Pass Nancy Drew Shadow of Water. Nancy Drew

Dear readers, we are glad to welcome you to the walkthrough of Nancy Drew: Shadow by the Water, which is rightfully considered one of best games in a series of quests about Nancy Drew. Before diving headfirst into the mysteries of the ancient ryokan, we would like to tell you about the titles that you can receive at the end of the game:

Cat Whisperer- for pacifying a violent robot cat;
- Easter Egg- the developers, as always, have prepared a lot of surprises for you;
- Clothing designer- are you ready to demonstrate your design talent to the whole world?
- Finder - for viewing a terrifying recording in Yumi’s apartment;
- Honest burglar- where he took it, he put it there;
- Puzzle Master- Can you cope with all of Rentaro's puzzles? (with our walkthrough of the game Nancy Drew: Shadow by the Water, of course YES!);
- Sound engineer - you will have to record and listen a lot;
- Chef - can you master the art of making bento to perfection?
- Souvenir lover- only the one who receives all the prizes will receive this achievement;
- Clean - bathing extremely important for a young body;
- Ideal teacher- for error-free work with students;
- Know-it-all - just Answer the quiz question correctly at the end of the game.

As always, the walkthrough of Nancy Drew: Shadow by the Water begins with Nancy's beautifully designed desktop. With the experienced eye of a detective, you can find the following items on it:

The book “What a Detective Should Know” is a must-read for all those for whom the game Shadow by the Water was their first acquaintance with the beautiful Nancy Drew;
- Folder "Case Materials" - brief description your upcoming adventures;
- A plate of chocolates - eat for your health;
- A plane ticket is one click and you are already thousands of kilometers from your home in the land of the rising sun.

But before you find yourself inside an extremely hospitable hotel, you need to choose a difficulty level - junior or senior detective. The latter features heavier puzzles and a lack of a detailed task list. In our walkthrough of Nancy Drew: Shadow by the Water, we chose the difficulty level of junior detective.

You are welcome to a ryokan - a traditional Japanese hotel, where you can touch the history and traditions of the Japanese people. As soon as the main character says her name at the reception, a painting immediately falls from the wall. The elderly hotel owner, Takae Nagai, will see this as a bad omen and will want to throw you out the door, but her young granddaughter, Miwako, will not allow her to behave in such a rude manner. Take the key to your room (24) from the counter and chat with Miwako about all the topics that interest you.

After this, you can begin to examine the foyer in which you are now. On a small pink table in the corner of the room lies the book "Famous Gardens of Kyoto." Open the spread with a description of the stones in the gardens and take a photo of both pages with your phone - this information will be very useful for the further passage of Nancy Drew: Shadow by the Water. In the other corner of the room, on a table near the changing screen, you will find the book "Ghost Stories of Japan. Volume 3". You can quickly familiarize yourself with its contents, but, unfortunately, useful information you won't meet.

Now is the time to take a little break from the road, so go to your room. Head into the passage that is located to the left of the reception. Behind it is a staircase leading to the second floor. Unfortunately, it will not be possible to reach the room calmly. Your privacy will be interrupted by a phone call from Bess and Jess, with whom you will have to talk, willy-nilly. When you're done chatting, go up to the second floor. The door to your room is on the right, the third one, the room number is 24. To open it, just use the key from your inventory. Come inside. In the room, in the far left corner, on the floor there is a plastic box with a green lid and a brown folder.

Let's start with the box. Inside it there is a folder with personal cards of your future students. Take a quick look at its contents. In addition, next to it is a folder with the first works of young students. Fortunately, the localizers have completely translated the answers into Russian, so checking the work will be absolutely easy - you just need to mark it correctly or incorrectly next to each line. Please note that checking the work does not affect the main passage of Nancy Drew: Shadow by the Water and will only provide the title at the end of the game.

Inside the brown folder you will find quite a lot important information about the ryokan and its surroundings. In addition, on the left side you will find white empty envelopes, which will be useful to you if you decide to send something to someone. When you've finished examining the folder, turn around. To the right of the front door is a small closet, the bottom of which is painted pink. Inside the closet you will be surprised to find your own travel suitcases. Take the following items with you:

Japanese phrasebook;

Jaguar card half hidden under a white T-shirt. This is your Tokyo subway pass;

This completes the inspection of the room, the walkthrough of Nancy Drew: Shadow by the Water again leads you to the first floor. After going down the stairs, do not go out into the foyer, but turn left and move forward along the corridor with rooms until you see a blue curtain with a hieroglyph on the right. Try to go inside, but an excitable guy named Rentaro standing up from behind it will explain to you that the blue curtain means that only men are allowed into the bathhouse, and the red one means only women. So for now, entry to the bathhouse is prohibited for Nancy. After this, Rentaro will disappear, finally saying that he can be found in the garden. This is exactly what you need to do to continue passing the game Shadow by the Water. Follow the same path that Rentaro disappeared and you will find yourself in a beautiful garden. Take three steps along the gray path, and then turn left onto a small bridge that will lead you straight to the workshop. Talk to Rentaro about all topics.

Looks like slender, pretty American women are his type. Before you know it, the guy will give Nancy a puzzle magazine. It is not necessary to solve them. But if you still solve all the puzzles that Rentaro gives you, then at the end of the game Nancy Drew: Shadow by the Water you will receive the corresponding achievement. The first puzzle is called a nonogram. The magazine has a very clear description of its rules, so we will not repeat it. Having successfully solved the nonogram, you can contact Rentaro for the next portion of brain food.

This time the young technician will ask you to solve Sudoku. In front of you will be a playing field of 9 by 9 cells, divided into 9 squares with sides of 3 by 3 cells. Some of the cells will be filled with numbers from 1 to 9, others will be empty. You need to fill in the empty cells so that in each row, column and 3 by 3 square the number occurs only once.

When starting to solve Sudoku, start with the most completed columns, squares and rows. Since in the game Shadow by the Water it is not possible to mark cells in which there may be several possible solutions, we recommend that you fill in only those cells that you are completely sure are correct. At the same time, do not forget to check that the number is not repeated either in a row, or in a column, or in a square. Be especially careful at the beginning of the game, since correcting a mistake made at the beginning will be quite difficult and you may have to start the solution from the very beginning.

Third and last puzzle, which can be obtained from Rentaro, is called Renogram. Its essence is to fill all the cells so that you get a chain from 1 to 56. Each next number must be connected to the previous one horizontally, vertically and diagonally. Coping with this puzzle is not too difficult, the main thing is to try to fill in the cells located along the edges as much as possible playing field. If there are numbers nearby that are very different from each other, then try to think about how you can get to the larger number.

After this short break, you can return to the actual passage of Nancy Drew: Shadow by the Water. Follow the path towards the foyer. As you get closer, you will witness a not very pleasant scene. Disgruntled visitors unleash a barrage of anger on Miwako. Extraneous noises from their room scare them to death and they want to leave the ryokan as soon as possible. Try to ask Miwako more about these guests, but you will receive a polite refusal.

Perhaps knowledge of Japanese traditions will help you when communicating with the castle staff? It's time to visit room number 18, where old lady Takae gives lessons in Japanese culture. Go through the doorway on the right side of the reception, and then turn left - you will find yourself in a long corridor. You need the last door on the right. After talking with the old lady, you can begin your first test in the walkthrough of Nancy Drew: Shadow by the Water. You need to write your name! But not in the usual English/Russian, but in Japanese.

On a piece of paper in front of you are drawn the outlines of future letters, which consist of parts marked with numbers. Your task is to draw a line in each part without lifting the pen (without releasing the left mouse button). To move between parts, you can, of course, tear the pen off the sheet. If Nancy doesn't like your work, you'll have to redo everything from the very beginning. To do this, click on the blank piece of paper at the top of the screen. If you still can’t cope with the hated ink, then you can always come back here and repeat the lesson.

After Nancy's name is written in obscure Japanese, talk to old lady Takae about all the topics that interest you. Then examine the small cabinet in the corner of the room. In its top right drawer you will find a book describing the meanings of Japanese characters. Now, if you don't mind, it would be nice to get some fresh air again in a beautiful Japanese garden. And at the same time, visit Rentaro, who is in the process of repairing a painting that was broken when you first appeared at the ryokan. The passage of the game Shadow by the Water requires that you help the hapless mechanic.

Now that you have a password word for your computer, you need to know how to write it in Japanese. Return to room 18. You will be interested in the book "Writing in Japanese". It is located in the top drawer of the nightstand and contains the correspondence of syllables and Japanese characters. Open the second page with symbols and remember the hieroglyphs that correspond to the word Takakawa.

The password has been translated and you can go to the computer located at the reception. Using the code word translation, you need to find the corresponding characters on the keyboard and press Enter. But here’s the problem: the symbols on the keyboard bear little resemblance to the symbols in the book. To simplify this section of the Nancy Drew game Shadow by the Water, we suggest you use the keystroke sequence shown in the screenshot (you need to press the second symbol twice).

Once you enter the correct password, you will be able to view which rooms the hotel guests have stayed in. However, guests were never accommodated in some rooms - 5,7, 25,30 and 33. But since Savannah mentioned the second floor, only options 25,30 and 33 remain. At this point, the computer hacking is completed. However, before continuing the passage of Nancy Drew Shadow by the Water, open the box again - to do this you will have to move the plates again and calm the cat (command - Mate).

Inside the box you will find the fourth and final Easter egg. Also, if you want to get the corresponding achievement at the end of the game, put the envelope with the password back in the box.

But it’s time to continue the passage of Nancy Drew Shadow by the Water. Head into the garden to find the missing stones for the slab:

The first stone is located at the foot of the stone lantern near which you recorded sounds. To get to it, exit the foyer into the garden and step straight;

The second stone is between the stone bench and the lantern. Exit the foyer and take a step left and a step straight;

The third stone is located in the roots of the sakura tree. Return to the foyer again, but now follow the path to the right. Walk towards the sakura and turn around. On the grass near the roots you will find the desired stone;

The fourth and final stone is located under the lantern near Rentaro's house, opposite the round stone bench. After you find the third stone, simply turn around.

We think it's enough for one day. It's time to return to a cozy bed and take a little break from playing Nancy Drew's Shadow by the Water, having a good night's sleep in bed.

When you wake up, look for any new homework from your students. Next, call Bess and ask about her date with Logan. It would also be a good idea to call Savannah to see what else she remembers about the room she stayed in last time. After all this, with a feeling of accomplishment, go downstairs. Go to Rentaro and talk to him about how things are not going well between him and Miwako. Rentaro will ask for your help: you need to win a collar for Ski in the gaming club - this will be your next task in passing the game Nancy Drew Shadow by the Water.

Take the metro and go to Kure station. The collar you need costs a little, a little 2,100 points, which still have to be won. We hope that you have not yet forgotten how to play slot machines. We're sure, 3-4 passes and it's done. To speed up this stage in the passage of Nancy Drew Shadow by the Water, do not forget to launch several balls at once. After purchasing the collar you need, head back to the ryokan at Misawa Station.

Approach Rentaro, he will be very happy with the gift and will instantly run off to try it on Ski, leaving the workshop at your complete disposal. Take the white card with a blue star from his desk.

Now is the time to deal with the missing stones. But first you need to understand how they should be located. To do this, go to the lobby and once again read the book “Famous Gardens of Kyoto”, which we wrote about earlier. It is on the pink table in the left corner of the room. In order not to miss anything, you can photograph the pages of the book using mobile phone Nancy.

Now that you know the name of the stones and their role in creating the garden of your dreams, head under the bridge, where Nancy Drew's Shadow by the Water will require you to put your acquired knowledge into practice. Your task is to determine their name based on the shape of the stones and install them in specially designated cells:

1. Stone is the soul. A low, upright stone with a wide base, tapering towards the top;
2. Stone - body. A tall, vertical stone with a wide base, tapering at the top;
3. Stone - heart. A flat stone that looks like a step;
4. Stone - branch. A stone with a flat top that is wider than the base;
5. Stone - bull. An inclined stone that is higher than the "heart" and lower than the "branch".

All you have to do is select the stones in accordance with the description and place them in their places. The correct order of stones is also shown in our screenshot.

As soon as all the stones are in place according to the wishes of the developers, a secret box will open in the slab, inside which you will find a note and, most importantly, some kind of origami diagram. Let's try to figure it out. But for this you will have to get into the culture room after 1:00, since Nancy will not want to do anything in the presence of old lady Takae. Therefore, we calmly go to sleep until one in the morning in our apartment.

After the alarm rings, head to the culture room. To successfully complete Nancy Drew's Shadow by the Water, you will need the book "Origami Basics", located in the second drawer on the right half of the bedside table. You need to fold, according to the prompts, the figure depicted on a piece of paper that you found in a hiding place in the garden. On the right side of the screen there is a list of actions, and you just need to select an operation from the list:

1. Mountain fold. Dash-dotted line in the middle of the page;
2. Bend towards yourself. An arrow with a full triangle at the end;
3. Bend towards yourself. An arrow with a full triangle at the end;
4. Bend and straighten. Arrow with a dash above;
5. Bend away from you. An arrow with a half triangle at the end;
6. Push/unscrew. Black triangle.

The resulting pattern is very reminiscent of bamboo. You definitely need to find something that is made from this material. Head towards the exit of the room, but when you reach the door, turn around. To the right of the table is a red card, which is necessary to gain access to the safe and, accordingly, further passage of Nancy Drew Shadow by the Water.

This completes the inspection of the culture room. Head to the lobby and go behind the reception desk. As you may remember, there is a safe built into the wall on the left. Read the instructions again, which are on the bedside table below.

Walkthrough of the game Nancy Drew Shadow by the Water has prepared for you an interesting and difficult riddle. On the right side of the screen is a sample drawing that you need to obtain. On the left side there are five slots for cards. Each card contains a specific figure, which is displayed at the bottom of the screen. To solve this puzzle, you need to place the cards in the correct order and, by clicking on the black dots, rotate the shapes until the pattern created by overlapping the shapes on the cards matches the pattern.

To quickly solve this riddle and quickly complete Nancy Drew's Shadow by the Water, you can use the following sequence (slots are numbered from left to right):

1 slot - blue card, 1 turn counterclockwise (bottom black button);
2 slot - red card 1 turn counterclockwise;
3 slot - green card;
4 slot - yellow card 1 turn counterclockwise;
Slot 5 - purple card 1 turn counterclockwise.

In the safe you can find the key to the hotel rooms whose numbers end with 8/9. Now is the time to find the same bamboo product that was depicted in origami. To do this, go out into the garden from the foyer, turn left and follow the path until you pass the bridge over the pond. Behind the bridge there is a small orange tree, and behind it, in turn, is a small structure for pouring water, made of bamboo.

To study it more carefully, go to Rentaro's workshop and take the screwdriver from it, which is located to the left of the speakers through which you listened to the EPH recordings. After that, go to the found bamboo structure and use the resulting screwdriver on it. A few clicks of the left mouse button and you will have a piece of paper with many numbers in your hands. He will certainly help in the investigation into Kasumi's death.

Walkthrough - Page 4

Day five

Ryokan Hiei

Waking up in the morning, we immediately grab the phone and call first our friends, and then Savannah. We look at the photo that Yumi sent us and go down to the hall. We talk with Miwako, then ask Rentaro and Tanaka questions in turn. Let's go to the hall slot machines.

Slot machine hall

We leave the hotel and go to the metro. On the board, click on the “Kure” station and automatically get there. We go into the slot machine hall and win the collar that Rentaro asked us for. We return to the hotel.

Ryokan Hiei

We go to the workshop, talk to Rentaro and give him the collar for the robotic cat we won. A delighted Rentaro leaves, and we inspect his table. We take the magnetic one from the table card with a star in a circle. We follow to the hotel lobby, we find on the table book about the stones of Japan and study it carefully. We collected all the necessary stones last night, so we head to the slab that we found to the left of the key thrown into the water. We find the active point on the left and begin to place stones on a stone slab.

- Heart stone(a flat stone that looks like a step) put in the slot that looks like a heart (1)

- Soul Stone(a low vertical stone with a wide base, tapering at the top) put in the slot with a snake (2)

- Stone body(tall vertical stone) put in the slot with the drawn man (3)

- Bull stone(an inclined stone with a protruding horn) put in the slot with the bull's head (4)

- Stone-branch(a stone with a flat top that is wider than the base) put in the slot with a tree (5)

If everything is done correctly, a cache will open below. Let's take it letter, and return to the hotel. We talk with Miwako, then go up to our room. Please note that what we wrote hieroglyphs changed their color. We call Jess and set our alarm for one in the morning.

After the alarm goes off, we leave the room and go downstairs. We approach the door of the culture room, take out the key found in the water from the inventory and unlock the door with it. We enter the room and approach a low cabinet on the floor. Open the right door and take it from there kettle and the key to the bottom drawer. We pull out the middle drawer and take out a book on the art of origami. A letter from the cache automatically appears on the screen, which must be correctly folded along the lines. Let's look into book and find clues in it.

We pick it up from the floor to the right of the table red card, and leave the room. We approach the fireplace in the hall and hang the kettle on the hook. When the kettle starts whistling steam, and we will hear Nancy's comment, we take out an envelope with a password from the inventory, and use it on steam from the kettle. On the piece of paper from the envelope we see password, written in Russian (in original version– in English) language. But Miwako has a keyboard with hieroglyphs, so at the moment we need to translate the found password into hieroglyphs. We remove the kettle from the hook and return to the culture room. We open the top drawer of the cabinet, take out the book “Writing in Japanese” and study it. We find the translation into hieroglyphs of the word “ Takakawa" Use the key to the chest to unlock the bottom drawer and read another letter from Kasumi. We leave the room and go to the reception desk. We calm Ski down by giving the robot cat the command “Mate” and click on keyboard.

We find the corresponding hieroglyphs on the keyboard, click on them and enter the program. We scroll through the information, then analyze it. It turns out that five rooms were never rented out to guests: 5, 7, 25, 30 and 33. We are only interested in the rooms on the second floor - 25, 30 and 33. Having found out the necessary information, we exit the program. Open the box and take it from there Easter Egg. We put the envelope with the password back into the box and close it. We turn around and look at the panel on the wall. Now we have all five cards to try to find the right code and open the wall safe. On the table on the right is instructions, which tells you how to decipher the color code. To open the safe, you need to place the cards in the holes in the correct order and turn geometric shapes until the colors match the selected color code.

We place multi-colored cards into slots in this order: blue, red, green, yellow, purple. All cards except the green one are rotated once by clicking on the bottom button. We take from the safe the key to the rooms whose numbers end in 8/9. We leave from behind the reception desk and go to the part of the wing in which the bathhouse is located. We pass by the bathhouse, go to the end of the corridor and go out into the garden. Let's take a step forward and look to the left. We look at the mysterious structure from bamboo and rush to Rentaro's workshop. We take it from the shelf on the right screwdriver, and return to bamboo. Using a screwdriver, we open the ingenious hiding place and take out a piece of paper from there. first half of the puzzle. All work is finished for today, so we go to our room to rest until 19-00.

Day six

Exhibition

We get up on the alarm clock, leave the hotel and go to the exhibition. We communicate with Yumi on all available topics, give her the won keychains for the phone, praise the photos sent to us and return to the hotel.

Ryokan Hiei

Without going into the hotel, we take out the phone and call Savannah. The writer recalls that the passage to the basement was opened with the help of a carved bird. All that remains is to find this bird. We enter the hotel and go to the culture room to ask Takae all the questions that interest us. Having finished the conversation, we rush to Rentaro’s workshop to discuss with him all the accumulated questions. Having found out all the information we are interested in, we go to the second floor. We reach the end of the corridor, turn to the door of room 38 and open it using the service key. We enter the room and look around. The room is empty, so we approach the panel that shows star. We take out from the inventory the magnetic card with an asterisk, which we grabbed from Rentaro’s desk, and use it on this door. We go into the next room, in which we also open the door to another room using a magnetic card. We reach the last room and return to the end of the corridor. Now we unlock the door of room 39 with the service key and enter. Using the magnetic key we also go into other rooms. As soon as we hear a terrible grinding sound in room 35, we find ourselves near the balcony door, which is locked combination lock in the form of a mosaic.

Having collected mosaic That's right, Nancy will be able to jump from the balcony. Be careful, this is a timed task. True, we will always have a second chance to put the puzzle together. You can also use save “Mosaic completed”, after downloading which all you have to do is click on the lock and jump from the balcony. Having risen from the ground and dusted ourselves off, we return to the hotel, still in the same room 39. We open this number with the service key, and then use the magnetic card to get to the penultimate number, 33 on this side. On the left wall we find picture with a bird, which Savannah told us about. Click on this picture and the door to the secret passage opens. At this time, the sixth photo from Yumi arrives on our phone. Some players in this location sometimes have trouble opening the secret passage, so they can use save "The secret passage is open." We go down to the basement and look around. We absolutely do not like a pool with dirty water. We turn around and find it on the table a note from Yumi. After reading the note, pay attention to puzzle to the left of the door. We look to the right and find it in the wall walled up door. We go upstairs and go to the exhibition to talk with Yumi.

Exhibition

We ask Yumi about everything, praise Bess’s photo and head to the slot machine hall.

Slot machine hall

When we approach the photo booth, we get seventh photo from Yumi, which shows her with Rentaro. This is where some players have difficulty because this one doesn’t come, last photo. There is for them save "All photos received" . Click on the slot at the bottom right so that the mobile phone is automatically inserted into it. Click on the right panel, and then print out all the photos received from Yumi one by one. Open the inventory and select any photo so that all seven pictures appear on the monitor. We notice lines in the photographs and collect a small photo puzzle so as to get four hieroglyphs. We return to the exhibition.

Exhibition

We ask Yumi a question that interests us and receive the answer that this was a kind of test, and the photographs contain a digital code. Help Yumi make the last bento. Anyone who has difficulty leaving a bento can use save "The third bento is ready" After talking with the girl, we automatically find ourselves at the door of her apartment, where we enter by opening the door with Yumi’s key.

Yumi's apartment

We approach the shelf with toys and pick up the right frog. Click on the arrows and enter hieroglyphs, which we collected from photographs.

We take the second part of the nonogram from the cache. We set the alarm for 19-00 and fall asleep. At night we wake up from a knock on the window. Click on the right side of the window and watch the inscriptions appear outside the window. Reading the latest inscription and automatically find ourselves in our room the next morning.

Day seven

Ryokan Hiei

We go downstairs, try to get Miwako to talk, then go up to the second floor. We follow the familiar path to room 33 and go down to the basement. We approach the grid and decide nonogram.

Anyone who has difficulties with this can use the save "The nonogram in the basement is ready". We take Kasumi's farewell letter and a knife with a sheath from the safe. We move away from the hiding place and find ourselves in the water under a fishing net. We take out a knife from inventory and quickly cut net the shortest way until the “life bar” runs out at the top, otherwise Nancy will choke.
Those who do not have time to get out from under the water can use save "The ropes of the net are cut." Having got out of the pool, we approach the lying doll and carefully examine her elbow joint, then lift the doll’s head by the hair and look into her face. We go up to the room, call our friends and Savannah. We head to the culture room and talk to Takae twice, forcing her to tell the truth about Kasumi's death. We go out into the garden and hurry to Rentaro's workshop. We go into the workshop, but there is no one there, but on the table on the right we find an improved voice recorder, which we take with us. On the left on the workbench we find pink note, and translate it using a phrasebook. Please note that we are talking about room 33. We also take the orange remote control from the table remote control.

We return to the hotel, go up to the second floor and approach the door of room 33. We take out the remote control and use it to open the door, keeping the remote control with you (do not put it in your inventory). We enter the room and find there the culprit of all misfortunes. As soon as the culprit tries to escape, we point the remote control at the door and it slams. We lift from the floor dictaphone and click on the first channel button to record the villain’s confession. After presenting the recording on the voice recorder to the culprit, you will be faced with a choice: give a chance for correction or not forgive him. The choice, as always, is yours. However, after the credits you can load the game and choose a second chance to watch alternative ending games. Let's watch the final video.

I express my gratitude Petrova Tatiana(Ondine) for providing her version of the explanation of bento preparation.

I played for myself, but wrote for you Galina Yasnikova


If you are having problems with Walkthrough of the game Shadow by the Water, you can always use our advice and information to take action. We describe in detail the steps that need to be taken to completely complete the game. Shadow by the water. In the most difficult places we add pictures that can help you. Walkthrough Shadow by the Water read on our website.

Day one

Let's begin. Enter the hotel and go to the reception. A girl and an old woman are already waiting for you there. The girl who works at the reception is called Miwako, and the old lady is Takae, she is the girl’s grandmother. Get the key to room 24 from Miwako. The grandmother in room 18 gives lessons in Japanese arts. The portrait that fell earlier shows Mother Mikavo.

Turn around and you will find 2 books on the tables. There you will read about the stones of the Japanese garden, and also about the legend of a ghost named Okiku. At the stand you can view the hotel guests, there are only 5 people there. The hotel consists of 2 wings. Your room is located in the left wing, facing the reception. By the way, you can find it here.

As soon as you find yourself in the corridor, the bell will ring and your friends will call. You should go up to the 2nd floor and open number 24. Then open the right locker and take out a Japanese dictionary from the suitcase, as well as a subway card. On the left you can read the hotel information, it is in a brown folder. You will need letter envelopes later.

Nearby is a green box containing student work. In the 1st folder there is a description of each student, and in the 2nd folder there is their work. Their work will be updated every morning. You can check them, for the correct answer we put a green tick, but if the answer is not correct, then a red cross. If you check the work correctly, at the end of the game you will be given a star as a reward.

Go down and follow the opposite wing. There you will find yourself in a sauna, it is opposite room 7 on the 1st floor. There is a blue curtain in front of the door, you need to click on it and this is how you will meet Rentaro. He will tell you that if there is a blue one posted, then there are men there, if there is a red one, then there are women. Follow Rentaro and you will find yourself in the garden, go through the garden, bridge and open the door of the house. This is the work of Rentaro's friend. He will tell you a story about a ghost and also give you a book with puzzles. You will have to solve them throughout the game. If you manage to solve a lot of them, you will receive a star as a reward.

First puzzle called "Nanogram".

You will need to draw the empty squares according to the numbers above the columns and rows. For example, if it says 4, you will need to draw 4 squares in a row. If it says 2, 2, 4, then first draw 2 squares, then after a few squares another 2, then after a few more 4. The only difficulty is that you will need to look at both the number in the line and the number in the column . We start with the line or column with the highest numbers.

Solution:

Once you complete the task, you need to give it to Rentaro, he will receive a book with Sudoku, and you also have the right to ask for another task.

You will have to fill in the blank spaces with numbers from 1 to 9. There should not be the same numbers in each 3 by 3 square, in each column and in each row. We start with something, preferably with the one with the most filled in numbers.

Solution:

Then we give your task to Rentaro. He will give you the 3rd task called “Renogram”. You will need to place the empty squares of the missing numbers so that they touch the previous and subsequent numbers. You can place numbers vertically, diagonally and horizontally.

Then go back to the corridor. There, the girl who is staying at the hotel will complain about the Phantom, and she is also going to leave the hotel. Chat with Miwako and you will notice that there are only two residents left. We go to room 18, it’s in the right wing, for a lesson in Japanese arts.

You and your grandmother will learn the Japanese katakana script. Take a brush with ink in the upper corner of the screen and paint over the stencil. The icons must be drawn in one motion, without moving your hand, and also do not go beyond the boundaries. If you suddenly make a mistake, you will need to take a new piece of paper at the top of the screen and start all over again.

Once you're done, you'll want to turn your attention to the cabinet against the wall. Then open the top right drawer and read the book about Japanese characters. After class, we go to our room and set the alarm for 19.00. Then we go to rest, something will disturb you at night and you will wake up. There is shadow on the balcony, and the screen is made of papyrus paper, which, believe me, will tear. Let's go out onto the balcony and look around it, you won't see anyone there. Go to bed and rest. The first day ends walkthrough of the game Nancy Drew. Shadow by the water.

Day two

In the morning, the table you made in class will appear on the left wall. Check the students' notebooks from the green box. Go into the corridor, you will hear a bell, these are your friends, they are at the exhibition. They will tell you that they met Yumi, this is Miwako’s older sister, she works in Bento, this is a store. Then go to Miwako and tell her about the torn door. Rentaro will fix it for you. Next you need to go to class. Today you will be taught the art of origami, which is the creation of various shapes from paper. Let's look at the pictures in the middle of the screen and put tables under them that correspond to them. On the origami tables there is one step before the end.

Solution:

Once you complete it, go to the closet. Open the right central drawer and read a book about the art of origami. Then go to the sauna, when you get there, you will need to click on the arrow towards the mirror. A ghost will appear here and break the mirror. As soon as he does this, turn to the right and examine what is in the baskets after. There you should find a piece of paper with a list of Japanese signs, as well as a card for playing slot machines. Head left through the doors and take a swim. If you visit the sauna often, you will receive a star as a reward. Near the pool we inspect the wall on the right, something will be missing. Go to other pages of the site!

Then we go into the corridor and report what happened to Miwako, but she will tell you that this is just a figment of your imagination. We go outside and go to the exhibition, where you will meet Yumi. There is a pointer in front of you, to translate what is written on it, you need to get dictionaries and click on the pointer. Then we go left to the metro. The hotel is located at Misawa Station and the exhibition is located at Matsue Station. Click on the metro map with a table of station names and get directions:

Misawa - Nagoya - Otsu - Aomori - Kochi - Tochigi - Seto - Niigata - Fuji - Iga - Matsue.

Then click on the information board on the names of these stations, and you will find yourself at the exhibition. On the railing, take the newspaper about the Japanese magic box. To get from the metro to the exhibition, you need to click on the down arrow.

Unfortunately, the exhibition will be closed. Near the entrance you will see a stand telling about mechanical cats. We go to the right and go to the girl behind the counter of the store where Yumi works. She will ask you to fold a Bento - a box of Japanese food. This puzzle is randomly generated and there is no walkthrough for it. You can solve it like this. There will be boxes with ingredients on the left, and instructions for them on the right. You will need to fill 9 squares. Let's start with those where there will be double pictures: rabbit-rice, bear-egg, etc. For example, in picture 1 there is a rabbit-egg in the middle slot, which means you need to take an egg with a picture of a rabbit on the left and put it in the middle slot. In the left corner of the instructions there is a cat and an egg, then you need to put an egg with a picture of a cat and so on.

Some solutions:

If you manage to distribute a lot of Bento, you will receive a star as a reward and can also win an additional keychain for your mobile phone from Yumi. Chat with Yumi, she will ask you to go to her house and bring a couple of Bento boxes. Take the keys to the apartment from her, and also take her phone number. Yumi resides at Kurume Station. Let's take the metro and create a new route:

Matsue - Iga - Kobe - Miyazaki - Urawa - Kurume.

As soon as you are there, you will receive 2 SMS from Yumi. We open the door and take a couple of Bento boxes from the table. We turn right and find a disk for the computer in the closet. Then you need to go to it and see what's on the disk. For watching you will receive a star as a reward. Try to turn off the computer, but it asks you for a password. We look at the shelf above the computer and read the note from Kasumi, the girls’ mother. Also on the shelf you will see frogs, lift the right one, there is something inside, but it is locked with a combination lock. Read a book about shadow theater. Let's turn to the bed and take a book about ghosts under the pillow. In it you will find a business card from the author Savannah Woodham. Let's flip through the book and you'll notice that the chapter about Ryokan has been torn out. We call Savannah, but you won’t get through to her; her assistant Logan will answer the phone. Call, but it will also be unsuccessful, 3 times the answering machine will turn on.

We return back to the exhibition in Matsue. We give away the Bento boxes, for which Amy will thank you with a keychain for her mobile phone. After we ask her about the books and the disk, she will answer you that the book about shadow theater is Miwako’s book. Then we praise her dress, she will tell you that she modulates the dresses herself using the “avatar” program. Yumi will give you a password to log into the computer, on the condition that you unfold the Bento one more time. Once you succeed, she will give you a leaf with a stencil of multi-colored circles. Return to Amy's apartment.

There will be a call on the phone, right in front of the doors. When you pick it up, you will hear noise. Next, we go to the computer and look at the sheet of paper with the stencil that Yumi gave you. You need to fill out his form and circles. Then click on the “avatar” tab and select a stencil of the same shape. Move it around the screen until you find circles of the same color as on the hint. You will have access to your computer. Select one of the empty slots on the screen and modulate the clothes. On the right side of the screen there will be a keyboard for sending SMS. You can make several avatars and send them to yourself, as well as Bess, Jess, Amy and Savannah. To do this, you need to look at the phone numbers in the “Phone - Contacts - Settings” tab on your phone and dial them on the computer screen. To save your avatar in your phone, you need to go to the “Phone - Contacts - Settings” section. There will be an empty silhouette above the number and name, which you can scroll through using the arrows. Select the avatar you need and click “Save”. If you manage to make enough avatars and send them to your friends, then you will be given a star as a reward at the very end. As soon as you move away from the computer, you will receive 2 SMS on your phone, one about creating avatars, and the other funny black and white. We return to the Ryokan, set the alarm clock and go to rest. The second day ends walkthrough of the game Nancy Drew. Shadow by the water.

Day three

We follow to the room numbered “18”. Takae's tea ceremony will take place here. It is necessary to learn the names of the located objects, and then place signs right next to them. Having done everything correctly, you will see the Phantom. We talk with Takae, she will tell you that her daughter is Kasumi. We call Savannah and talk to Logan. We call our friends back and complain that we can’t get through to Savannah. Logan and Savannah are currently visiting the exhibition, Jess has come up with a plan. She and Bess will find Savannah. The demon will distract Logan, and we can talk with Savannah. We go to Rentaro and thank him for fixing the balcony door. We ask Rentaro what happened to the portrait that hung in the hotel lobby. He will tell you that he can fix the portrait. You need to deal with the wires, place them in such a way that they do not cross each other!

We then click on the frame on the portrait and take out the certificate hidden behind it. In addition, here is a clipping from a newspaper article. The certificate was issued by Savannah herself, who allegedly cleared the apartment of spirits. We talk with Rentaro and ask about Savannah. We show him a newspaper article, but Rentaro refuses to translate it. Walking out the door, we accept an incoming call from Jess. She found Savannah. We call Savannah back and talk with the woman about everything. She agrees to translate an article from a newspaper, to do this she needs to send it to Logan.

We go to Nancy's room, where there is an envelope, inside a brown folder. We put the article from the newspaper inside the envelope, call Savannah, this time Logan picks up the phone. Logan liked Bess, and for the sake of our friend he was going to find the book. We take the envelope to Miwako in the hall, leave the corridor, going out into the street or into the garden, then dial Savannah again. Logan finally found the book, but asks Bess for a gift for the book.

3
6. Day six
Go down to the hall and automatically Miwako will give you a letter from Jess. Open it - inside there is a super sudoku.

Solution:

Junior detective:

Senior Detective:


Place the Super Sudoku in an envelope and take it to Miwako. Go to your room and call your girlfriends. Ask them about cat commands. Bess will say that the main command is “Mate” (calm down). Ask them about other teams and set the alarm for 1 am.
Go down to the hall, order the cat “Mate”, and he will freeze. Pick up the brown box he is guarding. You should have found instructions on how to open it on the railing in the subway at Matsue station.
The box consists of two upper strips, one middle and one lower. The instructions say that you first need to move all the slats down.

Solution:

Junior detective:

1) Click on all the slats so that they are highlighted in blue. A down arrow will appear in the middle below the bottom bar, click on it. If everything is correct, you will hear the sound of the lock opening, and the latch on the top of the box will open.


2) Select only the middle bar and click on the left arrow.


3) Select all the planks and click on the up arrow above the top planks.


4) Select only the bottom bar and click on the "right" arrow.


5) Select only the middle bar and click on the left arrow.


6) Select only the top right bar and click on the right arrow.


For senior detective additionally:

7) Select only the top left bar and click on the left arrow.


8) Select only the middle bar and click on the "right" arrow.


The box will open, take the iron object and the envelope. Use the dictionary on it - the envelope says: "Password". You need to try to open the envelope without anyone noticing. At the bottom of the box there is another letter, read it - this is a letter from Kasumi.
Go to room 18 and open the large left locker drawer. Take the kettle and key from there. Open the lower right drawer with the key and take out another letter from Kasumi. Go to the hall, go to the fireplace and hang the kettle on the hook over the coals. Use the envelope with the password on the teapot and read: "Takakawa". Take the kettle.
Return to room 18, open the top right drawer of the locker and take out the calligraphy book. Open the book to the hiragana page and remember what the hieroglyphs look like.


Go to the computer, calm the cat down and enter the code (don't forget to press "ka" twice), then press "Enter".


You will see a list of guests and the rooms they stayed in. Write down a list of rooms that do not accommodate guests, and from them select those that are on the second floor - these are rooms 25, 30 and 33.

Third Easter egg:

Open the box a second time. There is an egg inside.


Place the envelope with the password back into the box. If you do this, you will receive an asterisk for your title at the end of the game.
If you play with the cat a lot, you will receive an asterisk for your title at the end of the game.

It's time to go to bed. Set your alarm clock to 19:00.

7. Day seven
Call Savannah and ask if she remembered anything new about her hotel room. She will answer that there was a painting with a bird above the secret passage.
The iron object is shaped like an ornament in a shower. Go there, and the item automatically found in the Japanese box will be among the other pieces of the mosaic. Assemble the ornament in the center slot using the pieces on the left. RMB rotates the pieces.
A secret hole will open and you will see Miwako and Rentaro quarreling.


Go to the hall and try to ask Miwako about her relationship with Rentaro, but she, as usual, will avoid answering. Go to Rentaro's house and ask this question again. Rentaro will answer that he is to blame for the girl and wants to give her a gift - a collar for the cat. Nancy will automatically agree to do this (in the meantime, you will receive another SMS from Yumi).
Go to Kure to the slot machine hall. You can take a little break and win some prize for your collection.

If you win all the prizes, you will receive an asterisk for your title at the end of the game.

The collar costs 2100 points. Buy it and take it to Rentaro. He will immediately go to Miwako, and you will examine his desk and take the plastic card with the image of an asterisk.
Now you need to check rooms 25, 30 and 33.
You can start from room 25, which is in your wing. Open room 29 with the key you found under the control panel in the hall. Turn left and notice that between adjacent rooms there is a door that can be opened with some object with a star on it. You already have such an item - plastic card Rentaro. You can go through all the doors to room 25, but you won't find anything interesting in it. Go to the opposite wing to the second floor. You can also go from room 38 to room 30, but there is nothing interesting in it either.
The remaining room is 33. Open the door to room 39 and go to room 33. As you pass through room 35, you will hear an eerie sound. Once you open the door to room 33, you will fall into a trap. Nancy will quickly slam the door.

Timed task.

Quickly run to the balcony door, which has a mosaic-shaped lock on it. You have to complete the puzzle, otherwise someone will knock down the door and the game will end.
The mosaic consists of 6 similar sectors. Select any colored piece, find all the other 5 and paint them with the same color by clicking on the buttons on the right. It is better to go sequentially from the outer pieces to the center of the mosaic. The bottom gray button is color reset.


After this, the door will open and you will jump out into the garden.
For those who failed, there are saves: for the junior detective - save 1, for the senior - save 2.

Return to room 39 (you will receive the sixth SMS from Yumi). Go to room 33 - it is the fourth in a row and has beige wallpaper. Approach the painting on the left wall - there is a wooden bird depicted here.


Click on the painting and a secret passage will open in the closet. Go down it to the basement. Examine the wall on the left - for some reason it is blocked with bricks. Turn around and look at the muddy pool, in which something will stir.
Turn right and approach the small altar to the left of the door. A sheet will automatically appear on the screen with Japanese crossword, which you found in bamboo. Nancy will say that she needs to find the other half of the puzzle. Look at the table to the right of the door and read the note from Yumi to Miwako: "Stop this or you will regret it."
Go upstairs. You should receive the last, seventh SMS, which shows Rentaro and Yumi (if this does not happen, talk to Rentaro, Takae and Miwako). Nancy decides to print the photos. Go to Kure.
To the right of the entrance there is a machine with a picture of a koala bear. Click on it and open the front panel. This is an instant photograph. Press your hand on the slot in the lower right corner of the screen - Nancy will automatically put her mobile phone there. In front of you is a display with two functions - take a photo or print a photo. Click on "Print" and print all color photos.

Fourth Easter egg:

Print out the black and white drawing and pick up the egg with the cat in the blue robe. Don't forget to take your cell phone.


You can take a photo and try to guess what Nancy Drew looks like in the blurry photo (optional).
In your inventory, click on any photo. All seven photos that need to be organized will appear on the screen.

Solution (same for both difficulty levels):


There are some Japanese characters in the photographs - you need to ask Yumi about them.
Go to the exhibition. Yumi will answer that it is a digital code and will force you to help her with the bento again. After this, Yumi will tell you that the last subway train has already left and will invite you to spend the night with her.
Automatically you will find yourself near the door of Yumi's apartment. Open the door, go to the shelf above the computer and take the green frog. Dial the four numbers you saw in the photos and get the second part of the Japanese crossword puzzle.


At night someone will knock on the window. Pull back the curtain and read the message on the glass.

8. Day eight
Return to the ryokan and go to the basement. Go to the wall with the Japanese crossword puzzle.

Solution:

Junior detective:


Senior Detective:


A secret panel will open. Read Kasumi's letter and take the sword. As soon as you move away from the panel, a ghost will attack you. You will find yourself underwater.

Timed task.

Take the sword and quickly cut the ropes.

Solution (same for both difficulty levels):


When you surface, examine the one who attacked you (you need to lift the ghost's head by the hair and examine his hand). Go to room 18 and talk to Takae about Kasumi. Now we need to find Rentaro.
When you enter his house, Rentaro will not be there, but a new EVP device will appear at the base. Take it with you. Check the table and use a dictionary to read the note on the pink piece of paper with room number 33: “Today everything must end!” Take the orange device - this is the universal key. Go to room 33 (you need to open the door with the master key directly from the corridor).
Inside you will find a villain. As soon as control passes to you, quickly open your inventory and use the universal key on the door. The door will slam shut, and on the table in front of you will be all the keys and electronic devices that you collected during the game. Grab the EVP device and turn it on. Record the conversation with the villain. Choose any of two endings.

After the game, don't forget to watch a selection of unsuccessful takes.

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