Pool nine game rules. Pool

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POOL

Nine (9-Ball)

When playing “Nine” you should be guided by the “General Pool Rules”, as well as the following rules:

1. PURPOSE OF THE GAME.

"Nine" is played with a cue ball and nine object balls numbered one through nine. In any shot, the cue ball must touch the lowest numbered ball first, but the balls do not have to be pocketed in numerical order. If, with a correct shot, any ball falls into the pocket, then the player remains at the table and continues to play until he misses, breaks the rules, or wins by pocketing a nine. Entering the game after a miss, the partner accepts the current position on the table, however, after his opponent commits any violation of the rules, he has the right to play from his hand, placing the cue ball anywhere on the table.

There is no need to declare an order. The match ends after one of the players wins the specified number of games.

2. ARRANGEMENT OF BALLS.

The object balls are placed in a diamond shape, with the one placed at the top of the diamond on the back mark, the nine in the center, and the remaining balls randomly placed close to each other.

3. CORRECT INITIAL SHOOT.

The kickoff is subject to the same rules as any other kick. The difference, however, is this:

a) The player must hit one and either pocket an object ball or bring at least four object balls to the board.

b) If the cue ball falls into a pocket or jumps overboard, as well as if the requirements for the initial shot are not met, then this is a violation of the rules, and the opponent entering the game has the right to play from his hand from any place on the table.

c) If an object ball jumps overboard during the kick-off, this is also a violation and the incoming opponent plays from his hand from anywhere on the table. The object ball is not positioned (exception: if a nine jumps overboard, it is positioned).

4. CONTINUATION OF THE GAME.

When making a shot immediately following the kick-off, the player has the right to a “push-out”. If a player pockets at least one object ball while making a correct kickoff shot, he continues play until he misses, fouls, or wins the game. If a player misses or commits a foul, the incoming opponent begins his streak and in turn continues the game until he misses, fouls or wins. The game ends if a correct shot hits the nine or if one player is awarded a forfeit for a serious foul.

5. PUSH OUT.

The player who takes the shot immediately after the correct kick-off has the right to play a “push-out”, the essence of which is to move the cue ball to a more advantageous position from the point of view of the further development of the game. When performing a push-out, the cue ball does not have to touch any ball or reach the rail, but all other rules apply.

The player must announce his intention to play a push-out before making the shot, otherwise the shot will be treated as a regular shot. Any ball pocketed during a push-out does not count and remains in the pocket, with the exception of the nine. After a valid push-out, the entering opponent has the right to either take position and hit the cue ball, or concede the shot to the player who played the push-out. If during the kick-off the cue ball falls into the pocket, then the opponent entering the game does not have the right to a “push-out”.

6. PLAY AFTER A VIOLATION.

If a player commits a violation, then his series at the table ends, and all incorrectly pocketed balls remain in the pockets (with the exception of the nine, which is exposed). The opponent entering the game receives the right to hit with his hand, and he can place the cue ball anywhere on the table. Several violations committed during the execution of one blow are considered as one violation.

7. MISSED THE NEXT BALL.

The shot is considered illegal if the first contact of the cue ball occurs with a ball whose number is not the lowest on the table.

8. FAILURE TO GO ONBOARD.

The shot is considered illegal if none of the object balls are pocketed, and after touching the object ball, neither the cue ball nor any of the object balls are brought to the side.

9. HITTING FROM THE HAND.

When making a shot from the hand, the player can place the cue ball anywhere on the playing surface of the table, but not close to the object ball. He can change the position of the cue ball before hitting the shot.

10. POPPED OBJECT BALLS.

An unpocketed ball is considered popped if it stops anywhere other than on the playing surface of the table. Jumping an object ball overboard is considered a violation. Object balls that pop out are not set (except for the nine) and play continues.

11. THREE VIOLATIONS IN A ROW.

If a player violates the rules three times in a row while performing three consecutive strikes (without intermediate correct strikes), then he is considered a loss in the game. Three violations must be committed in one game. Between the second and third violation there must be a warning.

12. SERIES.

The series begins from the moment the player receives the right to hit and ends with the shot, during which he either misses the pocket, or breaks the rules, or wins, as well as if the player breaks the rules during the break between shots.

13. PARTY.

The game begins after the cue ball crosses the front line during the kickoff. In this case, you need to hit one. The game ends after a nine is scored as a result of a correct shot, and also if one of the players is credited with a loss.

When playing “Nine” you must follow the “General Pool Rules” and the following rules.

1. The purpose of the game “Nine”

This game is played with a cue ball and nine object balls numbered 1 to 9. The cue ball must first touch the lowest numbered ball on any shot. However, it is not necessary to pot the balls in numerical order. If a ball falls into the pocket during a correct shot, the player continues the game until he breaks the rules, makes a miss, or wins when he puts a “nine” in the pocket. After a miss, the opponent enters the game and takes the position that has developed on the table. But if his opponent commits any violation of the rules, then he has the right to place the cue ball anywhere on the table and play from his hand. The order does not need to be declared. As soon as one of the players wins the specified number of games, the match ends.

2. Arrangement of balls when playing “Nine”

Place the object balls in a diamond shape. At the top of the diamond on the back mark there is a “one”, in the center there is a “nine”, the rest of the balls are located close to each other in a random order.

3. Correct kickoff

The initial kick is made according to the rules that apply to any other kick. But there are the following differences:
1) A violation of the rules is considered to be failure to comply with the requirements for the initial shot, the cue ball falling into a pocket or jumping overboard. And the opponent who enters the game has the right to play “from his hand” from anywhere on the table.
2) It is a violation if the object ball jumps overboard during the kickoff. The opponent entering the game plays from his hand from anywhere on the table. In this case, the object ball is not aligned (however, a “nine” that jumps overboard is exposed. This is an exception).
3) The player must hit the “one” and either pocket an object ball, or bring at least four object balls to the side.

4. Continuation of the game

A player has the right to a “push out” if he makes a shot that immediately follows the initial one. If the player, performing a correct initial shot, pockets at least one object ball, then he continues the game until he misses, breaks or wins the game. If a player commits a foul or miss, then the opponent who enters the game begins his streak and also continues the game until he misses, fouls or wins. If one of the players is awarded a loss for a major violation of the rules, if the “nine” is scored correctly, then the game ends.

5. Push-out

Its essence is to move the cue ball to a more advantageous position for the long-term development of the game. And the right to a “push-out” is given to the player who performs the kick immediately following the initial one. In the case of a push-out, the cue ball does not have to touch any ball or reach the edge. However, the remaining rules continue to apply.
It is necessary to announce your intention to play a “push-out” before hitting. If there is no such announcement, the blow will be considered normal. Any ball pocketed during a push-out, except for the nine, does not count and remains in the pocket. The opponent entering the game has the right to either accept the current position and strike the cue ball or concede the strike to the player who played the push-out. If the cue ball falls into the pocket during the initial shot, the opposing player entering the game does not have the right to a “push out”.

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6. Play after a violation

The player who committed the violation ends his streak. All incorrectly pocketed balls remain in the pockets (only a “nine” is placed). The opponent who enters the game has the right to strike “from hand”, and he also has the right to place the cue ball anywhere on the table. If several violations are committed while making one blow, they are counted as one.

7. Missing the next ball

If the first contact of the cue ball was with a ball whose number is not the lowest on the table, then the hit is considered illegal.

8. Not reaching the board

If none of the object balls are pocketed, and after touching the object ball neither the cue ball nor any object ball is brought to the side, then the shot is considered illegal.

9. Hit "from the hand"

When performing this shot, the player has the opportunity to place the cue ball anywhere on the table, just not close to the object ball. The player can also change the position of the cue ball before striking.

10. Popped object balls

If an unpocketed ball does not stop on the playing surface, then it is considered to have jumped out and is not fielded (except for the “nine”). Then the game continues.

11. Three violations in a row

A player is considered defeated in the game if, while performing three consecutive blows, he violates the rules three times in a row. After the second violation, a warning is issued.

The series begins when the player gains the right to strike. Its end coincides with the blow, in which he either misses, or breaks the rules, or wins, or breaks the rules in the interval between blows.

13. Party

If the cue ball crosses the front line during the kick-off and hits a “one”, it is considered the start of the game. If, after a correct shot, a “nine” is scored or one of the players is defeated, the game is over.

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The Nine game uses nine object balls, numbered one through nine, plus the cue ball. With each shot, the cue ball must touch the lowest numbered ball first. In this case, it is not necessary to pocket the balls in numerical order. If a player pockets a ball with a correct shot, then his streak continues until the first miss, foul or victory (in the case of playing a nine). In case of a miss on the pocket, the opponent entering the game must accept the position that has developed on the table. If a violation has been committed, the opponent can place the cue ball anywhere on the table. There is no need to announce an order before hitting. The match ends when one of the opponents wins a predetermined number of games. When playing "Nine" you should be guided by the "General Pool Rules"

2. Ball placement

The object balls are placed in a diamond shape. In this case, the one is located at its top and at the back mark of the table, and the nine is in the center of the pyramid. The remaining balls are placed tightly pressed against each other in a random order.

3. The order of breaking the pyramid

In a game of nine, the winner of the game gets the right to break in the next game, unless the organizers of the competition establish a different order of priority. Namely:

Players take turns

Breaks the loser

Breaks the losing player in games

4. Correct kickoff

A valid kickoff must satisfy the same conditions as a normal kick, except for the following:

The player must first hit one, as a result of which any object ball will be pocketed, or four object balls will touch the sides.

If the cue ball falls into a pocket, jumps over the board, or breaking rules are violated, then this qualifies as a foul, and the player who received the right to strike can place the cue ball anywhere on the table.

If any object ball pops up when breaking, this is also considered a foul and the opponent can play from his hand from anywhere on the table. Popped balls are not put out (the only exception is nine).

5. Continuation of the game

The next blow after the correct breaking can be the so-called “rollout”. (see paragraph 6). If one or more balls fall on a valid kickoff, the breaker's streak continues until the first miss, foul, or win of the game. If the kicker misses any balls or commits a foul, his opponent's streak begins and continues until the first miss, foul or win. The game ends after the nine has been scored by a legal shot, or if one of the players commits a number of serious violations of the rules.

6. Rollout (Push out)

Immediately after a correct break, the player can perform a “rollout” to move the ball to a more advantageous position for continuing the game. When rolling out, there is no need for the cue ball to touch the object ball or the edge, but all other requirements for a proper shot must be met. Before performing a rollout, the player must declare this, otherwise the hit is considered normal. Any object ball pocketed while "rolling out" is not counted and will not be fielded, with the exception of a nine. After a correctly executed rollout, the opponent enters the game, who can either take the existing position or return the right to strike to the player who performed the rollout. “Rolling out” is not considered a foul until any rules are violated (except for clauses 8 and 9 of these rules). Any incorrectly executed rollout is penalized according to the type of violation committed. If, when breaking, the cue ball falls into the pocket, then the player who received the right to strike cannot roll out.

7. Fouls

The player who has been fouled must stop his streak, while the fouled balls remain in the pockets. (with the exception of nine, which is exposed). The opponent entering the game can place the cue ball anywhere on the table. If a player commits several violations during one hit, then this qualifies as a single foul.

8. Wrong shot

The shot is considered illegal and qualifies as a violation if the first object ball touched by the cue ball is not the lowest number.

9. Failure to bring the ball to the edge

If, after contact of the cue ball with the ball, the object ball is not pocketed and no ball is brought to the board, then this is considered a violation.

10. Punch

When a player receives a shot from the hand, he may place the cue ball anywhere on the table, but without touching any object ball. Before the shot is made, the player can adjust the position of the cue ball.

11. Object balls that jumped overboard

Any object ball that is not pocketed is considered to have jumped overboard if it is outside the playing surface of the table. A shot in which the ball goes overboard is considered a foul. Object balls that pop up are not placed (with the exception of nine), and the game continues.

12. Foul when performing a jump and mass

If the match is not under the supervision of a referee, then it is considered that the player committed a violation when performing a jump or mass, trying to jump over or go around an interfering object ball, hitting it (in this case, it does not matter with what: hand, cue or machine).

13. Three fouls in a row

If a player commits three violations in a row in three consecutive strokes without intermediate correct strikes, then he is considered a loss in the game. Three violations in a row must be committed in one game. Between the second and third foul, the player must be given an appropriate warning. A player's streak begins when the right to strike is transferred to him, and ends in the event of a miss, foul or victory in the game, as well as if the violation was committed between strokes.

14. Ending the game

The game begins when the cue ball crosses the house line on the kickoff. In this case, the cue ball must first touch the number one ball. The game ends when the nine is scored with a correct shot or one of the players is awarded an early defeat.

Nine is played with nine object balls, numbered one through nine, and a cue ball. The balls must be played in order, from lowest number to highest number. The player who pockets the ninth ball with a correct shot wins the game.

2.1 Determining the order of robbery

The player who wins the roll chooses who will break the pyramid in the first game. Alternate robberies are standard, but see also Instruction 15, Rogue Sequence.

The object balls are set as tightly as possible in a diamond-shaped pyramid, the number 1 ball is at the top of the diamond and on the back mark, the number 9 ball is in the center of the diamond. The remaining balls are placed randomly, without adhering to any deliberate order or position.

2.3 Proper robbery

The following rules apply to robbery:

  • the initial position of the cue ball is from the hand behind the front line; And
  • If no balls are pocketed, at least four object balls must be hit to one or more boards, otherwise the shot is a foul.

2.4 Second hit of the game - push-out

If there is no violation of the rules during the robbery, the player can perform a “push out”. He must notify the referee of his intention, in which case the requirements of Rules 6.2 “Strike on a Wrong Ball” and 6.3 “No Side Touching after Balls Contact” do not apply to that stroke.
apply. If no fouls are committed during the push-out, the other player may choose who will make the next shot.

2.5 Continuation of the game

If a player pockets the ball with a legal shot (except for a push-out, see 2.4 “Second shot of the game - push-out”), he continues his approach at the table and makes the next shot. If on any legal shot (except a push-out) the player pots the number 9 ball, he wins the game. If he misses the ball or commits a foul, the shot passes to another player and, unless there is a foul, the incoming player must play the cue ball from where he left off after the opponent hit.

2.6 Fielding balls

If ball number 9 is pocketed in violation of the rules or during a push-out, or is knocked off the table, it is put out. Other object balls will not be fielded under any circumstances.

2.7 Standard violations

If a player commits a standard foul, the kick passes to his opponent. He receives the ball from his hand and can place it anywhere on the playing surface of the table (See 1.5 “Playing cue ball from hand”).

Standard fouls when playing "nine" are as follows:

  • 6.1 “The cue ball falls into a pocket or leaves the table”
  • 6.2 Hitting the Wrong Ball The first ball the cue ball must hit on each shot is the lowest numbered ball on the table.
  • 6.3 “No touching of the sides after the balls collide”
  • 6.4 “The foot does not touch the floor”
  • 6.5 “The ball is knocked off the table” The only ball that has jumped out and is exposed is the ninth.
  • 6.6 "Touching the ball"
  • 6.7 “Double Strike / Closely Standing Balls”
  • 6.8 “Push through”
  • 6.9 "Strike with moving balls"
  • 6.10 “Improper cue ball placement”
  • 6.12 “Cue on the table”
  • 6.13 "Playing out of turn"
  • 6.15 "Slow Play"

2.8 Significant violations

The penalty for three fouls in a row (Rule 6.14) is loss of the current game. In the case of unsportsmanlike conduct (Rule 6.16), the referee will decide the penalty according to the nature of the offence.

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