How to combine rune stones in The Witcher 3. Enchantment: starting capital

Along with the Hearts of Stone expansion, Rune Masters were added to the game. In order to pump it up to maximum level, you will need to complete the special quest “Sentenced to Drakenborg”. The task is not easy, the spiders maneuver quickly and are difficult to hit, even at the “easy” difficulty level. The Yrden sign comes in handy here, as it slows down enemies. You will also need about 30,000 coins for the Rune Master to be able to create all the glyphs.

You can enchant two items: clothes and armor. Moreover, any of them must have three slots. If you wish, you can add cells, but the price for them varies depending on the number of cells already added and the quality of the armor. In order to add one cell you will have to fork out 1000 coins, for two cells 2000, and for three cells already 3000. As a result, you need to spend 6000 crowns. It is worth considering that if you improve your armor into which runes are inserted, they will disappear.

You can find a rune master near Velen.

The Witcher 3 sword enchantment

Filling. Allows you to apply a sign for one cell of the adrenaline scale, and during the next attack the sword is filled with the power of the sign.
To create it you need to collect the rune stones Triglav, Madder and Dazhdbog. In my opinion, one of the most useful improvements in the game.

Inspiration. If the health level is at maximum, the health increase effect is replaced by an increase in damage up to 50% on the next attack.
It is worth noting that during a fight you need to use an elixir, for example, swallow, which will replenish your health. When the health level is at maximum and the swallow is still active, the inspiration rune will begin to operate.

Renewal. Each unblocked hit increases the duration of elixirs by 0.5 seconds.
Not everyone wants to be a whipping carcass so that the elixirs act half a second more.

Dissection. Increases the area of ​​effect of the vortex by 1.1 meters and the rip by 1.9 meters.
A magnificent rune that will allow you to destroy enemies without getting close to them, while increasing the range of the gap by almost two meters.

Update. After each kill, 25% of your stamina is restored.
This rune will be very helpful if you are fighting a lot of enemies, but if you are fighting one or a boss, it will be absolutely useless.

Triumph. A fatal blow with a sword adds 0.1 to 0.25 adrenaline points.
Similar to the previous option, it is only useful in mass battles, but not in single battles.

Consolidation. All effects from using the sharpener and the armorer's workbench are preserved forever.
The sharpener and workbench provide almost imperceptible performance improvements.

Dumplings. Any food restores 100% more health, but everything tastes like pies.
Our witcher has a lot of ways to replenish his health without using such precious slots.

Calm. Having reached the maximum, adrenaline points begin to drop to 0. During this time, health and energy are restored faster, and the level of intoxication decreases faster.
An unnecessary thing, especially for alchemists, who, on the contrary, increase the damage from intoxication, but here they will reduce it.

Three runes deserve the most attention: infuse, inspire and cut. It is from these three options that you should choose.

The Witcher 3 armor enchantment

You cannot insert runes into pants, boots or gloves. By default, they have fewer slots, and we cannot add new ones.

Retribution. Gives a 30% chance to return part of the damage to the attacker.
In my opinion, an unnecessary thing, again, taking damage to reflect 30 percent is not very good.

Ease. All armor elements correspond to light armor.
If you put the "Lightness" rune, then all your things will be considered light. With this option, the school’s technology begins to work.

Possession. When an enemy under Axii's sign dies, the effect moves to the next target. The duration of the effect increases by 2 seconds for each successful hit on the target.
Again, it will only work when you are fighting multiple enemies. In a single battle, the rune will not be needed.

Explosion. Enemies set on fire by Igni explode and set nearby enemies on fire.
Igni does not always kill enemies the first time, so it is only effective when you are sure that the enemy will die after using it.

Fetters. When an enemy falls into Yrden's magic trap, the Yrden glyph appears in the place where he stands.
When hitting an enemy, the slow will be activated.

Charm. The effect of Axia's spell on an enemy is extended by 2 seconds each time the enemy lands a successful hit.
Effective if you are a beginner or playing on high level difficulties and enemies often damage you.

Ring. Igni's basic attack hits all nearby enemies, but the sign no longer sets other enemies on fire.
Ignium does not do enough damage to fight with it, and when the enemy is on fire, he stands still. I advise you to skip this rune.

Balance. All armor elements correspond to medium armor.
Similar to lightness, the school’s techniques begin to work: wolf, griffin, snake, cat, manticore and bear.

Shield. When combat begins, there is a 100% chance of automatically using Quen's shield without draining stamina.
A very useful rune that automatically activates the shield before the start of the battle.

Exhaustion. Hitting enemies with the Aard sign reduces their stamina by 50%.
Useful for those who play mages. In other cases, it is better to make a different choice.

Heaviness. All armor elements correspond to heavy armor.
Just like lightness and balance, it opens witcher schools.

Burning. Enemies set on fire by Igni have a 25% chance of setting fire to other enemies within a 2m radius.
Only useful if you use the Igni sign frequently.

Reflection. The armor reflects all arrows.
If you really need it, then it’s better to upgrade a special skill. And there aren't that many shooters.

Usurpation. If an enemy under the influence of Axia dies, the effect passes to the next target.
Effective if there are many opponents. It won't help in a single battle.

In my opinion, the most useful runes for armor are: shield, lightness, balance and heaviness.

Today we will look at the concepts of sunstone, runestone and power stone. All of these are not interrelated items in the game, but they are necessary. Let's start with the sun stone.

The Witcher 3 Sunstone is an elven artifact that you must find during the quest “Preparing for Battle.” To do this, go to the Mouser from Caer Muir. Arriving at him, you will become an involuntary witness conflict situation, in which Mousefur will make it clear about the location of the sun stone in The Witcher 3. Or rather, information about those people who 100% know where it is: the singer Eyvind and the pearl seekers. Just don’t tell Eyvind anything about scientific works, it’s better about an adventure novel, which he is key to and will tell you about.
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You can talk to the pearl divers. They are in a cave nearby and will give you coordinates.

Then Philippa becomes your companion. You meet her at the elven ruins and follow into the cave to the hall of mirrors. This is where you need to be more careful and use each mirror once, which changes the direction of the beam and points to the sun stone in The Witcher 3. You can watch the search for the sun stone in the video collection:

In The Witcher 3, runestones are stones that cause all sorts of effects by fusing them into weapons. Instructed rune stones into steel and silver swords V free cells and they are divided into large and small. Rune stones are an irreplaceable thing, and they should not be stored until best case. As the scenario progresses, you will come across increasingly stronger and more powerful rune stones. And you can buy them freely from the blacksmith in the village of Arinbjorn. From the drawings that are sold from alchemy representatives, you can make all types of stone runes allowed in the game.

Playing The Witcher 3: Wild Hunt, you will definitely encounter special places of invigoration. They look like historical stone blocks with special magical marks. The Witcher 3 power stones work as follows: you touch them, and the power of your skills increases for thirty minutes. In total, the developers have implemented twenty-one places of power in the game, which not only increases the duration of skills, but also gives your main character Geralt an additional bonus skill point to improve signs. Unfortunately, this point is obtained only once, but it’s worth visiting all such places as quickly as possible, because it won’t hurt you to have a physical and magical advantage over your opponents during your further passage through the storyline.

Especially for you, we have prepared a description of all 21 places of power.
1. Cemetery White Garden. Here your hero will be attacked by a ghost who looks menacing in appearance, but in fact you can easily defeat him. He will lure you into a crypt, which will contain a power stone and plenty of all sorts of goodies.
2. Broken bridge. There is a place of power below the bridge, which can be found if you move south from the White Garden. The security here is not very strong and low level.
3. North of the White Garden Cemetery. You just have to be careful - there is an abode of ghouls nearby.
4. In the forest near the Abandoned Village. You need to go east from the village, engaging in battles with lvl 6 bears along the way.
5. Near the sawmill. You can reach it by following the forest to the northwest side of the abandoned village. Guarded by a lvl 7 ghost who must be defeated before you touch the power stone.
6. At the top of the mountain near the village of Steigery. The mountain is located northwest of the village.
7. Crooked-eared swamps. The place of power is located near the shelter. You will reach it if you go southeast.
8. Beach near Lonely Cliff. The beach is located north of the village of Vereskovka, but to get to it, you need to swim under water teeming with all sorts of creatures.
9. Swamps near the New burial ground location. The place of power is located at the very edge of the swamp area.
10. Hill near Novigrad. Follow south from the Wegelbud estate to the top of the hill, on which another place of power is located.
11. Caves on a mission to find the wife of the Bloody Baron. After you and Keira Metz go searching in the caves, she will want you to help her find a magic lantern and will open a secret passage, in which there will be a place of power guarded by a golem.
12. Caves in No Man's Land away from Bald Mountain. As you move towards the cave, beware evil monsters. You will find the place of power inside the cave straight and to the right.
13. On the mountain west of the village of Svorlag. You will have to reach the Witcher 3 stones of power point by overcoming obstacles made of garbage along the way and opening secret doors.
14. Cave near Gedinit. Go north of the village of Redgill to the cave in which the Cyclops lives.
15. Abandoned village of Fornahala. Having reached the village, go a little south and go straight to the place of power.
16. Monument to Freya on the island of Faro. It will be very difficult to get to the monument. The forest through which the path to the place of power passes is teeming with dangerous white wolves.
17.Top of the hill near the village of Urialla. You need to climb the rocks to the ruined fortress to the fog itself. Up there, at the very extreme point, there will be another place of power.
18.Ancient crypt. To get an additional skill point, you need to complete the “Sun Stone” task. It opens access to an ancient crypt. Once you enter it, go straight and then turn right until you find 3 power stones in the Witcher.
19. Druid camp. In the forest near the camp there is another place of power.
20.Island below the Druid Camp. On the shore of the island you will find a magic stele.
21. Wine cellar. While completing the quest of the “Queen's Gambit” storyline, you will come across a wine cellar with a trap. To pass it, you need to break three barrels near the wall with the Aard sign and walk along the corridor, right until it stops at the power stone.

Rune stones in the game The Witcher 3 serve as weapon upgrades. They do not affect basic characteristics, such as damage, but can add a certain bonus to you, the strength of which will depend on the size of the stone.

Where to find rune stones:

You can find rune stones, which are used to improve swords, completely by chance while wandering around the world of the game. Some of them can be found in places marked “Hidden Treasures” when searching a chest, others will be found in completely ordinary-looking barrels or boxes. You can also get a number of different rune stones for completing quests, even for completing story tasks.

It will also be very useful for you to know that rune stones can be bought from various blacksmiths-gunsmiths, which are located in large and small cities. The price for them is not that high, but for a novice player it will be almost a fortune. Therefore, you should not immediately try to fill your sword with rune stones, since soon you will still have to change your weapon to something more serious.

How to use rune stones:

In order to use the runestone you like, you first need to insert it into the sword. But if this one must have a slot for a rune, it usually makes sense to insert rune stones into relic weapons, or into weapons of some witcher school.

To insert a rune stone into a sword, you do not need to go to a blacksmith; you can do it yourself. First, equip a sword with an empty slot in a weapon slot; you can do this from your inventory. Then you need to double-click on the rune stone, and then on the sword itself, also twice with the left mouse button. The rune stone will appear in your sword and in battle with a certain chance it will produce a certain effect, depending on the type of stone.

How to create a rune stone:

If you don’t want to spend money on buying rune stones, but still want to have one, you have the opportunity to make a stone yourself.

To create a runestone, you will need a blueprint, which you can purchase from a blacksmith-gunsmith; the higher his skill level, the better recipes you can purchase from him. In order to make a small (initial) runestone of a certain type, you will need two ingredients, one of them is permanent - “Small Runestone”, you can purchase it from a blacksmith named Hattori in Novigrad, you can also buy a drawing from him for creating this stone (Drawing of a small rune stone). To create you will need: black pearl dust and smoky crystal. But first you will need to complete his task. The second component is different for each stone, mainly it is some kind of dust, almost all types of which can be bought from alchemists.

And so, having received all the ingredients, simply contact the blacksmith, and in the “Craft” tab (hereinafter referred to as “Improvements”), select the stone you need, and then click the make button. Please note that you will have to pay for the work.

How to improve a rune stone:

In order to improve a rune stone, that is, to make better ones from small ones, you should also contact a blacksmith. In his “Craft” tab (then “Improvements”) you need to select the stone that you want to create and click the “Craft item” button. To upgrade a runestone, you will need two small ones. That is, from two weak ones, you will make a stronger stone.

Where to buy drawings of rune stones:

You can buy drawings of rune stones from any gunsmith. The higher his skill level, the better the drawing he will sell you.

The best rune stones:

The best among rune stones are those that have the word “Big” at the beginning of their name, which means that it is of the maximum level. Each of the stones has its own peculiarity, so it makes no sense to decide which one is the best. Since each feature is important for the execution of certain battle tactics. You will have to decide for yourself which stone to choose based on your fighting style. You can buy large rune stones, as well as their drawings, from all the blacksmiths you meet on the Skellige Islands.

How to remove rune stones from a sword::

Sometimes there are moments when you have found more good sword than one that already has rune stones inserted into it. In order to get them out of the sword, you need to go to the blacksmith and disassemble the old sword in which your runes are located. If you want to free up the cells in the sword in order to replace the runes that are already in it, then you will have to select the “Remove improvements” tab from the blacksmith, and all the cells in the weapon will be freed, but the stones that were in it will be lost forever.

List of rune stones, as well as their id:

Small/Regular/Large Veles runestone - Sign power + 2/3/5 percent. This runestone will be useful for those who use a large number of witcher signs in battles.

Small/Regular/Large Dazhdbog runestone - Chance to cause combustion + 2/3/5 percent. This runestone will be useful against monsters vulnerable to fire.

Small/Regular/Large runestone Chernobog - Attack power + 2/3/5 percent. This rune stone will be useful for those who are accustomed to relying only on physical strength and the power of their weapons.

Small/Normal/Large Triglav Runestone - Chance to cause stun + 2/3/5 percent. This runestone will be useful in protracted battles with serious opponents, as you can deal a large amount of damage while your enemy is immobilized.

Small/Regular/Large Stribog runestone - Chance to knock off balance + 2/3/5 percent. This runestone will be useful in protracted battles with serious opponents, as you can deal a large amount of damage while your enemy is immobilized.

Small/Regular/Large Perun runestone - Adrenaline gain + 2/3/5 percent. This runestone will be useful in protracted battles with a large number of opponents, since adrenaline increases your attack due to the “Battle Trance” skill.

Small/Regular/Large Zorya Runestone - Chance to cause freeze + 2/3/5 percent. This runestone will be useful against enemies vulnerable to this effect.

Small/Normal/Large Madder Runestone - Chance of causing poisoning + 2/3/5 percent. This runestone will be useful against enemies vulnerable to this effect, gradually causing poison damage.

Small/Normal/Large Devan Runestone - Chance to cause Bleeding + 2/3/5 percent. This runestone will be useful against enemies vulnerable to this effect, gradually dealing damage caused by injury.

Weapons, armor and items in The Witcher 3 are created according to drawings. They are considered the best. Each drawing lists necessary components and ingredients. It can be various ingots, ore, gems, plates, skins and other craft materials. Full list available drawings is located on the “Craft” tab ([O] key). To make an item, just select a drawing, check the availability of the necessary components in your inventory and press the [E] key. The process of creating things is very similar to the process. The main sources of obtaining components and ingredients in The Witcher 3 are, firstly, monsters, secondly, unnecessary things that can be disassembled into their component parts with the help of artisans, thirdly, merchants, gunsmiths and armorsmiths. A thorough inspection of the chests that come your way while completing main and secondary tasks also brings tangible results. Chests protected by high-level monsters usually contain many rare components, But greatest number various materials are hidden in chests with contraband in the waters of the Skellige archipelago, where Geralt comes in search of Ciri, but not everyone can withstand the tedious passage by boat.

Increase the number of merchants in The Witcher 3 allow tasks to destroy monsters in deserted villages and free hostages from bandit camps, the location of which is marked on the map with special icons in the form of houses and prison cells, initially hidden under question marks (appear after viewing notice boards). Keys to merchant cages are found among the gang leaders, who can easily be identified in the crowd using the witcher's instincts (hold down the [RMB] key): after the massacre, a white glow appears over the body, if there is no glow, you need to replay the episode with the attack, reloading the save, otherwise the cage cannot be opened without a key . After his release, the former prisoner goes home and after some time begins to actively trade. Merchants and artisans appear at their workplaces early in the morning and go home at night. The merchants' assortment of goods is periodically replenished. Long meditation or key events in the game can help reduce waiting time. The fight against bandits also leads to the appearance of nomadic merchants with backpacks on the roads. Animal skins take up a lot of space in your inventory; at the first opportunity, they should be disassembled into their component parts or sold.

Locations of merchants and blacksmiths in Velen, Novigrad, Oxenfurt and Skellige in The Witcher 3: Wild Hunt:

  1. Fergus(master armorer): in the courtyard of the castle of the Bloody Baron Vronitsa in the northwestern part of Velen.
  2. Blacksmith(student): in the village of Bolshiye Suchya in the western part of Velen.
  3. Bronnik(student): in the village of Podlesie in the western part of Velen.
  4. Blacksmith(student): in the village of Zalipye in the central part of Velen.
  5. Bronnik(student): in the village of Yavornik in the northern part of Velen.
  6. Blacksmith(student): in the village of Rudnik in the southern part of Velen.
  7. Blacksmith(student): in a village on the slope of Bald Mountain, on which a huge oak tree grows, in the southeastern part of Velen. The Blacksmith appears before the second meeting with the Witches.
  8. Blacksmith(apprentice): in a forge in central Oxenfurt.
  9. Bronnik(apprentice): in the market square in the northern part of Oxenfurt.
  10. Bronnik(apprentice): at the Market in Hierarch Square in the central part of Novigrad.
  11. Blacksmith(apprentice): in the market near the bridge southwest of the Market in Hierarch Square in central Novigrad.
  12. Hattori(master gunsmith): in the square on the side of the Gate of Glory in the southern part of Novigrad.
  13. Armorman and Blacksmith(apprentice): in the courtyard of the Kaer Trolde fortress in the northwestern part of the main island of Ard Skellig.
  14. Blacksmith(apprentice): in the village of Ferlund on the west coast of the main island of Ard Skellig. For the blacksmith to appear, you need to free him from the cage in the bandit camp.
  15. Blacksmith(apprentice): in the village of Arinbjorn on the west coast of the main island of Ard Skellig.
  16. Armorman and Blacksmith(Journeyman): In the courtyard of the mountaintop fortress Caer Muir on the southwest coast of the main island of Ard Skellig.
  17. Blacksmith(apprentice): in the village of Fyrsdal on the southern coast of the main island of Ard Skellig.
  18. Blacksmith(student): in the village of Harviken on the island of Faroe, southeast of the main island of Ard Skellig.
  19. Armorman and Blacksmith(students): in the village of Larvik on the island of Hindarsfjall east of the main island of Ard Skellig.
  20. Armorman and Blacksmith(students): in the village of Urialla Landing on the island of An Skellig, north of the main island of Ard Skellig.
  21. Blacksmith(apprentice): in the village of Svorlag on the island of Spikeroog, northwest of the main island of Ard Skellig.

List of components and ingredients sold by artisans in The Witcher 3: Wild Hunt:

Almost all gunsmiths and armorsmiths have items from the table below for sale. If some items are not available for sale from students, we check the range of goods from apprentices or masters. Most things are broken down into their component parts: a flawless diamond, for example, can be made into a diamond and diamond dust. To do this, you need to contact the artisan with the phrase “I want you to do something for me,” then press the key twice to move to the “Disassemble” tab. Having selected a component from the list on the left, you must confirm the action with the [E] key. First of all, you should disassemble easily accessible components that can be bought from traders; rare components are more practical to leave in reserve for creation best weapons and armor.

Drag. stones and dustMetals and oreRune stones and drawingsAdditional components
Flawless AmberDarksteel IngotLarge rune stone StribogFortified tree
Flawless AmethystDark steel plateLarge rune stone DazhdbogStrengthened Skin
Flawless DiamondMeteorite silver ingotGreat Devan RunestoneChitinous shell
Flawless EmeraldMeteorite silver plateLarge rune stone ZoryaPearl
Flawless RubyGold oreGreat Maren RunestoneBlack Pearl
Flawless SapphireSteel IngotGreat Triglav RunestonePowdered pearls
Smoky CrystalSteel plateLarge rune stone SvarogBlack Pearl Dust
AmberDark Iron OreLarge rune stone VelesCotton
Amber ShardDark Iron IngotLarge rune stone PerunDratva
AmethystSilverLarge rune stone ChernobogLace
DiamondSilver OreSmall rune stone ChernobogCanvas
EmeraldSilver plateSmall rune stone PerunSilk
RubyMeteorite OreSmall runestone VelesFiber
SapphireMeteoric Iron IngotLesser Runestone MadderTree
Smoky fragmentsIron OreSmall Runestone TriglavCoal
Smoky dustIron ingotSmall rune stone SvarogDye
Amber dustGlowing OreSmall rune stone ZoryaOil
Amethyst DustSterling silverSmall rune stone DazhdbogJuice
Diamond dustGold barSmall rune stone StribogResin
Emerald Dust Lesser Devan RunestoneWax
Ruby Dust Apprentice Gunsmith's Repair KitFeather
Sapphire dust Journeyman Gunsmith's Repair KitLeather straps
Master Gunsmith's Repair KitLeather scraps
Scrap of skin
Skin
Nails
Steel wire
Steel line
Draconid Hide
Tin
Fifth Essence
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