Diablo 3 updates. Diablo: news, updates, changelogs, translations of the latest blueposts

I will divide the side quests as follows:

1) Crimes. Batman picks up a police frequency about a crime that has taken place or is about to take place. We arrive at the place following the arrow and fight with the enemies. The difficulty of fights will increase as the storyline progresses.

2) Repeaters, data blocks, informants, towers. Necessary things to catch Enigma. We destroy repeaters, collect data blocks, interrogate informants about finding data blocks, and climb into the towers and hack to find repeaters and gain the opportunity fast travel in this district.

3) Training planning in AR mode. We arrive at the place and receive markers along which we need to fly. As the complexity increases, the intricacy of the flight and hassle increase.

These tasks are ones that you can complete yourself, but “Danger List” and “Crime Scene” are best completed together with this guide.

Investigations:

Let's start with investigations.

Complete walkthrough side quests in Batman: Arkham Origins


Complete walkthrough of side quests in Batman: Arkham Origins

Crime scene. Fall in Jezebel Plaza:

Complete walkthrough of side quests in Batman: Arkham Origins


Complete walkthrough of side quests in Batman: Arkham Origins

While in the Bowery area, you will hear conversations on the police radio. Someone fell out of the hotel. We need to inspect the crime scene and find out the details of the fall. Having arrived at the crime scene, we identify the victim, and then we reproduce the crime. We climb onto the roof and from the footprints on the roof we understand that someone pushed the poor guy. Now you need to find a case with documents. The case will be lying on the drainpipe. We also learn the killer's name: Robert Haynes. We ask Alfred for the location of the criminal and go to catch him. Robert will not be alone, but with friends. We scatter our friends, and interrogate Robert. This case is closed.

Crime scene. Shooting at Dixon Dock:

Complete walkthrough of side quests in Batman: Arkham Origins


Complete walkthrough of side quests in Batman: Arkham Origins

As we fly over the Dixon Docks, we will hear police talking about a shooting at the Dixon Dock. We need to go and investigate. First of all, we analyze the corpse. The victim was journalist Owen Grant. We reconstruct the course of events and then analyze the camera. We send the evidence to Alfred and go to catch the criminal. We scatter his friends, and then interrogate the suspect. Case closed.

Crime scene. Fire in Coventry:

Complete walkthrough of side quests in Batman: Arkham Origins


Complete walkthrough of side quests in Batman: Arkham Origins

You will receive this task after examining the body of soldier Bane in the morgue. Fly to the Coventry area and listen to the police message. Fly to the place and analyze the body. Having obtained all the evidence, head to the Penguin's ship and beat Qin Li and his friends. The case is now closed.

Crime scene. Road accident in Burnley:

Complete walkthrough of side quests in Batman: Arkham Origins


Complete walkthrough of side quests in Batman: Arkham Origins

We will receive a tip on this investigation after completion storyline. We arrive at the crime scene and scan the covered body. A special forces soldier was killed. His entire group is now under investigation. We have to find out what he was doing here. Having dealt with the evidence, we understand that the suspect is one of the former squad of the murdered man. He hangs out on the roof with his friends. We beat DeMarco and his friends, then interrogate them and close the case.

Crime scene. Amusement park beating:

Complete walkthrough of side quests in Batman: Arkham Origins


Complete walkthrough of side quests in Batman: Arkham Origins

We will receive it after completing the case “Road Hit in Burnley”. We arrive at the place. We scan the body and other evidence. Suspect: Andrew Carter. We go to his coordinates, beat him and interrogate him. Case closed.

Crime scene. Shooting in Crime Alley:

Complete walkthrough of side quests in Batman: Arkham Origins


Complete walkthrough of side quests in Batman: Arkham Origins

We will receive a tip on this investigation after the completion of the cases: “Road collision in Burnley” and “Beating at the amusement park”. There was a shooting in Crime Alley and now there are two corpses there. Doesn't remind you of anything? We arrive at the crime scene. The crime is reminiscent of the incident that happened to little Bruce. The parents are dead, but nothing was stolen. This was not an attempted robbery. We study the evidence, tear out the bars and scan the cartridge case. Suspect name: Ian Chase. We arrive at the coordinates, beat and interrogate Ian. The matter is over.

"Dangerous list":

After the investigations, we move on to the “Danger List”.

Complete walkthrough of side quests in Batman: Arkham Origins


Complete walkthrough of side quests in Batman: Arkham Origins

Enigma headquarters (dangerous list):

Complete walkthrough of side quests in Batman: Arkham Origins


Complete walkthrough of side quests in Batman: Arkham Origins

In this area we are interested in the headquarters of Enigma. We arrive at the mark, feel weak point in the shelter, we break through it and go through the door. We carry on a dialogue with Enigma and approach the door with the control panel. You can't hack it, you can't destroy your computer. So we are looking for Enigma’s assistants and knocking information out of them.

Right at the exit from the building we see the informant. We beat him and get information about the location of the incriminating evidence. Now we walk around the map and collect them, and also beat up other informants.

Anarky (dangerous list):

Complete walkthrough of side quests in Batman: Arkham Origins


Complete walkthrough of side quests in Batman: Arkham Origins

The mission starts after Penguin leaves the ship. On the way out, we will hear Anarky, an extremist who is trying to destroy the government and Gotham. Another candidate for Batman's capture. Anarky will send his partner, who will say that there are three bombs planted in Gotham, and we need to defuse them. We go to the location of the first bomb. We have about 3 minutes to get to the bomb, defuse the enemies, and then the bomb itself.

After this, we head to the second anarchist in Coventry and talk to him. We repeat the steps to defuse the first bomb: fly, hit, defuse. We head to the third anarchist and talk to him. After that the same scheme.

Having learned that you have decided to defuse all the bombs and save the corrupt society, Anarky calls you to the courthouse for a battle. Well, we have to go. In the courthouse we deal with Arki and his henchmen. Arki turns out to be an ordinary child, but Batman still ties him up and leaves him to the police. You can also listen to his passionate speech about the situation in Gotham, and then leave the courthouse. This completes the task.

Penguin (dangerous list):

Complete walkthrough of side quests in Batman: Arkham Origins


Complete walkthrough of side quests in Batman: Arkham Origins

After the mission at the police station and meeting with Barbara Gordon, she will contact you and ask you to destroy the boxes of weapons that the Penguin has. The data will be in your GPS locator. We arrive at the place, neutralize the guards and use the destructor to destroy the weapons. As a reward for this task you will receive containers for multiplayer.

Mad Hatter (dangerous list):

Complete walkthrough of side quests in Batman: Arkham Origins


Complete walkthrough of side quests in Batman: Arkham Origins

Coming out of the sewers after the Lacey Towers case, you will notice three people wearing strange masks and singing nonsense. After a while they will pass out, and the Mad Hatter will contact us. He has a hostage. We need to save her. We go to the Hatter's lair, there will be a logo in the form of a green hat. Don't miss it. Come inside. The door to the Hatter is closed, pull out the grate and jump into the ventilation shaft. Jump out on the other side and knock out the guards, then interrogate the Hatter and... you will find yourself in Wonderland. Run along the path, and then, avoiding electrical traps, move on. Shoot down 6 lanterns and walk along the bridge to the ledge, jump onto it and crawl along the next ledges.

1) This will take you to the first room. The exit is as follows: left door, center door, right door.

2) In the second room, beat the enemies, and when the mirror crumbles, leave this room.

3) In the third room, go all the way and use the gel to explode the image of a clown. Using the raft, move to the other side, to the next room.

4) In the fourth room, grab the ledge, duck down, go up the stairs, go down the cable and run away from the blade into another room.

5) In the fifth room, use Deathstroke's claw to make a cable, climb up it and hit the clock, then make another cable and go out into the next room.

6) In the sixth room, jump from ledge to ledge, dodging the dial and go into the next room.

7) In the seventh room, use the hook to pull yourself onto the bowl and lower it, then jump into the ventilation. The Hatter is already swearing and crying. Go up to his room, stun him with a reverse batarang and knock him out with a right to the jaw. Alice is saved, the Hatter is lying down, the police are on their way. Let's leave here.

Shiva (dangerous list):

Complete walkthrough of side quests in Batman: Arkham Origins


Complete walkthrough of side quests in Batman: Arkham Origins

As you leave the bank, you will see a stroller with crying coming from it. Approach her and see that the stroller is empty, and Shiva will attack you from behind. A friend of Batman's, by the way. You will not fight with her, she will say that an innocent person may die in Gotham and Batman must save him. We arrive at the mark and hear screams. This is from the shopping center, so let's go there. There is a policeman hanging in the shopping center and an electric swimming pool underneath him. Let's try to save him. We go to the left side and cut down the shield. Three ninjas will attack us, apparently a gift from Shiva. We get rid of them and, with the help of Deathstroke's claw, make a cable and move to the other side. On the other side we cut down the shield and again fight with Shiva’s friends. After this, we release the policeman and talk to him. Thanks to the knowledge gained, we scan the area for evidence and leave the building. On the street we follow the evidence and find the covered corpse of a policeman. Shiva will attack from behind - we counterattack and talk to her.

Now you need to come to Sheldon Park in order to fight Shiva. We arrive at the place and go into the building. Shiva will not be alone, but with his minions. Take out on counterattacks. After you remove your health from her, she will talk to you and disappear, but I have a feeling that we will see her again.

Black Mask (dangerous list):

Complete walkthrough of side quests in Batman: Arkham Origins


Complete walkthrough of side quests in Batman: Arkham Origins

The task will become available after you destroy the poison container at the steel mill. It is necessary to destroy the containers with drugs that Black Mask hid. After destroying the containers, go to the park street and enter the church for a fight with Black Mask. There will be armed people in the church. We deal with them, then we hack the control console and explode the last container with drugs. Now we fight with Black Mask and his people hand-to-hand. After winning the fight, inform the police about Roman Sionis and leave the church. That's it, the mission is over.

Deadshot (dangerous list):

Complete walkthrough of side quests in Batman: Arkham Origins


Complete walkthrough of side quests in Batman: Arkham Origins

You will receive this task after the fight with Copperhead. Alfred will contact us and say that someone is asking for help. We go to the mark and are ambushed by special forces. But the helicopter crashes. We need to find evidence and understand who shot down the plane. Start with the pilot's body, then go up to the roof and scan the propeller. After this, return to the roof and analyze the tail section. Now let's find the ballistic trail from the sniper. The sniper was a special forces soldier, but he would not shoot at his own people. It turns out Deadshot is involved. We follow his trail and find a bullet with coordinates. We drive them into the sequencer and receive a message from Deadshot. We need to go to the bank to clash with Deadshot. We arrive at the bank and immediately, using a destructor, turn off the guns of several people. After this, we methodically remove them one after another, without catching Deadshot’s eye. It's Deadshot's turn. Hit him and try to knock him out. He will dodge your last blow. After the third attempt, Deadshot will run away to the hostage. Find an advantageous position, sneak up behind him and neutralize him. That's it, the mission is over.

Bird (dangerous list):

Complete walkthrough of side quests in Batman: Arkham Origins


Complete walkthrough of side quests in Batman: Arkham Origins

As you leave the morgue after analyzing one of Bane's men, you will pick up a police frequency saying that two gangs with chemical weapons are having a skirmish. Need to check. On the spot we see fighters fighting. We break them up and interrogate the only soldier remaining conscious. We go to the amusement park and repeat the same pattern as at the docks. We interrogate the soldier, and then scan the area around the canister. Now you need to come to nightclub My Alibi in the Coventry area for the Bird fight. At the club we deal with Bird and his friends. After everyone falls, we interrogate the bird and knock it out. You can go, the police will deal with him.

Escaped Prisoners (Danger List):

Complete walkthrough of side quests in Batman: Arkham Origins


Complete walkthrough of side quests in Batman: Arkham Origins

How to get this task? In order to receive this task, do the following:

1) We carry out all the tasks on the dangerous list, the last one being the capture of the Bird.

2) Complete all investigations. The final one will be “Shooting on Crime Alley.

3) Complete the storyline.

Having fulfilled all the conditions, you will receive an incoming call from Gordon asking you to catch 20 prisoners who escaped from Blackgate. All criminals will be marked in GPS. Remember, criminals will have friends who will come to their aid. So check out the area first. Having captured 20 escaped criminals from Blackgate, you will receive a thank you call from Gordon. The mission is over.

Walkthrough

If you don’t know how to complete a task, find the necessary item, or defeat this or that boss in the game, then you are welcome to the section Walkthrough. Here we publish a wide variety of videos of each level, collaborating with users on YouTube.

For each walkthrough, we attach a small plot description of the game and a list of missions so that you can immediately become aware of the events described in the game. In addition, we mention the author of the walkthrough with an active link to his channel so that you can subscribe to other user broadcasts.

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