him, he will also receive a certain amount of silver. Auction commission will be applied according to normal rules;
- There is a chance to register an item with the “Bids Only” label, if at the time of registration there were no such items for sale at auction;
- You can view your bid by clicking the “Manage Bids” button in a conversation with the NPC “Auctioneer”;
- You can cancel a bid on an item in the “Manage Bids” menu when talking with the NPC “Auctioneer” in the region where the bid was made;
- If the bet is cancelled, the reserved amount of silver will be returned in full;
- You cannot place bids on purchases of Premium Items.
Prices
The prices for the following items have been changed at the auction:
- A piece of iron;
- Iron Ingot;
- Pure iron ingot;
- A piece of lead;
- Lead Ingot;
- Pure Lead Ingot;
- A piece of copper;
- Copper Ingot;
- Pure copper ingot;
- Piece of tin;
- Tin Ingot;
- Pure tin ingot;
- A piece of zinc;
- Zinc Ingot;
- Pure zinc ingot;
- Brass Ingot;
- Bronze ingot;
- Steel Ingot;
- A piece of vanadium;
- Vanadium ingot;
- Pure vanadium ingot;
- A piece of titanium;
- A piece of silver;
- Silver ingot;
- Pure silver bar;
- A piece of gold;
- Gold Ingot;
- Pure gold bar;
- A piece of platinum;
- Platinum Ingot;
- Pure platinum bar;
- Opal;
- Health Stone;
- A piece of cupronickel;
- Cupronickel ingot;
- Pure cupronickel ingot;
- Rare opal;
- Lunar opal;
- Ruby;
- Rare ruby;
- Special ruby;
- Sapphire;
- Rare sapphire;
- Special sapphire;
- Topaz;
- Rare topaz;
- Special topaz;
- Emerald;
- Rare emerald;
- Special emerald;
- Diamond;
- Rare diamond;
- Special Diamond;
- Red coral;
- Blue coral;
- Pink coral;
- Blue coral.
The auction prices have increased for the following items:
- Elixir of Energy;
- Alchemy table 2;
- Alchemy table 3;
- Plate 2;
- Plate 3.
- Cream;
- Butter;
- Egg.
The following items have been reduced in price at the auction:
- Steed weapon is green quality.
At the same time, the cost of the same weapon for NPCs has been increased.
In addition, prices for many materials and consumables have been changed.
Number of items
- The number of the following items that can be auctioned at one time has been reduced:
- Pure iron ingot;
- Pure Lead Ingot;
- Pure copper ingot;
- Pure tin ingot;
- Pure zinc ingot;
- Pure vanadium ingot;
- Pure Titanium Ingot;
- Pure silver bar;
- Pure gold bar;
- Lunar opal;
- Strong ash board;
- Sturdy maple board;
- Strong pine board;
- Strong alder board;
- Strong cypress board;
- Strong cedar board;
- Sturdy palm wood board;
- Sturdy elderberry board;
- Strong fir board;
- Sturdy acacia board;
- Soft leather of the highest quality;
- Thick leather of the highest quality;
- Top quality hard leather;
- Fine leather of the highest quality;
- Thick fur of the highest quality;
- High quality motley fur;
- Premium lightweight nib;
- A premium luxury nib.
- The number of elixirs that can be auctioned at a time has been reduced from 100 to 20.
White quality weapons and armor
It is no longer possible to put white quality weapons and armor up for auction.
Item registration time
The delay time when registering an item at an auction has been slightly reduced.
New PvP mode: Duel
In the new PvP:Duel mode, a player or group of players can challenge another player or group of players by clicking the appropriate icon in the character interaction menu. If the challenge is accepted, a duel will begin in a one-on-one, one-on-group, or group-on-group format. During battle in this mode, no penalties for death apply, and players are resurrected instantly.
The areas for dueling are marked by boundaries. You can see them by clicking on the button in the upper right corner of the screen. If the borders are red, the character is already in the duel zone. If green, the character is outside it. In the latter case, in order to duel with your opponent, you just need to cross the green border.
To exit a duel, just right-click on the icon in the upper left corner of the screen.
Please note that during sieges and node wars, it is not possible to issue a challenge to battle in the new mode. All duels active at the start of mass battles will be terminated automatically.
Monsters and Bosses
Monster Changes:
- The amount of karma received for killing monsters has been increased;
- The amount of combat experience a character receives for killing monsters has been increased;
- The amount of skill experience a character receives for killing monsters has been increased;
- The health of all monsters is reduced;
- The damage of all monsters has been reduced;
- The chance of items dropping when killing monsters has been increased;
- The chance of items dropping when killing guild bosses has been increased.
- The monsters Desert Fogan Warrior and Cutthroat Basim are now immune to capture.
- The monsters “Wako Fighter”, “Black Harpy”, and “Sajek Officer” were lowered by one level.
- The following elite monsters have been demoted by one level:
- Wild boar;
- Scarecrow;
- Red psychrophyte;
- Cultist Warrior;
- Horned lizard;
- Black psychrophyte;
- Archer Al Rundi;
- Captain of the Fogans;
- Imp-horseman;
- Bes-rudoko;
- Altar Imp Fighter;
- Khiruto the fighter;
- Varagon;
- Infected Butcher;
- Golem of Ruins;
- Possessed Giant;
- Ruin Monster;
- Petrified Sergeant Major;
- Experimental Orc;
- Officer Sonil;
- Berserker giant.
- The movement speed of the following monsters has been increased:
- Private Basim;
- Desert Fogan;
- Lizard Warrior;
- Desert Naga.
- The location of monsters in the locations "Basim Clan Camp", "Furkan Gorge", "Waragon Nest" and "Titum Valley" has been changed;
- The number of monsters in the “Ship’s Pier” location has been increased;
- From the monster “Stone Waragon” you can now drop “Amber III [Fortress]” with a small chance;
- In the "Valley of Titum" location, monsters will drop pieces of the Ancient Explorer's Compass. If collected, the player will be able to navigate the desert using the map;
- In the Desert Castle location, monsters will drop a Traveler's Card. Using which, the character will move to the nearest settlement;
- The number of “Fragments of Memories” items in the “Treasures of the Sonil Chapter”, “Gift of the Skeleton King”, “Magram’s Treasury” chests has been increased.
- For the group, the chance of bosses dropping the item “Fragments of Memories” has been reduced.
Boss changes:
- Attack damage from quest bosses has been reduced;
- The damage from the normal attack of world bosses has been reduced:
- Giant Tree Man;
- Red nose;
- Cowardly Bheg.
- Now, when Kzarka, Nouber and the Royal Whale appear in the world, they emit a sonorous roar and howl throughout the entire channel, announcing their arrival;
Knowledge and Quests
- All experience received by the character for completing tasks has been increased.
- Added new starting quests from the Black Spirit:
- Basic training;
- Advanced training.
- The number of “Seal of Promise” and “Sign of Promise” items that are given as rewards for the following tasks has been increased from 1 to 2:
- Hexa Cemetery;
- Order of Shadows;
- Necklace of Sealed Enchantments 1;
- Necklace of Sealed Enchantments 2.
- Added tasks for leveling up the hunting craft. The chain begins at the NPC "Daphne" in the Balenos Forest location.
- A new quest “The Art of Taming” for taming a horse has been added to NPC Banasil. You can take it by first completing the task “Catch a Horse” from the same NPC or by having a character level from 25 to 32;
- A new task “Desert Compass” has appeared in the “Dune Gate” location;
- The NPC for finishing the quest “Report on entering Calpheon” has been changed from Christopher to Brego;
- NPCs in Calpheon now have quests that complete daily tasks"Conspiracy of Giants" and "Clan Manche". By completing them, you can receive a worthy reward and new knowledge, but the opportunity to take these daily tasks again will disappear;
- NPCs in Mediah now have quests that complete the daily quests "Tashia Tribe", "Tugu", "Closed Mine" and "Gahrat Clan". By completing them, you can receive a worthy reward and new knowledge, but the opportunity to take these daily tasks again will disappear;
- New knowledge has appeared from NPC Achi Labericco;
- Energy for the “Inhabitants of Altinova” category can now be obtained by having 11 open knowledge, rather than 13.
Items
- The following items can now be used while riding:
- Nutritious food;
- Abundant food;
- Expensive food;
- Good food;
- Organic food.
- New elixirs and knowledge for them have been added:
- Apprentice's Potion;
- Diligent Student's Potion;
- Rider's Potion;
- Skilled Rider's Potion;
- [Group] Apprentice's Potion;
- [Group] Diligent Student's Potion;
- [Group] Rider's Potion;
- [Group] Potion of a Skilled Rider.
- The item “Tagging Reagent” has been changed:
- The formula for producing the item has been partially changed: instead of storm oil, you now need to use the blood of a sinner;
- The experience gained by a character when producing an item has been changed;
- The price for registering an item at the auction has been changed.
- Elixirs icons have been changed: elixirs with the same effects will have the same colors;
- A Jewelry Workshop has been added to the game, as well as a new special ingredient for it - Agate, which can be purchased from a crystal merchant. The new workshop is located in the buildings "Altinova 5-8" and "Valencia 2-6". You can make the following jewelry items in it:
- Sun Earrings [Ruby];
- Sun earrings [Sapphire] ;
- Sun earrings [Topaz];
- Sun Ring [Ruby];
- Sun Ring [Topaz];
- Sun Necklace [Ruby];
- Sun Necklace [Sapphire] ;
- Sun Necklace [Topaz];
- Sun Necklace [Emerald];
- Sun Necklace [Diamond].
- If there is free space in your inventory, the following chests will open automatically upon receipt:
- Asvol Weapon Chest;
- Militia Weapons Chest;
- Elsie's Weapon Chest;
- Steed Weapon Chest;
- Extra Steed Weapon Chest;
- Bastio Weapon Chest;
- Bastio Limit Weapon Chest;
- Aid Weapon Chest;
- Box with weapons.
- The operation of the items "Master's Memory" and "Fragments of Memories" has been changed:
- When repairing an item using the "Memory of the Master" and the same item, 30 durability points will be restored to it
- When repairing an item using "Master's Memory" and "Memory Fragments", the amount of durability restored will depend on the quality of the item. So, an item of white quality will have 30 strength points restored, green - 15, blue - 6, and yellow - 3.
- The range of goods from some blacksmiths and gunsmiths was changed: instead of militia weapons, they began to sell Steed weapons, and instead of Replas armor, they began selling Dobart armor;
- The cost of horses when selling to a groom has been changed;
- The item “Cron Stone” worth 1,000,000 silver has been added to blacksmiths. It allows you not to lose the level of equipment enhancement if you fail when you enhance it by +17 or higher;
- The light range of the flashlight has been increased, and its brightness has been fixed so as not to depend on environmental conditions;
- During the “Old Costume - New Use” event, information on how many “Valks’ Protest” and “Cron Stones” stones they can be disassembled will be added to the costume descriptions.
- The price of the “First Class Wine” item has been increased from 50,000 silver to 100,000;
- All additional weapon, which gives a bonus to defense and accuracy (does not give a bonus to attack), will receive +1 damage with each enhancement, starting at +8;
- The amount of experience gained when polishing alchemy stones with high-level materials has been increased.
Fishing
Improved fishing system:
- Fish habitats have changed;
- Fish habitats have become visually visible: fish are splashing in the water, and seagulls are hovering above them;
- The chance of catching a good fish now increases the further the character swims from the shore;
- At sea, the quality of the fish caught will depend both on the depth of the place where the fish was caught and on the distance from the shore;
- New varieties of fish have been added;
- The energy scale for fishing has been improved;
- The maximum accumulated energy value for fishing is now 10.
- Quests in the "Fishing" category have changed;
- Fishing knowledge is classified according to the type of fish.
Guilds
- The item allows you to use a training gun outside of a siege;
- To use, you will need special training equipment;
- The damage to the gun is insignificant, but this will not prevent you from fully studying the shooting feature;
- The deployed cannon is available for 30 minutes.
- The skill adds 100 HP for 10 minutes to all guild members.
Arena of Blood
The "Game with restrictions" mode has been added to the Blood Arena, each battle in which takes place with the following restrictions:
- Attack limitation;
- Restriction on protection;
- Limitations on attack and defense.
Players who have reached level 50 and whose damage and defense values correspond to the restrictions of a particular battle can fight in the battles of the new mode.
Rules of the "Game with restrictions" mode
- The battle lasts 20 minutes. You can join it within the first 10 minutes;
- While in a group, it is impossible to join a battle in the Arena;
- While waiting for the channel to change, it is impossible to join the battle in the Arena;
- Having one of the parameters above the established limit, it is impossible to join the battle in the Arena;
- If your parameters are too small for battle, they will be balanced. For example, if you join a battle with a defense limit of 150 and an attack limit of 200, having lower values for these parameters, the difference will be added to you automatically by the system. However, this bonus will not be displayed in the character window;
- By killing opponents, you receive points - half the number of points of the killed character;
- The minimum number of points for killing an enemy is 1;
- When you die, you lose a quarter of your points;
- The team with the most points wins;
- Winners receive 5 Arena Seals and skill experience, losers receive 1 Arena Seal and skill experience;
- You will not receive a reward if there is no free space in your inventory;
- You can leave the battlefield by pressing the "ESC" key.
Beauty album
A new functionality has been added to the character creation menu, the main menu (ESC menu) and the beauty salon - Beauty Album. With its help, players will be able to quickly upload their character designs to the public, share them with each other and create bright, unusual characters with a minimum of effort.
To upload your character design to the public, you need to:
- Open the Beauty Album in the main menu (ESC menu), in the character creation menu or in the beauty salon;
- Click the "Save to file" button;
- Take two photos that show your character in all its glory;
- Add the name of the layout and select one of the categories for it: Beautiful, Original, Celebrities, Unpleasant, Other;
- Select the registration item in public access and write brief description layout (optional);
- Click the "Save" button;
- Confirm saving the layout.
To try on a layout from a common database on yourself, you need to:
- Open the Beauty Album in the character creation menu or the beauty salon;
- Select the "User Layouts" tab;
- Find the layout you like;
- Select it and click the “Apply” button.
Interface
IN Black interface Desert has added many changes to improve visual style game, as well as make some of its aspects more convenient and enjoyable to use:
- A gender filter has been added to the horse market;
- In the stable, the order of the buttons responsible for actions with the horse has been changed;
- Fixed display of horse appearance for other characters;
- The interface of the game store when selecting an item has been changed;
- The tutorial video interface has been improved;
- Changed the size of the interface for selecting a channel;
- The interface of the "Search for NPCs" function has been improved. Now it's easier to find the main NPCs;
- The interface size can now be changed depending on the screen resolution:
- When the screen resolution is less than 721p, the interface size can be set within 50-90%;
- When the screen resolution is from 721p to 1080p, the interface size can be set within 50-100%;
- When the screen resolution is from 1080p to 1600p, the interface size can be set within 100-140%;
- When the screen resolution is greater than 1600p, the interface size can be set within 140-200%.
- The design of the "Video Tutorials" button to the left of the mini-map has been changed;
- The mini-map will now show icons of party members, indicating where they are located;
- Added "Auction" button for the main menu (ESC key);
- When registering expensive goods, the registration time is indicated in the chat;
- The payment method at the auction, at the blacksmith and at other merchants has been changed: now the default payment will be from the warehouse, and not from the inventory;
- The payment method at the worker auction has been changed: now the default payment will be from the warehouse, and not from inventory;
- In PVP mode, a PVP icon has been added to the right side of the character's name;
- Fixed the display of the character icon of the "TOP 1" rank in the Red Arena;
- If there is a siege or battle for nodes on any channel, then this will be written in the channel selection menu;
- Ratings A, B, C, D in the ratings window are now displayed in different colors;
- You can now set hotkeys for the camera. This can be done by calling up the main menu with the "ESC" key and opening the "Settings" section, subsection "Input";
- Changed the display of hunger status in the pet menu;
- The summon pet button will now be disabled when opening the breeding window;
- Added sound effects for calling the main menu (ESC key), changing the channel, auction and the Red Arena;
- Added sound notification about receiving a task from the Black Spirit;
- Changed the background music during the capture of nodes and sieges;
- The window with the knowledge topic that appears when talking with NPCs has become larger;
- The “Knowledge” menu can now be opened at any time;
- The “Take All” function has been added to the “Mail” menu, with which you can get all attachments from all incoming letters at the same time;
- Added selection of animation speed when opening the world map to the game settings;
- A description of influence points has been added to the node menu on the world map;
- An icon for the node war area has been added to the upper right side of the world map;
- On the world map, the size of the search window for workshops in cities has been increased;
- On world map Added a button for automatically looping the path. The button becomes visible only when a route has been created;
- The “Enable/disable world map animation” function has been added to the game settings;
- On the world map you can now filter nodes by tax rank and by days of battles for nodes;
- The display of icons for some grooms and storekeepers in Valencia has been corrected on the world map;
- When you first create a character on your account and enter the game, you now need to customize the graphics and auto path settings;
- Chat category names now each have a different color;
- The color of each chat category can now be changed in the chat window settings;
- The following filters for system messages have been added to the chat options:
- Personal items;
- Group subjects;
- Auction;
- Workers;
- Harvest.
- When installing furniture/planting plants, a message now appears: “Press Spacebar to install”;
- In your friends list, your friend's login information for the last 24 hours will be displayed as "Today."
Other
- New titles added:
- Private Killer;
- Corporal Massacre;
- General Carnage;
- Black Star;
- Hero;
- Court Hunter;
- Wind Hunter;
- Life for the hunt;
- Spreading your wings;
- Heart of the beast.
- Some settlements have changed their location:
- Gianni's farm has been moved from Calpheon to Keplan;
- The forest guard post has been moved from Calpheon to Trent Village.
- The topographical features of the locations "Basim Clan Camp", "Furqan Gorge", "Waragon Nest" and "Titum Valley" have been changed. All characters who were there at the time the update was installed were automatically moved outside of these locations.
- The movements of pets have become more natural and smooth;
- When crossing pets you can now choose appearance their offspring;
- The maximum amount of health for horses has been increased;
- The cost of the following skills for horses has been reduced:
- Hoof Strike I;
- Hoof Strike II;
- Quick start;
- Caution.
- The chance of saving energy points during collection has been increased for characters with a low craft level;
- Simple alchemy and simple cooking no longer consume energy points;
- When repairing equipment, you can now use silver from the warehouse;
- Overview mode now turns off automatically when you are attacked;
- In the "Resurrection of Velmorn" video, the appearance of NPCs has been improved;
- Improved graphics in the "Land of Echoes" location;
- Improved marking of hostile guild characters when low settings graphics;
- Forts in sieges will now change their appearance depending on the amount of damage they receive;
- The character will exit browser mode if attacked;
- An in-game attack control system has been added: with prolonged, continuous attacks, players will be subject to the “Stun” effect;
- Items attached to letters can now only be received in the safe zone;
- Through the maid you can now pick up silver from the warehouse by clicking on it “LMB” and selecting the desired amount;
- After falling from the boat, the character assumes a swimming position;
- When falling from a great height, it is now impossible to use objects;
- Increased donkey movement speed;
- Damage from the elephant's basic attack with its tusks and front paws has been reduced;
- The damage done by riding an elephant to barricades has been increased;
- The damage done by riding an elephant to other elephants has been increased;
- The damage done by riding an elephant to siege buildings has been reduced;
- The damage done to characters while riding an elephant has been reduced;
- The time required to greet NPCs is now the same for all classes.
Translation
Translation corrections have been made.
By pressing the "P" (Character) button in game Black Desert, the player’s view is revealed to the maximum detailed information about his game "Alter Ego". Among them are basic information about the character, his abilities, level of development of crafts, body parameters.
In this article, we will talk about exactly such a factor in Black Desert as the body parameters of a game character.
There are three main parameters - tone, strength and health. Tone is responsible for endurance, strength is for the maximum possible weight that can be carried, health is for the maximum amount of HP. At the moment, the cap (maximum level of pumping) for them is 30 levels. However, in the coming patches it is expected that the maximum cap of body parameters will increase, since, judging by rumors, this has already been done in the Korean client of the game.
Upgrading body parameters to maximum level gives the player significant advantages:
- the “Tone” parameter, pumped up to level 30, gives 500 units of maximum endurance;
- the “Strength” parameter, pumped up to level 30, gives 50 units to the maximum carried weight;
- The “Health” parameter, pumped to level 30, gives 300 units of additional HP.
Such a significant increase in the key parameters of the character in the game Black Desert should not be ignored, so any player who wants to achieve something in the game needs to start pumping up their body parameters, and the sooner the better.
Tone, as mentioned above, is responsible for endurance. You can see the stamina bar by pressing the “Shift” button. Improved tone will allow the player to run longer using acceleration, as well as use skills that consume stamina more often and more effectively (this is especially important for strength classes).
Of all three parameters, this is the easiest to pump up, because it pumps... thanks to running. Simple running, with or without acceleration, (not riding a horse) can significantly increase the character's endurance parameters. So those who like to explore the game world on foot get nice bonus.
To quickly tone up in Black Desert, it is recommended to use the auto route.
For those who don't know how to make their character walk back and forth all day (or night) on their own, the following information will be useful. In order to “loop” the character’s movement (in other words, put him on the auto path), you must:
- Choose a suitable location. It is advisable that this be a flat street or other surface without obstacles that the character could “catch onto” without supervision. To avoid death in PC, it would also be a good idea to choose a place in a safe zone, i.e. in a city or village. A small village is a priority, because there the load on the computer’s video card will be minimal due to the lack large quantity other players.
- Stand at the beginning of the path and open the map ("M" button).
- Right-click on the map on the place that is expected to be the final point in the trajectory of movement.
- Hold down the Alt key and click on the character's current location. In this case, the road strip on the map should turn green.
- After this, you should exit the map mode back to the character and press “T” - movement along the auto path should begin.
- The main practical recommendation would be to check how the constructed highway works by observing at least one movement cycle. It will be very disappointing if you set the auto path overnight, to wake up in the morning and see that nothing has been pumped due to the fact that game character got caught on the box at the very beginning of the journey and just skidded in place all the time, wasting energy in vain.
- If everything is in order, you can safely leave the character to wander on his own, pumping up his tone while his “owner” is busy with his own business.
Upgrading the “Strength” parameter in BDO
Strength in game world responsible for carrying weight. The stronger the character, the more trophies he will be able to take away from the battlefield, and this, you see, is very important.
Carrying capacity in the gaming world of Black Desert is one of the most important factors. But how to pump it up?
The “Strength” parameter is pumped up in much the same way as tone. The only difference is that you don’t have to wander along the village paths lightly, but with a pack (goods) on your back.
Otherwise, the algorithm is the same - we take the pack (from a goods dealer or produce it ourselves), put it on our shoulders, and then set up the auto route according to the scheme described above. It is important that the character is not overloaded - that is, if you take 10 packs at once and can barely walk - the pumping speed will not increase, but, on the contrary, will decrease. It should also be noted that when pumping strength, the tone does not change.
Upgrading the “Health” parameter in BDO
The “health” body parameter is perhaps the most important among all, because it significantly increases the amount of HP of the character, which helps in combat missions, be it PvP or farming mobs.
At the current maximum level of pumping, “Health” gives 300 additional hit points (HP), and this is very, very good, considering that the standard number of them for characters varies on average from 1000 to 2000 (depending on the class).
However, pumping up this parameter is not at all as easy as, for example, tone or strength.
Let's start with the fact that it is impossible to pump up health in automatic mode - this will definitely require the participation of the player. In addition, pumping up health will require constant material costs. The fact is that this body parameter increases every time the game characters (attention!) eat any food. It doesn’t matter at all whether it’s a gourmet Serendian lunch or simple boiled eggs - the quality of the food does not in any way affect the rate at which this parameter increases.
Therefore, you just need to make it a habit to constantly carry some kind of food with you and “eat” a portion every half hour.
There are several tips for choosing food to level up the “Health” parameter. There are two ways. If the player is passionate about cooking and is ready to prepare food for his character himself, then there should be no problems with choosing food. If the player, on the contrary, is far from cooking and does not want to get involved with it, then an excellent source of various delicacies is the Black Desert in-game Auction.
Having found an auctioneer, open the “Cooking” section of the auction and sort the presented dishes by price. Choose the cheapest one and buy about 30 of, say, battered fish for future use. In addition to pumping up health, this dish will give the character a pleasant bonus in the form of increased movement speed.
It is imperative to pay attention to the dish you are going to buy, since there is, for example, fruit pudding that only characters dependent on mana can eat.
That is, if your character is, for example, a barbarian or a sword master, such a purchase will be completely useless.
In conclusion of this article, I would like to once again draw your attention to the fact that pumping up body parameters (especially health!) should begin as soon as you find out about it. At high levels of parameters, they level up very slowly, and when the cap level increases from Korea, you need to be fully armed, and not with level 3 strength, otherwise you can lose a huge advantage in the game.
In Black Desert there are no specific goals that allow you to achieve them and say that the game has been completely completed. In fact, the creators of the project have created all the conditions for each user to find something to their liking and literally settle in this huge magical world.
However, every gamer will say that it is much more pleasant to enjoy the game after you have achieved certain heights, leveled up your character at least a little and found the right equipment for him. After all, it is extremely important even for peaceful inhabitants to acquire powerful allies and be able to stand up for themselves, and not serve the role of cannon fodder or an extra against the backdrop of stronger heroes.
So many beginners (and not only) literally bend over backwards and spend hundreds of hours in front of monitors in order to level up as quickly as possible. But not all of them know how to do it correctly. And with a smart approach, achieving a relatively high level is not at all difficult. Let's look at the optimal option for leveling up a character of any class to level fiftieth. This level is not something exorbitant on a global scale, but it allows you to cope with relatively strong mobs or mediocre P.K. That is, once you achieve it, you can safely relax and do whatever your heart desires in the game, without fear for your virtual life or your hard-earned belongings.
Doing quests or grinding?
Throughout the entire OBT, Black Desert players have been arguing about how to gain experience and level up their hero more correctly and quickly. A number of top gamers give preference to completing tasks (not only plot ones, but also additional ones) and receiving experience or noteworthy things for this.
And part of the community says that it is much easier and faster to gain the same amount of experience and knock out all the necessary ammunition while farming mobs. So what should you choose to get the coveted level as quickly as possible: completing quest chains or grinding in the right locations? Nothing! The truth, as often happens, is somewhere in the middle.
Leveling up from zero to level 15
At first, while traveling around the outskirts of Olbia and Velia, the best way to level up is by completing tasks. Moreover, it is advisable to complete quests not only from the “black cloud”, but also from most of the “non-scripts” that come across on the way. This approach will allow you to quickly get the coveted fifteenth level and go to Heidel with a relatively prepared character. Regardless of the class chosen.
Leveling up to level 20
But upon arrival in Heidel, you should temporarily forget about completing additional tasks(it still makes sense to complete the key quests) and focus on grinding. Head to the fields south of town and start killing scarecrows and hay harvesters until you hit level 20. Keep in mind that these mobs appear mostly one by one. Therefore, for characters of classes whose main damage is massive, it is best to gather a small crowd of monsters, and only then cover them all at once with an attack or spell.
Leveling up to level 30
From Heidel we go to the swamps in the vicinity of Glish. In these parts, we quickly reach the twenty-fourth level and knock out from the mobs a little money for subsistence and some valuable things, if we’re lucky. Then we move on to the castle, located south of the same city of Glish, and take out representatives of the order of knights until they reach the thirtieth level. Here you can regularly knock out the treasured “points”.
Leveling up to level 39
But now you have to travel properly. First, we go to the location with the orcs, which is located between Calferon and Heidel (approximately in the middle), and begin farming them at least until we reach the twenty-sixth level. It is from these mobs that “dots” for weapons begin to fall out, so if necessary, while visiting the orcs, you can linger a little and collect such an important thing.
Then we move to the forests northeast of Calpheon. Here we begin to furiously take out the warriors of Herut and the giants with wooden wheels on their backs. It is from the latter that valuable items and “points” are dropped onto the armor well. We linger in this location until we reach the thirty-fifth or thirty-sixth level.
Until the thirty-ninth level we swing on cobblestones and other stone mobs north of Calferon. This task is quite tedious for any class, but farming is farming, and more fast way at this stage, simply not.
Leveling up to level 47
We move west from Keplan and engage in mass extermination of chimeras until we reach level forty-four. In this location, various “points” drop out well, and mobs spawn in droves, which greatly simplifies farming and makes it more entertaining.
Then we go south of the same Keplan and butcher legions of giants until we get the forty-seventh (or at least forty-sixth) level. Here again we collect a good number of “points” and a good “biji” at this stage.
Reaching the coveted level 50
Well, it's time to head west from Calferon, to the Manche Forest. You will have to settle in this location for a long time and mow down its inhabitants - various goblins, until you reach the fiftieth level. Along the way, you will be able to collect a lot of “dots”, items from the blue set and a considerable amount of silver.