Outdoor games in physical education lessons. Outdoor games in primary school Games equestrians athletes

Strengthen the technique of high start, distance running and promote the development of speed qualities. Means. Game "Sparrows-crows"(see lesson 4). Special running exercises (running with the shin swept back; running with a high hip lift; running from a high start over medicine balls (bumps).

Game "Calling numbers". Players line up in columns in front of posts located 15-20 m apart and are counted out in order. The teacher loudly calls a number, and these team numbers run to the counter, run around it and return to their places. The team whose player is the first to cross the finish line, drawn four steps in front of the columns, receives a winning point.

To improve running technique, it is more expedient if players run only forward (without turning); but for this, the finish line in front of the teams should be 10-20 m, and behind it it is necessary to provide a place to end the run (for movement by inertia).


PLAN – SYNOPSIS

Lesson 6. Warm up. Slow jog up to 2 minutes. 06developmental exercises in formation. Special running exercises.

Tasks. 1. Run 30 m for a while. They run in threes, from a high start. Ensure that students each run along their own path (straight line). Before the finish line, do not slow down, but run through it

2. Strengthen the technique of throwing the ball. Means See lesson 5.

Game "Snipers". The players stand in one line and count on first or second. The first numbers make up one team, the second numbers make up another. If the width of the site does not allow everyone to stand in one line, then the players form two lines, one at the back of the other. In this case, each line is a team. The players of one of the teams are given a small ball. In front of the ranks, at a distance of 6 m from the throwing line and parallel to it, 10 towns are placed in a row, with an interval of 1-2 steps: 5 of one color and 5 of another color, interspersed. Each team is assigned towns of a certain color. At the teacher’s signal, the teams take turns (in one gulp, all playing at the same time) throwing balls into the towns. Each knocked down town of its own color is moved one step further. The downed town belonging to the other team is moved one step closer. The team that managed to move its goals further during the game wins (the total number of steps by which its towns have been moved is taken into account).

Rules: after the balls are thrown, the knocked down towns are put in new places; thrown balls are collected by players of the other team after the knocked down towns are put in new places. To raise and arrange knocked down towns, one of the players is appointed.

3. Contribute to the development of speed and strength qualities. Means. Jumps with forward movement on one and both legs Repeated jumps (triple, five) from one leg to the other

4 Improve high start technique and promote the development of speed qualities

Game "Line relay" The teacher makes up of students, depending on their number, two, three, four teams Teams are built in columns one at a time at a distance of 2-3 m from one another At the teacher’s signal, the first players of each team run, starting from a high start, a predetermined distance , return and pat the next player on their team on the shoulder, etc. The players who have run the distance again stand in a column one at a time. The team that first takes the starting position wins.

PLAN – SYNOPSIS

athletics lesson in second grade

Date ________________

Lesson 7. Warm-up Game "Tag" General developmental exercises V I'm building

Tasks 1 Conduct exercises to determine the result of bending the torso while sitting on the floor (to determine flexibility). To perform the exercise, call students along the way. games "Sharp on target"

2 Improve ball throwing technique Means Remind the technique of throwing the ball from a place using the “over the head over the shoulder” method from and standing facing in the direction of throwing, left leg in front, right hand with the ball above the head (story, demonstration)

Game "Who is more accurate?" The class is divided into groups (two boys and girls) depending on the number of targets drawn on the wall. Teams are lined up in columns, one at a time, behind a line 5-10 m from the wall. Targets are drawn on the wall in front of the teams, each of which is an 80 x square 80 cm, inside of which there is a circle with a diameter of 50 cm At a signal, players throw the ball in turn at the target. Hitting the square - 1 point, hitting the circle - 2 points. The winner is the student who has scored the most points after 3-5 minutes of playing time. Throw the ball, strictly following the order

Game "Snipers"(see lesson 6) The game is played after the 1000 m race

Conduct a 1000 m run, recording the time to cover the distance. A mark is given for the ability to run along the distance at an even pace and without stopping.

PLAN – SYNOPSIS

athletics lesson in second grade

Date ________________

Lesson 8. Warm-up Slow running up to 2 minutes 06-developmental exercises with small balls (after them, repeat the introductory exercises for mastering ball throwing - see lesson 5)

Tasks 1 Throw the ball from a place using the “over the head over the shoulder” method on the execution technique - holding and throwing the ball. Take into account the quality of the exercise as you go. games "Who is more accurate?"(see lesson 7)

Game "Snipers"(see lesson 6)

2 Teach the running long jump technique (taking off with one leg and landing on both legs) Means Exercises a) Perform frontally And p - standing on the left leg, take the right leg back on the toe. Swing jump half a step forward with landing on both legs, softly squat, maintaining balance, the same, pushing off with the right foot b) Perform frontally And p - os Starting from the left foot, take three steps forward (for three counts), instead of the fourth step - jump with landing on both feet c) Perform in a stream Jumping over hummocks On each side of the site, lay out (draw) three circles and one square - hummocks, the distance between them 40-50 cm Walking in a column one by one around gym(distance - two steps), each student jumps over bumps from foot to foot, and lands in a square on both feet (Figure 3)

Game "Jumping over bumps" The class is divided into 2-4 teams. The players become teams on the sides of the court. On the court they indicate 2-4 a row (according to the number of teams) of small circles (“bumps”), at a distance of 40-50 cm from one another. Each row has 8-10 circles. Before the first circles, draw a common line from which jumps begin. At the teacher’s command, “Get ready!” One player from each team approaches this line at the same time. After the commands “Attention”, “March!” players jump in their rows from hummock to hummock, trying not to miss a single one and not to step on the outlined circles. The player who most quickly and accurately completes the jumps over all the hummocks without stepping off a single one wins. At the end of the jumps, the children return to their places. Then the second, third and next players jump in the same order

Game "Wolf in the Moat" Two lines are drawn across the site parallel lines 1.5-2 steps from one another This is the “ditch” On one and the other side of the ditch, at a distance of 10-15 steps, two more parallel lines are drawn, limiting the places of the two “houses”. In the ditch there is one of the players - the driver. This - “wolf” Behind one of the side lines, in the house, the rest of the players are located - “goats”. At the teacher’s signal, the goats run to the other side of the site, over the opposite line, jumping over the ditch along the way. The wolf, without leaving the ditch, tries to hit those jumping with his hand goats The player touched by the wolf remains in the place where the last one touched him. The goats that have safely jumped over the ditch run over the opposite line, and the teacher marks the stopped players and then allows them to further participate in the game. The goats' runs are repeated three times, after which a new driver is appointed - wolf The winner is the wolf who managed to stop the most goats in three runs, the goats that the wolves were unable to stop (or those who stopped them less times compared to With were pissed off by other players)


PLAN – SYNOPSIS

athletics lesson in second grade

Date ________________

Lesson 9. Warm-up Game with running and general developmental exercises - "Game

Stalls are marked at a distance of 2 meters from the wall and 1 m from one another. There should be 2-3 fewer of them than the players. The players stand in a circle with their right (left) side towards the center, pretending to be horses. A dressage ride to the sport horse center is staged. At the command “Horse step!” the horses walk, raising their knees high, reaching the palms of their hands, bent at the elbows. The command “Turn” - and the horses go in the opposite direction. The command “Trot!” - the horses are running. This is repeated 2-3 times. At the command “to stand,” everyone runs, trying to take the designated place. Those left without a place (without a cost) lose. Participants stand in a circle on one side and play.

Prohibited movement. 2nd grade

The players and the teacher stand in a circle. The teacher explains that he will perform various movements, and the students must perform them with him, but one movement is prohibited - it cannot be performed (for example, “hands on the head”). The teacher begins to make different movements, all the students do them unexpectedly, the teacher makes a forbidden movement, and the student who repeated it takes a step forward. Then the game continues. Prohibited movements should be changed after four to five repetitions.

Astronauts. 2nd grade

To the playground or to sports. in the hall, rockets are indicated in 4-6 places. On the side of the rockets there is an inscription of the route (ZLZ - Earth - Moon - Earth), etc. Each rocket has 3-6 seats. The whole hall is a cosmodrome. All rockets have 3-4 fewer places than players. The players, holding hands, walk in a circle with the words: “Fast rockets for walking around the planets are waiting for us. We’ll fly to whatever we want! But there is such a secret in the game: there is no place for latecomers!” After the word “no,” the children scatter into the rockets and try to take their seats. Latecomers stand in the center of the circle. The game is repeated several times. With each subsequent repetition of the game, the number of seats in the rocket decreases!

Pioneerball. 3rd grade

The players are divided into two teams and occupy two sides of the volleyball court. There is a net between the teams at a distance of two meters. Each team has a ball. The participants' task is to throw the ball to the opponent's side. You are allowed to run with the ball around the court and pass it to each other. The ball may touch the ground. The game continues until ten points are scored when both balls are on the opponent's side and they make a mistake.

Errors: the ball went out of bounds after being thrown, the ball went under the net

"Seine" 3rd class

Two players are fishermen, the rest are fish. Fishermen hold hands and catch fish, surrounding them with their arms. The caught fish join the fishermen, and the net increases. Fishing continues until there are two or three uncaught fish left. The net should not break during fishing.

"Grasshoppers" 3rd grade

The players are divided into several teams. Each team lines up one at a time at the starting line. On command, the first numbers perform a standing long jump, and at this time his team follows him at a walk. Then the second numbers leave the team, stand next to the first (after each jump, alternately from the right and left sides), perform their jump, and so on. The winner will be the team that jumps the farthest.

MBOU Novoselkovskaya Secondary School

"Outdoor games"

( Developed based on program material from the section “Gymnastics with elements of acrobatics.”

methodological manual

(for physical education teachers

and teachers primary classes)

Kashichkin Vasily Alekseevich,

physical education teacher

village Bebyaevo, 2015

methodological manual for physical education teachers and primary school teachers

Introduction

1. "Musical Snake".

2. "Running over bumps."

3. "Penguins with a ball."

4. "Horsemen are athletes."

5. "The Fox and the Chickens."

6. "Grasshoppers".

7. "Planting Potatoes"

8. "Parachutists".

9. "Ball race in a circle."

10. "Rope under your feet."

Introduction.

Play is the first activity that plays a large role in the formation of personality. In games, children reflect their accumulated experience, deepen and consolidate their understanding of the events depicted, of life. Playing games enrich participants with new sensations, ideas and concepts.

An active game with rules is a conscious, active activity of a child, characterized by the accurate and timely completion of tasks related to the rules that are mandatory for all players.

Outdoor games expand the range of ideas, develop observation, intelligence, the ability to analyze, compare and generalize what is seen, on the basis of which to draw conclusions from observed phenomena in the environment. In outdoor games, the ability to correctly assess spatial and temporal relationships is developed, to quickly and correctly respond to the current situation in the frequently changing environment of the game.

Common feature The outdoor games and relay races proposed in this manual are their simplicity and accessibility for use during organized physical education and sports classes (moving breaks and dynamic breaks) and in various forms of independent exercise (on vacation, at home).

When compiling the manual, it was taken into account that the variety of motor actions in outdoor games and relay races and play activity have unique properties for the formation of vital skills and abilities of younger schoolchildren, the comprehensive development of their physical, moral and mental qualities. In turn, mastered motor actions and physical exercises associated with them are effective means of promoting health and recreation and can be used by primary schoolchildren in independent forms of physical education and sports.

To more effectively ensure a healing effect, it is recommended to conduct outdoor games in the fresh air.

When carrying out moving changes (dynamic pauses) to create a brighter emotional atmosphere, it is supposed to use, if possible, musical arrangement and accompaniment.

The manual was developed in accordance with the requirements of the federal state standard of primary general education, complements the content and organization of the educational process of the educational field of the educational field "Physical Culture" at the level of primary general education and is aimed at the formation of a general culture of students, their social, personal and physical development, to create the basis for the independent implementation of students’ personal needs in physical activity, which allows for social success and development creativity, physical self-development and self-improvement, maintaining and strengthening the health of students.

Outdoor games based on program material from the section “Gymnastics with elements of acrobatics.”

    "Musical Snake"

Rules of the game : The players are divided into 3 teams and line up in a column one at a time. The teacher turns on the music (march, waltz, polka), and the students move like a snake around the playground. After the music stops, at the teacher’s signal, the students quickly line up in their original places. The team that lines up first wins.

Options: the snake moves in a given way, the snake lines up in a column according to height, in a line according to height.

Inventory: musical accompaniment.

    "Running over bumps".

Rules of the game: Players are divided into 2 teams and line up in columns one at a time. In front of each team, from the start line to the finish line, at a distance of 1 - 1.5 m from each other, circles with a diameter of 30 - 40 cm are laid out.

At the teacher’s signal, the first numbers with the baton jump from circle to circle, after which they return back by the shortest route and pass the baton to the next player. The team whose players finish the relay first wins.

Inventory: 10 circles with a diameter of 30 - 40cm, 2 rotating flags.

    "Penguins with a ball."

Rules of the game : participants are divided into 2 - 3 teams and line up on the starting line in a column, one at a time. The guides of the columns clamp a gymnastic ball between the legs. At the teacher’s signal, the guides begin to move in leaps towards the rotating stand. If the ball falls on the floor, you need to pick it up and only then continue the relay. They return back to the team running with the ball in their hands. Pass the ball to the next player. Participants who have completed the relay race are lined up at the end of the column.

The team whose players finish the relay faster wins.

Sports equipment: 2 – 3 gymnastic balls, 2 – 3 relay batons, 2 – 3 turning flags.

    "Horsemen are athletes."

Rules of the game: “Stables” are marked at a distance of 2 m from the wall and 1 m from each other. There should be 2 - 3 fewer of them than the number of players. All players stand in a circle with their right (left) side towards the center, representing themselves as horses. At the teacher’s command “Horse Step,” students walk, raising their knees high. On the “Turn” command, students turn around and continue moving in the opposite direction. At the command “trot!” - students run in a circle. This is repeated 2-3 times. At the command “Into the stalls!” everyone is running, trying to take the designated places. Those left without a stall are considered losers. The game repeats itself again.

    "The Fox and the Chickens."

Rules of the game: From the participants, “fox, rooster, hunter” are selected. The rest of the participants are chickens. There are 3–4 gymnastic benches – “perches” – placed in the hall.

“Fox” goes to the far corner of the hall. “Hunter” (with two gymnastic balls) is in the opposite corner.

A rooster and chickens are walking around the hall. At the teacher's signal, the fox begins to sneak up on the chickens.

The rooster gives the signal “Crow!” All the chickens are jumping onto their roosts. If the fox manages to grab the prey, she takes it with her. The hunter tries to hit the fox with the ball. If the ball hits the fox, the fox is shot. A new fox is chosen. In one raid, a fox can drag away one chicken. The game is repeated several times.

Sports equipment : 2 gymnastic balls, 3 – 4 gymnastic benches.

    "Grasshoppers".

Rules of the game: Players are divided into 2 - 3 teams and line up on the starting line in a column, one at a time. At the teacher’s command “March!” all players place their hands on the shoulders of the person in front and jump forward on their right foot until the turning flags (10 m). Having gone around the flag, they jump back on their left foot.

You cannot change legs, stand on two legs, or disengage.

The team that makes the fewest mistakes wins.

Sports equipment: 2 rotating flags.

    "Planting Potatoes"

Rules of the game: Players are divided into 2 teams and line up on the starting line in a column, one at a time. At a distance of 10m from the starting line, 2 gymnastic hoops are laid out. To the player, to the one standing first 2 potato cubes are given. At the teacher's signal, the first player places the cubes on the hoops, then returns back to his team and passes the baton by clapping his hand to the next player. The second player collects cubes from the hoops and passes them to the next player, who again must arrange the cubes into the hoops. The team that completes the task the fastest wins.

Sports equipment : 4 cubes, 4 gymnastic hoops, 2 turning flags.

    "Parachutists".

Rules of the game: Players are divided into 2 – 4 teams of “paratroopers”. According to the number of teams, gymnastic benches are placed - “airplanes”. At one end of the bench, a circle with a diameter of 30 - 40 cm is marked - the landing site.

One judge is assigned to each landing site. At the first signal, the team teachers enter the bench - “board the planes.” At the second signal, they begin to jump from the plane one by one, trying to land exactly in the center of the circle. For each accurate landing the team gets 1 point. The landing is considered accurate if the parachutist maintains balance, jumps accurately into a circle and straightens into the main stance. The team with the most points is considered the winner.

Sports equipment: 2 – 4 gymnastic benches.

    "Ball race in a circle."

Rules of the game: The players form a wide circle and count on the first - second. The first numbers are team 1, the second numbers are team 2. Two players standing next to each other - captains - each have a gymnastic ball in their hands. At the teacher's signal, the balls are passed in a circle, different sides, through one, to the players of only their team. Each team tries to pass the ball as quickly as possible so that it returns to the captain. The team that completes the task faster wins.

Sports equipment : 2 gymnastic balls.

    "Rope under your feet."

Rules of the game : two teams are located in columns, one at a time. In front of them (2 m)

start line. The first numbers stand next to her with gymnastic ropes in their hands. At the teacher’s signal, the first players run forward, run around the turning flag (10 - 15 m) from the start line, and return back, where the second numbers are waiting for them. The first hands the second one end of the rope, and they, moving to the sides of the column, pass the rope under the feet of the players. The players jump over it, then the first number stands at the end of the column, and the second runs to the turning flag, runs around it and with the third number leads the rope, etc.

The team that finishes the game first wins.

Sports equipment: 2 gymnastic ropes, 2 turning flags.

Counting books

When conducting outdoor games, there is a need to choose a leader or driver. This choice can be made using nursery rhymes.

Dnursery rhyme This is a short rhyming poem that is used to determine the leader (driver) in the game. The counting book teaches children to adhere to the rules of the game, because it chooses the driver fairly, without cheating. It helps develop such qualities as honesty and a sense of camaraderie, and also helps train memory and develop a sense of rhythm in younger schoolchildren.

The car was walking through a dark forest
For some interest.
Inte-inte-interest,
Exit on the letter "S".

Clouds, clouds, clouds, clouds,
A big, powerful horse gallops.
He jumps through the clouds,
Who doesn't believe, get out

One, two, three, four,
Midges lived in the apartment.
A friend himself got into the habit of visiting them,
The cross is a large spider.
Five, six, seven, eight,
We ask for a spider
You glutton, don't go!
Come on, Mishenka, drive.

One, two, three, four, five.
We'll play hide and seek.
Sky, stars, meadow, flowers -
You go and drive it!

Ahi, ahi, ahi - oh,
Baba was sowing peas.
He was born thick,
We'll rush, just wait!

Dora, Dora, tomato,
We caught a thief in the garden.
They began to think and guess,
How can a thief be punished?
We tied our hands, feet,
And they let us go on our way.
The thief walked, walked, walked
And I found a basket.
In this little basket
There are drawings and pictures,
One, two, three!
Give it to whoever you want!

One, two, three, four -
I was taught to read and write:
Don't count, don't write,
Just jump on the floor.
I jumped, I jumped,
She broke her leg.
My leg began to hurt,
Mama began to feel sorry.
I regretted and scolded
And she sent for the doctor.
Doctor rides a bull
With a balalaika in hand.

Aty-baty, the soldiers were walking,
Aty-baty, to the market.
Atty-batty, what did you buy?
Aty-baty, samovar.
How much does it cost?
Aty-baty, three rubles.
Aty-baty, what is he like?
Aty-baty, golden.

They sat on the golden porch
Tsar, prince,
King, prince,
Shoemaker, tailor.
Who are you?
Speak quickly, don't delay
Kind and honest people!

Naughty bastards,
Run out into the courtyards.
Let's start playing
Choose a governor.
A governor from the people,
Get out of the round dance
And you, good fellow,
Get to the very end!

Tada-rady, tynka,
Where is our pig?
So happy, all the talk,
The wolves ate the pig.
Tada-rady, tynka,
You would have clubbed them.
Here you go, here you go,
A wolf is no joke.
So happy, quiet,
Come out, coward!

A ram was walking
Over steep mountains
Pulled out the grass
Sat down on the bench
Who will take it?
That one will go too.

One, two, three,
Four, five -
You should fly into space!

Hedgehog, hedgehog, weirdo,
I sewed a scratchy jacket.
I stood in a circle and counted -
We have to choose a driver!

One, two, three, four, five,
The bunny went out for a walk.
Suddenly the hunter runs out
He shoots straight at the bunny.
Bang bang! Oh-oh-oh!
My bunny is dying
They brought him to the hospital -
He stole a mitten there.
They brought him to the buffet -
He stole a bag of sweets.
They brought him home -
He turned out to be alive.

One, two, three,
Four, five,
Let's launch a rocket!
Who was late for the flight,
He didn't hit the rocket.
Yesterday I flew in a rocket
I was on a distant planet,
I dined there in the blue,
And in the evening I was in Moscow.
From that rocket, friends,
I was the first to leave.

Over the seas, over the mountains,
Behind the dense forests.
There is a tower on the hill,
There is a lock on the door.
Go get the key
And unlock the lock.

Continues the tradition of horse parades, as is clear from the name itself. Horse and rider perform in front of the jury sequence of mandatory exercises.

Movement forward, backward and sideways, turns, reversals and other elements.

All of them are obligatory to perform and have their own names: reining, changing legs at a canter, stopping, half-passing, piaffe, leg yield, passage, shoulder in, pirouette and half-pirouette, traverse, turn on the hindquarters, turn on the forehand, renvers.

The judges give marks based on the purity of the execution of the figures and the obedience of the horse.

Show jumping: jumping over obstacles

These are the most spectacular and dangerous competitions. Riders must overcome obstacles, placed on a special platform. Height barriers depends on the level of competition, age of horses and riders.

Important! There is a non-obvious fact that the rider helps the horse jump over the fence. During the jump, he controls his body in such a way that rushes upward before the horse and drags it along with him.

Equestrian eventing: what is it?

The view combines into one disciplines of show jumping and dressage. The third element cross-country cross-country is added.

The distance is about ten kilometers and runs along a prepared route. There are obstacles on it that the rider must overcome.

At this stage there are areas where you can lead the horse on the bit to preserve his strength.

Each stage of the competition is held on a separate day. The places occupied by athletes are determined based on the sum of points scored. Competitions have categories according to the degree of difficulty and height of obstacles from one to four stars.

Distance run of athletes

Involves making a long ride at the limit of the horse's endurance. Daily record was installed at the end of the thirties of the last century and amounted to 252 km. Usually the run is carried out over a fixed distance from 20 to 160 km.

It is not only the time spent by the rider on the journey that is important, but also the condition of the horse at the end of the run. You can't drive a horse.

There is a limitation associated with this maximum speed at the stage 15 km/h. Outside of regulated competitions, multi-day races take place.

The longest of them lasted about two hundred days. During this time the Cossack esaul passed about nine thousand kilometers.

Reining

Took place as part of a western - cowboy horse riding who came from the wild west. Gradually changing, reining reached its modern form and became similar to dressage. The difference is that the rider controls the horse with only one hand.

Second- busy with lasso or revolver. Program elements must be executed expressively. If the horse moves mechanically, without emotion, the exercise is counted, but no score is given.

Driving

It arose even before the rider mounted his horse. It is known that harnessing a horse into the cart started much earlier than they mastered horse riding.

Domesticated horses were as small as pony and were not suitable for riding. Modern size they reached approximately three thousand years ago. Chariot racing was no less popular and bloody a spectacle than gladiator fights in ancient Rome.

Participates in competitions crew of two: driver and groom, and a team in which, according to various rules one, two or four horses. There are amateur Russian competitions in troikas.

The competition consists of three stages , how are they similar to triathlon. First coming dressage riding with the execution of mandatory figures that show the harness and controllability of the team. Further passes marathon on a difficult course. The last to be held parkour.

The crews demonstrate maneuverability on a track marked with cones, as in a driver's license test.

You might also be interested in:

Vaulting: what does this term mean?

Eat singles, doubles and group competitions.

The ancestor of the species was horse riding with the removal of overtly militaristic elements from it and the addition of spectacular tricks.

Riders perform tricks on a horse that moves galloping in a circle.

A longer member, either not a member or a member of the team, takes part in the performance. He leads the horse in a circle on a long rein and one, two or six, seven voltigeurs in the team competition. There is a mandatory and an optional part of the performance. The competition is judged by a jury of four - eight judges.

Olympic types of competitions

At the Summer Olympics there are equestrian competitions. This classic threesome: dressage, show jumping, eventing. For the first time, riders competed at the Olympics 1900. Then before 1912 there was a break.

Photo 1. Horse riding competition in the summer semi-finals Olympic Games, held in Rio de Janeiro in 2016.

Volt, half-volt and other riding figures

Riding in the arena has a clear structure, like the rules of the road:

  1. Serpentine. Riding like a snake from one side to the other across the entire arena.
  2. Driving in circles. Occurs using the entire width of the arena.
  3. Eight. The figure eight fits into the space of the arena with its full use.
  4. Volt. Movement in a circle of minimum radius. It amounts to 6 meters.
  5. Half volt. Turning the horse in the opposite direction with a minimum radius. This figure is used to drive backwards from the corner.

Attention! Riding strictly according to the figures allows you to make the movement of riders predictable and avoid collisions.

Ranks: what they are called and how to get them

There are two titles: master of sports of international class and master of sports. And also four categories: candidate master, 1, 2, 3 categories.

  • Master of Sports of international class. To be awarded this title you must be from 1st to 8th place at the Olympic Games or World Championships.
  • Master of sports. Must take from 1st to 5th place in the Russian Championship, Big, Medium or Small prize competitions.
  • Candidate for Master. You need to dial at least 63% points in competitions Large, Medium or Small prize.
  • 1st category: at least 60% in Big, Medium or Small prize competitions.
  • 2nd category: 56% in Medium or Small prize competitions.
  • 3rd category: 50% in Big, Medium or Small prize competitions.

International Equestrian Federation

The organization is located in Lausanne - Switzerland. Exists since 1922. Except Olympic events sports includes: driving, reining, vaulting. Participates in the Olympics. Conducts World Cup and World Equestrian Games.

Federation of Russia

Included in international federation. Additionally supervises pony competitions, equestrian polo, horse riding. Conducts equestrian competitions and assigns qualifications to athletes.

Derby Cup and other international competitions

Competing at the Summer Olympics in three classic types.

Dressage competitions are included in the Paralympic Games.

Once every four years are carried out FEI World Championships. These include competitions for older riders and competitions for young horses.

Competitions for the main prize among racing and racing horses are held annually. They got the name Derby on behalf of its founder.

Raffle World Cup took place for the first time in 1978. Includes competitions in show jumping, driving, dressage, and vaulting.

Since 1990- exist FEI World Equestrian Games. Conducted every four years.

Nations Cup exists since 1909. These are multi-level team competitions.

History of the development of horse breeding

Equestrian competitions are mentioned for the first time in the description Olympic Games 648 BC. e. In the Middle Ages, the first mention of a competition in London dates back to by 1174 Further, horse racing was mentioned more and more often in the program knightly tournaments.

At the end of the 17th century in Britain managed to get Arabian horses for the tribe and 11 August 1711 participated in the races at Ascot seven horses.

In 1740 parliament issued first bill with the rules for holding races and races, and this can be considered the beginning of modern equestrian sport.

Starting since 1900 Equestrian sport is included in the Olympic sports. Next, before 1912— the competitions were not held and were resumed in 1912 in Sweden. Since then, riders have participated in all summer Olympics.

Recently it has been gaining popularity a natural approach to relationships with horses- NH (Natural Horsemanship).

History of the popularization of horse racing in Russia

The following persons made a special contribution to the development of this sport in Russia.

Orlov

Equestrian competitions in Russia first organized by Count Orlov Chesmensky, who was a breeder of the Oryol trotter breed. The competitions were held at a distance 200 fathoms for speed and 18 versts for endurance. In 1825 in the Tambov province opened the first racing society. Since 1845— regular horse racing began in Tsarskoe Selo.

Russian cavalry has traditionally been famous as the strongest in the world. The first athletes became cavalry officers and Cossacks.

From 1911 to 1913 Russian officers did not issue the King Edward Cup in England.

In between between the Civil and Great Patriotic Wars equestrian sport became widespread.

Budyonny

Horse breeding and cavalry, in general, and equestrian sport owe everything to the legendary marshal. In 1922 he managed to buy several Arabian horses in England. These horses became the basis for the stock of Budennovsky breed horses. Stud farms were founded everywhere through the efforts of Semyon Mikhailovich.

He himself in 1908 took first prize at the imperial show and the emperor shook his hand. Starting since 1925, under the patronage of the marshal, general army equestrian competitions were held. It was Budyonny who managed to preserve the Mosfilm cavalry regiment and a small stud farm when Khrushchev dealt with the horse stock. Marshal's personal horse Sophist in 1956 won the European Championship.

Budyonny's son Mikhail from 1984 to 1993 was head of the Equestrian Federation. Now in the country the main sports forge is graduate School horse riding.

Rules

Competitions and classes with horses take place in the arena. It has dimensions 20x60 m and fell asleep layer of clean sand. Athletes dress in standard form: black or blue tailcoat, light trousers and a top hat.

As a tribute to tradition, the military performs in uniform. The panel of judges consists at least three judges, which are located on opposite sides of the arena. The athlete greets the judges by removing his hat, and the women bow.

The winners of the competition are awarded separately. Horses get sockets or blankets. The blanket is a very honorable award. Riders are given medals and cups. Leaving the arena before the award ceremony is considered bad manners.

The chief judge gives the signal to start the competition bell. This is a signal for horses. Commands are given to the rider checkboxes. So as not to distract the horse with loud phrases.

Useful video

Check out the video that explains when you should start horse riding and what its challenges are.

Conclusion: at what age are girls and boys accepted?

The highest sports titles in equestrian sports are awarded to from the age of 17. The title of master is given in 16 . This is a sport for young people. It is important to weigh all the pros and cons before sending your child to the equestrian sports section and find out his motivation.

Of course, there are also many competitions for older riders. However, to achieve the best results, you need to start training from 5 years old.

Share: