Why does the general wot test work? World of Tanks test server

It is good practice for any addition to a multiplayer game to undergo preliminary debugging in a narrow circle of people - supertesters or the like. The World of Tanks project has taken a slightly different path - before the release of any update, it is tested for quite a long time on a separate server, which anyone can access. So today we will look at what the World of Tanks test server is and what features should be taken into account when playing on it.

The opening of a test server is announced several weeks after the announcement of a particular update. After opening, anyone can download the world of tanks client (test client) and install it. Attention - the test and production clients of the game are completely independent applications and must be installed in different folders. When downloading the test client, it will not be possible to upload only the patch files - you need the entire game, so be prepared to provide the necessary space on your hard drive. Once the test client is installed, you can launch it and start World test of Tanks for new products. What you need to know first of all - spare your nerves and time, do not try to log into the test server in the first few days after it opens. A place in the queue in the second ten thousand and several hours of waiting are guaranteed to you (provided that you don’t get thrown to the end of the queue again). On the third or fourth day you can safely come in and play.

You should log in using your personal data - create new account no need. Accordingly, your nickname will remain in the game, only with the addition of a small prefix indicating that you are on the test server. The main "trick" of this server is that in addition to the opportunity to get acquainted with the newest games, the World of test server

Tanks gives you the opportunity to drive almost any car. When you first log in to your test account, the following is listed:

100,000,000 silver;
100,000,000 free experience;
20,000 gold.

Accordingly, you decided to upgrade Soviet medium tanks, but what to expect at top cars you don’t know (the forum and VODs are a good thing, but I want to try it myself). Go to the test server, open for free experience all the tanks you need, buy them and calmly test this or that sample. Another situation is buying a premium tank - no one wants to shell out real money for a pig in a poke. The test server allows you to evaluate this or that premium device, after which it will be much easier to choose a car.
Second important point, which must be taken into account - 100 million silver is burning everyone’s pockets, so on the test server fully researched top configurations of vehicles, pumped up to the brow with the most expensive consumables and ammunition, go into battle. Everyone on the test server shoots gold, so this needs to be taken into account when evaluating a particular tank model.

The next point is that most players are eager to play on top technology, so finding partners for levels 5-7 may be a problem. The World of Tanks test server is international - you can meet representatives of all clusters from European to Asian.
After some time, the second version of the test server will be available - you can safely delete the first one and start downloading the new one. This usually happens a couple of weeks before the update is released. If it is content-based (new tanks or maps), then two stages are usually enough, in other cases (as was the case when introducing physics) there is a third stage of testing.
After the release of the official update, the test server does not close automatically, but continues to exist for about a week. News about its closure usually appears on the portal and in the game client launcher.

Obviously, the third operation is different from the first two and requires above all consistency and precision. Since the task is distributed over several battles (say, inflict at least 3000 units of damage in 5 consecutive battles), there is an option that allows you to pause progress in the task. It will come in handy if you feel that you need a break before the next push.

Artificial intelligence

In certain regions (for example, on servers for players from Latin America), you have to wait a very long time for the battle to start, especially at low levels. That's why we're introducing tanks controlled by artificial intelligence. And in the general test you will be able to fight with them.

Artificial intelligence will control tanks from levels I to V. Such machines will only play on certain maps. You will easily understand that in AI battle: at the beginning and end of the nickname there will be a colon sign, and next to the nickname there will be a special patch.

Although the mechanics will be available to all players during the general test, eventually artificial intelligence will appear only on the LATAM server. Perhaps we will add AI on the Australian server as well. On EU, RU, APAC (except Australia), as well as on North American (NA) servers located in the USA, everything will remain unchanged.

The number and types of AI-controlled vehicles in each team will always be the same. So neither team will be in a better position. The number of cars in a team controlled by AI will be limited.

We will definitely study the feedback from everyone who tests this mechanic. This will allow us to plan other PvE events. Current testing is the first step towards adding a PvE component to World of Tanks.

Levels covered

I–V

Minimum number of real players per team

Waiting time limit

20 seconds before the balancer adds AI-controlled cars

How to spot AI-controlled cars

By the colon sign (“:”), as well as a special patch next to the nickname

"Karelia", "Prokhorovka", "Rudniki", "Redshire", "Steppes", "Fisherman's Bay", "Ensk", "Lasville", "Ruinberg", "Murovanka" , "Erlenberg", "Siegfried Line", " Cliff", "Sandy River" , "El Halluf", "Airfield", " Pass" , "Mannerheim Line", " Calm", "Quiet Coast", "Overlord"

We present the first general test updates 1.1 with the campaign of personal combat missions “Second Front”, a branch of Polish tanks, new and updated maps and something else.

Personal combat missions: “Second Front”

The long-awaited new campaign of personal combat missions “Second Front” is already here. Three combat operations with different mission conditions and three new tanks as the main reward. This campaign will be a great challenge, and completing the tasks will be generously rewarded.

“Second Front” will be available to all players. If you haven't completed the first campaign, you can complete both sets of objectives simultaneously. After the release of update 1.1, we plan to gradually open operations: the first will be available immediately, then the second will appear for those who completed it, and some time after the release, the third.

Second Front is a new challenge for your gaming skills. In the three operations of this campaign, personal combat missions will have a different set of conditions:

  • First operation: you need to fulfill a certain condition for an unlimited number of battles (for example, inflict 10,000 units of damage for any number of battles). The tasks are cumulative and will require diligence.
  • Second operation: it is necessary to fulfill a certain condition in one battle. Very similar to the tasks from the first campaign: you will have to show how tough you can be in one battle.
  • Third operation: stability is a sign of mastery. You will have to show consistent results in a series of battles (for example, maintain a certain average damage in ten battles in a row).

In the new campaign of personal combat missions there are no strict restrictions on vehicle classes. Instead, national associations will appear, on whose equipment it is necessary to perform tasks - one chain (15 tasks) in an operation for each of them. There are four in total:

  • Union: USSR and China.
  • Block: Germany and Japan.
  • Alliance: USA, UK and Poland.
  • Coalition: France, Sweden, Czechoslovakia and Italy.

The reward within the “Second Front” will be three completely new vehicles with unique features. Here they are:

British Tier VI tank destroyer Excalibur

A car created as part of a British project known collectively as “Beetles” due to its unusual body shape.

You will receive not only these cars, but also other in-game equipment, as well as a female crew.

You can track the completion of tasks directly in battle using the key Tab or N. This feature will only be available for new missions within the Second Front, but we plan to add this feature for the first campaign as well.


We will tell you more about the “Second Front” in a separate article.

New cards

Minsk

The map is at the stage of final optimization and improvements. There may be performance issues with this card.

As you know, Minsk is a special city for Wargaming, because the company was founded here. On the map, we recreated the city center of the early 1970s, changing a few things to make the gameplay easier. If you have visited Minsk, you will recognize many places immediately. If not, just admire the cityscape and immerse yourself in the city's past!

Studzianki

This map is not based on any specific historical site. It was created based on the Battle of Studzianki and combines open spaces and points of confrontation. At the location you will find wide fields, a large amount of vegetation, small village buildings centered around a tall church. The central point of the map is small brick factory, which will become an important strategic point during the battle.

Changes to current maps

Calm

Many positions (including the aircraft carrier and serpentine road) have been redesigned. Fights on this map will become more fair.

Siegfried Line

The positions of the northern team are fortified on the map. Many points are reinforced with additional stones. The landscape has also changed.

Mines

The map required rebalancing because it gave the northern team a significant advantage: the left flank gave them easier and faster access to the central island. Using heat maps and statistics, we made this location more balanced and fair to the southern team.

Provinces

Now only Tier IV-VII vehicles can fight on this map. With minor modifications to help the southern team, the bulk of the changes should provide cover from fire at various positions.

Industrial zone

The map has been redesigned in HD quality, and its size has increased from 800x800 to 1000x1000 m. Changes have also been made that will improve gameplay for all types of equipment. In addition, the eastern part of the map has been completely redesigned.

Before the release of update 1.1, we will publish a separate article with detailed information about the changes to each map.

Polish branch of technology

With the Polish map, the game will also include Polish tanks. It's time to meet new branch equipment: ten vehicles are ready to be tested in battle!

We decided to add this nation as a sign of respect for the dedication and courage of the Polish people during two world wars, when Polish territory was at the very center of conflicts.

The branch will start with LT at low levels, continue with ST at medium levels and end heavy tanks on high. Enter the game and test Polish vehicles in battle!

List of changes to the general test

New campaign of personal combat missions “Second Front”

  1. The new campaign consists of three operations:
    1. Excalibur (available immediately);
    2. Chimera (will become available after unlocking for order forms that will be credited on the evening of August 3);
    3. “Object 279 (p)” (will not be available on the general test).
  2. Each operation includes four task branches. Each branch is executed on machines of a certain association of nations (without reference to the type of equipment):
    • Union: USSR, China.
    • Block: Germany, Japan.
    • Alliance: USA, UK, Poland.
    • Coalition: France, Czechoslovakia, Sweden, Italy.
  3. Access to a new campaign is available immediately and does not depend on the results achieved in the first campaign. This way, the tasks of the two campaigns can be completed simultaneously.
  4. Each branch of the “Second Front” campaign has 15 combat missions: 14 can be completed in any order, and the 15th opens after completing all the previous ones (as in the first campaign).
  5. Each operation has its own characteristics of performing tasks:
    • Operation Excalibur: cumulative tasks. The condition is met for an unlimited number of battles (for example, inflict 10,000 damage over any number of battles).
    • Operation Chimera: the condition is fulfilled in one battle (as in the first campaign).
    • Operation "Object 279 (r)": the condition is met for a certain number of battles. If you fail, progress is reset and the task must be started again. This operation is not available on the general test.
  6. For completing each task, a reward is given in the form of credits, equipment, etc. For completing the entire operation, a reward is given unique car, which cannot be obtained in any other way.
  7. Added progress for completing tasks in battle:
    • In version 1.1, progress will only work for a new campaign.
    • A detailed description of accepted tasks will appear in battle when you press Tab or N.
  8. There are now two indicators of personal combat missions in the Hangar, one for each campaign.
  9. Operations of the “Second Front” campaign will be opened sequentially after a certain period of time. Those who complete the operation before the next one appears will receive a unique emblem.
  10. The interface of the first campaign has been improved:
    • The home screen has been completely redesigned to allow both campaigns to be displayed on one screen.
    • The task card has been improved.
    • All elements are brought to a single form, taking into account the features of both campaigns.
    • New reward screens have been added for completing personal combat missions.
    • The display of tasks in battle by pressing the Tab key has been redesigned.

Graphics

  • Added the “Studzianki” map in the Polish setting.
  • Added map "Minsk".
  • The "Industrial Zone" map has been converted to HD and added to the game. Main changes:
    • The size has been increased from 800x800 to 1000x1000 m.
    • The eastern part of the map has been completely redesigned.
    • Balance and gameplay changes have been made.

Balance changes have been made to the following maps:

  1. "Calm";
  2. "Siegfried Line";
  3. "Mines";
  4. "Province".

Only Tier IV-VII vehicles will now be included in battles in the Provinces.

  • Now you can change appearance all Tier IX vehicles.
  • The Wwise sound engine has been updated: critical errors in the sound system have been fixed, and new features have appeared to improve the sound in the game.

Polish branch of technology

A complete branch of Polish vehicles has been added, consisting of ten vehicles from Tier I to Tier X:

  1. 25TP KSUST II
  2. 40TP Habicha
  3. 45TP Habicha
  4. 53TP Markowskiego
  5. 50TP Tyszkiewicza
  6. 60TP Lewandowskiego

Changes in vehicle parameters

  • Added the Object 279 Early tank (for testing by super testers).
  • Added IS-2M tank.
  • Added medium tank Chimera (for testing by supertesters).
  • Added Excalibur tank destroyer (for testing by super testers).

IX Object 430 Option II: displayed 4TDF engine power changed from 580 to 610 hp. pp., which corresponds to the actual one.

  • Run the installer, which will download and install the test version of the client 1.1 (4.83 GB for the SD version and an additional 1.74 GB for the HD version). When launched, the installer will automatically offer to install the test client in a separate folder on your computer; You can also specify the installation location yourself.
  • If you have the previous test version installed, then 748 MB will be downloaded.
  • Please note: installation in a folder containing files test clients previous versions may cause technical problems.
  • Run the installed test version.
  • Only those players who registered in World of Tanks before July 24, 23:59 (Moscow time) can take part in the test.
    • Because of large quantity tankers on the test server there is a restriction on user entry. All new players who want to take part in testing the update will be placed in a queue and will be able to join the server when it is free.
    • If the user changed the password after July 24, 23:59 (Moscow time), authorization on the test server will only be available using the password that was used before the specified time.
    • Payments are not processed on the test server.
    • This testing does not increase experience and credit earnings.
    • Achievements on the test server will not transfer to the main one.
    • During testing 1.1, the test servers undergo scheduled maintenance (25 minutes on each server, starting at 7:00 (Moscow time)).
    • Please note: the test server is subject to the same rules as the main game server. Consequently, there are penalties for violating these rules in accordance with the License Agreement.
    • The Help Center will not review requests related to the General Test.
    • Reminder: download World client of Tanks, as well as his test versions and updates are most reliable on the official game portal. By downloading a game from other sources, you expose your computer to the risk of malware infection. The development team is not responsible for links to the game client and updates (as well as their content) on third-party resources.

    World of Tanks. Second general test of update 1.0.1. The second stage of testing is almost entirely devoted to Italian tanks and the “Front Line”

    List of changes relative to the first test 1.0.1
    "Front line"

    Account progress in mode

    The mode provides 30 levels of player progression

    The player increases his level by participating in battles in the Frontline mode.
    At the end of each battle, the player receives Valor Points.
    The number of Valor Points received depends on the rank the player finished the battle in:
    Private: all players start the battle with this rank;
    Sergeant: +150 Valor Points;
    Lieutenant: +250 Valor Points;
    Captain: +600 Valor Points;
    Major: +900 Valor Points;
    General: +1200 Valor Points.
    Upon reaching each level of progress, the player receives a reward and a Supply Point.

    Valor system
    Having reached maximum level, the player can reset progress to the first level.
    In total, the player can reset progress three times.
    For each progress reset, the player receives a unique reward.
    Each time progress is reset, combat reserve levels are reset to zero.
    After each reset, the player can again receive a reward for each level of progress.

    Changes in vehicle parameters
    44

    Pantera (tier VIII):

    The dispersion of the Cannone da 90/53 gun in the P.44 Pantera prima variante turret has been changed from 0.36 to 0.35 m.
    The dispersion of the Cannone da 90/74 gun in the P.44 Pantera prima variante turret has been changed from 0.36 to 0.35 m.
    The dispersion of the Cannone da 90/53 gun in the P.44 Pantera seconda variante turret has been changed from 0.35 to 0.34 m.
    The dispersion of the Cannone da 90/74 gun in the P.44 Pantera seconda variante turret has been changed from 0.34 to 0.33 m.

    Prototipo Standard B (level IX):

    The spread of the Cannone da 90 Rh gun in the Prototipo Standard A (W 2) turret has been changed from 0.34 to 0.33 m.
    The spread of the Cannone da 105 Rh V1 gun in the Prototipo Standard A (W 2) turret has been changed from 0.36 to 0.35 m.
    The spread of the Cannone da 90 Rh gun in the Prototipo Standard B (R 1) turret has been changed from 0.33 to 0.32 m.
    The spread of the Cannone da 105 Rh V1 gun in the Prototipo Standard B (R 1) turret has been changed from 0.36 to 0.35 m.
    The dispersion of the Cannone da 105 Rh V1 gun when rotating the Prototipo Standard B (R 1) turret has been reduced by 12%.
    The dispersion of the Cannone da 105 Rh V1 gun when rotating the Prototipo Standard A (W 2) turret has been reduced by 12%.
    The aiming time of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret has been changed from 2.5 to 2.3 s.
    The aiming time of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret has been changed from 2.5 to 2.4 s.
    The reload time inside the drum for the Cannone da 105 Rh V1 gun for all turrets has been reduced from 3.25 to 3.0 s.

    Progetto M40 mod. 65 (X level):

    The spread has been changed from 0.34 to 0.33 m.
    Spread when turning the turret has been reduced by 14%.
    Aiming time changed from 2.3 to 2.1 s.
    Reload time inside the magazine has been reduced from 2.75 to 2.5 s.

    How to take part in testing
    DOWNLOAD THE SPECIAL INSTALLER
    Run the installer, which will download and install the test version of the client 1.0.1 (10 GB for the SD version and an additional 7 GB for the HD version). When you run the installer, it will automatically offer to install the test client in a separate folder on your computer; You can also specify the installation directory yourself.
    If you have the previous test version (1.0) installed, then when you launch the general test launcher it will be updated: 1.01 GB for the SD version and an additional 430 MB for the HD version.
    Please note: Installing in a folder containing legacy test client files may cause technical problems.
    Run the installed test version.
    Only those players who registered in World of Tanks before 23:59 (Moscow time) on April 7, 2018 can take part in the test.

    GENERAL INFORMATION
    Due to the large number of players on the test server, there is a restriction on user entry. All new players who want to take part in testing the update will be placed in a queue and will be able to log onto the server as it becomes available.
    If the user changed the password after 23:59 (Moscow time) on April 7, 2018, authorization on the test server will only be available using the password that was used before the specified time.

    Peculiarities
    Payments are not made to the test server.
    In this testing, earnings of experience and credits do not increase.
    Achievements on the test server will not transfer to the main server.
    We would also like to inform you that during testing of 1.0, scheduled technical work will be carried out on the test servers (25 minutes per server):

    First server - 05:00 (Moscow time)
    Second server - 05:30 (Moscow time)
    Third server - 06:00 (Moscow time)
    Pay attention! The test server is subject to the same rules as the main game server, and therefore penalties for violating these rules apply in accordance with the License Agreement.
    We remind you: the most reliable way to download the World of Tanks client, as well as its test versions and updates, is in a special section on the official game portal. By downloading a game from other sources, you expose your computer to the risk of malware infection. The development team is not responsible for links to the game client and updates (as well as their content) on third-party resources.via

    Update 9.20.1 is getting closer to its official release and we're starting to new series general tests. Participate in testing and evaluate the changes that developers have been working on recently. Here's what will be available on the public test server:

    • Rebalance of Tier X light tanks, as well as British and American vehicles.
    • Recycled personal combat missions with a new interface and mechanics that allow you to complete them faster.
    • Additional rewards for high performance in battle are new ways to obtain bonds.

    The changes can be found in detail in recent publications:

    How to get to the general test?

    Bonuses and medals

    From 9.20.1, when winning medals in the “Epic Achievements” and “Battle Hero” categories, the player will receive additional encouragement in the form of bonds. Please note: coupons will not be awarded for cumulative medals. The number of bonds is not final and may change.

    Improvements for pitched battles

    The following changes have been made to the “General Battle” battle type:

    1. The message about victory or defeat in battle has changed.
      Added a new type of battle victory or defeat message to make it easier for players to understand when and why a battle ended. The message has separate animations for winning, losing and drawing. Additional text shows why the fight ended. When a battle ends when a base is captured, the capture progress bar goes into a “locked” state shortly before a message appears to indicate that the outcome will not change.
      This innovation applies to all random and ranked battles, as well as to a general battle.
    2. Updated reward tooltips, which describe various conditions receiving. In standard, oncoming combat and assault, the conditions are the same, but in general battle requirements are higher.
    3. Improved combat interface (HUD) in general battles.
      The background transparency of player list panels has been reduced to make the information easier to read against a light background (sky, water, etc.).
      IN top panel Border markings have been added to improve perception.

    Improvements for Training Ground mode

    Changes:

    • Irrelevant options have been disabled in the context menus of vehicle upgrade windows, the research tree, and the vehicle carousel.
    • Balanced rewards (credits and experience) for victories and defeats during the passage training ground.
    • Rewards for completing the training ground are now displayed in the notification center.
    • Added a notification to players that they will not receive a reward when completing the training ground again.
    • The crew recruitment window has become more informative.

    Corrections:

    • Fixed a bug where some interface elements were displayed incorrectly in color blind mode.
    • Fixed errors that occurred when saving and restoring settings (vehicle panel and sights) when the player entered the training range and exited this mode.
    • Fixed the rendering of some game hints (unmasking when shooting, the need to return to the capture circle).
    • Fixed a rare bug where the “Skip Tutorial” button was not displayed correctly.
    • The results of battles in the mode have been removed from the notification center.
    • Fixed display of the EULA license window when restarting the game client.
    • Descriptions of vehicle characteristics in training ground loading screens are now correct.
    • Fixed a bug due to which the music tracks of the battle, Hangar and the final video of the training ground overlapped each other.
    • Added reward descriptions to the victory screen.
    • Fixed bugs in bot behavior.
    • Fixed errors in displaying map boundaries.

    New game models in HD quality

    Sound

    We switched to new version Wwise 2017.1.1, which will expand the possibilities for further audio improvements.

    Technique changes

    • Changed the name of the second turret from Centurion Action X* to Centurion 32-pdr.
    • Added OQF 32-pdr Gun Mk. II with 50 units of ammunition. to the Centurion 32-pdr tower. The flight speed of projectiles from the new top gun is 878/1098/878 m/s, the speed of shells from the old top gun is 1020/1275/1020 m/s. The basic performance characteristics of the guns are as follows:
      • elevation angle 18 degrees;
      • declination angle -10 degrees;
      • spread 0.34 m per 100 m;
      • recharge time 6.5 s;
      • mixing time 2.3 s.
      • damage 280 units;
      • penetration 220 mm.
      • damage 280 units;
      • penetration 252 mm.
      • damage 370 units;
      • penetration 47 mm.
    • The OQF 20-pdr Gun Type A Barrel with 60 units of ammunition has been removed. from the Centurion Action X* tower.
    • The OQF 20-pdr Gun Type B Barrel with 60 units of ammunition has been removed. from the Centurion Action X* tower.
    • The carrying capacity of the FV221A chassis has been changed from 63,000 to 64,000 kg.
    • The dispersion of the gun due to the movement of the FV221 chassis has been increased by 12%.
    • The dispersion of the gun due to the movement of the FV221A chassis has been increased by 14%.
    • The dispersion of the gun due to rotation of the FV221 chassis has been increased by 12%.
    • The dispersion of the gun due to rotation of the FV221A chassis has been increased by 14%.
    • Dispersion of the OQF 17-pdr Gun Mk. VII when rotating the Centurion 32-pdr turret is increased by 25%.
    • Turret traverse speed of Centurion Mk. II changed from 30 to 26 deg/s.
    • The traverse speed of the Centurion 32-pdr turret has been changed from 36 to 30 deg/s.
    • Elevation angle of the OQF 17-pdr Gun Mk. VII in the turret of a Centurion Mk. II changed from 15 to 18 degrees.
    • Declination angle of the OQF 17-pdr Gun Mk. VII in the turret of a Centurion Mk. II changed from -8 to -10 degrees.
    • Changed the name of the first turret from Centurion Action X** to Conqueror Mk. II.
    • Changed the name of the second turret from Conqueror Mk. II on the Conqueror Mk. II ABP.
    • Added OQF 32-pdr Gun Mk. II with 50 units of ammunition. into the Conqueror Mk. II. The basic performance characteristics of the guns are as follows:
      • elevation angle 15 degrees;
      • declination angle -7 degrees;
      • spread 0.33 m per 100 m;
      • reload time 5.9 s;
      • mixing time 2.1 s.
    • Added OQF 32-pdr Gun Mk. II with 50 units of ammunition. into the Conqueror Mk. II ABP. The basic performance characteristics of the guns are as follows:
      • elevation angle 15 degrees;
      • declination angle -7 degrees;
      • spread 0.33 m per 100 m;
      • reload time 5.9 s;
      • mixing time 2.1 s.
    • Added APCBC Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
      • damage 280 units;
      • penetration 220 mm;
      • speed 878 m/s.
    • Added APDS Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
      • damage 280 units;
      • penetration 252 mm;
      • speed 1098 m/s.
    • Added HE Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
      • damage 370 units;
      • penetration 47 mm;
      • speed 878 m/s.
    • The OQF 20-pdr Gun Type A Barrel with 65 units of ammunition has been removed. from the Centurion Action X* tower.
    • The OQF 20-pdr Gun Type B Barrel with 65 units of ammunition has been removed. from the Centurion Action X* tower.
    • The OQF 20-pdr Gun Type A Barrel with 65 units of ammunition has been removed. from the Conqueror Mk. II.
    • The OQF 20-pdr Gun Type B Barrel with 65 units of ammunition has been removed. from the Conqueror Mk. II.
    • Removed AP Mk. 1 for the OQF 20-pdr Gun Type A Barrel.
    • Removed APC Mk. 2 for the OQF 20-pdr Gun Type A Barrel.
    • Removed HE Mk. 3 for the OQF 20-pdr Gun Type A Barrel.
    • Removed AP Mk. 1 for the OQF 20-pdr Gun Type B Barrel.
    • Removed APC Mk. 2 for the OQF 20-pdr Gun Type B Barrel.
    • Removed HE Mk. 3 for the OQF 20-pdr Gun Type B Barrel.
    • Load capacity of the Conqueror Mk. I changed from 65,004 to 65,504 kg.
    • Reload time for the 120 mm Gun L1A1 gun for the Conqueror Mk turret. II ABP changed from 10.5 to 11.3 s.
    • Turret traverse speed of the Conqueror Mk. II changed from 36 to 30 deg/s.
    • Turret traverse speed of the Conqueror Mk. II ABP changed from 34 to 32 deg/s.
    • The armor of the turret and hull has been strengthened.
    • The tower's armor has been strengthened.
    • The tower's armor has been strengthened.
    • Added OQF 32-pdr AT Gun Mk. II with 30 units of ammunition. to the Avenger tower. The basic performance characteristics of the guns are as follows:
      • elevation angle 20 degrees;
      • declination angle -10 degrees;
      • horizontal guidance angles -60 and 60 degrees;
      • spread 0.35 m per 100 m;
      • reload time 7.8 s;
      • mixing time 2 s.
    • Added APCBC Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
      • damage 280 units;
      • penetration 220 mm;
      • speed 878 m/s.
    • Added APDS Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
      • damage 280 units;
      • penetration 252 mm;
      • speed 1098 m/s.
    • Added HE Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
      • damage 370 units;
      • penetration 47 mm;
      • speed 878 m/s.
    • Challenger turret traverse speed changed from 14 to 16 deg/s.
    • Avenger turret traverse speed changed from 16 to 18 deg/s.
    • The tower's armor has been strengthened.
    • The engine power of the Rolls-Royce Meteorite 202B has been changed from 510 to 650 hp. With.
    • The declination angle of the OQF 20-pdr AT Gun Type A Barrel gun has been changed from -5 to -9 degrees.
    • The declination angle of the OQF 20-pdr AT Gun Type B Barrel gun has been changed from -5 to -9 degrees.
    • The declination angle of the 105 mm AT Gun L7 gun has been changed from -5 to -10 degrees.
    • Added B.L. gun 5.5-in. AT Gun with 30 units of ammunition. to the FV4004 Conway tower. The basic performance characteristics of the guns are as follows:
      • elevation angle 10 degrees;
      • declination angle -10 degrees;
      • horizontal guidance angles -90 and 90 degrees;
      • spread 0.38 m per 100 m;
      • reload time 14.4 s;
      • mixing time 2.4 s.
    • Added AP Mk. 1 for gun B.L. 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
      • damage 600 units;
      • penetration 260 mm;
      • speed 850 m/s.
    • Added HE Mk. 1T for B.L. gun 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
      • damage 770 units;
      • penetration 70 mm;
      • speed 850 m/s.
    • Added HESH Mk. 1 for gun B.L. 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
      • damage 770 units;
      • penetration 200 mm;
      • speed 850 m/s.
    • FV4004 Conway turret traverse speed changed from 16 to 18 deg/s.
    • The declination angle of the 120 mm AT Gun L1A1 gun in the FV4004 Conway turret has been changed from -5 to -10 degrees.
    • Added Rolls-Royce Griffon engine. The basic performance characteristics of the engine are as follows:
      • power 950 l. With.;
      • 20% chance of fire.
    • Removed Rolls-Royce Meteor Mk engine. IVB.
    • The dispersion of the 183 mm L4 gun when rotating the FV4005 Stage II turret has been reduced by 12%.
    • FV4005 Stage II turret traverse speed changed from 12 to 16 deg/s.
    • The declination angle of the 183 mm L4 gun in the FV4005 Stage II turret has been changed from -5 to -10 degrees.
    • The horizontal guidance angles of the 183 mm L4 gun in the FV4005 Stage II turret have been changed from 45 to 90 degrees in both directions.
    • The ammunition capacity of the 183 mm L4 gun in the FV4005 Stage II turret has been changed from 12 to 20 shells.
    • The maximum forward speed has been changed from 35 to 50 km/h.
    • The maximum reverse speed has been changed from 12 to 15 km/h.
    • The tower's armor has been strengthened.

    Added machine for testing by supertesters:

    • Kanonenjagdpanzer 105.
    • The dispersion of the gun due to the movement of the Rheinmetall Panzerwagen chassis has been reduced by 22%.
    • The dispersion of the gun due to rotation of the chassis of the Rheinmetall Panzerwagen has been reduced by 22%.
    • The dispersion of the 105 mm Kanone gun when rotating the turret has been reduced by 17%.
    • The reload time of the 105 mm Kanone gun has been changed from 10 to 9 s.
    • The aiming time of the 105 mm Kanone gun has been changed from 1.9 to 1.6 s.
    • Damage dealt by projectile Exp. APDS of the 105 mm Kanone gun, changed from 360 to 320 units.
    • Damage dealt by projectile Exp. HE of the 105 mm Kanone gun, changed from 440 to 420 units.
    • Damage dealt by projectile Exp. HEAT of the 105 mm Kanone gun, changed from 360 to 320 units.
    • Ammunition increased from 30 to 35 shells.
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