Game activity. Card index of didactic games on environmental education for children of senior preschool age Outdoor game earth water fire air
Outdoor game "Earth, Water, Fire, Air".
The players stand in a circle, with the leader standing in the middle. He throws the ball to one of the players, while saying one of the four words: Earth, Water, Fire, Air. If the presenter says the word “Earth,” the one who caught the ball must quickly name some domestic or wild animal. The player responds to the word “Water” with the name of a fish, and to the word “Air” with the name of a bird. When the word “Fire” is said, everyone should quickly turn around several times, waving their arms. The ball is then returned to the leader.
Rules of the game: the one who makes a mistake leaves the game.
Outdoor game "Race in pairs".
Having split into pairs, the guys run across the site. Whose couple is ahead of everyone else will win.
You can also run in pairs holding hands crosswise.
Outdoor game "Geese-swans".
The participants of the game choose the Wolf and the Master, the rest are Geese-Swans. On one side of the site they draw a house where the Master and Geese live, on the other the Wolf lives under the mountain. The owner lets the geese out into the field to walk and nibble on green grass. Geese go quite far from home. After some time, the Master calls Geese. There is a roll call between the Master and the Geese:
Geese-geese!
Ha-ha-ha!
Do you want to eat?
Yes, yes, yes!
Geese-swans, home!
Gray wolf under the mountain!
What is he doing there?
Ryabchikov is pinched.
Well, run home!
The geese run into the house, the Wolf tries to catch them. Those caught come out of their games. The game ends when almost all the geese are caught. The last remaining Goose, the most agile and fastest, becomes the Wolf.
Rules of the game:
The geese should "fly" all over the site. The wolf can catch them only after saying: “Well, run home!”
Outdoor game "Count the steps."
Children gather on one side of the playground. Each player is asked to run to the other side several times, at an arbitrary pace, taking fewer steps each time.
Who will do it better?
Outdoor game "Raise the handkerchief".
The players stand in a circle and place a headscarf in the center. A melody sounds and everyone dances. When the music ends, each participant in the game tries to be the first to raise the scarf.
Rules of the game:
You cannot reach for a scarf and leave the circle before the music stops.
Outdoor game "Vanya needs clothes."
The players form a circle. Each place is outlined with chalk at a distance of one or two steps from each other. Vanechka is chosen from among the players. He is standing in a circle. Everyone else assigns to themselves the name of some clothing: hat, scarf, socks, etc. Several children can be named by the same name of clothing.
Vanechka says: “Vanechka needs a scarf.” The scarves run around the circle and stand near Vanechka. Then he names another type of clothing, and the same thing is repeated. Then Vanechka says: “Vanechka needs all the clothes!”
After these words, everyone - both those who stood near him and those who remained uncalled - leave their places and run after Vanechka. Players must watch when Vanya takes a circle. Then they also quickly try to occupy some circle.
The one left without a place becomes Vanechka.
Rules of the game:
Those who have never been Vanechka win.
Plot- role play"Daughters and mothers."
Daughters and Mothers - a children's role-playing game that imitates an adult family life. Mostly girls initiate and play (including male roles), which, however, does not exclude the participation of boys. There are no clear rules. Everything is built on the initial idea and distribution of roles, which can easily change during the game. For play, as a rule, dolls and all kinds of children's “equipment” are used - toy dishes, linen, interiors, etc.
Children playing distribute the roles of different family members among themselves, embody real life situations in the game, imitate the behavior of relatives and peers, act out current events, down to intonation and posture, reproduce communication and relationships within their families, in kindergarten etc. Any plot played out is heavily implicated in the imagination and creativity inherent in children in filling the game. Children can not only imitate what they actually saw, but also realize their dreams about life in the game.
Adults should play, and not dictate the rules of the game. The permissible maximum of activity is to submit an idea, but be prepared for rejection. The director must be a child. Otherwise, he will only have to watch or imitate adults who actively show “how to play correctly,” and as a result, the child reaps self-doubt and the feeling that only adults know how to do everything really well.
During the game, the parent must make an effort and forget the “adult tone.” Shouts, jerks and educational notations destroy game world in an instant. Intonation and diligence of the participants are important in the game.
Outdoor games for the theme of the week
“The sun, air and water are ours best friends»
"SILENCE"
Basic movement: Walking.
Game description:
Children walk in a circle and say the words together with the teacher:
“It’s quiet by the pond
The water doesn't sway
Don't make noise, reeds,
Go to sleep, kids."
At the end of the words, the children stop, squat, and close their eyes. The teacher checks that all children are sitting still. Then he says:
“The reeds rustled
And the kids woke up.”
The children get up and say: “We woke up and stretched.”
"SUN"
Basic movement: Running
Game description:
Children holding hands walk in a circle and say the words:
"Bucket sun,
Look out the window
Children are walking
They are waiting for you."
The driver in the sun hat comes out into the circle and says:
“Well, don’t yawn,
Run away quickly!”
"BREEZE"
Basic movement: Running, jumping.
Game description:
The driver is selected. They put on a “Veterka” cap. And he steps aside. The teacher says:
“Because of the Christmas tree at the edge
Someone's ears peeked out. (children sit down and show their ears)
The bunny's paws are freezing,
Bunnies' paws warm up (stand up, warm their paws)
They began to jump and gallop,
We started playing fun." (children jumping).
The teacher says: “
Come on, wind, don't yawn
And chase the bunnies!”
The driver catches up with the children.
"SUN AND RAIN"
Basic movement: Walking, running.
Game description:
The teacher says:
« What nice weather!” Let's go for a walk soon.
Children go and say the words:
“The sun is looking out the window,
It shines into our room.
We will clap our hands
We are very glad to see the sun.”
“Now run around wherever you want.” (Children run around the playground).
“Look, it’s raining. Come under my umbrella." Children run under an umbrella.“Look, the rain has stopped. Let’s go for a walk soon.”
The game is repeated several times.
"EARTH, WATER, FIRE, AIR"
The players stand in a circle, with the leader standing in the middle. He throws the ball to one of the players, while saying one of the four words: Earth, Water, Fire, Air. If the presenter says the word “Earth,” the one who caught the ball must quickly name some domestic or wild animal. The player responds to the word “Water” with the name of a fish, and to the word “Air” with the name of a bird. When the word “Fire” is said, everyone should quickly turn around several times, waving their arms. The ball is then returned to the leader. Rules of the game: the one who makes a mistake leaves the game.
"AIR, EARTH, WATER"
The teacher throws the ball to the child and names an object of nature, for example, “magpie.” The child must answer “air” and throw the ball back. To the word “dolphin” the child responds “water”, to the word “wolf” - “earth”, etc.
Another version of the game is also possible: the teacher calls the word “air”. The child who catches the ball must name the bird. For the word “earth” - an animal that lives on earth: for the word “water” - an inhabitant of rivers, seas, lakes and oceans.
"LAND - WATER"
Number of players: any
The participants of the game stand in one line. When the leader says “land,” everyone jumps forward; when they say “water,” everyone jumps back. The competition is held at a fast pace. The presenter has the right to pronounce other words instead of the word “water”, for example: sea, river, bay, ocean; instead of the word "land" - shore, land, island. Those who jump at random are eliminated, the winner is the last player - the most attentive.
“DROPS ARE WALKING AROUND A CIRCLE”
The teacher invites the children to play an interesting and magic game. But to do this you need to turn into small drops of rain. (Music sounds like rain) the teacher says the magic words and the game begins.
The teacher says that she is Tuchka’s mother, and the guys are her little children, it’s time for them to hit the road. (Music.) The droplets jump, run, and dance. Mama Tuchka shows them what to do.
Droplets flew to the ground... Let's jump and play. They got bored jumping around alone. They gathered together and flowed in small cheerful streams. (The droplets will form a stream, holding hands.) The streams met and became a big river. (The streams are connected into one chain.) Droplets float in a large river and travel. The river flowed and flowed and ended up in the ocean (children form a round dance and move in a circle). The Droplets swam and swam in the ocean, and then they remembered that Mother Cloud told them to return home. And then the sun just warmed up. The droplets became light and stretched upward (crouched droplets rise and stretch their arms upward). They evaporated under the rays of the sun and returned to mother Tuchka. Well done, droplets, they behaved well, they didn’t get into passers-by’s collars or splash themselves. Now stay with your mom, she misses you.
Card index didactic games for the development of environmental concepts in children preschool age.
Target:
Equipment: Pouch.
Methodology:
2. Didactic game “Air, earth, water”
Target: To consolidate children's knowledge about natural objects and the habitat of living beings. Develop auditory attention, thinking, and intelligence.
Didactic material: Ball, pictures depicting air, earth, water, various animals, birds, fish, presentation “Air, earth, water.”
Equipment:
Methodology:
Option 1. The teacher throws the ball to the child and names an object of nature, for example, “magpie.” The child must answer “air” and throw the ball back. To the word “dolphin” the child responds “water”, to the word “wolf” - “earth”, etc.
Option 2. The teacher calls the word “air”; the child who catches the ball must name the bird. For the word “earth” - an animal that lives on the earth; for the word “water” - the inhabitant of rivers, seas, lakes and oceans.
Option 3. Children work on an interactive board: choose a picture depicting a bird, fish, animal and place them in a certain habitat.
3. “Forest multi-storey building”
Target : deepen children’s knowledge about the forest as a natural community; consolidate ideas about the “floors” (tiers) of mixed forest.
Material : model depicting 4 tiers of mixed forest (soil, herbaceous, shrub, woody); silhouette images of animals; chips.
Progress of the game
1 option . The teacher gives the children tasks to place the animals in 4 tiers of mixed forest.
Option 2 . The teacher places the animals in tiers unusual for their habitat. Children must find mistakes, correct them and explain why they think so. Whoever finds the error first and corrects it gets a chip.
The winner is the one with the most chips at the end of the game.
4. “Who lives nearby”
Target : summarize children’s ideas about a meadow, a body of water as natural communities. Concretize ideas about typical residents of various communities. Strengthen the ability to establish simple cause-and-effect relationships that reveal the need for plants and animals to live together.
Material : Masks (caps) of plants, mushrooms, animals of the forest, meadow, pond (for example, wolf, hare, squirrel, woodpecker, spruce, birch, hazel, porcini mushroom, butterfly, lark, bee, dandelion, chamomile, frog, heron, perch, egg capsule, reed) - according to the number of children; hoops in red, blue, green colors.
Before the game, the teacher reminds that plants and animals are adapted to life in certain conditions and in close connection with each other; that they live in water, others - near water, in a forest or in a meadow. Forest, meadow, pond - these are their homes. There they find food for themselves and raise their offspring.
Progress of the game
Hoops of red, blue and green colors are laid out in different corners of the site. Children wear masks (hats).
Question: determine who you are and where you live and grow. You will walk around the site for some time. At the command “Occupy your houses!” the inhabitants of the forest must take a place in the green hoop, the inhabitants of the meadow - in the red, the inhabitants of the reservoir - in the blue.
After the children take their places in the hoops, the teacher checks whether the task was completed correctly: “animals” and “plants” name themselves and their habitat. Then the children change masks and the game is repeated several times.
Didactic game “Guess what’s in the bag?”
Target: Teach children to describe objects perceived by touch and guess them by their characteristic features.
Didactic material: Vegetables and fruits of characteristic shape and varying density: onions, beets, tomatoes, plums, apples, pears, etc.
Equipment: Pouch.
Methodology: You need to play like the game “Wonderful Bag”. Children feel the object in the bag and must name it before taking it out.
6. Didactic game “Name the plant”
Target: Expand children's knowledge about indoor plants, preparing for the city intellectual marathon "Znayka".
Didactic material: Indoor plants, virtual pictures depicting indoor plants, presentation “Indoor plants”.
Equipment: Interactive whiteboard, multimedia projector, laptop.
Methodology: Option 1. The teacher puts plants on the table and asks them to name them (third from the right or fourth from the left, etc.). Then the game condition changes (“Where is the cactus?”, etc.)
The teacher draws the children's attention to the fact that plants have different stems.
Name plants with straight stems, with climbing ones, without stems. How should you care for them? How else do plants differ from each other?
What do violet leaves look like? What do the leaves of balsam, ficus, etc. look like?
Option 2. Four or five plants are placed on a table. Children remember them. The teacher invites the children to close their eyes and removes one of the plants. Children open their eyes and remember which plant was still standing. The game is played 4-5 times. You can increase the number of plants on the table each time.
Option 3. Children work on the interactive board: put together “Indoor Plants” puzzles, give a name and description.
7. Didactic game: “Where are the snowflakes?”
Target: Reinforce knowledge about the different states of water. Develop memory and cognitive activity.
Didactic material: cards depicting different states of water: waterfall, river, puddle, ice, snowfall, cloud, rain, steam, snowflake, etc.
Equipment: 4 hoops depicting the four seasons.
Methodology:
Option 1. Children dance in a circle around cards laid out in a circle. The cards depict different states of water: waterfall, river, puddle, ice, snowfall, cloud, rain, steam, snowflake, etc.
While moving in a circle, the following words are said:
So summer has come.
The sun shone brighter.
It's getting hotter,
Where should we look for a snowflake?
With the last word everyone stops. Those in front of whom the required pictures are located must raise them and explain their choice. The movement continues with the words:
Finally winter has come:
Cold, blizzard, cold.
Go out for a walk.
Where should we look for a snowflake?
The desired pictures are selected again, and the choice is explained, etc.
Option 2: There are 4 hoops depicting the four seasons. Children must distribute their cards to the hoops, explaining their choice. Some cards may correspond to several seasons.
The conclusion is drawn from the answers to the questions:
At what time of year can water in nature be in a solid state?
(Winter, early spring, late autumn).
8. Didactic game “Animals, birds, fish”
Target: Strengthen the ability to classify animals, birds, fish.
Didactic material: Virtual and real cards with images of different birds, animals, fish, presentation “Animals, Birds, Fishes”.
Equipment: Table, interactive whiteboard, multimedia projector, laptop.
Methodology:
Option 1. Children stand in a circle around a table on which there are cards with pictures of different birds, pattern down. One of the players picks up a card and passes it to the neighbor on the right, saying: “Here is a bird. What kind of bird? The neighbor accepts the card and quickly answers (the name of any bird). Then he takes the next card and passes it to another child, with the same question. Cards are passed around in a circle until the cards run out.
They also play by naming fish and animals (you cannot name the same bird, fish, or animal).
Option 2. Children work on the interactive board: choose a picture depicting a bird, fish, animal and name them.
9. Didactic game "The Fourth Wheel"
Target: Strengthen children's knowledge about insects, animals, birds.
Didactic material: No.
Methodology : The teacher names four words, the children must name the extra word (insect, animal, bird):
Option 1:
1) hare, hedgehog, fox, bumblebee;
2) wagtail, spider, starling, magpie;
3) butterfly, dragonfly, raccoon, bee;
4) grasshopper, ladybug, sparrow, May beetle;
5) bee, dragonfly, raccoon, bee;
6) grasshopper, ladybug, sparrow, mosquito;
7) cockroach, fly, bee, cockchafer;
8) dragonfly, grasshopper, bee, ladybug;
9) frog, mosquito, beetle, butterfly;10) dragonfly, moth, bumblebee, sparrow.
Option 2: The teacher reads the words, and the children must think which of them are suitable for the ant (bumblebee...bee...cockroach).
Dictionary: anthill, green, flutters, honey, shifty, hardworking, red back, passive, annoying, hive, shaggy, ringing, river, chirping, web, apartment, aphids, pest, “flying flower”, honeycomb, buzzing, needles, “champion” by jumping", motley-winged, big eyes, red mustache, striped, swarm, nectar, pollen, caterpillar, protective coloration, repellent coloration.
10. Didactic game: “Nature and man.”
Target: To consolidate and systematize children’s knowledge about what is created by man and what nature gives to man. Introduce the concepts: natural, artificial.
Didactic material: virtual cards depicting objects of natural and artificial origin.
Equipment: interactive whiteboard, presentation “Nature and Man”, ball.
Methodology: The teacher conducts a conversation with the children, during which he clarifies their knowledge that the objects around us are either made by human hands or exist in nature, and people use them; for example, forests, coal, oil, gas exist in nature, but houses and factories are created by humans. If objects exist in nature, they are called natural, and if they are created by human hands, then they are called artificial.
Option 1: "What is made by man"? asks the teacher and throws the ball. “What is created by nature”? asks the teacher and throws the ball.
Children catch the ball and answer the question. Those who cannot remember miss their turn.
Option 2. Working on an interactive whiteboard. Using a stylus, children use a slide to classify pictures depicting different objects into two groups: natural and artificial.
Game " Earth, water, air"sometimes also called " Earth, water, sky" or " Fish,birds, animals" It is very simple and does not require special training for players.
Rules of the game “Earth, water, air”
At the beginning of the game, a driver is selected, and the remaining players stand in a line or around him.
The driver begins to walk in front of the players and touch each one with his hand in turn. At the same time he says: “ Water», « Earth», « air"(in any order). He stops in front of some player.
If the driver stopped at the word “ Air", then the player must name the bird or flying animal. If you stopped at the word “ Earth", then you need to name the animal-terrestrial inhabitant. If " Water" - a fish or an animal living in water. Of course, the names should not be repeated. If the player has not named the word before the count of “three”, or if such a word has already been named, then he becomes the driver.
Another version of the game is a variation of the game " Edible-inedible" You will need a ball for this. The players stand in a circle, and the driver stands in its center. The driver throws the ball to the participants, saying one of the words: “ Fish», « bird" or " beast" The participant must name the corresponding animal without repeating himself and throw the ball back. The one who did not say, made a mistake or repeated himself, leaves the circle. The last one remaining becomes the winner. In this version of the game you can do without a driver. In this case, the players simply throw the ball to each other.
PROJECT WORK
“How to make change interesting?”
Student 4 "B" class
Head: Skvortsova Irina Petrovna,
teacher primary classes
Nizhnevartovsk
Introduction 3
Main part 4
Conclusion 9
Literature 10
Appendix 11
Introduction
Project goal: organizing your holiday during the break, taking into account individual interests.
Project objectives:
o observe what the guys do during breaks;
o study what determines their behavior during recess;
o how to organize meaningful rest during recess, improve discipline during recess, increase interest in school
Problem: we want to have fun during recess, but we don’t know how.
Relevance:
Change is a joke!
Change is laughter!
Change is games!
Change is a run!
Main part
First of all, I found out what “change” is; it turned out that there is no exact definition of this word in Russian dictionaries. In the “Dictionary of synonyms and antonyms of the Russian language” I found synonyms for this word - p eremena - change, change, alternation. I came to the conclusion that a change at school is a change in activities.
Let's take a look from the outside at how we behave during changes:
Someone just walks along the corridor;
Someone repeats homework on a subject;
Someone enthusiastically communicates with friends;
Someone goes down to the dining room to have a snack;
Someone plays games with friends;
Someone is talking on the phone.
But there are many dangerous and undesirable things that children do during recess:
During recess, children fight.
A trifling quarrel over a stupid reason often develops into a fight with health consequences.
During recess, children lean out of the window, jostle on the stairs, and run along the school corridors.
Pampering does not lead to good - this is known..
After all, as it happens: children didn’t want to do anything bad, they were just having fun, jostling, forgetting about common sense, and then they accidentally pushed someone, hurt them, and... screaming, tears, emergency...
Why do guys behave differently?
It turns out that there are three types of people according to their perception of the world around them.
Thus, the visual student most often remains in the class if the majority of students leave it. For him, the main thing is the opportunity to calmly plunge into his visual images.
But he may be disturbed by noisy dialogues of auditory learners or active games of kinesthetic learners. Then he will prefer to go out into the corridor, where he will watch other children or look at information on the walls.
Auditory learners use recess to talk and make noise. Especially if in the previous lesson you had to “keep your mouth shut.”
For a kinesthetic learner, a change is needed to warm up and move around.
What do these observations indicate? You should not force all children to play a game or listen to quiet music during recess. Each child instinctively chooses the method of recuperation that suits him.
I spent peer survey: “What can be done to make recess fun and keep students from running around the school?”
Here are the suggestions made by students:
The girls suggest that music be played during breaks. The boys offer to play outdoor games, but without injury.
Boys and girls offer to bring board games or you can write jokes, riddles, or, if possible, repeat lessons, or do them.
Play calm music in the corridors.
Conduct competition between classes:
a) “The most polite class”;
b) “The quietest class.”
Hold games in the gym, lobby.
Place tennis and chess tables in the foyer.
Conduct radio broadcasts and radio lines, programs from the life of the school.
Create a psychological relief room at school, where children can relax, calm down, and communicate with a qualified psychologist who will help solve any problems.
Play: puzzles, board games, chess, take part in organized games.
Help the teacher: clean the classroom, wash the board, distribute notebooks, water the flowers, trim the desks.
Go to the dining room.
After this survey, I made a table for each type of person and this is what I came up with.
I was once again convinced that each of the guys in my survey corresponds to a certain group in the table.
Practical work
I checked everything listed in the table in practical situations.
If music was played in the class, regardless of its sound and content, then the same children were in the class during breaks.
If I brought bright and colorful magazines to class, other kids were interested in them.
And if I announced games in the corridor, then completely different classmates would participate.
I shared with my classmates interesting information that I learned about myself. The guys were very interested in my research and they became my assistants, they began to find different games(see appendix) and interesting materials.
For example, we have rules for behavior during recess.
1. During recess, the whole body, all muscles should rest (if you don’t play, then do some physical education).
2. Don't make loud noise. Remember, your comrades and friends are resting next to you.
3. In the game, follow all the rules, respect your comrades.
4. Know how to give in, don’t quarrel.
5. If you offended someone or accidentally pushed someone, apologize.
6. Learn new games and teach your classmates.
7. Prepare for the next lesson, repeat the poem, rule.
The game has been a companion of man since time immemorial. The purpose of ancient games was not entertaining, but practical. Through the actions of the game and the words of the song, people tried to ensure their future success in upcoming works, and since man depended on nature, the animal and plant world became the main subject of depiction in game songs.
I learned that there are games:
· mobile (“Tag”, “Shootout”, “Dodgeball”,)
· sedentary (“Ring”, “Forged chains”
· sports (“Gorodki”, football, volleyball)
· didactic (games with words, attention)
· desktop
· Challenging games (games in which there is a formation that persists throughout the game)
reaction games
· tug-of-war games (power games, the purpose of which is to pull the opponent over)
· catch-up (the driver (or drivers) needs to grease (touch) the fleeing players
relay games
· search games (games in which you need to search for participants or objects)
ball games
Accuracy games (various variants of “war games” and target shooting)
· games with a skipping rope, elastic band, etc.
I also learned that there are rituals that accompany the game. Pre-game rituals include drawing lots to distribute participants into teams and counting to select a driver.
In addition, by agreement after the game, the winners can receive some kind of reward, or the losers can serve a certain punishment.
For example, the losing team gives the winners rides on their backs, or the loser becomes the driver, etc.
I determined that low-mobility games, board games, and didactic games are suitable for recess at school, since they will not cause a lot of noise.
Conclusion
In conclusion, I can say that I discovered a lot of interesting things about organizing meaningful recreation during recess. Collected material Can be used by both the teacher and the children.
While completing the project, I learned to conduct a sociological survey, process information, worked with the Internet, selected the material necessary for my project, learned to systematize, choose the main thing, and expanded my vocabulary.
I find my project very interesting, exciting and useful for schoolchildren of any age.
Literature
1. Alekseev A.A. Games during school breaks Osa: Rosstani, 1992
2. Shmakov S.A. Games - jokes, games - minutes M., New School, 1993
http://ru.wikipedia.org
http://www.uchportal.ru
Application
Game "Molecules"
Rules of the game: You move around the class, as soon as I name the number of molecules, you must form it. The group in which fewer “molecules” leave the game.
Game "Earth, water, fire, air"
The players stand in a circle, with the leader standing in the middle. He throws the ball to one of the players, while pronouncing one of four words: earth, water, air, fire. If the driver said the word “earth,” then the person who caught the ball must quickly name some domestic or wild animal. The player responds to the word “water” with the name of a fish. The word "air" is the name of birds. When you hear the word “fire,” everyone should quickly turn around in a circle several times, waving their arms. The one who makes a mistake leaves the circle.
Game "Hot Ball"
The players stand in a circle, the leader stands with his back to the players outside the circle. At the leader’s signal, the players pass the ball to each other (for example, clockwise). Suddenly the presenter says: “Stop!” The one who has the ball at this moment leaves the game. Finally, only two players remain. They stand in front of each other and, at the signal, as before, begin to quickly pass the ball to each other. When the presenter says: “Stop!”, the ball will be in the hands of one of the players. In this case, it is considered that the second one has won.
The game trains attention and speed of movements.
Game "Nonsense with drawings"
To calm the guys down, we play this game in rows.
On the top of the piece of paper, each player at the first desk draws the head and neck of any creature - a person, a bird, an animal, and so on. The edge of the leaf is folded so that part of the neck is visible. The players pass the pieces of paper to their neighbor at the desk, who needs to continue the drawing - draw a torso to the neck. The paper is folded so that the lower edge of the body is visible. To this edge, after exchanging leaves, you need to finish drawing the legs and tail. Now unfold the drawings and admire the resulting “masterpieces”!
Game "It's Me"!
Guys, I’m going to ask questions now, and you, clapping your hands together, answer:
“This is me, this is me, these are all my friends!” or, stamping your feet, say: “And not me, and not me, and not all my friends.”
Let's rehearse: Clapping your hands - “It's me, it's me, it's all my friends!”
Stomping your feet - “No, not me, no, not me, and not all my friends!” So let's begin:
Who goes to school every day in a cheerful band?! (It's me...)
How many of you decorate your classroom and home with your hard work?! (It's me...)
Who is not afraid of frost and skates like a bird?! (It's me...)
Which one of you is such a trickster, throws the ball better than anyone?! (It's me...)
Which one of you, tell me in unison, is busy talking in class?! (No, not me...)
How many of you keep your books, pens and notebooks in order?! (It's me...)
Tell me, brothers, which of you forgets to wash your face?! (No, not me...)
Who completes their homework on time?! (It's me...)
Which one of you comes to class an hour late?! (No, not me...)
Who, when playing volleyball, scores a goal through the windows?! (No, not me...)
Which one of you, say it out loud, catches flies in class?! (No, not me...)
Who among you doesn’t look gloomy, loves sports and physical education?! (It's me...)
Which of you brought songs, jokes, laughter to tears here?! (It's me...)
Game "Yes - no"
Will we always help out a friend? Yes!
Will we never lie? Yes!
Copy the answer in class? No!
Throw a stone after the cat? No!
Should I take a ticket on the bus? No!
Ay-ay-ay! How is this "no"?
Do I always have to buy a ticket? Yes!
Don't be timid when there's trouble? Yes!
Do not spare labor for business? Yes!
Don't wash your hands during lunch? No!
How do you mean “not to wash”? Be sure to wash!
Wash off the dirt without leaving a trace? Yes!
Sun, air and water? Yes!
We say hello to the lazy? No!
What about those who always work? Yes!