Citadel of the night vile crawlers quest. Raid Citadel of Night in WOW: review, bosses, rewards

We reviewed the Citadel of Night raid in WOW Legion: what bosses there are, in what order they need to be killed, what achievements and rewards can be obtained in the raid.

Night Citadel Raid Review

How to get to the dungeon

The entrance to the Nighthold is in Suramar, next to the entrance to the Catacombs of Suramar - just turn right near the summoning stone (if you turned left, you would end up in the Catacombs).

Video with the location of the entrance to the Citadel of the Night:

Boss elimination order

The Night Citadel raid is partially non-linear. First you will need to destroy Scorpyron, Chronomatic Anomaly and Trilliax, in the specified sequence. The next 5 bosses, which will be unlocked after completing the first three, can be killed in any order, but it will probably be like this:

  • Blade-Sorcerer Aluriel (The Nighthold)
  • Star Augur Etraeus (Stargazer's Pavilion)
  • High Botanist Tel'arn (Shal'dorei Terrace)
  • Kros (Citadel of the Night)
  • Tichondrius (Captain's Court)

The linearity of the raid will only appear again at the end, when you first need to deal with Elisande in order to gain access to Gul'dan.

Opening schedule for the Nighthold raid

Access to different parts of the Nighthold will be available according to the following schedule:

  • On January 18, the Night Citadel will open, normal and heroic modes will be available.
  • On January 25, the Mythic mode of the Night Citadel will become available, and the first wing will also open (Sparkling Aqueduct), which includes three bosses - Scorpyron, Chronomatic Anomaly and Trilliax.
  • On February 8th, players will gain access to the second wing (Royal Library), where they will meet Blade-Sorcerer Aluriel, Star Augur Etraeus, and High Botanist Tel'arn.
  • On February 22, the third wing (Night Spire) opens with Krosus, Tichondrius and Elisande.
  • On March 8, the last, fourth wing (Rise of the Traitor) will be unlocked, at the top of which Gul’dan himself awaits his fate.

There are no quests required to access the Nighthold, it is immediately open to everyone.

Rewards and loot

Some achievements and tasks can only be completed after opening the Night Citadel:

  • Upgrading the story will unlock a new Artifact skin, as well as allow players to use skins obtained from other achievements (Unchained Monsters, Lord of the Keys, and Glory of the Legion Hero)
  • Glory of the Legion Raider now requires special achievements related to both the Emerald Nightmare and the Nighthold. As a reward, you will receive the Desecrated Reins mount (read more about Legion mounts)
  • For the last task (The Fate of the Nightborne) in long chain Uprising can be obtained from the Manapard Arcanist mount.
  • To obtain the Ravenous Bloodgazer and Bright Vilebeak mounts, you will need to defeat the bosses in the Night Citadel. The rest of the Grifosaurus quest chains will lead you to the Emerald Nightmare
  • There is also a quest that requires you to kill Elisandra 4 times on Heroic or Mythic difficulty. As a reward you will receive the Shal'dorei Talisman.

There are several unique rewards for defeating Gul'dan:

  • Mount Villainous Hellfire Core, which has a 100% chance of dropping on Mythic difficulty
  • Mount Living Infernal Core, which drops with some probability in all other modes except the Raid Finder system
  • In addition, everyone who defeats Gul'dan on Mythic difficulty will receive the title "Vengeance Incarnate"

The appearance of the weapon enchant - Illusion: Chronos - drops from the Chronomatic Anomaly.

Also in the loot tables of some bosses there are interesting items:

  • Twilight Blossom Glyph, which allows you to change appearance Lifeblossom.
  • Recipe Bag made of durable silk fabric (level 3), which significantly reduces the amount of materials required to create a bag of the same name.
  • And also a recipe for Blacksmithing for the Fel Core Hound Harness mount.

Additional loot information

The level of items that bosses drop increases as you progress through the raid:

  • Scorpyron, Chronomatic Anomaly and Trilliax drop level 855 items in Raid Finder, 870 in normal mode, 885 in Heroic and 900 in Mythic.
  • All other bosses (except Gul'dan) have item level 860 in Raid Finder, 875 in Normal, 890 in Heroic, and 905 in Mythic.
  • Gul'dan, as the final boss in the Nighthold, drops items of level 865 in Raid Finder, 880 in Normal, 895 in Heroic, and 910 in Mythic.

Items required to get Tier 19 equipment, can be obtained from the following bosses:

  • Elisande: helmet
  • Cross: chest
  • Tichondrius: Shoulders
  • Star Augur Etraeus: Gloves
  • Gul'dan: Leggings
  • Trilliax: Cloak

Tier 19: bonus rolls

As in previous expansions, you can increase your chance of getting the desired item using the bonus roll. Loot obtained through the roll system is always intended for the current specialization (this matters when items suitable for multiple specializations are played).

The story of Suramar will continue in patch 7.1 with a quest chain, the "Uprising" achievement and the Arcanist's Manasaber mount. The quest chain is already available for testing on the 7.1 PTR and we were so carried away by it that we completed it all!

Spoilers ahead! If you want to enjoy the story development for yourself in the game, please stop reading now.

For completing each part of the storyline, players receive an item ranging from 830 to 850 ilvl as a reward. In addition, the Darkened for their reputation will begin to sell new item Recipe: Potion of Prolonged Power.

Insulation

When you return to Suramar, everything seems normal at first. The Nightfallen live a normal, quiet life in Shal'Aran. They have returned to their original appearance, and the cave is full of refugees and treasures.


However, communication with the Lunar Twilight has ceased (Crackdown), so during the inspection you will find many killed or captured citizens. Suramar is infested with even more demons than before, even ones that will immobilize you and immediately remove your disguise.


The Lunar Twilight teleport is destroyed and your first task is to help the residents (you met many of them in initial quests Suramar) escape. The Mistress of Moonlight is killed, but her family is safe. Benefactor Scarlet and her girls skillfully fought off the demons and will now go to Shal'Aran, there is no need to save them. Master Devlin will not leave until he takes his priceless vase, and Torvos does not want to leave his son Valant.

You'll help them escape on one of the gondolas, and then you'll need to contact Oculeth to open new portal in Shal'Aran on top of Evermoon Terrace.

Missing

First Sorceress Thalyssra has received bad news about the uprising of the Nightfallen and needs your help.

The Nightborne desert the army (More Like Me). Victoir brings you news that the inhabitants have been captured (Missing Persons), taken to Astravar Harbor and put on boats going to the Demon Island.


Hurry up and save them (Hostage Situation) by masquerading as a prisoner and freeing the citizens from demons (In the Business of Souls, Smuggled!). For this you will receive a level 830 relic.

Trade tyranny

Li'let has fulfilled the deal. The first sorceress Thalyssra needs your help to act on new information.

Lee'let warns you that they want to make Vanthir an example in the center of Suramar, so that others can see what kind of disobedience happens. He was thrown into a magical prison, where the guy slowly dies in front of the entire city. You must discover the location (Essence Triangulation) Vanthir and save him before it's too late (Nullified, Sign of the Dusk Lily, Waxing Crescent!) For this you will receive level 835 shoulders and chest.

There is a hologram of Lee inside Shal'Aran and during the first five weeks of confinement, she has a new message for you. She'll even alert you to the Nightborne's new obsession with Pepe the bird:

No progress yet. I suspect that Elisande is quite comfortable in this climate in the city. It's quiet here. Perhaps our people are afraid to cry after the atrocities in the Moonlight twilight...

I am unable to locate Vanthir. I don't see his name.

It's funny, Elisande is the least punctual person I've ever had the misfortune of serving.

I'll report again as soon as I can. Take care of yourself.

At your request, I asked about the situation in the Bulwark of the Corrupted Soul. It seems your efforts have slowed down the smuggling significantly. But unfortunately, most likely, they will not leave it like that.

There are rumors about a purge of deserters after the events in Astravar Harbor. Advise your people to be alert. More defectors may join you.

Good news, in the palace new fashion. Everyone is obsessed with decorative orange faces on their heads. Strange.

As usual, I continue to search for our mutual friend. As soon as I know more, I will talk to you personally.

Be strong, First Sorceress!

I'm so glad Vanthir is safe. Give him the best! I hope to meet him in person soon.

The tension is rising. Dusk Lily really scared the nobles. They disagree on how to handle the situation and see violence as the most appropriate option. I'm worried about those trapped in the city.

I noticed some movement in the Promenade - they are strengthening their position. Don't lose sight of them.

I'll update when I have more information.

Your new allies have not gone unnoticed.

I don't know where you found such a group, but I like how they are infiltrating the Promenade.

Anxiety is growing. The nobles no longer entertain illusions about avoiding hostilities. Elisande will not allow them to remain indifferent while Suramar is overrun by strangers.

We haven't won yet, my friend.

Be careful and stay strong. See you soon.

I don't have much time. Unfortunately, this report will be brief.

Elisande is furious. She's planning something, but I don't have any details.

I'm more attentive than ever. As soon as I find out what she is planning, I will contact you immediately.

Be careful.

Elven problem

The Alliance and Horde arrived in Suramar. The first sorceress Thalyssra needs your help in preparation.

In this chapter you will meet Tyrande Whisperwind, Lady Liadrin and Vereesa Windrunner. They set up a military camp on the other side of the city gates. Tensions rise as different elven cultures intersect in the Nightborne. This is especially emotional for Tyrande, who was born in Suramar and doesn't trust Thalyssra.


You help establish a camp, clear out demons in the Great Promenade (Down to Business, Powering Down the Portal), and come into contact with night elf and blood elf spies in the city (Taking a Promenade). You then defeat the Master's Break An Arm. As a reward you will receive level 835 legs or feet.

Tyrande:

I'm glad to see my friend's face on the battlefield.

It's... hard... for me to go to Suramar again. Ten thousand years have passed since my feet last felt the grass on these lands.

Back then we were fleeing the Burning Legion.

I would never have believed that I would have to return to the place of my birth to wrest it from the hands of those I once considered my people.


Lady Liadrin:

Vereesa is so obsessed with revenge on the Horde that we cannot trust her with our flank.

Tyrande is a sentinel. She knows nothing about these types of wars. While her intelligence is useful, she must save Kal'dorei from the main attack.

My bloody knights are the only ones capable of surviving this conflict.

Crafting war

First Sorceress Thalyssra needs your help to equip and train her growing rebel army.

Each person is busy with work, so you will be helping all the NPCs! Firstly, Shal'Aran is overrun with refugees, and there aren't enough arcan'dora fruits to feed everyone. You will go to Azsuna with Valtrois to redirect magical ley lines to Shal'Aran (Oculeth Ex Machina). In this quest series, Valtrois helps Stelegoza, and they argue who is better in magic and placement of ley lines (The Art of Flow). But however, at the end of the quest, they become good friends and shower each other with compliments (A Dance With Dragons). As a reward, you will receive a level 840 accessory or ring.

Then, the Alliance and Horde begin to have problems in the camps (Trolling Them). You will have to expose the Nightborne infiltrators and put an end to the pranks of the Alliance and the Horde on each other. For example, in the Horde camp you will find a gold disk called "Sunwell Spare Part".

Your ultimate task is to bring the Nightfallen army into fighting shape. Victoir is dissatisfied with the fighting spirit of the warriors and sends them to the Black Rook Fortress to fight the ghosts (We Need Weapons, Citizens Army, Learning From the Dead). For this you will receive level 840 shoulders or wrists.


After your return, Rozzeleth attacks Meredil (Trial by Demonfire), so you will need to prepare your army for the test.

Assault on Suramar

The combined might of the elven armies is ready to attack Suramar. All they need is your order.

Tyrande, Liadrin and Vereesa follow Thalyssra's plan to storm Suramar (Ready for Battle). Khadgar is very impressed that Thalyssra got all three to agree!

You fight your way through the Grand Promenade and Concourse of Destiny with the support of the Alliance, Horde and Nightfallen. The Kirin Tor creates a base on the second floor of the Harbor (Full Might of the Elves), and Oculeth creates a new teleport to Shal'Aran (Staging Point). Your reward: a level 840 helmet or cloak.


Khadgar and Oculeth become good friends. Oculeth is impressed by Khadgar's story about Dalaran moving.

Elisande's report

The rebels are ready to attack the Nightborne gate.

Elisande insults the three elven leaders and casts a powerful temporary spell on the members of the rebellion, effectively freezing them in place (Gates of the Nighthold). Only you and Khadgar escaped the spell because you were not on the front lines.

Elisande:

Kaldorei? You have disgraced a glorious past by hiding in trees and hiding behind false piety. You grew up like savages, like the trolls that hang around in your forest.

Kel'dorei? You peasants playing at nobility, too willingly mixed with lower races, diluting the blood line. You are not worthy of the names of high elves.

Sin'dorei? Of all the elves, I thought only you would understand the choice I made to save my people. Instead, you teamed up with losers and monsters.

All of you are degrading your proud origins. You have all forgotten the ancient power that is yours by right.


You both want to break into the time bubble to get Tyrande out, but this is too risky a strategy. Thalyssra points out that Li'let's coded messages haven't been coming through lately and she fears that these events are connected. When you decode her messages, you learn that Li'let has been at new council meetings (Those Scrying Eyes). She advises against attacking the main gate, and reports that there is an unprotected entrance under the Sanctuary of Order. After this, her message ends abruptly.

Together with Valtrois, you explore the barrier under the Sanctuary of Order. This magical barrier is not powered by the Nightwell. Elisande draws power from nearby ley lines. After researching them (The Seal's Power), Valtrois begins to work on a plan to disable the barrier. For this task you receive level 845 feet or chest.

Infiltrating the Night Citadel

The time has come for the final assault on the Night Citadel.

Lee was captured by the evil First Sorceress Adrias Narassin (A Message From Our Enemies). Most likely, he is a distant relative of Atricus Narassin from the original quest lines.

You and Thalyssra go to save Li'let, but your Withered army is unable to withstand the fel magic of the Nightborne. After rescuing Li'leth's terrified personnel (A Challenge From Our Enemies), you will begin researching defenses against fel magic and testing new ways to counter enemies in Resisting Arrest Meanwhile, Oculeth explores the Terrace of Order to collect data (Survey the City) and some notes from his old workshop for further research (Experimental Instability). Now you can withstand Felborne No More. Your reward will be a level 845 relic.

Strong as our will

The Darkened will need your help to rise from their knees and become a full-fledged army.

The essence of Valtrois' plan is that several power lines need to be cut off at once. This will definitely break the barrier. After placing the breakers (), you go to the Sanctuary and fight the guards (Breaching the Sanctum). With the telemanic sphere and the help of the fel-resistant Withered Ones, you fight your way through the Shrines of Order. Adriasa's shield is vulnerable to the Withered, and they easily defeat her.

Khadgar and Thalyssra wait outside the entrance to the Nighthold. They say that you heroically destroyed the time barrier and freed the captured Alliance and Horde. For this you get level 850 legs or arms.

Khadgar deliberately tells you, "The Withered won't be here long. They're assembling an elite group of champions and will fight to the end. I'm sure you're familiar with these tactics! We'll be right behind you."

There are still a few untold stories left in Suramar. storylines, for example: the fate of Lady Li'yo, but it seems they will be told in future Legion updates.

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Citadel of Night MYTHODIC

The service includes:

Completion period: Negotiable.
Character requirements: level 110, artifact level 35+, ilvl 890+

Why us?

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  • Daily raids for both factions.
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The CN Mythic 10/10 service includes:

Killing 10 bosses in the Nighthold on Mythic difficulty with master loot. You can also choose the options of personal presence or killing a specific boss (contact the operator).

Mythic raid difficulty drops items level 905+. Items hardened in battle (+5 to level), as well as those hardened by titans (+15 to item level), can also drop out.

Description of options:

CN mythic 10/10 (master loot)- Killing 10 bosses in Mythic mode with masterloot. Master loot differs from standard personal loot in that your character will receive all the items dropped for the class and spec during the raid, including items hardened in battle and hardened by titans (with the exception of artifact relics and jewelry, details in the options below). There are generally more things themselves; all the loot is distributed by the raid leader. Especially good for those who want to dress their character quickly.

Priority on relics for artifact- The option is available ONLY when ordering a raid with master loot. With standard masterloot, we do not guarantee the receipt of relics for the artifact; they are played between your character and 1-2 more buyers; but for a small additional payment, all the relics will be given to you;

Priority on jewelry and cloak- The option is available ONLY when ordering a raid with master loot. With standard masterloot, we do not guarantee the receipt of rings, necklaces and cloaks; they are played between your character and 1-2 other buyers; but for a small additional payment you will get all the jewelry;

Priority on set tokens- The option is available ONLY when ordering a raid with master loot. With a standard masterloot, we do not guarantee the receipt of set tokens; they are played between your character and 1-2 more buyers; but for a small additional payment, all set tokens will be given to you;

Hellfire Infernal- mount with Gul "Dan of Mythic difficulty level.

I'm going on my own- Speaks for itself, you can take part in the raid personally. The cost is higher due to the increased risks for the raid.

Once the date and time of the raid have been agreed upon, no refunds will be issued. Contact our operator in the lower right corner for details and answers to all your questions.

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