Random encounters on the world map and simply interesting places. "Cafe of Broken Hopes" v.2 (x) Fallout 2 Cafe of Broken Hopes

Periodically, during our journey in the wastelands of the second fallout, we will come across unusual places. The most interesting of them are marked on the world map with a small green circle. The likelihood of encounters depends on luck and the wanderer's skill. The following perks increase the likelihood of encounters: "fidget", "ranger", "scout".

Eternal (aka Guardian Portal)

We come across such a portal.

Having passed through it, we will find ourselves in the 13th shelter, and not just a simple one, but in the past. Let's break the water chip on the computer there. We can assume that the next day (in the past, that is), the caretaker of shelter 13 will call our grandfather and give him the task of finding a water chip. This is such a clever trick. There is a solar scorcher on the floor in the armory. A pistol that resembles a laser. Charged by light.


Scorcher at Vault 13

Huge talking stone head

A similar head is located in Arroyo, only it does not speak. We need to talk to this head and we will get a stone. The stone temporarily increases agility (+3), strength (+3) and resistance to physical damage (+50%). But after an hour, weakness begins (strength and agility -6). Then everything returns to normal. By the way, you can steal three more stones.

Tin Woodman

We see a man standing and not moving. He asks me to lubricate him with oil. The oil lies nearby on the ground. After lubrication, it will give us something and run away.

Cafe of Broken Hopes

This location repeats the cafe from the city of Hub from the first part of fallout. Another humorous joke from the developers. The heroes from the first fallout have gathered here and are discussing all sorts of crap. Here you can hire Dogmeat the dog for your team. By the way, in the first part he never stood still, but always moved. As a result, it never blocked the entrance or exit. This is his main difference from the rest of his partners. And so many players kept it for themselves. Let him run. So, in order to hire him, you need to be in the shelter 13 suit, that is, without armor.

Cafe broken hopes. One of the episodes related to the first fallout.

crashed whale

You can also find something like this. The whale fell from somewhere above. Nearby you can find a pot with a flower, with which you can’t do anything except exchange it.

Crashed whale and flower

Bridge of Death

A bridge to cross. Everything would be fine, but he is guarded by a watchman. Who has many lives. I shot him in the eyes with a gauss pistol, he fell to the ground, but his health was not taken away. It's very difficult to defeat him. And, as they correctly advise, you need to save for a new mark. And try different options for the development of events.

Caerbennog Cave

This location can only be found after King Arthur's knights. An almost ordinary rat runs around there and fights with those same knights. She can be killed by aiming at the eye. You don't have to kill. We need to get inside the cave and take an Antiochus grenade there. I read somewhere that due to a bug in the original game this location is not accessible. It can be found in some mods. And indeed, no matter how much I ran around the world, I could not find it. In the original fallout, this location can be viewed via Ctrl+R in the game menu. Which is exactly what I did. The map is called rndholy2.map. To exit the map, press Ctrl+R again.

Caerbennog Cave

Spammer

One day there meets a group of people calling themselves “Unwashed Peasants”. They are chasing the spammer. For those who don’t know, spammers are vile and vile people who send meaningless messages on websites, forums, and chat rooms. And “Unwashed Peasants” really is such a fan club, in fact, of the game Fallout 2 itself.

Unwashed

Federation shuttle

Another joke from the developers. This is a reference to the movie " Star Trek"("Star Track"). You can find substances similar to a stimulant on dead people. Three syringes, each of which restores 75 health.

Raging Brahmins

A herd of Brahmins, each of which, upon approaching the Chosen One, explodes.

Brahmins

Toxic waste dump

As soon as we got here, we immediately received a very large dose of radiation. We need to run away faster and take Rad-Avey.

Pariah, aka a loser dog

This dog will join us in any case if we come close. Its presence is equivalent to the Evil Eye trait. That is, the enemies are mistaken and we are mistaken. In most cases, you can kill right away or simply not approach.

Pariah, unlucky dog

Trader Willie

North of Modoc you can meet a merchant. Who can sell us an alien blaster - a very powerful energy weapon. The only drawback is the short distance. I don’t know for sure, but it seems that if you talk to him once, you won’t be able to meet him again. Therefore it is necessary to steal. To get this blaster, you must be level 13 or higher. However, even in this case, all sorts of rubbish may come across.

Random encounters

Special encounters can occur anywhere on the map. To find them, it is better to have Luck 8 or more, or the Explorer perk. They can be found without this, but with Luck 9-10, finding them will take an order of magnitude less time.

Portal of Eternity:

(Guardian of Forever) You find a large stone ring (a reference to the Star Trek episode "City on the Edge of Forever"). Go through it and you will find yourself on the third level of Vault 13, transporting you back in time 80 years. Take the equipment from the boxes and chests, and pick up the solar burner lying on the floor in the armory. When you get tired of wandering around the location, use the computer with the water chip that makes sounds - you will break it, for which you will receive 1000 experience points and be transported back to the stone ring.

The man guarding the bridge:

(Bridge) You find yourself in a location with a bridge across a gorge, a monk in a robe has blocked your path further. (link to Monty Python's The Quest for the Holy Grail). For some reason, the exit from the location (and your car!) are on the other side of the gorge. Talk to this man - he will ask you two questions, the answers to which are obvious (what is your name and what is your mission), and the third is a riddle for Fallout connoisseurs (3rd question: who survived Fallout 1? - you answer “Uh... Tandy” !!!). If you answer all the questions correctly, he will simply leave. If you answer the last question (a la Holy Grail), he will be torn into pieces, and you will receive 500 experience points. You can remove the Bridge Guardian robe from his body. (good protection at early levels, and the only one of its kind!!!), which has the same characteristics as combat armor, but does not provide protection from radiation and has less weight. If you attack him, he will begin to summon an infinite number of Brahmins, exploding when approaching you. Killing him in battle will give you 7500 experience points, but he can only be damaged by critical hits - he is practically invulnerable to damage. If your Intelligence is less than four, then the dialogue with him will be slightly different. After he asks for your name, you can ask him just one question (what is his name), after which you will have two phrases, “correct” and “incorrect”. Both of them are very stupid, and it is not so easy to understand which one is true.

Giant stone head:

(Talking head) You find a statue in the form of a large head. She's talking to herself. This is the Vault Dweller's Sacred Head, the same as the one in Arroyo. If you want, listen to her, and then use the hand icon on her to start a dialogue. After enjoying the conversation, you will receive a piece of the monument, which temporarily gives +3 to Strength and Dexterity, as well as +50 to DR. By stealing (!) the statue, you can get several more of the same cobblestones. However, if you do not succeed in this, then you will simply be torn to pieces - apparently for sacrilege. Still, I wonder how the Chosen One “uses” these stones?

Tin Woodman:

You see a brute in power armor (this is an Enclave member), opposite him there is a can of oil lying on the ground, it needs to be used on him (the Enclave member). He will give you 150 nuclear batteries. If you kill him, you will get nothing.

Cafe of Broken Hopes:

(Cafe of Broken Hopes) Once you find this place, you will probably feel like you have seen it somewhere before. And you'll be damn right - this is a copy of the Maltese Falcon, the mafia bar in the Hub from the first part of the game. The cafe is populated by wonderful characters, to list them would kill all your pleasure from getting to know them yourself. We can’t help but mention the good old Dogmite, who will join you if you appear before him in the Vault Dweller costume (i.e., remove the armor) or in the Bridge Guardian robe (bug). You can also attach him by feeding him an iguana-on-a-stick.

This encounter is unique due to the fact that it can only be found in the central and southern parts of the map, while the rest can be found anywhere. Another addition - it was planned that the requirement for its detection would be the presence of the sixth level, but due to a bug this can be done at the first.

Unwashed peasants hunt for spammer:

This is a link to the online Fallout community and a real episode of a guy trolling. If you kill a spammer, you will receive one experience point and +10 to karma, if you destroy Unwashed Villagers, then the reward will be 1170 experience points, about 600 10mm SCT cartridges and -100 to karma (tip: do not try to kill everyone in turn, first opportunity (one bullet at a time), shoot at each one so that they shoot at you and not at the Tramp - after all, you have Armor, with such a demon you divert all attention to yourself, and kill everyone, but leave the tramp). If you just stand there, the Villagers will kill the spammer and run away, if the spammer survives, he will just walk around and shout stupid phrases. In a box in one of the neighboring houses there are 6 Stimpaks and a fruit.

Crashed shuttle:

(Federation Shuttle) You find a crashed shuttle from the USS Torres. Search the bodies and pick up 3 syringes, restoring 75-100 HP each.

Knights of King Arthur:

You meet a squad of heavily armed Brotherhood warriors. They will ask you if you have seen the Holy Grenade of Antiochus, and if you say you have and point in a random direction, they will thank you with five hundred dollars. After that you can ask them about G.E.C.K. and they will point you in the same direction. After this they will leave the map. You can kill them, but they don't have anything unusual.

Whale remains:

(Crashed Whale) You will find a crashed whale (link to the book "The Hitchhiker's Guide to the Galaxy"). Next to him lies a pot of daisies - it is absolutely useless. This appears to be the only encounter that has neither positive nor negative effects.

"Bad" meetings

Lonely surviving dog:

(Stray Dog) You will find a field littered with corpses. It seems that they are very unlucky... And what is this cute dog doing on him? If you fail the Luck check (which will be repeated every 10 seconds), she will follow you. If this happens, you will receive the "Cursed" perk (probably similar in effect to the trait of the same name), and your Luck will drop to 1. In addition, this dog will take one of the free cells NPC allies. To get rid of her, you will have to kill her, knocking out 750 HP from her. If your character is a villain and you are a sadist, you can take her to the operating room in SAD and use the organ harvester on her twice - this will kill her, and you will get 2 human (!) brains and -200 karma. After her death, all effects of her presence will disappear.

Toxic waste dump:

This location is full of leaky barrels, from which entire lakes of green toxic liquid have leaked, and geckos are running around everywhere. different types. You won't find anything noteworthy except that you'll get a significant dose of radiation before all those geckos attack you from all sides. Run to the exit located on the right, or just load up.

Brahmin herd:

(Crazy Brahmins) The Brahmins are coming straight at you. When they get close enough, they will begin to explode, after which new ones will materialize. This process is endless, so just run away.

Merchant with security:

Go to the top of the map, north of Modoc, and move around two squares in all directions. After a while you will come across an encounter. You will come across a merchant named Willy who wants to sell something. The problem is that his chatter will make you fall asleep, and when you wake up, he will ask you whether you will buy a weapon or not - without you knowing what he is actually selling you. Solution? Before the conversation, use the “theft” skill to see what he has in his inventory - after all, this is what he will want to sell. The nature of this item depends on your level:

  • 1+: sharpened spear, spiked knuckles.
  • 1-3: knife, stone, spear.
  • 1-5: throwing knife, 10mm pistol, crowbar, baton, boxing gloves, Red Ryder BB Gun
  • 1-10: shuriken
  • 3-5: Combat Knife, Desert Eagle .44, Shotgun, Hunting Rifle.
  • 6-10: 10mm submachine gun.
  • 6+: 14mm pistol, cattle prod.
  • 8+: “The Ripper.”
  • 10+: power fist.
  • 11-15: assault rifle, sniper rifle.
  • 13+: alien blaster.
  • 15-20: minigun.

The script gives him one of these items and then checks to see if you are the right level. In the case of the Alien Blaster, you must also make a Luck check, failing which the result will be re-rolled. The price Willie will ask for is the normal exchange price of the weapon (without ammo) multiplied by (11-Luck), which means that if your Luck is 10, he will demand $10,000 for the blaster. Sometimes you can get a better price by trying to buy an item through "barter" rather than through dialogue. It is curious that all of his male guards carry 9mm Mausers - a very rare weapon. By the way, if you kill Willie and his guards, you will still be able to discover this meeting again.

People who were in the wrong place at the wrong time:

This meeting takes place on or about August 30th, 2241. You will witness one of the Enclave's atrocities. In fact, this meeting is nothing more than a tool for creating an atmosphere. There is nothing on the bodies.

Morton Brothers:

After ridding Redding of Morton's gang, you will sometimes meet his brothers, obsessed with a thirst for revenge. Toad is weak, Newt is armed light weapons support, and Snake - H&K G11E. If you refuse to meet them or run away rather than kill one of the brothers, you can meet him again.

Brahmin herd:

Traveling near Modoc after the liberation of Bess and the other Brahmins, you can find the corpses of cattle - probably these are the ones. Crap.

“Knowledge of infinity requires infinite time.”

(Strugatsky Brothers)


In the last article I talked about Walkthrough Fallout II. Now it's time to describe some non-obvious and pleasant things - Easter eggs. They are not easy to spot when playing the game for the first, second, or even tenth time. In addition, the game contains many allusions and parodies to well-known sources. For example, a random location with a dead whale is a joke on the theme of the book "The Hitchhiker's Guide to the Galaxy." There are about hundreds of such “chips” in the game. "Star Wars" and "Austin Powers", Diablo and Mortal Combat - these are far from full list creations of the human mind, hints of which can be found in the game.


Many years before the release of the first part of the game, back in the late 80s, Interplay and Electronic Arts released the game Wastelands. The game scenario seems ridiculous today. A global fire broke out in 1998 due to disagreements between the USA and the USSR (at that time no one could have imagined that a “velvet revolution” would occur). The most interesting thing is that in this game, unlike many others released in America, the US government does not appear with the best side. During the first nuclear strikes, some US Army engineering units were building bridges in the southwest. South of the army there was only one habitable structure - a federal prison. In fact, it was a small factory. The Americans, with their characteristic cruelty, threw the prisoners out onto the street, dooming them to certain death, and they themselves settled in prison... Soon they united all the nearby settlements and called their base “Ranger Center”. Inhabitants former prison, impressed by the film "Walker: Texas Ranger", began to help the inhabitants of the wasteland.

Map

First, let's look at “jokes” that cannot be attributed to specific cities. Let's start with our malicious opponents - the enclave soldiers, continue with the equally dangerous Bounty Hunters, then I will tell you a little about the picture that you have all seen more than one hundred times. Finally, you will learn about the little-known capabilities of your Pip-Boy.



Miss Kitty asked you to come to her after the game is over! Why the owner of the brothel needed a chosen one is not difficult to guess. The only pity is that during such scenes the screen turns black.

You can also talk to the first citizen (more precisely, the first citizen) of the Vault City. Whatever you tell her, she will not be offended. Do you remember what happened before the passage? One wrong word, and this entire arrogant town had to be destroyed!

In the eighth shelter (Vault City), insert your Pip-Boy into the main computer (level 3). Follow the terminal in the upper left corner... What happens next - see for yourself!

Be sure to check out the Corsican brothers. They will make a new film about you, this time about how you save the earth.

When encountered, the Enclave Patrolman says the following phrase: “I suppose you will tell me that you are simply looking for a water chip. Do I look like a pump? Grab him! (“Now I suppose you”re going to tell me you”re just out looking for a water chip. Do I look pump? Get him!”). As you may have guessed, this is a link to the first part of the game, where main character I was looking for a water chip for my shelter.

If you knock down the last living patrolman, you can end the fight without killing him. After this, the patrolman will give out his entire vocabulary of unprintable words in a few seconds, since he cannot stand up due to the considerable weight of the improved weapon he is wearing. power armor(Advanced Power Armor).

These same soldiers sing the song: “Let the name of Roger Jang shine forever.” This is a reference to Robert Heinlein's book Starship Troopers.

A little about Bounty Hunters, they are bandit hunters. If you play an evil character (for example, kill children), you will soon become acquainted with them. It's not like shooting a bunch of mutant chameleons. They are armed to the teeth and become even stronger over time. The strongest composition: four fighters in Power Armor and one in Combat Armor, one with a Gauss rifle, the rest with energy weapons.

This is interesting: Deathclaws are actually mutated chameleons.

Many of you probably have a question: where did the inscriptions on the map near the Vault-Tec logo come from? These are allusions to the Star Wars movie. The first of them is “L5-AA23” - the number of the cell (more precisely, the floor and sector) of Princess Leia on the Death Star. The second "TK-421" is the call sign of the stormtrooper from whom Luke Skywalker borrowed the armor.

From Frank Herbert’s cult saga “Dune”, not only the word “mentat” (human computers who often use drugs to increase their already considerable mental abilities) is borrowed, but also the Bene Gesserit mantra: “Fear oppresses the mind.” . Fear is a little death. I will look him in the face. I won’t let it take over me” (“Fear is the mind-killer, fear is the little-death..."). It is sometimes uttered by enemies before death.

This is interesting: Red Ryder BB Gun is an allusion to a character from the game "Wastelands", named Red Ryder - an analogue of bounty hunters (he attacked the party if they killed children).

The Pip-Boy congratulates you on certain holidays (Christmas, Easter), and after some time of inactivity, a screensaver with falling bombs will start.

Dan

I'll do without a preface. I will limit myself to the words of Whiskey Bob: “You will not find a greater hive of scum and villany.”). He, in turn, borrowed them from Obi-Wan (from his story about the Tantooine spaceport to Luke Skywalker).

An allusion to the movie "Austin Powers": in the cemetery in Dan, on one of the tombstones it is written that the deceased was killed by evil mutant perches.

I can’t help but remember the cartoon series “Bugs Bunny” when the residents of Dan say: “Be vewy, vewy quiet, I"m hunting wabbits.” Unfortunately, the meaning of this phrase, like many others, is lost in translation.

During slaver raids, victims sometimes shout "Run for it, Marty!" This phrase is taken from the movie "Back to the future".

New Reno

New Reno is my favorite city. Of course, in terms of the range of stores it is inferior to San Francisco, but in size it will give odds to any other wasteland settlement. Naturally, this city boasts a lot of Easter eggs, links and other “jokes”.

I advise everyone to watch the film “Route 60” - you won’t regret it. In this film the main character had billiard ball at number 8, who answered questions with a fair amount of humor. His twin brother can be found on the second floor of the Bishops' casino. If you have high luck levels, he will tell you about many non-obvious things in the game. This is, in my opinion, the most useful Easter egg. For example, from this ball you can learn the following: “In the toilet of the Mordino casino, someone stuffed grenades into the tank.”

In the basement of another casino (Shark Club) you can find a parody of Mike Tyson. The favorite phrase of the boxer who trains there is: “Mike like ears.”

Thanks to another criminal family you can get rich unique weapon. Tell Mrs. Wright what her husband does for a living and agree to destroy this firewater production. After completing the task, do not refuse the reward - a baseball bat. Despite its harmless appearance, this “stick” quite often knocks out opponents.

Another Easter egg can be found in the basement of the New Reno Arms. The entrance to the basement is hidden behind a closet in the northern part of the store. To make it easier to find, increase the contrast of your monitor. Place the mouse in the bottom visible corner of the upright mattress (northeast corner of the room) and move it up parallel to the wall until you come across a notch in the pile of boxes. In the center of this recess you can see part of a brown pot in which the desired item is gathering dust, waiting for you.

If you approach one of the porn actresses in power armor, she will ask: “Aren’t you too short to be a soldier?” (“Aren’t you a little short for StormTrooper?”) Princess Leia said the same thing to Luke Skywalker after her rescue.

Look closely at the graffiti on the walls of the city and you will find the names of T.Ray and other developers. Also, the names of the developers can be read on the tombstones.

Remember in the movie “From Dusk Till Dawn” there was a barker standing in front of the bar and shouting something like: “If you take one girl, you get the second one for free”? There is a colleague of his in New Reno near the Cat's Paw brothel, and their repertoire is the same.

Advice: Do you want to earn several hundred thousand dollars (in gaming, of course)? Develop your Gambling skill to 150%, increase your luck to at least 8 and head to New Reno. Go to the first casino you come across and play. Hold down the “5” key (the highest bet). If your money is growing quickly, press this key with something and go for a smoke break; if not, develop your gaming skill or improve your luck.

In the Stables there is a large herd of cows, the last one (from the entrance to the location) is not entirely healthy. On this unfortunate creature you can test your knowledge of medicine (the “doctor” skill). From one place of this bull, with a slight movement of the hand, you can pull out 50 nuclear batteries. But if your medicine skill is poor, then on the third attempt you will be attacked by the entire herd. I wonder where the nuclear batteries in the cow's stomach came from?! Is the cow really the very same battery-eating animal spelled with three “e”s?

The Sierra Army Depot hides a few jokes. The Skynet system installed there is the namesake of the supercomputer from the movie “Terminator”, the same one that tried to destroy humanity.

Link to the film “Silence of the Lambs”. At the same base you can find a holodisk belonging to Dr. Hannibal Lector. The Doctor talks about sending a human liver with a side of beans to soldiers who were playing a prank on him.

Vault City

In the suburbs, a little above the "welcome office" stands a child who has lost his toy. It's a doll in the trash pile behind Casady's bar. After the doll returns, listen to Curtis’s monologue and you will learn that a wrench is hidden in a pile of stones near the bar (this is what Valeria, the local mechanic, asked to bring).

A guy having trouble in the restroom of a bar near Vault City City Hall occasionally says, “Who does number two work for?” (“Who does number two work for?”) - Austin Powers asked the same thing in a similar room (“Austin Powers: International Man of Mystery”).

If you are patient, the previously mentioned magic ball will reveal the access code to the terminal located closest to the entrance to the shelter. Unfortunately, nothing but a few Stimpaks can be extracted from this “supercomputer”.

The guy on the third floor of the shelter sings the song from the intro to the first part.

Broken Hills

When you first arrive in this town, a ghoul gets run over by the wheels of your car, who was hit by a truck with Nuka-Cola in the first part (random location).

The phrase of Francis (a mutant who is fond of arm wrestling): “If you lose, you will be my gimp for the night”) was borrowed from Pulp Fiction.

To the north, behind all the houses, you can see three boxes. It's impossible to get to them honestly. But if you load the map using Ctrl+R, you can walk on the “red” land without moving between locations. If you want to rummage through these chests, load up the BROKEN1.map, get close to the fence (just above the spawn point), then click behind it. As a result, the character will leave the visible area of ​​​​the map and after a few seconds will appear where you clicked.

NKR

During the first conversation, the head of the slave traders' guild says: “Fresh meat!” (“Aaaaah, fresh meat!”). The butcher from Diablo says the same thing.

Advice: Having good “stealing” and “sneaking” skills, you can get hold of the property of a low-status merchant (in the suburbs). To do this, go to the shelves behind him, press “1” (enter the “sneak” mode), then “3” (steal). And fill your pockets with everything you like.

Finally, I would like to note that, contrary to popular belief, the city is open at night. You just need to talk to the woman in the house near the gate, and - it's open!


Original tactics

Select a character with the main skills: “small weapons” (/Texts/Masters/Fallout/0406/Small guns) and “sneak”. Of course, the character's Perception and Agility must be at their best. Tactics: when loading a battle, press “A” (English, of course) to be the first to start the battle, then 1 to turn on the “Sneak” mode and retreat to a safe distance. Then choose a victim and start treating it with lead. If there is a good chance of a critical hit, I advise you to shoot the first shot at the head. The enemy will most likely "get lost", which will increase the likelihood of getting hit in the eye. The beauty of this tactic is that other ideological opponents notice how their colleague loses part of his head and, covered in blood, falls to the ground, but they can’t do anything, because they don’t see you. True, this tactic has a significant disadvantage - it is tedious.

San Francisco

The name of the scientist hanging around the shuttle is Dave Handy. This is a parody of one of the Black Isle employees, David Hendee.

Interesting: Why does a computer need a throne?

Take a close look at the Shea (San Francisco) emblem, it shows a crooked dragon. Doesn't it remind you of Mortal Combat?

Thanks to the film “The Big Showdown in little China"("Big Trouble in Little China") received the first and last name Lo Pan (in honor of the main villain).

A hint of Nicole Kidman and Tom Cruise (in the game - Vikky Goldman and Juan Cruise). Hubology is a parody of Scientology, and the stars mentioned are active supporters of this teaching.

Enclave

The creators of the drilling platform were clearly impressed by Bill Clinton. Talk to the president's secretary and she will tell you about the stained dress. There is also an entry on one of the holodisks: “In February 2075 there was impeachment because the president was walking the dog” (“on Feb. 15 2075 the president was impeached after being proud of JAYWALKING.”).

By the way, Frank Horrigan is named after the hero of the film “In the Line of Fire”.

Random locations

    The dog that brings misfortune

    In my article “The Magnificent Six and the Hero” I already talked about this animal. Let me repeat: this dog has a couple hundred hit points, but he never attacks anyone. She joins you automatically, you just have to approach her (which I categorically do not recommend). After this, luck is reduced to 2 and you gain the “cursed” ability.

    Crazy cows

    These seemingly harmless cows pose a serious threat - when they approach the character, they explode, causing considerable damage. Trying to kill them all is pointless, since their number is infinite. This place can be used as an endless source of experience: run away from the points where the cows appear and destroy them from a safe distance.

    Bridge of Death

    Some crazy monk known as the "bridge keeper" will block your path and demand you answer three questions. The first two are not particularly difficult, but if the answer is wrong, the player dies. If you answer the question “with a question” for the last time, the keeper will die and leave you a cloak as an inheritance. It has all the properties of combat armor at significantly less weight! If you answer all the questions correctly, the bridge keeper will simply leave, and you will receive 5000 experience. By the way, it is possible to kill him, but it is quite difficult, since he has 400 lives and good armor.

    Radioactive landfill

    If you have low rate good luck, then you can meet a dozen golden lizards and stumble upon a whole bunch of barrels of radioactive waste. You will immediately receive a hefty dose of radiation, and the longer you stay in this godforsaken location, the more irradiated you will be. If, after visiting this location, you want to obtain citizenship in Vault City through testing, you will have to cut off your sixth finger.

    Cafe of Broken Hopes

    This is a reminder of the first part, a small part of the Hub trading settlement. Characters familiar from the first part will be waiting for you inside. You already know how to attach a dog - to do this you need to approach it naked. But few people know that if you kill all the regulars of the cafe, including the dog, then a people’s avenger will appear with a unique weapon.

    Gate of Eternity

    This location, like the previous one, takes you back to the events of the first part, or rather, what happened even before the start of the first Fallout. To do this, you need to go through the “donut” and break the water chip of the thirteenth bomb shelter. In the shelter warehouse you can also find a solar blaster, which I already talked about in my last article.

    Stone head

    This stupid image of your ancestor (Vault Dweller) will try to disprove your chosenness. After a long dialogue, she will take back her words and reward you with a seemingly useless stone as compensation for moral damage. This pebble temporarily increases some characteristics. Three more such miracles of technology can be stolen from her.

    Knights of King Arthur

    In reality, it's a bunch of steel bros who hit their heads and a few imbeciles imitating horses. They will start asking you about the Holy Pomegranate. No matter what you tell them, they will leave.

    Knights of King Arthur-2

    According to the developers, the player should have a tiny chance to meet the armored half of the schizophrenics described above a second time. This time they shoot the super rat (Voliant Rat) to no avail. This rodent can only be destroyed by critical hits or a holy grenade (found in the cave). But, unfortunately, it is not possible to honestly find this location - when calculating the probability, the wrong variable is checked!

    Federation shuttle

    This is another parody of the Star Trek series. This movie probably has a lot of fans among the game developers. If you search the corpses, you can find three analogues of the stimpack - hypo (Hypo), each of which restores 90 lives, and, unlike super stimpacks, has no side effects.

    Tin Woodman

    A soldier in enclave armor asks to be lubricated with Vaseline (there is an oil can lying under his feet). After that, he will give you two hundred nuclear batteries and leave an oil can that no one needs.

    crashed whale

    Useless location where you can pick up a pot of petunias.

    Unwashed Villagers and spammer

    A joke on the theme of the famous Fallout clan (http://www.unwashed.com/). Help them to improve their karma, then search the shelves in the ruins of the house for steam packs.

"Project Apocalypse"
Sam stood in front of a crowd of mutants who looked at him expectantly. Such behavior of a person greatly puzzled them. Samael, baring his teeth, sometimes quietly growling, looking at each of his enemies with a hateful gaze, his hand tightly clutched the knife. He barely understood what was happening, control over himself was lost. One of the creatures, plucking up courage, rushed at the victim, but the victim, instead of meekly giving up and putting her body under her claws, made a jump onto the wall, and, pushing off from it, jumped on the mutant, running a knife across his back. Dark blood gushed onto the floor like a river, serving as a signal to the others. And again the “catch-up” began on the contrary - now the crowd was catching one.
Sam again did somersaults, jumped off walls, over tables, periodically cutting mutants with a knife and tearing their flesh with his teeth. All these creatures were evil, but slow. The only threat was posed so far by a less active group, which stood on the sidelines and watched the man - two chimeras led by a hort. But the manticores also became smarter, making traps and driving Sam into ambushes, forcing him to make mistakes. Samael, having delivered another blow, stopped and looked around the hall: the number of monsters had hardly decreased, but their wounds had definitely increased.
- Okay, freaks... Let's send you flying... - Sam croaked, spitting blood to the side. The man rushed towards the elevator, kicking particularly nimble mutants along the way. He remembered the words of the Bridge, the hatch is somewhere above. It wasn’t difficult to find him, but climbing in turned out to be much more difficult; the mutants clung to his legs, trying to pull him back into the cabin. Seizing the moment, Samael kicked the monster in the face, and taking advantage of the moment of confusion of the enemies, climbed onto the roof of the cabin, slamming the hatch behind him. The mutants scraped with their claws from below, trying to break out, more and more of them were crowded into the cabin
- Let's scum, climb, crowd! - Sam shouted angrily, holding the hatch with his foot, - It’s time for you...
With these words, he pried open the staples holding the elevator with a knife, and grabbed them with force and pulled them towards himself. Having lost the fastenings and support of the cable, the cabin, under the weight of the mutants, slowly crawled down with a loud and disgusting grinding sound, gradually picking up speed. Samael hung on a dangling cable, watching as the elevator, accelerating, crashed with a roar below, raising a cloud of dust.
“Okay, now we need to go back, better over the top,” the man said, looking up, he began to climb the cable, but suddenly someone grabbed his leg, and with a sharp tug, threw him back into the room. Samael flew several meters, rammed two tables with his back and turned over and lay on the floor, listening. Somewhere nearby he heard the clicking of claws on the stone floor. Chimeras and Hort, how could he forget about them! Sam quickly rose to his feet, but almost immediately lay down under the weight of the chimera, she looked straight into his eyes, her grinning mouth was a few centimeters from his face. The beast was returning again, he already felt how he was overcome by hatred for all living things. The chimera had already opened its mouth, preparing to sink its teeth into the man's neck. Samael sharply threw his hand forward, thrusting it into the monster’s mouth deeper and deeper, the mutant began to vomit, dousing the man with a stream of fetid liquid with leftovers, but the hand did not stop, going shoulder-deep into the mouth. Samael made another push, and finally found what he needed - the heart of the mutant. The chimera, realizing what he was trying to do, clenched his teeth that entered the man’s body, but it was too late, Sam’s hand jerked back sharply, coming out of his mouth along with his heart, several long stupid cuts from the teeth remained on his hand. The chimera fell dead.
With the second it was a little easier.... Snatching a knife, Samael rushed at her, avoiding her clawed attacks. After several unsuccessful attacks, the weapon finally reached its target, leaving four deep grooves on the man’s back, but he, in turn, plunged the knife into the monster’s sternum, but it did not reach the heart, and the chimera, pushing the man away from him, ran away. Sam is behind her. After several minutes of chasing, they returned to the elevator shaft again, the driven monster turned to the man, preparing to fight. But Sam didn’t wait, but simply kicked the handle of the knife in a roundhouse, driving it even deeper, right to the heart. The mutant let out a long scream, took a few steps back, and fell into the elevator shaft. Samael did not have time to pull out the knife, and he, along with the mutant, flew down.
The last one left is Hort. He did not take long to appear, appearing to the right of the mercenary, but having received a kick to the jaw, he retreated slightly. But Sam did not have a weapon to continue the attack, so he rushed at the enemy, inflicting several more blows on him, but a powerful blow sent him flying. Sam landed on his side, crashing through the table, but quickly rose to his feet. Rage overwhelmed him, adrenaline flowed in a tight stream into his blood. Hort came out opposite.
- Okay, you wanted it yourself! - Samael growled, rushing at the enemy.
Hort tried to strike again, but Sam playfully slipped under his hand, throwing a kick at the mutant's leg. Something crunched in that one, the mutant howled, sitting down on his crippled leg. The next kick to the face knocked him onto his back. The Hort's leg bent and the bone came out. Sam jumped on top of the mutant and began to strike, breaking the monster's jaws. But the Hort threw him back again. Samael flew up, then landed on the table again, breaking the monitor in the process. Sam quickly came to his senses, he quickly rose to his feet, but already clutching a fragment of the screen in his hand. The man rushed at the hort again. He put his hand forward, ready to grab the enemy at any moment, but he only hit his hand with force, breaking it with a loud crunch. The next minute, a fragment pierced the mutant’s neck, Sam pulled it forcefully towards himself, opening the mutant’s arteries, blood came out of the cut in a tight stream, like some kind of eerie fountain, splashing everything around, but quickly weakened, turning into a small trickle flowing from wounds. The Hort's healthy leg twitched several times and then fell silent. Samael approached the wall and quietly slid down it, breathing heavily and trying to come to his senses. The beast inside him rejoiced, roaring victoriously.
“Go away...” Sam said quietly, calming his heart and regaining control over the beast. Having caught his breath and calmed down, he rose to his feet, walked up to the elevator shaft and jumped down with a running start, clinging to the cable. He decided to climb the cable a couple of floors up and from there find the others...

Developer: Black Isle Studios
Publisher: Interplay Productions
Localizer in Russia: 1C
Publisher in Russia: 1C
On official sale from: October 1998
Russian status: on official sale since May 19, 2006
Genre: RPG

DEVELOPER MESSAGES

In the main menu, hold down the key and click on the “AUTHORS” button (Credits). In place of the usual names of the game developers, their various remarks and statements will appear, which we managed to note during the process creation of Fallout 2. After translating them you will laugh.

EASTER EGG

You can find the Easter egg in the New Reno Weapons basement. It lies in a pot, among the boxes in the southeast corner of the basement. Finding a pot is very, very difficult, even for a knowledgeable person, look for it until you find it! To make this task easier, we recommend using our screenshots. There is no way to use the egg, it's just a joke.

STAR WARS

In the screenshot you can see the Vault-Tec logo located in the lower left corner of the world map. Take a close look at it. There are two codes written at the top left and right. This is one of the developers' jokes based on the Star Wars saga.
In the left corner it says "L5-AA23". Let's remember where Princess Leia was imprisoned on the Death Star? Correctly “Level 5, Detention Block AA23” (level 5, prison block AA23). In the right corner it says “TK-421”. This is nothing more than the call sign of Luke Skywalker.

ICON

Go to the folder with installed game and pay attention to the file fallout2.exe. Now change the file display mode, for example to “Tile”. Pay attention to the same file again, its label should change to the bearded face of Tim Kane... Don't even ask who he is... (Works only in the first two parts of the game).

BUFFY

Start the game female character named Buffy. Get a leather jacket and put it on. Then go to Becky in Dan and talk to her. She will mistake you for someone else (namely, the heroine of the series), tell you about some Dave, and then give you an Uzi submachine gun, metal armor, $1000, 5 ammo clips, 5 stimulants, a Plasma Grenade and a Flower .
Dialogue:
Becky: Buffy! It's you! How are you How much time has passed!
You: Huh?
Becky: Dave says hi, he would definitely come by if he could, but he's on the run now.
You: And where is it going?
Becky: Was going to go to the commandos... or he was going after the commandos. I don't know exactly, but something like this.
You: Oh.
Becky: Oh, he asked me to give this to you. This is a gift from the Handy family. You should find it useful.
You: What is this?
Becky: Oh, just a few trinkets. Here. [Becky gives you $1000, 5 stimulants, metal armor, Uzi, 5 ammo clips, a plasma grenade and a flower].
You: Thank you.
Becky: No problem. It wasn't difficult for me. Well, I better get back to work.
You: Thanks, bye.
P.S. The dialogue is copied from the version from 1C.

SAME SCREENSAVER

Open Pip-Boy 2000 and wait a moment to see the old screensaver of your Pocket PC. In this case, it is prohibited to move the mouse, otherwise you will not see anything.

DARK HUMOR

If you poke at the tombstones of the graves in the game, you will notice the phrase: - “Fergus Urquhart: the trunk was not enough to make a notch.” It's none other than the head Black Isle Studios game developer company. Alas, it (the company) no longer exists. The second screenshot is a joke about another developer, after reading it you will understand everything yourself.
Note: The inscriptions on the graves are constantly changing in a random order. So, if you “poke” on the same tombstone as in the screenshot, and there turns out to be another joke, then you shouldn’t “roll a barrel” at us.

MAYBE...

A guy on the third floor of Vault 8, in Vault City, sings a song from the intro to the first part of the game:

Maybe... you"ll think of me, when you are all alone,
Maybe the one who is waiting for you will prove untrue
Then, what will you do?

KNIGHTS OF KING ARTHUR

While wandering through the wasteland, you can accidentally stumble upon a group of people called the Knights of King Arthur. These are heavily armed soldiers, dressed in Brotherhood of Steel armor, who are looking for various technologies.
In particular, they will ask you if we have seen the Holy Hand Grenade of Antiochus, and if you answer that you have seen it, you will receive 500 coins and gratitude in addition.

HAND GRENADE ANTIOCHES

Next comes a chance meeting, which should be the logical conclusion of the previous one. In order to visit this location, you must first visit the previous one.
So, before us is a land strewn with bones, in the center of which there is an ordinary-looking rat. But she is ordinary only in appearance because she is very powerful and tenacious. At the bottom of the map are the same Knights of King Arthur. Almost immediately a fight will begin between the rat and these people. If you can get into the cave, then the most secret and most powerful object in the entire game awaits you - the Holy Hand Grenade of Antiochus.
If you don’t mind, then you can use it for its intended purpose in relation to the rat. The reward will be large number experience points.

EXPLODING BRAHMINS

A similar meeting with a herd of Brahmins took place in Fallout 1. The only difference between this one is that two-headed cows not only moo but also explode upon contact with an object, that is, with you and your partners. A very dangerous random encounter, because after it you may be missing several partners in your squad.

STONE HEAD

You meet a huge stone head created by some tribes, but not a simple one, but a talking one. Don’t rush to talk to her, but first read what she says. It's worth it.
After this, talk to her and after a fascinating dialogue, the head will give you a piece of stone, but, again, not a simple one, but which will greatly increase the character’s characteristics. It's just a pity that it's not forever.

BRIDGE GUARDIAN

This time we meet the guardian of the bridge in a location called the Bridge of Death. A certain man in a dirty robe blocks our path to the other side, and when we try to talk to him, he agrees to let you through only when you answer three of his questions. (Yes, yes, this is a reference to the 1975 film Monty Python and the Holy Grail, famous in the West)
At first glance it seems simple, but the questions are far from easy and the catch is that if you answer incorrectly, you die immediately. If you answer correctly (which is very difficult to do), then the man in the robe simply leaves and lets you through. If you try to kill him, he will send exploding Brahmins at you and you will die immediately.
But in this whole situation there is one small nuance... As the bridge guard said, the one who cannot answer the question will die. And if on the last, third, question you manage to ask the bridge guard himself, he will not be able to answer your question and will immediately explode!
This is such a funny pun. By the way, in the film there was an almost similar situation.

CAFE OF BROKEN HOPES

Cafe of Broken Dreams with the Maltese Falcon sign. Does the second name remind you of anything? Exactly! There was absolutely the same cafe in the first part of the game, only, of course, with different characters and lines.
The most remarkable thing here is the dialogue between visitors and the famous dog Dogmeat, which you can take with you as a partner by feeding it something edible. For example, an iguana on a stick.

GUARDIAN OF ETERNITY

This time the hero stumbles upon a strange-looking sculptural work of art. This local wonder of the world is called “Guardian of Eternity”, in the English version - Guardian of Forever. In general, this building is a reference to one of the episodes of the previously popular TV series Star Trek.
If you run through the stone ring, you will be teleported to Vault 13, but not the one you are looking for, but eighty years ago, that is, just before the events of the first part of the game. If you go into the weapons room of the Vault, there on the floor there will be a unique pistol “Solar Scorcher”, which is charged from sunlight, that is, it is infinite and very powerful.
When you get tired of wandering around the level, then go to the main computer terminal and use simple manipulations to break the water chip... Yes, yes, this is nothing more than a reference to the first part of the game.

LOSER DOG

In the middle of the wasteland, you come across people and other creatures who have died a painful death, among which stands an innocent mongrel. It would seem that this poor creature should help her, but somehow it’s not like that. After the dog joins you as a companion, the hero’s luck parameter will immediately drop to one. The only way to restore the parameter is to kill the dog. But be careful, the dog has a lot of hit points, as much as 750.

CRASHED SHUTTLE

You find yourself in a location called "Crashed Shuttle". Before you appears a crashed space shuttle with another reference to the series “Star Trek”, around which lie three corpses dressed in red robes, as in the series. If you search them, you can find three unique injections of a certain drug Hypo, which, when used, restores a large number of character hit points.

TIN WOODMAN

One day, wandering around the world map, the main character will come across a man in Enclave armor who cannot move. It turns out that his armor was somehow able to rust without lubrication. Fortunately there is an oil can lying next to him ( unique item, by the way), by picking it up, you can help a person by lubricating his armor, for which the person will give you several atomic batteries as a reward.
As you probably already guessed, this is a reference to The Wizard of Oz, in particular to the local woodcutter.

NUCLEAR WASTE DUMP

The next random encounter is the consequences of some man-made disaster, you come across a nuclear waste dump with a pile of barrels with green liquid and opponents in the face of various Gekko, from ordinary to fire-breathing. There is nothing useful in this location, so we would advise you to get out of here as quickly as possible.

A SPAMER MUST DIE

Probably someday you will stumble upon a location where a group of people are trying to kill a spammer. To make it clear what's going on here, we had to do a little digging on the Internet and here's what we found: The Unwashed Villagers hunting a spammer. This meeting is a reference to a real event. “The Unwashed Villagers” is an existing online community that became the first major fan clan of the game Fallout. As for the location itself, you have a choice to either help the clan members, or the spammer, or remain a passive observer. From the point of view of morality and honor, it is logical to kill the side with the largest number. For killing clan members, your Karma indicator will decrease slightly, and if you kill a spammer, it will increase. If you do nothing, the spammer will be killed and the clansmen will flee.

CRACKED WHALE

You come across a whale that has fallen to its death from a great height in the middle of the wasteland. This is a direct reference to the old 1981 TV series The Hitch Hikers Guide to the Galaxy. There the whale crashed in a similar way. In addition to the whale, in this location you can find a unique item - a pot of geraniums, which is absolutely useless. There is nothing else to see here, you can calmly go your way.

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