Pirates of the Caribbean: At World's End Walkthrough. Pirates of the Caribbean Walkthrough Playstation Walkthrough Pirates of the Caribbean
Passage of game Pirates of the Caribbean. 1st part
Quest 1
So, let's start our long but damn interesting adventure. Nantil Hawk, the captain of the ship, wakes up in his cozy cabin and remembers that his ship almost crashed that night due to a storm rising at sea. The captain's subordinate enters the cabin and talks about his daily routine. I would advise beginners to listen to the entire morality of the subordinate. If you do not play in the first, you can skip the consultation.
Before leaving Oxbay, you must do the following:
* Buy new binoculars
* Sell enough goods to repair your ship.
* Go to the inn and hire a team of brave sailors.
* After all of the above, repair the ship.
I advise you to follow your subordinate and do whatever is required of you. After that, the subordinate will point you to one place called "Loan shark office", where you can borrow money for a loan.
If you buy a new saber, you will see a large castle near the shipyards, which is inhabited by terrible skeletons who are ready to kill anyone who breaks into the dungeon without asking. It's best for you not to fight them for now, and leveling up would be nice. After completing all the quests, stand under the sail of the ship, and you will see that a squadron of French ships is approaching Oxbay.
Passage of game Pirates of the Caribbean. 2nd part
Quest 2
First, you need to go to the port of Redmond and inform the manager bad news: French Invasion! On the way to the port you will meet a certain Rhys Bloom. Don't be surprised if he says he knows you and your ship. He will ask you to do a little favor for him. If you agree to help Reese, then you will have to go to the master of the harbor, which is located near the gates of the port of Redmond. The master will tell you about Reese and that he was thrown off the ship for fighting in a tavern. Promise the master to look after Reese and take him to his ship. The master will ask you for 500 gold. Don't be alarmed - if you hired people from the inn, then one crew member would cost you 2000 gold. The whole problem is that Reese is not well trained, so you will have to train him in fighting skills.
Go to Redmond and find an apartment ( big house) of the port manager. In the evening, security will not let you in, so it is better to come in the morning or in the afternoon. The captain you meet should know about the French invasion, so tell him about it right away. After listening to you, he will offer you to manage your own ship, and he will order you to go to the city of Oxbay and find out more information about French action. Naturally, in case of victory, the captain will not leave you without a reward. It is better to get into the city of Oxbay through the jungle, so as not to glow among the French troops. Beware of smugglers roaming this jungle. At the entrance to the city, you will be blocked by guards, with whom you will also have to deal like a man. After going into the city, look into the tavern and interrogate a couple of people. Approach the innkeeper and you will learn a little useful information. Then, talk to the French official and he will agree to fight you to free Oxbay. But this type is not as simple as it seems at first glance. Get him drunk with rum or beer and take him for a walk in the already familiar jungle. Threaten him, and he will tell you everything he knows, including about the ship "Braque", which holds tons of various weapons and ammunition. You can kill your prisoner or take him with you (I advise you to finish him off). The ship is due to enter Oxbay soon, but is currently in the port of Flarais de Flu. You have two options: either return to Redmond and report everything to the manager, or figure it out yourself. Personally, I decided to try my hand and went straight to “Flarais de Flu”. As soon as you arrive at the port, one of the sailors will ask you for one gold coin. Give it to him and find out all about the vessel "Braque". The sailor will also tell you about a certain captain who must accompany the ship to Oxbay. You can find the captain in the tavern of the city. Go to the tavern and find out the captain's room from the innkeeper. He will tell you to go up the stairs. You can either kill the captain or bribe him for 3000 gold. I understand that it is more profitable to kill him, but for 3000 gold you will not only get an excellent spy, but also learn a lot of useful information from him. The captain will give you a document to show to the master in the harbor. His house is located to the right of the port. Show him the document, and he will give the order to the others, so that the ship "Braque" sets off. I immediately ran to Redmond and broke the news to the others. The enemy ship was destroyed, and the victory was mine! After that, you should go to the port manager of Redmond and receive from him next task.
Passage of game Pirates of the Caribbean. 3rd part
Quest 3
Manager Silhart informs you that in the "Green" port, next to Oxbay, there is
a cave in which the soldiers who entered there mysteriously disappear. Your task is to find an informer in the "Green" port, so that he will tell you when to send troops to attack the French. After that, you must go to the tavern and talk to the secret agent.
After listening to Silhart's recommendations, head to the "Green" port. There you will be met by someone who will lead you to the informant. He, in turn, will tell you that the troops should be sent late at night, when the French least expect an attack. Then, go to the tavern.
In the evening, you better send to the rock near the "Green" of the port and break up the French detachment there. The informant at this time with his army will begin to comb the cave in which the soldiers disappear.
Go to Oxbay through the jungle and go to the inn. There you will be met by a secret agent, Tobias. He will tell you that he is waiting for a French officer who borrowed a large amount of money, squandered everything and now does not know how to repay the debt. After your conversation, a bunch of French soldiers will burst into the tavern. Tobias will help you defeat it and tell you to immediately go to Captain McKinley, who should hide you from the French divisions for a while. Tobias will hit the road somewhere, and a few more Frenchmen will attack you. Having dealt with the losers, go to Captain McKinley, and he will hide you for a while. Don't think you'll get off so lightly - McKinley won't hesitate to resort to using you as a secret box deliverer to an innkeeper in Redmond. What can you do - you have to agree.
Agent Tobias, who met you earlier, will inform you that the officer is already waiting in one of the taverns. You must go to the tavern separately from Tobias, otherwise the soldiers will suspect you. Entering the tavern, look for an officer who will sit at a table near the steps. He seems to be worried about something, but after a short conversation, the officer agrees to walk with you beyond the walls of the tavern, where Tobias will be waiting for you. Then, the three of you run to the port and talk to the soldier who agrees to let you through. The French will attack you at the dock, so be careful when fighting them. Get in the boat and get out before you are spotted. On the sea you will be “meeted” by a French ship that will fire at you from its cannons. I advise you to row quickly, otherwise you may be set on fire.
Arrival in Redmond will be marked for you by another victory - the port manager will be very happy about your return and will not leave you without a reward. He will offer you to participate in the defense of Oxbay, but first he will send you to a tavern so that you can have a great rest and gain strength for the next task. But that's a completely different story...
Passage of game Pirates of the Caribbean. 4th part
Quest 4
Have you forgotten that you must give the secret box to the innkeeper? At the entrance to the tavern you will be met by two pirates who have sniffed out about the secret box from somewhere and are now trying to get it. They give you an ultimatum - either you give them the box, or they will beat you painfully. Better not get involved in a fight, because you will not inflict a single scratch on their body - give them this box, otherwise you will play it yourself ...
Inside the tavern you will meet a cute girl Danielle and her right hand - Ralph. In the course of the conversation, it turns out that Danielle is your old friend, whom you have not seen for God knows how long. Suddenly, English soldiers will burst into the tavern and try to arrest you. Dreaming ... let him feel the touch of your saber - kill them. Charming Daniel will help you, but Ralph, to the greatest regret, will die ... die like a hero! Frustrated, Danielle runs away from the tavern, and you run after her, but no luck: there will be a few more soldiers waiting for you outside, who this time will not be difficult to arrest you.
Passage of game Pirates of the Caribbean. 5th part
Quest 5
The English soldiers will push you into the local prison, and all your weapons will be taken away from you. Talk to the watchman. He will agree to help you escape from this unfortunate place and return the weapons if you take him to your ship as an officer. There are no other options - agree! When you exit the prison, you will be detained by two soldiers who need to be quickly and efficiently calmed down once and for all. The manager will apologize to you, but the watchman will not let you go just like that ... well - less people on the ship, more oxygen. But if such a rare feeling as conscience wakes up in you, you can ask the manager to let the watchman go and still accept him as an officer on the ship. While you saw in prison, the British did their best to protect Oxbay, and, fortunately for you, you will not have to take part in the battle.
Passage of game Pirates of the Caribbean. 6th part
Quest 6
Port Manager Redmond this time will give you a very unusual task: Find and capture the traitor, Rehim, of England, who has defected to the French. According to rumors, it should be in a place called "Pirate Cache". Well, let's go to this very place and look for the traitor. When you reach the right place, you will see two people fighting with sabers. You can take one of them to your team, which will serve as another addition to your ranks of excellent fighters. Upon entering the cave, you will meet a man who will give you the following information: there is a girl in the tavern who is well acquainted with Rehim. Go to the tavern and talk to the girl. She will tell you that Rehim has gone to Isla Mulle. Go to this place and you will meet one of the smugglers who will inform you that Rehim has a house, but it is unlikely that the leader of the smugglers will let you go there. Let him go ... where will he go. It's better to get to Rehim at night, which we will do. The house will be guarded by two smugglers, who can easily be bypassed and enter the house. Who do we see? - Rehim himself. But then, as luck would have it, the guards will break into the house, and they will have to beat them very hard. While you were fighting the guards, Rehim slipped away somewhere. You will have to go to the manager, who will give you another task, but more on that later...
Passage of game Pirates of the Caribbean. 7th part
Quest 7
So, you are returning to Oxbay. As you can see, the French ships are no longer attacking you, because the British did everything without you. You will find out that in the box that was stolen from you, there were treasures and gems. And the pirates who took the box from you are none other than ghosts. And in order to get to the bottom of the truth, you will have to sneak into a place called “Flarais De Flu”. Approaching this place, you will see a ghost ship - "Black Pearl". Wait for the ship to sail and find the house where the man is sitting inside. The guy will tell you about a mysterious ship and cursed pirates. It's better not to kill him, isn't it? When you leave the house, a young man will come up and start talking to you. You will go to the tavern, relax, and he will tell you about how you can destroy the ghost ship. It turns out that for this you need to find the ancient treasure of the Incas, but we will stop there for now ...
Passage of game Pirates of the Caribbean. 8th part
Quest 8
The manager of Redmond is very angry with you for missing the Black Pearl and gives you the following task: you need to deliver a letter to the pirate lord. It looks like the manager still resorted to the help of pirates. From you it is only required to deliver the letter and nothing more.
Passage of game Pirates of the Caribbean. 9th part
Quest 9
The manager gives you an important task. Pirates stole a lot of good goods and treasures from his ship, and now they are hiding in the Donuwesan jungle. You will be required to find these treasures and take revenge on the pirates. In the jungle, you will have to fight the enemy ship and then go ashore to find treasure. Return the wealth to the manager.
Passage of game Pirates of the Caribbean. 10th part
Quest 10
The manager wants you to go to Greenford and deliver a captured pirate alive to him. Go to Greenford and enter the prison. The guards will tell you that the pirate escaped last night and no one can find him. What can you do? Get out of the house. A woman will run up to you and ask for your help. It turns out that three villains are trying to burn a poor elderly man alive. Free the old man and he will invite you to his house. At the house, you will meet again with Daniel and with a guy named Vincent, who, it turns out, knows where Rehim is hiding now. Go to the manager and tell him about this good news. The overjoyed manager agrees for you to capture Rehim.
Passage of game Pirates of the Caribbean. 11th part
Quest 11
Head back to the old man's house you just saved and talk to Danielle. The old man will tell you that Daniel is swimming somewhere near the Donuwesan jungle. Go to the jungle and meet Daniel as well. Be careful - you can be attacked by three thugs, whom you must calm down. Daniel and Rehim will run away somewhere, and you will have to get to Rehim's house in Daniel. Actually, you don't need Danielle so much as you need her new acquaintance - Vincent, who was mentioned earlier. Daniel will tell you that Vincent went to the bar. Vincent will say that the guy sitting on the porch of the tavern is Rehim himself. Rehim is very surprised at your meeting with him and invites you to his house. On the way, you will be joined by a loner. It's not that difficult, so you can do it without my help. Upon reaching the house, Daniel will suddenly attack you. Well - one more, or rather two, along with Rehim, the name will appear on your black list. Why are they interesting you so warmed? You wake up after a while and listen to Danielle and Reheem talking. From the conversation, you understand that Daniel is after the same thing you are after - the treasure of the black pearl.
Passage of game Pirates of the Caribbean. 12th part
Quest 12
Your next objective is the "Isla Musle" - this is where you can find Danielle the traitor. Enter the church and ask the priest for permission to enter the library. The petty priest will not let you into the library until you complete his task: his documents were stolen by pirates, who are now feasting near the Conceicao tavern. Get the documents from the pirates and return to the priest. If you want, you can blackmail the priest into buying back his papers for money. Personally, I got as much as 5000 gold for them. In the library, dig into the ancient writings of the Incas, and you will learn a lot of useful things. Then, you must sneak into the Oxbay Mine. The manager of the mine will tell you that this place is often visited by the same person. Then, go to the artist who can turn any person into a black man! Ask the artist for a special ointment that you can give to the mine manager. He, in turn, will tell you about the man who visits the mine all the time.
Go to the Isla Musle and meet Daniel. The thing is that, it turns out, the manager of Redmond used Daniel for his own selfish purposes, and Daniel, like a fool, followed his lead. You have to forgive Danielle. She comes up with a great plan: sneak into the manager's house and extort information from him about the Inca treasure. Get into the manager's house and threaten him. A cunning manager will discreetly call the guards, and you willy-nilly have to deal with them first. After that, you and Danielle will find the Inca idol and information about it.
Passage of game Pirates of the Caribbean. 13th part
Quest 13
While Daniel is sorting through the old manuscripts, you need to go back to Greenford. Go to the local prison and ask the watchman to give you an Inca idol that is in the prison. But the vile manager took care of this idol earlier and handed over to the watchman to kill everyone who would be interested in finding this figurine. You will have to fight the prison guards, after which you need to hurry to the port of Redmond. Along the way, you will see an English frigate that you need to capture. On board, you will have to fight a few more pirates, and then capture the idol. Then, swim to the lighthouse, where Daniel will be waiting for you. But instead of a girl, you will meet some old man who will tell you that he saw Daniel recently at this very place. It's bad ... I'll have to look. Get back on board and swim a few kilometers. After that, you will get into a very strong storm, and you will be thrown overboard.
Passage of game Pirates of the Caribbean. 14th part
Quest 14
Get up, get up! You can not lie on damp ground. It turns out that you miraculously washed ashore. Some man will stand near you, who will tell you that the ship sank, and you miraculously survived. Well, this is logical - if it were not for you, there would be no game. Unfortunately, all the money you saved is gone, and you, all wet, must look for a way out. All you know is that you are on Donuwesan Island. By all means, you need to find a way out of the city. The passage through the jungle is the most dangerous, but there is no other way. I advise you not to attack the skeletons, ghosts and frenzied monkeys, but only run away from them.
After you finally get to the city, go to the tavern. Before you continue your journey, you need to find a ship. The innkeeper will tell you that pirates live in the jungle nearby and need a man to join the team. Go to the jungle and talk to them. They will tell you to go to the tavern and ask permission from the chief pirate. The leader will allow you to join the team. Sail to Isla Musle to meet your crew. They will be very happy and go to feast, and Daniel will call you to his meeting room. She will tell you that the ship did not actually sink, and she still has a copy of the ancient Inca manuscript, so you have every chance to get the Inca idol back. It remains only to read the ancient manuscript, and the old man from the lighthouse will help you with this.
The rescued old man will agree to translate the text, but for this he wants to go on a journey with you. Danielle will give you a sign that she should talk to you in the tavern.
After talking with Daniel, a man from your team will burst into the tavern and inform you that the English fleet will attack you again. The enemy will have two battleships and one caravel - not bad, but you can overcome the English forces. After you defeat the English fleet, go to the old man and he will say that the translation is complete. Get ready for the big swim!
Passage of game Pirates of the Caribbean. 17th part
Quest 17
You will arrive at the mysterious island of the Incas. Landing on the island normally will be hindered by naval and ground forces, so until you defeat them, forget about future plans, except for one: you will need to capture the enemy ship "ManOwar". It is he who will come in handy in the fight against the Black Pearl.
Passage of game Pirates of the Caribbean. 18th part
Quest 18
After capturing an enemy ship, you can still land on the island. Your next task is to comb the jungle with Clement and Daniel in search of Hugo's castle. Get to the castle, but before entering it you will need to go through a huge labyrinth.
The labyrinth is the most difficult and confusing part of the game, so be careful when reading its walkthrough. Before you are three paths, three paths, three exits. Daniel will go left, Clement will go right, you just have to go forward. Climb the stairs and go into a large room where you will have to fight the skeleton. And again you stand like a knight at a crossroads - five paths and all are the same, or not all? ... Look carefully at the floor and peer at the markings near one of the exits - a skeleton in the sun. Follow these markings and you will never go astray. Soon, you will reach another room, on the floor of which a large square will be marked. Stand on the square and press F3 to place the idol. Will open secret door, and two skeletons will come out towards you. Kill them and go through the door. And at the exit, Daniel and Clement will already be waiting for you.
Main storyline.
You will start your game in the cabin. If you are playing for the first time, I advise you to take fencing training and learn about the distribution of skills. Then go to the beach. Your task now is to sell a cargo of cocoa and leather, hire a crew, fix the ship and buy a new spyglass. Since you don't have much money, I advise you not to buy a pipe, but to buy a good sword. For the first moments of the game, a scimitar or schiavona will do. I do not recommend buying such sabers as a rapier, a wide saber, a boarding saber. Extra waste of money. So. At the pier, you bought a sword, sold the cargo, fixed the ship, and hired a crew. Well, it's time to go to sea. Watch a heartbreaking cutscene that tells you about the French attack on Oxbay and tells you what to do. Our path lies on Redmond - the main English colony of the archipelago.
1. We immediately go to the governor Sailhard. Whichever dialogue option you choose, you still have to enter his service. His tasks are poorly paid, tedious and monotonous. But you have to put up with it. The developers did not present us with another way. The first task is to reconnoiter the situation in the captured Oxbee. We sail there and disembark in Greenford. From Greenford we go out into the jungle (namely, into the jungle. There is also a canyon location, but it is not needed yet). In the jungle you will come across robbers and demand money. So if you don't want to say goodbye to money or life, save before going to new location and if something goes wrong, just upload. So, straight ahead at the first fork. On the second one, too. Guards will be waiting for you at the entrance to Oxbay. Kill them. Come into town. In the tavern, talk to the bartender about how the inhabitants feel about the invaders. You will have a plan. Get the Frenchman drunk and find out all the necessary information. If authority is greater than 1, say that Silehard will pay for the drink. He will agree. If the authority is 1, then you have to fork out. If there is no money, then he will do everything for free at any value of authority. So, after the conversation, you will find yourself on the street and go into the jungle. Chat with a Frenchman. When you know all the information, let him go.
You can, of course, kill. The choice is yours. Make your way back through the jungle. At night, vile monkeys sometimes appear instead of bandits - skeletons and just skeletons. Also vile. I suggest you just run through. When you get to Greenford, go to the port and board the ship. Swim to Silehard.
2. The governor will thank you, give you 3000 piastres and give you a new task. Sink the ammo ship. Sailing on the Fala de Fleur. In the port, talk to the sailor from the barque Oiseau, the very ship that needs to be sunk. We go to the tavern. Talk to the innkeeper. Head upstairs. You can kill the man, you can just pay. If you still killed him, the innkeeper will come running. To get rid of the corpse, he asks for 1500 piastres. You can give, or you can silence him with threats. One way or another, you will have papers for escort. Talk to the harbormaster. His house is closest to the water. After talking with him on the street, the captain of the barque will run up to you. Come out to sea. The easiest way is to bring the barque to Redmond's fort, and when it has a couple of percent of hit points left, fire a control salvo. You can just board it at sea. True, if you have not captured any ships before and are sailing on a lousy lugger, this may become a problem for you. Well, then use the first option.
3. The governor will thank you, give you 5000 piasters and give you a new task. Escort the sloop to Greenford and meet with the agent at Oxbay. When you disembark at Greenford, a peasant will approach you and assign an archer in Gray Rock Bay. If you sailed during the day, then pass the time in the tavern. There will be a little mess with Frenchies in the bay. When you kill everyone, you will again find yourself in Greenford. Follow the already known path to Oxbay. On the second floor of the tavern, talk to the man in the French uniform. Kill the running soldiers. Stand on the stairs and kill one by one. Then run to the shipyard.
The owner of the shipyard will give you a chest. Then go back to the tavern and talk to the Frenchman. You will be on the street. Run left. See an old friend. After the conversation, run to the port. In a conversation with the guard, say that you are friends of the captain. Run to the boat. The path will be closed until your friends get on the boat. Quickly swim away from the fort and ships. If you're lucky, the wind will blow where you need to run away without any problems. On the corvette. When you find yourself on the map, you can attack someone. Or you can go back to Redmond.
4. Silehard will give you some tugriks and tell you that the next task is to storm Oxbay. He will tell you the date later. We go to the tavern. Two pirates will meet you near the entrance and ask you to give them a chest. Give it back. Otherwise, they will kill you. Pirates are immortal. We go to the tavern. There are two people at the counter. Talk to the woman. Her name is Danielle. After talking with her, soldiers will enter the tavern. Kill them. During the battle, Ralph, the boatswain Daniel, will be killed. Even if he doesn't get hurt, he'll fall down dead after a fight. From a heart attack, probably. Daniel will run away. And the soldiers will enter the tavern again. Nathaniel will give up. Here's a fool! You can easily kill them! Well, because of Nathaniel's stupidity, you are in jail. Talk to the jailer. If the authority is greater than 6, then he will help you escape. When you get a sword, kill the soldiers - guards. The governor will come in and apologize. If the authority is less than 6, which is more likely, you won't have to kill anyone and the governor will release you himself. Either way, you are free! The governor will say that Oxbay is released (When did they have time interestingly?) Without our participation. Great! The governor will explain the reason for the arrest and give a new task.
5. You need to find Raul Reims (remember that dude who met you on the first day of your stay on Redmond). He was on a very important mission and defected to the French. Our path lies to Quebradas Costillas, to the pirate lair! Upon arrival at the port, you can ask the sailors about Reims. They will answer that they saw him, but we'd better ask the local barmaid - Iness Diaz. From the port, go right to the gate. Or you can go left to the strange house. If you killed Malcolm Hatcher in training, then a surprise awaits you in the house. True, there is no sensible explanation of how to kill him. Can only be Hex. So, in the city a performance will be arranged for you, or rather a duel, and not quite for you: You can let one kill the other, or you can help the other. One way or another, an officer will join you. This duel is the beginning of a new quest, but see this in another article. Talk to Iness Diaz in the tavern. Here's an intractable woman! Well, we leave her bedbug and on the street a certain pirate for 1500 piastres will give out information about Raul. Pay money! If you consider these miserable one and a half pieces as money! Now our path lies in the Portuguese colony of Conceicao. This island is at the very "top" of the map. Your path lies in the tavern. Ask about Raul. He will not answer anything sensible. Now WARNING! When you go outside, a man from Camilo Machado will come up to you and lead you to the leader of the smugglers. BUT! You may have a stupor. That is, the game seems to work, but you can’t do anything! This can happen if you have completed the quest " french pirate in the tavern", which can be taken on Isla Muella in version 1.01. So I advise you not to go through side quests until this moment. So, talk to Camilo. He will say that Raul was really here, but had already left. He lived in his personal home, the passage to which we are forbidden. Well, good. If you want to have fun, kill EVERYONE in the city and go to his house. If you don't want to, wait for the night in the tavern. And climb into the house through the window to the right of the house. There is no window, but an inscription to enter and an open lock will appear there. Start searching at home. After you find the ship's log and letter, the guards will come in the door. Even if you killed them. They are, like, important quest characters and have resurrected themselves. We return to Redmond.
6. The governor is disappointed. Well, okay! Nevertheless, he will give the money and give a new task. Take the letter to the pirate leader on Quebradas Costillas. During the task you will not come across any trouble, so let's move on to the next one.
7. The governor turned out to be a collector and asks to deliver to him several Hindu, excuse me, Indian figurines. They were stolen by pirates from Duvezen. Interesting task, while it can be passed different ways. Way one: We sail to Duvezen and immediately sink or capture the barque (you can use the button to swim to. Now you have the figurines.
Path two: We make our way through the jungle to the bay, where a sailor will meet us and offer to attack and take them by surprise. You have statues.
Way three. Hemorrhoids: In the tavern of Duvezen, ask the innkeeper about the figurines. A pirate will approach you and, for a small fee, will lead you to a pirate camp in the jungle. Go to the leader of the pirates. He can sell figurines for 10,000 piastres. Big grandmas. Well, we'll pay! Return to Duvezen. Then to Redmond to Silehard.
8. When Sailhard sees the trinkets, he will immediately go to play. When he returns, he will give a new task. Bring a prisoner from Greenford. Sail on Oxbay, to the city of Greenford. The head of the prison will say that the criminal has escaped. Well, we don't care! The governor won't like it. When you get out of prison, a girl will come up to you and ask you to save an old man who is about to be burned. We agree. Talk to people nearby now. Either give them a drink and they'll leave or just kill them. The choice is yours again. The old man will invite you to his abode, to the lighthouse. But he is very busy and invites us to chat with his guests. Ba! Yes, this is Danielle herself with a new boyfriend! She is also looking for Reims. And ready to help. We return to Sylhard. He is upset, but you will please him that you know where to look for Reims. We continue the search.
9. Near the lighthouse you will meet Daniel. Your path lies on Duvezen. In the tavern, Vincent will say that Reims is sitting at the table on the left. Talk to him. He will invite you to his jungle house. On the way, you will find that the tail is behind you. Guess who's going to have to get rid of him. Right! To you. Once you've killed everyone, move on. Go straight at the first fork, turn left at the second. Come into the house. You will see that Vincent is killed, Reims is wounded, Daniel is alive. After the dialogue, you will gain control over Danielle for a while. For fun, you can remove the gun from the items used. She didn't even think to turn it on.
10. Now your path lies on Isla Muella. In church. Ask the padre to let you into the library. If the authority is 6 or more, he will let you in. If less, he will give the task. Talk to the dude who sits to the left of the door in the tavern. He will not give what is asked. Go out to sea and capture or sink his pinas. Give the papers to the priest. If sunk, he will be upset, but he will still let him into the library. Now our path lies on Oxbay, in the mines (do not confuse with a cave). The mines are located in the canyon location. If you enter from the Greenford side and your swordsmanship is less than 7, you will be enslaved. I have never been taken, so I will not write how to escape from there. If you do not want to be enslaved, land at the lighthouse and from there go to the canyon location. Talk to the head of the mines about the tablets. He will advise you to talk with Leborio Drago - a black man in the mines. You can threaten him, then he will say what you need. You can promise to release him. Ask your boss to release him. He will sell Leborio for 1,000 piastres. We buy. Leborio will talk about everything and join as an officer. We sail on Isla Muella.
11. In the tavern, ask the bartender about Reims and Danielle. Get outside. Kill several people. Daniel will come running to you. Follow her to the port and board the ship. Our path lies on Redmond. Talk to Daniel on the shore. After waiting for the night, make your way to Silehard's bedroom. Do not be afraid, you will immediately find yourself there and there is no need to run anywhere. Silehard will come to you. It turns out he even sleeps in his blue camisole. Poor fellow. Since his brains are not enough, he will call the guards. Kill two people and exit. Now our way to Oxbay, to Greenford. Before the governor talks about your betrayal, we need to steal the golden idol! Ask the warden about him. He will ask for a document. Kill him and two soldiers. Go to port. Save before heading out to sea. Now you need to sink or capture the frigate the idol is on. The problem is that the fort is now hostile to you. And you'll need a good ship to get the job done. I can say one thing for sure: you won’t capture a frigate on a pinnace. As much as you would like. Now you have an idol. Return to the lighthouse. Daniel is not there. Clement will tell you. Well then, go to sea. You will be caught in a storm. Wake up on the shore.
12. Find out from a local resident what brought you to Duvezen. Get out into the jungle. At the fork, go right. You will find yourself in a pirate fort. In the tavern, talk to the man named Anaklento Rui Sa Pinto. He sits on the right, closer to the bartender. Kill him. An officer from his team will approach you and say that, according to the laws of the brotherhood, his ship is now ours. Go to the bay. Your new ship- pinas. Well, let's go to Isla Muella. The old team will meet you at the port. Daniel will come down to you in the tavern. She doesn't have a ship now, and she wants to join us. But it is necessary to translate the tablets that speak of treasures. Only Clement Aurentis, the old man from the lighthouse, can translate them. We're on our way to Greenford.
13. Soldiers are waiting for us in the lighthouse. Kill them after the dialogue. Now go out to Danielle. Clement is in jail and you decide to take over Greenford. You can immediately go on the assault, or you can prepare first. If you decide to prepare, calmly sail away. Before assaulting Greenford, drop Danielle off at the lighthouse. Otherwise, the fort will be immortal. I recommend that before attacking the fort, properly pump the characteristics of the character and the ship. After taking Greenford, kill the crowd of soldiers on the pier. They are so weak that they can be killed alone, despite their numbers. Daniel will join you in the city. Your task is to free Clement. Now you find yourself in a tavern and the sailor says that an English squadron is approaching: a battleship and two frigates. With the support of the fort, kill them. After a dialogue with Daniel, your path lies on Kael Roa - an uninhabited island with an Inca temple and treasures.
14. Near Kael Roa a surprise awaits you - one of the best ships in the game - manowar - under the command of the governor of Sailhard himself, and several ships of the pirate squadron. I advise you to take Manowar. Sink the squadron. Land in the bay. In the depths of the island, go to the temple of the Incas. You will enter a labyrinth. It's hard to get through, but it's possible. Run, run until you see sun and skull drawings on the floor. You have to go where the sun points. In the end, you will find yourself in a square room. Insert the idol in the center of the room (for this you need to stand in the center and press F3). After the cutscene, run to the left. Clement and Daniel will join you. Run to the end of the room and enter the portal on the right. In the portal on the left is a trap in the form of Inca mummies. So several times. When you find yourself in the room with the statue, a dialogue with Daniel will follow. Save after the cutscene. Come out to sea. ABOUT! Another surprise. Activate the artifact in the ability section. Then finish off "him" with cannons. Whom you need to finish off, you will find out for yourself. Enjoy the final cutscene and watch the credits.
Side quests
1. Strange things are happening in the archipelago:
Where to get? Women standing at the entrance to the house of the governor of Duvezen.
Required: The living Warden of Greenford Jail. Completed quest "Help the Church".
Win: frigate Mephisto, sword Flurry.
Difficulty: medium
Talk to the women at the entrance to Governor Duvezen's house. Talk to the governor. If you agreed to help, go to the tavern and talk to the man who sits to the left of the door. He will say that the ship has sailed towards Greenford. He will also offer to ask the pirates, whose lair is just located on Duvezen. Go to the pirates' lair. It is in the jungle. When you see the stone statue, turn left (if you were coming from the city) or right (if coming from the bay). Enter the pirate leader's house and talk to him. Pirates are not to blame for anything, they themselves suffered from these people. We sail to Greenford. Ask the tavern keeper about the frigate. Talk to the person sitting next to the table. He will tell you to sail to Quebradas Costillas. In the tavern on Quebradas, talk to Inez Diaz. All. Luck is over! What to do now? Maybe we should visit our old friend, the priest of Redmond. Suddenly he has some information. We are sailing to Redmond (if you have not completed the "helping the church" quest before, you will need to complete it now!). Great! The Padre knows everything! He will ask you to take the letter to the priest on Isla Muelle. Well, let's go! As soon as you swim up to the island (no matter where you moored), you will find yourself in the bay, and people in red will come up to you. Don't give them a letter! Kill them. Get on the ship and moor in the port. Talk to the priest. He will give you a new task. Sail to Oxbay and meet a ship coming from the old world. Near Oxbay you will need to protect the barque from the brig and another barque. Basically, it's pretty simple. When you sink the last ship, a journal entry will appear. But! Before you are automatically transported to the Greenford Tavern, do not press F2! The game may freeze. After talking with the Spaniard, hit the road. Report to Priest Isla Muella that the task has been completed. He is happy and gives a new task. Take the letter to the priest on Redmond. On the way you will be attacked by people in black, sorry in red. Sail to Redmond. The priest will say that we are great and that the padre from Isla Muelle was stolen for a secret ceremony. Immediately you will find out who is to blame for everything, and who reported on our actions. Kill the traitor and deal with the men in red. The priest will introduce you to the very person you saved from Oxbay. He will join as a good officer. Now you need to scout the situation on Isla Muella. Talk to the tavern keeper about Satanists. Get out on the street. You will be hailed by the ape-like Giordano. After talking with him, go to Greenford. Talk to the tavern keeper about the teacher. He's in prison. We go to the head of the prison. Ask him to release the prisoner. If the authority is 1, you will either have to threaten, or go to Redmond to the priest for a paper for release. If authority is greater than 1 but less than 6, you will have to pay 5,000 to talk to the prisoner. If the authority is greater than 6, then you will be allowed to talk just like that. If you went to Redmond, then give the papers to the boss and let the teacher out. Then, arriving at Isla Muelle, he will tell you where their lair is. If you paid / threatened or just let you in, during the conversation he will blurt out, and then do hara-kiri. One way or another, our path lies on a small island near Isla Muelle, in the bay of oysters (or on the "coast" in some versions in different ways). Before you land, make sure you have a good ship, like a frigate. Get off. Go left to the cave location. Come in. Kill all the guards one by one. Come in Big hall with a star in the center of the room. Behind the throne is a room. Kill the leader of the Satanists. You will receive a good sword "Squall". Come out. Save before heading out to sea. Then how can you have problems. The frigate Mephisto with black sails will be waiting for you in the bay. Board him! If you capture it, you will get an excellent vessel with great speed and maneuverability. It’s not a problem to take a fort on such a handsome man! It remains to take the children to Duvezen to their parents, will receive an award from the governor and from the priest on Redmond. Quest completed!
2. Help the Church
Where to get? At the priest's on Redmond.
Prerequisite: "Defender of the Downtrodden" reputation
Winning: the possibility of continuing the quest about Satanists.
Difficulty: zero
The priest at Greenford has sinned. We need to find out if this is true or not. In the Greenford Tavern, talk to the tavern keeper about the priest. He will say that he is innocent. The priest himself will say the same. But his assistant is ready to provide proof - love letters. Talk to the tavern keeper again. He will say that they could be forged by a Dane who lives in the same house, only on the other side. Talk to him. Again, it all depends on authority. Either he will not say anything, or he will ask for money, or he will say everything for free. If he didn't say anything, go back to the tavern. The waitress confessed everything. We return to Redmond for a reward. Quest completed!
3. Artois Voisier/Nigel Blythe
Where to get? On your first visit to Quebradas Costillas
Required: an empty seat for an officer
Win: 50,000 and a four shot pistol.
Difficulty: medium
On your first visit to Quebradas Costillas, you will see the duel between Artois and Nigel. A conversation with Nigel will follow. You can let him kill Artois, or you can kill Nigel and save Artois. The choice is yours. Option one, normal: You save Artois. Drive to Conceicao. He will be lost. Talk to the innkeeper in the tavern about Artois. Rise upward. After the dialogue, the guards will come running into the room. You can kill them or you can surrender. If killed, run into the jungle. If you surrender, you will find yourself in the governor's residence and after a little investigation you will be free. Run to the jungle. You will see several people and a lifeless Artois. Talk to them. Then kill. Talk to Artois. You can put pressure on him and find out why all this is, or you can say that this is his personal secret. If you haven't pressed it, sail to any port. At the pier of Artois they will shoot. To do this, he must be on the passenger list. Take him to the tavern to the doctor. Pay money and stay with him. After recovery, he will tell his secret. There are treasures behind the waterfall in Duwezen. We sail to Duvezen. To the left of the waterfall there is a passage to the cave. From the cave there is a passage to the beach. Everywhere full - full of skeletons. So stock up on cocktails and potions if you don't have them. Just in case. When you approach the ship, you will have 50,000 gold added. Take the pistol in the chest. There will be more skeletons on the way back. If you didn't pressure Artois in the jungle and he didn't die, you'll have to take a couple of thousand to the priest on Redmond. Quest completed!
Option two, impassable: You allow Nigel to kill Artois. On Oxbay, Nigel will disappear. You will find him in the tavern. He agreed on a deal - you need to take the goods for the merchant. You can refuse, or you can agree. On Conceicao, Nigel will disappear again. In versions 1.01 and 1.00 you will never find it again. This seems to have been fixed in version 1.02. You will find him in the tavern. He bet 10,000 that you will sink the Dirty Gari ship in Conceicao waters within a month. Sink his ship and get 2,000 as a reward from the governor. If you give Nigel a ship, then on Duvezen he will attack the smugglers. If he wins, the smuggler will blame you for everything. Help Nigel deal with this case. You can't help. If Nigel has a ship of the 3rd class and above, then he will again disappear on Isla Muella. In the tavern you will learn how to find the person with whom Blythe spoke. Talk to him. Now our path lies on Quebradas Costillas. In the tavern, talk to Florence Klaus. In the store you can buy this guy. Talk to Klaus in the tavern. He will tell you about the treasure and join you. Quest completed! Or not?
4 Saving Toff's Daughter
Where to get? In the tavern of Duvezen.
Required: reputation not lower than "honest captain"
Winning: Nicholas Sharpe's "Cobra" saber
Difficulty: zero
Talk to the person sitting on the right. Do not send him, but ask why he is upset. His daughter was kidnapped. Agree to help. You can immediately go to the port (you will be prompted to automatically go to the kidnapper's ship) and after killing everyone, pick up Toff's daughter. You can first go to the governor and ask him for support. Go to port. After the conversation, you will only have to kill the captain. Anyway, take the reward from the governor and the sword and Toff. Quest completed!
5. Delivery of a locked chest.
Where to get? During the main storyline
Necessary: -
Difficulty: zero
The chest will be given to you by the owner of the shipyard on Oxbay, after he hides you from the French. On Redmond, near the tavern, you will be met damn pirates and they will ask you to give the chest. Give it to them or they'll kill you! They are immortal. Return to Owen McDory - the owner of the shipyard on Oxbae. He will send you to Falais de Fleur to a merchant. His house is located in the next location after the port, on the left. After a conversation in the port, Gordon Carpenter will call you (somewhere I have already heard this name, have you?) And over a mug of beer (or rum?) He will tell you about an artifact with which you can destroy the Black Pearl. Quest completed!
6. Find the missing son of the Spanish admiral.
Where to get? At the Governor's Residence, on Isla Muella
Requires: reputation not lower than "ordinary sailor"
Win: 10,000 and a good officer
Difficulty: zero
Speak with the Admiral at the Governor's Residence, Isla Muelle. We go to the tavern on Redmond. Ask the bartender about Lucas. Get out into the jungle. Go left. In the next location you will see a woman with security. What you need! Talk to baba. You can choose any dialogue option. We return to Isla Muelle. The admiral will give 3,000 and a new task. Lucas was kidnapped on his way home. Now they are asking for a ransom. We agree. We go to the tavern on the Fala de Fleur. Show the kidnappers: the sign. Get outside. Follow the house opposite. Give the ransom. After talking with Lucas, return to Isla Muelle. Go to the residence. The admiral will thank you, and Lucas will join as a good officer. Quest completed!
7. Sink an English corvette.
Where to get? At the Governor's Falais de Fleur
Necessary: -
Win: 5,000
Difficulty: medium
The governor will ask you to sink a pirate corvette. We go out to sea and drown. You can also capture. We're back for the reward. Quest completed!
8. Heavy everyday life of a hired killer
Where to get? At the Conceicao tavern
Required: hero level 5
Win: approximately 25 - 30,000 piastres, terrible reputation (this can be avoided by raising reputation with local priests for money after each kill)
Difficulty: medium
In the tavern, a man will approach you and ask you to kill someone. Some people live in the house to the right of the shipyard, if you look at the shipyard. And this one is immortal for the time being. Ladies and Gentlemen! Santos. Matheus Santos. He will offer to work for him, for much more money. Agree to Santos' offer. Swim to Leviathan Rock on Conceicao Island. On the beach, kill Ambrose. Come back for your reward. The next target lives in Greenford. Kill him and the bodyguard. Personally, I just shot them. Both. We're back for the reward. The next target is Pepin Bertillon. Lives on Quebradas Costillas. In the port, shoot Pepin and his two bodyguards. Come back for your reward. The next target is Amerigo Vieira. The best swordsman. Swim to Conceicao, to the house to the right of the governor's residence. You don't have to kill him if the authority is 6, you can hire him as an officer, but in order to continue the quest, you must kill him. After Amerigo falls a heroic death, return to Santos. Sail to Conceição and ask the tavern keeper about Mr. Leone (this name also seems familiar to me, do you?). He is waiting for us at the church. Agree to Mr. Leone's offer and help kill Santos. He will be waiting in a room at the Isla Muelle tavern. Kill Santos. Get down. Mr. Leone (What's up? Salvatore?) will give you a reward. Quest completed!
9. Gold mines.
Where to get? Tavern Isla Muelle. Version 1.01 and up.
Required: the hero is at least level five.
Win: a lot of money.
Difficulty: below average
After you have taken the quest, swim to Oxbay. You will automatically be in right place. Kill the soldiers. Ha Ha! The gold has already been taken away! In pursuit! Through Greenford we go out into the jungle. Run, run, until we see the soldiers! Get out of everyone. Run to the bay nearby. Go back one location and go right at the fork. Get ready for a fight. After all the English are dead, share the gold. Either kill him and take everything for yourself, or share according to the laws of brotherhood. In the first case, a hostile brig will be waiting for you in the bay, in the second case, this brig will join your squadron. The choice is yours. Quest completed!
10. A girl won at cards.
Where to get? In any tavern
Required: 40 dice wins
Win: in best case- several thousand gold, at worst - a negro girl in the hold!
Difficulty: zero
When you win the girl in dice (I don't know why the questbook says cards) tell her that you will help her. She is looking for a lover. Beloved is in the tavern Falais de Fleur. It turns out that Virginia - the black girl we won - he doesn't need anymore! Well, okay. Come out. On the street, the girl will ask you to take her to the governor. Here's a fool! She can't get there on her own! Tell the governor she's the guest of honor. He will give you money. Quest completed!
11. Loser Bloom.
Where to get? In the port of Redmond.
Required: 500 gold per officer
Winning: a disgusting, good-for-nothing officer. Cannon fodder!
Difficulty: below zero.
Speak with Rhys Bloom at Redmond Harbor. Agree to help. Go to the harbormaster's house to the right of the entrance to the city. Ask to take Bloom to you. Pay Bloom 500 gold. Now you have your own cannon fodder! Quest completed!
12. Help the priest on the Fala de Fleur
Where to get? In the church on the Falais de Fleur
Requires: 1,000 gold and a good reputation
Winning: Reputation Boost
Difficulty: zero
The priest will ask you to persuade the woman to return to the church. Where she lives, the priest will say. Go to her. Listen to her story and give her 1000 gold. Return to the padre. Quest completed!
13. Thierry Bosquet
Where to get? Falet de Fleur tavern
Required: 500 gold
Win: -
Difficulty: below average
There is a negro sitting in the tavern of Falais de Fleur. He allegedly owed the bartender 500 gold. If you pay the bartender, he will say that he cheated us and that he did not owe anything. And the bartender, the goat, although he warned, he did not refuse extra money. Now if you go out into the jungle, he and his friend will attack you. Kill them. Now, if you want to go into the jungle, this black man will attack you all the time, only without a friend. Quest completed!
Have a good game!
A game " LEGO: Pirates of the Caribbean” is dedicated to the first four films of the eponymous series: “The Curse black pearl”, “Dead Man’s Chest”, “At World’s End” and “On Stranger Tides”. You will see familiar characters and locations in an unusual design: they are all made of designer parts.
The figurines of the characters are quite plastic, they are able to express emotions with the help of facial expressions, movements and short monophonic sounds. There are no real dialogues in the game. If you don't want to get confused about what's happening on the screen, watch all 4 movies before playing.
The Adventures of Jack Sparrow and Company
Part of Pirates of the Caribbean are 20 locations from the popular series, as well as 70 unique characters. The main protagonist is Captain Jack Sparrow in his usual way: with dreadlocks, mustaches, a stylish beard and a brown camisole. At first you will control it, but as you progress you will have to switch to other heroes.
Each of them has certain abilities necessary to complete tasks. Thus, every member of your team is very important.
The game consists of 4 episodes. Each of them is dedicated to the events of one of the films. The first location you will visit is called Port Royal. You yourself determine the order of passage of the episodes: after the first, you can move on to any other. In Port Royal, you can also purchase a character, power-ups, or watch a scene from a movie.
The storyline of LEGO: Pirates of the Caribbean does not deviate from the epic movie. There are no scenes of violence in it. For example, if you hit an opponent with a blade, you will not see blood streams. Instead, the opponent's body will shatter into several separate pieces.
Teamwork is very important in the game. Even in single player mode, you have to switch from one character to another. If you want, you can go through the campaign with a friend in co-op mode. Together it is much easier to solve puzzles, look for treasures and fight enemies.