Lonely Rock Griffin School Equipment. The Silver Sword of the Griffin School and the Fortress on Lonely Rock

Gamers can collect several sets of different armor, for example, wolf school equipment. A full set of Griffin armor is much harder to find than all other sets. The problem is that there is no task at all to collect armor, as such. But you can find a considerable number of different tips that indicate the path to the locations where each item in the set is located. However, it is worth noting that when searching for the Griffin set, it is better to increase the level of the main character to fourteen, otherwise problems may arise with the monsters guarding each part.

The Silver Sword of the Griffin School and the Fortress on Lonely Rock

To get the Griffin's silver sword, you must get to the Lonely Rock location. To begin with, it is best to send the main character to Velen, after which we look for a small island with a lighthouse icon on the map. The desired location is located in the northwestern part of the map, so you should search there.

But the fact is that in fact, wandering into this very location is not so easy, because all sorts of troubles can be encountered along the way. Therefore, we need to understand in more detail how to get to the Lonely Rock, and then leave it! First, it’s worth considering the passage tips from the game developers:

  • As soon as gamers get to the island with the lighthouse, problems immediately begin. In this location there is a monster of the fourteenth level - a wyvern. It will be very difficult to defeat him without proper leveling and equipment, so it’s better to think a little and cheat;
  • You should not cross the bridge, as it is almost destroyed. If you fall from it, it is more than likely that main character The Witcher will fall to his death. It's better to choose another option. Get to the indicated place of power and take from it one skill point of additional magic for your sign. After which we dive under water again - in search of a secret passage;
  • Then you can directly explore the lighthouse to search for the necessary things, however, if the main character has not reached the fourteenth level, then in no case should you raise the lighthouse to the top floor, since the monster will immediately kill the character;
  • You can leave the Lonely Rock as follows: once all the necessary things have been collected, you need to get to the outer part of the lighthouse itself. In this area there is a special wheel, which, when activated, will lower the bridge. According to him, it is best to leave the location.

Many players want to know how to lower a bridge on a lonely rock and move on. Unfortunately, you will only be able to do this on the way back.

Video: How to climb into the fortress on Lonely Rock

  1. If the character is level fourteen, then you can use another entrance to the Lonely Rock in the game The Witcher 3. For example, jump into the water, swim to the lighthouse and climb along the stones and ledge to the very top. Next, of course, is the battle with the wyvern.
  2. After defeating the monster, you can continue your journey in several ways. For example, if you look around, standing at the very top of the lighthouse, you will notice the entrance to the inside - through a room that has no roof. It is shallow, so your health will not be taken away when you jump.
  3. Particularly lucky gamers found a third option to get here. If you approach the very edge of the bridge and move a little to the side, you can jump to the wall of the lighthouse and climb along it. This is the shortest version of the passage.

First of all, before choosing a path, you should pay attention to the pumping and level of the main character. If the Witcher is not leveled up to level 14, it is better not to waste time and go through the “quiet” path or

In today's article we will talk in detail about several of the most popular locations in the game The Witcher 3, getting to which is not as easy as it seems at first glance. After reading our material, you will receive complete guide, how to get to Kaer Morhen, the Lonely Rock and the dungeons on Temple Island.

How to get to Kaer Morhen in The Witcher 3?

Kaer Morhen is a huge and colorful fortress located in the Blue Mountains of Kaedwen. It was in this place that a school was built several centuries ago, where young witchers studied art and everything else. Not far from the fortress there is dark forest, which can be crossed along a narrow path full of dangers and evil creatures. For this reason, the path to Kaer Morhen through the forest is popularly called the Torment Road. Young witchers were required to walk this path several dozen times to increase their agility and speed.

When the witcher school in the Kaer Morhen fortress closed, it was practically abandoned. Elderly witchers remained on its territory, deciding to spend their last years in a once famous and extremely important place. People living nearby express their concerns about the fortress, claiming that it is the most damned place.

Kaer Morhen translates to "Old Sea". This phrase is associated with one of the main story quests of the game “The Witcher 3”. In our article we will look at how to get to Kaer Morhen in The Witcher 3.

The beginning of the hike to the Kaer Morhen fortress “The Witcher 3”

And they will force you to go to this place within story mission"Brothers in Arms" You will have to answer for previous wicked acts and try to gain the support of friends.

Ruins of Kaer Morhen fortress

The quest is not difficult, but you must take into account that a decent amount of time will be spent completing it (you will have to visit many different NPCs). To begin with next task you will need to assemble your own team of eight people. I don’t see anything difficult in this!

Remember: you can't go back!

When starting a quest called "Island of Mists", you must take into account the fact that none of the story missions from this moment on it will not be available for execution. For this reason, it is best to complete all other tasks and then begin the current one.

ADVICE. Before the trip, sell all unnecessary loot, and then stock up on potions and jars, if you use them. It will be quite nice to go on a journey in the armor of the cat school.

So, after careful preparation, jump into the boat and move to the right place, marked with a marker on the map. After the cutscene with the release of the firefly, given to our hero by the elves, follow further. Arriving ashore, you will have to complete one simple task. You'll have to take a decent walk around the territory and find the dwarves. As soon as you gather everyone and hear a question related to the purpose of your trip, be sure to tell them about the gray-haired girl.

Once on the shore and seeing a boat that is sailing away, you will hear sounds Wild Hunt. Ask Ciri to take you home with her. You will be teleported to Kaer Morhen in The Witcher 3.

How to get to the Lonely Rock in The Witcher 3?

Throughout The Witcher 3, you will be able to find various armor sets. An example is the armor of the wolf school. Among all the sets, the Griffin armor will be the most difficult to find. The whole difficulty is due to the fact that there will be no quest to collect this set as such in the game.

On the other hand, during the game you will be able to find a huge number of clues about this armor, which will show you the way to the right places where all the parts are stored.


Lighthouse on Lonely Rock

If you are going to find this armor, we recommend that you raise the level of your character as best as possible - at least to 14. Otherwise, you may experience problems with the mobs guarding this or that territory.

Silver sword on the Lonely Rock in The Witcher 3

Lonely Rock is one of those places where you can find part of the Griffin's equipment, namely a silver sword. But your first step in best case scenario should be a visit to Velen, where on the map you can find a small island with a picture of a “lighthouse”. This territory is located in the upper left corner of the map (northwest) - look there carefully.

But here another problem awaits you - getting to the Lonely Rock in The Witcher 3 is not so easy. On your way to the place you will face various difficulties. Thus, below we will tell you how to get to the Lonely Rock and how to leave it after completing all the steps.

And here are some useful tips:

  • As soon as you find yourself on the island marked with a “lighthouse”, difficulties begin. There will be a level 14 mob here - Wyvern. If you have a weak character, then defeating her will be almost impossible. The same applies to the equipment of the main character. But here you can cheat!
  • Stay away from the bridge as it is about to collapse. If you fall off the bridge, your character will probably die. It's better to go a different route. Proceed to the marked "power" point and take a skill point to receive additional magic of the selected sign. Dive underwater again and find the secret passage.
  • After this, you can freely explore the lighthouse, but if your hero is below level 14, then do not even think about climbing to the upper tier, since the enemy will immediately kill the character.
  • To leave Lonely Rock, immediately after collecting all the items, go to the outer part of the lighthouse. Find here a special wheel with which you can lower the bridge. Use the bridge to get out of the location.

So, if the character is leveled up to level 14, then you can get to the Lonely Rock in The Witcher 3 in a different way. For example, you can jump into the water and swim to the lighthouse, and then climb to the top along the rocks and ledges. But you have to kill the Wyvern.

After defeating the mob, you can go further along different routes. For example, you can look around from the top of the lighthouse and see the entrance through a roofless room. Feel free to jump down as it is not high here.

But there is also a third way. Approach the edge of the almost destroyed bridge and take a couple of steps to the side. From here you can jump to the walls of the lighthouse and climb them.

So, if the character is below level 14, then we choose the peaceful method through a secret passage under water, and if the character is level 14 or more, then you can use any of the above.

How to get to the dungeons of Temple Island in The Witcher 3?

Novigrad is a huge area in The Witcher 3, consisting of several islands, including Temple Island, located north of the city. You have to go to this place in order to find drawings for the armor of the cat school.

In one of the tasks you will learn that you will need to search the catacombs located under Temple Island. It doesn’t sound so difficult, but you still need to find the entrance to these same catacombs. Approach the edge and you will see a cliff. You can use the stones as ledges to gradually jump down. The entrance to the dungeons can be found if you move along the shore of this island. The path you need is located on the southern side of the island.

While collecting blueprints for the armor of the cat school, you will more than once have a situation where, when you are at the mark indicated on the map, the transition to the desired location is located in an unclear place. The most difficult thing is to find the entrance to the dungeons on Temple Island in The Witcher 3: Wild Hunt.

So, you can first get to the marker on the map, and then jump off the cliff, demonstrating your agility - this quick way. Being from below, by the way, you won’t even be able to see this entrance to the catacombs. The same goes for those cases when you are trying to see it from above.

But there is a less risky way to get to the cave entrance. Instead of the marker on the map, go to the “black arrow”, as shown in the screenshot below:


Right place on Temple Island

Here you will see the following picture:


Move left to the cave entrance

Follow the path of stones in the direction the arrow points. Go around the rock and find the entrance you need to the cave on Temple Island.

We are talking about the only sign on Temple Island called “Palace of Electors”. When teleporting, you will see this sign right in front of you. Behind your back will be the desired building with a path going down, to the right and to the left. Go left and soon you will find the entrance. To enter the cave you will need the Eye of Nehalena.

There are only three set witcher schools in the game. School of Griffin, Cat and Bear. There is also the school of the Snake, but this school has no armor, only swords. You can activate a task to search for armor and weapons of a particular school by accident or on purpose. If you want it specifically, gunsmiths sell notes about these schools. You read them and go to the place. But if you want to save precious money and still find sets, then read this guide.

Spoilers will contain maps of the places where the blueprints for a particular set are located.

The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths


The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths

In Velen there will be a grave of a witcher from the griffin school. Ride to his grave. There will be many ghosts and poisonous zones. Blast them with Igni and quickly run to the end of the hall, not paying attention to the ghosts. Clear the rubble with Aard and fight Ekimma.

Search all the chests. As a result, you will receive drawings of the armor, pants, boots and gloves of the Griffin school. Read the diary and get the following leads. If you have the Eye of Nehalema (you will get it in the story), then you can dispel the illusion of the boulder and get out of here.

Now you need to search the baronet's castle and the ruins of the fortress at the lonely rock.

The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths


The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths

There will be a raised bridge near the fortress. So we go to the cliff and slowly descend to the water. There will be a place of power right there. Use it and go into the water again, dive and you will find a cave in which you can swim to the castle. There will be a lot of drowned people in the water, so use your crossbow to deal with them. Climb along the cliffs and stairs to the fortress. Inside there will be many chests with drawings and other useful things, so examine everything very carefully. The chest with the blueprint for the silver sword we need will be next to the bridge. Go up the stairs and take everything from there. Lower the bridge and get out of here.

The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths


The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths

The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths


The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths

We go to the baronet's castle. There will be endriags and harpies in the castle. There will also be a harpy nest here. Clear the castle and destroy the nest. After that, inspect every nook and cranny so as not to lose anything valuable. Go through the door and there you will find the skeleton of George and the last drawing of the Griffin school, namely a drawing of a steel sword.

The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths


The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths

The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths


The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths

You can buy part of the tip from the blacksmith in Vronnitsy and go explore Temple Island (look on the map). To do this, go to Novigrad. Jump to the end of the mark and you will understand that you need to look for a cave. Get off the horse and go down the steps, and then jump off the cliff and along the path you will reach a cave. In the cave, use Nehalema's eye to dispel the illusion. There will be a golem inside. Kill him and move on. The central door will be closed.

Go to the left passage and you will find yourself in a room with a riddle. You need to position the statues so that they face each other (in the center). If you do everything correctly, a passage with water will open. Now go to the right passage, destroy the barrier with the help of Aard and move on. At the end of the passage, kill the ghost and take the “Golem Bill” from there.

Now go to the left passage and jump into the water. There will be three drowned people here, kill them with a crossbow. Swim to the very bottom, where you will find a skeleton with the key to the laboratory. Return to the door, open it and fight the maddened witcher. From his corpse you will remove drawings of armor, pants, boots and gloves from the Kota school. Read his diary for further clues.

The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths


The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths

Now we need to search the wreck of the destroyed ship "Flying Deer". Get on the nearby tiller and sail towards the ship. Climb onto the ship and go into the hold. There will be a chest with a drawing of a crossbow and notes from a sorcerer. Read them.

The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths


The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths

Now we need to visit the ruins of Est Tayar. Your road to the ruins will pass through Oxenfurt. There will be no enemies in the ruins. Break the barrier with Aard and take the drawing of a silver sword and the next notes from the skeleton. Read them.

The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths


The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths

The last point will be Drahim Castle. On the spot, break the door with the help or Aard and go inside. Use the stairs to get down to the lowest level of the castle. There will be a chest with a drawing of a steel sword and more notes.

The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths


The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths

The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths


The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths

The tip for this task can be purchased from the gunsmith in Oxenfurt. You will have to look for this set in Skellige. First of all, we need to search the ruins of the castle of the Tirshach clan. The passage to the fort will be blocked, but it doesn’t matter. Climb the nearby rocks and jump off the other side. You will be near the entrance to the fort. At the fort you will find yourself in front of a grate. Go left and go down to the prisons. There, kill the ghost and pull the lever, and then kill the ghosts that appear. There is no going back. Search the cameras. One of them will be empty. Jump there, kill the ghosts and go upstairs. As a result, you will find yourself in the throne room. Take notes and drawings of armor, pants, boots and gloves from the Bear School from there. Don't forget to read the poem. Kill the ghosts, pull the lever and get out of here. From the essay we immediately get two leads: the cave of the sirens and the Etnir fortress.

The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths


The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths

We move to the ruins of the Etnir fortress. There will be gargoyles and an ice elemental near the fortress. The Igni sign works well on the elemental, and you should already know the tactics with gargoyles by now. After dealing with the monsters, go into the open passage and take the drawings of the silver sword along with the letters. From the letter we learn about another location of the drawing: the ruins of a tavern.

The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths


The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths

At the site of the burnt tavern there will be sirens and ghosts. Kill them and go to the entrance to the tavern. Break the wood chips with Aard and go inside to examine the tavern. Inside there will be notes and a drawing of a steel sword.

The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths


The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths

The last point will be the Sirens' Cave (far left end of the map). It's a very long walk there. It is better to take a boat, and then, using a quick transition, moor to a village not far from the cave, and get there by horse. There will be a lot of drowned people in the cave. Go almost to the end of the cave and go into the left tunnel. Climb the ledges and you will come across a skeleton that will have a note and a drawing of a crossbow.

The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths


The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths

In order to make all these set armor and their improved versions, which you collected according to this guide or yourself, you will need a master armorer. Go to Vronitsa Castle in Velen (baron's castle) and talk to the blacksmith about master craftsmanship. He and his partner will tell you that he needs tools of excellent quality. We need to sail to Skellige, or rather to a separate island called Undvik (left side of the map, center). Again, it’s a long swim to get there, so take a boat and, using fast travel, land at the pier, and ride to the goal with the help of a horse. Once there, go into the house, and then go to the right cave. Because the left cave leads to another task. Inside there will be a level 26 rock troll. Hit him with strong blows to the back and don't forget to use the Igni sign. Take the tools from the chest and right from this place you can make a quick trip to Velen.

The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths


The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths

Ionna will tell the whole truth. In fact, she is the master blacksmith, not Fergus. She will decide to prove that she is the best blacksmith and will forge you best armor. But for this you need acid, and then the arch-griffin showed up nearby. Once in place, follow the tracks using your instincts. You will find yourself on a hill, where you will fight the monster. Hit him with quick blows and dodge. Sometimes you can turn up the heat with the Igni sign and don't forget to protect yourself with the Quen sign. Remove the acid gland from his corpse and ride to Joanna. As a result, a general will come and check this armor. Agree to help Ioanna and dress him. Stand and wait. They will shoot at you with a crossbow, but the bolt will simply fly off, but the second test subject is not as lucky as you. The Witcher 3. Guide to finding equipment from witcher schools and blacksmith masters

In order to make all these swords and crossbows that you collected using this guide or yourself, you will need a master swordsman. Go to Novigrad and talk to the blacksmith near the port. He will give a tip to the master - a swordsman who has already retired and makes dumplings. Visit his workshop and talk to him. The elf will talk about his problems and ask to go to a meeting with the King of Beggars to discuss supplies. He is afraid alone, but with a witcher his soul is somehow lighter. As a reward, he promises to forge good sword and further help in creating objects.

Come to the pier at midnight and talk to Hattori. After that, follow him. He will lead you to the king's man, nicknamed Tin. He will offer 50% of the income, say that this is a lot. Then he will offer 35%. Still say it's a lot. Then he will turn around and leave and you will have time to decide. Say "No, that's not it." He will turn around and agree.

It's time to celebrate, but no. Tesak's men will attack you. Fight them off and run after the bandit. He will open the door. Break the barrels and move on. You will find yourself in the port and everything will be quiet. Talk to the bandit and confirm the terms of the deal. While you were talking, Hattori got scared and ran away. Run after him to his shop. Knock on the door and talk to him. He will refuse to do anything without security and will ask to go talk to Sukrus, his former bodyguard, to whom he did not pay a bonus. We go to the square and see how he beats the merchant, after which he will rush at us. Rub his sides. After the fight, he will call you to the tavern for a conversation. Offer him a job, and he will ask for a favor. You can either take the money from his son-in-law, a merchant, or you can destroy all the goods. Go to the port and convince the merchant using the Axii sign to give Sukrus the money. Now you can return to him and tell him the good news, and after that return to Hattori and make him happy.

To start making swords, he will ask you to steal raw materials from Ernest van Hoorn. Approach Sukrus and tell him about this task. He will tell us to come to the Golden Sturgeon tavern at midnight. He will tell us what to do. Go to the guard and meet a merchant there (if you enchanted him), who will complain about you. You can also enchant the guard or say hello from Yarpen Zigrin and give him 200 coins. After that, go inside and, using your instincts, find the necessary boxes and mark them with chalk so that Sukrus’s guys can take them away.

The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths


The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths

Go out into the air and you will see Ernest there along with the merchant, who has already snitched on you. But before the fight he will correct himself and you, together with him, Sukrus and his guys, can defeat Ernest’s squad, and then forget about him completely. Go to Hattori and talk about the reward. He will tell us to come get the sword in a couple of days. The blacksmith will give you a “Sword of Scraps” and thank you for your help. Now he can make master weapons and everything else.

The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths


The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths

Most users have a question in the game “The Witcher 3”, how to get to the Lonely Rock. It is at this location in Velen that one of the pieces of the Griffin School equipment set is located. Any player who wants to collect armor with weapons will have to find a way to get into this territory. The article describes the simplest method, as well as everything related to collecting things.

Difficulties

To find out how to get to the Lonely Rock in The Witcher 3; it is necessary to explore the area around it. The location is located in Velen, where the user reaches already at the 4th level. It is not recommended to immediately collect equipment, as in some places they are waiting for strong enemies. When the player approaches the desired location, he will find a raised bridge that will not allow him to climb into the fortress. There is no point in giving up collecting things at this stage, because skilled players have found a second way to penetrate the high tower on a steep cliff.

Tunnel and monster

If you don't know how to get to the Lonely Rock in The Witcher 3, then jump into the water that surrounds the location. Swim to the power stone that is at the bottom. A passage will appear near it, which will lead the user straight to the top of the desired location. Another surprise awaits here in the form of a level fourteen Wyvern. The monster will easily stop the hunt for the equipment of an inept fighter.

It is better to stock up on potions in advance, create several bombs and prepare for battle. To feel most comfortable, it is better to start clearing the location at stages 11-15 of character development. If the difficulty of passing is not higher than average, then already from the seventh level you can start collecting equipment. Some users report that they killed the monster immediately after passing the White Garden location, from where the path led to Velen. If the player is confident in his abilities, he can try to do this, but first it is better to create a save point on land.

Description of armor and their search

Many users are looking for a way to get to the Lonely Rock in The Witcher 3 because of their leveling method. They want to create a character who will rely on the power of using signs in battle. The medium armor of the Griffin school is focused in this direction. In the location with the tower on the rock there is only Silver sword. If you find it, you will start the whole “Treasure Hunt” quest, which involves finding six other pieces of armor.

The steel sword is in the forest, north of the tree with the hanged people. There, level seven harpies with their nest are waiting for the player. It must be destroyed in the ruins of Hindhold, then a hidden door can be seen from the roof. Inside the room behind her will be the body of a dead soldier with a drawing of a weapon. After solving the difficulties of how to get to the castle on the Lonely Rock in The Witcher 3, you can safely go for steel sword. In a dark room, use special vision so as not to miss the desired object.

Other parts

Difficulties with how to get to the Lonely Rock in Velen in The Witcher 3 are not the only ones on the way to obtaining equipment. To find the remaining parts, you need to get into a cave called the Dragon Hunter Grotto. To help you get your bearings on the way to this place, stop in the village of Donwarren. From there the path lies through a forest with many various monsters. In the cave, the first enemies will be ghosts; clear obstacles on the way using the Aard sign.

The final boss will be a level eleven vampire who is very susceptible to Yrden's magic. After applying the sign, fighting him will be much easier. The chest with the drawings is on the top tier, but the search for armor does not end there. Closer to level 14, all equipment will be very outdated. You'll have to look for improvements in certain places where new battles and adventures await!

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