The Witcher 2 chest keys. Mystic River
In the section on the question The Witcher 2 where can you find the 2nd ship in the 2nd chapter of the quest Mystic River(chose the path - For Roche) given by the author Marvin the best answer is You will meet the ship when you complete the quest “Assault on Vergen”. The required ship is located in the gorges. There is no way to get to this quest. There will be a ship on the way, you shouldn't miss it.
Source: Own experience))
Reply from 2 answers[guru]
Hello! Here is a selection of topics with answers to your question: The Witcher 2 where you can find the 2nd ship in the 2nd chapter of the Mystic River quest (chose the path - For Roche)
Reply from Yergey Bodylo[expert]
At the end of the second chapter, you and Roche will move to Vergen through the gorges. In one of the gorges you will meet Trolikha, next to her there will be the skeleton of a ship, on it there is a chest, in the chest everything you need to continue the task “mystical river” in Loc Muinne, that is, notes that are hidden somewhere in the canals under the city treasures, and a corvid boost, which if you want to use to restore “corvid armor” must be saved and not used as a regular armor boost. Further, the passage of this quest is the same as in cases of passage for Iorveth.
Reply from Dmitry[guru]
read the walkthrough, I played both Vernon and the elves... but I didn’t complete the quest, I was told that it would last the entire game
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Many fans are often interested in how to complete the Mystic River quest in The Witcher 2 and where to find the second ship. It must be said right away that this task is completed in stages, so you will have to complete it in chapters 1, 2 and 3. Only after this will the reward follow - the legendary armor of the enemies.
Having climbed into the Kayran's lair, you need to look around to find a destroyed ship. Climb inside and find the Metra Zille key, which lies in the human remains. It is worth noting that this key must be found, because it will be needed in completing the quest in chapters 2 and 3 of the game.
In the destroyed ship you also need to find a chest that can be opened with a key to get the logbook along with the captain's report. After this, move to Flotsam to send the report you found. In the city you need to find one of the mailboxes to throw your find there.
Then head to Ludwig Merc and convince him to open the chest using the Axii sign. This chest contains Ludwig's report. It is worth noting that after this a message will appear saying that you need to find a second ship located at the mouth of the Pontaroo River. However, in order to find out in the game The Witcher 2: Mystic River where the second ship is, you need to get to the second stage of the passage, which will be carried out in Chapter 2.
Before this, you need to find Loredo's chest, but you can open it only with the help of a key that the owner does not want to give up. You need to kill Loredo and open the chest to take the letter addressed to Detmold.
In this chapter you can find the second abandoned ship, to do this you need to go sailing along Pontam and carefully look at the map, the location of the second ship will be marked on it. Once in place, you need to carefully examine the ship and find the report sheet of the captain of the Eila Tar. Also there you can pick up all the necessary materials needed to create armor.
If you have not yet figured out how to complete the Mystic River quest in The Witcher 2, then the first part of it will be considered completed after you find the second ship, and after that you will only have to head to the Lokk Muinne dungeons. Having gone down, turn left, move straight until you hit a turn leading to the right. Roll up and find another chest. To open it, you need the “Petra Zille” key, which you picked up back in Chapter 1.
Chest Contents:
- Fire Rune;
- Their armor is Iysgypt;
- Forging materials;
- Sword of Deireath;
- Blueprint for creating corvid armor.
After the finds are in your hands, you need to go to the blacksmith Bars, who can be found in the tavern located in the city square. When meeting you need to ask to create it unique armor corvids, but for this you will need to give him all the finds. As soon as the armor is in your hands, the quest will be considered completed.
"The Witcher 2" is the second part of the legendary role-playing trilogy computer games, based on the fantasy book series of the same name by Polish writer Andrzej Sapkowski. This role play is considered one of the best in its genre, as it allows you to immerse yourself in a huge and wonderful world, full of various tasks and quests, non-player characters and monsters, upgrade options, types of armor, weapons and magic. However, now it is worth paying attention to one specific side quest that most players cannot cope with, but at the same time it does not greatly affect how the passage develops in the game “The Witcher 2”. "Mystic River" is the name of this mission.
Epic Quest
When most gamers finish their playthrough of The Witcher 2, “The Mystic River” is not listed among the completed quests. And this raises many questions: how did this happen? After all, all the necessary tasks were completed. In fact, this is a quite common situation, and it is due to the fact that this quest is epic, that is, it lasts for three whole chapters. It starts in the very first chapter, but you won’t be able to finish it until you find yourself in the third chapter of the story. Only then will you be able to complete the necessary steps to complete the walkthrough for this quest in The Witcher 2. "The Mystic River" is a task that you will have to work on a lot. But what do you have to do to achieve success?
Chapter 1
So, if you wish, you can study the walkthrough for the game "The Witcher 2". "Mystic River" is non-plot quest, so it will not be indicated there. Accordingly, you will need a separate guide explaining all the features and details of obtaining and completing of this assignment. First of all, you need to complete the quest "Keyran" - when you find yourself in Kayran's lair, you will see an abandoned, destroyed ship. Inside you can find a human skeleton, from which you can pick up the Zille meter key. Nearby there will be a chest to which this key fits - but do not rush to throw it away or sell it after use, as it will be useful to you in subsequent chapters. So, open the chest and take out the logbook and the captain's report. The report was not sent before Zille's death, so you will need to finish his work. Go to Flotsam, where there is a mailbox, and drop the report there. But the task does not end there - you will need to collect two more reports. You will find the first one in the chest of Ludwig Merce - you can convince him to open it using a special rune. Well, the second one is more difficult, because you will get it only after killing Bernard Loredo at the end of the first chapter. You can side with Roche, and then Loredo's death will be inevitable. If you decide to take Iorvet’s position, then when you get on Loredo’s ship, you will receive an ultimatum - either you fight Loredo, or save the elves. Accordingly, if you choose the second option, you will not be able to kill Loredo and complete the Mystic River quest. The Witcher 2, which constantly presents you with difficult choices, will force you to think seriously about the consequences of your actions more than once during the game.
Chapter 2
Once again, it is worth recalling that the game to which the Mystic River quest belongs is The Witcher 2. The passages of the first and third parts do not contain such a quest. So, when you reach the second chapter, there is not much to do in this quest. At the end of the first chapter you will be told that you need to find the second crashed ship, which will contain the missing report. However, during the first chapter you will not be able to get to the desired location - this will only become possible now. Go to the place marked on the map and pick up the last report, as well as some materials that are very important for the further completion of the task. Well, the quest of the game “The Witcher 2: Assassins of Kings” “Mystic River” is coming to an end - its passage smoothly moves into the third chapter.
Chapter 3
In the game "The Witcher 2" the quest "Mystical River", the passage of which was described above, ends very simply. You will need to go to the Lokk Muinne dungeon, where you will have to find a forbidden chest. The third time, use the key that you found at the very beginning of the quest to open it and get out special armor, forging tools, drawings and some other useful things. Now go to the town square and look for the blacksmith Bras in the tavern, to whom you will need to give everything you discovered. That's it, the quest is over.
Reward
What will you get when you complete the Mystic River quest? When you give Bras all your finds, he goes to the forge and, using blueprints, materials and tools, creates for you corvid armor, which is practically the most powerful in the game. As you can see, you really had to work hard to get such a valuable reward.
This walkthrough translated into Russian and published with permission from the site GRY-OnLine.pl. Full or partial copying of this material is strictly prohibited and is punishable in accordance with the Law of the Russian Federation “On Copyright and Related Rights”. The original English version can be found at Guides.gamepressure.com.
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Introduction
This is a walkthrough of the game" The Witcher 2: Assassins of Kings Extended Edition" contains a very detailed, richly illustrated description of all the main and side quests in the game. Here you can find large number information that is not in the official walkthrough. Each quest is divided into stages, including all options for completion. There are also comments about the consequences of a particular decision, and detailed maps areas with important places marked on them.
The guide has been created in a clear and legible format, with easy navigation. Basic and side quests with maps divided into appropriate chapters.
Arthur "Arxel" Yastinski
Translation into English: Jakub "cilgan" Lasota
Translation into Russian: Alexander "Gaara" Zavarzin
Explanation
For example, ( M3, 2) means you need point #2 on map 3.
All comments regarding choices or consequences will be highlighted.
Colors:
Red will be used to refer to NPCs and monsters, blue for locations, green For various items, And orange for quest names.
Long tasks
(quests lasting for several chapters)
Bringing back memory
During your travels, in certain moments Your memory will come back to you in the form of short animated inserts containing episodes from the past. You will also find various entries, thanks to which you can talk about your visions and past with some characters. Below is a list of points at which the memory will return.
Prologue
The first memory will come after describing all the events (completing quests) during a conversation with Roche, in the process of the quest" dungeons of La Valette castle ". Geralt will remember the pogrom in Rivia, during which he spoke out against a raging crowd. Unfortunately, he was stabbed with a pitchfork by a peasant named Rob. Beautiful Yennefer died trying to save Geralt .
Chapter 1
The second memory will come back after talking with Ciaran on the prison barge during the quest " assassins of kings ". Geralt will remember his stay with Yennefer on Apple Island which will end with her kidnapping.
In addition, a new dialogue with Buttercup .
Also after this event or finding records you will be able to talk with some characters:
We select records in the destroyed hospital during the quest " in the clutches of madness
"We can talk to Vernon Roche
.
We find the book " Wild Hunt
"in the elf bath during the quest" rose of memory"We can talk to Buttercup
.
Death Cedric during the quest" where is Triss?
"We can talk to Vernon Roche
.
Chapter 2
The next vision will visit you after you are captured by Shilard's people (Iorveth's path) during the quest " where is Triss? ", or after talking with the dying assassin (Roche's path) during the quest " assassins of kings ". Geralt will remember several dates and places where the Wild Hunt appeared.
The next memory will appear after you dispel the ghostly haze (the side is not important), after completing the quest " eternal battle ". Geralt remember how he helped Summer when he was wounded by a monster.
In addition, after these events or after finding records, you will be able to talk with some characters:
Let's take the book Song of the Hunt"in the tent during the quest" Where is Triss? "(Iorveth's path), or after completing the quest" blood curse "(Roche's path) – we can talk to Buttercup .
Chapter 3
During this chapter you will not have any memories, but you will be able to talk to The Incredible Lockhart about the sword Addan Date– we can get it during the quest" order for gargoyles ".
Epilogue
The last memory will come up during a conversation with Summer. You will remember that you exchanged your own soul for Yennefer .
Mystic River
Chapter 1
We get the quest by examining corpse of the captain of the Petra Zille
Stage 1: Find the shipwreck site
Near the Kayran's lair you will find shipwreck (impossible not to notice) ( M8, 13). There you will find a corpse and captain's key of the Petra Zille .
This key can open the chest on the opposite side of the ship. Inside you will find diary And report captain.
After reading the notes, you will decide that the captain tried to send a report, but, according to unknown reasons, never did it. Geralt, being a good Samaritan, decides to find the royal mailbox and send a report.
Step 3: Find a mailbox
The mailbox can be found in two places:
By Ludwig Moers. Description in stage 4, option A.
At the Loredo residence. Description in stage 4, option B.
In the first case, you can immediately go there. In the case of the Loredo residence, things are a little more complicated.
Stage 4, option A: throw the report into the Royal Mail box of Ludwig Moers.
This is the easiest option. Go to Ludwig Mers (M7, 15), and on his desk you will notice a mailbox. You can throw the captain's report into it and try to take out the letter that is already there. Unfortunately, Ludwig will react to this - apply Axiy sign.
Attention! You must complete this stage of the quest before you take sides in the quest" At the Crossroads: Scoia Taeli / Vernon Roche ".
Stage 4, option B: drop the report into the Loredo Royal Mail box.
Dropping a letter in the box at Loredo's residence will not be a problem. Difficulties will arise if you want to get the contents of the box, since it is locked. The key can only be obtained by killing Loredo during the quest" Death to the traitor! ".
Attention! The chance to gain access to Loredo's box will only appear twice: during the course of the quest " Indecent proposal ", and later, after choosing a side Roche in the quest" Death to the traitor! ".
Step 5: After leaving Flotsam, find the second shipwreck
After reading the letter from the box, you decide that you need to find the crash site of the second ship.
Chapter 2
Following the notes obtained in the first chapter, you will find the location of the second shipwreck in Pontara Valley . Find it there box, in which lies diary from the ship "Eila Tarn" . From it you will learn about the treasures hidden under Lok Muinne .
Attention! Try not to use materials, found in the chest, as they will be useful for creating Vranov armor .
How to find the ship - Iorveth side
Go beyond Vergena and head towards the gorge where you will meet a troll ( M13, 10). Continue south and turn right at the intersection. There you will find shipwreck (M13, 12).
How to find the ship - Roche's side
After you dispel the darkness, during the quest " Siege of Vergen ", you will pass nearby shipwrecks (M23, 15).
Chapter 3
Exploring Lok Muinne, you will find sewer entrance (M31, 16). Inside you will find a chest ( M33, 3). Open it up key, taken from the captain's body in the first chapter.
Stage 5: find a magician - a blacksmith who will make the Vranov armor.
The only blacksmith in the area who knows magic is Bras of Ban Arda . You can find it on the main square ( M31, 20). This will end the quest.
Attention! To create the armor, you will need two important parts, which can be found in chests throughout this quest, in the second and third chapters: reinforcement of the corvid shell (chapter 2) and armor from Iisgit (Chapter 3).
Attention! Strengthening the Corvids' Shell can be purchased from Brasa of Ban Arda (M31, 20).
Old scores
Chapter 2
Iorveth's side
Fisticuffs: Vergen "will come to you Zilgard
Rocher side
Once you win three battles in the quest " Against blue stripes "will come to you Barton and challenge. You can refuse the duel or accept the challenge and defeat him - in these two cases the knight will promise that you will meet again. This will happen in the third chapter.
Chapter 3
Iorveth's side
We receive the quest from Zilgart (M31, 12).
Stage 1: defeat Zilgart
If you chose Iorveth's side and in the quest " Fisticuffs: Vergen Zilgart Lok Muinne (M31, 12
Reward: 250 XP
Rocher side
We receive the quest from Barton (M31, 31).
Stage 1: defeat Barton
If you chose Roche's side and in the quest " Against blue stripes "won or refused to fight with Barton, you will meet him in one of the buildings in Lok Muinne (M31, 31) – he will automatically challenge you to a fight. Defeating him won't be any problem if you press the right buttons and don't make mistakes.
Reward: 250 XP
Memory of old years
Chapter 2
Iorveth's side
Get to huts over a cliff (M13, 15) you can after you reach the Kaedweni camp by going through the curtain. On the left side of the house you will see several barrels - destroy them Aard or Igni, thereby clearing the entrance to the basement.
Inside you will find three altars with candles. You must light them in the correct sequence, otherwise you will be attacked ghost. Each of the altars has symbols resembling arrows (pointing down, up or connected).
Attention! You can find out the correct order by examining several graves located near the house ( stage 3, option B).
The correct order is (example in the screenshot above):
Candle on the left (down arrow)
Candle on the right (arrows connected)
Candle in the middle (up arrow)
The door will open to a secret room in which you will find Malget's notes . You will be able to decipher them only in the third chapter.
Rocher side
Notes from Malget you can pick up as you progress through the quest" little sisters ". You can also go straight to the house, following the instructions above. You can decipher the notes Detmold (M25, 7) - we can sell them to him or keep them for ourselves, however, without them we will not be able to complete this quest in the third chapter.
Chapter 3
Step 1: Learn more about Malget's notes
You can find out more about the records by interviewing the right person on the square. If you are on a quest" In the name of a great goal! "decide to make your way through the sewer ( M31, 16), Guardian will speak to you as soon as you enter. Unfortunately, you won't understand anything.
On Roche's side, you will end up in the sewer during the quest " for Temeria!", if you decide to save Triss.
For transcription of recordings you should contact Brasu of Ban Arda , which is located on the main square ( M31, 20). After examining them, he will tell you that with their help you can get into the secret vault. However, first we should talk to the guard - we can find out how to do this by paying or using Axiy sign. You will find out the password: " Nanna Kanpa Zi Uddu-ya Ia Ia Gat Exa Nanna Zi Uddu-Zi Gat Kanpa Nibbit". First you should read everything that comes after "Nanna Kanpa", skip "Nanna Zi", and read the rest in reverse order.
Step 2: Give the guard the correct password
Go to sewerage (M31, 16), find Guard (M33, 2), tell him the password and go through the portal that opens. In the correct order it sounds like this: " Zi Uddu-ya Ia Ia Gat Exa Nibbit Kanpa Gat Uddu-zi".
Stage 3: open the door using fireplaces
A small puzzle in which you need to light all the fires. Each one affects the other two (according to the numbers in the screenshot):
1 : 2 and 4
2 : 5 and 7
3 : 1 and 2
4 : 3 and 6
5 : 1 and 7
6 : 3 and 5
7 : 3 and 6
Initially, the fires numbered 1, 4 and 5 are lit. To light them all, light them in order 1 6 2 1 . The door will open, go through it to the magician. There are two options for completing this quest:
You can ask him to reset all your skills - in this case you can redistribute them.
You can kill the magician.
Stage 4: Defeat the Guardian
Fighting a mage can be challenging even on the lowest difficulty level. Manager can only be wounded with a steel sword, however, it also summons gargoyles(always two at a time) that should be killed silver sword. If you have Heliotrope sign, this is a great opportunity to take advantage of it, otherwise it will be a little more difficult. When gargoyles appear, the magician becomes invulnerable. The Guardian can use powerful spells that will immediately remove the effect Sign Quen. After killing him, be sure to search the body before going through the portal - you will find Operator's staff .
Attention! If you pay off everything torches on columns, the magician will not be able to summon gargoyles.