All branches in world of tanks. Development trees
The Soviet development branch presents the equipment of all available classes in World of Tanks. You will have to start pumping up Soviet tanks with the pre-war MS-1.
The USSR research tree presents such legendary tanks as the T-34, KV-1, IS-1, T-54 and self-propelled guns SU-85, SU-100, SU-152, ISU-152.
Top combat vehicles in the Soviet development branch in World of tanks steel anti-tank self-propelled guns Object 261 and Object 268; medium tanks - T-62A, Object 430, Object 140; heavy tanks IS-4, IS-7; self-propelled artillery installation object 261.
Soviet branch development in World of tanks is shown in the following figure. Click on the picture to enlarge
For heavy tanks of the Soviet WoT development branch are characterized by good one-time damage, mediocre accuracy and small downward angles of gun depression, and, as a rule, good all-round armor.
- Branch with top IS-7 It has good mobility for heavy tanks.
- In the development branch ending with IS-4 tanks are better armored.
Soviet tank destroyers They delight their owners with good one-time damage, while the guns of these combat vehicles are quite slanted.
Majority Soviet medium tanks, have good mobility and a low silhouette.
Soviet tanks boast good armor, moreover, located at rational angles, with guns capable of inflicting high damage in one shot. However, they are not very accurate. USSR tanks rarely lose much to their opponents in terms of performance, but they also rarely take a significant lead.
Soviet tanks - universal soldiers on the field WoT battle and are suitable for both beginners and more experienced players.
The development tree is part of the World of Tanks hangar interface, designed for researching combat vehicles of different nations. We present to your attention a mod that stylizes appearance Research tabs under early versions games.
In the development tree latest versions World of Tanks research goes from left to right. All nations, except the relatively recently introduced “Japanese” and “Chinese”, have large number the technology under study. This is not a problem since the tree can be scrolled horizontally. At the same time, the continuity of research chains is preserved and the development tree clearly shows in what sequence it is necessary to move from the first levels to the tops.
In earlier versions, the development tree was vertical. The first level vehicle was placed on top and further down the level and number of tanks increased. The Soviet development branch once looked something like the Chinese one in the screenshot below:
Here it becomes clear why the transition to a horizontal structure occurred. If for a small number of tanks the vertical arrangement is quite clear, then as the number grows, such a development tree ceases to be convenient and informative. This is clearly seen in the example of a modern German branch in a vertical arrangement:
The vertical development tree should appeal to old-timers of the game who registered their accounts many years ago and saw early versions, or to those who are tired of the standard interface and want to change something in the hangar.
Last year, WG announced that two development branches were expected to appear in the game: Poland and Italy. Appearance on test servers“Progetto” M35 mod 46 showed that the first will be “Italians”, with whom we propose to get acquainted in more detail.
When will the Italian branch be added?
However, the main feature awaits players at level 8. Starting from this vehicle and up to the TOP of the branch, tanks are equipped with fundamentally new weapons that were not in the game. Drum guns with an automatic projectile rammer will be installed here: after the shot, the barrel begins to load the missing projectile, which generally ensures continuous firing.
History of Italian tanks
In general, Italian tanks clearly demonstrate the real evolution of this industry, where three key stages can be distinguished:
- Not having their own machines and developments, Italian engineers plagiarized, copying the main components of tanks from France, the leader in tank construction during the First World War. Unlike the prototypes, Italian armored vehicles were distinguished by different-caliber weapons and lightweight armor.
- During World War II, Germany set the tone for the tank industry in Europe, literally crushing its opponents with heavy tanks. Italy flexibly adjusted to the new concept, but was unable to produce heavy equipment, stopping at medium tanks.
- In the post-war years, another reform took place: Europe placed emphasis on mobile equipment with a high firepower potential, putting the mobility of vehicles above armor. Once again, the Italians had to adapt to the new direction.
Overview of tanks 1-7 levels
An interesting point here is the presence of two level 2 tanks at once:
- M14/41.
- L6/40.
This was not done by chance. Both vehicles are interesting in their own way and left an indelible mark on the development of Italian tank building. Therefore, the developers give players a chance to try the combat potential of each vehicle. The M14/41 is a classic slow-moving vehicle, but it more than makes up for its slowness with high firepower. A 47mm gun is installed here, which will quickly clarify to opponents who is in charge on the battlefield.
The L6/40 is equipped with a 20-mm tank machine gun and, due to its lightweight design, has excellent speed characteristics, which suggests diametrically opposed combat tactics. R.43 bis – ST level 6
- Р26/40 – medium tank 4th level.
- R.43 – occupies an honorable fifth position.
- R.43 bis – ST level 6.
- R.43 ter – transitional “seven”, separating low-level equipment from top cars branches.
Each of these tanks is individual and is part of military history. Therefore, even if they do not suit the tactical and technical characteristics, the machines should definitely be tried. Moreover, the final representatives of this branch are a real highlight that has long been awaited in the game.
What is a reloading system?
Guns with this mechanism are installed on Italian tanks in World of Tanks starting from level 8, and not only imply a new principle of firing, but also change the gameplay as a whole. Essentially, players are offered a combination of conventional and cluster weapons, providing maximum variability in the randomness.
Having fired the first shot, the system automatically makes up for the lack of ammunition by loading a new projectile. It is noteworthy that the loading time is decreasing: the first projectile takes the longest to load, for subsequent ones the speed increases. If the player interrupts this process with a shot, the countdown begins again.
The appeal of this loading method is its unpredictability. An Italian tank can fire single shells, and the enemy will not be able to guess at what stage the cartridge is loaded. At the same time, having correctly calculated his capabilities, the “Italian” will be able to discharge the entire drum, taking away the remaining margin of safety from the enemy and going to full CD. Definitely, the new method of firing will require some getting used to, but WG experts are confident that such weapons will quickly find their audience.
Let's get acquainted in detail with the crown of evolution of Italian tanks in the game.
R.44 Pantera – 8th position
This is the first representative of Italian tanks in World of Tanks, equipped with an innovative drum loading system. In terms of their tactical and technical characteristics, the Panthers are considered excellent vehicles. This Italian project was developed during World War II, where Germany and Italy were allies.
The game model copies the Leopard in its external contours and silhouette, and is also equipped with a drum gun with a mechanism for reloading a projectile. A 105 mm caliber gun is installed here, which allows you to prepare for the transition to the TOP branch. “Nine” will be able to demonstrate itself in close combat and at medium distances, but weak armor requires careful tactics of play.
Progetto M40 mod. 65 – TOP
The tank has a rather interesting backstory, and the development of the project began in 1969, after the Italian delegation visited the exhibition military equipment in Germany. The purpose of the visit was to purchase Leopard tanks, but some embassy representatives spoke negatively about the purchase of export models.
As a result, Italian engineers found themselves in their usual role: development began own project using the experience of tank building of the USSR and Great Britain. The work was stopped at the drawing stage.
Taking this as a basis, the developers implemented the Progetto M40 mod in the game. 65 tank with excellent dynamics and poor protection. The vehicle is capable of occupying key positions on the map and dealing damage, but in direct confrontation it is clearly inferior to its classmates in terms of armor thickness.
On April 13, another batch of developer responses was published on the Status Report website. This time there were answers about Italian tanks and their development tree in World of Tanks as a whole. We have translated all the material for you from English language, so that you can read them and create your own impression about this nation. Make yourself comfortable, because there are a lot of answers. The consultant on the Italian nation, Vollketten, answered the questions.
Q. Is the Italian tree next?
A. Let's hope so. It's high time
Q. Are there any ideas for a heavy tank branch? If not, what levels are TTs recruited to?
A. There are heavy tanks suitable for the heavy class, similar to the low-level NbFz, but to add them to the game you will have to add the German Tiger (of which Italy received one variant for a short period until September 1943 in Armistitsa). M60A1, which OTO Melara is building under license, and Kpz 70, for which Italy took some part in the development. I suppose it's possible, but unlikely. I actually don't like how the heavy tank tree looks on high levels, so the TT line will only be halfway, so that everything is reasonable. The absence of a TT branch does not disqualify a nation from having a tree in the game, but their presence will not be superfluous.
B. Will new branch Self-propelled guns?
A. Despite the fact that Italy is capable of having a full-fledged artillery branch, it is unlikely that VG will add new self-propelled guns based on the current dynamics of the game, and recently there was even a comment that if the new artillery mechanics do not work, they will have to be removed from the game. Simply put, Italy can have an artillery branch if necessary, and if VG does introduce this class, then the branch can be reworked for other roles in the game.
Q. I know that Italian tanks are practically copied from other nations, except for some Fiat carropesante (HT). I'm only interested in medium tanks (Panther, Patton, Leopard) at lvl 7-10. But here’s the question: what national feature will be inherent in Italian tanks? (for example, I know that OTO Melara developed a Leopard prototype with an automatic loader)
A. The backbone of Italy's tank forces in World War II were the L6 reconnaissance aircraft and the M13 and Semovente series of medium tanks based on them. None of these tanks fit the description of being copies of tanks from other countries. You could say that the CV.3 came from Carden-Loyd, and the Ansaldo 12t was actually a British design.
Q. Will the crown of the TT line be Il Duce super heavy?
A. Super tank IlDuce is a complete fantasy and has no place in the game.
Q. Will the P43 be a medium or heavy tank?
A. Technically, the P43 is a heavy tank (P=Pesante=heavy). The tank was used for attack, but by the time it was built, it was comparable to the medium tanks of other nations, so for gaming purposes the choice is to make it a TT, but at a lower level, so that the armor makes it feel like a full-fledged heavy tank. My opinion is to keep it's class and heavy feel, but as a tank that will be useful for gaming purposes.
Q. What other interesting tanks did they have?
A. The most interesting is Semovente, based on medium tanks. I think the P43 Bis will be the most interesting tank for most players.
Q. Do you have an idea to make national equipment in the form of pasta or pizza?
Q. The premium food will be LotsaSpaghetti
Q. How about canned sardines and red wine?
A. In World War II, the rations of the Italian army included AmministrazioneMilitare, which literally translated as “dead donkey.” The Germans knew their canned rations as ArmerMussolini, which meant "poor Mussolini", and probably indicates the relatively terrible nature of the canned product.
Other military preservatives were also: sardines, tuna, tomatoes and even cheese, and the main products were bread and dry pasta. In northern Africa, the Allies also recorded large shipments of fruit. Obviously Italy is famous for its coffee and chocolate, but there's already German chocolate and French coffee in the game, so the Italians need something different. You can simply have an “additional combat ration,” as this was implemented by the USSR (Dop ration) and the Chinese (improved ration). I would recommend "bread and tuna" or "tomato and cheese", or your own version, instead of the stereotypical Italian products.
"Mozzarella and tomatoes"
"Tuna Sandwich"
Q. What are the general features of the Italian tank tree?
A. I remember a comment from WG, which said that they are not trying to give this or that nation features, although previously the developers still tried to give each nation some special feature (USSR - armor, Germany - accuracy, France - drum, etc.). It is difficult to say what the character of the Italian nation will be. I was thinking about a tree that has good stealth, since all the tanks are generally short, and a rate of fire. The disadvantage will most likely be weak armor. Even TTs will not have high booking rates.
Q. Will there be new Italian themed maps?
O. Maps? I have no idea about maps, but it would be a nice addition. Something historical, with Gothic elements or cross-country with Sicily would be excellent.
Q. Will they have a unique game mechanics, what about the air suspension the Swedes have? For example, a temporary increase in speed, quick detour, increased stealth, better ground resistance, so that there is at least some difference from the German and American branches.
A. The mechanics are clever, but they don't need anything new or special like siege mode. If WG fixes the mechanics of HESH shells, then Italy will gain an advantage, since most guns use this type of shell.
Q. Do you still agree that the 9th level is the OTO / Melara M47 Patton II, and the 10th OTO Leopard / Centauro with a loading drum? Or do you agree with Spidergrenadier, who puts them in reverse order?
A. As for the OTO Centauro (self-loading Leopard), it is a great option for the CT10 level, except that it will be the same or best option German Leopard. The other tank is actually a designed Lion tank, which is essentially the predecessor to the OF-40. It is still very dangerous, but does not have a shell autoloader, and the welded turret is significantly different from the Leopard's cast turret. It was manufactured in May 1974. A converted M.47 and OTO Melara with M60 tank elements and a 105mm cannon is best suited for tier 9 in my opinion, and if it did there would be a ton of engines and other modules for it. Even for level 8, but without a 105 mm cannon, the tank is suitable.
OTO Melara Lion
Q. What will be the standard tank emblem?
A. The emblem is a white cross. The flag for the tree should be a modern, tricolor Italian flag, not the WWII era version or the RSI version, which has hundreds of historical insignia, logos and inscriptions.
Q. Is LT10 Italy in your plans?
A. As far as I know, to reach level 10, you will need to enter some paper models from the late 1970s, which do not correspond to the official WoT time frame.
Q. The console version confirmed the development of a prefabricated tree that will include those countries that cannot form historical trees or branches on their own. This will likely include Italian tanks. Do you expect this to be the direction WG PC takes for "small" countries, and would you be happy if Italian tanks were represented in this way?
A. I personally hate the idea of a prefabricated tree for a variety of reasons. I've never played console version, but I know there are some differences from playing on PC. I would be very unhappy if Italy was presented in this way.
Q. Could we see wheeled vehicles?
A. Yes, Italy is very rich in wheeled vehicles and has many designs that can be included if needed. There are even a couple of interesting armored vehicles.
Breda 52
Q. Will we see lightweight crazy wedges as a separate branch?
A. I'm not ashamed to say that I love the CV3. I know they are small and slow (except for the Rossini version). I know they (Rossini version) are lightly armored, but very fast, very maneuverable and very small indeed. Historically, this was a major breakthrough in tank design, so it makes absolutely zero sense not to include them in the game. Hopefully don't see a boring and rather ugly Fiat 3000 in Tier 1, even if it's a simple and lazy placement. CV3, capable of carrying a 20mm gun (including an automatic version), a 20mm cannon, or a short 37mm cannon.
Q. Will there be one branch from levels 1 to 10, or will there be several branches that merge into one tank?
A. No, I do not support this. It would make sense for WG to release a premium medium tank first, followed by the main tree.
Q. Have you found a suitable option for the 8th level, something truly original, and not a copy of the “Panther”?
A. I think it's fair to say that level 8 has proven to be a headache for Italy. This is the most important level in the game and it's not perfect, had to use an Italian license created by Panther to fill the gap. Italy did receive licenses to produce panthers and PzIII and IV tanks in Italy, but no tanks were ultimately produced.
Q. When will we see the Italian Tree?
A. We'll see when WG gets to him. Now they are busy with other things, but they told me that they consider WoT as a long-term project, and therefore they are in no hurry to introduce nations.
Q. Will there be a Tier 1 Fiat 2000 instead of a Fiat 3000 Renault clone? Or they could be a two-tier nation, with the Fiat 2000 going up on the heavy tray and the Fiat 3000 going up the light to the center line.
A. I hope not. Not because I like the Fiat 3000, but because the Fiat 2000 can be played as big, ugly, but heavy nonetheless.
Q. Where, in your opinion, does the CarroArmato L6/40 belong, if at all, in the game? Do you think the CV-33 CC will make it into WoT?
A. It would be strange to miss any of these vehicles since they formed such an important part of the Italian tank forces during World War II. A CV.33 CC with a 20mm cannon will look great despite the lack of a turret, fast, low and tiny it will be a tough target. L.6/40 is obviously larger and will not only have a 20mm Breda with a turret, but can also possibly cope with a short 37mm. Both tanks are ideal for low level
L.6/40
CV.33 CC
Q. What exactly will a level 10 tank be like? Will it be an OF-40 (if it's not considered too modern) or some other archival project?
A. The OF-40 is too new for the WG time slot, the earlier "Lion" is much closer and different from the German Leopard. In my opinion, Lion is best at level 10, even though it's from 1970. It had at least reached the prototype stage, while the Leopard autoloader was just a paper version.
Q. Will Semovente 90/53 be a tank tank or self-propelled gun? (I've read that it was used for both roles) It would be interesting to see the Semovente 90/53 played as a tank destroyer with artillery capabilities, balanced so that it could only carry 6 rounds. What do you think about this?
O. The 90/53 is a tank destroyer that can also be used for indirect fire. Semovente M42, etc. would be PT. We have a full line of self-propelled guns which, most likely, will not exist, so there should be no problems with the tank branch.
Semovente 90/53
Q. Will there be a Polish tank tree?
A. I hope so. I'm not Polish, but they have interesting tanks. I don't know enough about Polish tanks, and I don’t know whether they can have their own tree or not. Even if they can only get one thread, I'd like to see it.
Q. I'm looking forward to the Italian line. The M15/42 looks pretty good.
A. It was a very respectable tank. It was outclassed by the time it entered service.
IN. Artillery installation Is Ariana better suited as a self-propelled gun or tank destroyer?
A. There is a prototype of Ariana and its final form, which is slightly different. They are ideal as self-propelled guns. If there is no self-propelled gun at all, then I personally don’t know whether such a lightly armored unit with a 155 mm gun can be a high-level tank tank. The OTO "Automatic" system with a loading drum can find its role in the game, being used on PTs, for example on the SP-70. This is a self-propelled gun project from the 70s, built on the basis of the Leopard tank, which is perfect for the role of the PT-10.
SP-70
Q. Will we see German tanks in the Italian tree? For example, premium Pz4 or Panther?
A. Italy received a dozen Panzer IVs, a dozen Stugs and one Tiger tank operated by Italian forces. Production contracts were exchanged and Panzer III, Panzer IV and Panther were also discussed. German tanks are very popular and premium german tank It will be a very nice addition for Italy, especially since they will be able to use some of their own modules and modifications, which may distinguish them from the German variants.
Q. Is the Fiat 2000 heavy tank suitable for level 1? It would be original to start leveling up with a heavy tank. And it will be better than the Italian FT version.
A. At the moment there are no plans to introduce the TT as a Tier 1 tank, and I don’t think that this will happen. WG doesn't seem particularly interested in low levels, despite the unique look of the Fiat 2000. The turret gun is decent for it, but its mobility is abysmal. A later version with a 37mm gun in each corner would be phenomenally fun if WG ever expressed support for multi-turrets. I hate Fiat 3000.
It's basically just another FT clone and doesn't offer anything interesting for the first level. And the 47mm gun on it is too good for the first level, one way or another, it will need a nerf to make it balanced. The Fiat 3000 as a first tier is lazy and boring and not even necessary since there are other options instead. The only historical value for this was obviously the production and maintenance of them, but this didn't really amount to anything, the design was a dead end and the choice followed a British design instead of a French one.
Fiat 3000
Fiat 2000
Q. Is the design and concept of the P.75 sufficient to be a tier 2 and 3 heavy tank?
A. The P.75 "a" "b" and "c" concepts are large and slow and noticeably different, but they are too well armed to be balanced for tier 2. Ansaldo 9t/12t is better suited for TT2 along with Fiat 2000 which will most likely be premium because it is significant for the TT branch, and also leads to a bunch of early P.75s.
Ansaldo 9t
P.75 Prototype
Q. The Italian M26 Pershing cannot have the experimental equipment that the M26 USA has, noting the gun, since Italian equipment was not used on the M26. Taking this into account, does the Italian Pershing M26 have a chance to be at tier 7?
A. The M26 Pershing in Italian service did have a few minor modifications, such as the front hull being reshaped and the hatch being "sealed". An upgrade to the 90 mm Cockerill gun was planned, but this was a short-term solution for Italy and largely ended up with only turret reinforcements being carried out.
Q. Wargaming confirms that the tank branch should be up to level 10? In particular, heavy tanks and anti-tank vehicles.
A. Tiers 9 and 10 are actually the most lucrative for WG as people spend gold to convert experience to get these machines. This is one of the reasons why artillery was extended to level 10 and the same thing happened with light tanks. The TT branch, if it appears, will be the most controversial.
Q. I would like to know what the PT branch will be? What will their characteristics be and what is their priority for introduction into the game?
A. The main feature of Italy's PTs will be stealth, they are small and low, and none have armor. As a fan of the CV.3 light tank, I would like to see a CV.2 with a 20mm Solothurn as the first tank in the AT line, as well as a CV.3 with a 47mm gun. This is followed by a 75mm unit based on L.6 (M.6). Small, light, with good weapons. Little armor, but a lot of firepower.
Q. Will we see OF-40 at tier 11 of the Italian tree?
A: Too new and too advanced, even the Mk.I.
Q. How long did it take to decide on levels 7, 8 and 9 for the Italian tree?
A. Tier 7 can be satisfied with the P.43 bis, and Tier 9 with the OtoMelara M47 version, this is the one that has the 105mm cannon and M60 components. Level 8 took a very long time to solve. There was an option to include the Italian Panther, but with special modifications to the modules. I don't approve of this because it is not historically accurate. The Italian Panther would be suitable at level 7, but since we have a candidate for level 7, it would be best suited as a prem. Level 8 remains a “hole”, but it is significant. As a result, I don't see any other option other than the M47 itself. There are many more engine options besides the best ones for the Tier 9 version and other 90mm guns. The visual differences from the USA M47 are very minor, but the USA tree doesn't have the M47 anyway and they barely used it since they went for export. This may not be the best solution, but it is historical and does not affect anything else.
Today we are talking about the rebalance of USSR equipment.
In update 9.22 we will bring back to life the nation's most unpopular tanks by adding new vehicles and changing the USSR research tree. Why is this necessary? “Object 263” and its “younger comrades” rarely participated in battles, like the Soviet Tier X ST “Object 430”, which is not surprising. They were not easy to play. Moreover, the cars different levels differed too much in gameplay.
We plan to rework the mentioned vehicle branches in order to breathe life into the listed vehicles and make playing them consistent and understandable. In addition, in version 9.22 you will find new gameplay on Tier VIII–X heavy tanks with a rear turret.
Now let’s take a closer look at the changes and the reasons that led to them.
Medium tanks
The A-43 branch does not give any idea what kind of car you will be able to play on at level X. After getting acquainted with all the advantages and disadvantages of ST with a rear turret at levels VII–IX, it was logical to expect similar gameplay at the top of the line. However, instead you received a classic melee medium tank and were disappointed. Naturally, the popularity of the branch fell.
What makes you give this thread a second chance? Perhaps what it lacked was gameplay consistency. This is what we focused on in update 9.22, moving it to level IX. There he will form a mini-branch of well-armored assault CTs with high one-time damage, pumped from . And at level X a completely new car will appear: “Object 430U”.
The newcomer can boast of compact dimensions, decent mobility and good armor. He will easily enter the enemy’s flank, disable his equipment thanks to the high one-time damage, and get out from under fire unharmed.
The rear-mounted turret trio will eventually receive a top that will inherit the turret's strong armor and offer logical post-turret gameplay.
New thread heavy tanks
Until recently, Great Britain and Germany were the only nations where Tier X tanks had a rear turret. Some of you liked these cars, while others preferred a more traditional option. However, few would argue that , and (which was passed off as a game on Global map) were uninteresting. In update 9.22, Soviet equipment will join this group: a new gaming experience awaits you from classic Soviet “heavy” vehicles at levels VIII–X (a branch studied from). Classic, but with a rear turret.
The highly armored IS-M, Object 705 and Object 705A will receive higher one-time damage than usual for Soviet heavy tanks. This value is compensated by the aiming parameters: these vehicles are not suitable for long-range firefights. Their element is battles at medium and close distances. However, this is not the main thing - the rear location of the tower is important. In combination with durable armor, good mobility (for this type of equipment) and a powerful weapon, it will allow you to easily “out-tank” the enemy.
Use the advantages of your vehicle and you will be able to effectively support the attack or send breaking enemy tanks into the Hangar. The gameplay of these TTs is a cross between playing Pz.Kpfw. VII and , but at the same time it remains unchanged as the branch is studied. What cannot be said about firepower: from a 122 mm gun to VIII level to the powerful 152 mm gun of the Object 705A.
Players love a mobile assault rifle that quickly shifts the focus of the attack, demolishing everything in its path. However, as good as it was, it did not fit into the group and the IS-7, so we replaced it with the . Don't worry, T-10 won't leave the game. Over the years, it has repeatedly proven its effectiveness, so it will receive a mini-branch, where at level X there will be a car with similar gameplay. We continue to work on this newcomer, so we'll tell you about it later.
Alternative branch of tank destroyers
We have long planned to put this branch of tank destroyers in order. Simply changing vehicle parameters in update 9.20 did not give the expected result. We are well aware of the problem, and we have found a new solution for it: rebalancing the branch for medium-close combat assault tank destroyers.
Concept
High forward/backward speed combined with average maneuverability will allow these vehicles to quickly reach and occupy key positions, as well as escape from fire.
Good frontal armor is ideal for blocking enemy projectiles, but the armor on the sides and lower frontal part is quite thin.
Average one-time damage and a long reload will compensate for mobility and security.
Accuracy and aiming time are designed for effective close-to-medium range combat and are not suitable for long-range fire.
Not the most comfortable gun declination angles are caused by design features.
Rebalancing the branch in accordance with the given concept required some structural changes. We started by moving the Object 263 down a level, where it can shine with its DPM and armor (which remains the same as at Tier X!). The next step is to select the appropriate vehicle for Tier X, and “Object 268 Option 4” was suitable for this role. It received good speed, armor and an extremely effective gun with a caliber of 152 mm and an average one-time damage of 650 units.
"" and "Object 268 Option 4" showed excellent results in internal tests. The vehicles “tanked” damage well and showed themselves worthy in the role of assault tank destroyers - fast, armored, with moderate one-time damage and not too high damage per minute for a tank destroyer.
You were against moving “Object 263” to level IX, and we could not ignore it. Therefore, we left both cars for another iteration of closed internal testing. Object 263 has not changed, but we have reduced the damage per minute of Object 268 Option 4 from 750 to 650, maintaining the previous damage per minute to smooth out the sharp change in damage per minute and reload speed between Tier VIII and X vehicles.
The last (and probably the most difficult) task was to configure vehicles at the middle levels to serve as assault tank destroyers for close and medium combat. did not fit into this concept due to the traditional location of the cabin. Here we were faced with a difficult choice: the car was clearly not suitable for the branch in terms of gameplay, but it was important from a historical point of view. We moved it down one level to see how it would perform there. Unfortunately, the vehicle demonstrated low efficiency in blocking damage even at level VIII and still did not fit into the gameplay concept of the branch. Therefore, we decided to remove the SU-122-54 from the game and create a branch entirely of vehicles with a rear turret.
The second iteration of the super test strengthened our belief that the concept we chose for the branch would give these tank destroyers what they were missing. These should be armored fast vehicles with good one-time damage, the purpose of which is to lead the breakthrough and provide interesting gameplay. The last assumption is based on supertest data. We want you to test this hypothesis yourself, determine if any further changes are needed, and together we will make the best decision. Let's wait for the start general test updates 9.22 and find out how ready the vehicles of this branch are for battle!
During the general test of version 9.22, which is coming soon, we will be monitoring your feedback and statistics. We want to make sure that the modified machines perform the way we expect them to.