Fallout 4 ablution walkthrough. Far Harbor DLC Walkthrough

Before you begin completing the main tasks, make sure that you are prepared for the increased level of radiation on the skeleton. Don't forget about the new armor sets and rad-x. It is also worth starting the task with a sufficiently pumped up character.
After completing the task " Revelation", a new thing will appear in the Pip-Boy - you need to listen to the message from the Valentine detective agency. Go to the “Radio” tab and listen to the message. After that, go to Diamond City and talk to the agency Ellie. Now you need to go northeast to the fisherman's house - Kenji Nakano.

Talk to the family and go to the missing girl’s room, you need to collect her holotapes. After looking around, go to the boat house, which is located near the lake. Inside you will find a safe that can be opened using a key, it is hidden in a photo frame on the table.

Listen to the holotape found in the safe, and then talk to Kenji. After telling the girl's parents about the findings, go to Far Harbor, to do this, sit on the boat near the pier.

Walk in the park

Sailing to Far Harbor, talk to Captain Avery, which is waiting for you at the pier. After asking her about Kasumi, your conversation will be interrupted - the city was attacked and the residents need your help. Follow the captain to the wall and help fight off the attack deepthroats And anglerfish. Having dealt with all the enemies, you will be treated more trustingly, and you can learn new information.

After talking with everyone, go to the tavern " Last refuge"(located in the center of the settlement), there you need to talk to old Longfellow(next to it you can find “ Islander's Almanac"). Stock up on stimulants and go to the Acadia. On the road you will come across trappers - these are local thugs. There will be quite a lot of them, so it is better to take them by surprise and act covertly. Having dealt with the enemies, you should not relax; on the way you will meet ghouls, swamp creatures and other mutants. Follow Longfellow along the path, he will lead you to one of the followers Children of the Atom. You can find out more information from her, then run after the old man. Once in Acadia, you can ask Longfellow to become your companion, in any case, enter the observatory to complete the task.

Find your place

Go to the observatory and talk to DiMa– the main synth who controls the settlement. From him you will receive several side quests and information about Kasumi. After finishing the conversation, go down to the lower levels of the observatory, where the girl will be. Along the way you can look into the laboratory Aster, here at the counter you can get “ Islander's Almanac».

After talking with Kasumi, you need to fulfill her request; you can do this in several ways:

  • eavesdrop on conversations from the warehouse next to the room where the meetings are taking place - on the lower level, break the door (if you fail, contact Kogu) and stand near the glass to eavesdrop on the conversation between DiMa, Faraday and Chase.
  • Bypass the security on Faraday's terminal and gain access to his documents - go to the upper level of the observatory and hack the terminal (high skill required).
  • just asking DiMa is possible only with pumped up charisma.

In any case, you will find out the same information and you will need to load the program into the Faraday terminal. After loading, talk to Kasumi and head to Core.

Misty Visions

The marker will take you to Richter, he will send you to a radioactive spring from which you need to drink water. Be careful when setting out, because the radiation level will increase.

After drinking water, the color scheme will change, and you will need to follow the person. He will lead you straight to the Temple, after dealing with the ghouls, open the door, to do this, enter the password MOTHER.

Take the idol and return to Richter, after talking with him the quest will be completed

It's better not to remember

Go to the Core control center. Be careful, along the way you will need to bypass the security system (lasers, turrets) and deal with the robots that block your path. Having reached the control room, pull the lever to activate additional power. After this, load the Faraday program into the terminal. Now you need to solve puzzles and retrieve memories sequentially.

Your task is to direct the beam to the yellow pillar of memories and pave the way for the bugs who will retrieve the memories. To do this, place blocks so that the indexers can pass through and destroy the barriers by directing the beam in the right direction. Also place defense turrets to protect the indexers. And you need to do this several times. After receiving the memories, you will receive information about the location of the new armor and the coordinates of the BIP factory, so go there.

What life should be like

The factory you need is located in the center of the location and most likely you have already been there.

Still, you shouldn’t let your guard down, there are a lot of mutants near the factory, and there are even more of them on the roof - that’s where you need to go. After clearing the lower floors of the factory, go up to the roof and enter the factory through it. Go downstairs and hack the terminal (Valentine can help here). Open the door and go into the elevator, exit the elevator and dig up the grave, which is located down the stairs. Here you will find various things:

  • Holotape – “What's Done Is Done”
  • Avery's Locket
  • Avery Skull

These things will help you on your chosen path. Carefully inspect the factory and get out of it. Now you have a choice of endings, they are all different from each other and you decide who will survive and who will not.

Far Harbor endings

Good ending

Head to Acadia and talk to DiMa. Sint wants to maintain peace on the island and avoid war, agree to help him and go on the Reformation quest. Having agreed with his plan, go to the indicated marker in Martin's hideout. Here you need to take two holotapes - the first one is near the bed, and the second one is on the table.

Return to DiMa and talk to him, after which you need to persuade the High Confessor to meet. High Confessor Tect is located in the Core, just show him the holotape. Having done this, go to the Core control center and go to the marker on the mini-map. Here you need to kill the confessor, if you don't want to, you can just convince him to run away.

All you have to do is talk to DiMa, and then in the task “ Family Affair» send Kasumi home and talk to her parents. As a result, peace will reign on the island, and the girl will return home.

Neutral

Talk to DiMa and convince him to give up and tell the people the truth. Doing this will be problematic since you need a high charisma skill to convince the synth. Having provided the evidence to Alain, the trial of the synth will begin in Far Harbor.

Its outcome will be influenced by the number of additional tasks you complete; if there are few of them, the inhabitants will go to Acadia and Kasumi will die. DiMa will be executed, and you will need to take part in the destruction of the Core or the colony itself.

Worst

If you don't like the people on this island that much, you can kill them all. To do this, go to the Core and use the launch codes to destroy the cores. Run away quickly to avoid getting hit by the blast wave.


In order to destroy Far Harbor, go to the power plant. There you need to find fuses to open the door. Three fuses are on the shelves next to the closed door, and the fourth is near the large box. Behind the door, destroy the robot and in the terminal select the option " Turn off turbines" In order to put an end to Acadia and the synths there, turn to the Brotherhood of Steel. The result is that all the inhabitants of the island are dead, just like the girl you came here for.

Far Harbor, like the original RPG, it has multiple endings. The main task of the latest DLC today is find Kasumi girl on a distant island. Similar to what happened in the Wasteland, on There are also different factions on the island and the Hero has the power to help some of them, and prevent others from achieving their goals. One way or another, the player’s actions will influence the development of the world and the plot.

We'll go into detail below in the guide. All endings and important decisions in Far Harbor.

In the Far Harbor DLC there is three factions: Children of Atom (Core), Far Harbor and synths (Acadia). Despite the fact that at first glance it seems that they have little influence on the world, this is absolutely not the case. They can be forced to live in peace, they can be destroyed, they can... a lot of things.

Choice of Acadia and synths

Basic solution regarding Acadia synths: destroy them or not. You can tell the Institute or the Brotherhood of Steel (whom you joined in the original game) about them, you can even report them to Captain Avery in Far Harbor or Allan (the arms dealer).

If you decide to destroy, you will receive a unique weapon the “Lucky Eddie” sniper rifle, the “Bane of Acadia” perk and the “The Way Life Should Be” achievement.

Kasumi will die during the massacre.



If you want to help the synths– just help DiMe, complete his tasks. Kasumi will survive. We described her fate below.

Far Harbor Choice

If you want to destroy settlement on the pier Far Harbor, then the easiest way is to play around with a wind power plant in the task “ Cleansing the land" As soon as ordered It's better not to remember you will find Capacitor disconnect code, you can immediately begin destruction.

Go to the wind farm service building and select Tempest at terminal 03 and then report to High Confessor Tect in the Core. You will also receive perk “Inquisitor of the Atom”, title “Inquisitor” and armor “Bastion of the Atom” (1 piece) and achievement “Cleansing the Earth”.




If you decide to help them, then after finding Avery's corpse in DiMa's medical laboratory, you can tell the truth about Avery or not. Tell me– the residents will get excited and rush to destroy Acadia, which will lead to the first point of the material on the destruction of Acadia (the same rewards). Keep quiet- everything will be calm.

Choice of Children of the Atom

Destroying a faction is easy, if you use the key to launch the missiles that are on the submarine where they have settled Children of the Atom and they call this place Core. Go to the center of the submarine, where the High Confessor Tekt lives, and behind his back, insert the flash drive into the terminal. Then quickly leave the Core.

Accordingly, you will receive perk “Far Harbor Resident”+5 to all resistances and achievement "Cleansing the Earth". But, if you decide to help them, you will have to destroy Far Harbor, and the rewards are described just above.

Peaceful (best) ending

But you can do it this way, for the three factions to live in peace with each other. During the mission What life should be like there is a moment for the Hero to tell DiMa about Captain Avery. Say that DiMa did everything right, and he can do the same to the head of the Children of Atom. As a result quest will appear - Reformation. Upon completion of all conditions, DiMa will control the entire island through new proxies and there will be no more bloodshed. The hero receives perk “Defender of Acadia”(in case of severe injury, with some probability you can receive a temporary large bonus to energy and normal damage).

Kasumi will live.

Ending Genocide (bad)

There is a way to destroy all factions. As a result, you will receive only one perk and no more rewards.

  1. Use launch codes to destroy atomic nuclei and explode the Core.
  2. Go to the wind farm and destroy Far Harbor (at terminal 03, select Tempest).
  3. Go to the Brotherhood of Steel and tell them about Acadia. They will send a detachment and destroy the synths.

Of course that Kasumi will die.

Kasumi's fate

Kasumi's story will end after you decide what to do with the island as a whole. She will return to her parents and tell the truth. Talk to her back on the island(before leaving for the mainland) and help me decide whether she wants to return at all or would prefer to stay on the island.

As you already understand, when playing through Fallout 4 Far Harbor, you are given many different options for passing the game and many branches in the scenario. That is, all actions can really lead to several fundamentally different endings, and we will try to tell you how exactly Fallout 4 Far Harbor can end.

Your choice, in the end, can lead to the complete destruction of all the inhabitants of the island, as well as to the fact that peace will reign on the island between all factions. Also, you can destroy each faction individually and give the surviving factions huge advantages.

The decisions you make during the missions “What Life Should Be” and “Cleansing the Earth” will determine not only the fate of the synths, Far Harbor and the Children of the Atom, but also specific game personalities such as Dima, Avery, Tekta and Kasumi . Also, the receipt of some bonuses, as well as the specific outcome of the game, will depend on your specific decision.

We have collected for you all the endings in the Fallout 4 Far Harbor add-on, and specifically, the key events that will influence the distribution of forces at the end of the game and further life on the island. We would like to remind you that as you progress through the game, you will be able to take a specific side or one of the sides.

Peaceful ending

The Reformation mission is suitable for those who prefer a peaceful ending to the game. This mission will be available to you if, in the quest “What Life Should Be,” you tell Dima about Captain Avery, who is the leader of the Far Harbor settlement, and emphasizes that Dima can deal fairly with the High Confessor of the Children of the Atom. In this case, after completing the “Reformation” mission, peace will reign on the entire island. Under these conditions, Dima will be able to control what is happening on the island with the help of his people. You will also receive the “Defender of Acadia” perk.

Devastating ending

Also, as we said in the previous part, the game also has an ending in which none of the factions survives. No chance will play a role here, here all actions will be done consciously and you will be fully aware that all life on this island will be destroyed. That is, there will be no one to blame for this. To be honest, this turn of events will be completely meaningless and will give you absolutely no advantage. What advantages can we talk about when you are left all alone on an unfortunate piece of land?!

In this option, you will need to first destroy the Children of Atom. To do this, you will need to use the key to launch missiles from the submarine of the Supreme Confessor of the Children of the Atom. Next, you will need to destroy Far Harbor. To do this, you will need to turn off the fans that protect the settlement from the deadly fog. You can get the code to turn off the fans during the mission “It’s better not to remember” and after that go to the task “Cleansing the Earth”. And finally, you will need to deal with the synths. To do this, you will need to go to the Commonwealth and tell the Institute about the location of Acadia, or the Brotherhood of Steel, it all depends on which side you were on at the end of Fallout 4. Also, you can deal with Acadia with the help of the inhabitants of Far- Harbor, but for this, they will need to be left alive.

With these options you can destroy factions selectively. Depending on the decisions you make, certain settlements will be destroyed.

Destruction of Far Harbor and its citizens

In the mission "Cleansing the Earth", you will need to infiltrate the wind power plant building. At terminal 03 you will need to select Tempest, which will give you the option to turn off the capacitors. To carry out this action, you must have a code in your hands, which you could get during the mission “It’s better not to remember.” After you destroy Far Harbor, you will receive the Atom Inquisitor perk from Tect, as well as the Atom Bastion armor. And as a bonus you will receive the “Cleansing the Earth” achievement.

Destruction of the Core and Children of the Atom

If you choose the Far Harbor side, you will have the opportunity to destroy the Core and all the Children of the Atom with it in the mission “Cleansing the Earth”. To do this, you will need to sneak into Tekt's house in a submarine and use the missile launch key in it. The core will be completely destroyed, and the Children of the Atom on this island will remain history. You will also be given the “Far Harbor Resident” perk, as well as the “Cleansing the Land” achievement, as was the case in the first case.

Destruction of Acadia and the synths

If synths infuriate you with their sense of self-importance, then you can deal with them too. To do this, you will be given several options. The first option, in the mission “What Life Should Be,” tells the residents of Far Harbor about the substitution that Dima made at one time. Residents of Far Harbor will definitely not be happy about this. The second option is to go to the Commonwealth and tell the Institute or the Brotherhood of Steel (it all depends on which faction you chose in the original Fallout 4 game) about the synths. For destroying Acadia, you will receive the "Lucky Eddie" sniper rifle, as well as the "Acadia's Bane" perk. In addition, you will receive the achievement "The Way Life Should Be."

Kasumi's fate

Also, don’t forget about why we came here. For Kasumi to return home, she must at least remain alive. If you decide that Acadia must die, then Kasumi will die with her, which will block the completion of the mission "Close to Home". So if you decide to finish this quest and send the girl home, then you need to choose a peaceful solution, or choose an ending in which Acadia does not suffer. Everything is in your hands.

Indeed, having become acquainted with such a phenomenon as Fallout 4 Far Harbor, one comes to the understanding that DLC is not a useless thing and that this thing is worth paying attention to. The storyline, the presence of intrigue and other elements that make us worry and sometimes start going through these additions all over again. In addition, the presence of various additional quests and a serious branch in the storyline, each playthrough of the game may not be similar to each other and you will have to go through a new game every time. So we can safely say that Fallout 4 Far Harbor is not only Bethesda's biggest addition to Fallout 4, but also one of the most interesting.

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